Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Lethal Tempo
78%
49.9%
+2.5 could be noise
Press the Attack
12%
47.6%
-1.9 clear difference
Conqueror
9%
47.3%
-2.8 clear difference
Grasp of the Undying other tree
1%
51.5%
+1.2 could be noise
Hail of Blades other tree
<1%
48.1%
-1.9 clear difference
Fleet Footwork
<1%
42.9%
-2.3 clear difference
Electrocute other tree
<1%
37.1%
-5.3 clear difference
Stormraider's Surge other tree
<1%
42.0%
-2.1 could be noise
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +0.4 against +0.2 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Triumph
95%
49.4%
+0.2 could be noise
Absorb Life
3%
49.8%
+0.4 could be noise
Presence of Mind
1%
49.0%
-1.0 could be noise
Demolish other tree
1%
52.1%
+1.3 could be noise
Taste of Blood other tree
<1%
44.5%
-2.4 could be noise
Cheap Shot other tree
<1%
48.3%
-1.3 could be noise
Sudden Impact other tree
<1%
42.9%
-5.1 clear difference
Manaflow Band other tree
<1%
50.3%
-1.6 could be noise
Primary row 2Legend: Alacrity
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Primary row 2: every option
Choice
Picked
Won
Win added
Legend: Alacrity
97%
49.4%
+0.5 could be noise
Legend: Bloodline
1%
49.6%
0.0 could be noise
Legend: Haste
<1%
47.1%
-1.2 could be noise
Second Wind other tree
<1%
52.0%
+1.3 could be noise
Bone Plating other tree
<1%
50.1%
-0.2 could be noise
Conditioning other tree
<1%
50.6%
+1.0 could be noise
Grisly Mementos other tree
<1%
45.8%
-2.2 could be noise
Sixth Sense other tree
<1%
43.4%
-3.5 could be noise
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.2 against -0.7 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Last Stand
92%
49.3%
-0.7 could be noise
Coup de Grace
3%
50.1%
+0.7 could be noise
Cut Down
3%
50.1%
+1.2 clear difference
Overgrowth other tree
1%
50.3%
+0.6 could be noise
Ultimate Hunter other tree
<1%
47.3%
-1.8 could be noise
Revitalize other tree
<1%
53.2%
+1.1 could be noise
Unflinching other tree
<1%
50.5%
+0.1 could be noise
Scorch other tree
<1%
45.0%
-2.8 could be noise
Secondary pathResolve
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
Secondary path: every option
Choice
Picked
Won
Win added
Resolve
96%
49.3%
-0.4 could be noise
Sorcery
1%
50.9%
+1.5 could be noise
Inspiration
1%
51.2%
+1.2 could be noise
Precision
1%
48.0%
-1.0 could be noise
Domination
1%
50.2%
-1.7 could be noise
Secondary runesConditioning + Overgrowth
Conditioning + Overgrowth wins more than Demolish + Bone Plating, the most picked: +1.7 against -1.1 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Demolish + Bone Plating
86%
49.2%
-1.1 could be noise
Overgrowth + Bone Plating
4%
50.6%
+1.5 clear difference
Second Wind + Demolish
2%
49.9%
+1.2 clear difference
Demolish + Overgrowth
2%
48.4%
+0.6 clear difference
Demolish + Revitalize
1%
50.2%
+0.2 could be noise
Unflinching + Bone Plating
1%
51.0%
+1.7 clear difference
Revitalize + Bone Plating
1%
52.4%
+1.2 clear difference
Conditioning + Overgrowth
<1%
52.5%
+1.7 clear difference
Offence shardAttack Speed
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
98%
49.4%
+0.9 could be noise
Adaptive Force
2%
48.6%
-0.7 could be noise
Ability Haste
<1%
48.8%
-1.5 could be noise
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
97%
49.4%
-0.5 could be noise
Movement Speed
2%
50.2%
+0.2 could be noise
Health Scaling
1%
50.7%
+0.8 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.2 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
49.2%
-1.2 could be noise
Health
9%
50.4%
+1.3 clear difference
Tenacity and Slow Resist
3%
50.5%
+0.6 clear difference
QWE
SkillsQ > W > E
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
95%
49.6%
+1.5 could be noise
WQEW + Q + E
3%
50.0%
+1.5 could be noise
QEWQ + E + W
1%
40.8%
too big to trust
WEQW + E + Q
<1%
49.7%
-2.4 could be noise
EQWE + Q + W
<1%
41.8%
-4.1 clear difference
Levels 1 to 18
1Q
2W
3E
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 49.1% won. Max W first: 48.6% won (about even).
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +1.5 against +1.0 per 100 games. It could be noise.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
71%
49.6%
+1.0 could be noise
Exhaust + Flash
10%
50.5%
+0.7 could be noise
Flash + Teleport
9%
47.2%
-2.4 clear difference
Flash + Ghost
4%
48.6%
-0.1 could be noise
Ghost + Ignite
2%
47.8%
-1.0 clear difference
Ghost + Teleport
1%
48.1%
-1.9 clear difference
Flash + Barrier
1%
50.3%
+1.5 could be noise
Exhaust + Ghost
<1%
47.4%
-0.7 could be noise
Trundle Jungle build
won
51.2%
games
97,192
Win impact
+1.2
Pick rate
0.6%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +0.1 against +0.1 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Gustwalker Hatchling + Health Potion
40%
51.1%
+0.1 could be noise
Gustwalker Hatchling
22%
51.0%
+0.1 could be noise
Scorchclaw Pup + Health Potion
19%
51.2%
0.0 could be noise
Scorchclaw Pup
8%
50.7%
-0.7 could be noise
Mosstomper Seedling + Health Potion
7%
51.5%
+0.1 could be noise
Mosstomper Seedling
5%
51.0%
0.0 could be noise
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +1.0 against +0.1 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
46%
51.0%
+0.1 could be noise
14:46
Mercury's Treads
36%
51.6%
+1.0 could be noise
15:03
Berserker's Greaves
10%
51.1%
-1.7 clear difference
13:38
Boots of Swiftness
5%
53.2%
-1.2 clear differenceoften ahead
13:50
Gluttonous Greaves
2%
55.6%
-0.1 could be noiseoften ahead
14:10
Ionian Boots of Lucidity
<1%
47.0%
-2.2 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
61%
53.7%
most bought
Mercury's Treads
18%
51.5%
about even
Berserker's Greaves
10%
52.9%
about even
Boots of Swiftness
5%
52.8%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Mercury's Treads
61%
53.4%
most bought
Plated Steelcaps
20%
46.7%
about even
Berserker's Greaves
8%
49.7%
about even
Boots of Swiftness
5%
54.8%
about even
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Mercury's Treads
18%
61%
Plated Steelcaps
61%
20%
Spirit Visage
21%
44%
Thornmail
29%
17%
Dead Man's Plate
44%
35%
Wit's End
3%
10%
Randuin's Omen
10%
4%
Berserker's Greaves
10%
8%
Titanic Hydra
13%
11%
Item 1Trinity Force
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.