League of Legends Karma build
Karma Support build
A rare build that wins more.
- won
- 48.9%
- games
- 359,071
- Win impact
- -1.1
- Pick rate
- 2.5%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.7 against +1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.9% | +1.0 could be noise | |
| 2% | 47.7% | -2.1 clear difference | |
| 2% | 48.1% | -1.1 clear difference | |
| 2% | 47.4% | -2.1 clear difference | |
| 1% | 51.7% | +2.7 clear difference | |
| <1% | 47.0% | -0.8 could be noise | |
| <1% | 47.6% | 0.0 could be noise | |
| <1% | 40.9% | -0.6 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Ionian Boots of Lucidity, the most picked: +0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 89% | 49.4% | +0.7 could be noise | 12:52 | |
| 5% | 48.4% | -2.4 clear difference | 15:40 | |
| 3% | 50.7% | +0.9 could be noise | 14:30 | |
| 1% | 47.6% | +1.4 could be noise often behind | 16:37 | |
| 1% | 47.9% | +1.5 could be noise | 16:09 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 85% | 50.9% | most bought | |
| 6% | 50.2% | about even | |
| 3% | 52.8% | about even | |
| 2% | 52.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 85% | 49.4% | most bought | |
| 6% | 47.3% | about even | |
| 3% | 46.7% | about even | |
| 3% | 50.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 18% | 20% | |
| 58% | 59% | |
| 28% | 27% | |
| 54% | 55% | |
| 5% | 5% | |
| 5% | 5% |
Item 1Moonstone Renewer
Moonstone Renewer is part of the build that wins more: +0.9 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 49.7% | +0.9 could be noise | 12:34 | |
| 25% | 48.3% | -0.1 clear difference | 12:46 | |
| 15% | 48.4% | -1.9 clear difference | 14:21 | |
| 4% | 50.4% | 0.0 clear difference | 12:38 | |
| 4% | 50.0% | +1.5 could be noise | 13:24 | |
| 3% | 49.5% | +1.2 could be noise | ||
| 2% | 45.8% | -2.5 clear difference | ||
| 1% | 52.2% | +3.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 21,529 | |
| 11% | 16,779 | |
| 7% | 10,012 | |
| 4% | 6,416 |
Item 2Echoes of Helia
Echoes of Helia is part of the build that wins more: +0.9 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 50.9% | +0.3 could be noise | 21:45 | |
| 12% | 50.0% | +0.1 could be noise | 21:52 | |
| 11% | 49.1% | -1.2 could be noise | 22:51 | |
| 9% | 51.0% | +0.4 could be noise | 22:16 | |
| 8% | 52.7% | +1.0 could be noise | 22:04 | |
| 6% | 52.7% | +1.5 could be noise | ||
| 5% | 52.6% | -0.2 could be noise | ||
| <1% | 54.4% | +3.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 21,529 | |
| 11% | 16,779 | |
| 7% | 10,012 | |
| 4% | 6,416 |
Item 3Redemption
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 55.7% | +0.7 could be noise | 28:55 | |
| 16% | 54.3% | -0.5 could be noise | 28:59 | |
| 11% | 54.8% | 0.0 could be noise | 28:51 | |
| 8% | 56.5% | +0.4 could be noise | 28:51 | |
| 7% | 56.4% | +1.3 could be noise | 28:37 | |
| 6% | 54.0% | -0.3 could be noise | ||
| 6% | 56.2% | +1.1 could be noise | ||
| 2% | 57.7% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 14% | 21,529 | |
| 11% | 16,779 | |
| 7% | 10,012 | |
| 4% | 6,416 |
Item 4Locket of the Iron Solari
Locket of the Iron Solari wins more than Shurelya's Battlesong, the most picked: +1.4 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 54.7% | -0.9 could be noise | 35:09 | |
| 17% | 57.0% | -0.5 could be noise | 35:12 | |
| 11% | 58.8% | +1.2 could be noise | 35:33 | |
| 8% | 52.0% | -1.5 could be noise | 36:47 | |
| 8% | 60.7% | +0.8 could be noise | ||
| 5% | 59.0% | +0.4 could be noise | ||
| 4% | 56.8% | 0.0 could be noise | ||
| 3% | 49.3% | +1.4 could be noise |
Item 5Dawncore
Dawncore wins more than Ardent Censer, the most picked: +3.1 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 11% | 49.9% | +0.3 could be noise | 39:33 | |
| 10% | 45.2% | -0.9 could be noise | 39:49 | |
| 9% | 50.2% | +0.2 could be noise | 40:25 | |
| 9% | 55.6% | +3.1 could be noise | 39:51 | |
| 7% | 43.9% | -1.6 could be noise | 40:27 | |
| 6% | 43.6% | -0.4 could be noise | ||
| 5% | 50.0% | +0.8 could be noise | ||
| 5% | 50.3% | -0.1 could be noise |
Item 6Ardent Censer
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 42:47 | |
| 7% | - | 47:40 | |
| 7% | - | 45:12 | |
| 6% | - | 41:54 | |
| 5% | - | 44:43 |
KeystoneSummon Aery
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 49.5% | +1.8 could be noise | |
| 41% | 47.9% | -1.6 clear difference | |
| 1% | 47.3% | -2.1 clear difference | |
| 1% | 48.4% | -0.8 clear difference | |
| 1% | 50.7% | +1.2 could be noise | |
| <1% | 46.2% | -2.5 clear difference | |
| <1% | 50.2% | +0.4 could be noise | |
| <1% | 45.8% | -0.9 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.2 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 48.5% | -1.8 could be noise | |
| 12% | 50.4% | +1.9 clear difference | |
| 5% | 50.6% | +2.2 clear difference | |
| 1% | 50.1% | +0.8 clear difference | |
| 1% | 49.0% | -0.6 could be noise | |
| <1% | 47.0% | -2.6 could be noise | |
| <1% | 50.7% | +0.2 could be noise | |
| <1% | 47.3% | -2.0 could be noise |
Primary row 2Transcendence
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.3% | +2.1 could be noise | |
| 19% | 46.7% | -2.6 clear difference | |
| 3% | 50.0% | +0.9 clear difference | |
| 1% | 50.4% | +0.2 clear difference | |
| <1% | 48.7% | -1.0 clear difference | |
| <1% | 46.7% | -0.6 clear difference | |
| <1% | 49.2% | -1.8 clear difference | |
| <1% | 49.0% | -1.1 clear difference |
Primary row 3Gathering Storm
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 49.4% | +1.2 could be noise | |
| 46% | 48.2% | -1.1 clear difference | |
| 1% | 49.2% | +0.4 could be noise | |
| 1% | 49.7% | +0.3 could be noise | |
| 1% | 48.1% | -1.4 clear difference | |
| <1% | 47.0% | -1.1 could be noise | |
| <1% | 51.3% | +0.1 could be noise | |
| <1% | 52.9% | +2.0 could be noise |
Secondary pathResolve
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.5% | +1.7 could be noise | |
| 21% | 48.9% | +0.2 clear difference | |
| 20% | 46.8% | -2.6 clear difference | |
| 2% | 49.1% | -0.4 clear difference | |
| 1% | 47.4% | -1.2 clear difference |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Revitalize + Font of Life, the most picked: +1.3 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.4% | -0.7 could be noise | |
| 8% | 50.0% | +0.8 clear difference | |
| 1% | 50.9% | +0.9 could be noise | |
| 1% | 51.3% | +1.3 could be noise | |
| 1% | 49.7% | +0.5 could be noise | |
| 1% | 51.8% | +1.1 could be noise | |
| <1% | 50.7% | +1.1 could be noise | |
| <1% | 49.7% | +0.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Ability Haste, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.8% | -0.2 could be noise | |
| 27% | 49.0% | +0.4 could be noise | |
| 1% | 46.5% | -2.3 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.8% | -0.7 could be noise | |
| 5% | 49.3% | +0.7 clear difference | |
| 1% | 49.9% | +0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.5 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 48.8% | +0.2 could be noise | |
| 21% | 48.7% | -0.4 could be noise | |
| 4% | 49.8% | +0.5 could be noise |
SpellsFlash + Heal
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.2% | +1.8 could be noise | |
| 16% | 47.9% | -1.1 clear difference | |
| 10% | 47.2% | -2.1 clear difference | |
| <1% | 46.1% | -4.0 clear difference | |
| <1% | 45.2% | -4.0 clear difference | |
| <1% | 50.4% | +0.1 could be noise | |
| <1% | 47.2% | -0.7 could be noise | |
| <1% | 51.5% | -1.3 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than Q > E > W, the most picked: +3.2 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 66% | 49.4% | -0.3 could be noise |
| EQWE + Q + W | 24% | 50.6% | +1.9 clear difference |
| QWEQ + W + E | 5% | 40.4% | too big to trust |
| EWQE + W + Q | 4% | 52.3% | +3.2 clear difference |
| WEQW + E + Q | <1% | 46.7% | -1.0 could be noise |
| WQEW + Q + E | <1% | 46.4% | -5.3 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.0% won. Max E first: 51.5% won (won more).
- won
- 54.0%
- games
- 8,406
- Win impact
- +3.2
- Pick rate
- 2.4%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 48.9% | +1.0 could be noise | |
| 2% | 47.7% | -2.1 clear difference | |
| 2% | 48.1% | -1.1 clear difference | |
| 2% | 47.4% | -2.1 clear difference | |
| 1% | 51.7% | +2.7 clear difference | |
| <1% | 47.0% | -0.8 could be noise | |
| <1% | 47.6% | 0.0 could be noise | |
| <1% | 40.9% | -0.6 could be noise |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.0% |
Item 1Moonstone Renewer
| Choice | Picked | Won |
|---|---|---|
| 67% | 54.8% | |
| 33% | 52.5% |
Item 2Ardent Censer
| Choice | Picked | Won |
|---|---|---|
| 67% | 54.8% |
Item 3Redemption
| Choice | Picked | Won |
|---|---|---|
| 22% | 58.6% | |
| 16% | 56.9% | |
| 16% | 60.5% | |
| 14% | 58.4% | |
| 12% | 55.9% |
Item 4Dawncore
| Choice | Picked | Won |
|---|---|---|
| 16% | 67.6% | |
| 13% | 56.9% | |
| 12% | 51.6% | |
| 12% | 53.2% | |
| 8% | 50.6% |
Item 5Shurelya's Battlesong
| Choice | Picked | Won |
|---|---|---|
| 19% | 31.3% | |
| 9% | 37.5% | |
| 8% | 28.6% | |
| 8% | 57.1% | |
| 6% | 40.0% |
Item 6Echoes of Helia
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 49.7% | +0.9 could be noise | 12:34 | |
| 25% | 48.3% | -0.1 clear difference | 12:46 | |
| 15% | 48.4% | -1.9 clear difference | 14:21 | |
| 4% | 50.4% | 0.0 clear difference | 12:38 | |
| 4% | 50.0% | +1.5 could be noise | 13:24 | |
| 3% | 49.5% | +1.2 could be noise | ||
| 2% | 45.8% | -2.5 clear difference | ||
| 1% | 52.2% | +3.1 clear difference |
KeystoneSummon Aery
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Primary row 3Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 62% | 53.7% |
SpellsFlash + Heal
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.2% | +1.8 could be noise | |
| 16% | 47.9% | -1.1 clear difference | |
| 10% | 47.2% | -2.1 clear difference | |
| <1% | 46.1% | -4.0 clear difference | |
| <1% | 45.2% | -4.0 clear difference | |
| <1% | 50.4% | +0.1 could be noise | |
| <1% | 47.2% | -0.7 could be noise | |
| <1% | 51.5% | -1.3 could be noise |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 66% | 49.4% | -0.3 could be noise |
| EQWE + Q + W | 24% | 50.6% | +1.9 clear difference |
| QWEQ + W + E | 5% | 40.4% | too big to trust |
| EWQE + W + Q | 4% | 52.3% | +3.2 clear difference |
| WEQW + E + Q | <1% | 46.7% | -1.0 could be noise |
| WQEW + Q + E | <1% | 46.4% | -5.3 clear difference |
Karma Top build
A rare build that wins more.
- won
- 47.4%
- games
- 10,405
- Win impact
- -2.2
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 47.7% | +2.2 could be noise | |
| 14% | 44.4% | -2.6 clear difference | |
| 1% | 43.3% | -0.9 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +2.0 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 46.4% | -0.6 could be noise | 12:25 | |
| 20% | 47.9% | -1.3 could be noise | 14:03 | |
| 7% | 49.8% | +0.6 could be noise | 13:51 | |
| 7% | 49.6% | +2.0 could be noise | 14:43 | |
| 5% | 49.2% | +1.2 could be noise | 15:20 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 58% | 47.5% | most bought | |
| 19% | 48.6% | about even | |
| 11% | 47.1% | about even | |
| 7% | 53.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 46.9% | most bought | |
| 19% | 45.2% | about even | |
| 14% | 47.4% | about even | |
| 8% | 53.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 14% | |
| 9% | 20% | |
| 14% | 5% | |
| 11% | 2% | |
| 58% | 54% |
Item 1Malignance
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 48.0% | -0.2 could be noise | 12:08 | |
| 14% | 46.3% | -0.5 could be noise | 11:56 | |
| 3% | 42.5% | +1.2 could be noise | 13:07 | |
| 2% | 52.0% | -1.8 could be noise | 11:52 | |
| 2% | 41.7% | -4.3 clear difference | 13:49 | |
| 2% | 44.0% | -0.8 could be noise | ||
| 2% | 48.2% | +2.3 could be noise often behind | ||
| 1% | 52.7% | -0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 536 | |
| 4% | 207 | |
| 3% | 165 | |
| 3% | 139 |
Item 2Horizon Focus
Horizon Focus is part of the build that wins more: +2.1 per 100 games, against -1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 50.6% | +0.1 could be noise | 21:08 | |
| 11% | 48.6% | +0.5 could be noise | 21:40 | |
| 10% | 47.9% | +0.8 could be noise | 20:58 | |
| 10% | 50.5% | +0.3 could be noise | 20:30 | |
| 7% | 48.5% | -0.8 could be noise | 20:18 | |
| 5% | 45.5% | -0.5 could be noise | ||
| 5% | 50.6% | +1.3 could be noise | ||
| 2% | 52.4% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 536 | |
| 4% | 207 | |
| 3% | 165 | |
| 3% | 139 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.1 per 100 games, against -1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 53.6% | -0.1 could be noise | 27:46 | |
| 13% | 51.0% | -1.0 could be noise | 28:36 | |
| 10% | 53.5% | +0.3 could be noise | 27:56 | |
| 9% | 52.3% | -0.3 could be noise | 27:54 | |
| 6% | 53.2% | -0.1 could be noise | 26:52 | |
| 5% | 52.8% | +1.0 could be noise | ||
| 4% | 55.0% | -0.7 could be noise | ||
| 3% | 53.0% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 10% | 536 | |
| 4% | 207 | |
| 3% | 165 | |
| 3% | 139 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 56.1% | 34:19 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | 51.2% | 39:11 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Arcane Comet, the most picked: +2.2 against +1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.8% | +1.5 could be noise | |
| 22% | 47.2% | -0.5 could be noise | |
| 16% | 44.2% | -2.6 clear difference | |
| 6% | 47.7% | -0.6 could be noise | |
| 2% | 45.3% | -1.2 could be noise | |
| 1% | 53.3% | +2.2 could be noise | |
| 1% | 51.5% | +1.3 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.6 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 47.0% | -0.6 could be noise | |
| 19% | 49.7% | +2.6 clear difference | |
| 12% | 45.2% | -2.3 could be noise | |
| 2% | 40.7% | -2.5 could be noise | |
| 2% | 43.4% | -2.3 could be noise | |
| 1% | 40.7% | -3.1 could be noise | |
| 1% | 49.0% | -0.2 could be noise | |
| 1% | 57.1% | +2.5 could be noise |
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +3.4 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 48.1% | +0.5 could be noise | |
| 24% | 46.6% | +0.1 could be noise | |
| 8% | 44.0% | -1.6 could be noise | |
| 4% | 44.3% | -1.8 could be noise | |
| 4% | 49.9% | +3.4 could be noise | |
| 3% | 45.2% | -3.6 could be noise | |
| 1% | 47.6% | 0.0 could be noise | |
| 1% | 38.0% | -3.0 could be noise |
Primary row 3Scorch
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 47.4% | +0.9 could be noise | |
| 24% | 48.6% | +0.6 could be noise | |
| 12% | 44.3% | -2.2 clear difference | |
| 3% | 44.9% | -2.4 could be noise | |
| 2% | 43.5% | -1.2 could be noise | |
| 1% | 42.3% | -2.7 could be noise |
Secondary pathDomination
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 48.0% | +0.2 could be noise | |
| 32% | 47.1% | +0.4 could be noise | |
| 15% | 45.8% | -1.5 could be noise | |
| 13% | 46.6% | -0.4 could be noise | |
| 8% | 47.5% | +0.9 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Ultimate Hunter + Cheap Shot wins more than Ultimate Hunter + Sixth Sense, the most picked: +3.1 against -3.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 44.6% | -3.0 could be noise | |
| 31% | 51.2% | +3.1 clear difference | |
| 12% | 44.7% | -0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Ability Haste, the most picked: +0.5 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 47.1% | +0.1 could be noise | |
| 28% | 48.0% | +0.5 could be noise | |
| 14% | 46.0% | -0.9 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 47.1% | -0.4 could be noise | |
| 6% | 47.6% | +0.6 could be noise | |
| 4% | 47.9% | +0.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.9 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 46.5% | -1.0 could be noise | |
| 35% | 47.9% | +0.8 could be noise | |
| 9% | 48.6% | +0.9 could be noise |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +2.1 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 45.9% | -1.5 could be noise | |
| 32% | 49.3% | +2.1 clear difference | |
| 13% | 45.5% | -1.2 could be noise | |
| 5% | 46.8% | -2.0 could be noise | |
| 4% | 50.7% | +2.0 could be noise | |
| 4% | 44.9% | -1.5 could be noise | |
| 1% | 52.3% | -1.7 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 80% | 47.4% | +1.5 could be noise |
| QWEQ + W + E | 17% | 46.3% | -1.0 could be noise |
| WQEW + Q + E | 1% | 42.6% | -4.6 clear difference |
| EQWE + Q + W | 1% | 48.2% | -1.7 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.7% won. Max W first: 55.6% won (not enough games).
- won
- 54.1%
- games
- 743
- Win impact
- +3.5
- Pick rate
- 7.1%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 47.7% | +2.2 could be noise | |
| 14% | 44.4% | -2.6 clear difference | |
| 1% | 43.3% | -0.9 could be noise |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 53% | 55.2% | |
| 23% | 49.1% | |
| 9% | 56.9% | |
| 8% | 55.0% | |
| 7% | 47.9% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 77% | 53.8% | |
| 11% | 52.5% | |
| 3% | 50.0% | |
| 3% | 66.7% | |
| 2% | 56.3% |
Item 2Liandry's Torment
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 53.6% | -0.1 could be noise | 27:46 | |
| 13% | 51.0% | -1.0 could be noise | 28:36 | |
| 10% | 53.5% | +0.3 could be noise | 27:56 | |
| 9% | 52.3% | -0.3 could be noise | 27:54 | |
| 6% | 53.2% | -0.1 could be noise | 26:52 | |
| 5% | 52.8% | +1.0 could be noise | ||
| 4% | 55.0% | -0.7 could be noise | ||
| 3% | 53.0% | +2.2 could be noise |
Item 3Cosmic Drive
| Choice | Picked | Won |
|---|---|---|
| 17% | 67.2% | |
| 14% | 50.0% | |
| 10% | 48.7% | |
| 9% | 65.7% | |
| 8% | 56.3% |
Item 4Spirit Visage
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 56.1% | 34:19 |
Item 5Rabadon's Deathcap
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | 51.2% | 39:11 |
KeystoneArcane Comet
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Primary row 3Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 9% | 55.9% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 45.9% | -1.5 could be noise | |
| 32% | 49.3% | +2.1 clear difference | |
| 13% | 45.5% | -1.2 could be noise | |
| 5% | 46.8% | -2.0 could be noise | |
| 4% | 50.7% | +2.0 could be noise | |
| 4% | 44.9% | -1.5 could be noise | |
| 1% | 52.3% | -1.7 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 80% | 47.4% | +1.5 could be noise |
| QWEQ + W + E | 17% | 46.3% | -1.0 could be noise |
| WQEW + Q + E | 1% | 42.6% | -4.6 clear difference |
| EQWE + Q + W | 1% | 48.2% | -1.7 could be noise |
Karma Mid build
- won
- 46.7%
- games
- 9,689
- Win impact
- -2.8
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.1% | +1.9 could be noise | |
| 9% | 44.4% | -3.3 clear difference | |
| 1% | 50.7% | +1.0 could be noise |
BootsIonian Boots of Lucidity
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 47.5% | +0.1 could be noise | 12:15 | |
| 39% | 49.2% | 0.0 could be noise | 14:00 | |
| 7% | 46.8% | -0.2 could be noise | 13:57 | |
| 2% | 44.6% | +0.8 could be noise | 13:46 | |
| 2% | 47.8% | -1.5 could be noise | 14:30 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 51.3% | most bought | |
| 40% | 49.9% | about even | |
| 4% | 54.4% | about even | |
| 4% | 41.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 48.3% | most bought | |
| 36% | 50.3% | about even | |
| 13% | 46.6% | about even | |
| 2% | 57.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 13% | |
| 8% | 6% |
Item 1Malignance
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 69% | 48.6% | +0.3 could be noise | 11:44 | |
| 19% | 46.4% | -0.8 could be noise | 11:55 | |
| 3% | 48.4% | -1.3 could be noise | 10:60 | |
| 2% | 44.0% | -1.3 could be noise | 12:17 | |
| 2% | 43.4% | -0.7 could be noise | 11:52 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 440 | |
| 6% | 316 | |
| 5% | 242 | |
| 4% | 217 |
Item 2Shadowflame
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 49.7% | -1.2 could be noise | 21:28 | |
| 17% | 47.5% | -0.5 could be noise | 20:11 | |
| 9% | 50.3% | -0.4 could be noise | 20:25 | |
| 9% | 47.0% | +0.6 could be noise | 21:00 | |
| 8% | 46.2% | -1.9 could be noise | 20:41 | |
| 6% | 50.8% | +1.4 could be noise | ||
| 1% | 73.7% | bought when already ahead | ||
| 1% | 59.5% | +2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 440 | |
| 6% | 316 | |
| 5% | 242 | |
| 4% | 217 |
Item 3Stormsurge
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 53.7% | -0.3 could be noise | 27:46 | |
| 15% | 53.5% | -0.5 could be noise | 27:29 | |
| 9% | 54.9% | -1.5 could be noise | 28:13 | |
| 7% | 58.5% | +0.3 could be noise | 27:03 | |
| 6% | 49.5% | -0.7 could be noise | 28:46 | |
| 5% | 50.2% | +0.7 could be noise | ||
| 3% | 47.9% | +1.1 could be noise | ||
| 2% | 74.3% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 9% | 440 | |
| 6% | 316 | |
| 5% | 242 | |
| 4% | 217 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 34% | 51.2% | 33:44 |
KeystoneDeathfire Touch
Deathfire Touch wins more than Arcane Comet, the most picked: +2.2 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 47.0% | -1.6 could be noise | |
| 17% | 48.5% | +1.2 could be noise | |
| 7% | 50.6% | +2.2 could be noise | |
| 4% | 50.4% | +0.2 could be noise | |
| 2% | 46.6% | -2.8 could be noise | |
| 2% | 53.0% | +0.8 could be noise | |
| 1% | 53.5% | +2.2 could be noise | |
| 1% | 56.2% | -0.3 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +2.8 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 46.5% | -2.2 could be noise | |
| 28% | 50.0% | +2.8 clear difference | |
| 4% | 52.1% | +0.3 could be noise | |
| 2% | 49.4% | -0.1 could be noise | |
| 1% | 44.3% | -2.4 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +2.5 against -2.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.1% | +2.5 clear difference | |
| 30% | 44.8% | -2.9 could be noise | |
| 3% | 48.1% | -0.8 could be noise | |
| 3% | 47.8% | -0.1 could be noise | |
| 2% | 58.1% | +1.9 could be noise | |
| 1% | 52.3% | -1.6 could be noise | |
| 1% | 35.7% | -4.4 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.8 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 47.0% | -1.5 could be noise | |
| 26% | 49.0% | +1.8 clear difference | |
| 4% | 51.6% | +0.3 could be noise | |
| 1% | 43.3% | -3.2 could be noise | |
| 1% | 50.6% | +0.7 could be noise | |
| 1% | 50.6% | -1.7 could be noise |
Secondary pathDomination
A pick in another rune tree has a clear edge here (+2.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 46.7% | -1.6 could be noise | |
| 20% | 49.8% | +2.2 clear difference | |
| 14% | 48.0% | -0.5 could be noise | |
| 9% | 48.4% | +0.6 could be noise | |
| 7% | 49.2% | 0.0 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Ultimate Hunter + Cheap Shot wins more than Ultimate Hunter + Sixth Sense, the most picked: +2.5 against -3.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 43.5% | -3.8 could be noise | |
| 40% | 49.6% | +2.5 clear difference | |
| 12% | 46.4% | +1.2 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Ability Haste, the most picked: +0.7 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 46.7% | -0.8 could be noise | |
| 34% | 49.4% | +0.7 could be noise | |
| 12% | 48.5% | +0.3 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 47.7% | -0.3 could be noise | |
| 5% | 48.4% | 0.0 could be noise | |
| 2% | 50.8% | +0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 47.1% | -0.3 could be noise | |
| 34% | 48.3% | -0.3 could be noise | |
| 9% | 50.5% | +1.7 could be noise |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 46.9% | -1.1 could be noise | |
| 34% | 48.5% | +1.2 could be noise | |
| 8% | 49.3% | +0.2 could be noise | |
| 7% | 49.0% | -0.6 could be noise | |
| 7% | 47.8% | -0.6 could be noise | |
| 2% | 46.5% | -1.0 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 85% | 48.2% | +0.8 could be noise |
| QWEQ + W + E | 13% | 46.1% | -0.3 could be noise |
| EQWE + Q + W | 1% | 45.6% | -3.3 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 53.5% won. Max E first: 50.0% won (not enough games).
Karma Bot build
Patch 16.21- won
- 44.4%
- games
- 1,138
- Win impact
- -2.0
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 43.6% | +0.9 could be noise | |
| 10% | 39.5% | -2.8 could be noise |
BootsSorcerer's Shoes
Sorcerer's Shoes wins more than Ionian Boots of Lucidity, the most picked: -0.2 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 43.4% | -0.2 could be noise | 14:16 | |
| 42% | 43.0% | -0.9 could be noise | 12:24 |
Item 1Malignance
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 42.8% | -0.6 could be noise | 11:34 | |
| 18% | 47.0% | -1.6 could be noise | 11:58 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 61.1% | 58 | |
| 8% | 46.0% | 42 | |
| 8% | 53.1% | 41 | |
| 4% | 50.0% | 23 |
Item 2Luden's Echo
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 43.8% | 19:30 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 61.1% | 58 | |
| 8% | 46.0% | 42 | |
| 8% | 53.1% | 41 | |
| 4% | 50.0% | 23 |
Item 3Shadowflame
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 47.1% | -1.3 could be noise | 26:44 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 61.1% | 58 | |
| 8% | 46.0% | 42 | |
| 8% | 53.1% | 41 | |
| 4% | 50.0% | 23 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 48.6% | 32:08 |
KeystoneArcane Comet
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 44.4% | -0.1 could be noise | |
| 19% | 41.9% | -1.0 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.5 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 44.3% | -0.1 could be noise | |
| 23% | 43.6% | +1.5 could be noise |
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +0.8 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 42.8% | -0.4 could be noise | |
| 34% | 46.0% | +0.8 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +3.3 against -2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 43.8% | -2.4 could be noise | |
| 33% | 44.4% | +3.3 could be noise |
Secondary pathDomination
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 44.8% | +1.4 could be noise | |
| 22% | 40.8% | -0.9 could be noise | |
| 17% | 43.9% | -0.8 could be noise |
Secondary runesUltimate Hunter + Cheap Shot
Ultimate Hunter + Cheap Shot wins more than Ultimate Hunter + Sixth Sense, the most picked: +1.2 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 45.0% | -1.9 could be noise | |
| 40% | 45.5% | +1.2 could be noise |
Offence shardAbility Haste
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 43.0% | +1.3 could be noise | |
| 31% | 46.1% | -1.4 could be noise | |
| 8% | 40.0% | -0.9 could be noise |
Flex shardAdaptive Force
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 43.8% | -0.2 could be noise |
Defence shardHealth
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 43.5% | +1.3 could be noise | |
| 32% | 42.5% | -1.8 could be noise |
SpellsFlash + Teleport
Flash + Teleport wins more than Flash + Heal, the most picked: +0.4 against -2.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 42.3% | -2.2 could be noise | |
| 23% | 46.4% | +0.4 could be noise | |
| 15% | 39.6% | -1.0 could be noise | |
| 15% | 45.5% | -0.4 could be noise | |
| 13% | 43.4% | -0.2 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +1.1 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 82% | 44.0% | -1.1 could be noise |
| QWEQ + W + E | 15% | 46.1% | +1.1 could be noise |
Top Karma Players
See all 6,490Normal Support game
357,691 gamesAgainst every Support champion
- Top 1% Control wards 8.5
- Top 4% Vision / min 2.53
- Bottom 4% First blood 4%
- Kills
- 1.8 Bottom 7%
- Deaths
- 6.2 Fewest 7%
- Assists
- 14.6 Top 13%
- Solo kills
- 0.2 Bottom 9%
- Kill part.
- 52% Top 13%
- Team dmg
- 11% Bottom 12%
- Dmg / min
- 385 Bottom 12%
- Farm / min
- 1.3 Bottom 12%
- Gold / min
- 303 Bottom 6%
Against your lane opponent
- Level 6 at 8:29
- Level 11 at 22:02
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 54% Magic 40% True 6%Normal Top game
10,631 gamesAgainst every Top champion
- Fewest 7% Deaths 5.6
- Top 7% Control wards 1.0
- Bottom 9% Kills 3.9
- Assists
- 8.5 Top 13%
- Solo kills
- 1.8 Bottom 13%
- Kill part.
- 37% Top 40%
- Team dmg
- 20% Bottom 22%
- Dmg / min
- 724 Bottom 22%
- Farm / min
- 5.8 Bottom 20%
- Gold / min
- 350 Bottom 12%
- Vision / min
- 0.83 Top 10%
- First blood
- 7% Bottom 15%
Against your lane opponent
- Level 6 at 5:18
- Level 11 at 13:14
Middle game at each minute
Damage dealt
Magic 91% Physical 9%Died to
Physical 53% Magic 39% True 8%Normal Mid game
9,779 gamesAgainst every Mid champion
- Top 7% Control wards 1.2
- Fewest 8% Deaths 5.8
- Bottom 11% Kills 4.7
- Assists
- 9.6 Top 13%
- Solo kills
- 1.4 Bottom 12%
- Kill part.
- 43% Top 38%
- Team dmg
- 21% Bottom 25%
- Dmg / min
- 761 Bottom 25%
- Farm / min
- 5.8 Bottom 25%
- Gold / min
- 360 Bottom 12%
- Vision / min
- 0.74 Top 15%
- First blood
- 6% Bottom 16%
Against your lane opponent
- Level 6 at 5:13
- Level 11 at 14:56
Middle game at each minute
Damage dealt
Magic 95% Physical 5%Died to
Physical 49% Magic 44% True 7%Matchups and teammates come from Karma Support games.
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Seraphine: -1.98 wins per 100 games (range -2.68 to -1.29) · 19,826 games · Measured · 1% of this is borrowed from similar champions -
Zilean: -1.9 wins per 100 games (range -3.3 to -0.4) · 4,438 games · Measured · 4% of this is borrowed from similar champions -
Milio: -1.80 wins per 100 games (range -2.74 to -0.86) · 10,615 games · Measured · 2% of this is borrowed from similar champions -
Tahm Kench: -1.6 wins per 100 games (range -3.0 to -0.1) · 4,642 games · Measured · 4% of this is borrowed from similar champions -
Lulu: -1.55 wins per 100 games (range -2.20 to -0.90) · 22,415 games · Measured · 1% of this is borrowed from similar champions -
Pyke: -1.44 wins per 100 games (range -2.43 to -0.44) · 9,510 games · Measured · 2% of this is borrowed from similar champions -
Alistar: -1.4 wins per 100 games (range -2.5 to -0.3) · 7,616 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Karma Support games.
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Karma with Zaahen: +2.1 wins per 100 games (range 0.9-3.2) · 7,191 games · Measured · 3% of this is borrowed from similar champions -
Karma with Mordekaiser: +2.03 wins per 100 games (range 1.31-2.75) · 18,855 games · Measured · 1% of this is borrowed from similar champions -
Karma with Sion: +1.92 wins per 100 games (range 0.99-2.85) · 11,164 games · Measured · 2% of this is borrowed from similar champions
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Karma with Thresh: -7.1 wins per 100 games (range -12.3 to -2.0) · 147 games · Pooled · 58% of this is borrowed from similar champions -
Karma with Leona: -5.8 wins per 100 games (range -11.0 to -0.6) · 150 games · Pooled · 57% of this is borrowed from similar champions -
Karma with Alistar: -5.1 wins per 100 games (range -9.5 to -0.7) · 286 games · Pooled · 41% of this is borrowed from similar champions
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Karma with Rammus: +2.9 wins per 100 games (range 1.6-4.1) · 5,938 games · Measured · 3% of this is borrowed from similar champions -
Karma with Briar: +2.63 wins per 100 games (range 1.79-3.48) · 13,701 games · Measured · 1% of this is borrowed from similar champions -
Karma with Wukong: +2.56 wins per 100 games (range 1.81-3.31) · 17,568 games · Measured · 1% of this is borrowed from similar champions
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Karma with Qiyana: -4.86 wins per 100 games (range -5.57 to -4.15) · 19,279 games · Measured · 1% of this is borrowed from similar champions -
Karma with Lee Sin: -3.22 wins per 100 games (range -3.83 to -2.61) · 26,925 games · Measured · 1% of this is borrowed from similar champions -
Karma with Rengar: -2.8 wins per 100 games (range -3.8 to -1.8) · 9,073 games · Measured · 2% of this is borrowed from similar champions
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Karma with Xerath: +2.53 wins per 100 games (range 1.57-3.49) · 10,482 games · Measured · 2% of this is borrowed from similar champions -
Karma with Hwei: +2.3 wins per 100 games (range 1.2-3.3) · 8,924 games · Measured · 2% of this is borrowed from similar champions -
Karma with Fizz: +2.12 wins per 100 games (range 1.36-2.89) · 16,736 games · Measured · 1% of this is borrowed from similar champions
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Karma with Orianna: -4.4 wins per 100 games (range -5.4 to -3.4) · 9,257 games · Measured · 2% of this is borrowed from similar champions -
Karma with Azir: -3.1 wins per 100 games (range -4.5 to -1.8) · 4,913 games · Measured · 4% of this is borrowed from similar champions -
Karma with Mel: -2.4 wins per 100 games (range -3.4 to -1.3) · 9,107 games · Measured · 2% of this is borrowed from similar champions
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Karma with Nilah: +3.8 wins per 100 games (range 1.9-5.6) · 2,543 games · Measured · 7% of this is borrowed from similar champions -
Karma with Sivir: +2.54 wins per 100 games (range 1.65-3.43) · 12,199 games · Measured · 2% of this is borrowed from similar champions -
Karma with Kog'Maw: +2.0 wins per 100 games (range 0.7-3.2) · 6,046 games · Measured · 3% of this is borrowed from similar champions
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Karma with Ezreal: -2.94 wins per 100 games (range -3.29 to -2.58) · 90,215 games · Measured -
Karma with Kalista: -2.9 wins per 100 games (range -4.2 to -1.6) · 5,180 games · Measured · 4% of this is borrowed from similar champions -
Karma with Samira: -2.8 wins per 100 games (range -4.2 to -1.4) · 4,437 games · Measured · 4% of this is borrowed from similar champions