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Yunara build, patch 16.14

3,638 games of Yunara recorded on patch 16.14, across bot, mid, top, support and jungle.

Yunara score: 61 out of 100 B
Win rate
50.5% of bot games this patch
Pick rate
4.7% of bot games
Games
3,602 bot, patch 16.14
Rank in role
4 of 77 bot champions

Win impact against the average bot pick on patch 16.14: +0.3 wins per 100 games (range -1.0 to 1.6) 3,602 games Pooled

What most Yunara bot players build, patch 16.14

Build Fiendhunter Bolts, Infinity Edge and Kraken Slayer, and run Lethal Tempo

The rune page they run

Precision

  • Lethal Tempo

Inspiration

Shards

Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Cut Down. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

3,447 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 952 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 W, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Max Q, then W, then E. The level by level count.

525 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 50.3% (range 46.0-54.5) · 525 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Yunara bot is the role with the most recorded games on patch 16.14: 3,602 games, of which 1,820 were wins. That is the role this page leads with. Measured on this page: bot, the role that cleared 30 recorded games.

wins 0.3 per 100 vs the bot average · 3,602 games on 16.14 · first-time players measured (3,277 games) · no clear move vs 16.13 (+10.0, range 0.5 to +20.5)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Yunara players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Yunara, bot

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Fiendhunter Bolts, Infinity Edge and Kraken Slayer
    50.3% 525 games
  2. Fiendhunter Bolts, Infinity Edge, Lord Dominik's Regards and Kraken Slayer
    54.8% 241 games
  3. Fiendhunter Bolts, Hexoptics C44 and Kraken Slayer
    52.6% 190 games
  4. Fiendhunter Bolts, Hexoptics C44, Infinity Edge and Kraken Slayer
    63.2% 171 games
  5. Fiendhunter Bolts, Infinity Edge, Mortal Reminder and Kraken Slayer
    62.4% 133 games
  6. Fiendhunter Bolts, Hexoptics C44, Infinity Edge, Lord Dominik's Regards and Kraken Slayer
    55.1% 78 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

What runes do most Yunara players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Yunara, bot

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Lethal Tempo Precision with Inspiration
50.8% 3,447 games

Precision

  • Lethal Tempo

Inspiration

Shards

Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Cut Down. Inspiration: Triple Tonic, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

3,447 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Lethal Tempo Precision with Sorcery Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Sorcery: Absolute Focus, Gathering Storm. Shards: Attack Speed, Adaptive Force, Health Scaling.
39.8% 88 games
Lethal Tempo Precision with Resolve Precision: Lethal Tempo, then Triumph, Legend: Bloodline, Cut Down. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.
60.5% 38 games

Keystones picked, one slot on its own

Lethal Tempo
50.7% 3,588 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

952 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 951 Q-first games and 100% of 1 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Yunara bot skill path Each filled cell is the skill most players took at that level, from 952 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 W, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -9 to 12) 930 games Measured 929 games maxed Q first, 1 game maxed W first.

When do players buy each piece?

The pieces of the most recorded Yunara bot build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Kraken Slayer
10:57 840 games
Fiendhunter Bolts
17:49 195 games
Infinity Edge
22:55 1,749 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Yunara?

The opponents Yunara bot loses to most and the teammates Yunara gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Yunara rank?

Every role we recorded Yunara in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Yunara by role

bot B +0.3 wins per 100 games (range -1.0 to 1.6) 3,602 games Pooled
61 3,602 games
mid not enough games yet. 26 games so far, this needs 30.
not scored 26 games
top not enough games yet. 7 games so far, this needs 30.
not scored 7 games
support not enough games yet. 2 games so far, this needs 30.
not scored 2 games
jungle not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Yunara

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other bot champions on patch 16.14

Highest scored first. The whole bot ranking, with the games behind every row, is on the tier list.

Every bot champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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