Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
90%
50.0%
+1.6 could be noise
Press the Attack
4%
48.1%
-1.8 clear difference
Electrocute other tree
2%
49.0%
-1.0 clear difference
Dark Harvest other tree
2%
49.0%
-0.8 clear difference
Hail of Blades other tree
1%
48.7%
-0.8 clear difference
Lethal Tempo
<1%
44.8%
-3.4 clear difference
First Strike other tree
<1%
49.4%
+0.9 could be noise
Aftershock other tree
<1%
46.3%
-2.5 clear difference
Primary row 1Triumph
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
94%
49.9%
+1.4 could be noise
Sudden Impact other tree
4%
49.5%
-0.4 clear difference
Cheap Shot other tree
<1%
46.0%
-3.7 clear difference
Taste of Blood other tree
<1%
44.7%
-5.1 clear difference
Cash Back other tree
<1%
53.2%
+2.1 could be noise
Presence of Mind
<1%
42.7%
too big to trust
Shield Bash other tree
<1%
47.3%
-1.4 could be noise
Absorb Life
<1%
44.9%
-4.8 clear difference
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +0.7 against +0.6 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
91%
49.9%
+0.6 could be noise
Legend: Haste
4%
50.4%
+0.7 could be noise
Grisly Mementos other tree
2%
49.2%
-0.7 clear difference
Sixth Sense other tree
2%
49.3%
-0.7 clear difference
Deep Ward other tree
1%
47.1%
-1.7 clear difference
Legend: Bloodline
<1%
44.8%
-3.5 clear difference
Triple Tonic other tree
<1%
49.8%
+1.1 could be noise
Transcendence other tree
<1%
47.3%
-2.9 clear difference
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.4 against -0.2 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
86%
49.8%
-0.2 could be noise
Cut Down
7%
51.1%
+1.4 clear difference
Ultimate Hunter other tree
2%
47.6%
-2.3 clear difference
Last Stand
2%
50.0%
-0.2 could be noise
Treasure Hunter other tree
1%
51.3%
+1.4 clear difference
Relentless Hunter other tree
1%
48.7%
-1.1 could be noise
Cosmic Insight other tree
<1%
50.7%
+1.0 could be noise
Overgrowth other tree
<1%
44.4%
-3.7 clear difference
Secondary pathInspiration
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
67%
50.2%
+1.3 could be noise
Domination
27%
49.0%
-1.1 clear difference
Precision
3%
49.5%
-0.5 clear difference
Resolve
1%
47.6%
-2.1 clear difference
Sorcery
1%
47.1%
-2.7 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +2.9 against -1.0 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
95%
50.2%
-1.0 could be noise
Cash Back + Cosmic Insight
3%
51.1%
+1.1 clear difference
Magical Footwear + Triple Tonic
1%
52.7%
+2.9 clear difference
Triple Tonic + Cash Back
1%
51.7%
+2.6 clear difference
Magical Footwear + Approach Velocity
<1%
47.1%
-0.8 could be noise
Triple Tonic + Cosmic Insight
<1%
48.6%
-1.3 could be noise
Biscuit Delivery + Cosmic Insight
<1%
46.5%
too big to trust
Cash Back + Approach Velocity
<1%
56.7%
+1.2 could be noise
Offence shardAttack Speed
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
96%
49.9%
+1.3 could be noise
Adaptive Force
3%
48.9%
-0.7 clear difference
Ability Haste
1%
46.0%
-3.9 clear difference
Flex shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.8%
+1.9 could be noise
Movement Speed
1%
47.7%
-2.4 clear difference
Health Scaling
<1%
48.4%
-0.8 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against -0.1 per 100 games. It could be noise.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
92%
49.8%
-0.1 could be noise
Health
6%
50.4%
+0.6 could be noise
Tenacity and Slow Resist
2%
48.5%
-1.2 could be noise
QEW
SkillsQ > E > W
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
93%
50.2%
+2.3 could be noise
QWEQ + W + E
3%
46.4%
-3.4 clear difference
EQWE + Q + W
3%
49.6%
-0.4 clear difference
EWQE + W + Q
<1%
44.4%
-3.8 clear difference
WQEW + Q + E
<1%
45.0%
-5.1 clear difference
WEQW + E + Q
<1%
46.8%
-2.5 clear difference
Levels 1 to 18
1E
2Q
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 49.4% won. Max E first: 52.3% won (about even).
E
Q
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
SpellsFlash + Smite
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
100%
49.8%
+3.1 could be noise
Smite + Ignite
<1%
46.0%
-1.8 clear difference
Ghost + Smite
<1%
46.0%
-3.7 clear difference
Exhaust + Smite
<1%
46.4%
-2.7 clear difference
won
54.8%
games
4,768
Win impact
+2.6
Pick rate
1.5%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.