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Naafiri build, patch 16.14

3,691 games of Naafiri recorded on patch 16.14, across jungle, mid, top, bot and support.

Naafiri score: 55 out of 100 B
Win rate
50.2% of jungle games this patch
Pick rate
3.7% of jungle games
Games
2,821 jungle, patch 16.14
Rank in role
10 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.1 wins per 100 games (range -1.3 to 1.5) 2,821 games Pooled

What most Naafiri jungle players build, patch 16.14

Build Black Cleaver, Death's Dance and Voltaic Cyclosword, and run Conqueror

The rune page they run

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

2,484 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 666 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

169 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 54.4% (range 46.9-61.8) · 169 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Naafiri jungle is the role with the most recorded games on patch 16.14: 2,821 games, of which 1,417 were wins. That is the role this page leads with. Measured on this page: jungle, mid, top and bot, the roles that cleared 30 recorded games.

wins 0.1 per 100 vs the jungle average · 2,821 games on 16.14 · first-time players measured (2,567 games) · no clear move vs 16.13 (+5.0, range -5.3 to +15.3)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Naafiri players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Naafiri, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Black Cleaver, Death's Dance and Voltaic Cyclosword
    54.4% 169 games
  2. Serylda's Grudge, Axiom Arc and Voltaic Cyclosword
    48.7% 154 games
  3. Edge of Night, Serylda's Grudge, Axiom Arc and Voltaic Cyclosword
    61.5% 96 games
  4. Black Cleaver, Spear of Shojin and Voltaic Cyclosword
    48.8% 82 games
  5. Edge of Night, Axiom Arc and Voltaic Cyclosword
    46.2% 65 games
  6. Black Cleaver, Spear of Shojin, Death's Dance and Voltaic Cyclosword
    56.5% 46 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Naafiri, mid

6 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Serylda's Grudge, Axiom Arc and Voltaic Cyclosword
    53.2% 47 games
  2. Edge of Night, Serylda's Grudge, Axiom Arc and Voltaic Cyclosword
    68.4% 38 games
  3. Edge of Night, Axiom Arc and Voltaic Cyclosword
    57.6% 33 games

Naafiri, top

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Edge of Night, Axiom Arc and Voltaic Cyclosword
    not enough games yet. 10 games so far, this needs 30. 10 games

Naafiri, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 30 games of Naafiri bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Naafiri players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Naafiri, jungle

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Conqueror Precision with Inspiration
50.8% 2,484 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Haste, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.

2,484 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
43.6% 202 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.
65.8% 38 games

Keystones picked, one slot on its own

Conqueror
50.2% 2,695 games
Electrocute
63.8% 47 games
Hail of Blades
52.4% 42 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Naafiri, mid

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Hail of Blades Domination with Sorcery
46.1% 241 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Transcendence, Manaflow Band. Shards: Adaptive Force, Adaptive Force, Health Scaling.

241 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Deathfire Touch Sorcery with Precision Sorcery: Deathfire Touch, then Manaflow Band, Transcendence, Scorch. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
42.9% 203 games
Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.
48.4% 64 games

Keystones picked, one slot on its own

Hail of Blades
47.5% 276 games
Deathfire Touch
44.9% 256 games
Electrocute
48.2% 85 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Naafiri, top

10 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Sorcery
57.5% 73 games

Domination

  • Hail of Blades

Sorcery

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Sorcery: Scorch, Nimbus Cloak. Shards: Adaptive Force, Adaptive Force, Health.

73 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
54.8% 104 games
Deathfire Touch
63.6% 44 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Naafiri, bot

4 complete pages were recorded in this role and 0 of them cleared 30 games.

Deathfire Touch Sorcery with Precision
not enough games yet. 9 games so far, this needs 30. 9 games

Sorcery

  • Deathfire Touch

Precision

Shards

Sorcery: Deathfire Touch, then Axiom Arcanist, Celerity, Scorch. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.

9 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Sorcery Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Relentless Hunter. Sorcery: Absolute Focus, Scorch. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 7 games so far, this needs 30. 7 games
Hail of Blades Domination with Precision Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Presence of Mind, Coup de Grace. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 6 games so far, this needs 30. 6 games

Keystones picked, one slot on its own

Hail of Blades
not enough games yet. 14 games so far, this needs 30. 14 games
Deathfire Touch
not enough games yet. 10 games so far, this needs 30. 10 games
Electrocute
not enough games yet. 3 games so far, this needs 30. 3 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

666 recorded games on patch 16.14.

Naafiri jungle skill path Each filled cell is the skill most players took at that level, from 666 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

168 recorded games on patch 16.14.

Naafiri mid skill path Each filled cell is the skill most players took at that level, from 168 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W

Only 53 recorded games on patch 16.14. A soft read.

Naafiri top skill path Each filled cell is the skill most players took at that level, from 53 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W
E E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Naafiri, bot

Not enough bot level-ups yet

not enough games yet. 14 games so far, this needs 30.

Naafiri bot has 30 games recorded, but only 14 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Naafiri jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Voltaic Cyclosword
14:21 1,140 games
Black Cleaver
19:14 1,154 games
Death's Dance
25:04 1,079 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Naafiri?

The opponents Naafiri jungle loses to most and the teammates Naafiri gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Naafiri rank?

Every role we recorded Naafiri in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Naafiri by role

jungle B +0.1 wins per 100 games (range -1.3 to 1.5) 2,821 games Pooled
55 2,821 games
mid C -0.9 wins per 100 games (range -2.8 to 1.0) 643 games Pooled
40 643 games
top B +0.6 wins per 100 games (range -1.5 to 2.7) 177 games Pooled
48 177 games
bot C +0.1 wins per 100 games (range -2.0 to 2.3) 30 games Pooled
46 30 games
support not enough games yet. 20 games so far, this needs 30.
not scored 20 games
Why no share of wins on this page says a build is good for Naafiri

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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