League of Legends Kennen build
Kennen Top build
A rare build that wins more.
- won
- 48.7%
- games
- 120,524
- Win impact
- -1.3
- Pick rate
- 0.8%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Blade + Health Potion, the most picked: +2.6 against -0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.0% | -0.2 could be noise | |
| 32% | 49.0% | +0.4 could be noise | |
| 15% | 48.4% | -0.9 could be noise | |
| 1% | 51.1% | +2.6 clear difference | |
| 1% | 52.7% | +2.6 clear difference | |
| 1% | 53.0% | -0.4 could be noise | |
| <1% | 49.5% | -0.2 could be noise | |
| <1% | 49.4% | +1.1 could be noise |
BootsSorcerer's Shoes
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 49.7% | +0.2 could be noise | 13:30 | |
| 3% | 50.0% | +0.2 could be noise | 13:20 | |
| 2% | 48.3% | -0.6 could be noise | 13:07 | |
| 2% | 49.8% | +0.8 could be noise often behind | 15:00 | |
| 2% | 49.0% | +1.4 could be noise | 13:52 | |
| 1% | 42.2% | too big to trust | ||
| 1% | 53.3% | +1.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 85% | 51.7% | most bought | |
| 3% | 52.1% | about even | |
| 3% | 51.5% | about even | |
| 2% | 46.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 85% | 48.4% | most bought | |
| 5% | 50.3% | about even | |
| 3% | 46.7% | about even | |
| 2% | 46.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 6% | |
| 45% | 43% | |
| 21% | 24% | |
| 58% | 60% | |
| 17% | 19% | |
| 9% | 10% |
Item 1Hextech Rocketbelt
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 48.9% | -0.2 could be noise | 11:35 | |
| 22% | 49.5% | +0.2 could be noise | 12:17 | |
| 5% | 52.4% | +1.9 clear difference | 11:50 | |
| 4% | 49.2% | +0.1 could be noise | 13:26 | |
| 2% | 52.5% | +1.2 could be noise | 12:55 | |
| 1% | 45.5% | -3.5 clear difference | ||
| 1% | 49.3% | -0.3 could be noise | ||
| <1% | 63.3% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 18,257 | |
| 8% | 5,094 | |
| 7% | 4,228 | |
| 7% | 4,036 |
Item 2Shadowflame
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 50.6% | -0.6 could be noise | 20:40 | |
| 17% | 50.0% | +0.6 could be noise | 21:52 | |
| 14% | 51.6% | +1.5 could be noise | 19:54 | |
| 7% | 51.1% | -0.8 could be noise | 19:60 | |
| 2% | 52.6% | +0.3 could be noise | 21:07 | |
| 2% | 58.1% | +0.7 could be noise often ahead | ||
| 1% | 49.9% | +0.1 could be noise | ||
| <1% | 53.1% | +2.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 18,257 | |
| 8% | 5,094 | |
| 7% | 4,228 | |
| 7% | 4,036 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +1.6 per 100 games, against -2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 52.8% | -0.8 could be noise | 27:30 | |
| 18% | 54.5% | +0.2 could be noise | 27:13 | |
| 15% | 57.4% | +0.5 could be noise | 27:01 | |
| 7% | 53.0% | +1.3 could be noise | 27:11 | |
| 6% | 55.4% | +0.6 could be noise | 26:56 | |
| 2% | 54.2% | -0.9 could be noise | ||
| 2% | 53.3% | 0.0 could be noise | ||
| 1% | 54.5% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 18,257 | |
| 8% | 5,094 | |
| 7% | 4,228 | |
| 7% | 4,036 |
Item 4Banshee's Veil
Banshee's Veil adds the most wins we measured here: +1.7 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 56.6% | -1.1 could be noise | 32:13 | |
| 28% | 54.8% | +0.8 could be noise | 32:42 | |
| 9% | 55.9% | -0.4 could be noise | 32:43 | |
| 6% | 60.6% | +1.7 could be noise |
Item 5Void Staff
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 56.8% | -0.6 could be noise | 37:35 | |
| 19% | 55.3% | +0.8 could be noise | 37:16 | |
| 14% | 52.8% | 0.0 could be noise | 37:43 | |
| 12% | 57.6% | -0.7 could be noise | 36:02 | |
| 9% | 53.8% | -0.1 could be noise | 37:37 | |
| 6% | 51.8% | -0.1 could be noise | ||
| 5% | 56.6% | -0.2 could be noise | ||
| 2% | 72.2% | bought when already ahead |
Item 6Stormsurge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 47.8% | 41:03 | |
| 15% | 49.7% | 39:14 | |
| 12% | 46.0% | 40:46 | |
| 11% | 57.0% | 40:10 | |
| 11% | 46.4% | 39:27 |
KeystoneElectrocute
A pick in another rune tree has a clear edge here (+4.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.0% | -0.2 could be noise | |
| 12% | 49.0% | +0.5 could be noise | |
| 11% | 48.8% | -0.1 could be noise | |
| 1% | 43.2% | -5.1 clear difference | |
| 1% | 52.9% | +3.5 clear difference | |
| 1% | 53.3% | +4.0 clear difference | |
| 1% | 50.4% | +1.1 could be noise | |
| 1% | 51.4% | +0.3 could be noise |
Primary row 1Cheap Shot
Cheap Shot wins more than Taste of Blood, the most picked: +1.4 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 48.9% | -0.4 could be noise | |
| 11% | 49.1% | +0.4 could be noise | |
| 10% | 48.6% | +0.1 could be noise | |
| 3% | 51.5% | +1.4 clear difference | |
| 2% | 51.0% | +1.6 clear difference | |
| 2% | 51.8% | +3.0 clear difference | |
| 2% | 44.2% | -3.3 clear difference | |
| 1% | 48.1% | -0.4 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.8 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 48.8% | -0.7 could be noise | |
| 11% | 49.1% | +0.3 could be noise | |
| 9% | 48.4% | -0.1 could be noise | |
| 6% | 51.3% | +1.8 clear difference | |
| 2% | 50.4% | +2.3 clear difference | |
| 2% | 44.5% | -3.4 clear difference | |
| 1% | 50.8% | +0.7 could be noise | |
| 1% | 52.8% | +2.9 clear difference |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.0% | -0.2 could be noise | |
| 12% | 48.9% | +0.5 could be noise | |
| 12% | 49.1% | +0.3 could be noise | |
| 1% | 52.3% | +3.0 clear difference | |
| 1% | 45.1% | -3.3 clear difference | |
| 1% | 44.0% | -3.6 clear difference | |
| 1% | 49.0% | +0.8 could be noise | |
| <1% | 65.4% | +3.5 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+1.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 48.9% | -0.4 could be noise | |
| 23% | 48.8% | +0.2 could be noise | |
| 5% | 49.4% | +0.1 could be noise | |
| 4% | 50.1% | +0.7 could be noise | |
| 2% | 51.6% | +1.5 clear difference |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Absolute Focus + Scorch, the most picked: +3.1 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 48.5% | -2.4 could be noise | |
| 3% | 51.3% | +1.7 clear difference | |
| 2% | 51.6% | +1.6 clear difference | |
| 2% | 53.0% | +3.1 clear difference | |
| 1% | 53.5% | +2.5 clear difference | |
| 1% | 49.7% | +1.5 clear difference | |
| 1% | 48.1% | +0.2 could be noise | |
| 1% | 51.3% | +1.5 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +3.8 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.8% | -2.4 could be noise | |
| 5% | 50.8% | +1.9 clear difference | |
| 1% | 53.2% | +3.8 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.1 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.0% | -0.9 could be noise | |
| 2% | 48.2% | +0.7 could be noise | |
| <1% | 50.5% | +1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.8% | -0.9 could be noise | |
| 11% | 50.2% | +0.9 clear difference | |
| 2% | 49.6% | +0.5 could be noise |
QWE
SkillsQ > W > E
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 86% | 49.3% | +1.4 could be noise |
| QEWQ + E + W | 6% | 47.3% | -1.3 clear difference |
| WQEW + Q + E | 5% | 48.4% | -0.8 clear difference |
| WEQW + E + Q | 2% | 49.1% | -0.1 could be noise |
| EWQE + W + Q | <1% | 41.4% | -4.7 clear difference |
| EQWE + Q + W | <1% | 37.5% | too big to trust |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.1% won. Max W first: 50.2% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.1% | +0.8 could be noise | |
| 21% | 48.9% | -0.4 clear difference | |
| 3% | 49.4% | -0.7 could be noise | |
| 1% | 48.4% | -1.6 clear difference | |
| 1% | 42.2% | -2.6 clear difference | |
| <1% | 46.8% | -3.6 clear difference | |
| <1% | 39.1% | -1.5 could be noise |
- won
- 52.4%
- games
- 3,445
- Win impact
- +2.6
- Pick rate
- 3.0%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 49.0% | -0.2 could be noise | |
| 32% | 49.0% | +0.4 could be noise | |
| 15% | 48.4% | -0.9 could be noise | |
| 1% | 51.1% | +2.6 clear difference | |
| 1% | 52.7% | +2.6 clear difference | |
| 1% | 53.0% | -0.4 could be noise | |
| <1% | 49.5% | -0.2 could be noise | |
| <1% | 49.4% | +1.1 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 90% | 53.1% | |
| 3% | 54.6% | |
| 2% | 43.8% | |
| 2% | 44.4% | |
| 2% | 52.0% |
Item 1Hextech Rocketbelt
| Choice | Picked | Won |
|---|---|---|
| 51% | 52.3% | |
| 18% | 50.7% | |
| 13% | 56.4% | |
| 5% | 47.1% | |
| 5% | 55.9% |
Item 2Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 49% | 52.8% | |
| 16% | 55.5% | |
| 14% | 52.8% | |
| 5% | 61.2% | |
| 2% | 52.6% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 33% | 56.0% | |
| 21% | 54.0% | |
| 10% | 53.1% | |
| 9% | 62.6% | |
| 2% | 72.5% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 34% | 58.0% | |
| 18% | 53.4% | |
| 6% | 64.8% | |
| 5% | 62.2% | |
| 4% | 54.1% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 24% | 55.7% | |
| 7% | 44.4% | |
| 7% | 41.2% | |
| 6% | 33.3% | |
| 3% | 75.0% |
Item 6Banshee's Veil
| Choice | Picked | Won |
|---|---|---|
| 22% | 63.6% | |
| 12% | 16.7% | |
| 4% | 100.0% | |
| 2% | 100.0% | |
| 2% | 0.0% |
KeystoneElectrocute
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Primary row 1Taste of Blood
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 12% | 51.3% |
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 86% | 49.3% | +1.4 could be noise |
| QEWQ + E + W | 6% | 47.3% | -1.3 clear difference |
| WQEW + Q + E | 5% | 48.4% | -0.8 clear difference |
| WEQW + E + Q | 2% | 49.1% | -0.1 could be noise |
| EWQE + W + Q | <1% | 41.4% | -4.7 clear difference |
| EQWE + Q + W | <1% | 37.5% | too big to trust |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.1% | +0.8 could be noise | |
| 21% | 48.9% | -0.4 clear difference | |
| 3% | 49.4% | -0.7 could be noise | |
| 1% | 48.4% | -1.6 clear difference | |
| 1% | 42.2% | -2.6 clear difference | |
| <1% | 46.8% | -3.6 clear difference | |
| <1% | 39.1% | -1.5 could be noise |
Kennen Mid build
- won
- 51.3%
- games
- 30,809
- Win impact
- +1.2
- Pick rate
- 0.2%
Starting itemsDark Seal + Health Potion x3
Dark Seal + Health Potion x3 wins more than Doran's Ring + Health Potion x2, the most picked: +2.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 51.2% | -0.7 could be noise | |
| 26% | 52.4% | +0.9 could be noise | |
| 20% | 50.7% | -0.5 could be noise | |
| 3% | 55.2% | +1.9 could be noise | |
| 1% | 50.5% | -0.6 could be noise | |
| 1% | 50.6% | +1.4 could be noise | |
| 1% | 45.9% | -2.7 could be noise | |
| <1% | 66.0% | +2.2 could be noise |
BootsSorcerer's Shoes
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 52.5% | +1.3 could be noise | 13:06 | |
| 5% | 46.4% | -1.3 clear difference often behind | 14:22 | |
| 3% | 50.0% | -1.4 clear difference | 12:44 | |
| 1% | 54.6% | +3.0 could be noise | 13:48 | |
| 1% | 50.6% | -0.9 could be noise | 12:21 | |
| 1% | 40.0% | too big to trust |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 88% | 55.6% | most bought | |
| 3% | 56.3% | about even | |
| 3% | 46.5% | about even | |
| 3% | 60.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 83% | 52.3% | most bought | |
| 10% | 47.3% | about even | |
| 2% | 37.9% | about even | |
| 1% | 40.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 10% | |
| 88% | 83% | |
| 2% | 6% |
Item 1Stormsurge
Stormsurge is part of the build that wins more: +2.8 per 100 games, against -2.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 51.1% | -0.8 could be noise | 11:10 | |
| 28% | 52.4% | +1.3 clear difference | 11:32 | |
| 7% | 52.8% | -0.3 could be noise | 12:29 | |
| 6% | 52.5% | +0.2 could be noise | 11:31 | |
| 1% | 43.4% | -2.8 could be noise | 14:07 | |
| 1% | 55.0% | +1.7 could be noise | ||
| 1% | 65.0% | +0.7 could be noise often ahead | ||
| 1% | 42.0% | -4.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 4,226 | |
| 13% | 2,303 | |
| 10% | 1,780 | |
| 9% | 1,534 |
Item 2Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 52.8% | -0.3 could be noise | 20:18 | |
| 15% | 51.4% | -0.4 could be noise | 21:24 | |
| 12% | 54.5% | +0.6 could be noise | 19:40 | |
| 8% | 55.1% | +0.5 could be noise | 19:23 | |
| 3% | 59.4% | +0.6 could be noise | 20:13 | |
| 1% | 83.8% | bought when already ahead | ||
| 1% | 55.6% | +0.9 could be noise | ||
| 1% | 54.2% | +0.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 4,226 | |
| 13% | 2,303 | |
| 10% | 1,780 | |
| 9% | 1,534 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +2.8 per 100 games, against -2.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 54.5% | -0.6 could be noise | 27:01 | |
| 21% | 58.9% | +1.2 could be noise | 26:32 | |
| 17% | 56.6% | -1.2 could be noise | 26:28 | |
| 9% | 56.3% | -0.1 could be noise | 26:20 | |
| 4% | 54.9% | -1.2 could be noise | 25:12 | |
| 3% | 49.3% | -0.8 could be noise | ||
| 2% | 77.1% | bought when already ahead | ||
| 2% | 60.3% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 24% | 4,226 | |
| 13% | 2,303 | |
| 10% | 1,780 | |
| 9% | 1,534 |
Item 4Void Staff
Void Staff adds the most wins we measured here: +0.1 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 57.2% | -1.1 could be noise | 31:26 | |
| 27% | 53.5% | +0.1 could be noise | 32:04 |
Item 5Banshee's Veil
Banshee's Veil wins more than Void Staff, the most picked: +1.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 52.0% | -0.3 could be noise | 35:46 | |
| 22% | 55.6% | -0.3 could be noise | 36:23 | |
| 13% | 53.5% | -1.0 could be noise | 35:14 | |
| 7% | 62.5% | +1.5 could be noise | 36:36 | |
| 7% | 55.1% | 0.0 could be noise | 36:58 | |
| 6% | 66.7% | bought when already ahead |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 39:49 | |
| 21% | - | 38:49 | |
| 11% | - | 38:59 | |
| 11% | - | 40:22 | |
| 8% | - | 40:07 |
KeystoneElectrocute
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.7% | +1.2 could be noise | |
| 3% | 48.4% | -0.8 could be noise | |
| 1% | 52.7% | +0.7 could be noise | |
| 1% | 53.5% | +2.5 could be noise | |
| 1% | 51.5% | -1.1 could be noise | |
| 1% | 48.4% | -1.5 could be noise | |
| 1% | 40.5% | too big to trust | |
| <1% | 48.5% | -2.9 could be noise |
Primary row 1Taste of Blood
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.8% | +1.0 could be noise | |
| 9% | 50.7% | -0.3 could be noise | |
| 3% | 47.4% | -1.8 could be noise | |
| 3% | 51.8% | -0.5 could be noise | |
| 2% | 51.3% | -0.3 could be noise | |
| 1% | 50.0% | +1.5 could be noise | |
| 1% | 46.1% | -5.1 clear difference | |
| 1% | 57.6% | +2.5 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +2.1 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.4% | -0.4 could be noise | |
| 11% | 53.9% | +2.1 clear difference | |
| 5% | 49.0% | -1.3 could be noise | |
| 3% | 51.1% | -0.3 could be noise | |
| 1% | 43.5% | too big to trust | |
| 1% | 50.5% | -0.7 could be noise | |
| 1% | 56.6% | +3.6 could be noise | |
| <1% | 45.8% | -0.6 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Ultimate Hunter, the most picked: +5.3 against +0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 51.5% | +0.5 could be noise | |
| 4% | 48.0% | -1.3 could be noise | |
| 2% | 55.3% | +0.3 could be noise | |
| 1% | 51.1% | +1.4 could be noise | |
| 1% | 52.6% | -0.2 could be noise | |
| 1% | 60.4% | +5.3 clear difference | |
| <1% | 41.8% | -5.1 clear difference | |
| <1% | 49.3% | -4.2 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+3.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.5% | 0.0 could be noise | |
| 17% | 51.1% | -0.6 could be noise | |
| 5% | 48.3% | -0.9 could be noise | |
| 4% | 56.6% | +3.2 clear difference | |
| 3% | 52.7% | 0.0 could be noise |
Secondary runesTranscendence + Axiom Arcanist
Transcendence + Axiom Arcanist wins more than Absolute Focus + Scorch, the most picked: +1.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 51.1% | -0.9 could be noise | |
| 7% | 53.9% | +0.5 could be noise | |
| 5% | 47.7% | -2.0 could be noise | |
| 4% | 50.8% | +0.8 could be noise | |
| 4% | 52.9% | +1.7 could be noise | |
| 3% | 52.7% | +1.8 could be noise | |
| 2% | 52.2% | +0.9 could be noise | |
| 2% | 51.2% | +1.2 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.6 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.5% | -0.5 could be noise | |
| 12% | 51.9% | +0.6 could be noise | |
| 3% | 50.3% | -0.1 could be noise |
Flex shardAdaptive Force
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 51.6% | +0.6 could be noise | |
| 2% | 51.5% | -0.3 could be noise | |
| 1% | 40.8% | -0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +2.3 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 51.0% | -1.6 could be noise | |
| 16% | 53.4% | +1.2 clear difference | |
| 4% | 54.8% | +2.3 clear difference |
QWE
SkillsQ > W > E
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 87% | 51.8% | +2.2 could be noise |
| QEWQ + E + W | 6% | 50.0% | -2.5 clear difference |
| WQEW + Q + E | 4% | 49.2% | -1.9 clear difference |
| WEQW + E + Q | 2% | 49.5% | -0.5 could be noise |
| EWQE + W + Q | 1% | 44.4% | -3.7 clear difference |
| EQWE + Q + W | 1% | 50.0% | -2.0 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.2% won. Max W first: 50.7% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.8% | +1.7 could be noise | |
| 11% | 49.9% | -2.1 clear difference | |
| 1% | 50.7% | +0.7 could be noise | |
| 1% | 47.8% | -1.4 could be noise | |
| 1% | 50.2% | -0.1 could be noise | |
| <1% | 47.5% | -2.1 could be noise |
Kennen Support build
- won
- 48.2%
- games
- 6,808
- Win impact
- -1.4
- Pick rate
- 0.0%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.9 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 48.8% | +0.8 could be noise | |
| 5% | 46.2% | -2.1 could be noise | |
| 3% | 51.5% | -0.4 could be noise | |
| 2% | 52.7% | -2.2 could be noise | |
| 1% | 51.8% | +2.9 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.1 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 49.8% | -0.4 could be noise | 14:47 | |
| 15% | 47.6% | -0.4 could be noise | 12:45 | |
| 7% | 51.3% | +0.8 could be noise | 13:44 | |
| 2% | 55.7% | +1.1 could be noise | 16:42 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 49.1% | most bought | |
| 13% | 48.6% | about even | |
| 6% | 45.6% | about even | |
| 2% | 50.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 48.3% | most bought | |
| 13% | 50.5% | about even | |
| 6% | 47.6% | not enough games | |
| 3% | 45.8% | not enough games |
Item 1Hextech Rocketbelt
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 48.3% | -0.7 could be noise | 12:40 | |
| 14% | 50.9% | +0.8 could be noise | 13:06 | |
| 4% | 47.7% | -1.0 could be noise | 16:02 | |
| 4% | 48.9% | -1.9 could be noise | 14:53 | |
| 3% | 48.8% | -0.8 could be noise | 12:49 | |
| 3% | 55.4% | +0.5 could be noise | ||
| 2% | 43.7% | -1.2 could be noise | ||
| 1% | 62.3% | +3.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 396 | |
| 10% | 242 | |
| 8% | 192 | |
| 7% | 160 |
Item 2Zhonya's Hourglass
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 47.6% | -1.0 could be noise | 23:59 | |
| 26% | 51.7% | -0.3 could be noise | 22:46 | |
| 13% | 52.9% | +0.4 could be noise | 22:21 | |
| 4% | 44.8% | -1.2 could be noise | 22:02 | |
| 4% | 53.6% | +0.8 could be noise | 22:44 | |
| 3% | 51.3% | -0.2 could be noise | ||
| 3% | 53.5% | -0.2 could be noise | ||
| 2% | 52.2% | -1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 396 | |
| 10% | 242 | |
| 8% | 192 | |
| 7% | 160 |
Item 3Stormsurge
Stormsurge is part of the build that wins more: +0.3 per 100 games, against -0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 54.3% | -0.7 could be noise | 30:38 | |
| 21% | 49.5% | -1.3 could be noise | 30:37 | |
| 13% | 52.7% | -0.6 could be noise | 29:38 | |
| 11% | 51.7% | -0.5 could be noise | 30:09 | |
| 5% | 55.2% | -0.8 could be noise | 30:24 | |
| 4% | 46.2% | -0.6 could be noise | ||
| 3% | 52.4% | -0.1 could be noise | ||
| 3% | 46.1% | +0.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 396 | |
| 10% | 242 | |
| 8% | 192 | |
| 7% | 160 |
Item 4Rabadon's Deathcap
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 51.4% | -0.4 could be noise | 35:42 |
KeystoneDark Harvest
Dark Harvest wins more than Electrocute, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 48.8% | -0.5 could be noise | |
| 10% | 50.6% | -1.8 could be noise | |
| 8% | 43.9% | -2.9 could be noise | |
| 7% | 51.7% | +2.5 could be noise | |
| 5% | 51.2% | +0.8 could be noise | |
| 3% | 51.4% | +4.6 clear difference | |
| 1% | 54.5% | +1.7 could be noise |
Primary row 1Cheap Shot
Cheap Shot wins more than Taste of Blood, the most picked: +2.3 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.0% | -1.5 could be noise | |
| 13% | 51.7% | -0.1 could be noise | |
| 12% | 52.0% | +2.3 clear difference | |
| 8% | 50.6% | +3.6 clear difference | |
| 7% | 42.8% | -3.0 could be noise | |
| 5% | 51.0% | +0.2 could be noise | |
| 1% | 52.1% | +1.1 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +2.3 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 48.4% | -1.1 could be noise | |
| 14% | 51.7% | +0.8 could be noise | |
| 9% | 48.6% | +0.1 could be noise | |
| 7% | 52.6% | +2.3 could be noise | |
| 6% | 42.1% | -3.8 could be noise | |
| 5% | 50.3% | +1.5 could be noise | |
| 2% | 50.6% | +2.8 could be noise | |
| 2% | 51.2% | +1.0 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Ultimate Hunter, the most picked: +2.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 48.8% | -0.6 could be noise | |
| 16% | 51.3% | +0.6 could be noise | |
| 8% | 43.5% | -3.0 could be noise | |
| 5% | 51.5% | +4.1 could be noise | |
| 2% | 52.4% | +2.7 could be noise | |
| 2% | 46.6% | -1.5 could be noise |
Secondary pathSorcery
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 48.3% | -0.7 could be noise | |
| 22% | 48.6% | -1.1 could be noise | |
| 11% | 50.8% | +1.0 could be noise | |
| 6% | 48.5% | +1.2 could be noise | |
| 4% | 52.8% | +1.6 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Absolute Focus + Scorch, the most picked: +1.4 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 48.0% | -1.7 could be noise | |
| 7% | 53.3% | +1.4 could be noise | |
| 5% | 48.0% | +0.3 could be noise | |
| 4% | 44.7% | +1.0 could be noise | |
| 2% | 46.9% | +1.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.6 against -3.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 47.8% | -3.1 could be noise | |
| 24% | 51.3% | +2.6 clear difference | |
| 7% | 51.2% | +1.9 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.2 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.0% | -1.3 could be noise | |
| 7% | 47.7% | +1.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +3.1 against -3.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.2% | -3.4 could be noise | |
| 20% | 50.5% | +3.1 clear difference | |
| 6% | 51.3% | +1.7 clear difference |
QWE
SkillsQ > W > E
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 80% | 49.7% | +3.0 could be noise |
| QEWQ + E + W | 10% | 46.2% | -3.1 clear difference |
| WQEW + Q + E | 4% | 49.0% | -1.8 could be noise |
| WEQW + E + Q | 2% | 49.7% | -0.8 could be noise |
| EWQE + W + Q | 2% | 48.4% | -4.0 clear difference |
| EQWE + Q + W | 1% | 50.0% | -0.2 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 47.3% won. Max W first: 42.9% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +1.4 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 48.9% | -0.7 could be noise | |
| 12% | 49.7% | +1.4 could be noise | |
| 7% | 48.0% | +0.4 could be noise | |
| 2% | 42.5% | -2.9 could be noise | |
| 2% | 51.9% | -1.6 could be noise |
Kennen Bot build
Patch 16.20- won
- 45.3%
- games
- 3,833
- Win impact
- -3.1
- Pick rate
- 0.0%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Bow + Health Potion x2, the most picked: +3.6 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 44.1% | -2.3 could be noise | |
| 24% | 48.2% | +2.0 clear difference | |
| 20% | 47.0% | -0.9 could be noise | |
| 4% | 56.5% | +3.6 clear difference |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +2.2 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 48.8% | +1.0 could be noise | 13:29 | |
| 31% | 41.9% | -3.4 clear difference | 13:12 | |
| 13% | 51.3% | +2.2 could be noise | 12:55 | |
| 3% | 50.6% | -0.4 could be noise | 13:29 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 45% | 51.5% | most bought | |
| 29% | 51.5% | about even | |
| 9% | 60.6% | about even | |
| 5% | 60.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 45.2% | most bought | |
| 30% | 44.1% | about even | |
| 12% | 59.1% | not enough games | |
| 7% | 40.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 7% | |
| 2% | 6% |
Item 1Yun Tal Wildarrows
Yun Tal Wildarrows is part of the build that wins more: +2.6 per 100 games, against -3.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 44.1% | -0.9 could be noise | 11:26 | |
| 25% | 46.3% | -1.6 could be noise | 11:07 | |
| 19% | 42.6% | -2.9 could be noise | 12:01 | |
| 7% | 51.5% | +2.4 could be noise | 11:30 | |
| 4% | 49.7% | -1.9 could be noise | 11:33 | |
| 4% | 58.5% | +1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 222 | |
| 9% | 77.8% | 211 | |
| 6% | - | 153 | |
| 6% | 58.6% | 137 |
Item 2Hexoptics C44
Hexoptics C44 is part of the build that wins more: +2.6 per 100 games, against -3.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 47.1% | -1.3 could be noise | 19:19 | |
| 10% | 45.6% | +0.1 could be noise | 17:27 | |
| 9% | 44.5% | +0.1 could be noise | 18:21 | |
| 7% | 44.0% | -1.7 could be noise | 18:46 | |
| 6% | 54.0% | -0.2 could be noise | ||
| 6% | 52.9% | +1.6 could be noise | 18:09 | |
| 6% | 47.8% | +0.4 could be noise | ||
| 4% | 43.0% | -1.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 222 | |
| 9% | 77.8% | 211 | |
| 6% | - | 153 | |
| 6% | 58.6% | 137 |
Item 3Infinity Edge
Infinity Edge is part of the build that wins more: +2.6 per 100 games, against -3.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 50.5% | -0.2 could be noise | 23:45 | |
| 15% | 47.0% | -2.6 could be noise | 26:03 | |
| 10% | 54.3% | -0.6 could be noise | 25:16 | |
| 9% | 55.4% | +1.0 could be noise | 25:14 | |
| 7% | 55.3% | +0.5 could be noise | 25:24 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 222 | |
| 9% | 77.8% | 211 | |
| 6% | - | 153 | |
| 6% | 58.6% | 137 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 43% | 52.8% | 28:24 |
Item 5Bloodthirster
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | 62.5% | 31:19 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 35:11 | |
| 10% | - | 35:14 | |
| 6% | - | 37:38 |
KeystoneLethal Tempo
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 44.6% | -1.3 could be noise | |
| 37% | 47.4% | -0.1 could be noise | |
| 7% | 49.2% | +2.7 could be noise | |
| 4% | 51.3% | -0.1 could be noise | |
| 4% | 36.2% | -5.0 could be noise |
Primary row 1Triumph
Triumph wins more than Taste of Blood, the most picked: -0.9 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 47.1% | -1.5 could be noise | |
| 33% | 44.0% | -0.9 could be noise | |
| 8% | 42.0% | -3.9 could be noise | |
| 5% | 43.9% | +1.1 could be noise | |
| 4% | 46.3% | -2.4 could be noise | |
| 4% | 48.6% | -1.0 could be noise | |
| 4% | 49.6% | +1.2 could be noise | |
| 3% | 49.5% | +2.1 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Grisly Mementos, the most picked: -0.2 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 47.3% | -1.0 could be noise | |
| 25% | 42.9% | -2.6 could be noise | |
| 21% | 45.5% | -0.2 could be noise | |
| 6% | 50.0% | +1.6 could be noise | |
| 5% | 42.7% | +0.6 could be noise | |
| 4% | 49.4% | +1.6 could be noise |
Primary row 3Ultimate Hunter
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 47.7% | 0.0 could be noise | |
| 33% | 44.6% | -1.3 could be noise | |
| 9% | 41.0% | -2.5 could be noise | |
| 7% | 48.7% | +2.2 could be noise | |
| 5% | 49.7% | -0.1 could be noise | |
| 4% | 43.9% | -1.1 could be noise |
Secondary pathSorcery
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 47.3% | -0.6 could be noise | |
| 30% | 46.8% | +1.4 could be noise | |
| 16% | 42.2% | -1.0 could be noise | |
| 9% | 43.9% | -0.8 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Absolute Focus + Scorch, the most picked: +0.9 against -2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 46.1% | -2.4 could be noise | |
| 9% | 51.0% | +0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +3.8 against -2.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 45.3% | -2.8 could be noise | |
| 10% | 53.7% | +3.8 clear difference | |
| 3% | 42.5% | -2.0 could be noise |
Flex shardAdaptive Force
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 46.3% | +1.1 could be noise |
Defence shardHealth
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 82% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 45.3% | -2.0 could be noise | |
| 34% | 48.0% | +1.8 could be noise |
QEW
SkillsQ > E > W
Q > E > W wins more than W > E > Q, the most picked: +0.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 49% | 46.7% | +0.1 could be noise |
| WEQW + E + Q | 26% | 46.6% | -0.3 could be noise |
| EWQE + W + Q | 11% | 45.7% | -1.5 could be noise |
| QEWQ + E + W | 7% | 47.4% | +0.4 could be noise |
| WQEW + Q + E | 5% | 45.8% | -1.5 could be noise |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Barrier, the most picked: +0.6 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 44.6% | -0.6 could be noise | |
| 28% | 48.3% | +0.6 could be noise | |
| 11% | 44.9% | +0.5 could be noise | |
| 10% | 45.5% | -1.2 could be noise | |
| 6% | 48.6% | 0.0 could be noise | |
| 3% | 44.0% | -2.8 could be noise |
Top Kennen Players
See all 3,224Normal Top game
119,314 gamesAgainst every Top champion
- Top 7% Vision / min 0.84
- Top 16% Control wards 0.8
- Bottom 25% First blood 9%
- Kills
- 6.3 Top 50%
- Deaths
- 6.4 Fewest 29%
- Assists
- 6.1 Top 44%
- Solo kills
- 2.8 Top 44%
- Kill part.
- 36% Top 50%
- Team dmg
- 23% Top 38%
- Dmg / min
- 835 Top 42%
- Farm / min
- 6.3 Bottom 44%
- Gold / min
- 389 Bottom 34%
Against your lane opponent
- Level 6 at 5:19
- Level 11 at 13:12
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 50% Magic 41% True 9%Normal Mid game
30,868 gamesAgainst every Mid champion
- Top 13% Vision / min 0.74
- Top 21% Team dmg 24%
- Bottom 41% Farm / min 6.1
- Kills
- 8.1 Top 30%
- Deaths
- 6.7 Fewest 42%
- Assists
- 6.8 Top 46%
- Solo kills
- 3.1 Top 25%
- Kill part.
- 43% Top 40%
- Dmg / min
- 904 Top 22%
- Gold / min
- 405 Bottom 43%
- Control wards
- 0.7 Top 47%
- First blood
- 10% Bottom 46%
Against your lane opponent
- Level 6 at 5:16
- Level 11 at 14:48
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 47% Magic 45% True 8%Normal Support game
6,714 gamesAgainst every Support champion
- Top 19% Vision / min 2.30
- Top 23% Team dmg 18%
- Bottom 34% First blood 7%
- Kills
- 4.8 Top 50%
- Deaths
- 8.1 Fewest 44%
- Assists
- 11.0 Top 42%
- Solo kills
- 0.9 Top 42%
- Kill part.
- 46% Top 48%
- Dmg / min
- 681 Top 24%
- Farm / min
- 1.9 Bottom 34%
- Gold / min
- 344 Bottom 38%
- Control wards
- 5.5 Top 31%
Against your lane opponent
- Level 6 at 8:18
- Level 11 at 21:24
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 52% Magic 42% True 6%Matchups and teammates come from Kennen Top games.
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Malphite: -2.6 wins per 100 games (range -4.0 to -1.1) · 4,380 games · Measured · 4% of this is borrowed from similar champions -
Fiora: -2.4 wins per 100 games (range -4.5 to -0.3) · 2,002 games · Measured · 9% of this is borrowed from similar champions -
Garen: -2.0 wins per 100 games (range -3.5 to -0.5) · 3,946 games · Measured · 5% of this is borrowed from similar champions -
Teemo: -1.9 wins per 100 games (range -3.1 to -0.7) · 6,196 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Kennen Top games.
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Kennen with Rek'Sai: +3.9 wins per 100 games (range 0.8-6.9) · 856 games · Pooled · 19% of this is borrowed from similar champions -
Kennen with Briar: +3.4 wins per 100 games (range 2.0-4.8) · 4,877 games · Measured · 4% of this is borrowed from similar champions -
Kennen with Tryndamere: +3.1 wins per 100 games (range 0.4-5.9) · 1,045 games · Pooled · 16% of this is borrowed from similar champions
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Kennen with Nidalee: -4.2 wins per 100 games (range -6.8 to -1.7) · 1,273 games · Measured · 14% of this is borrowed from similar champions -
Kennen with Gragas: -3.6 wins per 100 games (range -6.7 to -0.5) · 815 games · Pooled · 20% of this is borrowed from similar champions -
Kennen with Nunu & Willump: -3.0 wins per 100 games (range -5.3 to -0.7) · 1,639 games · Measured · 11% of this is borrowed from similar champions
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Kennen with Yone: +2.66 wins per 100 games (range 1.78-3.54) · 13,390 games · Measured · 1% of this is borrowed from similar champions -
Kennen with Yasuo: +1.74 wins per 100 games (range 0.90-2.58) · 14,756 games · Measured · 1% of this is borrowed from similar champions -
Kennen with Irelia: +1.6 wins per 100 games (range 0.0-3.1) · 3,986 games · Measured · 5% of this is borrowed from similar champions
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Kennen with Mel: -5.1 wins per 100 games (range -6.5 to -3.7) · 4,557 games · Measured · 4% of this is borrowed from similar champions -
Kennen with Orianna: -3.9 wins per 100 games (range -6.1 to -1.7) · 1,762 games · Measured · 10% of this is borrowed from similar champions -
Kennen with Akshan: -2.8 wins per 100 games (range -4.8 to -0.8) · 2,142 games · Measured · 9% of this is borrowed from similar champions
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Kennen with Nilah: +3.1 wins per 100 games (range 0.1-6.0) · 912 games · Pooled · 18% of this is borrowed from similar champions -
Kennen with Jinx: +2.87 wins per 100 games (range 2.01-3.74) · 13,917 games · Measured · 1% of this is borrowed from similar champions -
Kennen with Xayah: +1.8 wins per 100 games (range 0.2-3.3) · 3,979 games · Measured · 5% of this is borrowed from similar champions
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Kennen with Ezreal: -5.0 wins per 100 games (range -6.0 to -3.9) · 8,688 games · Measured · 2% of this is borrowed from similar champions -
Kennen with Varus: -4.2 wins per 100 games (range -6.1 to -2.3) · 2,421 games · Measured · 8% of this is borrowed from similar champions -
Kennen with Ziggs: -2.3 wins per 100 games (range -4.6 to 0.0) · 1,634 games · Measured · 11% of this is borrowed from similar champions
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Kennen with Taric: +3.8 wins per 100 games (range 1.1-6.5) · 1,103 games · Pooled · 15% of this is borrowed from similar champions -
Kennen with Alistar: +3.6 wins per 100 games (range 2.0-5.3) · 3,335 games · Measured · 6% of this is borrowed from similar champions -
Kennen with Rell: +2.8 wins per 100 games (range 1.0-4.7) · 2,783 games · Measured · 7% of this is borrowed from similar champions
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Kennen with Camille: -4.0 wins per 100 games (range -6.5 to -1.5) · 1,347 games · Measured · 13% of this is borrowed from similar champions -
Kennen with Neeko: -3.5 wins per 100 games (range -5.7 to -1.3) · 1,844 games · Measured · 10% of this is borrowed from similar champions -
Kennen with Brand: -1.8 wins per 100 games (range -3.4 to -0.2) · 3,595 games · Measured · 5% of this is borrowed from similar champions
Other Top picks
All 173- ARAM C #153
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51 Kennen -
74 Singed -
73 Ornn -
73 Sion -
73 Teemo -
72 Illaoi -
72 Malphite