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Nasus build, patch 16.14

2,246 games of Nasus recorded on patch 16.14, across jungle, top, mid, support and bot.

Nasus score: 49 out of 100 B
Win rate
50.0% of jungle games this patch
Pick rate
1.6% of jungle games
Games
1,205 jungle, patch 16.14
Rank in role
30 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: 0.0 wins per 100 games (range -1.7 to 1.7) 1,205 games Pooled

What most Nasus jungle players build, patch 16.14

Build Protoplasm Harness, Spirit Visage and Iceborn Gauntlet, and run Fleet Footwork

The rune page they run

Precision

  • Fleet Footwork

Inspiration

Shards

Precision: Fleet Footwork, then Triumph, Legend: Haste, Cut Down. Inspiration: Magical Footwear, Approach Velocity. Shards: Ability Haste, Adaptive Force, Tenacity and Slow Resist.

917 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 361 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

97 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 46.4% (range 36.8-56.3) · 97 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Nasus jungle is the role with the most recorded games on patch 16.14: 1,205 games, of which 603 were wins. That is the role this page leads with. Measured on this page: jungle, top, mid and support, the roles that cleared 30 recorded games.

wins 0.0 per 100 vs the jungle average · 1,205 games on 16.14 · first-time players measured (1,026 games) · -16.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Nasus players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Nasus, jungle

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Protoplasm Harness, Spirit Visage and Iceborn Gauntlet
    46.4% 97 games
  2. Protoplasm Harness, Spirit Visage, Frozen Heart and Iceborn Gauntlet
    59.2% 49 games
  3. Protoplasm Harness, Frozen Heart and Iceborn Gauntlet
    55.6% 45 games
  4. Protoplasm Harness, Spirit Visage, Iceborn Gauntlet and Jak'Sho, The Protean
    64.9% 37 games
  5. Protoplasm Harness, Spirit Visage and Trinity Force
    60.0% 35 games
  6. Protoplasm Harness, Zeke's Convergence and Iceborn Gauntlet
    53.1% 32 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Nasus, top

7 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Spirit Visage, Trinity Force and Frozen Heart
    53.2% 47 games

Nasus, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 150 games of Nasus mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Nasus, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 32 games of Nasus support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Nasus players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Nasus, jungle

8 complete pages were recorded in this role and 2 of them cleared 30 games.

Fleet Footwork Precision with Inspiration
50.1% 917 games

Precision

  • Fleet Footwork

Inspiration

Shards

Precision: Fleet Footwork, then Triumph, Legend: Haste, Cut Down. Inspiration: Magical Footwear, Approach Velocity. Shards: Ability Haste, Adaptive Force, Tenacity and Slow Resist.

917 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Nimbus Cloak, Transcendence, Gathering Storm. Inspiration: Triple Tonic, Cash Back. Shards: Ability Haste, Movement Speed, Health Scaling.
51.5% 231 games

Keystones picked, one slot on its own

Fleet Footwork
49.7% 949 games
Stormraider's Surge
51.4% 245 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Nasus, top

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Fleet Footwork Precision with Resolve
48.6% 465 games

Precision

  • Fleet Footwork

Resolve

Shards

Precision: Fleet Footwork, then Triumph, Legend: Haste, Last Stand. Resolve: Unflinching, Second Wind. Shards: Ability Haste, Health Scaling, Health Scaling.

465 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Manaflow Band, Celerity, Scorch. Inspiration: Biscuit Delivery, Approach Velocity. Shards: Ability Haste, Movement Speed, Health Scaling.
55.7% 149 games
Summon Aery Sorcery with Inspiration Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Approach Velocity. Shards: Adaptive Force, Adaptive Force, Health.
40.4% 47 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Tenacity and Slow Resist.
44.4% 36 games

Keystones picked, one slot on its own

Fleet Footwork
48.4% 492 games
Stormraider's Surge
52.6% 190 games
Summon Aery
39.7% 63 games
Grasp of the Undying
61.5% 52 games

10 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Nasus, mid

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Fleet Footwork Precision with Resolve
44.3% 79 games

Precision

  • Fleet Footwork

Resolve

Shards

Precision: Fleet Footwork, then Triumph, Legend: Haste, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Ability Haste, Health Scaling, Health.

79 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Fleet Footwork
43.2% 88 games
Stormraider's Surge
42.1% 38 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Nasus, support

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Summon Aery Sorcery with Inspiration
not enough games yet. 10 games so far, this needs 30. 10 games

Sorcery

  • Summon Aery

Inspiration

Shards

Sorcery: Summon Aery, then Manaflow Band, Transcendence, Scorch. Inspiration: Biscuit Delivery, Approach Velocity. Shards: Adaptive Force, Adaptive Force, Health Scaling.

10 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Inspiration Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Inspiration: Magical Footwear, Jack Of All Trades. Shards: Adaptive Force, Adaptive Force, Tenacity and Slow Resist.
not enough games yet. 7 games so far, this needs 30. 7 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Precision: Presence of Mind, Legend: Haste. Shards: Ability Haste, Adaptive Force, Health.
not enough games yet. 3 games so far, this needs 30. 3 games

Keystones picked, one slot on its own

Summon Aery
not enough games yet. 12 games so far, this needs 30. 12 games
Arcane Comet
not enough games yet. 11 games so far, this needs 30. 11 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

361 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 360 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Nasus jungle skill path Each filled cell is the skill most players took at that level, from 361 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -11 to 10) 359 games Measured 358 games maxed Q first, 1 game maxed E first.

Max Q, then W, then E

249 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 241 Q-first games and 100% of 8 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Nasus top skill path Each filled cell is the skill most players took at that level, from 249 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 248 games Measured 240 games maxed Q first, 8 games maxed E first.

Max Q, then W, then E

Only 33 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 31 Q-first games and 100% of 2 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Nasus mid skill path Each filled cell is the skill most players took at that level, from 33 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed E first, so there is nothing to compare. -2 wins per 100 games (range -15 to 11) 33 games Measured 31 games maxed Q first, 2 games maxed E first.

Nasus, support

Not enough support level-ups yet

not enough games yet. 5 games so far, this needs 30.

Nasus support has 32 games recorded, but only 5 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Nasus jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Iceborn Gauntlet
16:03 167 games
Protoplasm Harness
21:28 333 games
Spirit Visage
25:03 379 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Nasus?

The opponents Nasus jungle loses to most and the teammates Nasus gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Nasus rank?

Every role we recorded Nasus in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Nasus by role

jungle B 0.0 wins per 100 games (range -1.7 to 1.7) 1,205 games Pooled
49 1,205 games
top C -0.2 wins per 100 games (range -2.0 to 1.6) 854 games Pooled
47 854 games
mid C -0.4 wins per 100 games (range -2.5 to 1.7) 150 games Pooled
43 150 games
support C -0.2 wins per 100 games (range -2.4 to 1.9) 32 games Pooled
44 32 games
bot not enough games yet. 5 games so far, this needs 30.
not scored 5 games
Why no share of wins on this page says a build is good for Nasus

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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