League of Legends Camille build
Camille Top build
A rare build that wins more.
- won
- 49.7%
- games
- 208,434
- Win impact
- -0.3
- Pick rate
- 1.3%
Starting itemsDoran's Bow + Health Potion x2
Doran's Bow + Health Potion x2 wins more than Doran's Blade + Health Potion, the most picked: +0.5 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.6% | +0.5 could be noise | |
| 30% | 49.4% | -0.5 clear difference | |
| 2% | 49.9% | +0.5 could be noise | |
| 2% | 50.0% | 0.0 could be noise | |
| <1% | 47.4% | -1.8 could be noise | |
| <1% | 48.4% | -1.0 could be noise | |
| <1% | 46.0% | -3.5 clear difference | |
| <1% | 40.3% | -4.1 clear difference |
BootsPlated Steelcaps
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 50.4% | +0.2 could be noise | 15:51 | |
| 31% | 51.4% | 0.0 could be noise | 17:05 | |
| 3% | 55.6% | -0.7 could be noise often ahead | 15:54 | |
| 2% | 53.1% | -1.2 clear difference often ahead | 16:27 | |
| 1% | 58.0% | 0.0 could be noise often ahead | 15:49 | |
| <1% | 47.1% | -3.7 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 52.3% | most bought | |
| 10% | 51.3% | about even | |
| 3% | 54.9% | about even | |
| 1% | 60.0% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 52.2% | most bought | |
| 19% | 47.5% | about even | |
| 2% | 51.0% | about even | |
| 1% | 50.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 72% | 19% | |
| 10% | 63% | |
| 2% | 17% | |
| 33% | 22% | |
| 14% | 11% | |
| 12% | 13% | |
| 5% | 5% |
Item 1Trinity Force
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 95% | 50.4% | +3.4 could be noise | 12:55 | |
| 4% | 44.6% | -3.4 clear difference | 13:48 | |
| <1% | 44.4% | -1.1 clear difference | 15:01 | |
| <1% | 53.5% | +0.8 could be noise | 12:31 | |
| <1% | 35.7% | -2.9 clear difference | 14:06 | |
| <1% | 37.0% | -3.6 clear difference | ||
| <1% | 45.6% | -2.4 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | - | 44,850 | |
| 18% | 59.4% | 16,656 | |
| 15% | - | 14,359 | |
| 6% | - | 5,897 |
Item 2Ravenous Hydra
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 53.4% | +0.5 could be noise | 21:24 | |
| 4% | 49.3% | -1.1 could be noise | 22:24 | |
| 2% | 48.9% | -2.2 could be noise | 22:59 | |
| 2% | 51.3% | +1.1 could be noise | 22:59 | |
| 1% | 49.4% | +0.1 could be noise | 23:07 | |
| 1% | 51.4% | +1.6 could be noise | ||
| 1% | 52.8% | -1.6 could be noise | ||
| 1% | 52.8% | +1.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | - | 44,850 | |
| 18% | 59.4% | 16,656 | |
| 15% | - | 14,359 | |
| 6% | - | 5,897 |
Item 3Sterak's Gage
Sterak's Gage is part of the build that wins more: +1.2 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 56.4% | +0.2 could be noise | 27:31 | |
| 18% | 60.0% | -1.2 could be noise | 26:13 | |
| 16% | 57.9% | +1.1 could be noise | 27:23 | |
| 6% | 55.9% | +1.0 could be noise | 27:44 | |
| 3% | 56.9% | -0.7 could be noise | 28:04 | |
| 2% | 62.2% | +1.2 could be noise | ||
| 1% | 55.2% | -2.7 could be noise | ||
| <1% | 55.1% | +2.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | - | 44,850 | |
| 18% | 59.4% | 16,656 | |
| 15% | - | 14,359 | |
| 6% | - | 5,897 |
Item 4Guardian Angel
Guardian Angel adds the most wins we measured here: +0.8 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 58.2% | -0.2 could be noise | 31:41 | |
| 26% | 61.5% | +0.8 could be noise | 32:16 | |
| 8% | 66.2% | +0.2 could be noise | 31:49 |
Item 5Death's Dance
Death's Dance adds the most wins we measured here: +0.7 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 57.6% | +0.7 could be noise | 36:11 | |
| 21% | 58.0% | +0.5 could be noise | 35:54 |
Item 6Spear of Shojin
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 55.5% | 39:55 | |
| 12% | 48.4% | 39:45 | |
| 11% | 49.3% | 38:03 | |
| 7% | - | 38:30 | |
| 6% | - | 40:30 |
KeystoneGrasp of the Undying
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.7% | +0.9 could be noise | |
| 14% | 48.0% | -1.4 clear difference | |
| 2% | 51.6% | +1.1 could be noise | |
| 1% | 49.1% | -0.7 could be noise | |
| 1% | 48.3% | -0.1 could be noise | |
| <1% | 53.3% | +0.6 could be noise | |
| <1% | 55.9% | +2.7 could be noise | |
| <1% | 48.1% | -3.4 clear difference |
Primary row 1Shield Bash
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.7% | +0.9 could be noise | |
| 16% | 48.4% | -1.1 clear difference | |
| 1% | 50.4% | +0.2 could be noise | |
| 1% | 48.6% | -0.6 could be noise | |
| 1% | 49.4% | -0.7 could be noise | |
| 1% | 49.8% | +0.3 could be noise | |
| <1% | 48.7% | -0.6 could be noise | |
| <1% | 52.7% | +1.8 could be noise |
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +2.4 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.1% | -0.8 could be noise | |
| 16% | 52.1% | +2.4 clear difference | |
| 15% | 48.1% | -1.4 could be noise | |
| 1% | 54.1% | +3.5 clear difference | |
| 1% | 49.6% | +0.7 could be noise | |
| 1% | 49.1% | -0.7 could be noise | |
| <1% | 50.6% | +0.3 could be noise | |
| <1% | 48.2% | -2.3 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Unflinching, the most picked: +2.5 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 48.9% | -1.2 could be noise | |
| 20% | 52.0% | +2.5 clear difference | |
| 15% | 48.3% | -1.2 could be noise | |
| 3% | 51.0% | +0.6 clear difference | |
| 1% | 50.8% | +0.6 clear difference | |
| 1% | 49.8% | +0.1 could be noise | |
| 1% | 51.7% | +1.4 clear difference | |
| <1% | 48.1% | -0.5 could be noise |
Secondary pathInspiration
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.4% | +2.0 could be noise | |
| 19% | 47.5% | -2.2 clear difference | |
| 17% | 48.4% | -1.0 clear difference | |
| 3% | 51.2% | +1.3 could be noise | |
| <1% | 43.3% | -2.5 clear difference |
Secondary runesTriple Tonic + Cash Back
Triple Tonic + Cash Back wins more than Magical Footwear + Biscuit Delivery, the most picked: +2.0 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.1% | -0.8 could be noise | |
| 11% | 50.8% | +0.2 could be noise | |
| 4% | 52.3% | +1.1 clear difference | |
| 3% | 52.1% | +0.7 clear difference | |
| 1% | 51.6% | +1.7 clear difference | |
| 1% | 51.4% | +0.4 could be noise | |
| 1% | 50.4% | +0.6 could be noise | |
| <1% | 55.0% | +2.0 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.7 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 49.0% | -2.6 could be noise | |
| 16% | 52.3% | +2.7 clear difference | |
| <1% | 49.2% | +0.6 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 49.5% | -0.3 could be noise | |
| 1% | 48.5% | -0.1 could be noise | |
| 1% | 50.9% | +0.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.2 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 48.9% | -2.2 could be noise | |
| 19% | 51.9% | +2.2 clear difference | |
| 2% | 50.4% | +1.4 clear difference |
QEW
SkillsQ > E > W
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 93% | 50.1% | +5.5 could be noise |
| QWEQ + W + E | 6% | 43.1% | -5.7 clear difference |
| WQEW + Q + E | 1% | 46.3% | -4.1 clear difference |
| EQWE + Q + W | <1% | 45.5% | -1.7 clear difference |
| WEQW + E + Q | <1% | 41.4% | -3.2 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.7% won. Max W first: 35.0% won (won more).
- W
- Q
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsIgnite + Barrier
Ignite + Barrier wins more than Flash + Ignite, the most picked: +2.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.4% | -0.1 could be noise | |
| 17% | 48.8% | -1.2 clear difference | |
| 11% | 51.7% | +2.0 clear difference | |
| 2% | 48.6% | -2.1 clear difference | |
| <1% | 51.8% | +2.0 could be noise | |
| <1% | 44.3% | 0.0 could be noise | |
| <1% | 47.7% | -1.9 could be noise | |
| <1% | 54.0% | +2.4 could be noise |
- won
- 52.2%
- games
- 9,060
- Win impact
- +2.2
- Pick rate
- 4.8%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.6% | +0.5 could be noise | |
| 30% | 49.4% | -0.5 clear difference | |
| 2% | 49.9% | +0.5 could be noise | |
| 2% | 50.0% | 0.0 could be noise | |
| <1% | 47.4% | -1.8 could be noise | |
| <1% | 48.4% | -1.0 could be noise | |
| <1% | 46.0% | -3.5 clear difference | |
| <1% | 40.3% | -4.1 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 58% | 52.6% | |
| 35% | 53.1% | |
| 4% | 55.5% | |
| 3% | 57.8% | |
| 1% | 74.6% |
Item 1Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 99% | 52.6% | |
| 1% | 51.7% | |
| <1% | 50.0% | |
| <1% | 33.3% | |
| <1% | 0.0% |
Item 2Ravenous Hydra
| Choice | Picked | Won |
|---|---|---|
| 95% | 54.5% | |
| 1% | 46.2% | |
| 1% | 55.4% | |
| 1% | 48.3% | |
| <1% | 42.3% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 47% | 56.7% | |
| 20% | 61.0% | |
| 20% | 60.0% | |
| 6% | 59.4% | |
| 3% | 62.8% |
Item 4Sterak's Gage
| Choice | Picked | Won |
|---|---|---|
| 25% | 57.2% | |
| 16% | 61.9% | |
| 13% | 63.5% | |
| 9% | 54.8% | |
| 1% | 64.0% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 36% | 66.3% | |
| 11% | 60.8% | |
| 7% | 60.6% | |
| 4% | 65.0% | |
| 4% | 44.4% |
Item 6Spear of Shojin
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 55.5% | 39:55 | |
| 12% | 48.4% | 39:45 | |
| 11% | 49.3% | 38:03 | |
| 7% | - | 38:30 | |
| 6% | - | 40:30 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Primary row 2Second Wind
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 42% | 52.6% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 93% | 50.1% | +5.5 could be noise |
| QWEQ + W + E | 6% | 43.1% | -5.7 clear difference |
| WQEW + Q + E | 1% | 46.3% | -4.1 clear difference |
| EQWE + Q + W | <1% | 45.5% | -1.7 clear difference |
| WEQW + E + Q | <1% | 41.4% | -3.2 clear difference |
- W
- Q
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsIgnite + Barrier
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.4% | -0.1 could be noise | |
| 17% | 48.8% | -1.2 clear difference | |
| 11% | 51.7% | +2.0 clear difference | |
| 2% | 48.6% | -2.1 clear difference | |
| <1% | 51.8% | +2.0 could be noise | |
| <1% | 44.3% | 0.0 could be noise | |
| <1% | 47.7% | -1.9 could be noise | |
| <1% | 54.0% | +2.4 could be noise |
Camille Support build
Patch 16.20- won
- 45.3%
- games
- 124,383
- Win impact
- -4.6
- Pick rate
- 0.6%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +4.1 against +0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 45.4% | +0.8 could be noise | |
| 3% | 43.5% | -1.6 clear difference | |
| 2% | 42.0% | -3.0 clear difference | |
| 2% | 43.6% | -1.7 clear difference | |
| 1% | 50.8% | +4.1 clear difference | |
| 1% | 46.4% | -0.5 could be noise | |
| <1% | 46.8% | +1.3 could be noise | |
| <1% | 48.7% | +2.6 could be noise |
BootsPlated Steelcaps
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 45.5% | +0.6 could be noise | 15:27 | |
| 20% | 47.3% | +0.3 could be noise | 16:15 | |
| 10% | 47.2% | -1.4 clear difference often ahead | 13:24 | |
| 10% | 49.3% | -0.3 could be noise often ahead | 13:25 | |
| 1% | 48.2% | -1.5 clear difference often ahead | 14:06 | |
| <1% | 48.4% | -2.8 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 48.3% | most bought | |
| 8% | 47.3% | about even | |
| 7% | 51.1% | won more | |
| 7% | 47.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 48.0% | most bought | |
| 32% | 41.4% | about even | |
| 9% | 49.1% | about even | |
| 9% | 48.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 68% | 32% | |
| 7% | 42% | |
| 1% | 5% | |
| 4% | 6% | |
| 32% | 30% | |
| 7% | 9% | |
| 25% | 24% | |
| 6% | 5% | |
| 7% | 6% |
Item 1Eclipse
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 45.4% | +0.3 could be noise | 12:34 | |
| 22% | 45.7% | +0.3 could be noise | 13:38 | |
| 22% | 45.0% | -1.1 clear difference | 12:15 | |
| 5% | 48.7% | +1.2 could be noise | 13:01 | |
| 5% | 46.4% | +0.4 could be noise | 13:43 | |
| 2% | 47.0% | -1.8 clear difference | ||
| 1% | 44.3% | -2.3 clear difference | ||
| <1% | 50.2% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 6,963 | |
| 10% | 4,342 | |
| 7% | 2,792 | |
| 6% | 2,384 |
Item 2Sundered Sky
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 47.8% | -0.2 could be noise | 22:27 | |
| 19% | 46.6% | -0.9 could be noise | 22:00 | |
| 17% | 49.9% | +1.7 could be noise | 24:05 | |
| 10% | 47.0% | -0.8 could be noise | 22:08 | |
| 6% | 49.9% | -0.7 could be noise | 21:03 | |
| 3% | 45.5% | -2.7 could be noise | ||
| 2% | 50.7% | +0.8 could be noise | ||
| 1% | 50.1% | +2.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 6,963 | |
| 10% | 4,342 | |
| 7% | 2,792 | |
| 6% | 2,384 |
Item 3Voltaic Cyclosword
Voltaic Cyclosword is part of the build that wins more: +1.4 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 51.3% | +1.1 could be noise | 30:07 | |
| 19% | 50.1% | -1.1 could be noise | 29:07 | |
| 10% | 49.2% | -1.2 could be noise | 29:03 | |
| 7% | 55.0% | +2.4 could be noise | 31:10 | |
| 6% | 50.6% | -0.4 could be noise | 29:19 | |
| 5% | 47.8% | -2.2 could be noise | ||
| 4% | 50.2% | +0.8 could be noise | ||
| 3% | 52.0% | +0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 6,963 | |
| 10% | 4,342 | |
| 7% | 2,792 | |
| 6% | 2,384 |
Item 4Guardian Angel
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 53.3% | +1.2 could be noise | 35:49 |
Item 5Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 48.6% | 38:49 |
Item 6Trinity Force
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | - | 41:29 | |
| 10% | - | 42:42 | |
| 10% | - | 40:26 | |
| 7% | - | 39:55 | |
| 6% | - | 42:27 |
KeystoneHail of Blades
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 45.9% | +4.2 could be noise | |
| 9% | 41.5% | -3.9 clear difference | |
| 1% | 43.1% | -1.9 clear difference | |
| 1% | 40.2% | -4.3 clear difference | |
| 1% | 41.1% | -4.2 clear difference | |
| <1% | 42.2% | -2.1 clear difference | |
| <1% | 34.9% | -4.4 clear difference | |
| <1% | 39.4% | -3.4 clear difference |
Primary row 1Sudden Impact
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 45.9% | +4.2 could be noise | |
| 9% | 41.5% | -3.8 clear difference | |
| 1% | 39.8% | -4.9 clear difference | |
| 1% | 43.5% | -2.3 clear difference | |
| <1% | 43.1% | -0.9 clear difference | |
| <1% | 33.5% | too big to trust | |
| <1% | 45.5% | -0.9 clear difference | |
| <1% | 44.4% | -3.5 clear difference |
Primary row 2Deep Ward
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 45.8% | +2.5 could be noise | |
| 9% | 41.4% | -4.0 clear difference | |
| 4% | 47.3% | +1.4 could be noise | |
| 2% | 47.0% | +0.8 could be noise | |
| 1% | 41.0% | -4.1 clear difference | |
| <1% | 42.9% | 0.0 could be noise | |
| <1% | 36.9% | -5.8 clear difference | |
| <1% | 38.5% | -3.3 clear difference |
Primary row 3Treasure Hunter
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 45.8% | +2.6 could be noise | |
| 9% | 41.6% | -3.8 clear difference | |
| 3% | 47.9% | +1.7 could be noise | |
| 3% | 45.8% | -0.2 clear difference | |
| 1% | 38.5% | -6.1 clear difference | |
| 1% | 41.6% | -2.9 clear difference | |
| <1% | 40.0% | -2.8 clear difference | |
| <1% | 42.1% | -3.2 clear difference |
Secondary pathResolve
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 45.8% | +3.0 could be noise | |
| 6% | 42.3% | -3.1 clear difference | |
| 5% | 43.1% | -2.4 clear difference | |
| 1% | 41.5% | -2.0 clear difference | |
| 1% | 41.7% | -2.2 clear difference |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Shield Bash + Bone Plating, the most picked: +1.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 45.7% | -0.3 could be noise | |
| 1% | 48.8% | +0.8 could be noise | |
| 1% | 48.3% | +1.4 could be noise | |
| <1% | 44.4% | -0.5 could be noise | |
| <1% | 45.0% | -0.9 could be noise | |
| <1% | 50.6% | +0.6 could be noise | |
| <1% | 43.0% | -0.3 could be noise | |
| <1% | 45.2% | -0.9 could be noise |
Offence shardAdaptive Force
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 45.8% | +3.5 could be noise | |
| 12% | 42.1% | -3.5 clear difference | |
| 1% | 40.5% | -2.8 clear difference |
Flex shardAdaptive Force
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 45.4% | +1.5 could be noise | |
| 1% | 42.7% | -1.8 could be noise | |
| 1% | 45.8% | -0.6 could be noise |
Defence shardHealth
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 45.8% | +2.9 could be noise | |
| 12% | 42.4% | -3.1 clear difference | |
| 1% | 44.2% | -0.3 clear difference |
EQW
SkillsE > Q > W
E > Q > W wins more than Q > E > W, the most picked: +2.1 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 85% | 45.9% | +0.7 could be noise |
| EQWE + Q + W | 8% | 48.1% | +2.1 could be noise |
| QWEQ + W + E | 5% | 41.1% | -4.5 clear difference |
| EWQE + W + Q | 1% | 44.0% | -1.0 could be noise |
| WQEW + Q + E | 1% | 45.2% | -1.3 could be noise |
| WEQW + E + Q | <1% | 41.2% | -3.4 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.0% won. Max E first: 49.1% won (about even).
SpellsExhaust + Ignite
Exhaust + Ignite wins more than Flash + Ignite, the most picked: +1.7 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 45.5% | +1.3 could be noise | |
| 6% | 43.6% | -1.4 clear difference | |
| 1% | 42.8% | -2.4 clear difference | |
| 1% | 47.9% | +1.7 could be noise | |
| <1% | 43.5% | -2.0 clear difference | |
| <1% | 38.1% | -2.3 could be noise | |
| <1% | 44.6% | -2.5 could be noise |
Camille Mid build
- won
- 49.6%
- games
- 4,041
- Win impact
- -0.3
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.8% | +2.4 could be noise | |
| 29% | 47.2% | -2.7 clear difference | |
| 5% | 50.0% | -1.4 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.8 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 49.0% | -0.4 could be noise | 14:53 | |
| 36% | 51.8% | +1.8 could be noise | 15:14 | |
| 8% | 54.1% | -0.8 could be noise often ahead | 14:22 | |
| 6% | 49.3% | -0.8 could be noise | 13:40 | |
| 2% | 53.6% | -1.3 could be noise | 14:40 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 55.0% | most bought | |
| 21% | 48.5% | about even | |
| 8% | 52.8% | about even | |
| 5% | 44.2% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 53.2% | most bought | |
| 10% | 44.4% | not enough games | |
| 8% | 48.3% | not enough games | |
| 3% | 55.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 21% | 67% | |
| 53% | 10% | |
| 4% | 21% | |
| 35% | 23% | |
| 6% | 3% |
Item 1Trinity Force
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 49.7% | +3.5 could be noise | 12:25 | |
| 8% | 51.4% | -2.5 clear difference | 12:50 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 44% | - | 858 | |
| 15% | 64.8% | 290 | |
| 9% | 75.0% | 170 | |
| 8% | 84.4% | 151 |
Item 2Ravenous Hydra
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 53.2% | +2.3 could be noise | 20:49 | |
| 8% | 55.0% | -1.5 could be noise | 21:09 | |
| 6% | 47.2% | +0.2 could be noise | 22:51 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 44% | - | 858 | |
| 15% | 64.8% | 290 | |
| 9% | 75.0% | 170 | |
| 8% | 84.4% | 151 |
Item 3Maw of Malmortius
Maw of Malmortius is part of the build that wins more: +2.2 per 100 games, against +2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 57.3% | +2.5 could be noise | 26:42 | |
| 16% | 55.2% | -0.6 could be noise | 26:23 | |
| 9% | 58.9% | +1.2 could be noise | 26:10 | |
| 9% | 53.1% | +0.7 could be noise | 27:10 | |
| 5% | 53.8% | -1.6 could be noise | 26:49 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 44% | - | 858 | |
| 15% | 64.8% | 290 | |
| 9% | 75.0% | 170 | |
| 8% | 84.4% | 151 |
Item 4Sterak's Gage
Sterak's Gage wins more than Spear of Shojin, the most picked: +1.2 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 55.2% | +0.5 could be noise | 31:21 | |
| 18% | 54.4% | -1.3 could be noise | 31:34 | |
| 16% | 56.1% | +1.2 could be noise | 31:44 | |
| 14% | 62.0% | +1.3 could be noise | 31:27 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 32% | 56.7% | 36:12 |
KeystoneGrasp of the Undying
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 48.1% | -1.0 could be noise | |
| 23% | 51.8% | +0.6 could be noise | |
| 17% | 50.8% | +0.9 could be noise | |
| 11% | 51.3% | +0.4 could be noise |
Primary row 1Shield Bash
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 48.1% | -1.0 could be noise | |
| 36% | 51.5% | +1.4 could be noise | |
| 11% | 50.6% | +0.1 could be noise | |
| 5% | 50.8% | -0.7 could be noise |
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: -0.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 51.3% | +0.4 could be noise | |
| 34% | 48.3% | -0.9 could be noise | |
| 8% | 47.0% | -0.8 could be noise | |
| 5% | 53.4% | +1.3 could be noise | |
| 4% | 49.7% | -0.5 could be noise | |
| 4% | 49.4% | -1.0 could be noise | |
| 3% | 46.8% | -2.1 could be noise | |
| 2% | 54.8% | +3.0 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Unflinching, the most picked: +0.1 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 48.6% | -1.4 could be noise | |
| 29% | 50.8% | +0.4 could be noise | |
| 9% | 52.7% | +0.6 could be noise | |
| 9% | 47.1% | +0.1 could be noise | |
| 7% | 48.8% | +0.1 could be noise | |
| 4% | 51.8% | +1.1 could be noise | |
| 3% | 45.5% | -1.6 could be noise | |
| 3% | 51.7% | -2.5 could be noise |
Secondary pathInspiration
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.5% | +0.6 could be noise | |
| 31% | 49.4% | +0.9 could be noise | |
| 16% | 47.7% | -2.2 could be noise | |
| 3% | 51.8% | -0.6 could be noise | |
| 3% | 44.0% | +0.3 could be noise |
Secondary runesMagical Footwear + Biscuit Delivery
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.6% | 0.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 49.4% | -1.1 could be noise | |
| 22% | 50.9% | +1.2 could be noise |
Flex shardAdaptive Force
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.7% | +1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 49.4% | -1.1 could be noise | |
| 21% | 50.6% | +1.3 could be noise | |
| 9% | 49.0% | +0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 91% | 50.7% | +4.0 could be noise |
| QWEQ + W + E | 6% | 37.9% | -5.7 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.0% won. Max W first: 50.0% won (not enough games).
- W
- Q
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.5% | +3.7 could be noise | |
| 11% | 44.3% | too big to trust | |
| 6% | 51.2% | -0.5 could be noise | |
| 2% | 46.3% | -0.2 could be noise |
Top Camille Players
See all 6,298Normal Top game
206,680 gamesAgainst every Top champion
- Top 33% Kills 6.8
- Top 33% Kill part. 37%
- Bottom 45% Vision / min 0.75
- Deaths
- 6.7 Fewest 42%
- Assists
- 5.6 Bottom 45%
- Solo kills
- 2.9 Top 37%
- Team dmg
- 23% Top 40%
- Dmg / min
- 837 Top 41%
- Farm / min
- 6.3 Bottom 45%
- Gold / min
- 405 Top 42%
- Control wards
- 0.6 Top 41%
- First blood
- 14% Top 37%
Against your lane opponent
- Level 6 at 5:29
- Level 11 at 13:50
Middle game at each minute
Damage dealt
Magic 9% Physical 91%Died to
Physical 55% Magic 34% True 11%Normal Support game
121,752 games Patch 16.20Against every Support champion
- Top 4% First blood 14%
- Top 10% Vision / min 2.36
- Most 11% Deaths 9.5
- Kills
- 5.4 Top 34%
- Assists
- 11.2 Top 40%
- Solo kills
- 1.0 Top 34%
- Kill part.
- 47% Top 37%
- Team dmg
- 16% Bottom 44%
- Dmg / min
- 599 Bottom 47%
- Farm / min
- 1.3 Bottom 13%
- Gold / min
- 348 Bottom 48%
- Control wards
- 6.6 Top 12%
Against your lane opponent
- Level 6 at 9:34
- Level 11 at 22:18
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 57% Magic 37% True 6%Normal Mid game
4,075 gamesAgainst every Mid champion
- Top 25% First blood 14%
- Top 26% Solo kills 3.1
- Bottom 36% Farm / min 6.0
- Kills
- 8.1 Top 30%
- Deaths
- 7.0 Most 43%
- Assists
- 6.4 Bottom 46%
- Kill part.
- 43% Top 32%
- Team dmg
- 23% Top 47%
- Dmg / min
- 845 Top 50%
- Gold / min
- 420 Top 42%
- Vision / min
- 0.67 Top 48%
- Control wards
- 0.6 Bottom 37%
Against your lane opponent
- Level 6 at 5:30
- Level 11 at 15:27
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 53% Magic 36% True 11%Matchups and teammates come from Camille Top games.
Matchups and teammates come from Camille Top games.
-
Camille with Mordekaiser: +2.9 wins per 100 games (range 0.1-5.6) · 1,067 games · Pooled · 16% of this is borrowed from similar champions -
Camille with Sejuani: +2.7 wins per 100 games (range 1.0-4.3) · 3,449 games · Measured · 5% of this is borrowed from similar champions -
Camille with Wukong: +2.2 wins per 100 games (range 1.2-3.2) · 8,961 games · Measured · 2% of this is borrowed from similar champions
-
Camille with Rengar: -4.1 wins per 100 games (range -5.7 to -2.6) · 4,065 games · Measured · 5% of this is borrowed from similar champions -
Camille with Dr. Mundo: -3.4 wins per 100 games (range -6.3 to -0.4) · 890 games · Pooled · 18% of this is borrowed from similar champions -
Camille with Vi: -2.9 wins per 100 games (range -4.2 to -1.5) · 5,210 games · Measured · 4% of this is borrowed from similar champions
-
Camille with Ekko: +2.58 wins per 100 games (range 1.67-3.49) · 11,897 games · Measured · 2% of this is borrowed from similar champions -
Camille with Vex: +2.4 wins per 100 games (range 1.0-3.7) · 5,020 games · Measured · 4% of this is borrowed from similar champions -
Camille with Veigar: +2.2 wins per 100 games (range 1.1-3.2) · 8,999 games · Measured · 2% of this is borrowed from similar champions
-
Camille with Mel: -4.9 wins per 100 games (range -6.0 to -3.8) · 7,342 games · Measured · 3% of this is borrowed from similar champions -
Camille with Yorick: -4.4 wins per 100 games (range -8.6 to -0.3) · 356 games · Pooled · 36% of this is borrowed from similar champions -
Camille with Garen: -3.9 wins per 100 games (range -7.2 to -0.7) · 724 games · Pooled · 22% of this is borrowed from similar champions
-
Camille with Nilah: +3.1 wins per 100 games (range 0.6-5.6) · 1,317 games · Measured · 13% of this is borrowed from similar champions -
Camille with Ziggs: +2.0 wins per 100 games (range 0.5-3.5) · 3,905 games · Measured · 5% of this is borrowed from similar champions -
Camille with Zeri: +1.9 wins per 100 games (range 0.5-3.3) · 4,575 games · Measured · 4% of this is borrowed from similar champions
-
Camille with Ezreal: -3.01 wins per 100 games (range -3.87 to -2.15) · 13,561 games · Measured · 1% of this is borrowed from similar champions -
Camille with Varus: -2.6 wins per 100 games (range -4.2 to -1.1) · 3,977 games · Measured · 5% of this is borrowed from similar champions -
Camille with Vayne: -2.6 wins per 100 games (range -3.9 to -1.2) · 5,239 games · Measured · 4% of this is borrowed from similar champions
-
Camille with Janna: +2.8 wins per 100 games (range 1.5-4.1) · 5,459 games · Measured · 4% of this is borrowed from similar champions -
Camille with Braum: +2.5 wins per 100 games (range 1.2-3.8) · 5,553 games · Measured · 3% of this is borrowed from similar champions -
Camille with Taric: +2.4 wins per 100 games (range 0.1-4.7) · 1,688 games · Measured · 11% of this is borrowed from similar champions
-
Camille with Pyke: -1.9 wins per 100 games (range -3.1 to -0.7) · 6,871 games · Measured · 3% of this is borrowed from similar champions -
Camille with Tahm Kench: -1.8 wins per 100 games (range -3.3 to -0.3) · 4,322 games · Measured · 4% of this is borrowed from similar champions -
Camille with Nautilus: -1.40 wins per 100 games (range -2.29 to -0.50) · 12,333 games · Measured · 2% of this is borrowed from similar champions
Other Top picks
All 173- ARAM C #140
-
55 Camille -
74 Singed -
73 Malphite -
73 Ornn -
73 Sion -
73 Teemo -
72 Illaoi