Win added here: +5.3 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Lethal Tempo
94%
49.8%
+5.3 could be noise
Press the Attack
5%
44.3%
-5.0 clear difference
Conqueror
<1%
45.5%
-3.8 clear difference
Fleet Footwork
<1%
42.8%
-5.9 clear difference
Hail of Blades other tree
<1%
44.5%
-5.0 clear difference
Electrocute other tree
<1%
41.7%
-6.9 clear difference
Dark Harvest other tree
<1%
39.9%
-5.9 clear difference
Arcane Comet other tree
<1%
42.5%
-6.0 clear difference
Primary row 1Triumph
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
96%
49.5%
+1.5 could be noise
Presence of Mind
3%
48.6%
-0.9 clear difference
Absorb Life
1%
49.1%
-0.7 clear difference
Manaflow Band other tree
<1%
42.0%
-6.1 clear difference
Taste of Blood other tree
<1%
46.9%
-3.2 clear difference
Sudden Impact other tree
<1%
41.0%
too big to trust
Cheap Shot other tree
<1%
38.6%
-7.0 clear difference
Cash Back other tree
<1%
35.8%
-6.0 clear difference
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +2.1 against -1.9 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
71%
48.9%
-1.9 could be noise
Legend: Bloodline
29%
51.0%
+2.1 clear difference
Legend: Haste
<1%
44.1%
-4.7 clear difference
Grisly Mementos other tree
<1%
43.8%
-5.2 clear difference
Sixth Sense other tree
<1%
40.2%
-6.3 clear difference
Transcendence other tree
<1%
39.9%
too big to trust
Celerity other tree
<1%
40.0%
-5.2 could be noise
Biscuit Delivery other tree
<1%
38.6%
-4.3 could be noise
Primary row 3Cut Down
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Cut Down
96%
49.5%
+0.8 could be noise
Coup de Grace
3%
49.5%
0.0 could be noise
Last Stand
1%
49.3%
-0.4 could be noise
Ultimate Hunter other tree
<1%
42.0%
-6.2 clear difference
Scorch other tree
<1%
40.9%
too big to trust
Treasure Hunter other tree
<1%
41.7%
-5.1 clear difference
Gathering Storm other tree
<1%
39.4%
-5.4 clear difference
Relentless Hunter other tree
<1%
45.6%
-3.8 clear difference
Secondary pathInspiration
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
89%
49.9%
+3.5 could be noise
Sorcery
8%
45.6%
-3.9 clear difference
Resolve
2%
49.8%
-0.2 clear difference
Domination
1%
44.3%
-3.8 clear difference
Precision
<1%
43.9%
too big to trust
Secondary runesTriple Tonic + Cash Back
Triple Tonic + Cash Back wins more than Magical Footwear + Biscuit Delivery, the most picked: +1.6 against -1.8 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
49%
48.9%
-1.8 could be noise
Triple Tonic + Cash Back
26%
51.1%
+1.6 clear difference
Cash Back + Cosmic Insight
13%
51.1%
+1.4 clear difference
Cash Back + Biscuit Delivery
5%
50.9%
+1.2 clear difference
Triple Tonic + Cosmic Insight
2%
49.4%
-1.1 could be noise
Magical Footwear + Cosmic Insight
1%
49.2%
-0.5 clear difference
Magical Footwear + Triple Tonic
1%
50.0%
+0.5 clear difference
Biscuit Delivery + Cosmic Insight
1%
46.0%
-3.0 could be noise
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.6 against -0.3 per 100 games. It could be noise.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
49.5%
-0.3 could be noise
Adaptive Force
2%
49.7%
+0.6 could be noise
Ability Haste
<1%
41.4%
too big to trust
Flex shardAdaptive Force
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.5%
+2.5 could be noise
Movement Speed
1%
45.9%
-2.7 clear difference
Health Scaling
<1%
48.1%
-1.4 clear difference
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +0.6 against -0.2 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health
93%
49.4%
-0.2 could be noise
Health Scaling
6%
50.0%
+0.6 clear difference
Tenacity and Slow Resist
1%
47.1%
-1.4 clear difference
QWE
SkillsQ > W > E
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 60% of their games. All ranks pick Q + E + W most.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
62%
49.6%
-1.5 clear difference
QWEQ + W + E
37%
51.1%
+1.6 could be noise
WQEW + Q + E
1%
46.3%
-3.2 clear difference
EQWE + Q + W
<1%
46.1%
-1.9 clear difference
WEQW + E + Q
<1%
47.3%
-3.3 clear difference
EWQE + W + Q
<1%
48.6%
-1.3 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 50.0% won. Max W first: 52.7% won (about even).
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Barrier, the most picked: +0.8 against +0.2 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
81%
49.5%
+0.2 could be noise
Exhaust + Flash
10%
50.6%
+0.8 clear difference
Cleanse + Flash
5%
48.5%
0.0 could be noise
Flash + Ghost
2%
49.6%
+0.1 could be noise
Flash + Heal
1%
44.4%
-4.6 clear difference
Flash + Ignite
<1%
42.6%
too big to trust
Flash + Teleport
<1%
43.6%
-5.2 clear difference
Ghost + Barrier
<1%
51.6%
-0.4 could be noise
won
52.7%
games
6,631
Win impact
+2.8
Pick rate
1.0%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.