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Jayce build, patch 16.14

4,231 games of Jayce recorded on patch 16.14, across top, jungle, mid, bot and support.

Jayce score: 43 out of 100 C
Win rate
47.4% of top games this patch
Pick rate
3.5% of top games
Games
2,674 top, patch 16.14
Rank in role
111 of 122 top champions

Win impact against the average top pick on patch 16.14: -1.5 wins per 100 games (range -2.9 to -0.1) 2,674 games Pooled

What most Jayce top players build, patch 16.14

Build Youmuu's Ghostblade, Serylda's Grudge and Voltaic Cyclosword, and run Stormraider's Surge

The rune page they run

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Celerity, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Movement Speed, Health Scaling.

915 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 16 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E
R
Levels 10 to 18

10 W, 11 W

Max Q, then W, then E. The level by level count.

127 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 58.3% (range 49.6-66.5) · 127 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Jayce top is the role with the most recorded games on patch 16.14: 2,674 games, of which 1,267 were wins. That is the role this page leads with. Measured on this page: top, jungle, mid and bot, the roles that cleared 30 recorded games.

wins -1.5 per 100 vs the top average · 2,674 games on 16.14 · first-time players measured (2,520 games) · no clear move vs 16.13 (-8.0, range -18.4 to +2.4)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Jayce players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Jayce, top

8 item sets were recorded in this role and 7 of them cleared 30 games.

  1. Youmuu's Ghostblade, Serylda's Grudge and Voltaic Cyclosword
    58.3% 127 games
  2. Youmuu's Ghostblade, Serylda's Grudge and Serpent's Fang
    68.9% 61 games
  3. Youmuu's Ghostblade, Edge of Night and Voltaic Cyclosword
    56.6% 53 games
  4. Youmuu's Ghostblade, Serylda's Grudge, Serpent's Fang and Voltaic Cyclosword
    30.4% 46 games
  5. Youmuu's Ghostblade, Serpent's Fang and Voltaic Cyclosword
    51.2% 43 games
  6. Youmuu's Ghostblade, Edge of Night and Serylda's Grudge
    51.4% 35 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Jayce, jungle

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Youmuu's Ghostblade, Edge of Night and Voltaic Cyclosword
    45.3% 64 games
  2. Youmuu's Ghostblade, Edge of Night, Serylda's Grudge and Voltaic Cyclosword
    55.6% 63 games
  3. Youmuu's Ghostblade, Serylda's Grudge and Voltaic Cyclosword
    40.8% 49 games

Jayce, mid

5 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Youmuu's Ghostblade, Serylda's Grudge and Voltaic Cyclosword
    not enough games yet. 28 games so far, this needs 30. 28 games
  2. Youmuu's Ghostblade, Edge of Night, Serylda's Grudge and Voltaic Cyclosword
    not enough games yet. 12 games so far, this needs 30. 12 games
  3. Youmuu's Ghostblade, Edge of Night and Voltaic Cyclosword
    not enough games yet. 10 games so far, this needs 30. 10 games

Jayce, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 68 games of Jayce bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Jayce players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Jayce, top

10 complete pages were recorded in this role and 10 of them cleared 30 games.

Stormraider's Surge Sorcery with Inspiration
46.7% 915 games

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Celerity, Scorch. Inspiration: Biscuit Delivery, Cosmic Insight. Shards: Adaptive Force, Movement Speed, Health Scaling.

915 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Grasp of the Undying Resolve with Inspiration Resolve: Grasp of the Undying, then Demolish, Second Wind, Overgrowth. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
49.0% 712 games
Conqueror Precision with Inspiration Precision: Conqueror, then Presence of Mind, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Biscuit Delivery. Shards: Adaptive Force, Adaptive Force, Health Scaling.
48.7% 427 games
Conqueror Precision with Resolve Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Resolve: Demolish, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
41.9% 160 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Triple Tonic, Jack Of All Trades. Shards: Adaptive Force, Adaptive Force, Health.
43.7% 103 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Absolute Focus, Scorch. Resolve: Unflinching, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
58.8% 80 games

Keystones picked, one slot on its own

Stormraider's Surge
47.0% 1,043 games
Grasp of the Undying
49.1% 763 games
Conqueror
47.1% 616 games
Electrocute
41.7% 216 games
First Strike
51.9% 54 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jayce, jungle

9 complete pages were recorded in this role and 2 of them cleared 30 games.

First Strike Inspiration with Precision
42.8% 596 games

Inspiration

  • First Strike

Precision

Shards

Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.

596 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Domination Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Domination: Treasure Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.
46.5% 340 games

Keystones picked, one slot on its own

First Strike
44.0% 945 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jayce, mid

10 complete pages were recorded in this role and 8 of them cleared 30 games.

Stormraider's Surge Sorcery with Inspiration
49.6% 135 games

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Transcendence, Scorch. Inspiration: Triple Tonic, Jack Of All Trades. Shards: Adaptive Force, Adaptive Force, Health.

135 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health.
48.8% 82 games
Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Resolve: Demolish, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
61.9% 42 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Triple Tonic, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
48.7% 39 games
First Strike Inspiration with Precision Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health Scaling.
48.6% 35 games
Stormraider's Surge Sorcery with Resolve Sorcery: Stormraider's Surge, then Manaflow Band, Absolute Focus, Scorch. Resolve: Demolish, Bone Plating. Shards: Adaptive Force, Adaptive Force, Health.
39.4% 33 games

Keystones picked, one slot on its own

Stormraider's Surge
49.5% 202 games
Electrocute
50.0% 190 games
First Strike
52.1% 73 games
Conqueror
57.1% 42 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Jayce, bot

9 complete pages were recorded in this role and 0 of them cleared 30 games.

Stormraider's Surge Sorcery with Inspiration
not enough games yet. 21 games so far, this needs 30. 21 games

Sorcery

  • Stormraider's Surge

Inspiration

Shards

Sorcery: Stormraider's Surge, then Manaflow Band, Absolute Focus, Scorch. Inspiration: Triple Tonic, Cash Back. Shards: Adaptive Force, Adaptive Force, Health.

21 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Precision Inspiration: First Strike, then Cash Back, Triple Tonic, Cosmic Insight. Precision: Cut Down, Legend: Haste. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 14 games so far, this needs 30. 14 games
Conqueror Precision with Inspiration Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Inspiration: Triple Tonic, Cash Back. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 12 games so far, this needs 30. 12 games

Keystones picked, one slot on its own

Stormraider's Surge
not enough games yet. 29 games so far, this needs 30. 29 games
First Strike
not enough games yet. 16 games so far, this needs 30. 16 games
Conqueror
not enough games yet. 14 games so far, this needs 30. 14 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Jayce, top

Not enough top level-ups yet

not enough games yet. 16 games so far, this needs 30.

Jayce top has 2,674 games recorded, but only 16 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Jayce, jungle

Not enough jungle level-ups yet

not enough games yet. 19 games so far, this needs 30.

Jayce jungle has 956 games recorded, but only 19 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Jayce, mid

Not enough mid level-ups yet

not enough games yet. 4 games so far, this needs 30.

Jayce mid has 521 games recorded, but only 4 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Jayce, bot

Not enough bot level-ups yet

not enough games yet. 2 games so far, this needs 30.

Jayce bot has 68 games recorded, but only 2 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Jayce top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Youmuu's Ghostblade
13:13 602 games
Voltaic Cyclosword
14:21 1,140 games
Serylda's Grudge
25:00 482 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Jayce?

The opponents Jayce top loses to most and the teammates Jayce gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Jayce rank?

Every role we recorded Jayce in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Jayce by role

top C -1.5 wins per 100 games (range -2.9 to -0.1) 2,674 games Pooled
43 2,674 games
jungle C -2.0 wins per 100 games (range -3.8 to -0.2) 956 games Pooled
34 956 games
mid C +0.1 wins per 100 games (range -1.9 to 2.0) 521 games Pooled
47 521 games
bot C 0.0 wins per 100 games (range -2.2 to 2.1) 68 games Pooled
45 68 games
support not enough games yet. 12 games so far, this needs 30.
not scored 12 games
Why no share of wins on this page says a build is good for Jayce

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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