A pick in another rune tree has a clear edge here (+2.4 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Stormraider's Surge
51%
48.2%
+1.2 could be noise
Grasp of the Undying other tree
22%
46.2%
-0.8 clear difference
Conqueror other tree
21%
45.9%
-1.6 clear difference
Electrocute other tree
3%
50.5%
+2.4 clear difference
First Strike other tree
2%
49.3%
+2.0 could be noise
Press the Attack other tree
<1%
41.0%
-4.0 clear difference
Dark Harvest other tree
<1%
46.6%
-1.6 could be noise
Deathfire Touch
<1%
40.4%
-3.4 clear difference
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.7 against +0.9 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
49%
48.1%
+0.9 could be noise
Demolish other tree
22%
46.2%
-0.8 clear difference
Presence of Mind other tree
19%
45.8%
-1.7 clear difference
Sudden Impact other tree
3%
50.7%
+2.7 clear difference
Nimbus Cloak
2%
50.4%
+2.7 clear difference
Cash Back other tree
1%
50.1%
+2.8 clear difference
Triumph other tree
1%
47.7%
+0.4 could be noise
Magical Footwear other tree
1%
47.6%
+0.2 could be noise
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +2.7 against +0.6 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Absolute Focus
46%
47.9%
+0.6 could be noise
Legend: Alacrity other tree
19%
45.7%
-1.8 clear difference
Second Wind other tree
15%
45.2%
-1.5 clear difference
Bone Plating other tree
7%
48.2%
+0.7 could be noise
Transcendence
3%
50.3%
+2.6 clear difference
Celerity
2%
50.6%
+2.7 clear difference
Grisly Mementos other tree
2%
49.1%
+1.2 could be noise
Triple Tonic other tree
1%
50.5%
+3.2 clear difference
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +2.7 against +0.3 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Gathering Storm
43%
47.7%
+0.3 could be noise
Overgrowth other tree
20%
46.0%
-1.0 clear difference
Last Stand other tree
18%
45.7%
-1.8 clear difference
Scorch
8%
50.5%
+2.7 clear difference
Treasure Hunter other tree
2%
51.3%
+3.0 clear difference
Unflinching other tree
2%
47.7%
+0.2 could be noise
Cut Down other tree
2%
47.6%
+0.3 could be noise
Cosmic Insight other tree
2%
49.5%
+2.4 clear difference
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.0 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
84%
47.2%
-0.8 could be noise
Resolve
7%
48.5%
+1.0 clear difference
Precision
5%
47.7%
+0.6 clear difference
Sorcery
3%
47.0%
-0.2 could be noise
Domination
1%
49.3%
+0.6 could be noise
Secondary runesTriple Tonic + Jack Of All Trades
Triple Tonic + Jack Of All Trades wins more than Magical Footwear + Biscuit Delivery, the most picked: +3.2 against -2.4 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
71%
46.4%
-2.4 could be noise
Triple Tonic + Cosmic Insight
13%
48.8%
+1.6 clear difference
Biscuit Delivery + Cosmic Insight
3%
49.1%
+1.4 clear difference
Triple Tonic + Cash Back
2%
50.9%
+2.6 clear difference
Magical Footwear + Cosmic Insight
2%
50.2%
+2.4 clear difference
Magical Footwear + Triple Tonic
2%
50.9%
+2.4 clear difference
Cash Back + Cosmic Insight
1%
47.6%
+1.1 clear difference
Triple Tonic + Jack Of All Trades
1%
50.0%
+3.2 clear difference
Offence shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
95%
47.4%
+1.0 could be noise
Attack Speed
4%
46.8%
-0.9 clear difference
Ability Haste
<1%
46.4%
-1.5 clear difference
Flex shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
47.3%
+0.7 could be noise
Movement Speed
1%
47.8%
-0.6 could be noise
Health Scaling
<1%
47.7%
-0.8 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
77%
46.9%
-1.5 could be noise
Health
21%
48.8%
+1.6 clear difference
Tenacity and Slow Resist
2%
47.0%
+0.1 clear difference
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +2.6 against -2.5 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
53%
46.1%
-2.5 could be noise
Flash + Ignite
43%
49.0%
+2.6 clear difference
Exhaust + Flash
4%
47.4%
-0.3 clear difference
Flash + Barrier
<1%
42.2%
-2.2 could be noise
Flash + Ghost
<1%
44.6%
-1.2 could be noise
Cleanse + Flash
<1%
48.1%
+1.3 clear difference
Exhaust + Ignite
<1%
47.9%
-1.6 could be noise
Q
W
E
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
E
E
E
QWE
SkillsQ > W > E
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
85%
47.7%
+1.2 could be noise
QEWQ + E + W
14%
46.4%
-1.1 clear difference
EQWE + Q + W
<1%
45.4%
-3.1 clear difference
WQEW + Q + E
<1%
39.0%
-6.2 clear difference
EWQE + W + Q
<1%
38.6%
-2.8 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6W
7Q
8W
9Q
10W
11Q
12W
13W
14E
15E
16E
17E
18E
Max Q first: 47.5% won. Max E first: 40.0% won (not enough games).
won
50.8%
games
7,119
Win impact
+2.8
Pick rate
2.7%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Stormraider's Surge
46%
48.7%
+0.6 could be noise
First Strike other tree
28%
46.6%
-2.0 clear difference
Electrocute other tree
19%
50.1%
+2.3 clear difference
Conqueror other tree
4%
48.4%
-0.1 could be noise
Grasp of the Undying other tree
2%
46.7%
-1.7 could be noise
Dark Harvest other tree
1%
39.9%
-3.1 could be noise
Summon Aery
<1%
45.6%
-2.5 could be noise
Fleet Footwork other tree
<1%
50.0%
-1.8 could be noise
Primary row 1Manaflow Band
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
45%
48.7%
+0.6 could be noise
Cash Back other tree
26%
46.6%
-1.9 clear difference
Sudden Impact other tree
17%
50.1%
+2.2 could be noise
Presence of Mind other tree
3%
48.3%
-1.6 could be noise
Taste of Blood other tree
2%
46.8%
+0.1 could be noise
Demolish other tree
1%
47.5%
-1.6 could be noise
Triumph other tree
1%
46.3%
+0.7 could be noise
Magical Footwear other tree
1%
46.5%
-0.8 could be noise
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +2.0 against -0.1 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Absolute Focus
39%
48.2%
-0.1 could be noise
Triple Tonic other tree
26%
46.6%
-1.9 clear difference
Sixth Sense other tree
9%
50.8%
+2.3 clear difference
Grisly Mementos other tree
9%
49.0%
+1.3 could be noise
Transcendence
5%
51.6%
+1.9 could be noise
Celerity
3%
49.7%
+2.0 could be noise
Legend: Alacrity other tree
2%
45.8%
-2.0 could be noise
Deep Ward other tree
2%
48.0%
+1.1 could be noise
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +2.0 against -0.2 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Gathering Storm
35%
48.1%
-0.2 could be noise
Cosmic Insight other tree
27%
46.7%
-1.9 clear difference
Treasure Hunter other tree
12%
50.7%
+2.6 clear difference
Scorch
11%
50.4%
+2.0 clear difference
Relentless Hunter other tree
6%
48.9%
+0.9 could be noise
Last Stand other tree
2%
48.8%
-1.1 could be noise
Ultimate Hunter other tree
2%
45.4%
-0.8 could be noise
Overgrowth other tree
1%
47.3%
-1.5 could be noise
Secondary pathInspiration
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
42%
48.6%
+0.4 could be noise
Precision
26%
47.9%
-0.4 could be noise
Domination
15%
47.4%
-1.0 could be noise
Resolve
11%
49.7%
+1.6 could be noise
Sorcery
7%
46.6%
-0.8 could be noise
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Magical Footwear + Biscuit Delivery, the most picked: +2.0 against -1.7 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
64%
47.5%
-1.7 could be noise
Triple Tonic + Cosmic Insight
13%
50.0%
+0.9 clear difference
Triple Tonic + Cash Back
6%
52.0%
+1.9 clear difference
Magical Footwear + Cosmic Insight
3%
52.2%
+0.8 could be noise
Cash Back + Cosmic Insight
3%
48.9%
+0.2 could be noise
Biscuit Delivery + Cosmic Insight
3%
51.8%
+1.6 clear difference
Magical Footwear + Triple Tonic
2%
49.6%
-0.1 could be noise
Jack Of All Trades + Cash Back
1%
54.7%
+2.0 could be noise
Offence shardAdaptive Force
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
93%
48.4%
+2.7 could be noise
Attack Speed
6%
46.2%
-2.4 clear difference
Ability Haste
1%
39.7%
-3.3 clear difference
Flex shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
48.3%
+1.6 could be noise
Movement Speed
2%
44.8%
-2.0 could be noise
Health Scaling
<1%
52.2%
+0.3 could be noise
Defence shardHealth
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 57% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
69%
47.5%
-2.0 clear difference
Health
28%
50.5%
+2.3 could be noise
Tenacity and Slow Resist
3%
44.0%
-0.5 clear difference
SpellsFlash + Ignite
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
69%
48.6%
+1.4 could be noise
Flash + Teleport
28%
47.4%
-1.3 clear difference
Exhaust + Flash
2%
48.6%
-0.6 could be noise
Flash + Barrier
<1%
39.4%
-1.1 could be noise
Cleanse + Flash
<1%
48.8%
+0.2 could be noise
Flash + Ghost
<1%
40.3%
-1.7 could be noise
Q
W
E
Q
Q
W
Q
W
Q
W
Q
W
W
E
E
E
E
E
QWE
SkillsQ > W > E
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
86%
48.6%
+2.1 could be noise
QEWQ + E + W
14%
45.9%
-2.1 clear difference
WQEW + Q + E
<1%
59.3%
-0.6 could be noise
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6W
7Q
8W
9Q
10W
11Q
12W
13W
14E
15E
16E
17E
18E
Max Q first: 48.2% won. Max E first: 33.3% won (not enough games).
Jayce Bot build
won
46.1%
games
3,110
Win impact
-2.4
Pick rate
0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Blade + Health Potion
74%
44.5%
+1.8 could be noise
Doran's Helm + Health Potion
8%
43.5%
-1.0 could be noise
Doran's Bow + Health Potion x2
8%
46.1%
+0.1 could be noise
Health Potion x2 + Tear of the Goddess
3%
43.8%
-2.5 could be noise
BootsGluttonous Greaves
Gluttonous Greaves wins more than Ionian Boots of Lucidity, the most picked: +1.6 against -1.0 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Ionian Boots of Lucidity
58%
43.3%
-1.0 could be noise
13:54
Plated Steelcaps
16%
46.1%
+1.6 could be noise
14:31
Boots of Swiftness
9%
47.8%
-0.3 could be noise
14:59
Gluttonous Greaves
8%
53.6%
+1.6 could be noise
13:55
Mercury's Treads
7%
46.3%
0.0 could be noise
14:54
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
50%
46.9%
most bought
Plated Steelcaps
19%
50.8%
about even
Gluttonous Greaves
8%
57.7%
not enough games
Boots of Swiftness
7%
51.1%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Ionian Boots of Lucidity
52%
45.6%
most bought
Mercury's Treads
13%
40.5%
not enough games
Boots of Swiftness
9%
48.1%
not enough games
Gluttonous Greaves
8%
54.2%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
19%
8%
Mercury's Treads
3%
13%
Maw of Malmortius
1%
5%
Item 1Youmuu's Ghostblade
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.