League of Legends Fiddlesticks build
Fiddlesticks Jungle build
- won
- 50.3%
- games
- 111,600
- Win impact
- +0.3
- Pick rate
- 0.9%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Gustwalker Hatchling, the most picked: +1.4 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 51.1% | +1.0 could be noise | |
| 22% | 48.5% | -1.8 clear difference | |
| 22% | 51.1% | +1.4 could be noise | |
| 18% | 49.2% | -0.9 clear difference | |
| 2% | 48.0% | -0.1 could be noise | |
| 2% | 49.6% | -1.0 clear difference |
BootsSorcerer's Shoes
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 94% | 50.6% | +1.1 could be noise | 12:03 | |
| 3% | 49.1% | -1.2 clear difference | 12:02 | |
| 1% | 46.4% | -1.6 clear difference | 11:20 | |
| 1% | 53.3% | -0.4 could be noise | 13:20 | |
| 1% | 49.0% | -0.4 could be noise | 14:43 | |
| 1% | 45.1% | -0.6 could be noise often behind |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 90% | 52.7% | most bought | |
| 3% | 50.1% | about even | |
| 1% | 51.8% | about even | |
| 1% | 57.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 91% | 49.9% | most bought | |
| 3% | 43.6% | about even | |
| 1% | 49.7% | about even | |
| 1% | 57.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 9% | |
| 59% | 56% | |
| 17% | 19% | |
| 45% | 47% | |
| 10% | 11% | |
| 41% | 42% | |
| 90% | 91% |
Item 1Malignance
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 49.7% | -0.2 could be noise | 11:17 | |
| 28% | 50.3% | -0.4 could be noise | 11:27 | |
| 10% | 52.4% | +1.5 clear difference | 12:29 | |
| 2% | 51.0% | +0.1 could be noise | 11:28 | |
| 1% | 51.2% | +0.7 could be noise | 12:59 | |
| 1% | 48.4% | -0.8 could be noise | ||
| 1% | 51.0% | +0.5 could be noise | ||
| <1% | 63.1% | +2.2 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 13,736 | |
| 12% | 8,584 | |
| 10% | 7,497 | |
| 7% | 5,099 |
Item 2Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 49.2% | -0.5 could be noise | 20:42 | |
| 26% | 51.7% | +0.2 could be noise | 19:53 | |
| 23% | 50.0% | +0.1 could be noise | 19:44 | |
| 9% | 51.3% | -0.5 could be noise | 19:08 | |
| 4% | 54.6% | +0.2 could be noise | 18:37 | |
| 2% | 51.8% | +0.3 could be noise | ||
| 2% | 72.5% | bought when already ahead | ||
| 1% | 55.0% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 13,736 | |
| 12% | 8,584 | |
| 10% | 7,497 | |
| 7% | 5,099 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: -0.2 per 100 games, against -1.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 52.8% | -0.4 could be noise | 26:20 | |
| 21% | 53.7% | +0.1 could be noise | 26:12 | |
| 11% | 52.0% | -0.1 could be noise | 26:35 | |
| 10% | 58.6% | -0.4 could be noise | 26:24 | |
| 5% | 52.8% | +0.7 could be noise | 26:03 | |
| 2% | 55.5% | +2.2 could be noise | ||
| 2% | 75.8% | bought when already ahead | ||
| 2% | 50.6% | -1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 13,736 | |
| 12% | 8,584 | |
| 10% | 7,497 | |
| 7% | 5,099 |
Item 4Banshee's Veil
Banshee's Veil wins more than Rabadon's Deathcap, the most picked: +1.0 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 55.3% | -1.2 could be noise | 30:58 | |
| 25% | 57.7% | +0.1 could be noise | 31:56 | |
| 16% | 54.6% | +0.1 could be noise | 31:53 | |
| 12% | 57.7% | +1.0 could be noise | 32:07 | |
| 5% | 53.1% | -0.2 could be noise | ||
| 3% | 72.7% | bought when already ahead | ||
| 3% | 52.6% | -0.3 could be noise |
Item 5Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.4 per 100 games. Void Staff, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 57.8% | +0.4 could be noise | 36:20 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 51.9% | 39:46 | |
| 15% | 44.3% | 39:50 | |
| 10% | 57.6% | 39:34 | |
| 8% | 46.7% | 38:19 | |
| 7% | 54.8% | 40:10 |
KeystoneElectrocute
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.4% | +0.2 could be noise | |
| 29% | 49.1% | -1.0 clear difference | |
| 18% | 50.8% | +1.0 could be noise | |
| 2% | 53.3% | +0.9 could be noise | |
| 1% | 49.2% | +0.4 could be noise | |
| 1% | 49.6% | -0.3 could be noise | |
| <1% | 45.2% | -4.2 clear difference | |
| <1% | 55.0% | +0.8 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +2.0 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 49.6% | -1.5 could be noise | |
| 17% | 50.5% | +0.8 clear difference | |
| 9% | 52.7% | +2.0 clear difference | |
| 2% | 52.7% | +1.3 clear difference | |
| 1% | 56.0% | +3.1 clear difference | |
| 1% | 52.8% | +2.8 clear difference | |
| 1% | 49.0% | -2.1 could be noise | |
| <1% | 44.0% | -3.0 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.8 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.6% | -1.3 could be noise | |
| 18% | 50.8% | +1.1 clear difference | |
| 6% | 53.1% | +1.8 clear difference | |
| 2% | 50.1% | +0.3 could be noise | |
| 1% | 53.4% | +1.8 clear difference | |
| <1% | 51.6% | -2.5 could be noise | |
| <1% | 53.9% | +1.7 could be noise | |
| <1% | 40.1% | -4.6 could be noise |
Primary row 3Relentless Hunter
Relentless Hunter wins more than Ultimate Hunter, the most picked: -0.6 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 49.9% | -0.8 could be noise | |
| 18% | 50.8% | +1.1 clear difference | |
| 2% | 50.9% | +0.8 could be noise | |
| 1% | 51.1% | -0.4 could be noise | |
| <1% | 48.5% | -1.1 could be noise | |
| <1% | 53.8% | +3.4 clear difference | |
| <1% | 49.6% | -0.6 could be noise | |
| <1% | 53.6% | -0.1 could be noise |
Secondary pathSorcery
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.5% | +0.6 could be noise | |
| 23% | 48.7% | -1.6 clear difference | |
| 19% | 50.7% | +0.9 could be noise | |
| 1% | 50.7% | 0.0 could be noise | |
| 1% | 46.0% | -3.1 clear difference |
Secondary runesTranscendence + Waterwalking
Transcendence + Waterwalking wins more than Transcendence + Axiom Arcanist, the most picked: +1.7 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.9% | -1.5 could be noise | |
| 16% | 52.5% | +1.7 clear difference | |
| 5% | 52.2% | +1.5 clear difference | |
| 2% | 49.6% | -0.3 could be noise | |
| 1% | 47.9% | -1.1 could be noise | |
| 1% | 51.7% | +0.2 could be noise | |
| 1% | 49.8% | -0.2 could be noise | |
| <1% | 55.3% | +1.7 could be noise |
Offence shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.1% | +0.3 could be noise | |
| 3% | 49.9% | +0.2 could be noise | |
| 1% | 48.9% | -2.0 could be noise |
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.1% | +1.0 could be noise | |
| 2% | 47.4% | -0.9 could be noise | |
| <1% | 48.9% | -1.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 49.9% | -1.3 could be noise | |
| 11% | 52.0% | +1.4 clear difference | |
| 3% | 50.2% | +0.4 clear difference |
SpellsFlash + Smite
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.1% | +3.6 could be noise | |
| <1% | 45.4% | -3.5 clear difference | |
| <1% | 42.2% | -3.3 clear difference | |
| <1% | 42.6% | -1.2 could be noise | |
| <1% | 42.9% | -4.9 clear difference |
- W
- E
- W
- Q
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 86% | 50.8% | +2.5 could be noise |
| WEQW + E + Q | 12% | 48.2% | -2.3 clear difference |
| QWEQ + W + E | 1% | 48.1% | -2.2 clear difference |
| EWQE + W + Q | <1% | 43.4% | -5.5 clear difference |
| QEWQ + E + W | <1% | 45.5% | -3.8 clear difference |
| EQWE + Q + W | <1% | 37.8% | too big to trust |
Levels 1 to 18
- 1W
- 2E
- 3W
- 4Q
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.6% won. Max Q first: 47.5% won (about even).
Fiddlesticks Support build
- won
- 49.9%
- games
- 26,689
- Win impact
- -0.1
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +1.8 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.0% | +1.1 could be noise | |
| 5% | 47.6% | -1.9 clear difference | |
| 4% | 48.8% | -1.5 could be noise | |
| 3% | 48.1% | -0.6 could be noise | |
| 1% | 53.5% | +1.8 could be noise | |
| 1% | 37.5% | -1.2 could be noise |
BootsBoots of Swiftness
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 47% of their games. All ranks pick Sorcerer's Shoes most.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 50.3% | -1.4 clear difference | 15:08 | |
| 14% | 53.4% | +2.6 could be noise | 9:32 | |
| 13% | 50.4% | -0.7 clear difference | 13:05 | |
| 3% | 51.5% | +1.0 could be noise | 15:06 | |
| 3% | 49.5% | +1.5 could be noise | 16:01 | |
| 1% | 45.4% | -1.0 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 51.5% | most bought | |
| 11% | 53.4% | about even | |
| 11% | 51.8% | about even | |
| 5% | 56.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 49.9% | most bought | |
| 12% | 51.7% | about even | |
| 11% | 45.1% | about even | |
| 5% | 49.2% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 2% | |
| 6% | 3% | |
| 2% | 5% |
Item 1Malignance
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 49.7% | -0.5 could be noise | 13:13 | |
| 10% | 50.5% | +0.1 could be noise | 14:42 | |
| 9% | 50.0% | -0.4 could be noise | 16:23 | |
| 6% | 52.1% | +0.7 could be noise | 13:19 | |
| 4% | 50.4% | +0.5 could be noise | 16:33 | |
| 2% | 51.4% | +1.2 could be noise | ||
| 2% | 51.0% | +2.4 clear difference | ||
| 2% | 52.9% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 1,768 | |
| 8% | 670 | |
| 6% | 524 | |
| 3% | 297 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.7 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 52.6% | -0.1 could be noise | 24:25 | |
| 21% | 52.0% | +1.6 could be noise | 23:20 | |
| 8% | 50.4% | -0.5 could be noise | 23:39 | |
| 7% | 51.3% | -1.2 could be noise | 22:54 | |
| 4% | 54.3% | -0.4 could be noise | 22:26 | |
| 3% | 55.2% | +1.4 could be noise | ||
| 3% | 47.5% | -0.2 could be noise | ||
| 1% | 53.9% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 1,768 | |
| 8% | 670 | |
| 6% | 524 | |
| 3% | 297 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +1.7 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 53.9% | +0.9 could be noise | 30:45 | |
| 18% | 52.8% | -0.1 could be noise | 30:47 | |
| 15% | 50.7% | -1.3 could be noise | 30:21 | |
| 7% | 48.8% | -1.1 could be noise | 30:39 | |
| 5% | 56.7% | -0.1 could be noise | 29:55 | |
| 4% | 51.0% | -0.6 could be noise | ||
| 1% | 75.5% | bought when already ahead | ||
| 1% | 52.9% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 1,768 | |
| 8% | 670 | |
| 6% | 524 | |
| 3% | 297 |
Item 4Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 62.5% | 36:32 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 45.8% | 39:44 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Arcane Comet, the most picked: +2.9 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.5% | -0.4 could be noise | |
| 8% | 50.3% | +1.0 could be noise | |
| 7% | 49.4% | -0.1 could be noise | |
| 6% | 50.3% | -0.6 could be noise | |
| 5% | 50.8% | +0.6 could be noise | |
| 2% | 49.9% | -0.1 could be noise | |
| 1% | 52.9% | +2.1 could be noise | |
| <1% | 50.5% | +2.9 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.5 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 48.3% | -1.7 could be noise | |
| 20% | 51.4% | +1.5 clear difference | |
| 13% | 50.4% | +0.9 clear difference | |
| 9% | 50.2% | -0.2 could be noise | |
| 8% | 49.6% | -0.1 could be noise | |
| 3% | 48.4% | +0.9 could be noise | |
| 2% | 53.9% | +1.5 could be noise | |
| 1% | 52.5% | +1.7 could be noise |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +1.4 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.0% | -1.2 could be noise | |
| 14% | 50.9% | +1.4 clear difference | |
| 10% | 50.3% | +0.3 could be noise | |
| 7% | 49.5% | -0.2 could be noise | |
| 5% | 51.8% | +1.2 could be noise | |
| 4% | 50.3% | +0.6 could be noise | |
| 2% | 48.3% | -0.9 could be noise | |
| 2% | 53.5% | +1.9 could be noise |
Primary row 3Waterwalking
Waterwalking wins more than Scorch, the most picked: +2.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.4% | -0.6 could be noise | |
| 13% | 50.4% | +0.5 could be noise | |
| 6% | 49.5% | -0.4 could be noise | |
| 6% | 51.0% | +0.9 could be noise | |
| 2% | 49.3% | 0.0 could be noise | |
| 1% | 50.0% | +0.5 could be noise | |
| 1% | 52.6% | +2.1 could be noise | |
| 1% | 50.9% | +0.4 could be noise |
Secondary pathDomination
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.1% | -0.8 could be noise | |
| 17% | 50.7% | +0.6 could be noise | |
| 15% | 50.2% | +0.6 could be noise | |
| 8% | 50.0% | +0.8 could be noise | |
| 4% | 50.2% | -0.8 could be noise |
Secondary runesRelentless Hunter + Taste of Blood
Relentless Hunter + Taste of Blood wins more than Ultimate Hunter + Cheap Shot, the most picked: +1.6 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.6% | -1.3 could be noise | |
| 5% | 48.5% | -1.0 could be noise | |
| 4% | 48.1% | -0.7 could be noise | |
| 4% | 51.3% | +1.5 could be noise | |
| 2% | 58.1% | +1.5 could be noise | |
| 2% | 55.1% | +1.4 could be noise | |
| 1% | 53.1% | +1.0 could be noise | |
| 1% | 57.0% | +1.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.5 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 49.4% | -0.6 could be noise | |
| 31% | 50.1% | +0.5 could be noise | |
| 1% | 54.4% | +0.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.4% | -1.2 could be noise | |
| 20% | 50.3% | +1.2 clear difference | |
| 4% | 50.8% | +0.8 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.1 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.0% | -1.3 clear difference | |
| 31% | 50.8% | +1.0 could be noise | |
| 10% | 49.9% | +1.1 could be noise |
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +1.8 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 49.1% | -0.9 could be noise | |
| 16% | 49.6% | 0.0 could be noise | |
| 12% | 52.4% | +1.8 clear difference | |
| 1% | 52.1% | -0.3 could be noise | |
| 1% | 52.3% | -1.0 could be noise | |
| 1% | 45.0% | -1.9 could be noise | |
| <1% | 51.1% | -1.1 could be noise | |
| <1% | 54.1% | -1.1 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than W > Q > E, the most picked: +1.6 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 61% | 50.9% | +1.0 could be noise |
| QWEQ + W + E | 13% | 51.9% | +1.6 could be noise |
| WEQW + E + Q | 12% | 47.0% | -2.9 clear difference |
| QEWQ + E + W | 6% | 51.2% | +1.5 could be noise |
| EQWE + Q + W | 4% | 48.4% | -2.2 clear difference |
| EWQE + W + Q | 4% | 46.7% | -2.3 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 51.7% won. Max Q first: 59.4% won (won more).
Fiddlesticks Top build
Patch 16.21- won
- 51.3%
- games
- 27,161
- Win impact
- +1.2
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.6% | +1.0 could be noise | |
| 16% | 51.6% | +0.2 could be noise | |
| 5% | 52.1% | -0.8 could be noise | |
| 1% | 51.7% | -1.1 could be noise | |
| 1% | 50.3% | -2.3 could be noise | |
| 1% | 47.5% | -2.9 could be noise | |
| <1% | 44.3% | -1.5 could be noise | |
| <1% | 44.3% | -2.1 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +1.1 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.6% | +0.4 could be noise | 15:23 | |
| 14% | 49.1% | -0.8 could be noise | 14:37 | |
| 7% | 50.4% | +0.6 could be noise | 16:24 | |
| 3% | 55.3% | +1.1 could be noise | 14:06 | |
| 2% | 51.5% | -0.7 could be noise | 13:14 | |
| 2% | 46.9% | -1.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 55.2% | most bought | |
| 17% | 52.2% | about even | |
| 2% | 54.5% | about even | |
| 2% | 52.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 50.6% | most bought | |
| 10% | 47.5% | about even | |
| 3% | 52.9% | about even | |
| 2% | 64.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 35% | 15% | |
| 17% | 3% | |
| 2% | 10% | |
| 4% | 10% | |
| 35% | 40% | |
| 50% | 55% | |
| 2% | 7% | |
| 16% | 19% | |
| 28% | 25% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: -0.5 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 50.6% | -0.4 could be noise | 11:46 | |
| 28% | 51.4% | -0.6 could be noise | 10:57 | |
| 27% | 51.9% | +1.0 could be noise | 13:01 | |
| 6% | 49.1% | -0.9 could be noise | 12:13 | |
| 2% | 49.9% | -0.2 could be noise | 12:25 | |
| 2% | 53.1% | +1.5 could be noise | ||
| 1% | 54.3% | -0.8 could be noise | ||
| 1% | 50.3% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,348 | |
| 9% | 877 | |
| 5% | 529 | |
| 4% | 461 |
Item 2Malignance
Malignance is part of the build that wins more: -0.5 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 51.4% | -0.3 could be noise | 20:43 | |
| 15% | 54.0% | -0.1 could be noise | 20:27 | |
| 14% | 52.1% | +0.3 could be noise | 22:35 | |
| 12% | 54.1% | +0.3 could be noise | 20:58 | |
| 5% | 53.6% | -0.5 could be noise | 20:17 | |
| 3% | 51.8% | -0.1 could be noise | ||
| 1% | 68.6% | bought when already ahead | ||
| <1% | 60.6% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,348 | |
| 9% | 877 | |
| 5% | 529 | |
| 4% | 461 |
Item 3Zhonya's Hourglass
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 54.5% | 0.0 could be noise | 28:24 | |
| 14% | 53.9% | -1.4 could be noise | 27:40 | |
| 9% | 58.3% | +0.1 could be noise | 27:37 | |
| 6% | 53.2% | -0.2 could be noise | 27:39 | |
| 5% | 55.6% | -0.3 could be noise | 27:26 | |
| 5% | 60.0% | +2.3 could be noise | ||
| 5% | 57.3% | -0.2 could be noise | ||
| 3% | 73.4% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,348 | |
| 9% | 877 | |
| 5% | 529 | |
| 4% | 461 |
Item 4Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 51.8% | -0.3 could be noise | 33:39 |
Item 5Rabadon's Deathcap
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 58.0% | -0.7 could be noise | 38:05 | |
| 14% | 52.9% | -0.9 could be noise | 38:00 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | - | 42:10 | |
| 15% | - | 39:45 | |
| 10% | - | 40:31 | |
| 9% | - | 41:30 | |
| 7% | - | 41:28 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +1.8 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.0% | +0.7 could be noise | |
| 11% | 49.3% | -1.6 could be noise | |
| 7% | 52.3% | +1.8 could be noise | |
| 6% | 47.4% | -1.0 could be noise | |
| 3% | 47.6% | -0.9 could be noise | |
| 1% | 57.6% | +2.5 could be noise | |
| 1% | 47.0% | -2.9 could be noise | |
| 1% | 48.5% | +0.5 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.5 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.5% | 0.0 could be noise | |
| 16% | 51.6% | +1.5 could be noise | |
| 13% | 49.0% | -1.6 could be noise | |
| 6% | 51.4% | -0.3 could be noise | |
| 1% | 45.1% | -2.4 could be noise | |
| 1% | 52.9% | +0.8 could be noise | |
| 1% | 59.2% | +2.0 could be noise | |
| 1% | 43.1% | -3.5 could be noise |
Primary row 2Transcendence
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.8% | +0.7 could be noise | |
| 13% | 49.2% | -1.5 could be noise | |
| 9% | 50.4% | +0.6 could be noise | |
| 3% | 50.8% | 0.0 could be noise | |
| 1% | 47.0% | -0.5 could be noise | |
| 1% | 45.5% | -0.5 could be noise | |
| 1% | 58.5% | +2.6 could be noise | |
| 1% | 42.5% | -5.3 clear difference |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.4 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.6% | +0.7 could be noise | |
| 14% | 49.1% | -1.3 could be noise | |
| 5% | 53.3% | +1.4 could be noise | |
| 1% | 48.6% | 0.0 could be noise | |
| 1% | 59.1% | +1.9 could be noise | |
| 1% | 45.1% | -3.5 could be noise | |
| <1% | 43.2% | -2.3 could be noise | |
| <1% | 42.6% | -2.5 could be noise |
Secondary pathResolve
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.2% | -0.2 could be noise | |
| 26% | 50.9% | +0.7 could be noise | |
| 14% | 49.0% | -1.3 could be noise | |
| 12% | 51.5% | 0.0 could be noise | |
| 3% | 52.6% | +1.5 could be noise |
Secondary runesOvergrowth + Bone Plating
Overgrowth + Bone Plating wins more than Revitalize + Bone Plating, the most picked: +1.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.2% | -0.8 could be noise | |
| 5% | 50.6% | +0.2 could be noise | |
| 2% | 49.5% | +1.0 could be noise | |
| 1% | 55.2% | +0.9 could be noise | |
| 1% | 49.3% | +0.1 could be noise |
Offence shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.5% | +0.8 could be noise | |
| 6% | 50.1% | -0.4 could be noise | |
| 2% | 49.6% | -1.7 could be noise |
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.4% | +0.4 could be noise | |
| 2% | 50.8% | -0.4 could be noise | |
| 2% | 51.1% | -0.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.1 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.1% | -1.0 could be noise | |
| 19% | 51.4% | +1.1 clear difference | |
| 4% | 52.1% | +0.2 could be noise |
SpellsFlash + Ignite
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.8% | +2.7 could be noise | |
| 12% | 49.6% | -2.0 clear difference | |
| 3% | 48.3% | -2.0 clear difference | |
| 1% | 46.5% | -2.5 clear difference | |
| <1% | 38.6% | -1.6 could be noise |
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 82% | 50.7% | +1.6 could be noise |
| WEQW + E + Q | 14% | 50.1% | -1.3 clear difference |
| EWQE + W + Q | 3% | 51.9% | -1.6 could be noise |
| QWEQ + W + E | 1% | 44.6% | -3.2 could be noise |
| EQWE + Q + W | 1% | 49.7% | -1.2 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 48.2% won. Max E first: 57.7% won (not enough games).
Fiddlesticks Mid build
- won
- 52.9%
- games
- 4,799
- Win impact
- +2.1
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 53.7% | +2.8 could be noise | |
| 9% | 52.0% | +0.2 could be noise | |
| 2% | 47.0% | -3.9 clear difference | |
| 1% | 51.8% | -1.8 could be noise |
BootsSorcerer's Shoes
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 54.1% | +1.2 could be noise | 13:47 | |
| 6% | 49.6% | -1.6 could be noise | 13:42 | |
| 5% | 50.2% | -0.8 could be noise | 13:27 | |
| 3% | 51.8% | +0.6 could be noise | 13:07 | |
| 3% | 49.0% | -0.9 could be noise | 13:12 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 59.6% | most bought | |
| 6% | 62.5% | about even | |
| 5% | 51.7% | not enough games | |
| 3% | 40.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 53.9% | most bought | |
| 9% | 56.4% | not enough games | |
| 6% | 45.8% | not enough games | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 9% | 1% | |
| 3% | 9% | |
| 6% | 1% |
Item 1Malignance
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 53.5% | +0.1 could be noise | 11:49 | |
| 16% | 54.0% | +0.9 could be noise | 12:56 | |
| 10% | 51.8% | -0.5 could be noise | 12:00 | |
| 4% | 55.5% | +0.6 could be noise | 11:19 | |
| 3% | 54.7% | -0.9 could be noise | 14:33 | |
| 3% | 56.8% | -0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 421 | |
| 10% | 248 | |
| 9% | 240 | |
| 3% | 70 |
Item 2Liandry's Torment
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 56.0% | +0.2 could be noise | 21:05 | |
| 21% | 55.1% | 0.0 could be noise | 22:12 | |
| 21% | 56.0% | +0.6 could be noise | 20:58 | |
| 11% | 56.3% | -0.1 could be noise | 20:31 | |
| 3% | 48.8% | -1.4 could be noise | 20:18 | |
| 3% | 52.6% | -1.8 could be noise | ||
| 3% | 62.5% | -1.0 could be noise | ||
| 2% | 51.5% | -1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 421 | |
| 10% | 248 | |
| 9% | 240 | |
| 3% | 70 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.0 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 58.5% | -0.2 could be noise | 27:47 | |
| 16% | 63.1% | +1.4 could be noise | 27:37 | |
| 12% | 60.6% | -0.2 could be noise | 28:01 | |
| 7% | 54.9% | -1.2 could be noise | 27:18 | |
| 4% | 57.7% | -0.6 could be noise | 27:39 | |
| 4% | 54.6% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 421 | |
| 10% | 248 | |
| 9% | 240 | |
| 3% | 70 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 59.6% | 32:14 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 59.2% | 37:41 |
KeystoneElectrocute
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 53.0% | +1.2 could be noise | |
| 23% | 53.4% | +0.6 could be noise | |
| 13% | 51.7% | -3.9 clear difference | |
| 8% | 52.8% | 0.0 could be noise | |
| 7% | 51.2% | -0.9 could be noise | |
| 1% | 54.0% | +0.5 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: 0.0 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 52.8% | -1.6 could be noise | |
| 31% | 54.0% | +2.1 clear difference | |
| 20% | 51.3% | -0.6 could be noise | |
| 7% | 52.6% | -0.1 could be noise | |
| 3% | 58.5% | +0.6 could be noise | |
| 2% | 50.6% | -0.3 could be noise | |
| 2% | 56.5% | 0.0 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.3 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 53.0% | +0.8 could be noise | |
| 31% | 52.2% | -1.8 could be noise | |
| 8% | 53.8% | +1.7 could be noise | |
| 7% | 51.9% | -0.4 could be noise | |
| 5% | 56.7% | +1.3 could be noise | |
| 4% | 54.3% | +0.2 could be noise |
Primary row 3Ultimate Hunter
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 53.3% | +1.6 could be noise | |
| 36% | 52.7% | -1.2 could be noise | |
| 8% | 53.8% | 0.0 could be noise | |
| 7% | 51.7% | -0.7 could be noise |
Secondary pathSorcery
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 54.0% | +1.5 could be noise | |
| 27% | 52.5% | +0.2 could be noise | |
| 17% | 52.9% | +0.3 could be noise | |
| 10% | 52.2% | -2.9 could be noise | |
| 9% | 49.5% | -1.3 could be noise |
Secondary runesTranscendence + Axiom Arcanist
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 53.5% | +0.4 could be noise | |
| 7% | 55.8% | +0.3 could be noise |
Offence shardAdaptive Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 52.9% | +0.2 could be noise | |
| 9% | 53.2% | -0.2 could be noise | |
| 4% | 50.3% | -0.4 could be noise |
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.8% | +1.0 could be noise | |
| 6% | 53.4% | -0.8 could be noise | |
| 2% | 52.9% | -0.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.7% | -0.8 could be noise | |
| 24% | 53.5% | +0.9 could be noise | |
| 10% | 52.2% | +0.2 could be noise |
SpellsFlash + Ignite
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 53.6% | +1.6 could be noise | |
| 14% | 49.4% | -1.8 could be noise | |
| 3% | 52.1% | -0.2 could be noise | |
| 2% | 55.9% | +0.6 could be noise | |
| 2% | 55.1% | -0.3 could be noise |
- E
- W
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
WQE
SkillsW > Q > E
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 72% | 53.8% | +2.9 could be noise |
| WEQW + E + Q | 18% | 51.0% | -2.9 clear difference |
| EWQE + W + Q | 5% | 47.7% | -3.2 clear difference |
| QWEQ + W + E | 4% | 56.0% | -0.6 could be noise |
| EQWE + Q + W | 1% | 46.4% | -2.0 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 52.0% won. Max Q first: 72.7% won (not enough games).
Top Fiddlesticks Players
See all 8,028Normal Jungle game
111,059 gamesAgainst every Jungle champion
- Top 1% Vision / min 1.73
- Top 20% Assists 9.4
- Bottom 13% First blood 3%
- Kills
- 6.5 Bottom 44%
- Deaths
- 6.2 Fewest 36%
- Solo kills
- 1.2 Bottom 43%
- Kill part.
- 47% Top 36%
- Team dmg
- 18% Top 36%
- Dmg / min
- 699 Top 31%
- Farm / min
- 6.1 Bottom 33%
- Gold / min
- 416 Bottom 38%
- Control wards
- 1.6 Top 20%
Against the enemy jungler
- Level 6 at 7:15
- Level 11 at 17:18
- raptors first in 43% of games
- First dragon at 7:27
Middle game at each minute
Damage dealt
Magic 99% Physical 1%Died to
Physical 51% Magic 42% True 7%Normal Support game
26,497 gamesAgainst every Support champion
- Top 1% Vision / min 2.83
- Top 17% Control wards 6.4
- Bottom 21% First blood 6%
- Kills
- 4.3 Bottom 41%
- Deaths
- 8.2 Fewest 49%
- Assists
- 11.8 Top 32%
- Solo kills
- 0.7 Bottom 42%
- Kill part.
- 47% Top 45%
- Team dmg
- 17% Top 44%
- Dmg / min
- 633 Top 39%
- Farm / min
- 1.7 Bottom 28%
- Gold / min
- 334 Bottom 25%
Against your lane opponent
- Level 6 at 8:24
- Level 11 at 21:41
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 53% Magic 41% True 6%Normal Top game
25,912 games Patch 16.21Against every Top champion
- Top 1% Vision / min 1.40
- Top 26% Assists 7.4
- Bottom 12% Farm / min 5.5
- Kills
- 6.1 Bottom 48%
- Deaths
- 7.3 Most 35%
- Solo kills
- 2.9 Top 38%
- Kill part.
- 37% Top 28%
- Team dmg
- 22% Top 47%
- Dmg / min
- 844 Top 37%
- Gold / min
- 364 Bottom 17%
- Control wards
- 0.7 Top 30%
- First blood
- 11% Bottom 40%
Against your lane opponent
- Level 6 at 5:31
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 52% Magic 40% True 8%Normal Mid game
4,761 gamesAgainst every Mid champion
- Top 1% Vision / min 1.42
- Top 17% Control wards 1.0
- Bottom 11% Farm / min 5.2
- Kills
- 7.5 Top 47%
- Deaths
- 7.5 Most 15%
- Assists
- 8.1 Top 26%
- Solo kills
- 2.8 Top 34%
- Kill part.
- 44% Top 26%
- Team dmg
- 23% Top 43%
- Dmg / min
- 885 Top 30%
- Gold / min
- 379 Bottom 19%
- First blood
- 10% Bottom 44%
Against your lane opponent
- Level 6 at 5:27
- Level 11 at 15:31
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 49% Magic 44% True 7%Matchups and teammates come from Fiddlesticks Jungle games.
Matchups and teammates come from Fiddlesticks Jungle games.
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Fiddlesticks with Briar: +3.3 wins per 100 games (range 0.2-6.3) · 809 games · Pooled · 20% of this is borrowed from similar champions -
Fiddlesticks with Kled: +3.1 wins per 100 games (range 0.9-5.3) · 1,770 games · Measured · 10% of this is borrowed from similar champions -
Fiddlesticks with Garen: +2.6 wins per 100 games (range 1.6-3.7) · 9,155 games · Measured · 2% of this is borrowed from similar champions
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Fiddlesticks with Rumble: -5.4 wins per 100 games (range -8.4 to -2.4) · 859 games · Pooled · 19% of this is borrowed from similar champions -
Fiddlesticks with Kayn: -5.3 wins per 100 games (range -8.8 to -1.7) · 570 games · Pooled · 26% of this is borrowed from similar champions -
Fiddlesticks with Kennen: -5.0 wins per 100 games (range -7.4 to -2.7) · 1,548 games · Measured · 11% of this is borrowed from similar champions
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Fiddlesticks with Yasuo: +2.78 wins per 100 games (range 2.06-3.51) · 19,731 games · Measured · 1% of this is borrowed from similar champions -
Fiddlesticks with Talon: +2.6 wins per 100 games (range 0.4-4.8) · 1,778 games · Measured · 10% of this is borrowed from similar champions -
Fiddlesticks with Yone: +2.41 wins per 100 games (range 1.71-3.11) · 21,350 games · Measured · 1% of this is borrowed from similar champions
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Fiddlesticks with Mel: -6.0 wins per 100 games (range -7.3 to -4.6) · 5,037 games · Measured · 4% of this is borrowed from similar champions -
Fiddlesticks with Cassiopeia: -4.2 wins per 100 games (range -6.8 to -1.7) · 1,297 games · Measured · 13% of this is borrowed from similar champions -
Fiddlesticks with Orianna: -3.7 wins per 100 games (range -5.5 to -1.9) · 2,693 games · Measured · 7% of this is borrowed from similar champions
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Fiddlesticks with Nilah: +4.0 wins per 100 games (range 1.4-6.7) · 1,177 games · Measured · 15% of this is borrowed from similar champions -
Fiddlesticks with Xayah: +3.1 wins per 100 games (range 1.9-4.3) · 6,130 games · Measured · 3% of this is borrowed from similar champions -
Fiddlesticks with Kog'Maw: +2.5 wins per 100 games (range 0.6-4.4) · 2,553 games · Measured · 7% of this is borrowed from similar champions
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Fiddlesticks with Ezreal: -4.07 wins per 100 games (range -5.02 to -3.12) · 11,046 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Corki: -4.0 wins per 100 games (range -6.2 to -1.8) · 1,777 games · Measured · 10% of this is borrowed from similar champions -
Fiddlesticks with Varus: -3.8 wins per 100 games (range -5.2 to -2.3) · 4,450 games · Measured · 4% of this is borrowed from similar champions
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Fiddlesticks with Thresh: +2.50 wins per 100 games (range 1.58-3.43) · 11,654 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Rell: +2.5 wins per 100 games (range 0.9-4.1) · 3,568 games · Measured · 5% of this is borrowed from similar champions -
Fiddlesticks with Leona: +2.4 wins per 100 games (range 1.4-3.4) · 9,957 games · Measured · 2% of this is borrowed from similar champions
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Fiddlesticks with Lee Sin: -5.1 wins per 100 games (range -8.7 to -1.5) · 543 games · Pooled · 27% of this is borrowed from similar champions -
Fiddlesticks with Jarvan IV: -4.9 wins per 100 games (range -8.0 to -1.7) · 765 games · Pooled · 21% of this is borrowed from similar champions -
Fiddlesticks with Bard: -2.8 wins per 100 games (range -4.7 to -0.9) · 2,382 games · Measured · 8% of this is borrowed from similar champions
Other Jungle picks
All 173- ARAM A #30
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60 Fiddlesticks -
85 Rammus -
82 Shyvana -
81 Cho'Gath -
79 Amumu -
79 Wukong -
79 Sejuani