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Jarvan IV build, patch 16.14

3,087 games of Jarvan IV recorded on patch 16.14, across jungle, support, top, mid and bot.

Jarvan IV score: 50 out of 100 B
Win rate
49.0% of jungle games this patch
Pick rate
3.7% of jungle games
Games
2,813 jungle, patch 16.14
Rank in role
23 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.6 wins per 100 games (range -2.0 to 0.8) 2,813 games Pooled

What most Jarvan IV jungle players build, patch 16.14

Build Guardian Angel, Black Cleaver and Sundered Sky, and run Conqueror

The rune page they run

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

2,472 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 807 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

227 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 59.0% (range 52.5-65.2) · 227 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Jarvan IV jungle is the role with the most recorded games on patch 16.14: 2,813 games, of which 1,379 were wins. That is the role this page leads with. Measured on this page: jungle and support, the roles that cleared 30 recorded games.

wins 0.6 per 100 vs the jungle average · 2,813 games on 16.14 · first-time players measured (2,609 games) · no clear move vs 16.13 (-2.0, range -12.2 to +8.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Jarvan IV players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Jarvan IV, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Guardian Angel, Black Cleaver and Sundered Sky
    59.0% 227 games
  2. Black Cleaver, Death's Dance and Sundered Sky
    51.7% 118 games
  3. Death's Dance, Axiom Arc and Profane Hydra
    51.1% 92 games
  4. Guardian Angel, Black Cleaver, Death's Dance and Sundered Sky
    67.4% 46 games
  5. Black Cleaver, Frozen Heart and Sundered Sky
    50.0% 40 games
  6. Frozen Heart, Sundered Sky and Eclipse
    47.5% 40 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Jarvan IV, support

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Bandlepipes, Zeke's Convergence and Locket of the Iron Solari
    not enough games yet. 8 games so far, this needs 30. 8 games
  2. Protoplasm Harness, Zeke's Convergence and Locket of the Iron Solari
    not enough games yet. 8 games so far, this needs 30. 8 games

What runes do most Jarvan IV players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Jarvan IV, jungle

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Conqueror Precision with Inspiration
49.7% 2,472 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.

2,472 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Relentless Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
47.2% 246 games

Keystones picked, one slot on its own

Conqueror
49.4% 2,745 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jarvan IV, support

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Summon Aery Sorcery with Inspiration
45.6% 68 games

Sorcery

  • Summon Aery

Inspiration

Shards

Sorcery: Summon Aery, then Nimbus Cloak, Celerity, Scorch. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

68 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Summon Aery
47.7% 107 games
Hail of Blades
51.9% 54 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

807 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 797 Q-first games and 10% of 10 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Jarvan IV jungle skill path Each filled cell is the skill most players took at that level, from 807 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. 0 wins per 100 games (range -11 to 10) 798 games Measured 797 games maxed Q first, 1 game maxed E first.

Max Q, then E, then W

Only 47 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 27 Q-first games and 60% of 20 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Jarvan IV support skill path Each filled cell is the skill most players took at that level, from 47 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -13 to 11) 39 games Measured 27 games maxed Q first, 12 games maxed E first.

When do players buy each piece?

The pieces of the most recorded Jarvan IV jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Sundered Sky
15:30 1,165 games
Black Cleaver
19:14 1,154 games
Guardian Angel
31:15 512 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Jarvan IV?

The opponents Jarvan IV jungle loses to most and the teammates Jarvan IV gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Jarvan IV rank?

Every role we recorded Jarvan IV in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Jarvan IV by role

jungle B -0.6 wins per 100 games (range -2.0 to 0.8) 2,813 games Pooled
50 2,813 games
support C +0.2 wins per 100 games (range -1.8 to 2.3) 234 games Pooled
47 234 games
top not enough games yet. 24 games so far, this needs 30.
not scored 24 games
mid not enough games yet. 12 games so far, this needs 30.
not scored 12 games
bot not enough games yet. 4 games so far, this needs 30.
not scored 4 games
Why no share of wins on this page says a build is good for Jarvan IV

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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