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Senna build, patch 16.14

4,387 games of Senna recorded on patch 16.14, across support, bot, top and mid.

Senna score: 53 out of 100 B
Win rate
49.9% of support games this patch
Pick rate
3.2% of support games
Games
2,455 support, patch 16.14
Rank in role
17 of 90 support champions

Win impact against the average support pick on patch 16.14: -0.1 wins per 100 games (range -1.5 to 1.4) 2,455 games Pooled

What most Senna support players build, patch 16.14

Build Black Cleaver, Statikk Shiv and Rapid Firecannon, and run Deathfire Touch

The rune page they run

Sorcery

  • Deathfire Touch

Inspiration

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

1,682 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 668 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

221 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 61.1% (range 54.5-67.3) · 221 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Senna support is the role with the most recorded games on patch 16.14: 2,455 games, of which 1,224 were wins. That is the role this page leads with. Measured on this page: support, bot and top, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the support average · 2,455 games on 16.14 · first-time players measured (2,259 games) · -12.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Senna players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Senna, support

8 item sets were recorded in this role and 5 of them cleared 30 games.

  1. Black Cleaver, Statikk Shiv and Rapid Firecannon
    61.1% 221 games
  2. Hexoptics C44, Black Cleaver and Statikk Shiv
    56.7% 104 games
  3. Infinity Edge, Black Cleaver and Rapid Firecannon
    60.0% 40 games
  4. Infinity Edge, Black Cleaver and Statikk Shiv
    45.5% 33 games
  5. Hexoptics C44, Black Cleaver and Rapid Firecannon
    56.3% 32 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Senna, bot

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Hexoptics C44, Black Cleaver and Statikk Shiv
    55.7% 447 games
  2. Hexoptics C44, Infinity Edge, Black Cleaver and Statikk Shiv
    55.2% 145 games
  3. Hexoptics C44, Black Cleaver, Statikk Shiv and Rapid Firecannon
    55.7% 70 games
  4. Black Cleaver, Statikk Shiv and Rapid Firecannon
    56.6% 53 games
  5. Hexoptics C44, Infinity Edge, Black Cleaver, Statikk Shiv and Rapid Firecannon
    61.4% 44 games
  6. Infinity Edge, Black Cleaver and Statikk Shiv
    58.1% 43 games

Senna, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 30 games of Senna top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Senna players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Senna, support

10 complete pages were recorded in this role and 8 of them cleared 30 games.

Deathfire Touch Sorcery with Inspiration
51.4% 1,682 games

Sorcery

  • Deathfire Touch

Inspiration

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

1,682 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.
45.1% 288 games
Fleet Footwork Precision with Sorcery Precision: Fleet Footwork, then Presence of Mind, Legend: Alacrity, Cut Down. Sorcery: Manaflow Band, Celerity. Shards: Attack Speed, Adaptive Force, Health.
55.3% 94 games
Fleet Footwork Precision with Resolve Precision: Fleet Footwork, then Presence of Mind, Legend: Alacrity, Cut Down. Resolve: Revitalize, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
43.1% 72 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Movement Speed, Health Scaling.
50.0% 52 games
Summon Aery Sorcery with Resolve Sorcery: Summon Aery, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Conditioning, Overgrowth. Shards: Attack Speed, Health Scaling, Health Scaling.
40.8% 49 games

Keystones picked, one slot on its own

Deathfire Touch
50.5% 2,028 games
Fleet Footwork
51.4% 212 games
Summon Aery
43.2% 81 games
Grasp of the Undying
53.3% 45 games
Lethal Tempo
45.2% 31 games

12 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Senna, bot

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Deathfire Touch Sorcery with Inspiration
51.8% 1,512 games

Sorcery

  • Deathfire Touch

Inspiration

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Adaptive Force, Health.

1,512 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health.
46.2% 169 games
Fleet Footwork Precision with Sorcery Precision: Fleet Footwork, then Presence of Mind, Legend: Alacrity, Cut Down. Sorcery: Manaflow Band, Celerity. Shards: Attack Speed, Adaptive Force, Health.
50.7% 73 games

Keystones picked, one slot on its own

Deathfire Touch
51.2% 1,689 games
Fleet Footwork
53.0% 100 games
Lethal Tempo
48.6% 35 games
Arcane Comet
48.6% 35 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Senna, top

6 complete pages were recorded in this role and 0 of them cleared 30 games.

Deathfire Touch Sorcery with Inspiration
not enough games yet. 9 games so far, this needs 30. 9 games

Sorcery

  • Deathfire Touch

Inspiration

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Gathering Storm. Inspiration: Magical Footwear, Jack Of All Trades. Shards: Adaptive Force, Movement Speed, Health Scaling.

9 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Fleet Footwork Precision with Sorcery Precision: Fleet Footwork, then Presence of Mind, Legend: Bloodline, Coup de Grace. Sorcery: Celerity, Gathering Storm. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 4 games so far, this needs 30. 4 games
Grasp of the Undying Resolve with Precision Resolve: Grasp of the Undying, then Font of Life, Conditioning, Overgrowth. Precision: Presence of Mind, Cut Down. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 4 games so far, this needs 30. 4 games

Keystones picked, one slot on its own

Deathfire Touch
not enough games yet. 14 games so far, this needs 30. 14 games
Grasp of the Undying
not enough games yet. 6 games so far, this needs 30. 6 games
Fleet Footwork
not enough games yet. 6 games so far, this needs 30. 6 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

668 recorded games on patch 16.14.

Senna support skill path Each filled cell is the skill most players took at that level, from 668 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

465 recorded games on patch 16.14.

Senna bot skill path Each filled cell is the skill most players took at that level, from 465 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Senna, top

Not enough top level-ups yet

not enough games yet. 5 games so far, this needs 30.

Senna top has 30 games recorded, but only 5 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Senna support build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Statikk Shiv
12:22 355 games
Black Cleaver
19:14 1,154 games
Rapid Firecannon
24:14 390 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Senna?

The opponents Senna support loses to most and the teammates Senna gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Senna rank?

Every role we recorded Senna in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Senna by role

support B -0.1 wins per 100 games (range -1.5 to 1.4) 2,455 games Pooled
53 2,455 games
bot B +0.5 wins per 100 games (range -1.1 to 2.1) 1,896 games Pooled
55 1,896 games
top C 0.0 wins per 100 games (range -2.2 to 2.2) 30 games Pooled
45 30 games
mid not enough games yet. 6 games so far, this needs 30.
not scored 6 games
Why no share of wins on this page says a build is good for Senna

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other support champions on patch 16.14

Highest scored first. The whole support ranking, with the games behind every row, is on the tier list.

Every support champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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