KO.LOL League of Legends Stats ko.lol Download

Akali build, patch 16.14

3,302 games of Akali recorded on patch 16.14, across mid, top, bot and support.

Akali score: 52 out of 100 B
Win rate
49.7% of mid games this patch
Pick rate
3.1% of mid games
Games
2,427 mid, patch 16.14
Rank in role
15 of 109 mid champions

Win impact against the average mid pick on patch 16.14: -0.1 wins per 100 games (range -1.6 to 1.3) 2,427 games Pooled

What most Akali mid players build, patch 16.14

Build Hextech Gunblade, Zhonya's Hourglass and Shadowflame, and run Electrocute

The rune page they run

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Movement Speed, Health.

1,833 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 669 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

390 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 52.1% (range 47.1-57.0) · 390 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Akali mid is the role with the most recorded games on patch 16.14: 2,427 games, of which 1,207 were wins. That is the role this page leads with. Measured on this page: mid and top, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the mid average · 2,427 games on 16.14 · first-time players measured (2,191 games) · no clear move vs 16.13 (-6.0, range -16.8 to +4.8)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Akali players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Akali, mid

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Hextech Gunblade, Zhonya's Hourglass and Shadowflame
    52.1% 390 games
  2. Rabadon's Deathcap, Hextech Gunblade and Shadowflame
    51.1% 135 games
  3. Rabadon's Deathcap, Hextech Gunblade, Zhonya's Hourglass and Shadowflame
    55.6% 133 games
  4. Void Staff, Hextech Gunblade, Zhonya's Hourglass and Shadowflame
    46.2% 39 games
  5. Hextech Gunblade, Shadowflame and Stormsurge
    64.1% 39 games
  6. Rabadon's Deathcap, Void Staff, Hextech Gunblade, Zhonya's Hourglass and Shadowflame
    57.1% 35 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Akali, top

8 item sets were recorded in this role and 2 of them cleared 30 games.

  1. Hextech Gunblade, Zhonya's Hourglass and Shadowflame
    54.4% 125 games
  2. Rabadon's Deathcap, Hextech Gunblade and Shadowflame
    37.8% 37 games

What runes do most Akali players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Akali, mid

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Electrocute Domination with Resolve
49.7% 1,833 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Movement Speed, Health.

1,833 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Celerity, Nimbus Cloak. Shards: Adaptive Force, Movement Speed, Health Scaling.
47.0% 368 games
Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Coup de Grace. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
54.1% 109 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Cut Down, Triumph. Shards: Adaptive Force, Adaptive Force, Health.
52.4% 63 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Ultimate Hunter. Inspiration: Jack Of All Trades, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
60.0% 35 games

Keystones picked, one slot on its own

Electrocute
49.5% 2,301 games
Conqueror
53.9% 128 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Akali, top

9 complete pages were recorded in this role and 3 of them cleared 30 games.

Electrocute Domination with Resolve
49.8% 442 games

Domination

  • Electrocute

Resolve

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.

442 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Celerity, Nimbus Cloak. Shards: Adaptive Force, Movement Speed, Health Scaling.
44.9% 185 games
Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
39.6% 164 games

Keystones picked, one slot on its own

Electrocute
48.3% 661 games
Conqueror
43.2% 190 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

669 recorded games on patch 16.14.

Akali mid skill path Each filled cell is the skill most players took at that level, from 669 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

224 recorded games on patch 16.14.

Akali top skill path Each filled cell is the skill most players took at that level, from 224 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

When do players buy each piece?

The pieces of the most recorded Akali mid build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hextech Gunblade
12:00 204 games
Shadowflame
20:43 1,918 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Akali?

The opponents Akali mid loses to most and the teammates Akali gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Akali rank?

Every role we recorded Akali in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Akali by role

mid B -0.1 wins per 100 games (range -1.6 to 1.3) 2,427 games Pooled
52 2,427 games
top C -0.8 wins per 100 games (range -2.7 to 1.0) 856 games Pooled
41 856 games
bot not enough games yet. 17 games so far, this needs 30.
not scored 17 games
support not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Akali

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other mid champions on patch 16.14

Highest scored first. The whole mid ranking, with the games behind every row, is on the tier list.

Every mid champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

ko.lol for desktop

Your champion pool, your matchups and your patch notes, on your desktop while you play.

Free. For Windows.

Download