KO.LOL League of Legends Stats ko.lol Download

Kennen build, patch 16.14

718 games of Kennen recorded on patch 16.14, across top, mid, support and bot.

Kennen score: 47 out of 100 C
Win rate
50.7% of top games this patch
Pick rate
0.7% of top games
Games
546 top, patch 16.14
Rank in role
46 of 122 top champions

Win impact against the average top pick on patch 16.14: +0.2 wins per 100 games (range -1.8 to 2.1) 546 games Pooled

What most Kennen top players build, patch 16.14

Build Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame, and run Electrocute

The rune page they run

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Sorcery: Absolute Focus, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.

292 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 152 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

51 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 61% (range 47-73) · 51 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Kennen top is the role with the most recorded games on patch 16.14: 546 games, of which 277 were wins. That is the role this page leads with. Measured on this page: top, mid and support, the roles that cleared 30 recorded games.

wins 0.2 per 100 vs the top average · 546 games on 16.14 · first-time players measured (516 games) · no clear move vs 16.13 (0.0, range -14.7 to +14.7)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Kennen players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Kennen, top

7 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame
    60.8% 51 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Kennen, mid

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Hextech Rocketbelt, Zhonya's Hourglass and Shadowflame
    not enough games yet. 14 games so far, this needs 30. 14 games
  2. Rabadon's Deathcap, Hextech Rocketbelt and Shadowflame
    not enough games yet. 8 games so far, this needs 30. 8 games

Kennen, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 37 games of Kennen support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Kennen players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Kennen, top

10 complete pages were recorded in this role and 5 of them cleared 30 games.

Electrocute Domination with Sorcery
52.7% 292 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Sorcery: Absolute Focus, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.

292 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

First Strike Inspiration with Domination Inspiration: First Strike, then Magical Footwear, Time Warp Tonic, Cosmic Insight. Domination: Ultimate Hunter, Taste of Blood. Shards: Attack Speed, Adaptive Force, Health Scaling.
38.2% 55 games
Electrocute Domination with Resolve Domination: Electrocute, then Taste of Blood, Sixth Sense, Ultimate Hunter. Resolve: Demolish, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.
45.5% 44 games
Electrocute Domination with Inspiration Domination: Electrocute, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
50.0% 40 games
Summon Aery Sorcery with Domination Sorcery: Summon Aery, then Nimbus Cloak, Transcendence, Scorch. Domination: Ultimate Hunter, Taste of Blood. Shards: Attack Speed, Adaptive Force, Health Scaling.
53.8% 39 games

Keystones picked, one slot on its own

Electrocute
52.8% 392 games
First Strike
44.6% 65 games
Summon Aery
58.7% 46 games

8 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Kennen, mid

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Electrocute Domination with Sorcery
50.6% 87 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Sorcery: Absolute Focus, Scorch. Shards: Attack Speed, Adaptive Force, Health Scaling.

87 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Electrocute
53.7% 121 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Kennen, support

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Sorcery
not enough games yet. 17 games so far, this needs 30. 17 games

Domination

  • Electrocute

Sorcery

Shards

Domination: Electrocute, then Taste of Blood, Grisly Mementos, Ultimate Hunter. Sorcery: Axiom Arcanist, Absolute Focus. Shards: Attack Speed, Adaptive Force, Health Scaling.

17 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Hail of Blades Domination with Precision Domination: Hail of Blades, then Taste of Blood, Deep Ward, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games
Electrocute Domination with Inspiration Domination: Electrocute, then Cheap Shot, Deep Ward, Ultimate Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Movement Speed, Health Scaling.
not enough games yet. 3 games so far, this needs 30. 3 games

Keystones picked, one slot on its own

Electrocute
not enough games yet. 22 games so far, this needs 30. 22 games
Hail of Blades
not enough games yet. 8 games so far, this needs 30. 8 games
Guardian
not enough games yet. 3 games so far, this needs 30. 3 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

152 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 100% of 133 Q-first games and 100% of 19 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Kennen top skill path Each filled cell is the skill most players took at that level, from 152 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -1 wins per 100 games (range -11 to 10) 152 games Measured 133 games maxed Q first, 19 games maxed W first.

Max Q, then W, then E

Only 34 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 31 Q-first games and 100% of 3 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Kennen mid skill path Each filled cell is the skill most players took at that level, from 34 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. -3 wins per 100 games (range -15 to 10) 34 games Measured 31 games maxed Q first, 3 games maxed W first.

Kennen, support

Not enough support level-ups yet

not enough games yet. 11 games so far, this needs 30.

Kennen support has 37 games recorded, but only 11 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Kennen top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Hextech Rocketbelt
13:43 1,271 games
Shadowflame
20:43 1,918 games
Zhonya's Hourglass
25:56 1,680 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Kennen?

The opponents Kennen top loses to most and the teammates Kennen gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Kennen's opponents. Kennentop has 585 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Kennen wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Kennen rank?

Every role we recorded Kennen in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Kennen by role

top C +0.2 wins per 100 games (range -1.8 to 2.1) 546 games Pooled
47 546 games
mid C +0.2 wins per 100 games (range -1.9 to 2.3) 131 games Pooled
46 131 games
support C -0.2 wins per 100 games (range -2.3 to 2.0) 37 games Pooled
44 37 games
bot not enough games yet. 4 games so far, this needs 30.
not scored 4 games
Why no share of wins on this page says a build is good for Kennen

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

ko.lol for desktop

Your champion pool, your matchups and your patch notes, on your desktop while you play.

Free. For Windows.

Download