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Sylas build, patch 16.14

8,687 games of Sylas recorded on patch 16.14, across jungle, mid, support, top and bot.

Sylas score: 55 out of 100 B
Win rate
49.5% of jungle games this patch
Pick rate
4.8% of jungle games
Games
3,678 jungle, patch 16.14
Rank in role
12 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.3 wins per 100 games (range -1.6 to 1.0) 3,678 games Pooled

What most Sylas jungle players build, patch 16.14

Build Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker, and run Conqueror

The rune page they run

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

3,215 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 991 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Max W, then E, then Q. The level by level count.

934 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 53.9% (range 50.6-57.0) · 934 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Sylas jungle is the role with the most recorded games on patch 16.14: 3,678 games, of which 1,820 were wins. That is the role this page leads with. Measured on this page: jungle, mid, support, top and bot, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the jungle average · 3,678 games on 16.14 · first-time players measured (3,417 games) · no clear move vs 16.13 (-4.0, range -13.4 to +5.4)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Sylas players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Sylas, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker
    53.9% 934 games
  2. Rabadon's Deathcap, Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker
    60.3% 224 games
  3. Hextech Rocketbelt, Zhonya's Hourglass, Riftmaker and Shadowflame
    51.6% 128 games
  4. Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame
    32.0% 100 games
  5. Hextech Rocketbelt, Zhonya's Hourglass, Riftmaker and Bloodletter's Curse
    52.2% 69 games
  6. Hextech Rocketbelt, Riftmaker and Shadowflame
    50.0% 60 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Sylas, mid

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker
    55.3% 526 games
  2. Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame
    56.0% 182 games
  3. Rabadon's Deathcap, Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker
    61.0% 82 games
  4. Lich Bane, Hextech Rocketbelt and Zhonya's Hourglass
    49.3% 69 games
  5. Rabadon's Deathcap, Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame
    61.0% 59 games
  6. Lich Bane, Zhonya's Hourglass and Shadowflame
    41.0% 39 games

Sylas, support

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame
    not enough games yet. 23 games so far, this needs 30. 23 games
  2. Hextech Rocketbelt, Zhonya's Hourglass and Stormsurge
    not enough games yet. 21 games so far, this needs 30. 21 games
  3. Hextech Rocketbelt, Shadowflame and Stormsurge
    not enough games yet. 13 games so far, this needs 30. 13 games

Sylas, top

5 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker
    64.5% 62 games

Sylas, bot

3 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Riftmaker
    64.7% 34 games

What runes do most Sylas players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Sylas, jungle

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Conqueror Precision with Inspiration
49.9% 3,215 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

3,215 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Dark Harvest Domination with Inspiration Domination: Dark Harvest, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.3% 256 games
Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Unflinching, Second Wind. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.1% 113 games

Keystones picked, one slot on its own

Conqueror
49.8% 3,367 games
Dark Harvest
46.8% 284 games
Electrocute
38.2% 34 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sylas, mid

10 complete pages were recorded in this role and 7 of them cleared 30 games.

Conqueror Precision with Resolve
50.0% 1,933 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,933 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health.
48.1% 590 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health.
52.8% 472 games
Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
51.6% 308 games
Conqueror Precision with Sorcery Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Sorcery: Transcendence, Manaflow Band. Shards: Ability Haste, Adaptive Force, Health.
55.4% 65 games
Conqueror Precision with Inspiration Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
54.0% 50 games

Keystones picked, one slot on its own

Conqueror
50.5% 2,088 games
Electrocute
50.2% 1,398 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sylas, support

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Electrocute Domination with Sorcery
52.8% 322 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Manaflow Band, Scorch. Shards: Adaptive Force, Adaptive Force, Health.

322 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
56.4% 110 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health.
54.3% 92 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Deep Ward, Treasure Hunter. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
51.9% 54 games
Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Second Wind, Revitalize. Shards: Adaptive Force, Adaptive Force, Health.
61.8% 34 games

Keystones picked, one slot on its own

Electrocute
53.6% 578 games
Conqueror
64.3% 42 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sylas, top

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Conqueror Precision with Resolve
47.2% 360 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

360 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.
60.7% 61 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health.
52.6% 38 games

Keystones picked, one slot on its own

Conqueror
49.5% 408 games
Electrocute
54.5% 123 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Sylas, bot

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Conqueror Precision with Resolve
50.0% 82 games

Precision

  • Conqueror

Resolve

Shards

Precision: Conqueror, then Presence of Mind, Legend: Haste, Last Stand. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.

82 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
53.2% 47 games
Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Relentless Hunter. Sorcery: Transcendence, Scorch. Shards: Adaptive Force, Adaptive Force, Health Scaling.
60.5% 38 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health.
52.8% 36 games

Keystones picked, one slot on its own

Electrocute
55.9% 127 games
Conqueror
43.6% 110 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then E, then Q

991 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 891 W-first games and 100% of 78 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

beats
Sylas jungle skill path Each filled cell is the skill most players took at that level, from 991 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Maxing W first beats maxing Q first. +5.2 wins per 100 games (range -2.7 to 13.2) 969 games Measured 891 games maxed W first, 78 games maxed Q first.

Max W, then E, then Q

910 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 537 W-first games and 100% of 369 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Sylas mid skill path Each filled cell is the skill most players took at that level, from 910 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q
W W W W W W
E E E E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 E, 15 E, 16 R, 17 E, 18 E

Maxing W and maxing Q are too close to separate. +2.4 wins per 100 games (range -3.5 to 8.4) 904 games Measured 537 games maxed W first, 367 games maxed Q first.

No measured difference between maxing W and Q first, 904 games.

Max W, then E, then Q

169 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 136 W-first games and 100% of 21 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Sylas support skill path Each filled cell is the skill most players took at that level, from 169 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q

Almost nobody maxed Q first, so there is nothing to compare. 0 wins per 100 games (range -11 to 11) 157 games Measured 136 games maxed W first, 21 games maxed Q first.

Max W, then E, then Q

154 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 118 W-first games and 100% of 33 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Sylas top skill path Each filled cell is the skill most players took at that level, from 154 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 Q, 15 Q, 16 R, 17 Q, 18 Q

Maxing W and maxing Q are too close to separate. +6 wins per 100 games (range -5 to 17) 151 games Measured 118 games maxed W first, 33 games maxed Q first.

No measured difference between maxing W and Q first, 151 games.

Max W, then E, then Q

Only 82 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 42 W-first games and 100% of 36 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

too close
Sylas bot skill path Each filled cell is the skill most players took at that level, from 82 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 E, 15 Q, 16 R, 17 Q, 18 Q

Maxing W and maxing Q are too close to separate. -1 wins per 100 games (range -12 to 11) 78 games Measured 42 games maxed W first, 36 games maxed Q first.

No measured difference between maxing W and Q first, 78 games.

When do players buy each piece?

The pieces of the most recorded Sylas jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hextech Rocketbelt
13:43 1,271 games
Riftmaker
18:57 613 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Sylas?

The opponents Sylas jungle loses to most and the teammates Sylas gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Sylas in the jungle

Camp times are counted across the whole store rather than one patch, so they do not move with the patch above.

First camp
raptors 31.2% of 1,034 games
First dragon
9:04 middle of the spread, across 1,026 games of every jungler
Jungle games
1,034 Sylas, the whole store

Routes, most recorded first

Camp times come from per-minute match frames and are estimates with about a minute of resolution. Clear speed varies with leash and skill order. A route needs 30 games before we put a win figure on it.

  1. 3 camp gank not enough games yet. 12 games so far, this needs 30. 12 games
    1. raptors 1:30
    2. red buff 1:42
    3. krugs 2:10

How does Sylas rank?

Every role we recorded Sylas in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Sylas by role

jungle B -0.3 wins per 100 games (range -1.6 to 1.0) 3,678 games Pooled
55 3,678 games
mid B +0.2 wins per 100 games (range -1.1 to 1.5) 3,514 games Pooled
58 3,514 games
support B +1.1 wins per 100 games (range -0.8 to 2.9) 666 games Pooled
52 666 games
top C +0.1 wins per 100 games (range -1.9 to 2.0) 553 games Pooled
47 553 games
bot C 0.0 wins per 100 games (range -2.0 to 2.1) 276 games Pooled
46 276 games
Why no share of wins on this page says a build is good for Sylas

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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