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Gangplank build, patch 16.14

2,185 games of Gangplank recorded on patch 16.14, across top, mid, bot and support.

Gangplank score: 51 out of 100 B
Win rate
49.7% of top games this patch
Pick rate
2.6% of top games
Games
2,027 top, patch 16.14
Rank in role
17 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.1 wins per 100 games (range -1.7 to 1.4) 2,027 games Pooled

What most Gangplank top players build, patch 16.14

Build Infinity Edge, Essence Reaver and The Collector, and run Deathfire Touch

The rune page they run

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Nimbus Cloak, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.

1,079 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 478 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

96 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 47.9% (range 38.2-57.8) · 96 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Gangplank top is the role with the most recorded games on patch 16.14: 2,027 games, of which 1,008 were wins. That is the role this page leads with. Measured on this page: top and mid, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the top average · 2,027 games on 16.14 · first-time players measured (1,649 games) · no clear move vs 16.13 (-10.0, range -21.4 to +1.4)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Gangplank players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Gangplank, top

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Infinity Edge, Essence Reaver and The Collector
    47.9% 96 games
  2. Infinity Edge, Lord Dominik's Regards and Essence Reaver
    56.9% 72 games
  3. Infinity Edge, Lord Dominik's Regards, Essence Reaver and The Collector
    58.1% 62 games
  4. Lord Dominik's Regards, Essence Reaver and The Collector
    59.3% 59 games
  5. Lord Dominik's Regards, Essence Reaver and Immortal Shieldbow
    52.7% 55 games
  6. Infinity Edge, Lord Dominik's Regards, Essence Reaver and Immortal Shieldbow
    39.6% 48 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Gangplank, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 151 games of Gangplank mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Gangplank players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Gangplank, top

10 complete pages were recorded in this role and 9 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
47.1% 1,079 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Nimbus Cloak, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.

1,079 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
54.0% 372 games
First Strike Inspiration with Precision Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
54.5% 123 games
Deathfire Touch Sorcery with Inspiration Sorcery: Deathfire Touch, then Nimbus Cloak, Transcendence, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
56.6% 122 games
Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Demolish, Bone Plating, Overgrowth. Sorcery: Transcendence, Scorch. Shards: Attack Speed, Adaptive Force, Health.
45.5% 55 games
Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Adaptive Force, Adaptive Force, Health.
43.6% 55 games

Keystones picked, one slot on its own

Deathfire Touch
49.5% 1,580 games
First Strike
50.6% 180 games
Grasp of the Undying
44.8% 134 games
Stormraider's Surge
57.1% 63 games
Fleet Footwork
47.6% 63 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Gangplank, mid

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
49.0% 49 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Axiom Arcanist, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.

49 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Deathfire Touch
56.2% 89 games
Stormraider's Surge
64.5% 31 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

478 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 468 Q-first games and 90% of 10 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Gangplank top skill path Each filled cell is the skill most players took at that level, from 478 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 11) 476 games Measured 467 games maxed Q first, 9 games maxed E first.

Max Q, then E, then W

Only 50 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 49 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Gangplank mid skill path Each filled cell is the skill most players took at that level, from 50 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -13 to 12) 50 games Measured 49 games maxed Q first, 1 game maxed E first.

When do players buy each piece?

The pieces of the most recorded Gangplank top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Essence Reaver
11:41 484 games
The Collector
15:23 1,084 games
Infinity Edge
22:55 1,749 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Gangplank?

The opponents Gangplank top loses to most and the teammates Gangplank gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Gangplank rank?

Every role we recorded Gangplank in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Gangplank by role

top B -0.1 wins per 100 games (range -1.7 to 1.4) 2,027 games Pooled
51 2,027 games
mid C +0.4 wins per 100 games (range -1.7 to 2.6) 151 games Pooled
47 151 games
bot not enough games yet. 4 games so far, this needs 30.
not scored 4 games
support not enough games yet. 3 games so far, this needs 30.
not scored 3 games
Why no share of wins on this page says a build is good for Gangplank

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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