League of Legends Udyr build
Udyr Jungle build
- won
- 50.7%
- games
- 108,531
- Win impact
- +0.7
- Pick rate
- 0.8%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Gustwalker Hatchling, the most picked: +1.9 against +1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 51.9% | +1.8 could be noise | |
| 32% | 49.8% | -1.1 clear difference | |
| 10% | 47.0% | -3.3 clear difference | |
| 8% | 51.3% | +0.4 clear difference | |
| 7% | 52.4% | +1.9 could be noise | |
| 6% | 50.2% | -0.4 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.0 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.3% | -0.8 clear difference often ahead | 12:58 | |
| 27% | 49.6% | +0.7 could be noise often behind | 14:07 | |
| 24% | 50.5% | +1.0 could be noise | 14:19 | |
| 2% | 48.1% | -3.6 clear difference | 14:15 | |
| 2% | 55.6% | 0.0 could be noise often ahead | 13:21 | |
| 1% | 47.0% | -4.0 clear difference | ||
| 1% | 51.1% | -0.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 40% | 52.5% | most bought | |
| 40% | 52.1% | about even | |
| 12% | 50.1% | about even | |
| 2% | 54.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 53.0% | most bought | |
| 41% | 52.7% | about even | |
| 9% | 46.2% | about even | |
| 2% | 44.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 12% | 44% | |
| 40% | 9% | |
| 13% | 28% | |
| 38% | 29% | |
| 2% | 9% | |
| 10% | 3% | |
| 24% | 18% | |
| 1% | 7% | |
| 1% | 7% | |
| 23% | 27% |
Item 1Spear of Shojin
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 51.3% | +1.3 could be noise | 10:54 | |
| 22% | 50.9% | -0.2 clear difference | 10:59 | |
| 12% | 49.2% | -0.3 clear difference | 11:58 | |
| 2% | 53.8% | +1.5 could be noise | 11:26 | |
| 2% | 53.2% | +1.1 could be noise | 11:03 | |
| 2% | 51.5% | +0.8 could be noise | ||
| 1% | 48.9% | -1.9 clear difference | ||
| 1% | 57.1% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 11,221 | |
| 4% | 3,030 | |
| 4% | 2,776 | |
| 3% | 2,323 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +3.2 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 52.4% | +0.4 could be noise | 19:12 | |
| 19% | 53.0% | +1.8 could be noise | 19:51 | |
| 11% | 52.0% | 0.0 could be noise | 19:38 | |
| 6% | 52.4% | -0.2 could be noise | 19:39 | |
| 4% | 50.2% | -1.0 could be noise | 20:31 | |
| 4% | 52.0% | -1.9 could be noise | ||
| 3% | 49.5% | +1.0 could be noise | ||
| 2% | 53.8% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 11,221 | |
| 4% | 3,030 | |
| 4% | 2,776 | |
| 3% | 2,323 |
Item 3Experimental Hexplate
Experimental Hexplate is part of the build that wins more: +3.2 per 100 games, against +1.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 56.9% | +0.9 could be noise | 25:15 | |
| 14% | 54.0% | +0.3 could be noise | 25:14 | |
| 10% | 55.5% | -0.4 could be noise | 25:13 | |
| 7% | 58.3% | +1.7 could be noise | 25:23 | |
| 5% | 58.4% | +0.6 could be noise | 25:17 | |
| 4% | 52.6% | +0.5 could be noise | ||
| 1% | 82.3% | bought when already ahead | ||
| <1% | 64.1% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 11,221 | |
| 4% | 3,030 | |
| 4% | 2,776 | |
| 3% | 2,323 |
Item 4Spirit Visage
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 62.1% | 0.0 could be noise | 30:07 | |
| 19% | 60.7% | +0.7 could be noise | 30:15 | |
| 16% | 65.8% | +0.9 could be noise | 29:47 | |
| 11% | 59.4% | +1.0 could be noise | 30:16 |
Item 5Dead Man's Plate
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 59.8% | +0.5 could be noise | 34:09 | |
| 14% | 65.6% | too big to trust | 34:26 | |
| 12% | 55.0% | -0.5 could be noise | 34:18 | |
| 11% | 55.4% | -1.1 could be noise | 34:14 | |
| 6% | 56.5% | -0.1 could be noise |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 8% | 41.9% | 37:32 | |
| 7% | 51.8% | 39:06 | |
| 7% | 53.1% | 38:13 | |
| 6% | 58.2% | 38:08 | |
| 4% | - | 37:49 |
KeystonePress the Attack
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 51.4% | +1.3 could be noise | |
| 37% | 50.0% | -0.9 clear difference | |
| 4% | 51.7% | +0.9 could be noise | |
| 4% | 50.4% | -0.2 clear difference | |
| 3% | 50.0% | -1.8 clear difference | |
| 2% | 50.8% | +0.5 could be noise | |
| 1% | 45.6% | -6.1 clear difference | |
| <1% | 61.6% | +3.0 could be noise |
Primary row 1Triumph
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.8% | +1.2 could be noise | |
| 6% | 51.2% | +0.6 could be noise | |
| 2% | 48.4% | -3.3 clear difference | |
| 2% | 50.4% | +0.1 could be noise | |
| 2% | 49.6% | -2.2 clear difference | |
| 1% | 47.8% | -1.6 clear difference | |
| <1% | 50.0% | -2.0 could be noise | |
| <1% | 46.4% | -3.9 clear difference |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +0.7 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.7% | +0.5 could be noise | |
| 9% | 51.4% | +0.7 could be noise | |
| 7% | 51.3% | +0.8 could be noise | |
| 2% | 49.8% | -2.6 clear difference | |
| 1% | 47.4% | -3.4 clear difference | |
| 1% | 48.8% | -1.1 could be noise | |
| 1% | 49.5% | +0.1 could be noise | |
| <1% | 53.9% | +1.1 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.7 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 51.4% | +1.1 could be noise | |
| 34% | 49.7% | -1.1 clear difference | |
| 7% | 51.9% | +1.7 could be noise | |
| 5% | 52.0% | +1.4 could be noise | |
| 2% | 50.5% | -0.7 clear difference | |
| 2% | 49.9% | -2.2 clear difference | |
| 1% | 46.3% | -4.9 clear difference | |
| 1% | 48.5% | -2.2 clear difference |
Secondary pathInspiration
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.3% | +1.8 could be noise | |
| 22% | 49.1% | -1.8 clear difference | |
| 5% | 49.6% | -1.0 clear difference | |
| 5% | 50.8% | 0.0 clear difference | |
| 3% | 48.7% | -2.0 clear difference |
Secondary runesTriple Tonic + Approach Velocity
Triple Tonic + Approach Velocity wins more than Magical Footwear + Approach Velocity, the most picked: +2.1 against -0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.2% | -0.2 could be noise | |
| 4% | 52.5% | +0.6 could be noise | |
| 3% | 54.2% | +2.1 clear difference | |
| 3% | 50.1% | -1.0 could be noise | |
| 2% | 47.8% | -1.7 could be noise | |
| 1% | 52.9% | +1.3 could be noise | |
| 1% | 53.4% | +1.7 could be noise | |
| 1% | 47.6% | -0.6 could be noise |
Offence shardAdaptive Force
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.1% | +2.0 could be noise | |
| 24% | 49.3% | -2.0 clear difference | |
| 2% | 49.7% | -1.1 clear difference |
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 50.7% | +1.0 could be noise | |
| 5% | 49.2% | -1.0 clear difference | |
| 1% | 50.1% | -1.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.2% | -1.6 could be noise | |
| 15% | 52.7% | +1.9 clear difference | |
| 5% | 51.2% | +0.2 clear difference |
RWEQ
SkillsR > W > E > Q
R > W > E > Q adds the most wins we measured here: +6.4 per 100 games. Q > E > W > R, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W + R | 37% | 58.3% | too big to trust |
| QERQ + E + R + W | 17% | 38.3% | too big to trust |
| RWER + W + E + Q | 12% | 56.7% | +6.4 could be noise |
| QWEQ + W + E + R | 8% | 54.5% | +3.3 could be noise |
| RWQR + W + Q + E | 5% | 41.1% | too big to trust |
| QWRQ + W + R + E | 3% | 42.1% | too big to trust |
| RQWR + Q + W + E | 2% | 42.3% | too big to trust |
| REQR + E + Q + W | 2% | 41.0% | too big to trust |
Levels 1 to 18
- 1Q
- 2R
- 3W
- 4E
- 5Q
- 6Q
- 7Q
- 8E
- 9Q
- 10E
- 11Q
- 12E
- 13E
- 14E
- 15W
- 16W
- 17W
- 18W
Max Q first: 51.9% won. Max R first: 50.7% won (about even).
SpellsFlash + Smite
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.7% | +0.4 could be noise | |
| 10% | 50.4% | -0.1 could be noise | |
| <1% | 44.8% | -3.3 clear difference | |
| <1% | 41.4% | -2.6 could be noise |
Udyr Top build
- won
- 47.6%
- games
- 26,187
- Win impact
- -2.2
- Pick rate
- 0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.9% | +3.5 could be noise | |
| 12% | 43.9% | -3.2 clear difference | |
| 6% | 44.6% | -3.8 clear difference | |
| 3% | 44.0% | -2.1 clear difference | |
| 1% | 44.1% | -0.4 clear difference | |
| 1% | 52.5% | +1.4 could be noise | |
| 1% | 41.9% | -0.8 clear difference | |
| 1% | 45.5% | -2.7 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 47.8% | +0.2 could be noise | 12:39 | |
| 32% | 50.3% | +0.2 could be noise | 14:14 | |
| 18% | 48.3% | +0.3 could be noise | 15:02 | |
| 6% | 47.5% | -1.5 could be noise | 14:53 | |
| 2% | 48.7% | -1.3 could be noise | 14:08 | |
| 1% | 51.6% | +0.1 could be noise | ||
| <1% | 48.7% | -2.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 48.2% | most bought | |
| 28% | 49.5% | about even | |
| 7% | 46.1% | about even | |
| 6% | 49.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 40% | 50.5% | most bought | |
| 34% | 50.6% | about even | |
| 14% | 45.6% | about even | |
| 6% | 47.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 53% | 14% | |
| 7% | 40% | |
| 16% | 37% | |
| 14% | 6% | |
| 28% | 34% | |
| 8% | 3% | |
| 1% | 6% | |
| 13% | 8% | |
| 7% | 3% | |
| 39% | 42% |
Item 1Liandry's Torment
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 48.2% | -0.4 could be noise | 13:28 | |
| 10% | 50.0% | -0.8 could be noise | 11:38 | |
| 8% | 47.1% | -0.1 could be noise | 13:32 | |
| 5% | 44.7% | -0.5 could be noise | 13:52 | |
| 5% | 53.0% | +0.3 could be noise often ahead | 13:50 | |
| 4% | 49.7% | +1.6 could be noise | ||
| 4% | 46.4% | -0.2 could be noise | ||
| 2% | 52.8% | +3.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 4% | 509 | |
| 3% | 502 | |
| 2% | 308 | |
| 2% | 308 |
Item 2Winter's Approach
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 51.5% | +1.8 could be noise | 20:14 | |
| 9% | 51.2% | +0.4 could be noise | 20:54 | |
| 8% | 51.2% | +1.1 could be noise | 21:28 | |
| 6% | 52.3% | -1.7 could be noise | 21:17 | |
| 5% | 48.5% | -1.7 could be noise | 20:24 | |
| 5% | 48.9% | -1.6 could be noise | ||
| 4% | 49.4% | +0.6 could be noise | ||
| 1% | 49.1% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 4% | 509 | |
| 3% | 502 | |
| 2% | 308 | |
| 2% | 308 |
Item 3Spirit Visage
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 54.0% | +0.9 could be noise | 26:55 | |
| 6% | 56.3% | +0.8 could be noise | 27:06 | |
| 5% | 52.3% | -1.2 could be noise | 26:54 | |
| 5% | 54.0% | +1.5 could be noise | 25:59 | |
| 4% | 54.6% | -0.3 could be noise | 26:07 | |
| 4% | 53.3% | +0.8 could be noise | ||
| 4% | 55.8% | +1.9 could be noise | ||
| 4% | 55.5% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 4% | 509 | |
| 3% | 502 | |
| 2% | 308 | |
| 2% | 308 |
Item 4Unending Despair
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 61.0% | 31:50 |
Item 5Rabadon's Deathcap
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 7% | 61.2% | +0.6 could be noise | 35:34 | |
| 5% | 54.3% | -0.4 could be noise | 35:08 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 7% | - | 40:19 | |
| 6% | - | 39:10 | |
| 6% | - | 38:52 | |
| 6% | - | 36:16 | |
| 6% | - | 38:03 |
KeystoneGrasp of the Undying
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.9% | +2.1 could be noise | |
| 11% | 47.7% | -1.0 clear difference | |
| 10% | 48.4% | +0.5 could be noise | |
| 9% | 47.2% | -0.4 clear difference | |
| 8% | 43.7% | -3.3 clear difference | |
| 6% | 43.9% | -2.7 clear difference | |
| 2% | 48.5% | +0.1 could be noise | |
| 1% | 40.4% | -5.8 clear difference |
Primary row 1Shield Bash
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.9% | +1.9 could be noise | |
| 18% | 47.4% | -0.3 clear difference | |
| 14% | 46.1% | -2.2 clear difference | |
| 7% | 47.2% | -0.4 clear difference | |
| 4% | 45.4% | -0.7 could be noise | |
| 3% | 50.1% | +1.2 could be noise | |
| 3% | 45.5% | -1.7 clear difference | |
| 1% | 45.0% | -2.7 clear difference |
Primary row 2Bone Plating
Bone Plating wins more than Second Wind, the most picked: +3.2 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 48.5% | +1.0 could be noise | |
| 12% | 46.2% | -2.1 clear difference | |
| 12% | 48.1% | +0.5 could be noise | |
| 10% | 45.2% | -1.4 clear difference | |
| 7% | 46.4% | -1.1 could be noise | |
| 5% | 52.7% | +3.2 could be noise | |
| 4% | 48.3% | +2.8 could be noise | |
| 4% | 47.4% | -1.3 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Revitalize, the most picked: +2.1 against +1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.9% | +1.9 could be noise | |
| 16% | 46.1% | -1.5 clear difference | |
| 10% | 47.7% | -1.0 clear difference | |
| 8% | 48.2% | +1.0 could be noise | |
| 7% | 43.7% | -2.9 clear difference | |
| 4% | 47.6% | -0.9 clear difference | |
| 3% | 51.0% | +2.1 could be noise | |
| 1% | 46.5% | -1.1 could be noise |
Secondary pathSorcery
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 48.8% | +1.1 could be noise | |
| 29% | 48.1% | 0.0 could be noise | |
| 17% | 46.5% | -0.7 could be noise | |
| 12% | 47.1% | -0.7 could be noise | |
| 6% | 45.1% | -1.2 could be noise |
Secondary runesAxiom Arcanist + Scorch
Axiom Arcanist + Scorch wins more than Axiom Arcanist + Celerity, the most picked: +1.8 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.5% | +0.5 could be noise | |
| 8% | 53.4% | -0.8 could be noise | |
| 6% | 51.2% | +1.1 could be noise | |
| 4% | 49.5% | +1.8 could be noise | |
| 4% | 48.0% | +0.8 could be noise | |
| 3% | 45.9% | -0.1 could be noise | |
| 3% | 50.5% | +0.7 could be noise | |
| 2% | 44.9% | too big to trust |
Offence shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.0% | +0.8 could be noise | |
| 17% | 46.2% | -1.1 could be noise | |
| 4% | 49.6% | +0.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.8 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 47.4% | -1.5 could be noise | |
| 10% | 49.6% | +1.0 clear difference | |
| 5% | 49.6% | +1.8 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +2.0 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 47.1% | -1.7 could be noise | |
| 18% | 47.9% | +0.7 clear difference | |
| 14% | 50.5% | +2.0 clear difference |
REQW
SkillsR > E > Q > W
R > E > Q > W wins more than R > W > E > Q, the most picked: +3.2 against +2.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| RWER + W + E + Q | 46% | 49.0% | +2.3 could be noise |
| QEWQ + E + W + R | 11% | 50.3% | +2.5 could be noise |
| QWEQ + W + E + R | 10% | 47.4% | -0.9 clear difference |
| RWQR + W + Q + E | 6% | 46.9% | -2.1 clear difference |
| REWR + E + W + Q | 6% | 50.1% | +2.4 could be noise |
| QWRQ + W + R + E | 3% | 37.1% | too big to trust |
| QRWQ + R + W + E | 2% | 32.6% | too big to trust |
| REQR + E + Q + W | 1% | 57.1% | +3.2 could be noise |
Levels 1 to 18
- 1R
- 2W
- 3E
- 4R
- 5R
- 6W
- 7R
- 8W
- 9R
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16E
- 17E
- 18E
Max R first: 49.2% won. Max Q first: 46.4% won (about even).
SpellsGhost + Ignite
Ghost + Ignite wins more than Flash + Ignite, the most picked: +2.2 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 47.6% | -0.6 could be noise | |
| 21% | 47.3% | -0.5 could be noise | |
| 6% | 48.2% | +0.3 could be noise | |
| 5% | 48.3% | +0.5 could be noise | |
| 4% | 49.6% | +1.2 could be noise | |
| 3% | 49.9% | +2.2 clear difference | |
| 1% | 43.7% | -0.3 could be noise | |
| 1% | 50.3% | -0.8 could be noise |
Udyr Mid build
- won
- 47.9%
- games
- 2,472
- Win impact
- -1.1
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.1% | +2.1 could be noise | |
| 8% | 50.5% | +1.1 could be noise | |
| 6% | 33.3% | -4.8 clear difference | |
| 4% | 49.0% | -1.7 could be noise | |
| 4% | 50.0% | +0.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 49.5% | -0.6 could be noise | 13:35 | |
| 21% | 53.3% | +0.7 could be noise | 13:26 | |
| 19% | 43.9% | -0.7 could be noise often behind | 14:05 | |
| 11% | 46.1% | +1.4 could be noise | 13:42 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 39% | 46.7% | most bought | |
| 22% | 46.6% | about even | |
| 20% | 52.8% | about even | |
| 12% | 46.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 47.5% | most bought | |
| 33% | 53.8% | about even | |
| 14% | 60.6% | not enough games | |
| 5% | 27.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 12% | 33% | |
| 22% | 3% | |
| 10% | 20% | |
| 20% | 14% |
Item 1Malignance
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 48.6% | -1.0 could be noise | 11:12 | |
| 15% | 43.9% | -1.4 could be noise | 12:37 | |
| 6% | 44.5% | +0.4 could be noise | 13:23 | |
| 3% | 49.3% | -0.4 could be noise | 13:15 | |
| 3% | 47.7% | -1.4 could be noise | 12:32 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 245 | |
| 9% | 130 | |
| 5% | 70 | |
| 2% | 32 |
Item 2Shadowflame
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 52.8% | -0.7 could be noise | 20:26 | |
| 13% | 43.0% | -0.4 could be noise | 20:55 | |
| 10% | 50.0% | 0.0 could be noise | 19:57 | |
| 8% | 47.2% | -1.3 could be noise | 20:16 | |
| 6% | 51.7% | +1.0 could be noise | 20:11 | |
| 5% | 40.9% | -0.6 could be noise | ||
| 4% | 45.3% | -0.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 245 | |
| 9% | 130 | |
| 5% | 70 | |
| 2% | 32 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: -0.1 per 100 games, against -2.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 55.3% | -0.3 could be noise | 26:25 | |
| 12% | 52.0% | -0.6 could be noise | 25:48 | |
| 8% | 61.6% | +1.0 could be noise | 26:39 | |
| 6% | 49.4% | +0.1 could be noise | 27:22 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 245 | |
| 9% | 130 | |
| 5% | 70 | |
| 2% | 32 |
Item 4Rabadon's Deathcap
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 61.7% | -0.3 could be noise | 31:39 |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 54.8% | 34:58 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: -2.0 against -4.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 50.7% | +2.5 clear difference | |
| 19% | 47.3% | +1.7 clear difference | |
| 13% | 46.5% | +0.3 could be noise | |
| 12% | 46.5% | -4.7 could be noise | |
| 7% | 46.4% | -2.0 could be noise | |
| 5% | 43.4% | -1.2 could be noise | |
| 4% | 50.0% | -1.9 could be noise |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: -0.8 against -4.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.5% | +3.7 clear difference | |
| 18% | 46.9% | -4.6 could be noise | |
| 12% | 47.5% | +0.5 could be noise | |
| 7% | 53.9% | -1.2 could be noise | |
| 6% | 43.5% | -2.8 could be noise | |
| 6% | 47.6% | +0.5 could be noise | |
| 3% | 40.0% | -0.8 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: -2.2 against -3.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 28% | 48.3% | +2.1 clear difference | |
| 18% | 46.8% | -3.4 could be noise | |
| 17% | 50.7% | +1.0 could be noise | |
| 11% | 45.7% | +1.0 could be noise | |
| 8% | 44.6% | -0.8 could be noise | |
| 4% | 44.2% | -4.1 could be noise | |
| 4% | 59.3% | +1.4 could be noise | |
| 3% | 43.8% | -2.2 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: -1.0 against -3.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 51.3% | +3.1 clear difference | |
| 23% | 44.6% | +0.6 could be noise | |
| 12% | 45.7% | -3.9 could be noise | |
| 12% | 44.4% | -0.7 could be noise | |
| 8% | 46.0% | -3.1 could be noise | |
| 6% | 52.3% | -1.2 could be noise | |
| 3% | 52.5% | -2.4 could be noise | |
| 2% | 47.5% | -1.0 could be noise |
Secondary pathSorcery
Win added here: -3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 27% | 49.0% | +0.4 could be noise | |
| 23% | 46.1% | -0.1 could be noise | |
| 22% | 49.2% | +1.3 could be noise | |
| 19% | 46.8% | -3.0 could be noise | |
| 9% | 46.9% | +0.4 could be noise |
Secondary runesAxiom Arcanist + Celerity
Axiom Arcanist + Celerity wins more than Waterwalking + Celerity, the most picked: +0.3 against -3.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 21% | 34.7% | -3.2 could be noise | |
| 19% | 52.3% | +0.3 could be noise |
Offence shardAdaptive Force
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 84% of their games. All ranks pick Attack Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.0% | +2.1 could be noise | |
| 22% | 46.9% | -2.3 could be noise | |
| 4% | 47.7% | -0.4 could be noise |
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 47.6% | +0.1 could be noise | |
| 14% | 47.0% | -0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.8% | -0.1 could be noise | |
| 22% | 45.1% | -0.1 could be noise | |
| 15% | 47.6% | +0.4 could be noise |
QEWR
SkillsQ > E > W > R
Q > E > W > R wins more than R > W > E > Q, the most picked: +3.5 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| RWER + W + E + Q | 50% | 47.1% | +0.9 could be noise |
| REWR + E + W + Q | 9% | 47.1% | +1.2 could be noise |
| QEWQ + E + W + R | 9% | 49.3% | +3.5 could be noise |
| RWQR + W + Q + E | 8% | 56.2% | +1.4 could be noise |
| RQWR + Q + W + E | 4% | 43.5% | -2.9 could be noise |
| QWEQ + W + E + R | 4% | 48.4% | -2.2 could be noise |
| WREW + R + E + Q | 3% | 50.0% | +0.4 could be noise |
Levels 1 to 18
- 1R
- 2W
- 3E
- 4E
- 5R
- 6W
- 7R
- 8W
- 9R
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16E
- 17E
- 18Q
Max R first: 55.3% won. Max Q first: 44.0% won (not enough games).
SpellsFlash + Ignite
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 48.5% | +1.0 could be noise | |
| 18% | 44.8% | -1.3 could be noise | |
| 8% | 50.8% | +0.3 could be noise | |
| 5% | 48.0% | -0.7 could be noise | |
| 2% | 58.5% | -1.5 could be noise |
Udyr Bot build
- won
- 46.6%
- games
- 298
- Win impact
- -0.4
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 47.0% | +1.0 could be noise |
BootsBoots of Swiftness
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 45.7% | -0.7 could be noise | 12:36 |
Item 1Malignance
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 51.2% | 0.0 could be noise | 10:50 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 10 |
Item 2Winter's Approach
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 46.3% | 17:47 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 10 |
Item 3Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 60.7% | 25:10 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 10 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 78.6% | 29:35 |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 21% | 100.0% |
KeystoneConqueror
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 50.5% | -0.5 could be noise |
Primary row 1Triumph
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.0% | -0.2 could be noise | |
| 23% | 52.4% | +0.7 could be noise |
Primary row 2Legend: Alacrity
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 51.8% | -1.1 could be noise | |
| 24% | 49.3% | 0.0 could be noise |
Primary row 3Last Stand
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 47.9% | +0.5 could be noise |
Secondary pathInspiration
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.7% | +1.3 could be noise |
Secondary runesMagical Footwear + Approach Velocity
| Choice | Picked | Won |
|---|---|---|
| 53% | 50.6% |
Offence shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 47.9% | +0.1 could be noise |
Flex shardAdaptive Force
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.3% | -0.8 could be noise |
Defence shardHealth Scaling
Health Scaling adds the most wins we measured here: -1.7 per 100 games. Tenacity and Slow Resist, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 47.2% | -1.7 could be noise |
QEWR
SkillsQ > E > W > R
Q > E > W > R wins more than R > W > E > Q, the most picked: +1.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| RWER + W + E + Q | 28% | 42.7% | -0.8 could be noise |
| QEWQ + E + W + R | 21% | 58.9% | +1.0 could be noise |
Levels 1 to 18
- 1R
- 2W
- 3E
- 4R
- 5R
- 6Q
- 7R
- 8W
- 9R
- 10E
- 11R
- 12E
- 13E
- 14E
- 15E
- 16Q
- 17Q
- 18Q
Max R first: 30.0% won. Max Q first: 16.7% won (not enough games).
SpellsFlash + Ghost
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.0% | +2.3 could be noise | |
| 20% | 42.9% | -1.8 could be noise |
Top Udyr Players
See all 8,105Normal Jungle game
108,237 gamesAgainst every Jungle champion
- Fewest 13% Deaths 5.7
- Top 17% Farm / min 6.8
- Bottom 39% Dmg / min 628
- Kills
- 6.8 Bottom 48%
- Assists
- 7.4 Bottom 39%
- Solo kills
- 1.5 Top 34%
- Kill part.
- 44% Bottom 41%
- Team dmg
- 17% Bottom 41%
- Gold / min
- 438 Top 32%
- Vision / min
- 0.86 Top 39%
- Control wards
- 1.1 Top 46%
- First blood
- 6% Top 28%
Against the enemy jungler
- Level 6 at 6:56
- Level 11 at 16:33
- blue buff first in 51% of games
- First dragon at 7:03
Middle game at each minute
Damage dealt
Magic 33% Physical 67%Died to
Physical 53% Magic 36% True 11%Normal Top game
26,104 gamesAgainst every Top champion
- Fewest 27% Deaths 6.4
- Top 29% Farm / min 6.7
- Bottom 4% Kill part. 32%
- Kills
- 4.7 Bottom 18%
- Assists
- 5.6 Bottom 42%
- Solo kills
- 2.1 Bottom 25%
- Team dmg
- 21% Bottom 27%
- Dmg / min
- 745 Bottom 26%
- Gold / min
- 390 Bottom 35%
- Vision / min
- 0.76 Top 48%
- Control wards
- 0.4 Bottom 12%
- First blood
- 13% Top 42%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 13:33
Middle game at each minute
Damage dealt
Magic 62% Physical 38%Died to
Physical 57% Magic 34% True 9%Normal Mid game
2,445 gamesAgainst every Mid champion
- Top 32% Farm / min 6.6
- Fewest 50% Deaths 6.9
- Bottom 2% Kill part. 37%
- Kills
- 5.4 Bottom 18%
- Assists
- 6.2 Bottom 40%
- Solo kills
- 1.8 Bottom 23%
- Team dmg
- 21% Bottom 25%
- Dmg / min
- 768 Bottom 26%
- Gold / min
- 397 Bottom 32%
- Vision / min
- 0.66 Bottom 46%
- Control wards
- 0.4 Bottom 11%
- First blood
- 10% Bottom 47%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 15:01
Middle game at each minute
Damage dealt
Magic 76% Physical 24%Died to
Physical 54% Magic 39% True 7%Normal Bot game
278 gamesAgainst every Bot champion
- Top 19% First blood 17%
- Fewest 46% Deaths 7.4
- Bottom 1% Control wards 0.2
- Kills
- 6.7 Bottom 24%
- Assists
- 6.9 Bottom 34%
- Solo kills
- 1.0 Bottom 28%
- Kill part.
- 41% Bottom 4%
- Team dmg
- 19% Bottom 18%
- Dmg / min
- 717 Bottom 19%
- Farm / min
- 6.2 Top 48%
- Gold / min
- 429 Bottom 33%
- Vision / min
- 0.64 Bottom 31%
Against your lane opponent
- Level 6 at 7:47
- Level 11 at 18:48
Middle game at each minute
Damage dealt
Magic 62% Physical 38%Died to
Physical 59% Magic 35% True 6%Matchups and teammates come from Udyr Jungle games.
Matchups and teammates come from Udyr Jungle games.
-
Udyr with Illaoi: +2.4 wins per 100 games (range 0.7-4.0) · 3,380 games · Measured · 6% of this is borrowed from similar champions -
Udyr with Mordekaiser: +2.0 wins per 100 games (range 0.8-3.1) · 7,150 games · Measured · 3% of this is borrowed from similar champions -
Udyr with Teemo: +1.8 wins per 100 games (range 0.8-2.9) · 8,258 games · Measured · 2% of this is borrowed from similar champions
-
Udyr with Vi: -4.6 wins per 100 games (range -9.0 to -0.1) · 285 games · Pooled · 41% of this is borrowed from similar champions -
Udyr with Wukong: -3.9 wins per 100 games (range -6.9 to -0.9) · 844 games · Pooled · 19% of this is borrowed from similar champions -
Udyr with Rumble: -3.5 wins per 100 games (range -6.3 to -0.8) · 1,035 games · Pooled · 16% of this is borrowed from similar champions
-
Udyr with Vladimir: +2.5 wins per 100 games (range 1.1-4.0) · 4,486 games · Measured · 4% of this is borrowed from similar champions -
Udyr with Fizz: +2.0 wins per 100 games (range 0.7-3.3) · 5,802 games · Measured · 3% of this is borrowed from similar champions -
Udyr with Veigar: +1.9 wins per 100 games (range 0.8-3.1) · 7,510 games · Measured · 3% of this is borrowed from similar champions
-
Udyr with Ryze: -3.7 wins per 100 games (range -6.0 to -1.3) · 1,601 games · Measured · 11% of this is borrowed from similar champions -
Udyr with Mel: -3.3 wins per 100 games (range -4.6 to -2.1) · 6,174 games · Measured · 3% of this is borrowed from similar champions -
Udyr with Orianna: -2.9 wins per 100 games (range -4.9 to -0.9) · 2,179 games · Measured · 8% of this is borrowed from similar champions
-
Udyr with Jinx: +1.87 wins per 100 games (range 1.04-2.70) · 15,014 games · Measured · 1% of this is borrowed from similar champions -
Udyr with Twitch: +1.7 wins per 100 games (range 0.4-3.0) · 5,884 games · Measured · 3% of this is borrowed from similar champions
-
Udyr with Corki: -4.3 wins per 100 games (range -6.7 to -1.9) · 1,466 games · Measured · 12% of this is borrowed from similar champions -
Udyr with Ezreal: -4.0 wins per 100 games (range -5.1 to -3.0) · 8,730 games · Measured · 2% of this is borrowed from similar champions -
Udyr with Kalista: -3.7 wins per 100 games (range -5.6 to -1.8) · 2,383 games · Measured · 8% of this is borrowed from similar champions
-
Udyr with Nami: +3.0 wins per 100 games (range 1.9-4.2) · 7,119 games · Measured · 3% of this is borrowed from similar champions -
Udyr with Zilean: +2.9 wins per 100 games (range 1.0-4.8) · 2,513 games · Measured · 7% of this is borrowed from similar champions -
Udyr with Janna: +2.7 wins per 100 games (range 1.1-4.3) · 3,625 games · Measured · 5% of this is borrowed from similar champions
-
Udyr with Yuumi: -2.5 wins per 100 games (range -4.0 to -0.9) · 3,967 games · Measured · 5% of this is borrowed from similar champions -
Udyr with Pantheon: -1.4 wins per 100 games (range -2.6 to -0.2) · 6,630 games · Measured · 3% of this is borrowed from similar champions -
Udyr with Nautilus: -1.2 wins per 100 games (range -2.3 to -0.1) · 7,872 games · Measured · 2% of this is borrowed from similar champions