League of Legends Zed build
Zed Mid build
A rare build that wins more.
- won
- 48.7%
- games
- 358,584
- Win impact
- -1.3
- Pick rate
- 3.9%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +2.6 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.6% | -0.1 could be noise | |
| 26% | 47.9% | -0.9 clear difference | |
| 14% | 49.6% | +1.2 clear difference | |
| 9% | 49.4% | +0.1 could be noise | |
| 3% | 51.7% | +2.6 clear difference | |
| <1% | 45.8% | -2.6 clear difference | |
| <1% | 49.7% | -0.5 could be noise | |
| <1% | 50.7% | -1.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 49.5% | +0.1 could be noise | 12:12 | |
| 22% | 46.7% | -1.0 clear difference often behind | 13:30 | |
| 9% | 53.4% | +1.6 clear difference often ahead | 12:46 | |
| 4% | 47.3% | +0.3 could be noise often behind | 13:41 | |
| <1% | 51.0% | -1.7 clear difference often ahead | 13:26 | |
| <1% | 46.3% | -2.8 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 50.6% | most bought | |
| 13% | 45.9% | about even | |
| 10% | 53.6% | won more | |
| 9% | 49.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 49.9% | most bought | |
| 33% | 50.1% | about even | |
| 8% | 54.0% | won more | |
| 1% | 42.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 13% | 33% | |
| 66% | 56% | |
| 2% | 11% | |
| 9% | 1% | |
| 24% | 21% | |
| 15% | 17% | |
| 46% | 48% | |
| 32% | 30% | |
| 18% | 20% | |
| 86% | 87% |
Item 1Voltaic Cyclosword
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 50.1% | +2.9 could be noise | 10:45 | |
| 17% | 46.2% | -1.9 clear difference | 10:40 | |
| 16% | 47.6% | -2.4 clear difference | 9:52 | |
| 2% | 48.2% | -0.6 clear difference | 10:47 | |
| 1% | 47.8% | -1.7 clear difference | 10:53 | |
| 1% | 42.4% | -3.2 clear difference | ||
| <1% | 45.7% | -0.9 clear difference | ||
| <1% | 43.1% | -3.0 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 33,348 | |
| 12% | 31,379 | |
| 8% | 20,796 | |
| 7% | 18,776 |
Item 2Bastionbreaker
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 51.4% | +0.7 could be noise | 18:21 | |
| 22% | 48.7% | -0.5 could be noise | 18:29 | |
| 19% | 50.7% | -0.5 could be noise | 18:09 | |
| 6% | 46.7% | -1.1 could be noise | 18:48 | |
| 3% | 46.5% | -0.7 could be noise | 17:43 | |
| 3% | 55.1% | +0.3 could be noise often ahead | ||
| 1% | 44.1% | -1.4 could be noise | ||
| <1% | 50.3% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 33,348 | |
| 12% | 31,379 | |
| 8% | 20,796 | |
| 7% | 18,776 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +4.7 per 100 games, against +1.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 51.2% | +0.2 could be noise | 24:30 | |
| 21% | 54.3% | -1.0 could be noise | 23:22 | |
| 18% | 54.1% | +1.0 could be noise | 24:10 | |
| 8% | 53.4% | -0.5 could be noise | 23:44 | |
| 6% | 54.8% | +2.1 could be noise | 24:03 | |
| 5% | 49.7% | -0.5 could be noise | ||
| 4% | 50.7% | -1.0 could be noise | ||
| <1% | 54.9% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 33,348 | |
| 12% | 31,379 | |
| 8% | 20,796 | |
| 7% | 18,776 |
Item 4Maw of Malmortius
Maw of Malmortius adds the most wins we measured here: +1.2 per 100 games. Edge of Night, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.8% | +0.8 could be noise | 28:38 | |
| 14% | 58.1% | +0.9 could be noise | ||
| 13% | 59.6% | -0.7 could be noise | 28:08 | |
| 8% | 56.4% | -0.8 could be noise | ||
| 5% | 62.0% | -0.4 could be noise | 28:05 | |
| 4% | 55.8% | +1.2 could be noise | ||
| 4% | 51.7% | -1.6 could be noise | 29:09 | |
| 2% | 51.2% | +0.1 could be noise |
Item 5Guardian Angel
Guardian Angel wins more than Endless Hunger, the most picked: +1.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 56.0% | +0.8 could be noise | 32:43 | |
| 15% | 59.4% | +0.1 could be noise | 32:31 | |
| 13% | 57.8% | -0.1 could be noise | 31:52 | |
| 9% | 47.0% | -1.1 could be noise | 32:15 | |
| 8% | 49.7% | -0.3 could be noise | 31:54 | |
| 8% | 59.4% | +1.6 could be noise | ||
| 7% | 55.0% | -1.3 could be noise |
Item 6Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 51.4% | 37:17 | |
| 11% | 48.4% | 36:18 | |
| 10% | 50.0% | 35:41 | |
| 8% | 43.3% | 36:29 | |
| 7% | 56.5% | 35:15 |
KeystoneFirst Strike
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.5% | +3.4 could be noise | |
| 41% | 46.5% | -3.4 clear difference | |
| 7% | 48.7% | -0.2 clear difference | |
| 1% | 46.9% | -2.1 clear difference | |
| <1% | 47.3% | -0.7 clear difference | |
| <1% | 37.5% | -7.3 clear difference | |
| <1% | 44.1% | -3.5 clear difference | |
| <1% | 44.8% | -2.2 clear difference |
Primary row 1Cash Back
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.5% | +3.3 could be noise | |
| 22% | 46.2% | -3.0 clear difference | |
| 19% | 46.9% | -2.0 clear difference | |
| 5% | 48.7% | -0.2 clear difference | |
| 1% | 48.4% | -0.9 clear difference | |
| 1% | 51.7% | +2.6 could be noise | |
| 1% | 46.5% | -1.7 clear difference | |
| <1% | 48.1% | -0.7 clear difference |
Primary row 2Triple Tonic
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.6% | +3.4 could be noise | |
| 39% | 46.4% | -3.4 clear difference | |
| 6% | 48.8% | -0.1 clear difference | |
| 2% | 48.4% | -0.2 clear difference | |
| 1% | 48.0% | -1.0 clear difference | |
| 1% | 50.5% | +0.3 clear difference | |
| <1% | 44.8% | -3.1 clear difference | |
| <1% | 48.4% | -1.8 clear difference |
Primary row 3Jack Of All Trades
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 46.5% | -3.4 clear difference | |
| 33% | 50.9% | +3.0 could be noise | |
| 18% | 49.9% | +1.4 clear difference | |
| 3% | 48.6% | -0.2 clear difference | |
| 2% | 48.9% | -0.1 clear difference | |
| 2% | 47.8% | -1.4 clear difference | |
| 1% | 47.3% | -0.8 clear difference | |
| 1% | 47.2% | -0.7 clear difference |
Secondary pathPrecision
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.4% | +1.7 could be noise | |
| 29% | 47.2% | -2.0 clear difference | |
| 3% | 49.7% | +0.4 clear difference | |
| 2% | 48.9% | +0.3 clear difference | |
| 1% | 48.2% | +0.3 clear difference |
Secondary runesCut Down + Legend: Haste
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.4% | +3.1 could be noise | |
| 21% | 45.8% | -3.9 clear difference | |
| 2% | 49.1% | -0.9 clear difference | |
| 1% | 50.0% | +0.8 clear difference | |
| 1% | 51.2% | +1.0 clear difference | |
| 1% | 50.7% | +1.1 clear difference | |
| 1% | 49.5% | +0.9 clear difference | |
| <1% | 50.7% | +1.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.7% | +0.2 could be noise | |
| 3% | 50.3% | +1.3 could be noise | |
| 3% | 46.8% | -1.9 clear difference |
Flex shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 48.7% | +1.2 could be noise | |
| 1% | 46.2% | -1.2 clear difference | |
| <1% | 46.9% | -1.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 48.5% | -1.3 could be noise | |
| 12% | 50.6% | +1.6 clear difference | |
| 3% | 48.4% | -0.2 clear difference |
QEW
SkillsQ > E > W
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 49.0% | +4.1 could be noise |
| QWEQ + W + E | 4% | 44.7% | -3.7 clear difference |
| EQWE + Q + W | 1% | 42.9% | -4.1 clear difference |
| WQEW + Q + E | <1% | 39.8% | too big to trust |
| EWQE + W + Q | <1% | 42.8% | -3.5 clear difference |
| WEQW + E + Q | <1% | 43.6% | -6.8 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.0% won. Max E first: 46.2% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ignite, the most picked: +1.7 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.6% | -0.4 could be noise | |
| 5% | 50.7% | +0.9 clear difference | |
| 1% | 47.4% | -1.5 could be noise | |
| <1% | 50.5% | +1.7 clear difference | |
| <1% | 48.4% | 0.0 could be noise | |
| <1% | 43.0% | -3.8 clear difference | |
| <1% | 50.5% | +0.8 could be noise | |
| <1% | 51.3% | -2.2 could be noise |
- won
- 54.1%
- games
- 20,983
- Win impact
- +2.3
- Pick rate
- 5.9%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.6% | -0.1 could be noise | |
| 26% | 47.9% | -0.9 clear difference | |
| 14% | 49.6% | +1.2 clear difference | |
| 9% | 49.4% | +0.1 could be noise | |
| 3% | 51.7% | +2.6 clear difference | |
| <1% | 45.8% | -2.6 clear difference | |
| <1% | 49.7% | -0.5 could be noise | |
| <1% | 50.7% | -1.1 could be noise |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.1% |
Item 1Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.1% |
Item 2Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 55% | 54.5% | |
| 23% | 56.1% | |
| 6% | 50.8% | |
| 4% | 57.9% | |
| 4% | 52.1% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 29% | 58.6% | |
| 20% | 59.1% | |
| 16% | 55.2% | |
| 8% | 56.0% | |
| 6% | 52.7% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 23% | 62.1% | |
| 14% | 60.0% | |
| 12% | 59.7% | |
| 9% | 61.5% | |
| 8% | 55.6% |
Item 5Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 15% | 58.6% | |
| 8% | 53.1% | |
| 8% | 59.4% | |
| 8% | 59.6% | |
| 7% | 58.8% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 18% | 54.4% | |
| 9% | 47.6% | |
| 7% | 45.2% | |
| 6% | 51.4% | |
| 6% | 57.1% |
KeystoneFirst Strike
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Primary row 1Cash Back
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Primary row 2Triple Tonic
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Primary row 3Jack Of All Trades
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.0% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 49.0% | +4.1 could be noise |
| QWEQ + W + E | 4% | 44.7% | -3.7 clear difference |
| EQWE + Q + W | 1% | 42.9% | -4.1 clear difference |
| WQEW + Q + E | <1% | 39.8% | too big to trust |
| EWQE + W + Q | <1% | 42.8% | -3.5 clear difference |
| WEQW + E + Q | <1% | 43.6% | -6.8 clear difference |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsCleanse + Flash
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.6% | -0.4 could be noise | |
| 5% | 50.7% | +0.9 clear difference | |
| 1% | 47.4% | -1.5 could be noise | |
| <1% | 50.5% | +1.7 clear difference | |
| <1% | 48.4% | 0.0 could be noise | |
| <1% | 43.0% | -3.8 clear difference | |
| <1% | 50.5% | +0.8 could be noise | |
| <1% | 51.3% | -2.2 could be noise |
Zed Jungle build
A rare build that wins more.
- won
- 46.9%
- games
- 100,503
- Win impact
- -3.0
- Pick rate
- 1.1%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +2.0 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 46.6% | -0.5 could be noise | |
| 23% | 47.5% | +0.9 clear difference | |
| 17% | 46.6% | -0.9 could be noise | |
| 9% | 47.0% | +0.7 clear difference | |
| 1% | 50.2% | +1.6 clear difference | |
| 1% | 49.6% | +2.0 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +1.1 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 81% | 47.2% | -1.5 could be noise | 12:50 | |
| 7% | 47.0% | +1.1 clear difference | 16:58 | |
| 7% | 51.6% | +1.3 clear difference often ahead | 13:38 | |
| 4% | 46.1% | +1.1 clear difference often behind | 16:28 | |
| 1% | 51.0% | -1.0 could be noise | 14:06 | |
| <1% | 46.4% | -3.3 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 48.2% | most bought | |
| 7% | 48.2% | about even | |
| 7% | 53.1% | won more | |
| 4% | 48.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 46.8% | most bought | |
| 15% | 46.0% | about even | |
| 6% | 52.5% | won more | |
| 1% | 41.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 15% | |
| 1% | 7% | |
| 7% | 1% | |
| 34% | 30% | |
| 29% | 33% | |
| 13% | 17% | |
| 76% | 73% | |
| 18% | 21% | |
| 46% | 48% | |
| 49% | 47% |
Item 1Voltaic Cyclosword
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 47.7% | +2.4 could be noise | 10:25 | |
| 28% | 47.0% | -1.6 clear difference | 9:52 | |
| 9% | 43.0% | -2.9 clear difference | 10:46 | |
| 3% | 48.5% | +1.6 could be noise | 10:26 | |
| 1% | 44.1% | -2.1 clear difference | 10:29 | |
| 1% | 46.9% | -0.8 clear difference | ||
| 1% | 44.7% | -1.0 clear difference | ||
| 1% | 46.8% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 13,363 | |
| 9% | 7,395 | |
| 6% | 5,130 | |
| 6% | 4,808 |
Item 2Bastionbreaker
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 48.9% | +0.5 could be noise | 17:17 | |
| 25% | 48.1% | -0.2 could be noise | 17:12 | |
| 22% | 48.1% | -0.9 could be noise | 17:05 | |
| 6% | 42.3% | -1.7 could be noise | 18:29 | |
| 3% | 44.1% | -0.7 could be noise | 16:44 | |
| 2% | 42.7% | -0.5 could be noise | ||
| 2% | 51.5% | -0.4 could be noise | ||
| <1% | 50.9% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 13,363 | |
| 9% | 7,395 | |
| 6% | 5,130 | |
| 6% | 4,808 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +2.1 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 51.4% | -1.0 could be noise | 22:03 | |
| 19% | 48.1% | -0.5 could be noise | 23:11 | |
| 13% | 50.2% | +1.7 could be noise | 23:07 | |
| 11% | 52.0% | -0.1 could be noise | 22:12 | |
| 10% | 50.8% | +1.3 could be noise | 22:54 | |
| 6% | 50.1% | -0.4 could be noise | ||
| 5% | 48.2% | -0.7 could be noise | ||
| <1% | 47.3% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 13,363 | |
| 9% | 7,395 | |
| 6% | 5,130 | |
| 6% | 4,808 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards adds the most wins we measured here: +2.5 per 100 games. Edge of Night, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 54.5% | +1.1 could be noise | 27:22 | |
| 13% | 54.8% | -0.6 could be noise | 26:60 | |
| 13% | 56.8% | +2.5 could be noise | 26:58 | |
| 11% | 48.9% | -2.0 clear difference | 26:53 | |
| 3% | 58.8% | -0.1 could be noise | ||
| 3% | 53.9% | -2.0 clear difference | ||
| 3% | 51.4% | -0.4 could be noise | ||
| 2% | 60.5% | +0.9 could be noise |
Item 5Guardian Angel
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 60.0% | -0.1 could be noise | 31:13 | |
| 23% | 63.0% | +1.6 could be noise | 30:49 | |
| 11% | 54.5% | -1.4 clear difference | 30:55 | |
| 10% | 60.6% | +2.5 could be noise | 32:06 | |
| 7% | 58.1% | -1.7 clear difference | ||
| 3% | 58.7% | +1.1 could be noise | ||
| 3% | 53.2% | -2.7 clear difference | ||
| 2% | 52.9% | +0.2 could be noise |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 54.8% | 35:34 | |
| 15% | 56.2% | 34:25 | |
| 9% | 52.8% | 34:16 | |
| 9% | 48.2% | 35:26 | |
| 6% | 43.9% | 34:59 |
KeystoneFirst Strike
Win added here: +4.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.6% | +4.8 could be noise | |
| 21% | 43.7% | -4.4 clear difference | |
| 11% | 43.9% | -3.5 clear difference | |
| 4% | 45.9% | -1.2 clear difference | |
| <1% | 42.2% | -4.2 clear difference | |
| <1% | 40.5% | +0.1 clear difference | |
| <1% | 40.8% | -5.7 clear difference | |
| <1% | 43.3% | -1.9 clear difference |
Primary row 1Cash Back
Win added here: +4.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.6% | +4.6 could be noise | |
| 24% | 44.2% | -3.8 clear difference | |
| 10% | 43.7% | -3.6 clear difference | |
| 2% | 48.3% | +1.3 clear difference | |
| 1% | 45.7% | -1.4 clear difference | |
| 1% | 41.7% | -3.9 clear difference | |
| <1% | 38.0% | -4.7 clear difference | |
| <1% | 49.0% | -4.2 clear difference |
Primary row 2Triple Tonic
Win added here: +4.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.6% | +4.7 could be noise | |
| 22% | 44.0% | -4.1 clear difference | |
| 11% | 43.8% | -3.5 clear difference | |
| 2% | 44.4% | -1.3 clear difference | |
| 1% | 44.3% | -2.7 clear difference | |
| <1% | 45.3% | -1.1 clear difference | |
| <1% | 49.1% | -1.2 clear difference | |
| <1% | 39.5% | -4.0 clear difference |
Primary row 3Cosmic Insight
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 48.5% | +4.0 could be noise | |
| 24% | 44.1% | -4.0 clear difference | |
| 9% | 43.3% | -4.0 clear difference | |
| 5% | 50.4% | +2.7 could be noise | |
| 1% | 46.9% | +0.1 clear difference | |
| 1% | 43.3% | -1.5 clear difference | |
| 1% | 46.3% | -1.4 clear difference | |
| 1% | 43.5% | -2.5 clear difference |
Secondary pathDomination
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 48.4% | +3.5 could be noise | |
| 29% | 45.6% | -2.4 clear difference | |
| 13% | 43.9% | -3.3 clear difference | |
| 2% | 46.7% | -0.6 clear difference | |
| <1% | 47.5% | -1.2 clear difference |
Secondary runesRelentless Hunter + Sudden Impact
Relentless Hunter + Sudden Impact wins more than Treasure Hunter + Sudden Impact, the most picked: +1.2 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.4% | +0.8 could be noise | |
| 6% | 47.7% | -0.6 could be noise | |
| 1% | 48.2% | +1.2 could be noise | |
| <1% | 49.3% | -1.9 could be noise | |
| <1% | 48.8% | -1.0 could be noise | |
| <1% | 47.1% | -1.6 could be noise |
Offence shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 47.2% | +1.6 could be noise | |
| 15% | 45.5% | -1.6 clear difference | |
| 1% | 45.8% | -0.9 clear difference |
Flex shardAdaptive Force
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 47.0% | +2.6 could be noise | |
| 1% | 41.4% | -2.8 clear difference | |
| <1% | 42.2% | -1.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 46.8% | -0.8 could be noise | |
| 6% | 48.3% | +1.3 clear difference | |
| 3% | 46.6% | -0.4 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 47.3% | +3.6 could be noise |
| QWEQ + W + E | 4% | 44.6% | -3.0 clear difference |
| EQWE + Q + W | 1% | 41.0% | -5.0 clear difference |
| WQEW + Q + E | <1% | 43.6% | -4.1 clear difference |
| EWQE + W + Q | <1% | 41.7% | -5.7 clear difference |
| WEQW + E + Q | <1% | 42.3% | -5.1 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 47.8% won. Max E first: 38.5% won (about even).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 46.9% | +3.0 could be noise | |
| 1% | 43.5% | -3.0 clear difference | |
| <1% | 45.9% | -2.8 clear difference | |
| <1% | 55.7% | -0.6 could be noise |
- won
- 50.2%
- games
- 4,649
- Win impact
- +2.7
- Pick rate
- 4.7%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 46.6% | -0.5 could be noise | |
| 23% | 47.5% | +0.9 clear difference | |
| 17% | 46.6% | -0.9 could be noise | |
| 9% | 47.0% | +0.7 clear difference | |
| 1% | 50.2% | +1.6 clear difference | |
| 1% | 49.6% | +2.0 clear difference |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 79% | 50.8% | |
| 11% | 54.7% | |
| 6% | 51.3% | |
| 3% | 42.1% | |
| <1% | 52.9% |
Item 1Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 70% | 50.8% | |
| 18% | 50.1% | |
| 4% | 45.5% | |
| 3% | 50.0% | |
| 1% | 51.9% |
Item 2Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 44% | 51.0% | |
| 19% | 53.7% | |
| 4% | 37.4% | |
| 3% | 52.4% | |
| 2% | 57.7% |
Item 3Axiom Arc
| Choice | Picked | Won |
|---|---|---|
| 21% | 52.3% | |
| 20% | 55.7% | |
| 18% | 51.8% | |
| 12% | 57.0% | |
| 6% | 53.7% |
Item 4Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 19% | 58.3% | |
| 16% | 56.1% | |
| 16% | 57.6% | |
| 11% | 60.9% | |
| 9% | 45.6% |
Item 5Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 17% | 60.3% | |
| 13% | 60.1% | |
| 8% | 57.0% | |
| 8% | 58.3% | |
| 6% | 54.7% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 21% | 57.4% | |
| 13% | 48.3% | |
| 6% | 48.3% | |
| 6% | 55.6% | |
| 4% | 63.2% |
KeystoneFirst Strike
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Primary row 1Cash Back
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Primary row 2Triple Tonic
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Primary row 3Jack Of All Trades
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 46% | 50.0% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 47.3% | +3.6 could be noise |
| QWEQ + W + E | 4% | 44.6% | -3.0 clear difference |
| EQWE + Q + W | 1% | 41.0% | -5.0 clear difference |
| WQEW + Q + E | <1% | 43.6% | -4.1 clear difference |
| EWQE + W + Q | <1% | 41.7% | -5.7 clear difference |
| WEQW + E + Q | <1% | 42.3% | -5.1 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 46.9% | +3.0 could be noise | |
| 1% | 43.5% | -3.0 clear difference | |
| <1% | 45.9% | -2.8 clear difference | |
| <1% | 55.7% | -0.6 could be noise |
Zed Top build
- won
- 51.7%
- games
- 22,069
- Win impact
- +1.5
- Pick rate
- 0.2%
Starting itemsLong Sword + Health Potion x3
Long Sword + Health Potion x3 wins more than Doran's Blade + Health Potion, the most picked: +1.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 51.1% | -0.2 could be noise | |
| 27% | 51.1% | -0.3 could be noise | |
| 9% | 51.5% | -0.5 could be noise | |
| 5% | 53.4% | +1.4 could be noise | |
| 4% | 54.2% | 0.0 could be noise | |
| 1% | 58.8% | +0.9 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Ionian Boots of Lucidity, the most picked: +1.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 51.8% | -0.6 could be noise | 12:48 | |
| 9% | 56.6% | +1.8 could be noise | 13:38 | |
| 9% | 50.4% | -0.5 could be noise | 14:23 | |
| 7% | 51.8% | +0.5 could be noise | 15:01 | |
| 1% | 50.4% | -1.7 could be noise | 14:32 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 53.0% | most bought | |
| 14% | 53.2% | about even | |
| 10% | 60.1% | won more | |
| 3% | 47.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 51.5% | most bought | |
| 19% | 54.8% | about even | |
| 8% | 57.6% | about even | |
| 2% | 37.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 19% | |
| 14% | 2% | |
| 1% | 9% | |
| 42% | 38% | |
| 15% | 19% | |
| 43% | 46% | |
| 81% | 84% | |
| 70% | 67% | |
| 11% | 9% | |
| 10% | 8% |
Item 1Voltaic Cyclosword
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 53.0% | +2.0 could be noise | 10:60 | |
| 29% | 50.3% | -1.6 clear difference | 10:56 | |
| 5% | 50.5% | -1.8 clear difference | 9:59 | |
| 4% | 50.8% | -1.1 could be noise | 11:02 | |
| 1% | 49.8% | -1.6 clear difference | 9:52 | |
| 1% | 40.6% | -0.6 could be noise | ||
| 1% | 47.9% | -1.6 could be noise | ||
| <1% | 39.4% | -2.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 2,399 | |
| 8% | 1,361 | |
| 8% | 1,284 | |
| 6% | 980 |
Item 2Bastionbreaker
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 54.6% | +0.6 could be noise | 18:10 | |
| 22% | 52.3% | +0.3 could be noise | 18:20 | |
| 13% | 53.2% | -0.6 could be noise | 17:51 | |
| 7% | 49.3% | -1.9 could be noise | 18:55 | |
| 7% | 50.0% | -1.0 could be noise | 19:41 | |
| 5% | 51.4% | +0.5 could be noise | ||
| 3% | 53.5% | -0.8 could be noise | ||
| 2% | 49.3% | -1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 2,399 | |
| 8% | 1,361 | |
| 8% | 1,284 | |
| 6% | 980 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +3.2 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 55.7% | +0.2 could be noise | 24:11 | |
| 15% | 53.1% | +0.1 could be noise | 24:02 | |
| 12% | 58.0% | -0.4 could be noise | 22:53 | |
| 8% | 54.9% | -1.0 could be noise | 23:27 | |
| 7% | 51.9% | -0.7 could be noise | 23:25 | |
| 5% | 54.6% | -0.2 could be noise | ||
| 5% | 57.2% | +1.0 could be noise | ||
| 1% | 52.1% | +1.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 2,399 | |
| 8% | 1,361 | |
| 8% | 1,284 | |
| 6% | 980 |
Item 4Serylda's Grudge
Serylda's Grudge adds the most wins we measured here: +0.1 per 100 games. Endless Hunger, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 61.4% | +0.1 could be noise | 28:04 |
Item 5Endless Hunger
Endless Hunger wins more than Edge of Night, the most picked: -0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 64.2% | +0.7 could be noise | 32:14 | |
| 19% | 57.5% | -0.9 could be noise | 31:41 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 57.3% | 36:18 | |
| 13% | 59.1% | 34:48 | |
| 12% | 55.6% | 35:28 | |
| 8% | - | 35:58 | |
| 7% | - | 36:19 |
KeystoneFirst Strike
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 52.9% | +4.1 could be noise | |
| 21% | 48.5% | -4.1 clear difference | |
| 14% | 50.0% | -1.6 clear difference | |
| 1% | 46.0% | -4.8 clear difference |
Primary row 1Cash Back
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 52.8% | +3.8 could be noise | |
| 17% | 47.6% | -4.9 clear difference | |
| 11% | 49.7% | -1.5 clear difference | |
| 5% | 51.0% | -0.6 clear difference | |
| 3% | 50.4% | -1.2 clear difference | |
| 1% | 55.6% | +1.8 could be noise | |
| 1% | 49.5% | -4.3 clear difference | |
| <1% | 48.5% | -2.0 clear difference |
Primary row 2Triple Tonic
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 52.8% | +3.9 could be noise | |
| 20% | 48.0% | -4.4 clear difference | |
| 13% | 49.9% | -1.5 clear difference | |
| 1% | 53.7% | -1.8 clear difference | |
| 1% | 50.7% | -1.2 clear difference | |
| 1% | 52.5% | +1.0 could be noise | |
| 1% | 49.7% | -1.3 clear difference | |
| 1% | 47.2% | -1.6 clear difference |
Primary row 3Jack Of All Trades
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 53.1% | +2.5 could be noise | |
| 26% | 52.4% | +1.9 could be noise | |
| 21% | 48.4% | -4.2 clear difference | |
| 6% | 48.0% | -1.8 clear difference | |
| 5% | 51.6% | -1.3 clear difference | |
| 3% | 50.9% | -0.8 clear difference | |
| 1% | 48.9% | -3.6 clear difference | |
| <1% | 49.3% | -1.4 could be noise |
Secondary pathPrecision
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.4% | +2.6 could be noise | |
| 29% | 49.2% | -3.1 clear difference | |
| 4% | 52.3% | +0.5 could be noise | |
| 4% | 52.5% | +0.4 could be noise | |
| 2% | 48.2% | -1.5 clear difference |
Secondary runesCut Down + Legend: Haste
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 52.2% | +0.7 could be noise | |
| 2% | 49.8% | -1.6 could be noise | |
| 2% | 55.5% | +0.2 could be noise | |
| 2% | 56.4% | -0.3 could be noise | |
| 1% | 55.6% | -1.6 could be noise | |
| 1% | 56.3% | +0.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.3% | +0.1 could be noise | |
| 5% | 53.7% | +0.3 could be noise | |
| 4% | 51.6% | -0.7 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 51.4% | -0.6 could be noise | |
| 1% | 53.7% | -0.1 could be noise | |
| <1% | 52.2% | +1.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.3% | -0.4 could be noise | |
| 15% | 51.9% | +0.5 could be noise | |
| 4% | 51.9% | -0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 51.8% | +3.9 could be noise |
| QWEQ + W + E | 3% | 48.0% | -3.3 clear difference |
| EQWE + Q + W | 1% | 42.0% | -4.5 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.9% won. Max E first: 33.3% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.8% | +1.3 could be noise | |
| 13% | 49.3% | -1.3 clear difference | |
| 1% | 46.0% | -2.6 clear difference | |
| 1% | 51.1% | +0.4 could be noise | |
| <1% | 51.9% | -0.2 could be noise |
Zed Bot build
- won
- 51.3%
- games
- 5,242
- Win impact
- +0.9
- Pick rate
- 0.1%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +2.5 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 48.4% | -1.5 could be noise | |
| 25% | 53.6% | +2.5 clear difference | |
| 24% | 50.5% | -1.5 could be noise | |
| 6% | 55.0% | +0.8 could be noise | |
| 4% | 50.3% | -0.5 could be noise | |
| 2% | 57.1% | -0.6 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +0.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 51.5% | -0.3 could be noise | 12:34 | |
| 12% | 51.1% | -0.1 could be noise | 13:16 | |
| 6% | 54.4% | +0.2 could be noise | 14:40 | |
| 4% | 46.0% | +0.2 could be noise | 15:42 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 51.5% | most bought | |
| 10% | 48.7% | about even | |
| 6% | 49.3% | about even | |
| 3% | 74.3% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 53.3% | most bought | |
| 11% | 51.7% | about even | |
| 8% | 51.1% | not enough games | |
| 1% | 100.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 10% | |
| 6% | 1% | |
| 3% | 8% | |
| 16% | 21% |
Item 1Hubris
Hubris is part of the build that wins more: +2.8 per 100 games, against +2.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 52.0% | +3.6 could be noise | 10:57 | |
| 23% | 50.2% | -1.1 clear difference | 9:49 | |
| 4% | 43.5% | -3.0 clear difference | 10:56 | |
| 4% | 50.3% | -2.4 clear difference | 11:02 | |
| 1% | 59.0% | -1.5 clear difference | 9:54 | |
| 1% | 43.5% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 54.1% | 560 | |
| 12% | 52.1% | 484 | |
| 8% | - | 323 | |
| 7% | - | 270 |
Item 2Voltaic Cyclosword
Voltaic Cyclosword is part of the build that wins more: +2.8 per 100 games, against +2.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 53.1% | -0.1 could be noise | 17:27 | |
| 23% | 50.2% | -1.4 could be noise | 17:07 | |
| 21% | 51.2% | -0.9 could be noise | 17:03 | |
| 7% | 48.3% | -1.5 could be noise | 16:27 | |
| 4% | 52.1% | -2.1 could be noise | 16:37 | |
| 3% | 55.6% | -1.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 54.1% | 560 | |
| 12% | 52.1% | 484 | |
| 8% | - | 323 | |
| 7% | - | 270 |
Item 3Axiom Arc
Axiom Arc is part of the build that wins more: +2.8 per 100 games, against +2.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 53.4% | +0.3 could be noise | 23:07 | |
| 20% | 56.5% | -0.2 could be noise | 21:53 | |
| 14% | 51.1% | +0.2 could be noise | 23:06 | |
| 12% | 57.4% | +1.1 could be noise | 22:17 | |
| 7% | 54.8% | +1.0 could be noise | 22:30 | |
| 6% | 55.6% | -1.6 could be noise | ||
| 5% | 47.5% | -1.9 could be noise | ||
| 2% | 59.6% | +1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 54.1% | 560 | |
| 12% | 52.1% | 484 | |
| 8% | - | 323 | |
| 7% | - | 270 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards adds the most wins we measured here: +1.0 per 100 games. Endless Hunger, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 56.5% | +1.0 could be noise | 27:08 | |
| 25% | 60.1% | +0.2 could be noise | 26:45 |
Item 5Edge of Night
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 62.0% | 31:24 |
Item 6Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 34:31 | |
| 13% | - | 34:25 | |
| 12% | - | 35:43 | |
| 10% | - | 34:58 | |
| 8% | - | 32:38 |
KeystoneFirst Strike
Win added here: +6.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 53.4% | +6.4 could be noise | |
| 28% | 46.4% | -5.7 clear difference | |
| 6% | 48.1% | -2.5 clear difference | |
| 2% | 43.8% | -4.1 clear difference |
Primary row 1Cash Back
Win added here: +5.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 53.1% | +5.9 could be noise | |
| 22% | 45.4% | -6.9 clear difference | |
| 7% | 49.4% | -0.5 clear difference | |
| 6% | 49.8% | -2.2 clear difference | |
| 2% | 64.8% | +2.1 could be noise | |
| 1% | 37.8% | -2.4 clear difference |
Primary row 2Triple Tonic
Win added here: +6.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 53.5% | +6.0 could be noise | |
| 26% | 46.3% | -5.7 clear difference | |
| 6% | 49.3% | -2.0 clear difference | |
| 3% | 43.7% | -4.1 clear difference | |
| 1% | 48.2% | +0.2 could be noise |
Primary row 3Jack Of All Trades
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 54.0% | +5.2 could be noise | |
| 28% | 46.0% | -5.7 clear difference | |
| 22% | 52.3% | +1.1 clear difference | |
| 2% | 50.9% | -1.6 clear difference | |
| 2% | 46.2% | -1.1 clear difference | |
| 2% | 47.3% | -3.3 clear difference | |
| 1% | 44.2% | -2.8 clear difference |
Secondary pathPrecision
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 52.4% | too big to trust | |
| 29% | 47.9% | too big to trust | |
| 5% | 52.7% | -1.0 could be noise | |
| 3% | 45.2% | -1.1 could be noise | |
| 1% | 45.0% | -1.4 could be noise |
Secondary runesCut Down + Legend: Haste
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.6% | +1.9 could be noise | |
| 3% | 52.5% | +0.5 could be noise | |
| 3% | 48.9% | -2.0 could be noise |
Offence shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 50.9% | +2.2 could be noise | |
| 4% | 48.0% | -1.5 could be noise | |
| 4% | 50.3% | -2.5 could be noise |
Flex shardAdaptive Force
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 51.0% | +2.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.6 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.1% | -2.4 could be noise | |
| 20% | 54.0% | +2.6 clear difference | |
| 3% | 47.5% | -0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +5.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 51.3% | +5.0 could be noise |
| QWEQ + W + E | 4% | 45.4% | -4.5 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.6% won. Max E first: 25.0% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Teleport
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 62% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 50.1% | -2.5 clear difference | |
| 29% | 52.9% | +3.3 could be noise | |
| 4% | 51.3% | -1.0 could be noise | |
| 2% | 42.4% | -2.6 clear difference |
Top Zed Players
See all 21,105Normal Mid game
352,691 gamesAgainst every Mid champion
- Top 9% Dmg / min 946
- Top 10% Gold / min 444
- Bottom 24% Assists 5.7
- Kills
- 9.1 Top 14%
- Deaths
- 6.9 Most 49%
- Solo kills
- 3.6 Top 11%
- Kill part.
- 42% Bottom 46%
- Team dmg
- 25% Top 14%
- Farm / min
- 6.2 Top 50%
- Vision / min
- 0.67 Top 47%
- Control wards
- 0.7 Top 37%
- First blood
- 7% Bottom 25%
Against your lane opponent
- Level 6 at 5:16
- Level 11 at 14:47
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 52% Magic 40% True 8%Normal Jungle game
98,357 gamesAgainst every Jungle champion
- Top 3% Gold / min 480
- Top 5% Dmg / min 822
- Bottom 29% Assists 7.0
- Kills
- 9.1 Top 7%
- Deaths
- 6.8 Most 32%
- Solo kills
- 2.2 Top 6%
- Kill part.
- 46% Top 41%
- Team dmg
- 21% Top 8%
- Farm / min
- 6.6 Top 36%
- Vision / min
- 0.86 Top 41%
- Control wards
- 1.4 Top 28%
- First blood
- 4% Bottom 42%
Against the enemy jungler
- Level 6 at 6:59
- Level 11 at 16:38
- blue buff first in 57% of games
- First dragon at 8:29
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 56% Magic 37% True 7%Normal Top game
21,690 gamesAgainst every Top champion
- Top 4% Dmg / min 952
- Top 4% Gold / min 450
- Bottom 12% First blood 7%
- Kills
- 7.9 Top 10%
- Deaths
- 6.5 Fewest 29%
- Assists
- 5.0 Bottom 22%
- Solo kills
- 3.7 Top 8%
- Kill part.
- 36% Top 43%
- Team dmg
- 25% Top 6%
- Farm / min
- 6.7 Top 31%
- Vision / min
- 0.76 Top 50%
- Control wards
- 0.6 Bottom 46%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 13:07
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 54% Magic 37% True 9%Normal Bot game
4,960 gamesAgainst every Bot champion
- Top 5% Solo kills 2.3
- Top 7% Dmg / min 953
- Bottom 17% Assists 6.5
- Kills
- 9.2 Top 25%
- Deaths
- 7.2 Fewest 38%
- Kill part.
- 45% Bottom 37%
- Team dmg
- 24% Top 8%
- Farm / min
- 6.4 Top 41%
- Gold / min
- 486 Top 11%
- Vision / min
- 0.65 Bottom 39%
- Control wards
- 0.7 Top 31%
- First blood
- 9% Bottom 22%
Against your lane opponent
- Level 6 at 7:15
- Level 11 at 18:07
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 56% Magic 37% True 7%Matchups and teammates come from Zed Mid games.
-
Lux: -3.3 wins per 100 games (range -4.3 to -2.3) · 8,901 games · Measured · 2% of this is borrowed from similar champions -
Kennen: -3.3 wins per 100 games (range -6.4 to -0.1) · 740 games · Pooled · 21% of this is borrowed from similar champions -
Yasuo: -3.12 wins per 100 games (range -3.72 to -2.51) · 25,991 games · Measured · 1% of this is borrowed from similar champions -
Katarina: -3.06 wins per 100 games (range -3.94 to -2.19) · 12,341 games · Measured · 2% of this is borrowed from similar champions -
Irelia: -2.9 wins per 100 games (range -4.1 to -1.7) · 6,600 games · Measured · 3% of this is borrowed from similar champions -
Cho'Gath: -2.9 wins per 100 games (range -5.4 to -0.3) · 1,233 games · Measured · 14% of this is borrowed from similar champions -
Pantheon: -2.7 wins per 100 games (range -4.5 to -0.8) · 2,579 games · Measured · 7% of this is borrowed from similar champions -
Vladimir: -2.4 wins per 100 games (range -3.6 to -1.3) · 7,177 games · Measured · 3% of this is borrowed from similar champions -
Sylas: -1.96 wins per 100 games (range -2.84 to -1.07) · 11,994 games · Measured · 2% of this is borrowed from similar champions -
Vex: -1.7 wins per 100 games (range -2.8 to -0.5) · 6,810 games · Measured · 3% of this is borrowed from similar champions -
Lissandra: -1.45 wins per 100 games (range -2.40 to -0.51) · 10,504 games · Measured · 2% of this is borrowed from similar champions -
Yone: -0.94 wins per 100 games (range -1.65 to -0.23) · 18,647 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Zed Mid games.
-
Zed with Mordekaiser: +2.98 wins per 100 games (range 2.52-3.45) · 46,895 games · Measured -
Zed with Teemo: +2.67 wins per 100 games (range 2.20-3.14) · 45,460 games · Measured -
Zed with Singed: +2.14 wins per 100 games (range 1.16-3.12) · 9,879 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Riven: -4.4 wins per 100 games (range -5.6 to -3.3) · 6,964 games · Measured · 3% of this is borrowed from similar champions -
Zed with K'Sante: -3.7 wins per 100 games (range -4.8 to -2.6) · 8,353 games · Measured · 2% of this is borrowed from similar champions -
Zed with Jayce: -3.39 wins per 100 games (range -4.22 to -2.57) · 14,041 games · Measured · 1% of this is borrowed from similar champions
-
Zed with Rammus: +4.28 wins per 100 games (range 3.41-5.16) · 12,547 games · Measured · 2% of this is borrowed from similar champions -
Zed with Shyvana: +3.11 wins per 100 games (range 2.40-3.82) · 19,243 games · Measured · 1% of this is borrowed from similar champions -
Zed with Lillia: +3.03 wins per 100 games (range 2.44-3.62) · 28,304 games · Measured · 1% of this is borrowed from similar champions
-
Zed with Rengar: -6.59 wins per 100 games (range -7.49 to -5.70) · 11,677 games · Measured · 2% of this is borrowed from similar champions -
Zed with Qiyana: -4.12 wins per 100 games (range -4.93 to -3.32) · 14,743 games · Measured · 1% of this is borrowed from similar champions -
Zed with Lee Sin: -3.79 wins per 100 games (range -4.33 to -3.25) · 33,799 games · Measured · 1% of this is borrowed from similar champions
-
Zed with Viktor: +4.03 wins per 100 games (range 3.17-4.89) · 12,941 games · Measured · 2% of this is borrowed from similar champions -
Zed with Hwei: +3.8 wins per 100 games (range 2.7-5.0) · 7,275 games · Measured · 3% of this is borrowed from similar champions -
Zed with Aurelion Sol: +3.3 wins per 100 games (range 1.8-4.7) · 4,390 games · Measured · 4% of this is borrowed from similar champions
-
Zed with Ezreal: -3.52 wins per 100 games (range -4.01 to -3.02) · 40,842 games · Measured -
Zed with Corki: -2.5 wins per 100 games (range -3.7 to -1.2) · 5,755 games · Measured · 3% of this is borrowed from similar champions -
Zed with Ashe: -2.40 wins per 100 games (range -2.93 to -1.87) · 35,101 games · Measured · 1% of this is borrowed from similar champions
-
Zed with Taric: +3.1 wins per 100 games (range 1.7-4.5) · 4,674 games · Measured · 4% of this is borrowed from similar champions -
Zed with Sona: +2.7 wins per 100 games (range 1.7-3.8) · 8,717 games · Measured · 2% of this is borrowed from similar champions -
Zed with Janna: +2.59 wins per 100 games (range 1.72-3.46) · 12,792 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Orianna: -3.9 wins per 100 games (range -6.8 to -0.9) · 882 games · Pooled · 18% of this is borrowed from similar champions -
Zed with Mel: -3.75 wins per 100 games (range -4.52 to -2.98) · 16,101 games · Measured · 1% of this is borrowed from similar champions -
Zed with Pyke: -3.27 wins per 100 games (range -3.95 to -2.59) · 21,051 games · Measured · 1% of this is borrowed from similar champions