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Rengar build, patch 16.14

1,843 games of Rengar recorded on patch 16.14, across jungle, top, support and bot.

Rengar score: 51 out of 100 B
Win rate
50.2% of jungle games this patch
Pick rate
2.1% of jungle games
Games
1,645 jungle, patch 16.14
Rank in role
19 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.1 wins per 100 games (range -1.6 to 1.7) 1,645 games Pooled

What most Rengar jungle players build, patch 16.14

Build Lord Dominik's Regards, Umbral Glaive and Profane Hydra, and run Conqueror

The rune page they run

Precision

  • Conqueror

Domination

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health.

978 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 476 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

142 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 42.3% (range 34.4-50.5) · 142 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Rengar jungle is the role with the most recorded games on patch 16.14: 1,645 games, of which 825 were wins. That is the role this page leads with. Measured on this page: jungle, top and support, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the jungle average · 1,645 games on 16.14 · first-time players measured (1,249 games) · no clear move vs 16.13 (-10.0, range -22.2 to +2.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Rengar players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Rengar, jungle

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Lord Dominik's Regards, Umbral Glaive and Profane Hydra
    42.3% 142 games
  2. Lord Dominik's Regards, Umbral Glaive, Edge of Night and Profane Hydra
    64.4% 118 games
  3. Infinity Edge, Lord Dominik's Regards, Umbral Glaive and Profane Hydra
    68.9% 61 games
  4. Umbral Glaive, Edge of Night and Profane Hydra
    47.5% 59 games
  5. Lord Dominik's Regards, Umbral Glaive, Serpent's Fang and Profane Hydra
    60.0% 40 games
  6. Mortal Reminder, Umbral Glaive and Profane Hydra
    33.3% 33 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Rengar, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 124 games of Rengar top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Rengar, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 62 games of Rengar support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Rengar players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Rengar, jungle

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Conqueror Precision with Domination
46.6% 978 games

Precision

  • Conqueror

Domination

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health.

978 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Triple Tonic. Shards: Attack Speed, Adaptive Force, Health Scaling.
57.2% 201 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Relentless Hunter. Precision: Cut Down, Legend: Alacrity. Shards: Attack Speed, Adaptive Force, Health Scaling.
56.0% 166 games
First Strike Inspiration with Domination Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
56.3% 119 games
Fleet Footwork Precision with Domination Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.0% 94 games

Keystones picked, one slot on its own

Conqueror
48.4% 1,182 games
Electrocute
57.6% 191 games
First Strike
55.4% 121 games
Fleet Footwork
50.5% 109 games
Hail of Blades
55.9% 34 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Rengar, top

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Conqueror Precision with Resolve
53.8% 39 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Cut Down. Resolve: Second Wind, Revitalize. Shards: Adaptive Force, Adaptive Force, Health.

39 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Conqueror
46.4% 56 games
Fleet Footwork
39.0% 41 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Rengar, support

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Precision
not enough games yet. 13 games so far, this needs 30. 13 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Coup de Grace, Triumph. Shards: Adaptive Force, Adaptive Force, Health Scaling.

13 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Nimbus Cloak, Celerity, Scorch. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Movement Speed, Health.
not enough games yet. 11 games so far, this needs 30. 11 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Relentless Hunter. Inspiration: Magical Footwear, Jack Of All Trades. Shards: Attack Speed, Adaptive Force, Health Scaling.
not enough games yet. 5 games so far, this needs 30. 5 games

Keystones picked, one slot on its own

Electrocute
not enough games yet. 19 games so far, this needs 30. 19 games
Arcane Comet
not enough games yet. 14 games so far, this needs 30. 14 games
Fleet Footwork
not enough games yet. 7 games so far, this needs 30. 7 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

476 recorded games on patch 16.14.

Rengar jungle skill path Each filled cell is the skill most players took at that level, from 476 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 31 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 97% of 30 Q-first games and 100% of 1 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Rengar top skill path Each filled cell is the skill most players took at that level, from 31 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 30 games Measured 29 games maxed Q first, 1 game maxed W first.

Rengar, support

Not enough support level-ups yet

not enough games yet. 18 games so far, this needs 30.

Rengar support has 62 games recorded, but only 18 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Rengar jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Umbral Glaive
11:15 503 games
Profane Hydra
11:46 339 games
Lord Dominik's Regards
24:46 1,045 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Rengar?

The opponents Rengar jungle loses to most and the teammates Rengar gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Rengar in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
red buff 43.2% of 500 games
First dragon
8:30 middle of the spread, across 499 games of every jungler
Jungle games
500 Rengar, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. 3 camp gank not enough games yet. 5 games so far, this needs 30. 5 games
    1. red buff 1:30
    2. raptors 1:40
    3. blue buff 2:00

How does Rengar rank?

Every role we recorded Rengar in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Rengar by role

jungle B +0.1 wins per 100 games (range -1.6 to 1.7) 1,645 games Pooled
51 1,645 games
top C -0.3 wins per 100 games (range -2.4 to 1.8) 124 games Pooled
44 124 games
support C -0.1 wins per 100 games (range -2.3 to 2.0) 62 games Pooled
44 62 games
bot not enough games yet. 12 games so far, this needs 30.
not scored 12 games
Why no share of wins on this page says a build is good for Rengar

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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