League of Legends Zed build
Zed Mid build
A rare build that wins more.
- won
- 48.8%
- games
- 472,614
- Win impact
- -1.2
- Pick rate
- 3.9%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +2.7 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.6% | -0.4 could be noise | |
| 25% | 48.4% | -0.7 could be noise | |
| 14% | 50.0% | +1.1 clear difference | |
| 9% | 49.0% | -0.1 could be noise | |
| 5% | 52.0% | +2.7 clear difference | |
| <1% | 43.6% | -3.8 clear difference | |
| <1% | 48.8% | -0.4 could be noise | |
| <1% | 45.8% | -0.9 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +0.5 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 49.8% | +0.3 could be noise | 12:12 | |
| 22% | 46.9% | -1.1 clear difference | 13:28 | |
| 8% | 53.9% | +1.6 clear difference often ahead | 12:48 | |
| 4% | 47.8% | +0.5 could be noise often behind | 13:42 | |
| <1% | 49.9% | -1.8 clear difference | 13:27 | |
| <1% | 47.0% | -2.6 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 50.7% | most bought | |
| 13% | 46.0% | about even | |
| 9% | 55.4% | won more | |
| 9% | 51.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 49.5% | most bought | |
| 33% | 49.2% | about even | |
| 8% | 53.7% | won more | |
| 1% | 44.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 13% | 33% | |
| 67% | 57% | |
| 2% | 11% | |
| 9% | 1% | |
| 23% | 21% | |
| 31% | 29% | |
| 47% | 49% | |
| 40% | 39% | |
| 15% | 16% | |
| 24% | 25% |
Item 1Voltaic Cyclosword
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.2% | +2.6 could be noise | 10:45 | |
| 16% | 47.6% | -2.4 clear difference | 9:53 | |
| 15% | 46.2% | -1.9 clear difference | 10:41 | |
| 2% | 50.3% | +0.4 clear difference | 10:50 | |
| 1% | 50.3% | +1.1 clear difference | 9:53 | |
| 1% | 46.0% | -1.7 clear difference | ||
| 1% | 45.2% | -2.5 clear difference | ||
| <1% | 46.1% | -2.5 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 53,584 | |
| 11% | 38,018 | |
| 6% | 21,799 | |
| 6% | 20,667 |
Item 2Bastionbreaker
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 51.4% | +0.6 could be noise | 18:20 | |
| 22% | 49.0% | -0.2 could be noise | 18:29 | |
| 18% | 50.7% | -0.3 could be noise | 18:08 | |
| 5% | 46.8% | -1.0 could be noise | 18:55 | |
| 3% | 46.9% | -0.2 could be noise | 17:46 | |
| 3% | 54.6% | -0.1 could be noise often ahead | ||
| 1% | 47.9% | +1.2 could be noise | ||
| <1% | 50.4% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 53,584 | |
| 11% | 38,018 | |
| 6% | 21,799 | |
| 6% | 20,667 |
Item 3Axiom Arc
Axiom Arc is part of the build that wins more: +2.4 per 100 games, against +1.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 54.1% | +0.9 could be noise | 24:13 | |
| 19% | 55.1% | -0.8 could be noise | 23:19 | |
| 17% | 51.4% | +0.3 could be noise | 24:31 | |
| 9% | 53.7% | -0.3 could be noise | 23:48 | |
| 7% | 49.5% | -1.2 could be noise | 24:41 | |
| 6% | 49.5% | -0.8 could be noise | ||
| 6% | 54.6% | +2.0 could be noise | ||
| <1% | 50.7% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 53,584 | |
| 11% | 38,018 | |
| 6% | 21,799 | |
| 6% | 20,667 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards wins more than Edge of Night, the most picked: +1.9 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 56.0% | +0.1 could be noise | 28:47 | |
| 15% | 60.9% | +1.9 could be noise | 28:11 | |
| 10% | 59.8% | +1.1 could be noise | 28:46 | |
| 8% | 55.9% | -0.9 clear difference | ||
| 7% | 56.2% | -2.0 clear difference | ||
| 5% | 54.1% | -1.4 clear difference | ||
| 5% | 58.3% | -0.6 could be noise | ||
| 4% | 60.9% | -0.5 could be noise | 28:13 |
Item 5Edge of Night
Edge of Night wins more than Endless Hunger, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 60.2% | +0.8 could be noise | 32:45 | |
| 21% | 62.3% | -0.2 could be noise | 31:58 | |
| 11% | 58.0% | -0.3 could be noise | 32:10 | |
| 9% | 58.3% | -1.0 could be noise | 32:01 | |
| 6% | 63.8% | too big to trust | ||
| 6% | 56.2% | -1.2 could be noise | ||
| 5% | 55.1% | -1.2 could be noise | ||
| 3% | 66.8% | +1.6 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 51.9% | 37:14 | |
| 10% | 49.9% | 36:23 | |
| 10% | 51.7% | 35:31 | |
| 8% | 55.5% | 35:23 | |
| 7% | 44.1% | 36:48 |
KeystoneFirst Strike
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.8% | +3.5 could be noise | |
| 42% | 46.7% | -3.4 clear difference | |
| 6% | 48.5% | 0.0 clear difference | |
| 1% | 47.1% | -1.4 clear difference | |
| <1% | 50.3% | +0.7 clear difference | |
| <1% | 40.5% | too big to trust | |
| <1% | 55.3% | -1.2 clear difference | |
| <1% | 42.9% | -4.8 clear difference |
Primary row 1Cash Back
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.8% | +3.4 could be noise | |
| 22% | 46.6% | -2.9 clear difference | |
| 20% | 46.9% | -2.2 clear difference | |
| 5% | 48.5% | 0.0 clear difference | |
| 1% | 47.8% | -0.5 clear difference | |
| 1% | 52.8% | +2.8 could be noise | |
| 1% | 47.6% | -1.4 clear difference | |
| <1% | 52.2% | +1.3 could be noise |
Primary row 2Triple Tonic
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.9% | +3.5 could be noise | |
| 40% | 46.5% | -3.6 clear difference | |
| 6% | 48.8% | +0.1 clear difference | |
| 2% | 49.0% | +0.1 clear difference | |
| 1% | 49.9% | +0.2 clear difference | |
| 1% | 46.7% | -1.8 clear difference | |
| 1% | 49.0% | +0.6 clear difference | |
| <1% | 44.1% | -1.7 clear difference |
Primary row 3Jack Of All Trades
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 46.7% | -3.5 clear difference | |
| 32% | 51.0% | +2.9 could be noise | |
| 18% | 50.5% | +1.5 clear difference | |
| 2% | 48.9% | -0.1 clear difference | |
| 2% | 48.5% | +0.3 clear difference | |
| 2% | 47.3% | -0.8 clear difference | |
| 1% | 48.2% | -0.6 clear difference | |
| <1% | 47.9% | -1.5 clear difference |
Secondary pathPrecision
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.5% | +1.4 could be noise | |
| 29% | 47.4% | -2.0 clear difference | |
| 3% | 49.9% | +0.9 could be noise | |
| 3% | 50.2% | +1.2 could be noise | |
| 1% | 50.3% | +0.8 could be noise |
Secondary runesCut Down + Legend: Haste
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.6% | +3.4 could be noise | |
| 21% | 45.5% | too big to trust | |
| 2% | 47.8% | -1.4 clear difference | |
| 1% | 50.9% | +1.4 clear difference | |
| 1% | 50.3% | +0.6 clear difference | |
| 1% | 52.6% | +2.5 could be noise | |
| 1% | 48.0% | -0.5 clear difference | |
| <1% | 51.5% | +1.7 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 48.9% | 0.0 could be noise | |
| 3% | 49.6% | +1.2 could be noise | |
| 3% | 47.3% | -1.1 clear difference |
Flex shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 48.9% | +1.6 could be noise | |
| 1% | 46.3% | -1.8 clear difference | |
| <1% | 47.2% | -0.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.2 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 48.7% | -1.0 could be noise | |
| 12% | 50.4% | +1.2 clear difference | |
| 3% | 48.7% | +0.2 clear difference |
SpellsFlash + Teleport
Flash + Teleport wins more than Flash + Ignite, the most picked: +1.0 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.8% | -0.4 could be noise | |
| 4% | 50.5% | +1.0 clear difference | |
| 1% | 48.0% | -1.1 could be noise | |
| <1% | 51.1% | +0.8 could be noise | |
| <1% | 45.5% | -3.1 clear difference | |
| <1% | 44.6% | -2.1 could be noise | |
| <1% | 52.2% | +0.9 could be noise | |
| <1% | 51.5% | +0.5 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 49.2% | +4.0 could be noise |
| QWEQ + W + E | 4% | 44.5% | -3.5 clear difference |
| EQWE + Q + W | 1% | 44.6% | -4.5 clear difference |
| WQEW + Q + E | <1% | 41.6% | -7.3 clear difference |
| EWQE + W + Q | <1% | 43.9% | -5.0 clear difference |
| WEQW + E + Q | <1% | 43.7% | -4.7 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 48.9% won. Max E first: 39.5% won (won more).
- won
- 54.2%
- games
- 23,350
- Win impact
- +2.2
- Pick rate
- 5.5%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.6% | -0.4 could be noise | |
| 25% | 48.4% | -0.7 could be noise | |
| 14% | 50.0% | +1.1 clear difference | |
| 9% | 49.0% | -0.1 could be noise | |
| 5% | 52.0% | +2.7 clear difference | |
| <1% | 43.6% | -3.8 clear difference | |
| <1% | 48.8% | -0.4 could be noise | |
| <1% | 45.8% | -0.9 could be noise |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.2% |
Item 1Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.2% |
Item 2Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 48% | 55.4% | |
| 27% | 53.8% | |
| 8% | 58.7% | |
| 5% | 53.3% | |
| 3% | 51.3% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 34% | 58.2% | |
| 16% | 58.8% | |
| 13% | 55.0% | |
| 7% | 56.7% | |
| 6% | 53.8% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 24% | 60.0% | |
| 11% | 56.7% | |
| 10% | 61.1% | |
| 10% | 59.4% | |
| 9% | 57.3% |
Item 5Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 15% | 58.1% | |
| 9% | 60.8% | |
| 8% | 54.2% | |
| 8% | 60.8% | |
| 7% | 58.3% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 16% | 48.9% | |
| 8% | 48.7% | |
| 7% | 35.7% | |
| 6% | 47.4% | |
| 5% | 44.9% |
KeystoneFirst Strike
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Primary row 1Cash Back
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Primary row 2Triple Tonic
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Primary row 3Jack Of All Trades
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 38% | 55.4% |
SpellsFlash + Teleport
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.8% | -0.4 could be noise | |
| 4% | 50.5% | +1.0 clear difference | |
| 1% | 48.0% | -1.1 could be noise | |
| <1% | 51.1% | +0.8 could be noise | |
| <1% | 45.5% | -3.1 clear difference | |
| <1% | 44.6% | -2.1 could be noise | |
| <1% | 52.2% | +0.9 could be noise | |
| <1% | 51.5% | +0.5 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 49.2% | +4.0 could be noise |
| QWEQ + W + E | 4% | 44.5% | -3.5 clear difference |
| EQWE + Q + W | 1% | 44.6% | -4.5 clear difference |
| WQEW + Q + E | <1% | 41.6% | -7.3 clear difference |
| EWQE + W + Q | <1% | 43.9% | -5.0 clear difference |
| WEQW + E + Q | <1% | 43.7% | -4.7 clear difference |
Zed Jungle build
A rare build that wins more.
- won
- 47.3%
- games
- 135,499
- Win impact
- -2.6
- Pick rate
- 1.1%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.4 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 47.1% | -0.4 could be noise | |
| 23% | 48.1% | +0.9 clear difference | |
| 18% | 46.6% | -0.8 could be noise | |
| 9% | 47.9% | +0.4 could be noise | |
| 1% | 47.1% | +1.1 could be noise | |
| 1% | 48.9% | +1.4 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +1.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 81% | 47.8% | -1.2 could be noise | 12:56 | |
| 7% | 48.3% | +1.2 clear difference | 17:02 | |
| 7% | 52.1% | +1.6 clear difference often ahead | 13:48 | |
| 4% | 44.1% | +0.1 could be noise often behind | 16:39 | |
| 1% | 52.3% | +0.5 could be noise | 14:22 | |
| <1% | 35.5% | -3.7 could be noise often behind |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 49.2% | most bought | |
| 7% | 46.6% | about even | |
| 6% | 54.7% | won more | |
| 4% | 48.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 46.9% | most bought | |
| 15% | 50.1% | won more | |
| 6% | 52.8% | won more | |
| 1% | 34.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 15% | |
| 1% | 7% | |
| 7% | 1% | |
| 27% | 32% | |
| 77% | 73% | |
| 34% | 30% | |
| 13% | 17% | |
| 25% | 27% | |
| 48% | 46% | |
| 28% | 26% |
Item 1Voltaic Cyclosword
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 48.1% | +2.1 could be noise | 10:25 | |
| 28% | 47.7% | -1.2 clear difference | 9:53 | |
| 8% | 41.7% | -3.2 clear difference | 10:47 | |
| 2% | 47.6% | +1.1 could be noise | 10:31 | |
| 1% | 49.8% | +1.8 could be noise | 9:50 | |
| 1% | 46.3% | -1.3 clear difference | ||
| 1% | 44.9% | -0.4 clear difference | ||
| 1% | 46.3% | -1.0 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 17,197 | |
| 9% | 9,668 | |
| 9% | 9,336 | |
| 6% | 6,148 |
Item 2Bastionbreaker
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 49.5% | +0.8 could be noise | 17:17 | |
| 25% | 48.5% | +0.2 could be noise | 17:13 | |
| 22% | 48.5% | -0.5 could be noise | 17:05 | |
| 6% | 43.6% | -1.3 could be noise | 18:28 | |
| 3% | 45.4% | -0.6 could be noise | 16:40 | |
| 2% | 40.7% | -1.1 could be noise often behind | ||
| 2% | 52.2% | +0.2 could be noise | ||
| 1% | 47.5% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 17,197 | |
| 9% | 9,668 | |
| 9% | 9,336 | |
| 6% | 6,148 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +2.6 per 100 games, against +1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 52.0% | -1.2 could be noise | 22:10 | |
| 17% | 47.8% | -0.7 could be noise | 23:20 | |
| 15% | 51.7% | +1.2 could be noise | 22:58 | |
| 12% | 49.9% | +1.4 could be noise | 23:09 | |
| 11% | 53.2% | +0.3 could be noise | 22:12 | |
| 6% | 50.0% | -0.2 could be noise | ||
| 6% | 47.5% | -0.6 could be noise | ||
| <1% | 51.1% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 17,197 | |
| 9% | 9,668 | |
| 9% | 9,336 | |
| 6% | 6,148 |
Item 4Guardian Angel
Guardian Angel wins more than Lord Dominik's Regards, the most picked: +1.8 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.4% | +0.7 could be noise | 27:29 | |
| 19% | 55.2% | +1.6 could be noise | 27:06 | |
| 14% | 56.8% | -0.8 could be noise | 27:03 | |
| 11% | 52.1% | -1.5 clear difference | 26:57 | |
| 3% | 55.0% | -1.4 could be noise | ||
| 3% | 49.0% | -1.3 could be noise | ||
| 2% | 61.0% | +0.5 could be noise | ||
| 2% | 64.3% | +1.8 could be noise |
Item 5Endless Hunger
Endless Hunger wins more than Edge of Night, the most picked: +0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 57.8% | +0.7 could be noise | 31:22 | |
| 16% | 59.8% | +1.7 could be noise | 32:12 | |
| 13% | 59.9% | +0.9 could be noise | 31:00 | |
| 9% | 57.1% | -0.4 could be noise | 31:15 | |
| 9% | 52.3% | -1.9 clear difference | 31:05 | |
| 7% | 58.8% | -0.4 could be noise | ||
| 5% | 60.7% | +0.4 could be noise | ||
| 1% | 53.3% | too big to trust |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 54.2% | 35:41 | |
| 15% | 56.0% | 34:14 | |
| 9% | 56.0% | 34:18 | |
| 8% | 50.3% | 34:56 | |
| 6% | 42.4% | 35:20 |
KeystoneFirst Strike
Win added here: +4.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.2% | +4.6 could be noise | |
| 22% | 44.0% | -4.0 clear difference | |
| 11% | 44.5% | -3.1 clear difference | |
| 4% | 45.0% | -1.7 clear difference | |
| <1% | 55.4% | +0.7 could be noise | |
| <1% | 36.9% | -5.6 clear difference | |
| <1% | 42.3% | -3.7 clear difference | |
| <1% | 36.6% | -5.2 clear difference |
Primary row 1Cash Back
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.1% | +4.3 could be noise | |
| 24% | 44.2% | -3.7 clear difference | |
| 10% | 44.2% | -3.3 clear difference | |
| 2% | 51.0% | +1.7 clear difference | |
| 1% | 46.9% | -0.7 clear difference | |
| 1% | 41.0% | -5.1 clear difference | |
| <1% | 42.5% | -5.4 clear difference | |
| <1% | 35.3% | -2.9 clear difference |
Primary row 2Triple Tonic
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.2% | +4.5 could be noise | |
| 23% | 44.0% | -3.9 clear difference | |
| 10% | 44.5% | -3.1 clear difference | |
| 2% | 45.2% | -2.1 clear difference | |
| 1% | 44.6% | -2.0 clear difference | |
| <1% | 47.5% | -0.6 clear difference | |
| <1% | 47.7% | +1.5 could be noise | |
| <1% | 40.3% | -4.7 clear difference |
Primary row 3Cosmic Insight
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.1% | +4.0 could be noise | |
| 24% | 44.0% | -3.9 clear difference | |
| 9% | 44.0% | -3.7 clear difference | |
| 5% | 49.6% | +2.4 clear difference | |
| 1% | 47.4% | +0.6 clear difference | |
| 1% | 45.6% | -2.2 clear difference | |
| 1% | 47.2% | -0.3 clear difference | |
| 1% | 45.6% | -2.6 clear difference |
Secondary pathDomination
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.0% | +3.4 could be noise | |
| 30% | 45.2% | -2.6 clear difference | |
| 13% | 44.8% | -2.8 clear difference | |
| 2% | 48.2% | +0.6 clear difference | |
| <1% | 45.8% | -1.3 clear difference |
Secondary runesRelentless Hunter + Sudden Impact
Relentless Hunter + Sudden Impact wins more than Treasure Hunter + Sudden Impact, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.0% | +0.1 could be noise | |
| 7% | 49.9% | +0.3 could be noise | |
| 1% | 54.4% | +1.1 could be noise | |
| <1% | 42.1% | -2.0 could be noise | |
| <1% | 46.9% | -1.0 could be noise | |
| <1% | 41.3% | -2.0 could be noise |
Offence shardAdaptive Force
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 47.5% | +1.3 could be noise | |
| 15% | 46.3% | -1.3 clear difference | |
| 2% | 46.3% | -0.4 could be noise |
Flex shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 47.3% | +1.2 could be noise | |
| 1% | 44.9% | -1.6 could be noise | |
| <1% | 51.1% | 0.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 47.3% | -0.5 could be noise | |
| 6% | 47.9% | +0.8 could be noise | |
| 3% | 47.5% | -0.3 could be noise |
SpellsFlash + Smite
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 47.3% | +1.7 could be noise | |
| 1% | 45.9% | -1.8 clear difference | |
| <1% | 45.5% | -2.2 could be noise | |
| <1% | 50.0% | -0.4 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- W
- R
- W
QEW
SkillsQ > E > W
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 47.7% | +3.1 could be noise |
| QWEQ + W + E | 4% | 43.9% | -2.6 clear difference |
| EQWE + Q + W | 1% | 44.3% | -4.3 clear difference |
| WQEW + Q + E | <1% | 45.1% | -3.7 clear difference |
| EWQE + W + Q | <1% | 47.5% | -3.7 clear difference |
| WEQW + E + Q | <1% | 37.5% | -3.6 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16W
- 17R
- 18W
Max Q first: 48.0% won. Max E first: 41.3% won (about even).
- won
- 52.6%
- games
- 3,798
- Win impact
- +2.4
- Pick rate
- 3.1%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 47.1% | -0.4 could be noise | |
| 23% | 48.1% | +0.9 clear difference | |
| 18% | 46.6% | -0.8 could be noise | |
| 9% | 47.9% | +0.4 could be noise | |
| 1% | 47.1% | +1.1 could be noise | |
| 1% | 48.9% | +1.4 could be noise |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 52.5% |
Item 1Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 100% | 52.5% |
Item 2Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 48% | 54.5% | |
| 31% | 53.0% | |
| 5% | 56.4% | |
| 5% | 46.2% | |
| 3% | 47.5% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 35% | 55.8% | |
| 16% | 59.6% | |
| 12% | 49.0% | |
| 6% | 55.4% | |
| 5% | 50.5% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 23% | 62.6% | |
| 15% | 52.6% | |
| 11% | 57.6% | |
| 9% | 56.1% | |
| 6% | 54.6% |
Item 5Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 17% | 61.6% | |
| 10% | 60.9% | |
| 8% | 63.9% | |
| 7% | 58.2% | |
| 5% | 51.5% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 21% | 58.0% | |
| 6% | 71.4% | |
| 6% | 33.3% | |
| 6% | 57.9% | |
| 6% | 52.6% |
KeystoneFirst Strike
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Primary row 1Cash Back
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Primary row 2Triple Tonic
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Primary row 3Cosmic Insight
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 45% | 51.7% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 47.3% | +1.7 could be noise | |
| 1% | 45.9% | -1.8 clear difference | |
| <1% | 45.5% | -2.2 could be noise | |
| <1% | 50.0% | -0.4 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- W
- R
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 47.7% | +3.1 could be noise |
| QWEQ + W + E | 4% | 43.9% | -2.6 clear difference |
| EQWE + Q + W | 1% | 44.3% | -4.3 clear difference |
| WQEW + Q + E | <1% | 45.1% | -3.7 clear difference |
| EWQE + W + Q | <1% | 47.5% | -3.7 clear difference |
| WEQW + E + Q | <1% | 37.5% | -3.6 clear difference |
Zed Top build
- won
- 51.6%
- games
- 31,636
- Win impact
- +1.5
- Pick rate
- 0.3%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +1.6 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.2% | -0.3 could be noise | |
| 28% | 50.6% | -0.4 could be noise | |
| 9% | 52.2% | -0.1 could be noise | |
| 5% | 53.8% | +1.6 could be noise | |
| 5% | 50.9% | +0.5 could be noise | |
| 1% | 49.1% | -0.6 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +0.5 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 51.5% | -0.8 could be noise | 12:53 | |
| 9% | 56.5% | +1.6 clear difference often ahead | 13:24 | |
| 9% | 49.6% | +0.2 could be noise | 14:25 | |
| 8% | 51.7% | +0.5 could be noise | 15:12 | |
| 1% | 48.1% | -1.6 could be noise | 17:12 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 52.6% | most bought | |
| 14% | 51.7% | about even | |
| 9% | 57.4% | won more | |
| 3% | 48.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 52.8% | most bought | |
| 18% | 53.8% | about even | |
| 9% | 56.5% | about even | |
| 3% | 45.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 18% | |
| 14% | 3% | |
| 1% | 8% | |
| 14% | 18% | |
| 38% | 34% | |
| 69% | 66% | |
| 83% | 86% | |
| 44% | 47% | |
| 17% | 19% | |
| 6% | 5% |
Item 1Voltaic Cyclosword
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 52.7% | +1.9 could be noise | 10:60 | |
| 27% | 49.0% | -1.5 clear difference | 10:56 | |
| 5% | 50.3% | -1.8 clear difference | 10:01 | |
| 3% | 55.6% | +0.4 could be noise | 11:14 | |
| 1% | 52.1% | +0.3 could be noise | 9:52 | |
| 1% | 52.8% | -0.5 could be noise | ||
| 1% | 48.8% | -1.9 clear difference | ||
| 1% | 51.0% | -0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 4,462 | |
| 8% | 1,819 | |
| 8% | 1,816 | |
| 6% | 1,293 |
Item 2Bastionbreaker
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 54.8% | +0.7 could be noise | 18:10 | |
| 21% | 51.4% | +0.1 could be noise | 18:27 | |
| 13% | 54.4% | 0.0 could be noise | 17:40 | |
| 6% | 48.1% | -1.0 could be noise | 19:05 | |
| 6% | 49.2% | -0.2 could be noise | 19:45 | |
| 5% | 48.7% | +0.3 could be noise | ||
| 4% | 50.3% | -0.3 could be noise | ||
| 2% | 54.8% | -1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 4,462 | |
| 8% | 1,819 | |
| 8% | 1,816 | |
| 6% | 1,293 |
Item 3Axiom Arc
Axiom Arc is part of the build that wins more: +2.8 per 100 games, against +1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 55.3% | -0.2 could be noise | 24:14 | |
| 13% | 56.0% | +0.5 could be noise | 24:06 | |
| 11% | 59.2% | -0.1 could be noise | 23:03 | |
| 8% | 55.4% | -0.9 could be noise | 23:38 | |
| 7% | 52.5% | -0.6 could be noise | 23:28 | |
| 5% | 53.8% | 0.0 could be noise | ||
| 5% | 57.6% | +1.1 could be noise | ||
| 3% | 56.7% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 4,462 | |
| 8% | 1,819 | |
| 8% | 1,816 | |
| 6% | 1,293 |
Item 4Serylda's Grudge
Serylda's Grudge adds the most wins we measured here: +0.9 per 100 games. Endless Hunger, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 65.5% | +0.7 could be noise | 28:07 | |
| 22% | 65.7% | +0.9 could be noise | ||
| 15% | 58.9% | -0.1 could be noise | 28:42 |
Item 5Edge of Night
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 66.4% | 32:33 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 54.7% | 36:51 | |
| 14% | 58.4% | 34:20 | |
| 11% | 59.1% | 34:55 | |
| 9% | 51.0% | 36:01 | |
| 7% | 51.7% | 35:14 |
KeystoneFirst Strike
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 52.9% | +3.6 could be noise | |
| 22% | 47.7% | -3.6 clear difference | |
| 14% | 49.9% | -1.5 clear difference | |
| 1% | 47.1% | -4.0 clear difference |
Primary row 1Cash Back
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 52.9% | +3.5 could be noise | |
| 17% | 47.2% | -3.9 clear difference | |
| 11% | 50.2% | -1.4 clear difference | |
| 5% | 49.9% | -1.4 clear difference | |
| 3% | 48.3% | -1.5 clear difference | |
| 1% | 51.0% | +0.9 could be noise | |
| <1% | 41.5% | -3.3 clear difference | |
| <1% | 52.9% | -1.7 could be noise |
Primary row 2Triple Tonic
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 52.9% | +3.4 could be noise | |
| 21% | 47.4% | -4.0 clear difference | |
| 12% | 50.0% | -1.5 clear difference | |
| 2% | 51.8% | +0.3 could be noise | |
| 1% | 49.3% | -0.3 could be noise | |
| 1% | 49.4% | +0.8 could be noise | |
| 1% | 49.2% | -2.4 clear difference | |
| 1% | 46.9% | -0.8 clear difference |
Primary row 3Jack Of All Trades
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 53.1% | +2.3 could be noise | |
| 27% | 52.5% | +1.6 could be noise | |
| 22% | 47.6% | -3.6 clear difference | |
| 6% | 48.5% | -2.9 clear difference | |
| 5% | 52.3% | +0.1 could be noise | |
| 4% | 49.0% | -0.7 clear difference | |
| 1% | 52.7% | -1.3 could be noise | |
| <1% | 44.4% | -3.3 clear difference |
Secondary pathPrecision
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.2% | +2.2 could be noise | |
| 29% | 49.7% | -2.1 clear difference | |
| 4% | 49.6% | -0.4 clear difference | |
| 4% | 49.8% | -0.8 clear difference | |
| 2% | 50.5% | -1.2 clear difference |
Secondary runesCut Down + Legend: Haste
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 52.5% | +0.8 could be noise | |
| 2% | 47.7% | -2.1 could be noise | |
| 2% | 50.8% | +0.2 could be noise | |
| 2% | 52.2% | +0.3 could be noise | |
| 1% | 50.2% | -0.1 could be noise | |
| 1% | 47.8% | -0.9 could be noise | |
| 1% | 51.5% | +0.3 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.3% | +0.1 could be noise | |
| 4% | 49.9% | -0.4 could be noise | |
| 4% | 50.5% | +0.3 could be noise |
Flex shardAdaptive Force
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 51.3% | +0.6 could be noise | |
| 1% | 47.8% | 0.0 could be noise | |
| <1% | 42.3% | -0.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.2% | -0.5 could be noise | |
| 17% | 52.6% | +1.1 could be noise | |
| 3% | 46.4% | -1.1 could be noise |
SpellsFlash + Ignite
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.1% | +0.9 could be noise | |
| 11% | 51.8% | -1.1 could be noise | |
| 2% | 49.4% | -1.4 could be noise | |
| 1% | 55.7% | -0.1 could be noise | |
| <1% | 49.6% | -0.6 could be noise | |
| <1% | 52.5% | -0.1 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 51.6% | +3.8 could be noise |
| QWEQ + W + E | 3% | 48.3% | -2.9 clear difference |
| EQWE + Q + W | 1% | 45.8% | -4.4 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.2% won. Max E first: 38.5% won (not enough games).
Zed Bot build
- won
- 50.9%
- games
- 5,608
- Win impact
- +0.7
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +2.8 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 49.4% | -1.4 could be noise | |
| 26% | 54.0% | +2.8 clear difference | |
| 23% | 48.1% | -1.3 could be noise | |
| 6% | 49.7% | -0.7 could be noise | |
| 3% | 55.3% | -0.9 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +1.2 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 79% | 50.3% | -0.4 could be noise | 12:35 | |
| 11% | 56.7% | +0.9 could be noise | 13:21 | |
| 6% | 50.4% | +1.2 could be noise | 15:34 | |
| 3% | 51.2% | -0.2 could be noise | 15:05 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 50.1% | most bought | |
| 11% | 57.0% | about even | |
| 6% | 52.9% | about even | |
| 2% | 40.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 49.9% | most bought | |
| 10% | 41.8% | not enough games | |
| 10% | 64.1% | not enough games | |
| 1% | 37.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 10% | |
| 2% | 10% | |
| 6% | 1% |
Item 1Voltaic Cyclosword
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 51.6% | +2.7 could be noise | 10:55 | |
| 25% | 50.0% | -1.6 clear difference | 10:02 | |
| 4% | 42.5% | -3.3 clear difference | 10:48 | |
| 3% | 52.0% | -1.8 could be noise | 11:15 | |
| 2% | 42.3% | -2.5 clear difference | 9:38 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 662 | |
| 11% | 493 | |
| 9% | 379 | |
| 8% | 336 |
Item 2Bastionbreaker
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 51.8% | +0.3 could be noise | 17:25 | |
| 22% | 52.8% | +0.1 could be noise | 17:10 | |
| 22% | 51.7% | -0.8 could be noise | 17:09 | |
| 6% | 47.3% | -1.4 could be noise | 16:37 | |
| 4% | 53.5% | -1.5 could be noise | 17:02 | |
| 3% | 43.7% | -1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 662 | |
| 11% | 493 | |
| 9% | 379 | |
| 8% | 336 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +4.4 per 100 games, against -0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 50.0% | -0.3 could be noise | 23:29 | |
| 18% | 57.5% | +0.2 could be noise | 22:19 | |
| 11% | 54.6% | +0.2 could be noise | 22:09 | |
| 9% | 53.2% | +0.3 could be noise | 22:43 | |
| 6% | 58.5% | +0.3 could be noise | 22:33 | |
| 6% | 58.7% | -0.7 could be noise | ||
| 6% | 43.4% | -2.4 could be noise | ||
| 2% | 57.5% | +0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 662 | |
| 11% | 493 | |
| 9% | 379 | |
| 8% | 336 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 34% | 61.0% | 27:09 |
Item 5Axiom Arc
Axiom Arc wins more than Edge of Night, the most picked: +0.7 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 58.7% | +0.7 could be noise | 31:14 | |
| 11% | 65.3% | +0.1 could be noise | 30:45 | |
| 10% | 52.9% | -2.4 could be noise | 30:60 | |
| 9% | 73.8% | +0.7 could be noise | 30:07 | |
| 7% | 59.6% | -0.1 could be noise | 31:13 | |
| 6% | 61.1% | -0.2 could be noise | ||
| 4% | 56.1% | -1.0 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 35:43 | |
| 11% | - | 34:44 | |
| 11% | - | 35:21 | |
| 9% | - | 34:40 | |
| 8% | - | 33:48 |
KeystoneFirst Strike
Win added here: +5.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 52.6% | +5.6 could be noise | |
| 32% | 47.3% | -5.2 clear difference | |
| 8% | 48.9% | -2.4 clear difference | |
| 2% | 45.6% | -3.0 clear difference |
Primary row 1Cash Back
Win added here: +5.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 52.6% | +5.3 could be noise | |
| 23% | 46.2% | -5.7 clear difference | |
| 10% | 49.9% | -1.3 clear difference | |
| 6% | 49.3% | -1.4 clear difference | |
| 1% | 48.7% | -3.9 clear difference | |
| 1% | 42.6% | -4.5 clear difference | |
| 1% | 55.1% | +1.6 could be noise |
Primary row 2Triple Tonic
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 52.7% | +5.5 could be noise | |
| 29% | 46.7% | -5.4 clear difference | |
| 7% | 49.5% | -1.7 clear difference | |
| 3% | 49.7% | -2.0 clear difference | |
| 2% | 50.5% | -1.6 clear difference | |
| 1% | 51.6% | -0.8 clear difference |
Primary row 3Jack Of All Trades
Win added here: +4.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 53.1% | +4.5 could be noise | |
| 32% | 47.1% | -5.2 clear difference | |
| 20% | 51.7% | +1.3 could be noise | |
| 3% | 44.4% | -2.8 clear difference | |
| 3% | 54.8% | +0.2 could be noise | |
| 2% | 48.3% | -3.0 clear difference | |
| 2% | 44.8% | -3.6 clear difference |
Secondary pathPrecision
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.6% | +3.7 could be noise | |
| 31% | 47.2% | -3.9 clear difference | |
| 5% | 49.0% | -0.9 clear difference | |
| 3% | 44.7% | -0.5 could be noise |
Secondary runesCut Down + Legend: Haste
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 52.2% | +0.3 could be noise | |
| 3% | 44.9% | -2.2 could be noise | |
| 3% | 51.9% | 0.0 could be noise |
Offence shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.5% | +1.4 could be noise | |
| 5% | 53.4% | +0.1 could be noise | |
| 4% | 44.7% | -3.0 could be noise |
Flex shardAdaptive Force
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.4% | +2.5 could be noise | |
| 1% | 42.2% | -3.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.9 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.3% | -2.5 could be noise | |
| 21% | 55.2% | +2.9 clear difference | |
| 4% | 47.7% | -0.3 could be noise |
SpellsFlash + Teleport
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 56% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.1% | -2.6 clear difference | |
| 24% | 53.9% | +2.2 could be noise | |
| 4% | 51.4% | +0.1 could be noise | |
| 2% | 49.5% | -0.2 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 51.0% | +4.2 could be noise |
| QWEQ + W + E | 4% | 40.3% | -5.3 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.2% won. Max E first: 0.0% won (not enough games).
Top Zed Players
See all 22,613Normal Mid game
473,498 gamesAgainst every Mid champion
- Top 9% Dmg / min 947
- Top 10% Solo kills 3.6
- Bottom 23% Assists 5.6
- Kills
- 9.0 Top 14%
- Deaths
- 6.9 Most 47%
- Kill part.
- 42% Bottom 47%
- Team dmg
- 25% Top 13%
- Farm / min
- 6.3 Top 50%
- Gold / min
- 444 Top 10%
- Vision / min
- 0.68 Top 47%
- Control wards
- 0.8 Top 38%
- First blood
- 7% Bottom 25%
Against your lane opponent
- Level 6 at 5:15
- Level 11 at 14:45
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 52% Magic 40% True 8%Normal Jungle game
135,065 gamesAgainst every Jungle champion
- Top 3% Dmg / min 823
- Top 3% Gold / min 480
- Bottom 30% Assists 7.0
- Kills
- 9.1 Top 7%
- Deaths
- 6.8 Most 36%
- Solo kills
- 2.2 Top 5%
- Kill part.
- 46% Top 41%
- Team dmg
- 21% Top 7%
- Farm / min
- 6.6 Top 37%
- Vision / min
- 0.87 Top 38%
- Control wards
- 1.4 Top 28%
- First blood
- 5% Bottom 43%
Against the enemy jungler
- Level 6 at 6:59
- Level 11 at 16:37
- blue buff first in 57% of games
- First dragon at 8:28
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 55% Magic 38% True 7%Normal Top game
31,726 gamesAgainst every Top champion
- Top 4% Dmg / min 955
- Top 4% Gold / min 449
- Bottom 16% First blood 7%
- Kills
- 7.9 Top 9%
- Deaths
- 6.5 Fewest 35%
- Assists
- 5.0 Bottom 22%
- Solo kills
- 3.7 Top 8%
- Kill part.
- 36% Top 44%
- Team dmg
- 25% Top 5%
- Farm / min
- 6.7 Top 32%
- Vision / min
- 0.76 Top 50%
- Control wards
- 0.6 Bottom 46%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 13:07
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 54% Magic 38% True 8%Normal Bot game
5,660 gamesAgainst every Bot champion
- Top 3% Solo kills 2.3
- Top 7% Dmg / min 958
- Bottom 15% Assists 6.4
- Kills
- 9.3 Top 21%
- Deaths
- 7.2 Fewest 41%
- Kill part.
- 45% Bottom 38%
- Team dmg
- 25% Top 8%
- Farm / min
- 6.3 Top 43%
- Gold / min
- 481 Top 15%
- Vision / min
- 0.65 Bottom 39%
- Control wards
- 0.7 Top 35%
- First blood
- 9% Bottom 23%
Against your lane opponent
- Level 6 at 7:16
- Level 11 at 18:10
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 55% Magic 38% True 7%Matchups and teammates come from Zed Mid games.
-
Diana: -2.94 wins per 100 games (range -3.82 to -2.05) · 12,039 games · Measured · 2% of this is borrowed from similar champions -
Katarina: -2.86 wins per 100 games (range -3.64 to -2.08) · 15,577 games · Measured · 1% of this is borrowed from similar champions -
Cho'Gath: -2.7 wins per 100 games (range -5.0 to -0.4) · 1,613 games · Measured · 11% of this is borrowed from similar champions -
Xerath: -2.5 wins per 100 games (range -3.6 to -1.4) · 8,003 games · Measured · 2% of this is borrowed from similar champions -
Vex: -2.2 wins per 100 games (range -3.3 to -1.2) · 8,759 games · Measured · 2% of this is borrowed from similar champions -
Yasuo: -1.96 wins per 100 games (range -2.51 to -1.40) · 30,419 games · Measured · 1% of this is borrowed from similar champions -
Sylas: -1.93 wins per 100 games (range -2.71 to -1.15) · 15,648 games · Measured · 1% of this is borrowed from similar champions -
Pantheon: -1.9 wins per 100 games (range -3.6 to -0.3) · 3,365 games · Measured · 6% of this is borrowed from similar champions -
Viktor: -1.60 wins per 100 games (range -2.49 to -0.71) · 11,967 games · Measured · 2% of this is borrowed from similar champions -
Yone: -1.25 wins per 100 games (range -1.91 to -0.58) · 21,342 games · Measured · 1% of this is borrowed from similar champions -
Lissandra: -1.00 wins per 100 games (range -1.79 to -0.21) · 15,132 games · Measured · 1% of this is borrowed from similar champions
Matchups and teammates come from Zed Mid games.
-
Zed with Mordekaiser: +2.72 wins per 100 games (range 2.25-3.19) · 46,018 games · Measured -
Zed with Kayle: +2.37 wins per 100 games (range 1.48-3.27) · 11,991 games · Measured · 2% of this is borrowed from similar champions -
Zed with Teemo: +2.28 wins per 100 games (range 1.80-2.76) · 43,399 games · Measured
-
Zed with K'Sante: -4.6 wins per 100 games (range -5.6 to -3.6) · 9,182 games · Measured · 2% of this is borrowed from similar champions -
Zed with Jayce: -3.54 wins per 100 games (range -4.32 to -2.76) · 15,760 games · Measured · 1% of this is borrowed from similar champions -
Zed with Ambessa: -3.50 wins per 100 games (range -4.44 to -2.56) · 10,710 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Lillia: +4.07 wins per 100 games (range 3.49-4.64) · 29,705 games · Measured · 1% of this is borrowed from similar champions -
Zed with Shyvana: +3.35 wins per 100 games (range 2.63-4.07) · 18,779 games · Measured · 1% of this is borrowed from similar champions -
Zed with Karthus: +2.85 wins per 100 games (range 1.92-3.79) · 10,912 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Qiyana: -7.59 wins per 100 games (range -8.37 to -6.80) · 15,317 games · Measured · 1% of this is borrowed from similar champions -
Zed with Rengar: -5.94 wins per 100 games (range -6.82 to -5.06) · 12,102 games · Measured · 2% of this is borrowed from similar champions -
Zed with Lee Sin: -4.62 wins per 100 games (range -5.15 to -4.09) · 34,702 games · Measured · 1% of this is borrowed from similar champions
-
Zed with Aurelion Sol: +3.7 wins per 100 games (range 2.2-5.2) · 4,149 games · Measured · 5% of this is borrowed from similar champions -
Zed with Kog'Maw: +3.44 wins per 100 games (range 2.47-4.42) · 9,990 games · Measured · 2% of this is borrowed from similar champions -
Zed with Hwei: +3.3 wins per 100 games (range 2.2-4.5) · 7,061 games · Measured · 3% of this is borrowed from similar champions
-
Zed with Ezreal: -3.42 wins per 100 games (range -3.88 to -2.95) · 46,559 games · Measured -
Zed with Draven: -2.33 wins per 100 games (range -3.17 to -1.48) · 13,421 games · Measured · 1% of this is borrowed from similar champions -
Zed with Corki: -2.0 wins per 100 games (range -3.3 to -0.8) · 5,918 games · Measured · 3% of this is borrowed from similar champions
-
Zed with Taric: +3.5 wins per 100 games (range 2.0-4.9) · 4,601 games · Measured · 4% of this is borrowed from similar champions -
Zed with Zyra: +3.25 wins per 100 games (range 2.62-3.89) · 24,163 games · Measured · 1% of this is borrowed from similar champions -
Zed with Sona: +2.7 wins per 100 games (range 1.7-3.7) · 9,003 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Mel: -4.01 wins per 100 games (range -4.85 to -3.17) · 13,453 games · Measured · 1% of this is borrowed from similar champions -
Zed with Orianna: -3.1 wins per 100 games (range -6.1 to -0.1) · 891 games · Pooled · 18% of this is borrowed from similar champions -
Zed with Pyke: -2.85 wins per 100 games (range -3.53 to -2.16) · 20,894 games · Measured · 1% of this is borrowed from similar champions