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Skarner build, patch 16.14

996 games of Skarner recorded on patch 16.14, across jungle, support, top, mid and bot.

Skarner score: 45 out of 100 C
Win rate
48.6% of jungle games this patch
Pick rate
0.8% of jungle games
Games
587 jungle, patch 16.14
Rank in role
55 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.3 wins per 100 games (range -2.3 to 1.6) 587 games Pooled

What most Skarner jungle players build, patch 16.14

Build Unending Despair, Spirit Visage and Heartsteel, and run Grasp of the Undying

The rune page they run

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Shield Bash, Conditioning, Overgrowth. Inspiration: Magical Footwear, Approach Velocity. Shards: Ability Haste, Health Scaling, Health Scaling.

490 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 155 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

57 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 53% (range 40-65) · 57 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Skarner jungle is the role with the most recorded games on patch 16.14: 587 games, of which 285 were wins. That is the role this page leads with. Measured on this page: jungle, support and top, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the jungle average · 587 games on 16.14 · first-time players measured (521 games) · no clear move vs 16.13 (-11.0, range -25.6 to +3.5)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Skarner players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Skarner, jungle

3 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Unending Despair, Spirit Visage and Heartsteel
    52.6% 57 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Skarner, support

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Protoplasm Harness, Dead Man's Plate and Titanic Hydra
    not enough games yet. 8 games so far, this needs 30. 8 games

Skarner, top

0 item sets were recorded in this role and 0 of them cleared 30 games.

No top build recorded yet

We have 134 games of Skarner top on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Skarner players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Skarner, jungle

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
49.6% 490 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Shield Bash, Conditioning, Overgrowth. Inspiration: Magical Footwear, Approach Velocity. Shards: Ability Haste, Health Scaling, Health Scaling.

490 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Aftershock Resolve with Inspiration Resolve: Aftershock, then Shield Bash, Conditioning, Overgrowth. Inspiration: Magical Footwear, Cosmic Insight. Shards: Ability Haste, Health Scaling, Health.
56.3% 32 games

Keystones picked, one slot on its own

Grasp of the Undying
49.2% 496 games
Hail of Blades
40.0% 45 games
Aftershock
54.5% 33 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Skarner, support

9 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Inspiration
50.5% 196 games

Domination

  • Hail of Blades

Inspiration

Shards

Domination: Hail of Blades, then Cheap Shot, Deep Ward, Relentless Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

196 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
49.3% 223 games
Arcane Comet
53.1% 32 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Skarner, top

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Grasp of the Undying Resolve with Inspiration
52.4% 42 games

Resolve

  • Grasp of the Undying

Inspiration

Shards

Resolve: Grasp of the Undying, then Shield Bash, Conditioning, Overgrowth. Inspiration: Magical Footwear, Approach Velocity. Shards: Ability Haste, Health Scaling, Health Scaling.

42 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Sorcery Resolve: Grasp of the Undying, then Shield Bash, Second Wind, Overgrowth. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Health Scaling, Health Scaling.
42.1% 38 games

Keystones picked, one slot on its own

Grasp of the Undying
47.7% 88 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

155 recorded games on patch 16.14.

Skarner jungle skill path Each filled cell is the skill most players took at that level, from 155 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then E, then W

Only 83 recorded games on patch 16.14. A soft read.

Skarner support skill path Each filled cell is the skill most players took at that level, from 83 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E

Max Q, then W, then E

Only 32 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 29 Q-first games and 100% of 3 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Skarner top skill path Each filled cell is the skill most players took at that level, from 32 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -14 to 11) 32 games Measured 29 games maxed Q first, 3 games maxed W first.

When do players buy each piece?

The pieces of the most recorded Skarner jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Heartsteel
13:10 279 games
Unending Despair
21:11 190 games
Spirit Visage
25:03 379 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Skarner?

The opponents Skarner jungle loses to most and the teammates Skarner gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Skarner's opponents. Skarnerjungle has 621 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Skarner wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Skarner rank?

Every role we recorded Skarner in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Skarner by role

jungle C -0.3 wins per 100 games (range -2.3 to 1.6) 587 games Pooled
45 587 games
support C -0.1 wins per 100 games (range -2.1 to 2.0) 269 games Pooled
45 269 games
top C -0.3 wins per 100 games (range -2.4 to 1.8) 134 games Pooled
44 134 games
mid not enough games yet. 5 games so far, this needs 30.
not scored 5 games
bot not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Skarner

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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