Nasus build, patch 16.14
2,246 games of Nasus recorded on patch 16.14, across jungle, top, mid, support and bot.
Win impact against the average jungle pick on patch 16.14: 0.0 wins per 100 games (range -1.7 to 1.7) 1,205 games Pooled
What most Nasus jungle players build, patch 16.14
Build Protoplasm Harness, Spirit Visage and Iceborn Gauntlet, and run Fleet Footwork
The rune page they run
Precision
-
-
-
-
- Fleet Footwork
Inspiration
Shards
917 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E
Max Q, then W, then E. The level by level count.
97 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.
Share of those games that were wins, in percent 46.4% (range 36.8-56.3) · 97 games · Measured
Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.
Nasus jungle is the role with the most recorded games on patch 16.14: 1,205 games, of which 603 were wins. That is the role this page leads with. Measured on this page: jungle, top, mid and support, the roles that cleared 30 recorded games.
The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.
Why this answer
A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.
The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.
What do most Nasus players build?
Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.
Nasus, jungle
8 item sets were recorded in this role and 6 of them cleared 30 games.
- Protoplasm Harness, Spirit Visage and Iceborn Gauntlet46.4% 97 games
- Protoplasm Harness, Spirit Visage, Frozen Heart and Iceborn Gauntlet59.2% 49 games
- Protoplasm Harness, Frozen Heart and Iceborn Gauntlet55.6% 45 games
- Protoplasm Harness, Spirit Visage, Iceborn Gauntlet and Jak'Sho, The Protean64.9% 37 games
- Protoplasm Harness, Spirit Visage and Trinity Force60.0% 35 games
- Protoplasm Harness, Zeke's Convergence and Iceborn Gauntlet53.1% 32 games
A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.
Nasus, top
7 item sets were recorded in this role and 1 of them cleared 30 games.
- Spirit Visage, Trinity Force and Frozen Heart53.2% 47 games
Nasus, mid
0 item sets were recorded in this role and 0 of them cleared 30 games.
No mid build recorded yet
We have 150 games of Nasus mid on patch 16.14, but no item set repeated often enough to record as a build.
Read the rune pages insteadNasus, support
0 item sets were recorded in this role and 0 of them cleared 30 games.
No support build recorded yet
We have 32 games of Nasus support on patch 16.14, but no item set repeated often enough to record as a build.
Read the rune pages insteadWhat runes do most Nasus players run?
Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.
Nasus, jungle
8 complete pages were recorded in this role and 2 of them cleared 30 games.
Precision
-
-
-
-
- Fleet Footwork
Inspiration
Shards
917 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Other pages players ran
Keystones picked, one slot on its own
-
Fleet Footwork - 49.7% 949 games
-
Stormraider's Surge - 51.4% 245 games
4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
Nasus, top
10 complete pages were recorded in this role and 4 of them cleared 30 games.
Precision
-
-
-
-
- Fleet Footwork
Resolve
Shards
465 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Other pages players ran
Keystones picked, one slot on its own
-
Fleet Footwork - 48.4% 492 games
-
Stormraider's Surge - 52.6% 190 games
-
Summon Aery - 39.7% 63 games
-
Grasp of the Undying - 61.5% 52 games
10 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
Nasus, mid
10 complete pages were recorded in this role and 1 of them cleared 30 games.
Precision
-
-
-
-
- Fleet Footwork
Resolve
Shards
79 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Keystones picked, one slot on its own
-
Fleet Footwork - 43.2% 88 games
-
Stormraider's Surge - 42.1% 38 games
5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
Nasus, support
5 complete pages were recorded in this role and 0 of them cleared 30 games.
Sorcery
-
-
-
-
- Summon Aery
Inspiration
Shards
10 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.
Other pages players ran
Keystones picked, one slot on its own
-
Summon Aery - not enough games yet. 12 games so far, this needs 30. 12 games
-
Arcane Comet - not enough games yet. 11 games so far, this needs 30. 11 games
2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.
What skill order should I use?
Counted from recorded level-ups on patch 16.14, one player per game.
Max Q, then W, then E
361 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 360 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E
Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -11 to 10) 359 games Measured 358 games maxed Q first, 1 game maxed E first.
Max Q, then W, then E
249 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 241 Q-first games and 100% of 8 E-first games. Short games are missing from both sides, and short games are usually decided ones.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E
Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 12) 248 games Measured 240 games maxed Q first, 8 games maxed E first.
Max Q, then W, then E
Only 33 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 31 Q-first games and 100% of 2 E-first games. Short games are missing from both sides, and short games are usually decided ones.
| skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
Levels 10 to 18
10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E
Almost nobody maxed E first, so there is nothing to compare. -2 wins per 100 games (range -15 to 11) 33 games Measured 31 games maxed Q first, 2 games maxed E first.
Nasus, support
Not enough support level-ups yet
not enough games yet. 5 games so far, this needs 30.
Nasus support has 32 games recorded, but only 5 games of them carry level-ups. A levelling order off that many games is luck.
How we count level-upsWhen do players buy each piece?
The pieces of the most recorded Nasus jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.
Buy times, earliest first
-
Iceborn Gauntlet - 16:03 167 games
-
Protoplasm Harness - 21:28 333 games
-
Spirit Visage - 25:03 379 games
The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.
Who counters Nasus?
The opponents Nasus jungle loses to most and the teammates Nasus gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.
Hardest opponents
71 more opponents sit under 50 games against Nasus and are counted, not ranked. Every measured Nasus opponent, with the full table
Best teammates
These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .
How does Nasus rank?
Every role we recorded Nasus in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.
Nasus by role
- jungle B 0.0 wins per 100 games (range -1.7 to 1.7) 1,205 games Pooled
- 49 1,205 games
- top C -0.2 wins per 100 games (range -2.0 to 1.6) 854 games Pooled
- 47 854 games
- mid C -0.4 wins per 100 games (range -2.5 to 1.7) 150 games Pooled
- 43 150 games
- support C -0.2 wins per 100 games (range -2.4 to 1.9) 32 games Pooled
- 44 32 games
- bot not enough games yet. 5 games so far, this needs 30.
- not scored 5 games
Why no share of wins on this page says a build is good for Nasus
A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.
We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.
So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.
Other jungle champions on patch 16.14
Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.
ko.lol for desktop
Your champion pool, your matchups and your patch notes, on your desktop while you play.
Free. For Windows.