A pick in another rune tree has a clear edge here (+2.9 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Conqueror
80%
49.3%
+0.6 could be noise
Dark Harvest other tree
16%
48.9%
-0.1 could be noise
Electrocute other tree
2%
46.2%
-2.8 clear difference
Press the Attack
1%
49.6%
0.0 could be noise
First Strike other tree
<1%
51.6%
+2.9 clear difference
Stormraider's Surge other tree
<1%
48.7%
-2.2 could be noise
Hail of Blades other tree
<1%
42.8%
-5.6 clear difference
Lethal Tempo
<1%
41.5%
too big to trust
Primary row 1Triumph
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
67%
50.1%
+2.7 could be noise
Sudden Impact other tree
18%
48.7%
-0.4 clear difference
Presence of Mind
14%
45.1%
-4.3 clear difference
Cash Back other tree
<1%
52.0%
+3.0 could be noise
Cheap Shot other tree
<1%
40.2%
-4.4 clear difference
Taste of Blood other tree
<1%
44.0%
-4.6 clear difference
Absorb Life
<1%
41.5%
-5.1 clear difference
Manaflow Band other tree
<1%
42.8%
-6.2 clear difference
Primary row 2Legend: Haste
A pick in another rune tree has a clear edge here (+3.1 per 100 games), but a tree changes only with the whole page.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Haste
80%
49.3%
+0.8 could be noise
Grisly Mementos other tree
17%
48.5%
-0.6 clear difference
Sixth Sense other tree
1%
49.8%
+0.4 could be noise
Legend: Alacrity
1%
43.0%
-4.8 clear difference
Triple Tonic other tree
<1%
51.5%
+3.1 clear difference
Legend: Bloodline
<1%
45.0%
-4.0 clear difference
Deep Ward other tree
<1%
47.3%
-1.9 clear difference
Transcendence other tree
<1%
46.5%
-3.2 clear difference
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.5 against +0.3 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
77%
49.2%
+0.3 could be noise
Treasure Hunter other tree
16%
48.9%
-0.1 could be noise
Cut Down
3%
51.4%
+1.5 clear difference
Relentless Hunter other tree
2%
46.2%
-2.8 clear difference
Coup de Grace
2%
47.5%
-0.9 clear difference
Ultimate Hunter other tree
1%
45.3%
-2.8 clear difference
Cosmic Insight other tree
<1%
51.7%
+3.1 clear difference
Scorch other tree
<1%
48.2%
-5.0 clear difference
Secondary pathInspiration
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
80%
49.9%
+3.5 could be noise
Resolve
14%
45.2%
too big to trust
Sorcery
3%
45.8%
-2.3 clear difference
Precision
2%
49.1%
-0.6 clear difference
Domination
2%
49.1%
+0.2 clear difference
Secondary runesMagical Footwear + Triple Tonic
Magical Footwear + Triple Tonic wins more than Magical Footwear + Cosmic Insight, the most picked: +2.2 against -1.2 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Cosmic Insight
92%
49.8%
-1.2 could be noise
Cash Back + Cosmic Insight
3%
50.6%
+0.5 clear difference
Triple Tonic + Cash Back
2%
51.9%
+1.8 clear difference
Magical Footwear + Triple Tonic
1%
51.9%
+2.2 clear difference
Triple Tonic + Cosmic Insight
1%
54.2%
+1.6 clear difference
Magical Footwear + Approach Velocity
<1%
44.0%
-1.4 could be noise
Magical Footwear + Jack Of All Trades
<1%
53.0%
+0.8 could be noise
Jack Of All Trades + Cash Back
<1%
48.6%
+0.7 could be noise
Offence shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
96%
49.2%
+1.4 could be noise
Attack Speed
3%
47.4%
-2.0 clear difference
Ability Haste
1%
48.6%
-0.1 could be noise
Flex shardAdaptive Force
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
49.1%
+3.1 could be noise
Movement Speed
<1%
43.0%
too big to trust
Health Scaling
<1%
45.0%
-0.8 clear difference
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.1 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
91%
49.0%
-1.1 could be noise
Health
7%
51.2%
+1.6 clear difference
Tenacity and Slow Resist
1%
47.9%
-1.0 could be noise
WEQ
SkillsW > E > Q
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
84%
49.6%
+1.9 could be noise
WQEW + Q + E
7%
47.7%
-1.7 clear difference
QWEQ + W + E
4%
48.8%
-0.5 clear difference
QEWQ + E + W
2%
47.5%
-1.4 clear difference
EWQE + W + Q
2%
46.2%
-2.7 clear difference
EQWE + Q + W
1%
43.6%
-5.6 clear difference
Levels 1 to 18
1E
2Q
3W
4W
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18Q
Max W first: 49.3% won. Max Q first: 49.5% won (about even).
E
Q
W
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
SpellsFlash + Smite
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
100%
49.1%
+3.3 could be noise
Smite + Ignite
<1%
45.6%
-1.3 clear difference
Ghost + Smite
<1%
42.9%
-4.8 clear difference
Exhaust + Smite
<1%
41.8%
-3.5 clear difference
won
52.2%
games
17,855
Win impact
+1.7
Pick rate
4.6%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.