League of Legends Fiddlesticks build
Fiddlesticks Jungle build
A rare build that wins more.
- won
- 50.2%
- games
- 182,777
- Win impact
- +0.2
- Pick rate
- 1.0%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Gustwalker Hatchling, the most picked: +1.5 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.0% | +0.8 could be noise | |
| 22% | 51.6% | +1.5 could be noise | |
| 22% | 49.3% | -1.7 clear difference | |
| 18% | 49.7% | -0.8 clear difference | |
| 2% | 51.2% | +0.5 could be noise | |
| 2% | 48.3% | -1.9 clear difference |
BootsSorcerer's Shoes
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 95% | 50.9% | +1.0 could be noise | 12:02 | |
| 3% | 48.5% | -1.0 clear difference | 12:03 | |
| 1% | 50.9% | -0.8 could be noise | 11:58 | |
| 1% | 45.1% | -0.8 could be noise | 14:43 | |
| 1% | 49.0% | -0.8 could be noise | 13:13 | |
| <1% | 46.6% | +0.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 53.0% | most bought | |
| 3% | 51.8% | about even | |
| 1% | 45.3% | about even | |
| <1% | 54.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 50.6% | most bought | |
| 2% | 50.0% | about even | |
| 1% | 53.1% | about even | |
| 1% | 53.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 7% | |
| 47% | 44% | |
| 34% | 36% | |
| 34% | 36% | |
| 14% | 15% | |
| 25% | 26% | |
| 7% | 8% |
Item 1Malignance
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 50.0% | -0.3 could be noise | 11:15 | |
| 27% | 50.8% | -0.5 could be noise | 11:26 | |
| 10% | 52.3% | +1.6 clear difference | 12:21 | |
| 2% | 52.1% | +1.3 clear difference | 11:33 | |
| 1% | 53.4% | +1.3 clear difference | 12:40 | |
| 1% | 50.6% | -0.7 could be noise | ||
| 1% | 49.3% | +1.0 could be noise | ||
| <1% | 60.5% | +1.9 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 19,550 | |
| 10% | 9,669 | |
| 9% | 8,690 | |
| 7% | 6,698 |
Item 2Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 49.8% | -0.5 could be noise | 20:38 | |
| 26% | 50.1% | +0.1 could be noise | 19:40 | |
| 24% | 52.9% | +0.3 could be noise | 19:48 | |
| 9% | 51.1% | -0.4 could be noise | 18:58 | |
| 4% | 52.4% | -0.4 could be noise | 18:26 | |
| 2% | 61.1% | -0.2 could be noise often ahead | ||
| 2% | 73.5% | bought when already ahead | ||
| <1% | 46.8% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 19,550 | |
| 10% | 9,669 | |
| 9% | 8,690 | |
| 7% | 6,698 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: -0.5 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 53.3% | -0.3 could be noise | 26:18 | |
| 21% | 54.9% | -0.4 could be noise | 26:08 | |
| 11% | 52.0% | -0.1 could be noise | 26:25 | |
| 10% | 58.8% | -0.5 could be noise | 26:18 | |
| 4% | 53.4% | +0.2 could be noise | 26:10 | |
| 2% | 54.8% | +2.5 could be noise | ||
| 2% | 75.3% | bought when already ahead | ||
| 2% | 55.0% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 19,550 | |
| 10% | 9,669 | |
| 9% | 8,690 | |
| 7% | 6,698 |
Item 4Banshee's Veil
Banshee's Veil wins more than Rabadon's Deathcap, the most picked: +0.8 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 56.1% | -0.4 could be noise | 30:53 | |
| 26% | 58.7% | +0.6 could be noise | 31:57 | |
| 15% | 54.5% | -0.4 could be noise | 31:45 | |
| 12% | 54.4% | +0.8 could be noise | 32:01 | |
| 3% | 49.0% | -0.6 could be noise | ||
| 3% | 75.8% | bought when already ahead | ||
| 3% | 51.0% | -1.2 could be noise | ||
| 2% | 60.5% | +0.7 could be noise |
Item 5Rabadon's Deathcap
Rabadon's Deathcap wins more than Void Staff, the most picked: +0.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 56.7% | +0.3 could be noise | 36:06 | |
| 14% | 57.1% | +0.2 could be noise | 36:09 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 48.4% | 39:38 | |
| 17% | 51.2% | 39:20 | |
| 10% | 57.9% | 40:11 | |
| 8% | 54.1% | 37:18 | |
| 7% | 52.4% | 39:38 |
KeystoneElectrocute
A pick in another rune tree has a clear edge here (+1.4 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.4% | -0.4 could be noise | |
| 28% | 49.9% | -0.4 could be noise | |
| 18% | 51.6% | +1.4 clear difference | |
| 2% | 50.1% | +1.1 could be noise | |
| 1% | 52.3% | +0.7 could be noise | |
| 1% | 50.7% | +0.8 could be noise | |
| <1% | 43.9% | -3.5 could be noise | |
| <1% | 50.4% | -1.9 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +1.5 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.0% | -1.4 could be noise | |
| 17% | 51.4% | +1.2 clear difference | |
| 9% | 52.1% | +1.5 clear difference | |
| 3% | 50.8% | +1.3 clear difference | |
| 1% | 53.7% | +1.9 clear difference | |
| 1% | 54.8% | +3.2 clear difference | |
| 1% | 47.2% | -0.1 could be noise | |
| <1% | 48.9% | -1.0 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.1% | -1.3 could be noise | |
| 17% | 51.6% | +1.4 clear difference | |
| 6% | 51.8% | +1.4 clear difference | |
| 2% | 50.6% | +0.6 clear difference | |
| 1% | 52.0% | +2.1 clear difference | |
| <1% | 46.2% | -0.5 could be noise | |
| <1% | 53.7% | +1.5 could be noise | |
| <1% | 45.2% | -5.1 clear difference |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: -0.8 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.2% | -1.1 could be noise | |
| 17% | 51.5% | +1.3 clear difference | |
| 2% | 51.2% | +1.6 clear difference | |
| 1% | 49.5% | -0.5 could be noise | |
| 1% | 55.3% | +2.6 clear difference | |
| <1% | 48.9% | +0.8 could be noise | |
| <1% | 49.8% | -0.8 could be noise | |
| <1% | 50.2% | -1.3 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+1.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.6% | +0.2 could be noise | |
| 22% | 49.2% | -1.4 clear difference | |
| 19% | 51.4% | +1.3 clear difference | |
| 1% | 49.8% | +0.8 could be noise | |
| 1% | 46.2% | -2.1 clear difference |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Transcendence + Axiom Arcanist, the most picked: +1.7 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.2% | -1.3 could be noise | |
| 16% | 52.0% | +1.4 clear difference | |
| 6% | 52.3% | +1.7 clear difference | |
| 2% | 50.5% | +0.1 could be noise | |
| 1% | 50.6% | +0.8 could be noise | |
| 1% | 49.3% | -0.4 could be noise | |
| 1% | 50.9% | +0.1 could be noise | |
| <1% | 50.1% | -0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.4% | 0.0 could be noise | |
| 3% | 50.7% | +0.6 could be noise | |
| 1% | 47.1% | -2.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.4% | -0.4 could be noise | |
| 2% | 50.3% | +0.6 could be noise | |
| <1% | 48.0% | -0.5 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.2% | -1.3 could be noise | |
| 11% | 51.6% | +1.3 clear difference | |
| 3% | 51.1% | +0.9 clear difference |
WQE
SkillsW > Q > E
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 86% | 51.1% | +2.6 could be noise |
| WEQW + E + Q | 12% | 48.0% | -2.3 clear difference |
| QWEQ + W + E | 1% | 48.2% | -2.4 clear difference |
| EWQE + W + Q | <1% | 44.3% | -4.4 clear difference |
| QEWQ + E + W | <1% | 43.3% | -6.0 clear difference |
| EQWE + Q + W | <1% | 37.5% | too big to trust |
Levels 1 to 18
- 1W
- 2E
- 3W
- 4Q
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.3% won. Max Q first: 49.3% won (about even).
- W
- E
- W
- Q
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Smite
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.5% | +2.7 could be noise | |
| <1% | 44.0% | -3.9 clear difference | |
| <1% | 46.1% | -1.5 clear difference | |
| <1% | 55.9% | -0.4 could be noise | |
| <1% | 47.3% | -4.6 clear difference |
- won
- 52.2%
- games
- 12,525
- Win impact
- +1.6
- Pick rate
- 7.2%
Starting itemsGustwalker Hatchling
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.0% | +0.8 could be noise | |
| 22% | 51.6% | +1.5 could be noise | |
| 22% | 49.3% | -1.7 clear difference | |
| 18% | 49.7% | -0.8 clear difference | |
| 2% | 51.2% | +0.5 could be noise | |
| 2% | 48.3% | -1.9 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 93% | 52.8% | |
| 4% | 48.8% | |
| 1% | 42.6% | |
| 1% | 53.6% | |
| 1% | 51.1% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 58% | 51.7% | |
| 18% | 53.4% | |
| 14% | 53.8% | |
| 3% | 52.5% | |
| 2% | 53.8% |
Item 2Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 27% | 54.8% | |
| 24% | 52.2% | |
| 23% | 52.2% | |
| 5% | 50.2% | |
| 3% | 51.5% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 35% | 52.9% | |
| 11% | 60.7% | |
| 9% | 51.9% | |
| 6% | 58.1% | |
| 3% | 56.8% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 20% | 58.1% | |
| 16% | 56.3% | |
| 8% | 53.0% | |
| 4% | 52.5% | |
| 4% | 56.9% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 18% | 55.6% | |
| 10% | 54.4% | |
| 6% | 57.4% | |
| 4% | 73.8% | |
| 4% | 68.3% |
Item 6Liandry's Torment
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 49.8% | -0.5 could be noise | 20:38 | |
| 26% | 50.1% | +0.1 could be noise | 19:40 | |
| 24% | 52.9% | +0.3 could be noise | 19:48 | |
| 9% | 51.1% | -0.4 could be noise | 18:58 | |
| 4% | 52.4% | -0.4 could be noise | 18:26 | |
| 2% | 61.1% | -0.2 could be noise often ahead | ||
| 2% | 73.5% | bought when already ahead | ||
| <1% | 46.8% | +1.5 could be noise |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.2% |
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 86% | 51.1% | +2.6 could be noise |
| WEQW + E + Q | 12% | 48.0% | -2.3 clear difference |
| QWEQ + W + E | 1% | 48.2% | -2.4 clear difference |
| EWQE + W + Q | <1% | 44.3% | -4.4 clear difference |
| QEWQ + E + W | <1% | 43.3% | -6.0 clear difference |
| EQWE + Q + W | <1% | 37.5% | too big to trust |
- W
- E
- W
- Q
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.5% | +2.7 could be noise | |
| <1% | 44.0% | -3.9 clear difference | |
| <1% | 46.1% | -1.5 clear difference | |
| <1% | 55.9% | -0.4 could be noise | |
| <1% | 47.3% | -4.6 clear difference |
Fiddlesticks Support build
Patch 16.20- won
- 50.2%
- games
- 43,835
- Win impact
- +0.2
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +1.6 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.3% | +1.6 could be noise | |
| 5% | 46.6% | -2.6 clear difference | |
| 4% | 47.9% | -1.3 clear difference | |
| 3% | 47.7% | -1.3 clear difference | |
| 1% | 49.8% | +1.6 could be noise | |
| 1% | 48.9% | -0.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +2.1 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 50.3% | -1.3 clear difference | 15:06 | |
| 13% | 50.5% | +0.5 could be noise | 13:20 | |
| 12% | 52.8% | +1.1 could be noise | 9:55 | |
| 3% | 52.7% | +2.1 could be noise | 15:02 | |
| 3% | 51.0% | +0.5 could be noise | 15:42 | |
| 2% | 52.3% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 52.9% | most bought | |
| 12% | 53.7% | about even | |
| 10% | 56.5% | won more | |
| 5% | 54.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 53.2% | most bought | |
| 12% | 49.1% | about even | |
| 11% | 52.6% | about even | |
| 5% | 55.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 1% | |
| 6% | 3% | |
| 14% | 16% |
Item 1Malignance
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 49.4% | -0.7 could be noise | 13:12 | |
| 9% | 51.2% | +0.5 could be noise | 14:40 | |
| 9% | 52.9% | -0.3 could be noise | 16:36 | |
| 6% | 49.3% | -0.6 could be noise | 13:30 | |
| 3% | 52.7% | -0.6 could be noise | 13:15 | |
| 2% | 53.7% | +2.1 clear difference | ||
| 2% | 51.7% | +2.8 clear difference | ||
| 2% | 55.8% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 3,114 | |
| 8% | 1,164 | |
| 6% | 855 | |
| 3% | 526 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +0.8 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 52.1% | -0.4 could be noise | 24:14 | |
| 21% | 51.1% | +0.6 could be noise | 23:08 | |
| 8% | 53.1% | +0.2 could be noise | 23:16 | |
| 7% | 52.6% | -0.7 could be noise | 22:53 | |
| 3% | 54.0% | -1.8 could be noise | 22:23 | |
| 3% | 52.0% | -0.7 could be noise | ||
| 2% | 53.3% | +0.4 could be noise | ||
| 1% | 56.8% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 3,114 | |
| 8% | 1,164 | |
| 6% | 855 | |
| 3% | 526 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.8 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 52.9% | -0.9 could be noise | 30:39 | |
| 19% | 54.2% | +0.5 could be noise | 30:47 | |
| 15% | 54.3% | -0.4 could be noise | 30:12 | |
| 7% | 54.9% | +0.2 could be noise | 30:46 | |
| 5% | 54.1% | -0.7 could be noise | 29:42 | |
| 5% | 55.1% | -1.0 could be noise | ||
| 2% | 55.3% | +1.4 could be noise | ||
| 1% | 69.2% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 3,114 | |
| 8% | 1,164 | |
| 6% | 855 | |
| 3% | 526 |
Item 4Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 48.8% | 35:59 |
Item 5Rabadon's Deathcap
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 51.7% | +0.1 could be noise | 41:37 |
Item 6Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | - | 43:10 | |
| 10% | - | 44:07 | |
| 10% | - | 46:52 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +1.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.1% | +0.4 could be noise | |
| 8% | 50.0% | -0.1 could be noise | |
| 7% | 48.9% | -1.1 could be noise | |
| 6% | 49.1% | -0.5 could be noise | |
| 5% | 50.1% | -0.3 could be noise | |
| 2% | 50.1% | -1.7 could be noise | |
| 1% | 52.8% | +3.4 could be noise | |
| 1% | 50.8% | +1.0 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.0 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 48.8% | -1.6 could be noise | |
| 22% | 51.1% | +1.3 clear difference | |
| 13% | 52.1% | +2.0 clear difference | |
| 9% | 48.5% | -0.8 could be noise | |
| 7% | 49.3% | -0.8 could be noise | |
| 2% | 52.4% | +1.2 could be noise | |
| 2% | 51.8% | 0.0 could be noise | |
| 1% | 52.9% | +2.2 clear difference |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +1.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.8% | -0.4 could be noise | |
| 14% | 51.1% | +1.3 could be noise | |
| 10% | 49.4% | -0.5 could be noise | |
| 7% | 48.9% | -1.2 could be noise | |
| 5% | 50.6% | +0.4 could be noise | |
| 3% | 50.3% | +0.4 could be noise | |
| 2% | 49.5% | -1.1 could be noise | |
| 2% | 53.1% | +2.4 could be noise |
Primary row 3Scorch
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.1% | +0.6 could be noise | |
| 13% | 49.7% | -0.2 could be noise | |
| 6% | 48.9% | -1.5 could be noise | |
| 6% | 49.0% | -0.8 could be noise | |
| 2% | 50.9% | -0.2 could be noise | |
| 1% | 50.9% | +2.1 could be noise | |
| 1% | 53.5% | +3.1 could be noise | |
| 1% | 52.5% | +0.1 could be noise |
Secondary pathDomination
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.8% | -0.2 could be noise | |
| 16% | 49.8% | -0.4 could be noise | |
| 15% | 50.1% | +0.5 could be noise | |
| 6% | 49.8% | -0.1 could be noise | |
| 4% | 51.5% | +0.8 could be noise |
Secondary runesRelentless Hunter + Cheap Shot
Relentless Hunter + Cheap Shot wins more than Ultimate Hunter + Cheap Shot, the most picked: +2.9 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.7% | -1.3 could be noise | |
| 4% | 50.2% | +0.4 could be noise | |
| 4% | 51.0% | +0.9 could be noise | |
| 3% | 50.2% | +0.7 could be noise | |
| 2% | 51.8% | +0.4 could be noise | |
| 2% | 53.7% | +0.8 could be noise | |
| 1% | 53.4% | +2.9 clear difference | |
| 1% | 45.9% | +0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.6% | -0.6 could be noise | |
| 30% | 50.7% | +0.8 could be noise | |
| 1% | 47.5% | -2.1 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 49.6% | -1.4 could be noise | |
| 20% | 51.1% | +1.4 clear difference | |
| 4% | 50.2% | +0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.9 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.5% | -1.0 could be noise | |
| 30% | 50.4% | +0.8 clear difference | |
| 9% | 51.1% | +0.9 clear difference |
QEW
SkillsQ > E > W
Q > E > W wins more than W > Q > E, the most picked: +1.4 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 65% | 50.8% | +0.7 could be noise |
| WEQW + E + Q | 12% | 48.5% | -1.9 clear difference |
| QWEQ + W + E | 11% | 51.9% | +0.7 could be noise |
| QEWQ + E + W | 4% | 51.4% | +1.4 could be noise |
| EWQE + W + Q | 4% | 49.1% | -1.7 could be noise |
| EQWE + Q + W | 4% | 49.9% | -0.6 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 49.2% won. Max Q first: 51.9% won (about even).
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +1.5 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.7% | -0.5 could be noise | |
| 15% | 50.0% | +0.1 could be noise | |
| 13% | 51.7% | +1.5 clear difference | |
| 2% | 48.7% | -2.5 could be noise | |
| 1% | 48.0% | -1.7 could be noise | |
| 1% | 45.5% | -2.0 could be noise | |
| <1% | 46.6% | -1.8 could be noise |
Fiddlesticks Top build
- won
- 51.2%
- games
- 26,180
- Win impact
- +1.1
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.6% | +1.0 could be noise | |
| 16% | 51.6% | +0.2 could be noise | |
| 5% | 52.1% | -0.8 could be noise | |
| 1% | 51.7% | -1.1 could be noise | |
| 1% | 50.3% | -2.3 could be noise | |
| 1% | 47.5% | -2.9 could be noise | |
| <1% | 44.3% | -1.5 could be noise | |
| <1% | 44.3% | -2.1 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +1.1 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.6% | +0.4 could be noise | 15:23 | |
| 14% | 49.1% | -0.8 could be noise | 14:37 | |
| 7% | 50.4% | +0.6 could be noise | 16:24 | |
| 3% | 55.3% | +1.1 could be noise | 14:06 | |
| 2% | 51.5% | -0.7 could be noise | 13:14 | |
| 2% | 46.9% | -1.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 55.2% | most bought | |
| 17% | 52.2% | about even | |
| 2% | 54.5% | about even | |
| 2% | 52.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 50.6% | most bought | |
| 10% | 47.5% | about even | |
| 3% | 52.9% | about even | |
| 2% | 64.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 35% | 15% | |
| 17% | 3% | |
| 2% | 10% | |
| 4% | 10% | |
| 35% | 40% | |
| 50% | 55% | |
| 2% | 7% | |
| 16% | 19% | |
| 28% | 25% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: -0.5 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 50.6% | -0.4 could be noise | 11:46 | |
| 28% | 51.4% | -0.6 could be noise | 10:57 | |
| 27% | 51.9% | +1.0 could be noise | 13:01 | |
| 6% | 49.1% | -0.9 could be noise | 12:13 | |
| 2% | 49.9% | -0.2 could be noise | 12:25 | |
| 2% | 53.1% | +1.5 could be noise | ||
| 1% | 54.3% | -0.8 could be noise | ||
| 1% | 50.3% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,348 | |
| 9% | 877 | |
| 5% | 529 | |
| 4% | 461 |
Item 2Malignance
Malignance is part of the build that wins more: -0.5 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 51.4% | -0.3 could be noise | 20:43 | |
| 15% | 54.0% | -0.1 could be noise | 20:27 | |
| 14% | 52.1% | +0.3 could be noise | 22:35 | |
| 12% | 54.1% | +0.3 could be noise | 20:58 | |
| 5% | 53.6% | -0.5 could be noise | 20:17 | |
| 3% | 51.8% | -0.1 could be noise | ||
| 1% | 68.6% | bought when already ahead | ||
| <1% | 60.6% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,348 | |
| 9% | 877 | |
| 5% | 529 | |
| 4% | 461 |
Item 3Zhonya's Hourglass
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 54.5% | 0.0 could be noise | 28:24 | |
| 14% | 53.9% | -1.4 could be noise | 27:40 | |
| 9% | 58.3% | +0.1 could be noise | 27:37 | |
| 6% | 53.2% | -0.2 could be noise | 27:39 | |
| 5% | 55.6% | -0.3 could be noise | 27:26 | |
| 5% | 60.0% | +2.3 could be noise | ||
| 5% | 57.3% | -0.2 could be noise | ||
| 3% | 73.4% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,348 | |
| 9% | 877 | |
| 5% | 529 | |
| 4% | 461 |
Item 4Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 51.8% | -0.3 could be noise | 33:39 |
Item 5Rabadon's Deathcap
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 58.0% | -0.7 could be noise | 38:05 | |
| 14% | 52.9% | -0.9 could be noise | 38:00 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | - | 42:10 | |
| 15% | - | 39:45 | |
| 10% | - | 40:31 | |
| 9% | - | 41:30 | |
| 7% | - | 41:28 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +1.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.0% | +0.7 could be noise | |
| 11% | 49.3% | -1.6 could be noise | |
| 7% | 52.3% | +1.8 could be noise | |
| 6% | 47.4% | -1.0 could be noise | |
| 3% | 47.6% | -0.9 could be noise | |
| 1% | 57.6% | +2.5 could be noise | |
| 1% | 47.0% | -2.9 could be noise | |
| 1% | 48.5% | +0.5 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.5% | 0.0 could be noise | |
| 16% | 51.6% | +1.5 could be noise | |
| 13% | 49.0% | -1.6 could be noise | |
| 6% | 51.4% | -0.3 could be noise | |
| 1% | 45.1% | -2.4 could be noise | |
| 1% | 52.9% | +0.8 could be noise | |
| 1% | 59.2% | +2.0 could be noise | |
| 1% | 43.1% | -3.5 could be noise |
Primary row 2Transcendence
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.8% | +0.7 could be noise | |
| 13% | 49.2% | -1.5 could be noise | |
| 9% | 50.4% | +0.6 could be noise | |
| 3% | 50.8% | 0.0 could be noise | |
| 1% | 47.0% | -0.5 could be noise | |
| 1% | 45.5% | -0.5 could be noise | |
| 1% | 58.5% | +2.6 could be noise | |
| 1% | 42.5% | -5.3 clear difference |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.4 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.6% | +0.7 could be noise | |
| 14% | 49.1% | -1.3 could be noise | |
| 5% | 53.3% | +1.4 could be noise | |
| 1% | 48.6% | 0.0 could be noise | |
| 1% | 59.1% | +1.9 could be noise | |
| 1% | 45.1% | -3.5 could be noise | |
| <1% | 43.2% | -2.3 could be noise | |
| <1% | 42.6% | -2.5 could be noise |
Secondary pathResolve
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.2% | -0.2 could be noise | |
| 26% | 50.9% | +0.7 could be noise | |
| 14% | 49.0% | -1.3 could be noise | |
| 12% | 51.5% | 0.0 could be noise | |
| 3% | 52.6% | +1.5 could be noise |
Secondary runesOvergrowth + Bone Plating
Overgrowth + Bone Plating wins more than Revitalize + Bone Plating, the most picked: +1.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.2% | -0.8 could be noise | |
| 5% | 50.6% | +0.2 could be noise | |
| 2% | 49.5% | +1.0 could be noise | |
| 1% | 55.2% | +0.9 could be noise | |
| 1% | 49.3% | +0.1 could be noise |
Offence shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.5% | +0.8 could be noise | |
| 6% | 50.1% | -0.4 could be noise | |
| 2% | 49.6% | -1.7 could be noise |
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.4% | +0.4 could be noise | |
| 2% | 50.8% | -0.4 could be noise | |
| 2% | 51.1% | -0.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.1% | -1.0 could be noise | |
| 19% | 51.4% | +1.1 clear difference | |
| 4% | 52.1% | +0.2 could be noise |
WQE
SkillsW > Q > E
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 82% | 50.7% | +1.6 could be noise |
| WEQW + E + Q | 14% | 50.1% | -1.3 clear difference |
| EWQE + W + Q | 3% | 51.9% | -1.6 could be noise |
| QWEQ + W + E | 1% | 44.6% | -3.2 could be noise |
| EQWE + Q + W | 1% | 49.7% | -1.2 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 48.4% won. Max E first: 58.3% won (not enough games).
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.8% | +2.7 could be noise | |
| 12% | 49.6% | -2.0 clear difference | |
| 3% | 48.3% | -2.0 clear difference | |
| 1% | 46.5% | -2.5 clear difference | |
| <1% | 38.6% | -1.6 could be noise |
Fiddlesticks Mid build
- won
- 53.1%
- games
- 7,837
- Win impact
- +2.5
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 54.1% | +2.3 could be noise | |
| 7% | 53.0% | +0.4 could be noise | |
| 2% | 42.0% | -4.7 clear difference | |
| 2% | 47.3% | -2.8 clear difference | |
| 2% | 47.9% | -2.6 clear difference |
BootsSorcerer's Shoes
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 82% | 54.6% | +2.2 could be noise | 13:46 | |
| 5% | 52.6% | -2.0 clear difference | 13:08 | |
| 5% | 49.5% | -1.6 could be noise | 13:20 | |
| 3% | 49.0% | +0.3 could be noise | 14:22 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 56.0% | most bought | |
| 5% | 46.7% | about even | |
| 4% | 47.6% | about even | |
| 3% | 52.8% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 55.9% | most bought | |
| 7% | 52.1% | not enough games | |
| 4% | 63.0% | not enough games | |
| 3% | 52.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 1% | |
| 2% | 6% | |
| 3% | 7% | |
| 10% | 13% |
Item 1Malignance
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 53.8% | +0.9 could be noise | 11:44 | |
| 17% | 53.9% | +0.2 could be noise | 13:05 | |
| 9% | 54.2% | +0.2 could be noise | 11:50 | |
| 4% | 55.4% | +0.5 could be noise | 11:34 | |
| 4% | 52.2% | -2.5 could be noise | 15:29 | |
| 3% | 51.8% | -2.7 could be noise | ||
| 1% | 50.6% | 0.0 could be noise | ||
| 1% | 53.1% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 546 | |
| 11% | 357 | |
| 7% | 220 | |
| 3% | 103 |
Item 2Liandry's Torment
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 58.7% | +1.6 could be noise | 21:02 | |
| 22% | 55.8% | -0.2 could be noise | 20:50 | |
| 19% | 56.5% | -0.7 could be noise | 21:59 | |
| 12% | 55.4% | -0.4 could be noise | 20:50 | |
| 4% | 55.8% | -0.2 could be noise | 19:28 | |
| 3% | 50.9% | -1.2 could be noise | ||
| 2% | 56.2% | +0.6 could be noise | ||
| 2% | 54.7% | -1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 546 | |
| 11% | 357 | |
| 7% | 220 | |
| 3% | 103 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: -0.2 per 100 games, against -1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 58.4% | -0.6 could be noise | 27:49 | |
| 15% | 62.1% | +0.5 could be noise | 27:29 | |
| 12% | 57.2% | -0.5 could be noise | 27:25 | |
| 6% | 61.8% | +1.5 could be noise | 27:34 | |
| 4% | 59.6% | +0.2 could be noise | 27:08 | |
| 4% | 62.7% | -0.5 could be noise | ||
| 3% | 52.4% | -0.9 could be noise | ||
| 3% | 67.0% | +0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 546 | |
| 11% | 357 | |
| 7% | 220 | |
| 3% | 103 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 69.4% | 32:21 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 68.8% | 37:41 |
KeystoneElectrocute
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 54.4% | +2.1 could be noise | |
| 27% | 53.4% | +0.8 could be noise | |
| 11% | 47.7% | -4.2 clear difference | |
| 6% | 53.3% | -0.5 could be noise | |
| 6% | 52.1% | -1.9 could be noise | |
| 2% | 54.7% | -1.0 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +2.1 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.3% | -1.6 could be noise | |
| 30% | 55.3% | +2.1 clear difference | |
| 22% | 52.9% | +0.1 could be noise | |
| 6% | 52.7% | -1.2 could be noise | |
| 2% | 54.2% | +2.1 could be noise | |
| 2% | 53.9% | -2.0 could be noise | |
| 2% | 50.8% | -0.5 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.0 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 54.1% | +1.3 could be noise | |
| 33% | 51.3% | -1.6 could be noise | |
| 10% | 55.0% | +1.6 could be noise | |
| 6% | 52.2% | -2.3 could be noise | |
| 5% | 53.9% | +1.0 could be noise | |
| 3% | 53.0% | -0.8 could be noise |
Primary row 3Ultimate Hunter
A pick in another rune tree has a clear edge here (+2.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 54.5% | +2.1 clear difference | |
| 37% | 51.7% | -1.0 could be noise | |
| 8% | 52.4% | -0.4 could be noise | |
| 6% | 52.4% | -2.2 could be noise |
Secondary pathSorcery
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 54.5% | +0.8 could be noise | |
| 29% | 53.4% | +0.8 could be noise | |
| 17% | 53.4% | +0.3 could be noise | |
| 10% | 47.1% | -3.6 clear difference | |
| 7% | 51.8% | -0.5 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Transcendence + Axiom Arcanist, the most picked: +3.7 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.9% | -1.6 could be noise | |
| 9% | 52.2% | +0.9 could be noise | |
| 6% | 66.9% | +3.7 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.6 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 53.0% | +0.2 could be noise | |
| 10% | 52.9% | -0.7 could be noise | |
| 5% | 54.5% | +0.6 could be noise |
Flex shardAdaptive Force
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 53.3% | +1.5 could be noise | |
| 6% | 51.3% | -1.9 could be noise | |
| 3% | 49.8% | 0.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 52.6% | -0.5 could be noise | |
| 22% | 54.2% | +1.3 could be noise | |
| 10% | 53.5% | -1.1 could be noise |
WQE
SkillsW > Q > E
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 72% | 54.3% | +3.3 could be noise |
| WEQW + E + Q | 19% | 50.4% | -2.9 clear difference |
| EWQE + W + Q | 5% | 49.8% | -2.5 clear difference |
| QWEQ + W + E | 2% | 51.2% | -3.9 clear difference |
| EQWE + Q + W | 1% | 52.8% | -1.8 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 49.8% won. Max E first: 42.9% won (not enough games).
- E
- W
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 53.3% | +1.7 could be noise | |
| 14% | 52.3% | -1.4 could be noise | |
| 3% | 52.9% | -0.4 could be noise | |
| 2% | 55.4% | +0.2 could be noise | |
| 1% | 49.0% | -5.3 clear difference | |
| 1% | 51.8% | -1.0 could be noise |
Fiddlesticks Bot build
- won
- 46.6%
- games
- 768
- Win impact
- -0.9
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 47.4% | -0.1 could be noise |
BootsSorcerer's Shoes
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 90% | 50.8% | -1.3 could be noise | 13:30 |
Item 1Malignance
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 49.9% | +0.5 could be noise | 11:30 | |
| 16% | 38.6% | -2.9 could be noise | 12:55 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 60.5% | 50 | |
| 12% | 32.4% | 45 | |
| 10% | 36.8% | 37 | |
| 10% | 74.3% | 37 |
Item 2Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 46.2% | 19:42 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 60.5% | 50 | |
| 12% | 32.4% | 45 | |
| 10% | 36.8% | 37 | |
| 10% | 74.3% | 37 |
Item 3Zhonya's Hourglass
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 50.0% | -1.8 could be noise | 26:17 | |
| 28% | 57.8% | -0.9 could be noise | 25:47 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 60.5% | 50 | |
| 12% | 32.4% | 45 | |
| 10% | 36.8% | 37 | |
| 10% | 74.3% | 37 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 46.2% | 30:22 |
KeystoneElectrocute
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 29% | 53.5% | +0.4 could be noise | |
| 26% | 41.0% | -3.1 could be noise | |
| 22% | 50.3% | -0.7 could be noise |
Primary row 1Cheap Shot
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 51.6% | 0.0 could be noise | |
| 23% | 42.9% | -0.3 could be noise | |
| 12% | 47.2% | -1.6 could be noise |
Primary row 2Grisly Mementos
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 52.7% | +0.8 could be noise | |
| 27% | 44.5% | -1.5 could be noise |
Primary row 3Ultimate Hunter
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 52.0% | +0.3 could be noise | |
| 26% | 47.9% | -0.9 could be noise |
Secondary pathSorcery
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 54.4% | +0.8 could be noise | |
| 33% | 45.4% | -0.6 could be noise |
Secondary runesTranscendence + Axiom Arcanist
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 47.2% | -1.2 could be noise |
Offence shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 49.5% | +1.4 could be noise |
Flex shardAdaptive Force
Win added here: -2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 45.9% | -2.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.3 against -2.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 45.7% | -2.8 could be noise | |
| 31% | 51.5% | +2.3 could be noise |
WQE
SkillsW > Q > E
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 79% | 50.2% | +1.8 could be noise |
| WEQW + E + Q | 15% | 45.3% | -4.0 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
- E
- Q
- W
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 51.2% | +0.5 could be noise | |
| 17% | 42.7% | -3.9 could be noise | |
| 15% | 40.2% | -0.5 could be noise | |
| 14% | 51.4% | +0.4 could be noise | |
| 12% | 48.8% | -0.6 could be noise |
Top Fiddlesticks Players
See all 7,765Normal Jungle game
182,502 gamesAgainst every Jungle champion
- Top 1% Vision / min 1.72
- Top 20% Control wards 1.6
- Bottom 15% First blood 3%
- Kills
- 6.6 Bottom 48%
- Deaths
- 6.3 Fewest 31%
- Assists
- 9.5 Top 21%
- Solo kills
- 1.3 Top 50%
- Kill part.
- 47% Top 30%
- Team dmg
- 19% Top 33%
- Dmg / min
- 705 Top 30%
- Farm / min
- 6.1 Bottom 39%
- Gold / min
- 417 Bottom 43%
Against the enemy jungler
- Level 6 at 7:14
- Level 11 at 17:15
- raptors first in 43% of games
- First dragon at 7:27
Middle game at each minute
Damage dealt
Magic 99% Physical 1%Died to
Physical 52% Magic 42% True 6%Normal Support game
42,990 games Patch 16.20Against every Support champion
- Top 1% Vision / min 2.81
- Top 17% Control wards 6.3
- Bottom 19% First blood 5%
- Kills
- 4.5 Bottom 42%
- Deaths
- 8.2 Fewest 45%
- Assists
- 11.8 Top 31%
- Solo kills
- 0.8 Bottom 48%
- Kill part.
- 47% Top 44%
- Team dmg
- 17% Top 40%
- Dmg / min
- 646 Top 35%
- Farm / min
- 1.8 Bottom 28%
- Gold / min
- 337 Bottom 27%
Against your lane opponent
- Level 6 at 8:21
- Level 11 at 21:35
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 53% Magic 41% True 6%Normal Top game
25,912 gamesAgainst every Top champion
- Top 1% Vision / min 1.40
- Top 26% Assists 7.4
- Bottom 12% Farm / min 5.5
- Kills
- 6.1 Bottom 48%
- Deaths
- 7.3 Most 35%
- Solo kills
- 2.9 Top 38%
- Kill part.
- 37% Top 28%
- Team dmg
- 22% Top 47%
- Dmg / min
- 844 Top 37%
- Gold / min
- 364 Bottom 17%
- Control wards
- 0.7 Top 30%
- First blood
- 11% Bottom 40%
Against your lane opponent
- Level 6 at 5:31
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 52% Magic 40% True 8%Normal Mid game
7,968 gamesAgainst every Mid champion
- Top 1% Vision / min 1.43
- Top 17% Control wards 1.0
- Bottom 12% Farm / min 5.2
- Kills
- 7.5 Top 47%
- Deaths
- 7.4 Most 22%
- Assists
- 8.2 Top 26%
- Solo kills
- 2.7 Top 36%
- Kill part.
- 44% Top 25%
- Team dmg
- 23% Top 42%
- Dmg / min
- 886 Top 29%
- Gold / min
- 378 Bottom 20%
- First blood
- 9% Bottom 40%
Against your lane opponent
- Level 6 at 5:24
- Level 11 at 15:29
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 49% Magic 44% True 7%Normal Bot game
765 gamesAgainst every Bot champion
- Top 1% Vision / min 1.26
- Top 16% Control wards 0.9
- Bottom 13% Farm / min 5.0
- Kills
- 7.3 Bottom 38%
- Deaths
- 8.3 Most 17%
- Assists
- 9.2 Top 28%
- Solo kills
- 1.6 Top 24%
- Kill part.
- 44% Bottom 31%
- Team dmg
- 21% Bottom 44%
- Dmg / min
- 808 Bottom 47%
- Gold / min
- 401 Bottom 16%
- First blood
- 8% Bottom 18%
Against your lane opponent
- Level 6 at 7:38
- Level 11 at 18:56
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 54% Magic 40% True 6%Matchups and teammates come from Fiddlesticks Jungle games.
Matchups and teammates come from Fiddlesticks Jungle games.
-
Fiddlesticks with Kled: +3.2 wins per 100 games (range 0.9-5.4) · 1,692 games · Measured · 11% of this is borrowed from similar champions -
Fiddlesticks with Garen: +2.7 wins per 100 games (range 1.6-3.7) · 8,821 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Tryndamere: +2.5 wins per 100 games (range 1.0-4.0) · 4,246 games · Measured · 5% of this is borrowed from similar champions
-
Fiddlesticks with Rumble: -5.3 wins per 100 games (range -8.4 to -2.3) · 833 games · Pooled · 19% of this is borrowed from similar champions -
Fiddlesticks with Kayn: -5.3 wins per 100 games (range -8.8 to -1.7) · 550 games · Pooled · 27% of this is borrowed from similar champions -
Fiddlesticks with Kennen: -5.2 wins per 100 games (range -7.5 to -2.8) · 1,494 games · Measured · 12% of this is borrowed from similar champions
-
Fiddlesticks with Yasuo: +2.82 wins per 100 games (range 2.07-3.56) · 19,025 games · Measured · 1% of this is borrowed from similar champions -
Fiddlesticks with Talon: +2.5 wins per 100 games (range 0.3-4.8) · 1,725 games · Measured · 10% of this is borrowed from similar champions -
Fiddlesticks with Yone: +2.46 wins per 100 games (range 1.75-3.17) · 20,737 games · Measured · 1% of this is borrowed from similar champions
-
Fiddlesticks with Mel: -6.0 wins per 100 games (range -7.3 to -4.6) · 4,886 games · Measured · 4% of this is borrowed from similar champions -
Fiddlesticks with Cassiopeia: -4.1 wins per 100 games (range -6.7 to -1.6) · 1,258 games · Measured · 14% of this is borrowed from similar champions -
Fiddlesticks with Orianna: -3.7 wins per 100 games (range -5.6 to -1.9) · 2,604 games · Measured · 7% of this is borrowed from similar champions
-
Fiddlesticks with Nilah: +4.0 wins per 100 games (range 1.4-6.7) · 1,144 games · Measured · 15% of this is borrowed from similar champions -
Fiddlesticks with Xayah: +3.2 wins per 100 games (range 1.9-4.5) · 5,916 games · Measured · 3% of this is borrowed from similar champions -
Fiddlesticks with Kog'Maw: +2.1 wins per 100 games (range 0.1-4.0) · 2,463 games · Measured · 8% of this is borrowed from similar champions
-
Fiddlesticks with Corki: -4.2 wins per 100 games (range -6.5 to -1.9) · 1,712 games · Measured · 10% of this is borrowed from similar champions -
Fiddlesticks with Ezreal: -4.01 wins per 100 games (range -4.97 to -3.04) · 10,685 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Varus: -3.6 wins per 100 games (range -5.1 to -2.1) · 4,324 games · Measured · 4% of this is borrowed from similar champions
-
Fiddlesticks with Rell: +2.5 wins per 100 games (range 0.8-4.1) · 3,449 games · Measured · 5% of this is borrowed from similar champions -
Fiddlesticks with Leona: +2.4 wins per 100 games (range 1.3-3.4) · 9,598 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Maokai: +2.3 wins per 100 games (range 0.3-4.3) · 2,251 games · Measured · 8% of this is borrowed from similar champions
-
Fiddlesticks with Lee Sin: -5.1 wins per 100 games (range -8.8 to -1.5) · 524 games · Pooled · 28% of this is borrowed from similar champions -
Fiddlesticks with Jarvan IV: -4.2 wins per 100 games (range -7.4 to -1.0) · 739 games · Pooled · 21% of this is borrowed from similar champions -
Fiddlesticks with Bard: -2.9 wins per 100 games (range -4.9 to -0.9) · 2,303 games · Measured · 8% of this is borrowed from similar champions
Other Jungle picks
All 173- ARAM A #24
-
60 Fiddlesticks -
84 Rammus -
82 Shyvana -
81 Cho'Gath -
80 Amumu -
79 Wukong -
78 Briar