Mosstomper Seedling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +1.8 against +0.9 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Scorchclaw Pup + Health Potion
52%
49.6%
+0.9 could be noise
Scorchclaw Pup
25%
49.0%
+0.4 could be noise
Gustwalker Hatchling + Health Potion
10%
46.6%
-2.5 clear difference
Gustwalker Hatchling
6%
46.2%
-3.0 clear difference
Mosstomper Seedling + Health Potion
4%
50.5%
+1.8 could be noise
Mosstomper Seedling
3%
51.9%
+1.4 could be noise
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +2.2 against +1.4 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Berserker's Greaves
41%
47.6%
-3.2 clear difference
13:13
Plated Steelcaps
34%
50.0%
+1.4 could be noise
15:14
Mercury's Treads
19%
52.3%
+2.2 clear difference
16:41
Gluttonous Greaves
4%
55.9%
+1.5 could be noiseoften ahead
14:51
Boots of Swiftness
2%
55.5%
+1.5 could be noiseoften ahead
15:24
Ionian Boots of Lucidity
<1%
45.1%
-2.1 clear difference
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
42%
52.2%
most bought
Berserker's Greaves
37%
48.7%
about even
Mercury's Treads
8%
51.0%
about even
Gluttonous Greaves
3%
55.4%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Berserker's Greaves
38%
46.6%
most bought
Mercury's Treads
36%
52.0%
won more
Plated Steelcaps
12%
46.3%
about even
Gluttonous Greaves
3%
49.0%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
42%
12%
Mercury's Treads
8%
36%
Wit's End
1%
8%
Mortal Reminder
14%
11%
Lord Dominik's Regards
38%
41%
The Collector
78%
76%
Berserker's Greaves
37%
38%
Guardian Angel
8%
7%
Blade of The Ruined King
7%
8%
Item 1Trinity Force
Trinity Force is part of the build that wins more: +3.9 per 100 games, against -0.5 for the build most players finish.
Lethal Tempo wins more than Press the Attack, the most picked: +1.2 against 0.0 per 100 games. The difference is clear.
Keystone: every option
Choice
Picked
Won
Win added
Press the Attack
77%
49.0%
0.0 could be noise
Conqueror
17%
48.8%
-0.1 could be noise
Lethal Tempo
5%
50.9%
+1.2 clear difference
Hail of Blades other tree
<1%
45.7%
-3.2 clear difference
Dark Harvest other tree
<1%
42.2%
-5.5 clear difference
Fleet Footwork
<1%
41.2%
-3.2 could be noise
Electrocute other tree
<1%
47.4%
-1.6 could be noise
Stormraider's Surge other tree
<1%
43.2%
-1.6 could be noise
Primary row 1Triumph
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
99%
49.1%
+4.1 could be noise
Sudden Impact other tree
1%
45.2%
-2.9 clear difference
Presence of Mind
<1%
44.2%
-3.6 clear difference
Absorb Life
<1%
36.1%
too big to trust
Cheap Shot other tree
<1%
47.3%
-3.5 clear difference
Taste of Blood other tree
<1%
40.5%
too big to trust
Nimbus Cloak other tree
<1%
50.0%
+0.2 could be noise
Manaflow Band other tree
<1%
28.8%
too big to trust
Primary row 2Legend: Alacrity
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
96%
49.1%
+0.9 could be noise
Legend: Bloodline
2%
49.8%
+0.6 could be noise
Grisly Mementos other tree
<1%
44.5%
-4.1 clear difference
Legend: Haste
<1%
45.5%
-3.1 clear difference
Sixth Sense other tree
<1%
46.1%
-2.7 clear difference
Celerity other tree
<1%
41.3%
-3.0 could be noise
Deep Ward other tree
<1%
42.2%
-2.5 could be noise
Transcendence other tree
<1%
37.3%
-5.1 clear difference
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.3 against -0.8 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
89%
48.9%
-0.8 could be noise
Cut Down
7%
51.1%
+1.3 clear difference
Last Stand
3%
50.0%
+0.8 clear difference
Treasure Hunter other tree
<1%
48.8%
-1.5 could be noise
Relentless Hunter other tree
<1%
41.5%
-3.6 could be noise
Ultimate Hunter other tree
<1%
43.1%
-5.5 clear difference
Scorch other tree
<1%
40.2%
-4.9 could be noise
Gathering Storm other tree
<1%
35.3%
-2.1 could be noise
Secondary pathDomination
A pick in another rune tree has a clear edge here (+1.2 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Domination
74%
48.7%
-0.9 could be noise
Inspiration
23%
50.3%
+1.2 clear difference
Sorcery
1%
48.3%
-1.2 could be noise
Resolve
1%
49.4%
-0.2 could be noise
Precision
1%
45.0%
-1.5 could be noise
Secondary runesUltimate Hunter + Sudden Impact
Ultimate Hunter + Sudden Impact wins more than Treasure Hunter + Sudden Impact, the most picked: +1.7 against -1.3 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Treasure Hunter + Sudden Impact
84%
48.4%
-1.3 could be noise
Relentless Hunter + Sudden Impact
11%
49.9%
+1.2 clear difference
Ultimate Hunter + Sudden Impact
3%
52.0%
+1.7 clear difference
Sixth Sense + Sudden Impact
1%
50.1%
+0.4 could be noise
Treasure Hunter + Sixth Sense
<1%
54.0%
+1.4 could be noise
Relentless Hunter + Sixth Sense
<1%
47.9%
-0.9 could be noise
Treasure Hunter + Taste of Blood
<1%
47.3%
+0.7 could be noise
Relentless Hunter + Cheap Shot
<1%
49.8%
+0.2 could be noise
Offence shardAttack Speed
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
99%
49.1%
+3.0 could be noise
Adaptive Force
1%
45.6%
-2.5 clear difference
Ability Haste
<1%
40.2%
-4.4 clear difference
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
49.0%
+1.0 could be noise
Movement Speed
1%
46.9%
-0.8 could be noise
Health Scaling
<1%
46.4%
-1.6 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.1 against -2.0 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
83%
48.6%
-2.0 could be noise
Health
14%
51.3%
+2.1 clear difference
Tenacity and Slow Resist
3%
49.9%
+1.1 clear difference
QWE
SkillsQ > W > E
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
91%
49.6%
+3.1 could be noise
QEWQ + E + W
8%
45.9%
-2.7 clear difference
WQEW + Q + E
1%
45.2%
-3.9 clear difference
EQWE + Q + W
<1%
41.6%
-7.0 clear difference
WEQW + E + Q
<1%
44.8%
-3.6 clear difference
EWQE + W + Q
<1%
42.8%
-5.4 clear difference
Levels 1 to 18
1W
2Q
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 49.5% won. Max W first: 55.3% won (about even).
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsSmite + Ignite
Smite + Ignite wins more than Flash + Smite, the most picked: +0.3 against +0.2 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Smite
99%
49.0%
+0.2 could be noise
Ghost + Smite
1%
48.1%
-0.5 could be noise
Smite + Ignite
<1%
47.6%
+0.3 could be noise
Exhaust + Smite
<1%
49.5%
-0.9 could be noise
Smite + Barrier
<1%
45.5%
-2.4 could be noise
won
53.9%
games
3,193
Win impact
+3.8
Pick rate
1.8%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.