League of Legends Annie build
Annie Mid build
A rare build that wins more.
- won
- 49.9%
- games
- 138,167
- Win impact
- -0.1
- Pick rate
- 0.9%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +2.3 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.1% | -0.7 could be noise | |
| 1% | 50.8% | +2.3 clear difference | |
| 1% | 54.8% | +2.0 could be noise | |
| <1% | 49.7% | -0.4 could be noise | |
| <1% | 48.1% | -2.5 could be noise | |
| <1% | 45.8% | -1.7 could be noise | |
| <1% | 56.2% | -1.1 could be noise | |
| <1% | 52.8% | 0.0 could be noise |
BootsSorcerer's Shoes
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 51.3% | +1.2 could be noise | 13:25 | |
| 9% | 49.1% | -1.2 clear difference | 12:44 | |
| 5% | 46.5% | -1.7 clear difference often behind | 14:01 | |
| 1% | 52.0% | -0.2 could be noise | 12:08 | |
| 1% | 53.3% | +1.8 could be noise | 13:37 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 53.9% | most bought | |
| 9% | 52.4% | about even | |
| 2% | 45.4% | about even | |
| 2% | 56.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 75% | 51.1% | most bought | |
| 8% | 49.7% | about even | |
| 8% | 50.5% | about even | |
| 1% | 57.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 8% | |
| 20% | 17% | |
| 77% | 75% | |
| 36% | 39% | |
| 23% | 24% | |
| 15% | 16% | |
| 26% | 27% | |
| 5% | 6% | |
| 5% | 5% |
Item 1Malignance
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 73% | 51.3% | +2.4 could be noise | 11:19 | |
| 21% | 47.4% | -2.7 clear difference | 11:37 | |
| 1% | 48.9% | -0.7 clear difference | 11:55 | |
| 1% | 52.1% | +0.9 could be noise | 11:40 | |
| 1% | 50.7% | +0.6 could be noise | 11:59 | |
| 1% | 46.6% | -2.1 clear difference | ||
| <1% | 49.0% | +0.3 could be noise | ||
| <1% | 64.0% | +3.3 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 16,911 | |
| 16% | 12,795 | |
| 5% | 3,570 | |
| 4% | 3,376 |
Item 2Shadowflame
Shadowflame is part of the build that wins more: +1.0 per 100 games, against -0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 53.6% | +1.2 could be noise | 19:54 | |
| 26% | 52.1% | -0.8 could be noise | 20:44 | |
| 24% | 52.5% | -0.8 could be noise | 19:37 | |
| 7% | 50.7% | -0.5 could be noise | 20:16 | |
| 4% | 51.7% | 0.0 could be noise | 21:32 | |
| 3% | 52.3% | +1.5 could be noise | ||
| 1% | 79.0% | bought when already ahead | ||
| 1% | 55.3% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 16,911 | |
| 16% | 12,795 | |
| 5% | 3,570 | |
| 4% | 3,376 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +1.0 per 100 games, against -0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.0% | -0.7 could be noise | 26:22 | |
| 17% | 55.4% | -0.4 could be noise | 26:20 | |
| 11% | 59.3% | +0.5 could be noise | 26:33 | |
| 10% | 56.0% | +0.4 could be noise | 27:12 | |
| 7% | 55.0% | -0.6 could be noise | 25:43 | |
| 3% | 56.3% | -0.5 could be noise | ||
| 3% | 78.3% | bought when already ahead | ||
| 1% | 61.8% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 16,911 | |
| 16% | 12,795 | |
| 5% | 3,570 | |
| 4% | 3,376 |
Item 4Void Staff
Void Staff wins more than Zhonya's Hourglass, the most picked: +0.3 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 59.3% | -0.1 could be noise | 32:09 | |
| 20% | 55.8% | +0.3 could be noise | 31:44 | |
| 15% | 59.4% | -0.4 could be noise | 31:13 | |
| 12% | 61.5% | -0.6 could be noise | 31:30 | |
| 6% | 75.9% | bought when already ahead |
Item 5Zhonya's Hourglass
Zhonya's Hourglass wins more than Rabadon's Deathcap, the most picked: -0.3 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 56.5% | 0.0 could be noise | 36:42 | |
| 24% | 53.0% | -0.3 could be noise | 36:06 |
Item 6Liandry's Torment
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 48.9% | 39:21 | |
| 17% | 47.8% | 39:25 | |
| 17% | 48.6% | 39:50 | |
| 7% | - | 42:35 | |
| 6% | - | 41:06 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +2.7 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.1% | -0.1 could be noise | |
| 12% | 50.2% | -0.1 could be noise | |
| 2% | 52.1% | +2.4 clear difference | |
| 1% | 49.6% | -0.7 could be noise | |
| 1% | 50.9% | +2.7 clear difference | |
| <1% | 51.3% | -1.0 could be noise | |
| <1% | 48.0% | -0.8 could be noise | |
| <1% | 41.4% | -7.3 clear difference |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +2.1 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.0% | -0.5 could be noise | |
| 12% | 49.6% | -0.7 could be noise | |
| 6% | 51.1% | +2.1 clear difference | |
| 2% | 54.6% | +3.1 clear difference | |
| 1% | 52.6% | +3.1 clear difference | |
| 1% | 50.7% | -1.4 could be noise | |
| <1% | 50.7% | +0.6 could be noise | |
| <1% | 37.7% | -6.5 clear difference |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +3.5 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.0% | -0.8 could be noise | |
| 11% | 49.6% | -1.0 could be noise | |
| 6% | 51.7% | +2.4 clear difference | |
| 3% | 51.6% | +2.0 clear difference | |
| 1% | 52.5% | +2.8 clear difference | |
| 1% | 53.0% | +1.7 clear difference | |
| 1% | 53.3% | +3.5 clear difference | |
| <1% | 51.2% | +1.0 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +1.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 50.2% | +0.1 could be noise | |
| 21% | 49.8% | -0.2 could be noise | |
| 12% | 50.0% | -0.6 could be noise | |
| 2% | 51.4% | +2.7 clear difference | |
| 2% | 51.8% | +2.3 clear difference | |
| 1% | 52.5% | +1.8 could be noise | |
| <1% | 36.6% | -5.0 clear difference | |
| <1% | 56.2% | +1.2 could be noise |
Secondary pathSorcery
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.4% | +1.1 could be noise | |
| 11% | 49.2% | -1.0 clear difference | |
| 10% | 48.6% | -1.6 clear difference | |
| 2% | 51.3% | +1.0 could be noise | |
| 2% | 50.5% | +0.8 could be noise |
Secondary runesCelerity + Gathering Storm
Celerity + Gathering Storm wins more than Axiom Arcanist + Absolute Focus, the most picked: +2.7 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.1% | -1.5 could be noise | |
| 6% | 50.6% | +0.3 clear difference | |
| 2% | 52.3% | +2.0 clear difference | |
| 2% | 51.6% | +1.7 clear difference | |
| 2% | 51.1% | +1.2 clear difference | |
| 1% | 51.0% | +1.3 clear difference | |
| 1% | 51.2% | +1.5 clear difference | |
| <1% | 53.2% | +2.7 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.4 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.5% | +1.2 could be noise | |
| 23% | 48.9% | -1.6 clear difference | |
| 3% | 51.1% | +1.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.6 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.1% | +0.3 could be noise | |
| 13% | 49.9% | -0.3 could be noise | |
| <1% | 50.4% | +0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.1% | -0.3 could be noise | |
| 20% | 50.1% | 0.0 could be noise | |
| 2% | 51.3% | +1.9 clear difference |
WQE
SkillsW > Q > E
W > Q > E wins more than Q > W > E, the most picked: +2.9 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 50.2% | +0.1 could be noise |
| WQEW + Q + E | 5% | 53.5% | +2.9 clear difference |
| QEWQ + E + W | 5% | 46.9% | -3.1 clear difference |
| WEQW + E + Q | <1% | 54.4% | +2.3 could be noise |
| EQWE + Q + W | <1% | 42.7% | -3.7 could be noise |
| EWQE + W + Q | <1% | 46.8% | -3.7 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.8% won. Max W first: 48.7% won (about even).
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Ignite, the most picked: +1.6 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.4% | +1.0 could be noise | |
| 15% | 48.8% | -1.1 clear difference | |
| 1% | 50.2% | +0.2 could be noise | |
| 1% | 49.3% | -0.5 could be noise | |
| 1% | 53.7% | +1.6 could be noise | |
| <1% | 40.5% | -4.5 clear difference | |
| <1% | 45.9% | +0.8 could be noise |
- won
- 55.6%
- games
- 1,481
- Win impact
- +3.8
- Pick rate
- 1.2%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 50.1% | -0.7 could be noise | |
| 1% | 50.8% | +2.3 clear difference | |
| 1% | 54.8% | +2.0 could be noise | |
| <1% | 49.7% | -0.4 could be noise | |
| <1% | 48.1% | -2.5 could be noise | |
| <1% | 45.8% | -1.7 could be noise | |
| <1% | 56.2% | -1.1 could be noise | |
| <1% | 52.8% | 0.0 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 77% | 56.2% | |
| 14% | 57.6% | |
| 6% | 53.8% | |
| 2% | 60.7% | |
| 1% | 41.7% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 70% | 57.4% | |
| 10% | 52.0% | |
| 9% | 51.8% | |
| 3% | 57.9% | |
| 2% | 60.0% |
Item 2Stormsurge
| Choice | Picked | Won |
|---|---|---|
| 23% | 64.9% | |
| 20% | 59.9% | |
| 15% | 55.9% | |
| 12% | 52.8% | |
| 6% | 56.0% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 27% | 63.4% | |
| 11% | 59.6% | |
| 11% | 63.9% | |
| 10% | 67.4% | |
| 9% | 60.0% |
Item 4Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 21% | 61.7% | |
| 19% | 52.7% | |
| 10% | 62.2% | |
| 6% | 60.9% | |
| 4% | 70.6% |
Item 5Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 25% | 59.3% | |
| 12% | 76.9% | |
| 8% | 66.7% | |
| 6% | 71.4% | |
| 5% | 40.0% |
Item 6Void Staff
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 48.9% | 39:21 | |
| 17% | 47.8% | 39:25 | |
| 17% | 48.6% | 39:50 | |
| 7% | - | 42:35 | |
| 6% | - | 41:06 |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Primary row 1Axiom Arcanist
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Primary row 2Absolute Focus
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 7% | 58.8% |
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 90% | 50.2% | +0.1 could be noise |
| WQEW + Q + E | 5% | 53.5% | +2.9 clear difference |
| QEWQ + E + W | 5% | 46.9% | -3.1 clear difference |
| WEQW + E + Q | <1% | 54.4% | +2.3 could be noise |
| EQWE + Q + W | <1% | 42.7% | -3.7 could be noise |
| EWQE + W + Q | <1% | 46.8% | -3.7 could be noise |
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.4% | +1.0 could be noise | |
| 15% | 48.8% | -1.1 clear difference | |
| 1% | 50.2% | +0.2 could be noise | |
| 1% | 49.3% | -0.5 could be noise | |
| 1% | 53.7% | +1.6 could be noise | |
| <1% | 40.5% | -4.5 clear difference | |
| <1% | 45.9% | +0.8 could be noise |
Annie Support build
Patch 16.20- won
- 50.3%
- games
- 28,062
- Win impact
- +0.3
- Pick rate
- 0.1%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.1% | +2.0 could be noise | |
| 3% | 45.3% | -3.0 clear difference | |
| 3% | 49.3% | -1.1 could be noise | |
| 3% | 48.9% | -1.0 could be noise | |
| 1% | 50.0% | +1.1 could be noise | |
| <1% | 51.0% | 0.0 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Sorcerer's Shoes, the most picked: +1.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 50.9% | -0.4 could be noise | 15:10 | |
| 27% | 49.8% | -0.2 could be noise | 13:41 | |
| 6% | 52.4% | +1.3 could be noise | 13:36 | |
| 1% | 51.6% | +0.4 could be noise | 16:34 | |
| 1% | 49.0% | +1.4 could be noise | 15:29 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 52.4% | most bought | |
| 25% | 51.3% | about even | |
| 6% | 54.1% | about even | |
| 1% | 41.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 51.3% | most bought | |
| 23% | 52.1% | about even | |
| 6% | 54.8% | about even | |
| 2% | 57.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 61% | 64% |
Item 1Malignance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 50.5% | +1.2 could be noise | 13:24 | |
| 8% | 49.3% | -1.2 clear difference | 13:19 | |
| 4% | 51.7% | -0.6 could be noise | 13:44 | |
| 3% | 49.0% | -1.8 clear difference | 14:35 | |
| 3% | 53.0% | +1.9 could be noise | 12:14 | |
| 3% | 50.2% | -1.3 could be noise | ||
| 1% | 47.0% | -1.3 could be noise | ||
| 1% | 57.7% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,781 | |
| 7% | 829 | |
| 7% | 811 | |
| 6% | 706 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.9 per 100 games, against -1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 51.7% | -0.1 could be noise | 22:42 | |
| 16% | 54.6% | +1.1 could be noise | 22:31 | |
| 12% | 53.5% | +1.5 could be noise | 23:48 | |
| 7% | 52.5% | -0.9 could be noise | 23:08 | |
| 6% | 52.5% | -1.2 could be noise | 22:45 | |
| 5% | 52.8% | -0.6 could be noise | ||
| 4% | 51.2% | -2.0 could be noise | ||
| 2% | 50.8% | -1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,781 | |
| 7% | 829 | |
| 7% | 811 | |
| 6% | 706 |
Item 3Rylai's Crystal Scepter
Rylai's Crystal Scepter is part of the build that wins more: +2.9 per 100 games, against -1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 52.7% | -0.5 could be noise | 30:01 | |
| 13% | 54.6% | +1.0 could be noise | 30:09 | |
| 13% | 57.0% | +0.5 could be noise | 29:26 | |
| 11% | 57.8% | +0.5 could be noise | 29:09 | |
| 9% | 56.8% | +1.7 could be noise | 30:51 | |
| 7% | 53.9% | -1.4 could be noise | ||
| 3% | 48.2% | -1.6 could be noise | ||
| 2% | 68.3% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,781 | |
| 7% | 829 | |
| 7% | 811 | |
| 6% | 706 |
Item 4Rabadon's Deathcap
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 58.7% | +0.2 could be noise | 36:01 | |
| 13% | 53.7% | -0.1 could be noise | 35:35 | |
| 11% | 54.6% | +0.1 could be noise | 36:03 | |
| 9% | 56.1% | +0.2 could be noise | 35:37 | |
| 8% | 57.8% | 0.0 could be noise | 35:39 | |
| 7% | 54.2% | +0.2 could be noise | ||
| 7% | 50.0% | -0.9 could be noise | ||
| 6% | 53.5% | -1.3 could be noise |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 46:28 | |
| 15% | - | 47:02 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +2.2 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.4% | -1.3 could be noise | |
| 14% | 50.1% | +0.3 could be noise | |
| 7% | 52.1% | +1.4 clear difference | |
| 6% | 52.2% | +2.2 clear difference | |
| 5% | 51.5% | +1.1 could be noise | |
| 4% | 47.4% | -1.4 could be noise | |
| 2% | 51.1% | +3.1 clear difference | |
| <1% | 50.0% | -0.7 could be noise |
Primary row 1Cheap Shot
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.6% | -0.7 could be noise | |
| 18% | 50.0% | +0.1 could be noise | |
| 8% | 51.2% | +1.5 could be noise | |
| 5% | 49.6% | -0.4 could be noise | |
| 3% | 51.5% | -0.8 could be noise | |
| 1% | 47.6% | -0.8 could be noise | |
| 1% | 56.5% | +3.3 could be noise | |
| 1% | 51.9% | +2.6 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.8 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 49.2% | -1.2 could be noise | |
| 16% | 49.1% | -0.1 could be noise | |
| 8% | 51.8% | +2.0 clear difference | |
| 6% | 51.9% | +0.5 could be noise | |
| 5% | 52.6% | +1.5 clear difference | |
| 4% | 52.6% | +1.8 clear difference | |
| 2% | 50.7% | -0.9 could be noise | |
| 1% | 51.3% | +0.8 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Relentless Hunter, the most picked: +1.3 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.1% | -1.4 could be noise | |
| 18% | 50.1% | +0.3 could be noise | |
| 16% | 51.3% | +1.3 clear difference | |
| 9% | 51.6% | +1.6 clear difference | |
| 5% | 49.4% | -0.1 could be noise | |
| 1% | 53.2% | -0.2 could be noise | |
| <1% | 47.9% | -0.9 could be noise | |
| <1% | 49.4% | +2.0 could be noise |
Secondary pathSorcery
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.5% | -0.9 could be noise | |
| 17% | 49.8% | +0.8 could be noise | |
| 9% | 51.3% | +0.4 could be noise | |
| 7% | 52.1% | +0.6 could be noise | |
| 4% | 50.2% | +0.1 could be noise |
Secondary runesTranscendence + Gathering Storm
Transcendence + Gathering Storm wins more than Manaflow Band + Absolute Focus, the most picked: +2.7 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.6% | -1.5 could be noise | |
| 8% | 48.0% | -1.2 could be noise | |
| 4% | 52.7% | +1.4 could be noise | |
| 4% | 48.3% | -1.1 could be noise | |
| 3% | 53.3% | +1.9 could be noise | |
| 3% | 53.6% | +2.3 clear difference | |
| 2% | 51.2% | -0.5 could be noise | |
| 2% | 54.2% | +2.7 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.9 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 49.9% | -0.2 could be noise | |
| 10% | 51.4% | +1.9 could be noise | |
| 6% | 48.1% | -2.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.7 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.7% | -1.3 could be noise | |
| 11% | 52.0% | +1.7 clear difference | |
| 1% | 49.4% | -1.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.6% | -1.4 could be noise | |
| 16% | 51.0% | +1.4 clear difference | |
| 5% | 51.5% | +0.7 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than Q > W > E, the most picked: +2.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 76% | 50.6% | -0.2 could be noise |
| QEWQ + E + W | 13% | 50.6% | +0.7 could be noise |
| EQWE + Q + W | 5% | 49.4% | -0.2 could be noise |
| WQEW + Q + E | 4% | 49.2% | -2.0 could be noise |
| EWQE + W + Q | 1% | 54.5% | +2.3 could be noise |
| WEQW + E + Q | 1% | 53.5% | -1.0 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.7% won. Max W first: 48.9% won (about even).
SpellsFlash + Ignite
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.2% | +0.8 could be noise | |
| 10% | 49.3% | +0.2 could be noise | |
| 9% | 50.4% | -0.2 could be noise | |
| 1% | 42.0% | -3.8 clear difference | |
| 1% | 47.6% | -2.2 could be noise | |
| <1% | 49.2% | -3.7 clear difference |
Annie Top build
- won
- 51.6%
- games
- 6,667
- Win impact
- +1.2
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.3% | +4.5 could be noise | |
| 2% | 44.3% | -2.3 clear difference | |
| 1% | 46.7% | -0.3 could be noise | |
| 1% | 34.8% | -4.0 clear difference |
BootsSorcerer's Shoes
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 80% | 52.5% | 0.0 could be noise | 13:52 | |
| 12% | 51.4% | -0.1 could be noise | 13:06 | |
| 5% | 56.7% | -0.5 could be noise | 13:02 | |
| 2% | 51.8% | -0.4 could be noise | 13:32 | |
| 1% | 60.8% | +1.4 could be noise | 14:43 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 53.6% | most bought | |
| 11% | 58.3% | about even | |
| 4% | 56.9% | not enough games | |
| 2% | 40.6% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 50.2% | most bought | |
| 9% | 51.5% | about even | |
| 4% | 59.3% | not enough games | |
| 2% | 61.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 36% | 43% | |
| 17% | 22% | |
| 19% | 14% |
Item 1Malignance
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 69% | 52.6% | +0.8 could be noise | 11:36 | |
| 14% | 52.3% | +1.2 could be noise | 12:01 | |
| 7% | 51.9% | -0.7 could be noise | 12:04 | |
| 2% | 52.8% | -1.2 could be noise | 13:29 | |
| 2% | 46.7% | -2.3 could be noise | 11:24 | |
| 2% | 42.6% | -1.1 could be noise | ||
| 1% | 57.8% | -1.3 could be noise | ||
| 1% | 38.5% | -2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 717 | |
| 6% | 208 | |
| 6% | 207 | |
| 5% | 188 |
Item 2Stormsurge
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 52.9% | -0.6 could be noise | 19:52 | |
| 22% | 56.4% | -0.4 could be noise | 20:47 | |
| 13% | 53.0% | -0.6 could be noise | 21:09 | |
| 10% | 53.5% | +0.5 could be noise | 19:45 | |
| 6% | 52.7% | -1.0 could be noise | 20:21 | |
| 4% | 65.5% | +2.0 could be noise | ||
| 3% | 54.6% | -0.1 could be noise | ||
| 2% | 53.3% | -0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 717 | |
| 6% | 208 | |
| 6% | 207 | |
| 5% | 188 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +1.2 per 100 games, against -1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 56.6% | -1.7 could be noise | 26:36 | |
| 16% | 61.1% | +0.2 could be noise | 27:12 | |
| 13% | 59.9% | +0.5 could be noise | 26:53 | |
| 12% | 59.9% | +0.1 could be noise | 26:06 | |
| 6% | 57.5% | -0.6 could be noise | 26:47 | |
| 4% | 65.1% | 0.0 could be noise | ||
| 4% | 61.8% | +1.2 could be noise | ||
| 2% | 82.9% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 717 | |
| 6% | 208 | |
| 6% | 207 | |
| 5% | 188 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 68.3% | 32:32 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 38:19 | |
| 17% | - | 39:30 | |
| 15% | - | 39:60 |
KeystoneElectrocute
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.9% | +0.5 could be noise | |
| 24% | 50.1% | -0.8 could be noise | |
| 3% | 56.9% | +1.2 could be noise | |
| 2% | 59.4% | +2.0 could be noise | |
| 1% | 55.1% | -1.0 could be noise | |
| 1% | 52.4% | -1.0 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +1.2 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.9% | +0.1 could be noise | |
| 23% | 50.8% | -0.5 could be noise | |
| 6% | 53.5% | +1.2 could be noise | |
| 4% | 52.8% | +0.3 could be noise | |
| 1% | 56.0% | +1.6 could be noise | |
| 1% | 55.9% | -0.8 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 52.1% | +0.4 could be noise | |
| 19% | 48.9% | -1.1 could be noise | |
| 6% | 50.1% | -0.7 could be noise | |
| 6% | 55.6% | +1.0 could be noise | |
| 3% | 53.5% | +0.1 could be noise | |
| 2% | 53.8% | -0.2 could be noise | |
| 1% | 52.9% | +1.0 could be noise |
Primary row 3Relentless Hunter
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.9% | +1.0 could be noise | |
| 23% | 50.1% | -1.2 could be noise | |
| 20% | 50.2% | -0.6 could be noise | |
| 5% | 54.5% | +2.5 could be noise | |
| 2% | 56.8% | +1.5 could be noise |
Secondary pathSorcery
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 52.5% | +1.6 could be noise | |
| 20% | 49.7% | -1.3 could be noise | |
| 10% | 48.5% | -2.3 clear difference | |
| 6% | 52.1% | +0.4 could be noise | |
| 3% | 55.6% | +0.2 could be noise |
Secondary runesTranscendence + Gathering Storm
Transcendence + Gathering Storm wins more than Axiom Arcanist + Absolute Focus, the most picked: +2.0 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 53.2% | +0.7 could be noise | |
| 7% | 49.0% | -2.0 could be noise | |
| 3% | 55.5% | +1.1 could be noise | |
| 3% | 60.0% | +2.0 could be noise | |
| 3% | 50.5% | -0.5 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.9 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.1% | +0.9 could be noise | |
| 31% | 49.9% | -1.4 could be noise | |
| 5% | 55.2% | +0.9 could be noise |
Flex shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.0% | +0.8 could be noise | |
| 21% | 50.4% | -0.8 could be noise |
Defence shardHealth Scaling
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.8% | +1.7 could be noise | |
| 32% | 49.5% | -1.4 could be noise | |
| 5% | 49.6% | -0.7 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 51.8% | +1.1 could be noise |
| QEWQ + E + W | 6% | 48.3% | -1.2 could be noise |
| WQEW + Q + E | 4% | 51.5% | -1.6 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.9% won. Max W first: 33.3% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 52.3% | +2.0 could be noise | |
| 16% | 49.2% | -2.1 clear difference | |
| 3% | 53.0% | 0.0 could be noise | |
| 3% | 48.4% | -0.3 could be noise |
Annie Bot build
- won
- 47.9%
- games
- 3,072
- Win impact
- -1.3
- Pick rate
- 0.0%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.5% | +0.1 could be noise | |
| 8% | 54.0% | +1.3 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: -0.7 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 49.3% | -1.5 could be noise | 13:22 | |
| 8% | 49.5% | -0.7 could be noise | 12:47 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 82% | 52.3% | most bought | |
| 7% | 48.8% | not enough games | |
| 1% | 33.3% | not enough games | |
| 1% | 40.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 84% | 46.1% | most bought | |
| 6% | 55.6% | not enough games | |
| 3% | 70.0% | not enough games | |
| 1% | 75.0% | not enough games |
Item 1Malignance
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 51.4% | +2.9 could be noise | 10:56 | |
| 23% | 41.0% | -4.1 clear difference | 11:35 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 27% | 56.4% | 556 | |
| 7% | - | 150 | |
| 7% | - | 141 | |
| 6% | - | 132 |
Item 2Shadowflame
Shadowflame is part of the build that wins more: +1.1 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 48.8% | -0.3 could be noise | 18:34 | |
| 15% | 50.1% | -1.6 could be noise | 18:58 | |
| 13% | 43.5% | -1.8 could be noise | 19:08 | |
| 11% | 57.9% | +1.0 could be noise | 18:01 | |
| 4% | 48.9% | +0.6 could be noise | 19:42 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 27% | 56.4% | 556 | |
| 7% | - | 150 | |
| 7% | - | 141 | |
| 6% | - | 132 |
Item 3Stormsurge
Stormsurge is part of the build that wins more: +1.1 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 51.0% | -0.9 could be noise | 25:03 | |
| 16% | 55.1% | -0.8 could be noise | 25:18 | |
| 13% | 50.7% | -0.5 could be noise | 24:33 | |
| 8% | 50.9% | -0.8 could be noise | 25:57 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 27% | 56.4% | 556 | |
| 7% | - | 150 | |
| 7% | - | 141 | |
| 6% | - | 132 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 30% | 47.8% | 30:48 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 35:55 | |
| 13% | - | 42:11 | |
| 13% | - | 39:57 | |
| 7% | - | 38:13 | |
| 7% | - | 39:49 |
KeystoneElectrocute
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.0% | -0.8 could be noise | |
| 16% | 50.3% | +1.6 could be noise | |
| 4% | 43.9% | -3.6 could be noise | |
| 3% | 41.0% | -0.2 could be noise | |
| 2% | 47.2% | -0.7 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +0.7 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.7% | -2.2 could be noise | |
| 14% | 50.0% | +0.6 could be noise | |
| 6% | 51.3% | +0.7 could be noise | |
| 3% | 51.6% | +1.2 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.3 against -2.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 48.4% | -2.0 could be noise | |
| 12% | 51.2% | +1.5 could be noise | |
| 8% | 50.7% | +1.3 could be noise | |
| 5% | 51.5% | +0.2 could be noise |
Primary row 3Relentless Hunter
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 49.2% | +0.3 could be noise | |
| 24% | 48.4% | -2.1 could be noise | |
| 14% | 52.0% | +0.9 could be noise | |
| 4% | 44.3% | +1.4 could be noise |
Secondary pathSorcery
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.3% | -0.1 could be noise | |
| 14% | 49.9% | +0.1 could be noise | |
| 12% | 45.1% | -1.4 could be noise | |
| 4% | 44.4% | +0.3 could be noise |
Secondary runesAxiom Arcanist + Absolute Focus
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.8% | -0.7 could be noise |
Offence shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.3% | +0.4 could be noise | |
| 24% | 48.0% | +0.4 could be noise | |
| 6% | 46.5% | -2.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.1 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 48.6% | -1.1 could be noise | |
| 16% | 49.7% | +1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.8 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.3% | -1.2 could be noise | |
| 23% | 52.0% | +1.8 could be noise |
QWE
SkillsQ > W > E
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 49.3% | +0.2 could be noise |
| QEWQ + E + W | 5% | 47.6% | -1.1 could be noise |
| WQEW + Q + E | 5% | 48.9% | -0.4 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 48.7% won. Max W first: 50.0% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +0.7 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 48.4% | -1.4 could be noise | |
| 22% | 49.3% | +0.2 could be noise | |
| 11% | 49.2% | +0.7 could be noise | |
| 5% | 48.4% | +0.6 could be noise | |
| 3% | 50.6% | +0.3 could be noise | |
| 2% | 47.8% | -2.6 could be noise |
Top Annie Players
See all 2,923Normal Mid game
137,625 gamesAgainst every Mid champion
- Top 23% Vision / min 0.71
- Top 23% Control wards 0.9
- Bottom 29% Gold / min 391
- Kills
- 7.5 Top 48%
- Deaths
- 7.2 Most 36%
- Assists
- 7.9 Top 29%
- Solo kills
- 2.7 Top 41%
- Kill part.
- 44% Top 26%
- Team dmg
- 24% Top 35%
- Dmg / min
- 887 Top 28%
- Farm / min
- 5.9 Bottom 29%
- First blood
- 9% Bottom 36%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 15:16
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 49% Magic 44% True 7%Normal Support game
27,047 games Patch 16.20Against every Support champion
- Top 22% Kill part. 49%
- Top 22% Vision / min 2.28
- Bottom 22% Farm / min 1.6
- Kills
- 4.5 Bottom 41%
- Deaths
- 8.2 Fewest 47%
- Assists
- 12.8 Top 25%
- Solo kills
- 0.7 Bottom 42%
- Team dmg
- 17% Top 39%
- Dmg / min
- 649 Top 34%
- Gold / min
- 337 Bottom 26%
- Control wards
- 5.6 Top 28%
- First blood
- 7% Bottom 47%
Against your lane opponent
- Level 6 at 8:35
- Level 11 at 21:33
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 55% Magic 39% True 6%Normal Top game
6,497 gamesAgainst every Top champion
- Top 18% Dmg / min 886
- Top 20% Kill part. 38%
- Bottom 26% Farm / min 6.0
- Kills
- 6.7 Top 37%
- Deaths
- 7.2 Most 40%
- Assists
- 7.1 Top 29%
- Solo kills
- 3.1 Top 30%
- Team dmg
- 24% Top 20%
- Gold / min
- 386 Bottom 30%
- Vision / min
- 0.79 Top 25%
- Control wards
- 0.7 Top 27%
- First blood
- 11% Bottom 41%
Against your lane opponent
- Level 6 at 5:29
- Level 11 at 13:41
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 53% Magic 40% True 7%Normal Bot game
3,094 gamesAgainst every Bot champion
- Top 20% Assists 9.5
- Top 22% Kill part. 47%
- Bottom 25% Gold / min 423
- Kills
- 7.7 Bottom 42%
- Deaths
- 7.8 Most 37%
- Solo kills
- 1.5 Top 27%
- Team dmg
- 22% Top 44%
- Dmg / min
- 848 Top 36%
- Farm / min
- 5.7 Bottom 35%
- Vision / min
- 0.70 Top 23%
- Control wards
- 0.8 Top 25%
- First blood
- 11% Bottom 38%
Against your lane opponent
- Level 6 at 7:34
- Level 11 at 18:43
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 54% Magic 40% True 6%Matchups and teammates come from Annie Mid games.
Matchups and teammates come from Annie Mid games.
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Annie with Ornn: +2.2 wins per 100 games (range 0.4-4.0) · 2,727 games · Measured · 7% of this is borrowed from similar champions -
Annie with Urgot: +1.9 wins per 100 games (range 0.1-3.7) · 2,817 games · Measured · 7% of this is borrowed from similar champions -
Annie with Garen: +1.8 wins per 100 games (range 0.7-3.0) · 7,271 games · Measured · 3% of this is borrowed from similar champions
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Annie with Cassiopeia: -4.9 wins per 100 games (range -8.8 to -0.9) · 408 games · Pooled · 33% of this is borrowed from similar champions -
Annie with Rumble: -4.7 wins per 100 games (range -7.6 to -1.9) · 959 games · Pooled · 17% of this is borrowed from similar champions -
Annie with Twisted Fate: -3.9 wins per 100 games (range -7.7 to -0.2) · 493 games · Pooled · 29% of this is borrowed from similar champions
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Annie with Bel'Veth: +3.5 wins per 100 games (range 1.5-5.5) · 2,161 games · Measured · 8% of this is borrowed from similar champions -
Annie with Shyvana: +2.6 wins per 100 games (range 1.2-4.1) · 4,554 games · Measured · 4% of this is borrowed from similar champions -
Annie with Wukong: +2.5 wins per 100 games (range 1.4-3.7) · 7,302 games · Measured · 3% of this is borrowed from similar champions
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Annie with Locke: -4.9 wins per 100 games (range -7.9 to -1.9) · 881 games · Pooled · 19% of this is borrowed from similar champions -
Annie with Nunu & Willump: -4.5 wins per 100 games (range -6.8 to -2.3) · 1,722 games · Measured · 10% of this is borrowed from similar champions -
Annie with Ivern: -4.4 wins per 100 games (range -7.5 to -1.4) · 844 games · Pooled · 19% of this is borrowed from similar champions
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Annie with Nilah: +3.1 wins per 100 games (range 0.3-6.0) · 1,018 games · Pooled · 16% of this is borrowed from similar champions -
Annie with Jinx: +3.00 wins per 100 games (range 2.18-3.83) · 15,224 games · Measured · 1% of this is borrowed from similar champions
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Annie with Varus: -4.3 wins per 100 games (range -6.0 to -2.5) · 3,051 games · Measured · 6% of this is borrowed from similar champions -
Annie with Ezreal: -2.9 wins per 100 games (range -4.0 to -1.9) · 8,639 games · Measured · 2% of this is borrowed from similar champions -
Annie with Corki: -2.8 wins per 100 games (range -5.3 to -0.3) · 1,372 games · Measured · 13% of this is borrowed from similar champions
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Annie with Poppy: +2.4 wins per 100 games (range 0.4-4.5) · 2,108 games · Measured · 9% of this is borrowed from similar champions -
Annie with Milio: +2.1 wins per 100 games (range 0.6-3.5) · 4,366 games · Measured · 4% of this is borrowed from similar champions -
Annie with Blitzcrank: +2.0 wins per 100 games (range 0.7-3.3) · 5,881 games · Measured · 3% of this is borrowed from similar champions
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Annie with Mel: -6.2 wins per 100 games (range -8.0 to -4.3) · 2,564 games · Measured · 7% of this is borrowed from similar champions -
Annie with Neeko: -2.2 wins per 100 games (range -4.4 to 0.0) · 1,849 games · Measured · 10% of this is borrowed from similar champions -
Annie with Yuumi: -1.5 wins per 100 games (range -3.0 to 0.0) · 4,258 games · Measured · 4% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM B #103
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60 Annie -
74 Veigar -
74 Xerath -
73 Ekko -
73 Fizz -
72 Malzahar -
71 Vex