Doran's Blade + Health Potion wins more than Doran's Bow + Health Potion x2, the most picked: +0.5 against -0.4 per 100 games. The difference is clear.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Bow + Health Potion x2
70%
48.6%
-0.4 could be noise
Doran's Blade + Health Potion
29%
48.8%
+0.5 clear difference
Doran's Helm + Health Potion
<1%
49.5%
-0.6 could be noise
Long Sword + Refillable Potion
<1%
47.8%
-0.3 could be noise
Doran's Bow + Health Potion
<1%
45.5%
-2.5 clear difference
Cull + Health Potion
<1%
46.1%
-2.0 could be noise
Doran's Bow
<1%
45.2%
-3.0 clear difference
Long Sword + Health Potion x3
<1%
45.7%
-1.7 could be noise
BootsPlated Steelcaps
Plated Steelcaps wins more than Gluttonous Greaves, the most picked: +2.9 against +1.6 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Berserker's Greaves
33%
46.8%
-3.0 clear difference
13:12
Gluttonous Greaves
33%
51.5%
+1.6 could be noise
13:21
Ionian Boots of Lucidity
19%
48.8%
-0.3 clear difference
13:03
Plated Steelcaps
10%
50.9%
+2.9 clear difference
16:42
Mercury's Treads
4%
50.7%
+1.4 could be noise
16:11
Boots of Swiftness
1%
50.8%
-0.7 clear difference
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Berserker's Greaves
31%
48.5%
most bought
Gluttonous Greaves
28%
52.8%
won more
Ionian Boots of Lucidity
17%
49.9%
won more
Plated Steelcaps
14%
53.6%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Gluttonous Greaves
31%
50.6%
most bought
Berserker's Greaves
30%
45.4%
about even
Ionian Boots of Lucidity
18%
49.1%
about even
Mercury's Treads
8%
51.5%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
14%
4%
Mercury's Treads
1%
8%
Maw of Malmortius
1%
6%
Gluttonous Greaves
28%
31%
Lord Dominik's Regards
30%
33%
The Collector
24%
22%
Guardian Angel
10%
9%
Berserker's Greaves
31%
30%
Mortal Reminder
9%
8%
Infinity Edge
62%
64%
Item 1Essence Reaver
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Press the Attack
86%
49.2%
+3.8 could be noise
Electrocute other tree
7%
43.4%
-4.9 clear difference
First Strike other tree
6%
46.1%
-1.9 clear difference
Lethal Tempo
1%
47.0%
-2.0 clear difference
Conqueror
<1%
44.3%
-3.0 clear difference
Fleet Footwork
<1%
44.5%
-2.5 clear difference
Dark Harvest other tree
<1%
41.9%
-4.7 clear difference
Deathfire Touch other tree
<1%
42.0%
-5.0 clear difference
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +2.0 against +1.6 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Presence of Mind
79%
49.0%
+1.6 could be noise
Triumph
8%
50.5%
+2.0 could be noise
Sudden Impact other tree
7%
43.3%
-4.9 clear difference
Magical Footwear other tree
5%
45.7%
-2.1 clear difference
Cash Back other tree
<1%
50.8%
+0.5 could be noise
Absorb Life
<1%
50.4%
-0.6 clear difference
Taste of Blood other tree
<1%
41.8%
-5.5 clear difference
Manaflow Band other tree
<1%
39.5%
-4.9 clear difference
Primary row 2Legend: Bloodline
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Bloodline
79%
49.2%
+2.3 could be noise
Legend: Alacrity
7%
49.7%
+1.0 clear difference
Grisly Mementos other tree
7%
43.3%
-5.0 clear difference
Biscuit Delivery other tree
5%
45.9%
-2.0 clear difference
Legend: Haste
1%
46.7%
-0.9 clear difference
Triple Tonic other tree
<1%
49.8%
-0.1 clear difference
Sixth Sense other tree
<1%
45.2%
-2.1 clear difference
Transcendence other tree
<1%
40.4%
-5.5 clear difference
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.1 against +1.1 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
65%
49.0%
+1.1 could be noise
Cut Down
22%
49.8%
+1.1 could be noise
Treasure Hunter other tree
7%
43.3%
-4.9 clear difference
Cosmic Insight other tree
5%
45.9%
-2.0 clear difference
Last Stand
1%
47.2%
-1.0 clear difference
Ultimate Hunter other tree
<1%
42.9%
-2.8 clear difference
Jack Of All Trades other tree
<1%
53.6%
+2.8 could be noise
Scorch other tree
<1%
40.2%
-5.4 clear difference
Secondary pathInspiration
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
79%
49.3%
+2.6 could be noise
Sorcery
9%
44.6%
-3.7 clear difference
Precision
6%
46.0%
-2.0 clear difference
Domination
4%
47.6%
-0.3 clear difference
Resolve
3%
49.3%
+0.2 clear difference
Secondary runesMagical Footwear + Time Warp Tonic
Magical Footwear + Time Warp Tonic wins more than Magical Footwear + Biscuit Delivery, the most picked: +1.9 against -0.4 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
67%
49.1%
-0.4 could be noise
Triple Tonic + Cash Back
11%
50.3%
+0.7 clear difference
Cash Back + Cosmic Insight
9%
50.3%
+0.8 clear difference
Cash Back + Biscuit Delivery
5%
48.5%
-0.2 could be noise
Magical Footwear + Cosmic Insight
2%
50.1%
+0.2 could be noise
Triple Tonic + Cosmic Insight
2%
48.0%
-1.6 clear difference
Magical Footwear + Triple Tonic
1%
50.8%
+1.1 clear difference
Magical Footwear + Time Warp Tonic
<1%
44.3%
+1.9 could be noise
Offence shardAttack Speed
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
90%
48.9%
+2.7 could be noise
Adaptive Force
10%
45.7%
-2.7 clear difference
Ability Haste
<1%
43.3%
-2.7 clear difference
Flex shardAdaptive Force
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
48.6%
+2.5 could be noise
Movement Speed
1%
44.9%
-2.4 clear difference
Health Scaling
<1%
47.7%
-2.5 clear difference
Defence shardHealth Scaling
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
72%
48.7%
+0.5 could be noise
Health
26%
48.4%
-0.4 clear difference
Tenacity and Slow Resist
2%
47.1%
-1.2 clear difference
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +0.7 against -0.4 per 100 games. The difference is clear.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
89%
49.0%
-0.4 could be noise
QWEQ + W + E
10%
49.4%
+0.7 clear difference
EQWE + Q + W
1%
45.6%
-2.6 clear difference
WQEW + Q + E
<1%
43.4%
-3.6 clear difference
EWQE + W + Q
<1%
51.2%
+0.2 could be noise
WEQW + E + Q
<1%
43.1%
-2.8 could be noise
Levels 1 to 18
1Q
2E
3W
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 48.6% won. Max E first: 44.0% won (about even).
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Barrier, the most picked: +0.9 against +0.2 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
80%
48.6%
+0.2 could be noise
Exhaust + Flash
12%
49.9%
+0.9 clear difference
Cleanse + Flash
4%
48.5%
0.0 could be noise
Flash + Heal
2%
44.2%
-3.4 clear difference
Flash + Ignite
1%
44.5%
-3.3 clear difference
Flash + Ghost
<1%
44.4%
-2.2 clear difference
Flash + Teleport
<1%
44.3%
-3.9 clear difference
won
53.7%
games
1,881
Win impact
+3.5
Pick rate
0.4%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.