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Trundle build, patch 16.14

676 games of Trundle recorded on patch 16.14, across top, jungle, support, bot and mid.

Trundle score: 42 out of 100 C
Win rate
45.0% of top games this patch
Pick rate
0.5% of top games
Games
353 top, patch 16.14
Rank in role
118 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.7 wins per 100 games (range -2.8 to 1.3) 353 games Pooled

What most Trundle top players build, patch 16.14

Build Ravenous Hydra, Trinity Force and Hullbreaker, and run Lethal Tempo

The rune page they run

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Resolve: Unflinching, Second Wind. Shards: Attack Speed, Adaptive Force, Health.

283 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 93 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Max Q, then W, then E. The level by level count.

29 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent not enough games yet. 29 games so far, this needs 30.

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Trundle top is the role with the most recorded games on patch 16.14: 353 games, of which 159 were wins. That is the role this page leads with. Measured on this page: top, jungle and support, the roles that cleared 30 recorded games.

wins 0.7 per 100 vs the top average · 353 games on 16.14 · first-time split not measured yet, neutral 50 · no clear move vs 16.13 (-1.0, range -15.7 to +13.7)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Trundle players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Trundle, top

4 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Ravenous Hydra, Trinity Force and Hullbreaker
    not enough games yet. 29 games so far, this needs 30. 29 games
  2. Ravenous Hydra, Blade of The Ruined King and Hullbreaker
    not enough games yet. 10 games so far, this needs 30. 10 games
  3. Ravenous Hydra, Trinity Force and Blade of The Ruined King
    not enough games yet. 9 games so far, this needs 30. 9 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Trundle, jungle

1 item sets were recorded in this role and 1 of them cleared 30 games.

  1. Spirit Visage, Trinity Force and Dead Man's Plate
    60.6% 33 games

Trundle, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 80 games of Trundle support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Trundle players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Trundle, top

6 complete pages were recorded in this role and 2 of them cleared 30 games.

Lethal Tempo Precision with Resolve
44.2% 283 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Cut Down. Resolve: Unflinching, Second Wind. Shards: Attack Speed, Adaptive Force, Health.

283 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Press the Attack Precision with Resolve Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Resolve: Demolish, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.
55.9% 34 games

Keystones picked, one slot on its own

Lethal Tempo
43.9% 301 games
Press the Attack
57.1% 35 games

4 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Trundle, jungle

7 complete pages were recorded in this role and 2 of them cleared 30 games.

Press the Attack Precision with Inspiration
57.0% 158 games

Precision

  • Press the Attack

Inspiration

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health.

158 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Lethal Tempo Precision with Inspiration Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Inspiration: Magical Footwear, Approach Velocity. Shards: Attack Speed, Adaptive Force, Tenacity and Slow Resist.
50.0% 62 games

Keystones picked, one slot on its own

Press the Attack
55.4% 166 games
Lethal Tempo
46.5% 71 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Trundle, support

10 complete pages were recorded in this role and 0 of them cleared 30 games.

Press the Attack Precision with Resolve
not enough games yet. 18 games so far, this needs 30. 18 games

Precision

  • Press the Attack

Resolve

Shards

Precision: Press the Attack, then Triumph, Legend: Alacrity, Last Stand. Resolve: Demolish, Bone Plating. Shards: Attack Speed, Adaptive Force, Health Scaling.

18 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Guardian Resolve with Inspiration Resolve: Guardian, then Font of Life, Conditioning, Unflinching. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Health Scaling, Tenacity and Slow Resist.
not enough games yet. 13 games so far, this needs 30. 13 games
Lethal Tempo Precision with Resolve Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Movement Speed, Health.
not enough games yet. 8 games so far, this needs 30. 8 games

Keystones picked, one slot on its own

Press the Attack
not enough games yet. 23 games so far, this needs 30. 23 games
Guardian
not enough games yet. 15 games so far, this needs 30. 15 games
Hail of Blades
not enough games yet. 12 games so far, this needs 30. 12 games

7 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then W, then E

Only 93 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 86 Q-first games and 100% of 7 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Trundle top skill path Each filled cell is the skill most players took at that level, from 93 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -10 to 13) 93 games Measured 86 games maxed Q first, 7 games maxed W first.

Max Q, then W, then E

Only 60 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 57 Q-first games and 100% of 3 W-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Trundle jungle skill path Each filled cell is the skill most players took at that level, from 60 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 W, 11 R, 12 W, 13 W, 14 E, 15 E, 16 R, 17 E, 18 E

Almost nobody maxed W first, so there is nothing to compare. +1 wins per 100 games (range -11 to 13) 60 games Measured 57 games maxed Q first, 3 games maxed W first.

Trundle, support

Not enough support level-ups yet

not enough games yet. 20 games so far, this needs 30.

Trundle support has 80 games recorded, but only 20 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Trundle top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Trinity Force
12:30 1,005 games
Ravenous Hydra
13:26 230 games
Hullbreaker
20:21 139 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Trundle?

The opponents Trundle top loses to most and the teammates Trundle gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

Hardest opponents

Not enough games yet to rank Trundle's opponents. Trundletop has 376 games recorded on patch 16.14, and ranking opponents needs 1,000 before the baseline is steady; every opponent so far is counted, not ranked.

Best teammates

Not enough games yet to rank the champions Trundle wins beside.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Trundle rank?

Every role we recorded Trundle in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Trundle by role

top C -0.7 wins per 100 games (range -2.8 to 1.3) 353 games Pooled
42 353 games
jungle C +0.3 wins per 100 games (range -1.8 to 2.3) 238 games Pooled
47 238 games
support C 0.0 wins per 100 games (range -2.1 to 2.1) 80 games Pooled
45 80 games
bot not enough games yet. 3 games so far, this needs 30.
not scored 3 games
mid not enough games yet. 2 games so far, this needs 30.
not scored 2 games
Why no share of wins on this page says a build is good for Trundle

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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