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Yone build, patch 16.14

5,232 games of Yone recorded on patch 16.14, across top, mid, bot, jungle and support.

Yone score: 51 out of 100 B
Win rate
49.5% of top games this patch
Pick rate
3.5% of top games
Games
2,705 top, patch 16.14
Rank in role
24 of 122 top champions

Win impact against the average top pick on patch 16.14: -0.3 wins per 100 games (range -1.7 to 1.2) 2,705 games Pooled

What most Yone top players build, patch 16.14

Build Infinity Edge, Blade of The Ruined King and Immortal Shieldbow, and run Lethal Tempo

The rune page they run

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

2,583 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 721 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

407 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 57.5% (range 52.6-62.2) · 407 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Yone top is the role with the most recorded games on patch 16.14: 2,705 games, of which 1,340 were wins. That is the role this page leads with. Measured on this page: top, mid and bot, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the top average · 2,705 games on 16.14 · first-time players measured (2,445 games) · no clear move vs 16.13 (-3.0, range -13.5 to +7.5)

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Yone players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Yone, top

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    57.5% 407 games
  2. Mortal Reminder, Blade of The Ruined King and Immortal Shieldbow
    55.0% 171 games
  3. Lord Dominik's Regards, Blade of The Ruined King and Immortal Shieldbow
    49.2% 122 games
  4. Infinity Edge, Blade of The Ruined King, Death's Dance and Immortal Shieldbow
    70.2% 94 games
  5. Guardian Angel, Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    38.1% 42 games
  6. Infinity Edge, Kraken Slayer and Immortal Shieldbow
    61.5% 39 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Yone, mid

8 item sets were recorded in this role and 6 of them cleared 30 games.

  1. Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    56.0% 448 games
  2. Infinity Edge, Blade of The Ruined King, Death's Dance and Immortal Shieldbow
    65.7% 108 games
  3. Mortal Reminder, Blade of The Ruined King and Immortal Shieldbow
    48.1% 108 games
  4. Lord Dominik's Regards, Blade of The Ruined King and Immortal Shieldbow
    57.4% 68 games
  5. Guardian Angel, Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    62.2% 37 games
  6. Infinity Edge, Wit's End, Blade of The Ruined King and Immortal Shieldbow
    66.7% 33 games

Yone, bot

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Infinity Edge, Blade of The Ruined King and Immortal Shieldbow
    not enough games yet. 8 games so far, this needs 30. 8 games
  2. Lord Dominik's Regards, Blade of The Ruined King and Immortal Shieldbow
    not enough games yet. 8 games so far, this needs 30. 8 games

What runes do most Yone players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Yone, top

10 complete pages were recorded in this role and 2 of them cleared 30 games.

Lethal Tempo Precision with Resolve
49.4% 2,583 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Last Stand. Resolve: Overgrowth, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

2,583 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Fleet Footwork Precision with Resolve Precision: Fleet Footwork, then Absorb Life, Legend: Alacrity, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
49.2% 63 games

Keystones picked, one slot on its own

Lethal Tempo
49.5% 2,610 games
Fleet Footwork
49.2% 63 games
Conqueror
57.6% 33 games

5 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Yone, mid

10 complete pages were recorded in this role and 3 of them cleared 30 games.

Lethal Tempo Precision with Resolve
49.2% 1,889 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Cut Down. Resolve: Unflinching, Bone Plating. Shards: Attack Speed, Adaptive Force, Health.

1,889 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Fleet Footwork Precision with Resolve Precision: Fleet Footwork, then Absorb Life, Legend: Alacrity, Cut Down. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.
47.4% 422 games
Conqueror Precision with Resolve Precision: Conqueror, then Absorb Life, Legend: Alacrity, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.6% 91 games

Keystones picked, one slot on its own

Lethal Tempo
49.3% 1,902 games
Fleet Footwork
47.1% 425 games
Conqueror
48.6% 109 games

6 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Yone, bot

3 complete pages were recorded in this role and 1 of them cleared 30 games.

Lethal Tempo Precision with Resolve
50.0% 58 games

Precision

  • Lethal Tempo

Resolve

Shards

Precision: Lethal Tempo, then Absorb Life, Legend: Alacrity, Last Stand. Resolve: Second Wind, Overgrowth. Shards: Attack Speed, Adaptive Force, Health.

58 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Lethal Tempo
49.2% 61 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

721 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 718 Q-first games and 100% of 3 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Yone top skill path Each filled cell is the skill most players took at that level, from 721 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. -1 wins per 100 games (range -11 to 10) 717 games Measured 714 games maxed Q first, 3 games maxed E first.

Max Q, then E, then W

610 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 99% of 609 Q-first games and 100% of 1 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Yone mid skill path Each filled cell is the skill most players took at that level, from 610 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. +1 wins per 100 games (range -10 to 11) 606 games Measured 605 games maxed Q first, 1 game maxed E first.

Yone, bot

Not enough bot level-ups yet

not enough games yet. 18 games so far, this needs 30.

Yone bot has 68 games recorded, but only 18 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Yone top build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Blade of The Ruined King
13:50 796 games
Immortal Shieldbow
21:17 634 games
Infinity Edge
22:55 1,749 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Yone?

The opponents Yone top loses to most and the teammates Yone gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Yone rank?

Every role we recorded Yone in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Yone by role

top B -0.3 wins per 100 games (range -1.7 to 1.2) 2,705 games Pooled
51 2,705 games
mid B -0.8 wins per 100 games (range -2.2 to 0.7) 2,439 games Pooled
48 2,439 games
bot C 0.0 wins per 100 games (range -2.2 to 2.2) 68 games Pooled
45 68 games
jungle not enough games yet. 16 games so far, this needs 30.
not scored 16 games
support not enough games yet. 4 games so far, this needs 30.
not scored 4 games
Why no share of wins on this page says a build is good for Yone

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other top champions on patch 16.14

Highest scored first. The whole top ranking, with the games behind every row, is on the tier list.

Every top champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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