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Qiyana build, patch 16.14

2,895 games of Qiyana recorded on patch 16.14, across jungle, mid, top, support and bot.

Qiyana score: 44 out of 100 C
Win rate
48.1% of jungle games this patch
Pick rate
2.2% of jungle games
Games
1,685 jungle, patch 16.14
Rank in role
61 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.9 wins per 100 games (range -2.5 to 0.8) 1,685 games Pooled

What most Qiyana jungle players build, patch 16.14

Build Edge of Night, Serylda's Grudge, Profane Hydra and Voltaic Cyclosword, and run First Strike

The rune page they run

Inspiration

  • First Strike

Domination

Shards

Inspiration: First Strike, then Magical Footwear, Triple Tonic, Cosmic Insight. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,535 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 451 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 W, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Max Q, then W, then E. The level by level count.

71 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 62% (range 50-72) · 71 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Qiyana jungle is the role with the most recorded games on patch 16.14: 1,685 games, of which 811 were wins. That is the role this page leads with. Measured on this page: jungle, mid, top, support and bot, the roles that cleared 30 recorded games.

wins 0.9 per 100 vs the jungle average · 1,685 games on 16.14 · first-time players measured (1,557 games) · no clear move vs 16.13 (-9.0, range -21.2 to +3.2)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Qiyana players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Qiyana, jungle

8 item sets were recorded in this role and 5 of them cleared 30 games.

  1. Edge of Night, Serylda's Grudge, Profane Hydra and Voltaic Cyclosword
    62.0% 71 games
  2. Serylda's Grudge, Profane Hydra and Voltaic Cyclosword
    43.8% 64 games
  3. Edge of Night, Profane Hydra and Voltaic Cyclosword
    41.5% 41 games
  4. Edge of Night, Serylda's Grudge, Hubris and Voltaic Cyclosword
    48.5% 33 games
  5. Serylda's Grudge, Serpent's Fang, Profane Hydra and Voltaic Cyclosword
    51.6% 31 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Qiyana, mid

8 item sets were recorded in this role and 3 of them cleared 30 games.

  1. Serylda's Grudge, Profane Hydra and Voltaic Cyclosword
    50.0% 84 games
  2. Edge of Night, Serylda's Grudge, Profane Hydra and Voltaic Cyclosword
    66.7% 36 games
  3. Serylda's Grudge, Serpent's Fang, Profane Hydra and Voltaic Cyclosword
    63.3% 30 games

Qiyana, top

1 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Serylda's Grudge, Profane Hydra and Voltaic Cyclosword
    not enough games yet. 11 games so far, this needs 30. 11 games

Qiyana, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 43 games of Qiyana support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Qiyana, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 34 games of Qiyana bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Qiyana players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Qiyana, jungle

10 complete pages were recorded in this role and 2 of them cleared 30 games.

First Strike Inspiration with Domination
48.9% 1,535 games

Inspiration

  • First Strike

Domination

Shards

Inspiration: First Strike, then Magical Footwear, Triple Tonic, Cosmic Insight. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health Scaling.

1,535 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Magical Footwear, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
29.6% 71 games

Keystones picked, one slot on its own

First Strike
48.8% 1,554 games
Electrocute
35.4% 99 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Qiyana, mid

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Electrocute Domination with Precision
55.0% 687 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Relentless Hunter. Precision: Presence of Mind, Last Stand. Shards: Adaptive Force, Adaptive Force, Health Scaling.

687 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Presence of Mind, Legend: Haste, Cut Down. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
49.6% 228 games
Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
41.9% 43 games

Keystones picked, one slot on its own

Electrocute
54.4% 744 games
Conqueror
49.2% 248 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Qiyana, top

7 complete pages were recorded in this role and 2 of them cleared 30 games.

Conqueror Precision with Domination
52.3% 65 games

Precision

  • Conqueror

Domination

Shards

Precision: Conqueror, then Triumph, Legend: Alacrity, Last Stand. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.

65 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Precision Domination: Electrocute, then Sudden Impact, Deep Ward, Ultimate Hunter. Precision: Presence of Mind, Last Stand. Shards: Adaptive Force, Adaptive Force, Health.
39.0% 41 games

Keystones picked, one slot on its own

Conqueror
50.7% 73 games
Electrocute
38.6% 44 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Qiyana, support

5 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Precision
not enough games yet. 23 games so far, this needs 30. 23 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Sudden Impact, Grisly Mementos, Ultimate Hunter. Precision: Presence of Mind, Cut Down. Shards: Adaptive Force, Adaptive Force, Health.

23 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 7 games so far, this needs 30. 7 games
Electrocute Domination with Resolve Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Resolve: Second Wind, Overgrowth. Shards: Adaptive Force, Adaptive Force, Health Scaling.
not enough games yet. 5 games so far, this needs 30. 5 games

Keystones picked, one slot on its own

Electrocute
58.3% 36 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Qiyana, bot

4 complete pages were recorded in this role and 0 of them cleared 30 games.

Electrocute Domination with Precision
not enough games yet. 15 games so far, this needs 30. 15 games

Domination

  • Electrocute

Precision

Shards

Domination: Electrocute, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Presence of Mind, Last Stand. Shards: Adaptive Force, Adaptive Force, Health Scaling.

15 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Conqueror Precision with Domination Precision: Conqueror, then Presence of Mind, Legend: Alacrity, Last Stand. Domination: Ultimate Hunter, Sudden Impact. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games
Electrocute Domination with Inspiration Domination: Electrocute, then Sudden Impact, Grisly Mementos, Treasure Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Adaptive Force, Adaptive Force, Health.
not enough games yet. 8 games so far, this needs 30. 8 games

Keystones picked, one slot on its own

Electrocute
not enough games yet. 23 games so far, this needs 30. 23 games
Conqueror
not enough games yet. 11 games so far, this needs 30. 11 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

451 recorded games on patch 16.14.

Qiyana jungle skill path Each filled cell is the skill most players took at that level, from 451 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 W, 12 R, 13 W, 14 E, 15 E, 16 E, 17 R, 18 E

Max Q, then W, then E

269 recorded games on patch 16.14.

Qiyana mid skill path Each filled cell is the skill most players took at that level, from 269 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E

Only 36 recorded games on patch 16.14. A soft read.

Qiyana top skill path Each filled cell is the skill most players took at that level, from 36 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Qiyana, support

Not enough support level-ups yet

not enough games yet. 6 games so far, this needs 30.

Qiyana support has 43 games recorded, but only 6 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Qiyana, bot

Not enough bot level-ups yet

not enough games yet. 11 games so far, this needs 30.

Qiyana bot has 34 games recorded, but only 11 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Qiyana jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Profane Hydra
11:46 339 games
Voltaic Cyclosword
14:21 1,140 games
Edge of Night
23:59 495 games
Serylda's Grudge
25:00 482 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Qiyana?

The opponents Qiyana jungle loses to most and the teammates Qiyana gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Qiyana rank?

Every role we recorded Qiyana in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Qiyana by role

jungle C -0.9 wins per 100 games (range -2.5 to 0.8) 1,685 games Pooled
44 1,685 games
mid B +1.0 wins per 100 games (range -0.7 to 2.8) 1,007 games Pooled
56 1,007 games
top C -0.2 wins per 100 games (range -2.4 to 1.9) 126 games Pooled
44 126 games
support C +0.2 wins per 100 games (range -2.0 to 2.3) 43 games Pooled
46 43 games
bot C +0.4 wins per 100 games (range -1.7 to 2.6) 34 games Pooled
47 34 games
Why no share of wins on this page says a build is good for Qiyana

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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