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Talon build, patch 16.14

3,206 games of Talon recorded on patch 16.14, across jungle, mid, top, bot and support.

Talon score: 56 out of 100 B
Win rate
50.9% of jungle games this patch
Pick rate
3.0% of jungle games
Games
2,286 jungle, patch 16.14
Rank in role
8 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: +0.5 wins per 100 games (range -1.0 to 2.0) 2,286 games Pooled

What most Talon jungle players build, patch 16.14

Build Umbral Glaive, Axiom Arc and Voltaic Cyclosword, and run Fleet Footwork

The rune page they run

Precision

  • Fleet Footwork

Inspiration

Shards

Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,009 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 638 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

Max W, then Q, then E. The level by level count.

76 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 55% (range 44-66) · 76 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Talon jungle is the role with the most recorded games on patch 16.14: 2,286 games, of which 1,163 were wins. That is the role this page leads with. Measured on this page: jungle and mid, the roles that cleared 30 recorded games.

wins 0.5 per 100 vs the jungle average · 2,286 games on 16.14 · first-time players measured (1,994 games) · no clear move vs 16.13 (-5.0, range -16.0 to +6.0)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Talon players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Talon, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Umbral Glaive, Axiom Arc and Voltaic Cyclosword
    55.3% 76 games
  2. Umbral Glaive, Edge of Night and Voltaic Cyclosword
    41.8% 67 games
  3. Umbral Glaive, Edge of Night, Serylda's Grudge and Voltaic Cyclosword
    55.7% 61 games
  4. Youmuu's Ghostblade, Umbral Glaive and Voltaic Cyclosword
    54.3% 46 games
  5. Umbral Glaive, Serylda's Grudge, Axiom Arc and Voltaic Cyclosword
    56.5% 46 games
  6. Umbral Glaive, Serpent's Fang and Voltaic Cyclosword
    28.9% 38 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Talon, mid

8 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Youmuu's Ghostblade, Edge of Night and Voltaic Cyclosword
    71.4% 35 games

What runes do most Talon players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Talon, jungle

10 complete pages were recorded in this role and 7 of them cleared 30 games.

Fleet Footwork Precision with Inspiration
52.7% 1,009 games

Precision

  • Fleet Footwork

Inspiration

Shards

Precision: Fleet Footwork, then Triumph, Legend: Alacrity, Cut Down. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,009 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Domination Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Domination: Treasure Hunter, Sudden Impact. Shards: Attack Speed, Adaptive Force, Health Scaling.
49.3% 534 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health Scaling.
54.0% 265 games
Conqueror Precision with Inspiration Precision: Conqueror, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
45.8% 253 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Nimbus Cloak, Transcendence, Gathering Storm. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
52.6% 78 games
Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Nimbus Cloak, Transcendence, Gathering Storm. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
40.0% 55 games

Keystones picked, one slot on its own

Fleet Footwork
52.4% 1,026 games
First Strike
49.0% 545 games
Conqueror
47.6% 288 games
Electrocute
54.4% 283 games
Stormraider's Surge
46.0% 139 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Talon, mid

10 complete pages were recorded in this role and 7 of them cleared 30 games.

Conqueror Precision with Inspiration
49.2% 295 games

Precision

  • Conqueror

Inspiration

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Jack Of All Trades, Biscuit Delivery. Shards: Adaptive Force, Adaptive Force, Health.

295 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Sorcery Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Sorcery: Scorch, Nimbus Cloak. Shards: Adaptive Force, Adaptive Force, Health Scaling.
54.5% 268 games
Stormraider's Surge Sorcery with Domination Sorcery: Stormraider's Surge, then Nimbus Cloak, Transcendence, Scorch. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
58.1% 62 games
Stormraider's Surge Sorcery with Inspiration Sorcery: Stormraider's Surge, then Nimbus Cloak, Absolute Focus, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.
63.3% 60 games
Conqueror Precision with Sorcery Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Sorcery: Transcendence, Scorch. Shards: Adaptive Force, Adaptive Force, Health.
56.9% 51 games
Conqueror Precision with Domination Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
40.9% 44 games

Keystones picked, one slot on its own

Conqueror
49.2% 421 games
Electrocute
53.6% 323 games
Stormraider's Surge
61.2% 139 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max W, then Q, then E

638 recorded games on patch 16.14.

Talon jungle skill path Each filled cell is the skill most players took at that level, from 638 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

Max W, then Q, then E

210 recorded games on patch 16.14.

Talon mid skill path Each filled cell is the skill most players took at that level, from 210 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 Q, 11 R, 12 Q, 13 Q, 14 E, 15 E, 16 R, 17 E, 18 E

When do players buy each piece?

The pieces of the most recorded Talon jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Umbral Glaive
11:15 503 games
Voltaic Cyclosword
14:21 1,140 games
Axiom Arc
17:11 454 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Talon?

The opponents Talon jungle loses to most and the teammates Talon gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Talon rank?

Every role we recorded Talon in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Talon by role

jungle B +0.5 wins per 100 games (range -1.0 to 2.0) 2,286 games Pooled
56 2,286 games
mid B +1.2 wins per 100 games (range -0.6 to 3.0) 891 games Pooled
57 891 games
top not enough games yet. 23 games so far, this needs 30.
not scored 23 games
bot not enough games yet. 5 games so far, this needs 30.
not scored 5 games
support not enough games yet. 1 game so far, this needs 30.
not scored 1 game
Why no share of wins on this page says a build is good for Talon

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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