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Aurelion Sol build, patch 16.14

942 games of Aurelion Sol recorded on patch 16.14, across mid, bot, top, jungle and support.

Aurelion Sol score: 45 out of 100 C
Win rate
49.1% of mid games this patch
Pick rate
0.6% of mid games
Games
483 mid, patch 16.14
Rank in role
51 of 109 mid champions

Win impact against the average mid pick on patch 16.14: -0.2 wins per 100 games (range -2.1 to 1.8) 483 games Pooled

What most Aurelion Sol mid players build, patch 16.14

Build Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment, and run Deathfire Touch

The rune page they run

Sorcery

  • Deathfire Touch

Resolve

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

211 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 99 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

68 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 59% (range 47-70) · 68 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Aurelion Sol mid is the role with the most recorded games on patch 16.14: 483 games, of which 237 were wins. That is the role this page leads with. Measured on this page: mid, bot and top, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the mid average · 483 games on 16.14 · first-time players measured (383 games) · no clear move vs 16.13 (-5.0, range -20.1 to +10.1)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Aurelion Sol players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Aurelion Sol, mid

6 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    58.8% 68 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Aurelion Sol, bot

7 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    50.0% 36 games
  2. Rylai's Crystal Scepter, Liandry's Torment and Bloodletter's Curse
    50.0% 36 games

Aurelion Sol, top

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Blackfire Torch, Rylai's Crystal Scepter and Liandry's Torment
    not enough games yet. 13 games so far, this needs 30. 13 games

What runes do most Aurelion Sol players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Aurelion Sol, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Deathfire Touch Sorcery with Resolve
52.1% 211 games

Sorcery

  • Deathfire Touch

Resolve

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

211 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health.
50.0% 108 games
Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.
49.1% 53 games
Arcane Comet Sorcery with Resolve Sorcery: Arcane Comet, then Manaflow Band, Transcendence, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
34.0% 47 games
Deathfire Touch Sorcery with Inspiration Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Magical Footwear, Cosmic Insight. Shards: Ability Haste, Adaptive Force, Health Scaling.
48.9% 45 games

Keystones picked, one slot on its own

Deathfire Touch
51.0% 365 games
Arcane Comet
45.4% 108 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Aurelion Sol, bot

7 complete pages were recorded in this role and 4 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
56.5% 147 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.

147 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Arcane Comet Sorcery with Precision Sorcery: Arcane Comet, then Manaflow Band, Absolute Focus, Gathering Storm. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health.
54.0% 100 games
Deathfire Touch Sorcery with Inspiration Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Gathering Storm. Inspiration: Magical Footwear, Cosmic Insight. Shards: Ability Haste, Adaptive Force, Health Scaling.
45.5% 44 games
Deathfire Touch Sorcery with Resolve Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Gathering Storm. Resolve: Conditioning, Overgrowth. Shards: Adaptive Force, Health Scaling, Health Scaling.
56.8% 44 games

Keystones picked, one slot on its own

Deathfire Touch
54.7% 236 games
Arcane Comet
53.4% 118 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Aurelion Sol, top

7 complete pages were recorded in this role and 0 of them cleared 30 games.

Deathfire Touch Sorcery with Resolve
not enough games yet. 24 games so far, this needs 30. 24 games

Sorcery

  • Deathfire Touch

Resolve

Shards

Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Resolve: Overgrowth, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

24 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Absolute Focus, Scorch. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 23 games so far, this needs 30. 23 games
Deathfire Touch Sorcery with Inspiration Sorcery: Deathfire Touch, then Manaflow Band, Celerity, Scorch. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Movement Speed, Health.
not enough games yet. 15 games so far, this needs 30. 15 games

Keystones picked, one slot on its own

Deathfire Touch
64.1% 64 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

Only 99 recorded games on patch 16.14. A soft read.

Aurelion Sol mid skill path Each filled cell is the skill most players took at that level, from 99 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

109 recorded games on patch 16.14.

Aurelion Sol bot skill path Each filled cell is the skill most players took at that level, from 109 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Aurelion Sol, top

Not enough top level-ups yet

not enough games yet. 12 games so far, this needs 30.

Aurelion Sol top has 73 games recorded, but only 12 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Aurelion Sol mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blackfire Torch
11:08 1,142 games
Rylai's Crystal Scepter
18:05 705 games
Liandry's Torment
18:46 906 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Aurelion Sol?

The opponents Aurelion Sol mid loses to most and the teammates Aurelion Sol gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Aurelion Sol's opponents. Aurelion Solmid has 498 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Aurelion Sol wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Aurelion Sol rank?

Every role we recorded Aurelion Sol in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Aurelion Sol by role

mid C -0.2 wins per 100 games (range -2.1 to 1.8) 483 games Pooled
45 483 games
bot B +0.5 wins per 100 games (range -1.6 to 2.5) 354 games Pooled
50 354 games
top B +0.5 wins per 100 games (range -1.6 to 2.7) 73 games Pooled
48 73 games
jungle not enough games yet. 23 games so far, this needs 30.
not scored 23 games
support not enough games yet. 9 games so far, this needs 30.
not scored 9 games
Why no share of wins on this page says a build is good for Aurelion Sol

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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