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Master Yi build, patch 16.14

2,014 games of Master Yi recorded on patch 16.14, across jungle, top, mid, support and bot.

Master Yi score: 49 out of 100 B
Win rate
49.4% of jungle games this patch
Pick rate
2.2% of jungle games
Games
1,727 jungle, patch 16.14
Rank in role
29 of 77 jungle champions

Win impact against the average jungle pick on patch 16.14: -0.3 wins per 100 games (range -1.9 to 1.4) 1,727 games Pooled

What most Master Yi jungle players build, patch 16.14

Build Experimental Hexplate, Guinsoo's Rageblade and Kraken Slayer, and run Hail of Blades

The rune page they run

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.

919 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

The skill path Each filled cell is the skill most players took at that level, from 442 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Max Q, then E, then W. The level by level count.

182 games finished this exact set. It is the set recorded most often, which is a fact about players rather than about the items.

Share of those games that were wins, in percent 51.1% (range 43.9-58.3) · 182 games · Measured

Games that finish a build are games that lasted, and lasting usually means winning, so this figure leans high before the items do anything. It is how those games went, not what the build does to your chances. How far that can bend a number.

Master Yi jungle is the role with the most recorded games on patch 16.14: 1,727 games, of which 854 were wins. That is the role this page leads with. Measured on this page: jungle, top, mid, support and bot, the roles that cleared 30 recorded games.

wins 0.3 per 100 vs the jungle average · 1,727 games on 16.14 · first-time players measured (1,301 games) · -13.0 vs 16.13

The build above is the one recorded most often, nothing more. Every recorded build, with its own games and its own share, is in the build list, in the order players built them.

Why this answer

A champion and role pair needs 30 recorded games before we put a score or a win impact on it: under that, a handful of lucky games moves a win rate by ten points. The same floor applies to a single build and to a single rune page, and anything under it prints its games and no number.

The share on that figure says how the games went, not what the build does to you. Nothing on this page measures that; the method note at the end says why.

What do most Master Yi players build?

Item sets recorded on patch 16.14, most built first, never sorted by how the games went. The share is how many of a build's own games were wins; a build under 30 games shows its games and no share.

Master Yi, jungle

8 item sets were recorded in this role and 8 of them cleared 30 games.

  1. Experimental Hexplate, Guinsoo's Rageblade and Kraken Slayer
    51.1% 182 games
  2. Guinsoo's Rageblade, Blade of The Ruined King and Kraken Slayer
    52.0% 98 games
  3. Experimental Hexplate, Guinsoo's Rageblade, Death's Dance and Kraken Slayer
    57.1% 63 games
  4. Guinsoo's Rageblade, Blade of The Ruined King, Death's Dance and Kraken Slayer
    65.5% 55 games
  5. Experimental Hexplate, Wit's End, Guinsoo's Rageblade and Kraken Slayer
    59.6% 52 games
  6. Guinsoo's Rageblade, Death's Dance and Kraken Slayer
    46.2% 39 games

A finished set is read at the end of the game, so every share here leans high: games that last long enough to finish a build are usually games that were already going well. How far that can bend a number.

Master Yi, top

2 item sets were recorded in this role and 0 of them cleared 30 games.

  1. Guinsoo's Rageblade, Blade of The Ruined King and Titanic Hydra
    not enough games yet. 12 games so far, this needs 30. 12 games
  2. Guinsoo's Rageblade, Blade of The Ruined King and Kraken Slayer
    not enough games yet. 9 games so far, this needs 30. 9 games

Master Yi, mid

0 item sets were recorded in this role and 0 of them cleared 30 games.

No mid build recorded yet

We have 51 games of Master Yi mid on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Master Yi, support

0 item sets were recorded in this role and 0 of them cleared 30 games.

No support build recorded yet

We have 50 games of Master Yi support on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

Master Yi, bot

0 item sets were recorded in this role and 0 of them cleared 30 games.

No bot build recorded yet

We have 44 games of Master Yi bot on patch 16.14, but no item set repeated often enough to record as a build.

Read the rune pages instead

What runes do most Master Yi players run?

Whole pages that players actually ran, most recorded first. A page is locked in at champion select, so long games do not inflate its share the way they inflate a build's; it still counts who picked the page rather than what the page did.

Master Yi, jungle

10 complete pages were recorded in this role and 4 of them cleared 30 games.

Hail of Blades Domination with Precision
49.3% 919 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health Scaling.

919 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Other pages players ran

Lethal Tempo Precision with Inspiration Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Coup de Grace. Inspiration: Magical Footwear, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
51.6% 560 games
Lethal Tempo Precision with Domination Precision: Lethal Tempo, then Triumph, Legend: Alacrity, Coup de Grace. Domination: Treasure Hunter, Grisly Mementos. Shards: Attack Speed, Adaptive Force, Health Scaling.
47.9% 117 games
Hail of Blades Domination with Inspiration Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Ultimate Hunter. Inspiration: Cash Back, Cosmic Insight. Shards: Attack Speed, Adaptive Force, Health Scaling.
47.3% 93 games

Keystones picked, one slot on its own

Hail of Blades
49.2% 1,016 games
Lethal Tempo
50.4% 708 games

3 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Master Yi, top

6 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Precision
48.0% 100 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Adaptive Force, Adaptive Force, Health.

100 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
46.2% 117 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Master Yi, mid

4 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Precision
43.6% 39 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health.

39 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
40.4% 47 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Master Yi, support

2 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Precision
41.5% 41 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Sixth Sense, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Adaptive Force, Adaptive Force, Health.

41 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
36.0% 50 games

1 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

Master Yi, bot

3 complete pages were recorded in this role and 1 of them cleared 30 games.

Hail of Blades Domination with Precision
46.7% 30 games

Domination

  • Hail of Blades

Precision

Shards

Domination: Hail of Blades, then Sudden Impact, Grisly Mementos, Treasure Hunter. Precision: Legend: Alacrity, Triumph. Shards: Attack Speed, Adaptive Force, Health.

30 games ran this page exactly as it is drawn. We never stitch the most picked keystone onto the most picked second row and call it a page: nobody ran that one.

Keystones picked, one slot on its own

Hail of Blades
48.4% 31 games

2 keystones were recorded in this role: one slot on its own, counted across every page that used it, so the share carries the rest of each page with it.

What skill order should I use?

Counted from recorded level-ups on patch 16.14, one player per game.

Max Q, then E, then W

442 recorded games on patch 16.14. Win comparisons only count games that ran long enough to finish the max: 98% of 425 Q-first games and 100% of 17 E-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Master Yi jungle skill path Each filled cell is the skill most players took at that level, from 442 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q
W W W W W W
E E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 E, 13 E, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed E first, so there is nothing to compare. -2 wins per 100 games (range -12 to 8) 435 games Measured 418 games maxed Q first, 17 games maxed E first.

Max E, then Q, then W

Only 30 recorded games on patch 16.14. A soft read. Win comparisons only count games that ran long enough to finish the max: 100% of 16 E-first games and 100% of 14 Q-first games. Short games are missing from both sides, and short games are usually decided ones.

not enough games
Master Yi top skill path Each filled cell is the skill most players took at that level, from 30 games.
skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q Q Q Q Q Q Q
W W W W W W
E E E E E
R R R R
Levels 10 to 18

10 E, 11 R, 12 Q, 13 Q, 14 W, 15 W, 16 R, 17 W, 18 W

Almost nobody maxed Q first, so there is nothing to compare. +2 wins per 100 games (range -11 to 14) 30 games Measured 16 games maxed E first, 14 games maxed Q first.

Master Yi, mid

Not enough mid level-ups yet

not enough games yet. 11 games so far, this needs 30.

Master Yi mid has 51 games recorded, but only 11 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Master Yi, support

Not enough support level-ups yet

not enough games yet. 3 games so far, this needs 30.

Master Yi support has 50 games recorded, but only 3 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

Master Yi, bot

Not enough bot level-ups yet

not enough games yet. 8 games so far, this needs 30.

Master Yi bot has 44 games recorded, but only 8 games of them carry level-ups. A levelling order off that many games is luck.

How we count level-ups

When do players buy each piece?

The pieces of the most recorded Master Yi jungle build, in the order players buy them. The time is the middle of the spread across every recorded game on patch 16.14, measured at the buy rather than at the end of the game: half the recorded buys of the item happen before it, half after.

Buy times, earliest first

Kraken Slayer
10:57 840 games
Experimental Hexplate
15:59 283 games
Guinsoo's Rageblade
17:25 362 games

The bar is scaled to the latest piece of the set. Each item links to its own page, where the whole spread sits beside the games behind it.

Who counters Master Yi?

The opponents Master Yi jungle loses to most and the teammates Master Yi gains the most beside on patch 16.14. The chip is the edge in wins per 100 games, and the games behind it sit under the name.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

How does Master Yi rank?

Every role we recorded Master Yi in on patch 16.14, scored or not. Win impact is measured against the average pick in that role on the same patch, and a role needs 30 recorded games before it is scored.

Master Yi by role

jungle B -0.3 wins per 100 games (range -1.9 to 1.4) 1,727 games Pooled
49 1,727 games
top C -0.1 wins per 100 games (range -2.2 to 2.0) 142 games Pooled
45 142 games
mid C -0.2 wins per 100 games (range -2.4 to 1.9) 51 games Pooled
44 51 games
support C -0.3 wins per 100 games (range -2.5 to 1.8) 50 games Pooled
43 50 games
bot C +0.1 wins per 100 games (range -2.1 to 2.3) 44 games Pooled
45 44 games
Why no share of wins on this page says a build is good for Master Yi

A finished item set is read at the end of the game. A player who bought the first two items and lost at twenty minutes never finished the set, so they are not in its row. Everybody in the row lasted long enough to buy it, and lasting is most of what winning looks like. The share those games won is pushed up by that on its own, before the items do anything at all, and the push is largest on the most expensive builds and backwards on the ones you buy when a game is going badly.

We know the size of it. In simulation, with every item's real effect set to exactly zero, an item read at the end of the game shows about 92% as a sixth completed item. A defensive item with a real 5 point benefit shows about 20 points the wrong way, because it gets bought when a player is behind. The measurement is here.

So this page counts and labels rather than ranks. The estimate that answers the real question is taken at the moment of the buy, from the state the purchase happened in, and it runs in the desktop app because it needs the game in front of it.

Other jungle champions on patch 16.14

Highest scored first. The whole jungle ranking, with the games behind every row, is on the tier list.

Every jungle champion we have games for.

Recomputed . Champion, item and rune names from Data Dragon 16.14.1. How we measure this.

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