Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Lethal Tempo
89%
50.3%
+2.9 could be noise
Press the Attack
10%
47.3%
-2.7 clear difference
Hail of Blades other tree
<1%
47.7%
-1.9 clear difference
First Strike other tree
<1%
48.3%
-2.0 clear difference
Fleet Footwork
<1%
48.9%
-1.0 clear difference
Dark Harvest other tree
<1%
43.8%
-5.3 clear difference
Conqueror
<1%
45.1%
-4.2 clear difference
Electrocute other tree
<1%
44.8%
-5.5 clear difference
Primary row 1Triumph
Triumph wins more than Presence of Mind, the most picked: +1.6 against -1.2 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Presence of Mind
76%
49.6%
-1.2 could be noise
Triumph
23%
51.1%
+1.6 clear difference
Absorb Life
1%
49.0%
-0.6 could be noise
Taste of Blood other tree
<1%
47.3%
-2.4 could be noise
Sudden Impact other tree
<1%
45.8%
-3.4 clear difference
Cash Back other tree
<1%
48.4%
-1.4 could be noise
Manaflow Band other tree
<1%
43.9%
-5.2 clear difference
Cheap Shot other tree
<1%
44.2%
-5.0 clear difference
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Bloodline, the most picked: +0.8 against -0.3 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Bloodline
89%
49.9%
-0.3 could be noise
Legend: Alacrity
10%
50.7%
+0.8 clear difference
Legend: Haste
1%
48.9%
-0.9 could be noise
Grisly Mementos other tree
<1%
46.2%
-3.0 clear difference
Sixth Sense other tree
<1%
46.3%
-3.7 clear difference
Triple Tonic other tree
<1%
50.4%
-1.1 could be noise
Transcendence other tree
<1%
42.8%
-5.8 clear difference
Deep Ward other tree
<1%
46.8%
-3.0 clear difference
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.1 against -0.9 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Coup de Grace
72%
49.7%
-0.9 could be noise
Cut Down
26%
50.7%
+1.1 clear difference
Last Stand
1%
49.9%
+0.3 clear difference
Treasure Hunter other tree
<1%
46.6%
-2.9 clear difference
Ultimate Hunter other tree
<1%
46.7%
-2.8 clear difference
Jack Of All Trades other tree
<1%
51.0%
-0.2 could be noise
Scorch other tree
<1%
43.6%
-5.1 clear difference
Cosmic Insight other tree
<1%
44.5%
-4.6 clear difference
Secondary pathInspiration
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
89%
50.3%
+2.9 could be noise
Domination
7%
46.6%
-3.4 clear difference
Sorcery
2%
48.4%
-1.4 clear difference
Resolve
1%
48.8%
-0.6 clear difference
Precision
<1%
46.5%
-3.2 clear difference
Secondary runesMagical Footwear + Time Warp Tonic
Magical Footwear + Time Warp Tonic wins more than Magical Footwear + Biscuit Delivery, the most picked: +2.0 against -0.7 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Magical Footwear + Biscuit Delivery
62%
50.0%
-0.7 could be noise
Cash Back + Cosmic Insight
13%
50.5%
+0.3 clear difference
Triple Tonic + Cash Back
13%
51.2%
+1.0 clear difference
Cash Back + Biscuit Delivery
5%
51.0%
+0.9 clear difference
Magical Footwear + Cosmic Insight
2%
50.5%
+0.4 clear difference
Magical Footwear + Triple Tonic
1%
51.2%
+1.0 clear difference
Triple Tonic + Cosmic Insight
1%
49.9%
-0.9 could be noise
Magical Footwear + Time Warp Tonic
<1%
51.1%
+2.0 could be noise
Offence shardAttack Speed
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
50.0%
+1.6 could be noise
Adaptive Force
2%
48.5%
-1.2 clear difference
Ability Haste
<1%
44.1%
-4.4 clear difference
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
99%
50.0%
+1.0 could be noise
Movement Speed
1%
49.0%
-1.0 clear difference
Health Scaling
<1%
48.5%
-0.8 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.7 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
77%
49.8%
-0.7 could be noise
Health
21%
50.6%
+0.9 clear difference
Tenacity and Slow Resist
1%
48.6%
-0.8 could be noise
QEW
SkillsQ > E > W
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QEWQ + E + W
84%
50.7%
+1.9 could be noise
QWEQ + W + E
15%
48.8%
-1.9 clear difference
WQEW + Q + E
1%
48.0%
-2.7 clear difference
EQWE + Q + W
<1%
49.9%
0.0 clear difference
WEQW + E + Q
<1%
47.3%
-2.6 clear difference
EWQE + W + Q
<1%
46.8%
-2.7 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8E
9Q
10E
11R
12E
13E
14W
15W
16R
17W
18W
Max Q first: 50.5% won. Max W first: 47.7% won (about even).
Evolve order: Q > E > W
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Evolve orderQEW
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Barrier, the most picked: +1.2 against -0.3 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Barrier
82%
49.9%
-0.3 could be noise
Exhaust + Flash
11%
51.3%
+1.2 clear difference
Cleanse + Flash
4%
48.8%
0.0 could be noise
Flash + Heal
1%
47.0%
-3.0 clear difference
Flash + Ghost
1%
51.2%
+1.1 clear difference
Flash + Ignite
1%
44.9%
-4.7 clear difference
Flash + Teleport
<1%
45.5%
-3.3 clear difference
Ghost + Heal
<1%
37.4%
too big to trust
won
54.3%
games
3,715
Win impact
+3.7
Pick rate
0.3%
Starting itemsDoran's Bow + Health Potion x2
The usual pick here: players of this build don't agree on one.