League of Legends Fiddlesticks build
Fiddlesticks Jungle build
A rare build that wins more.
- won
- 50.4%
- games
- 154,798
- Win impact
- +0.4
- Pick rate
- 1.0%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Gustwalker Hatchling, the most picked: +1.5 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.0% | +0.8 could be noise | |
| 22% | 51.6% | +1.5 could be noise | |
| 22% | 49.3% | -1.7 clear difference | |
| 18% | 49.9% | -0.7 clear difference | |
| 2% | 51.2% | +0.5 could be noise | |
| 2% | 48.1% | -2.0 clear difference |
BootsSorcerer's Shoes
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 95% | 50.9% | +0.9 could be noise | 12:02 | |
| 3% | 48.6% | -1.0 clear difference | 12:03 | |
| 1% | 51.0% | -0.8 could be noise | 11:56 | |
| 1% | 45.1% | -0.8 could be noise | 14:44 | |
| 1% | 49.0% | -0.8 could be noise | 13:15 | |
| <1% | 46.5% | +0.2 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 82% | 53.1% | most bought | |
| 3% | 52.1% | about even | |
| 1% | 45.2% | about even | |
| 1% | 54.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 83% | 50.5% | most bought | |
| 3% | 49.6% | about even | |
| 1% | 53.4% | about even | |
| 1% | 53.3% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 8% | |
| 53% | 51% | |
| 39% | 41% | |
| 39% | 41% | |
| 15% | 17% | |
| 29% | 30% | |
| 82% | 83% | |
| 8% | 9% |
Item 1Malignance
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 50.1% | -0.3 could be noise | 11:15 | |
| 27% | 50.8% | -0.5 could be noise | 11:26 | |
| 10% | 52.3% | +1.5 clear difference | 12:21 | |
| 2% | 52.2% | +1.3 clear difference | 11:33 | |
| 1% | 53.4% | +1.4 clear difference | 12:40 | |
| 1% | 50.7% | -0.7 could be noise | ||
| 1% | 49.1% | +0.9 could be noise | ||
| <1% | 60.3% | +1.9 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 19,270 | |
| 10% | 9,540 | |
| 9% | 8,540 | |
| 7% | 6,596 |
Item 2Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 50.2% | +0.1 could be noise | 19:40 | |
| 26% | 49.7% | -0.5 could be noise | 20:38 | |
| 24% | 52.9% | +0.3 could be noise | 19:48 | |
| 9% | 51.1% | -0.4 could be noise | 18:59 | |
| 4% | 52.5% | -0.4 could be noise | 18:26 | |
| 2% | 61.2% | -0.2 could be noise often ahead | ||
| 2% | 73.7% | bought when already ahead | ||
| <1% | 46.2% | +1.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 19,270 | |
| 10% | 9,540 | |
| 9% | 8,540 | |
| 7% | 6,596 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: -0.4 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 53.3% | -0.3 could be noise | 26:18 | |
| 21% | 54.9% | -0.4 could be noise | 26:08 | |
| 11% | 51.9% | -0.1 could be noise | 26:25 | |
| 10% | 58.8% | -0.5 could be noise | 26:18 | |
| 4% | 53.3% | +0.2 could be noise | 26:09 | |
| 2% | 55.0% | +2.6 could be noise | ||
| 2% | 75.4% | bought when already ahead | ||
| 2% | 55.2% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 21% | 19,270 | |
| 10% | 9,540 | |
| 9% | 8,540 | |
| 7% | 6,596 |
Item 4Banshee's Veil
Banshee's Veil wins more than Rabadon's Deathcap, the most picked: +0.7 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 56.2% | -0.4 could be noise | 30:52 | |
| 26% | 58.6% | +0.5 could be noise | 31:57 | |
| 15% | 54.1% | -0.4 could be noise | 31:45 | |
| 12% | 54.1% | +0.7 could be noise | 32:00 | |
| 3% | 49.5% | -0.6 could be noise | ||
| 3% | 76.4% | bought when already ahead | ||
| 3% | 51.0% | -1.2 could be noise | ||
| 2% | 60.1% | +0.7 could be noise |
Item 5Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.3 per 100 games. Void Staff, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 56.8% | +0.3 could be noise | 36:06 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 48.0% | 39:40 | |
| 17% | 51.1% | 39:18 | |
| 10% | 57.9% | 40:11 | |
| 8% | 53.9% | 37:26 | |
| 7% | 53.4% | 39:37 |
KeystoneElectrocute
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 50.5% | -0.3 could be noise | |
| 28% | 49.9% | -0.5 could be noise | |
| 18% | 51.6% | +1.3 clear difference | |
| 2% | 50.4% | +1.3 clear difference | |
| 1% | 53.3% | +0.9 could be noise | |
| 1% | 49.2% | +0.3 could be noise | |
| <1% | 43.9% | -3.3 could be noise | |
| <1% | 55.2% | +1.4 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.0% | -1.5 could be noise | |
| 16% | 51.4% | +1.2 clear difference | |
| 9% | 52.2% | +1.6 clear difference | |
| 3% | 51.1% | +1.4 clear difference | |
| 1% | 53.4% | +1.7 clear difference | |
| 1% | 55.3% | +3.2 clear difference | |
| 1% | 47.8% | +0.3 could be noise | |
| <1% | 49.2% | -1.0 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.1% | -1.3 could be noise | |
| 17% | 51.5% | +1.3 clear difference | |
| 6% | 51.7% | +1.4 clear difference | |
| 2% | 51.3% | +0.9 clear difference | |
| 1% | 51.1% | +1.8 clear difference | |
| <1% | 46.6% | -0.2 could be noise | |
| <1% | 53.9% | +1.5 could be noise | |
| <1% | 46.2% | -4.8 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: -0.8 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.2% | -1.1 could be noise | |
| 17% | 51.5% | +1.3 clear difference | |
| 2% | 51.6% | +1.8 clear difference | |
| 1% | 49.6% | -0.5 could be noise | |
| <1% | 55.3% | +2.4 clear difference | |
| <1% | 48.7% | +0.9 could be noise | |
| <1% | 49.6% | -0.8 could be noise | |
| <1% | 50.1% | -1.4 could be noise |
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+1.4 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 50.7% | +0.3 could be noise | |
| 23% | 49.1% | -1.5 clear difference | |
| 19% | 51.5% | +1.4 clear difference | |
| 1% | 49.9% | +0.9 could be noise | |
| 1% | 47.4% | -1.7 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Transcendence + Axiom Arcanist, the most picked: +1.7 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.3% | -1.3 could be noise | |
| 16% | 52.0% | +1.4 clear difference | |
| 6% | 52.1% | +1.7 clear difference | |
| 2% | 50.2% | -0.1 could be noise | |
| 1% | 50.2% | +0.7 could be noise | |
| 1% | 48.9% | -0.5 could be noise | |
| 1% | 51.4% | +0.2 could be noise | |
| <1% | 52.1% | 0.0 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.5% | -0.2 could be noise | |
| 3% | 51.1% | +0.8 could be noise | |
| 1% | 47.7% | -2.0 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.5% | -0.5 could be noise | |
| 2% | 50.4% | +0.7 could be noise | |
| <1% | 48.5% | -0.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.4 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.2% | -1.4 could be noise | |
| 11% | 52.0% | +1.4 clear difference | |
| 3% | 51.4% | +1.0 clear difference |
WQE
SkillsW > Q > E
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 86% | 51.2% | +2.6 could be noise |
| WEQW + E + Q | 12% | 48.0% | -2.3 clear difference |
| QWEQ + W + E | 1% | 48.9% | -2.1 clear difference |
| EWQE + W + Q | <1% | 45.0% | -3.9 clear difference |
| QEWQ + E + W | <1% | 44.0% | -5.8 clear difference |
| EQWE + Q + W | <1% | 36.8% | too big to trust |
Levels 1 to 18
- 1W
- 2E
- 3W
- 4Q
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 49.4% won. Max Q first: 50.8% won (about even).
- W
- E
- W
- Q
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Smite
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.5% | +2.6 could be noise | |
| <1% | 44.3% | -3.7 clear difference | |
| <1% | 47.0% | -1.2 could be noise | |
| <1% | 55.1% | -0.6 could be noise | |
| <1% | 46.4% | -4.5 clear difference |
- won
- 52.2%
- games
- 11,188
- Win impact
- +1.5
- Pick rate
- 7.3%
Starting itemsGustwalker Hatchling
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 51.0% | +0.8 could be noise | |
| 22% | 51.6% | +1.5 could be noise | |
| 22% | 49.3% | -1.7 clear difference | |
| 18% | 49.9% | -0.7 clear difference | |
| 2% | 51.2% | +0.5 could be noise | |
| 2% | 48.1% | -2.0 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 93% | 52.9% | |
| 4% | 50.3% | |
| 1% | 56.6% | |
| 1% | 44.1% | |
| 1% | 46.8% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 58% | 51.8% | |
| 18% | 53.9% | |
| 15% | 54.3% | |
| 3% | 51.8% | |
| 3% | 53.2% |
Item 2Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 27% | 55.4% | |
| 24% | 51.9% | |
| 23% | 52.4% | |
| 4% | 50.0% | |
| 3% | 54.5% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 35% | 53.4% | |
| 11% | 61.0% | |
| 9% | 51.7% | |
| 6% | 58.0% | |
| 3% | 54.4% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 20% | 58.4% | |
| 16% | 55.4% | |
| 8% | 52.9% | |
| 4% | 52.7% | |
| 4% | 57.0% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 16% | 57.4% | |
| 11% | 50.0% | |
| 6% | 48.8% | |
| 5% | 75.8% | |
| 4% | 67.9% |
Item 6Liandry's Torment
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 50.2% | +0.1 could be noise | 19:40 | |
| 26% | 49.7% | -0.5 could be noise | 20:38 | |
| 24% | 52.9% | +0.3 could be noise | 19:48 | |
| 9% | 51.1% | -0.4 could be noise | 18:59 | |
| 4% | 52.5% | -0.4 could be noise | 18:26 | |
| 2% | 61.2% | -0.2 could be noise often ahead | ||
| 2% | 73.7% | bought when already ahead | ||
| <1% | 46.2% | +1.5 could be noise |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 30% | 52.1% |
WQE
SkillsW > Q > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 86% | 51.2% | +2.6 could be noise |
| WEQW + E + Q | 12% | 48.0% | -2.3 clear difference |
| QWEQ + W + E | 1% | 48.9% | -2.1 clear difference |
| EWQE + W + Q | <1% | 45.0% | -3.9 clear difference |
| QEWQ + E + W | <1% | 44.0% | -5.8 clear difference |
| EQWE + Q + W | <1% | 36.8% | too big to trust |
- W
- E
- W
- Q
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.5% | +2.6 could be noise | |
| <1% | 44.3% | -3.7 clear difference | |
| <1% | 47.0% | -1.2 could be noise | |
| <1% | 55.1% | -0.6 could be noise | |
| <1% | 46.4% | -4.5 clear difference |
Fiddlesticks Support build
Patch 16.20- won
- 50.2%
- games
- 43,835
- Win impact
- +0.2
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +1.6 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.3% | +1.6 could be noise | |
| 5% | 46.6% | -2.6 clear difference | |
| 4% | 47.9% | -1.3 clear difference | |
| 3% | 47.7% | -1.3 clear difference | |
| 1% | 49.8% | +1.6 could be noise | |
| 1% | 48.9% | -0.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +2.1 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 50.3% | -1.3 clear difference | 15:06 | |
| 13% | 50.5% | +0.5 could be noise | 13:20 | |
| 12% | 52.8% | +1.1 could be noise | 9:55 | |
| 3% | 52.7% | +2.1 could be noise | 15:02 | |
| 3% | 51.0% | +0.5 could be noise | 15:42 | |
| 2% | 52.3% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 52.9% | most bought | |
| 12% | 53.7% | about even | |
| 10% | 56.5% | won more | |
| 5% | 54.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 53.2% | most bought | |
| 12% | 49.1% | about even | |
| 11% | 52.6% | about even | |
| 5% | 55.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 1% | |
| 6% | 3% | |
| 14% | 16% |
Item 1Malignance
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 49.4% | -0.7 could be noise | 13:12 | |
| 9% | 51.2% | +0.5 could be noise | 14:40 | |
| 9% | 52.9% | -0.3 could be noise | 16:36 | |
| 6% | 49.3% | -0.6 could be noise | 13:30 | |
| 3% | 52.7% | -0.6 could be noise | 13:15 | |
| 2% | 53.7% | +2.1 clear difference | ||
| 2% | 51.7% | +2.8 clear difference | ||
| 2% | 55.8% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 3,114 | |
| 8% | 1,164 | |
| 6% | 855 | |
| 3% | 526 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +0.8 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 52.1% | -0.4 could be noise | 24:14 | |
| 21% | 51.1% | +0.6 could be noise | 23:08 | |
| 8% | 53.1% | +0.2 could be noise | 23:16 | |
| 7% | 52.6% | -0.7 could be noise | 22:53 | |
| 3% | 54.0% | -1.8 could be noise | 22:23 | |
| 3% | 52.0% | -0.7 could be noise | ||
| 2% | 53.3% | +0.4 could be noise | ||
| 1% | 56.8% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 3,114 | |
| 8% | 1,164 | |
| 6% | 855 | |
| 3% | 526 |
Item 3Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +0.8 per 100 games, against -0.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 52.9% | -0.9 could be noise | 30:39 | |
| 19% | 54.2% | +0.5 could be noise | 30:47 | |
| 15% | 54.3% | -0.4 could be noise | 30:12 | |
| 7% | 54.9% | +0.2 could be noise | 30:46 | |
| 5% | 54.1% | -0.7 could be noise | 29:42 | |
| 5% | 55.1% | -1.0 could be noise | ||
| 2% | 55.3% | +1.4 could be noise | ||
| 1% | 69.2% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 20% | 3,114 | |
| 8% | 1,164 | |
| 6% | 855 | |
| 3% | 526 |
Item 4Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 48.8% | 35:59 |
Item 5Rabadon's Deathcap
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 51.7% | +0.1 could be noise | 41:37 |
Item 6Banshee's Veil
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | - | 43:10 | |
| 10% | - | 44:07 | |
| 10% | - | 46:52 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +1.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.1% | +0.4 could be noise | |
| 8% | 50.0% | -0.1 could be noise | |
| 7% | 48.9% | -1.1 could be noise | |
| 6% | 49.1% | -0.5 could be noise | |
| 5% | 50.1% | -0.3 could be noise | |
| 2% | 50.1% | -1.7 could be noise | |
| 1% | 52.8% | +3.4 could be noise | |
| 1% | 50.8% | +1.0 could be noise |
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +2.0 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 48.8% | -1.6 could be noise | |
| 22% | 51.1% | +1.3 clear difference | |
| 13% | 52.1% | +2.0 clear difference | |
| 9% | 48.5% | -0.8 could be noise | |
| 7% | 49.3% | -0.8 could be noise | |
| 2% | 52.4% | +1.2 could be noise | |
| 2% | 51.8% | 0.0 could be noise | |
| 1% | 52.9% | +2.2 clear difference |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +1.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 49.8% | -0.4 could be noise | |
| 14% | 51.1% | +1.3 could be noise | |
| 10% | 49.4% | -0.5 could be noise | |
| 7% | 48.9% | -1.2 could be noise | |
| 5% | 50.6% | +0.4 could be noise | |
| 3% | 50.3% | +0.4 could be noise | |
| 2% | 49.5% | -1.1 could be noise | |
| 2% | 53.1% | +2.4 could be noise |
Primary row 3Scorch
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.1% | +0.6 could be noise | |
| 13% | 49.7% | -0.2 could be noise | |
| 6% | 48.9% | -1.5 could be noise | |
| 6% | 49.0% | -0.8 could be noise | |
| 2% | 50.9% | -0.2 could be noise | |
| 1% | 50.9% | +2.1 could be noise | |
| 1% | 53.5% | +3.1 could be noise | |
| 1% | 52.5% | +0.1 could be noise |
Secondary pathDomination
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.8% | -0.2 could be noise | |
| 16% | 49.8% | -0.4 could be noise | |
| 15% | 50.1% | +0.5 could be noise | |
| 6% | 49.8% | -0.1 could be noise | |
| 4% | 51.5% | +0.8 could be noise |
Secondary runesRelentless Hunter + Cheap Shot
Relentless Hunter + Cheap Shot wins more than Ultimate Hunter + Cheap Shot, the most picked: +2.9 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.7% | -1.3 could be noise | |
| 4% | 50.2% | +0.4 could be noise | |
| 4% | 51.0% | +0.9 could be noise | |
| 3% | 50.2% | +0.7 could be noise | |
| 2% | 51.8% | +0.4 could be noise | |
| 2% | 53.7% | +0.8 could be noise | |
| 1% | 53.4% | +2.9 clear difference | |
| 1% | 45.9% | +0.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.6% | -0.6 could be noise | |
| 30% | 50.7% | +0.8 could be noise | |
| 1% | 47.5% | -2.1 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.4 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 49.6% | -1.4 could be noise | |
| 20% | 51.1% | +1.4 clear difference | |
| 4% | 50.2% | +0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.9 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.5% | -1.0 could be noise | |
| 30% | 50.4% | +0.8 clear difference | |
| 9% | 51.1% | +0.9 clear difference |
QEW
SkillsQ > E > W
Q > E > W wins more than W > Q > E, the most picked: +1.4 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 65% | 50.8% | +0.7 could be noise |
| WEQW + E + Q | 12% | 48.5% | -1.9 clear difference |
| QWEQ + W + E | 11% | 51.9% | +0.7 could be noise |
| QEWQ + E + W | 4% | 51.4% | +1.4 could be noise |
| EWQE + W + Q | 4% | 49.1% | -1.7 could be noise |
| EQWE + Q + W | 4% | 49.9% | -0.6 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 49.2% won. Max Q first: 51.9% won (about even).
SpellsFlash + Heal
Flash + Heal wins more than Flash + Ignite, the most picked: +1.5 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.7% | -0.5 could be noise | |
| 15% | 50.0% | +0.1 could be noise | |
| 13% | 51.7% | +1.5 clear difference | |
| 2% | 48.7% | -2.5 could be noise | |
| 1% | 48.0% | -1.7 could be noise | |
| 1% | 45.5% | -2.0 could be noise | |
| <1% | 46.6% | -1.8 could be noise |
Fiddlesticks Top build
- won
- 51.5%
- games
- 22,192
- Win impact
- +1.3
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.6% | +1.0 could be noise | |
| 16% | 51.6% | +0.2 could be noise | |
| 5% | 52.4% | -0.7 could be noise | |
| 1% | 52.5% | -0.9 could be noise | |
| 1% | 50.0% | -2.4 could be noise | |
| 1% | 48.5% | -2.8 could be noise | |
| <1% | 44.8% | -1.5 could be noise | |
| <1% | 43.0% | -2.2 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: +1.0 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.7% | +0.5 could be noise | 15:23 | |
| 14% | 49.2% | -0.8 could be noise | 14:36 | |
| 7% | 50.1% | +0.5 could be noise | 16:24 | |
| 3% | 54.8% | +1.0 could be noise | 14:08 | |
| 2% | 51.1% | -0.7 could be noise | 13:14 | |
| 2% | 46.5% | -1.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 55.1% | most bought | |
| 19% | 52.3% | about even | |
| 3% | 54.2% | about even | |
| 2% | 51.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 50.6% | most bought | |
| 11% | 47.4% | about even | |
| 3% | 52.9% | about even | |
| 3% | 63.8% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 39% | 17% | |
| 19% | 3% | |
| 3% | 11% | |
| 5% | 12% | |
| 56% | 63% | |
| 40% | 46% | |
| 3% | 8% | |
| 18% | 22% | |
| 32% | 29% |
Item 1Frozen Heart
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 50.8% | -0.3 could be noise | 11:46 | |
| 28% | 51.4% | -0.6 could be noise | 10:57 | |
| 27% | 51.7% | +0.9 could be noise | 13:01 | |
| 6% | 49.5% | -0.8 could be noise | 12:11 | |
| 2% | 49.9% | -0.2 could be noise | 12:26 | |
| 2% | 53.5% | +1.6 could be noise | ||
| 1% | 54.1% | -0.7 could be noise | ||
| 1% | 50.6% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,326 | |
| 8% | 861 | |
| 5% | 525 | |
| 4% | 450 |
Item 2Liandry's Torment
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 51.6% | -0.3 could be noise | 20:42 | |
| 15% | 53.9% | -0.1 could be noise | 20:28 | |
| 14% | 52.4% | +0.4 could be noise | 22:36 | |
| 12% | 54.3% | +0.3 could be noise | 20:58 | |
| 5% | 53.4% | -0.5 could be noise | 20:21 | |
| 3% | 51.3% | -0.2 could be noise | ||
| 1% | 68.2% | bought when already ahead | ||
| <1% | 62.3% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,326 | |
| 8% | 861 | |
| 5% | 525 | |
| 4% | 450 |
Item 3Zhonya's Hourglass
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 54.6% | +0.1 could be noise | 28:25 | |
| 14% | 53.8% | -1.4 could be noise | 27:40 | |
| 9% | 58.3% | +0.1 could be noise | 27:37 | |
| 6% | 53.1% | -0.3 could be noise | 27:40 | |
| 5% | 55.4% | -0.4 could be noise | 27:26 | |
| 5% | 60.6% | +2.4 could be noise | ||
| 5% | 57.3% | -0.2 could be noise | ||
| 3% | 73.0% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,326 | |
| 8% | 861 | |
| 5% | 525 | |
| 4% | 450 |
Item 4Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 51.5% | -0.3 could be noise | 33:40 |
Item 5Rabadon's Deathcap
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 58.1% | -0.7 could be noise | 37:54 | |
| 14% | 52.9% | -0.9 could be noise | 38:00 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | - | 42:10 | |
| 15% | - | 39:45 | |
| 10% | - | 40:31 | |
| 9% | - | 41:30 | |
| 7% | - | 41:28 |
KeystoneSummon Aery
Summon Aery wins more than Arcane Comet, the most picked: +1.6 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.3% | +0.7 could be noise | |
| 11% | 49.2% | -1.8 clear difference | |
| 7% | 52.4% | +1.6 could be noise | |
| 6% | 47.6% | -0.9 could be noise | |
| 3% | 48.3% | -0.6 could be noise | |
| 1% | 59.2% | +2.6 could be noise | |
| 1% | 45.6% | -3.5 could be noise | |
| 1% | 50.0% | +1.1 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +1.2 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 51.0% | +0.3 could be noise | |
| 15% | 51.5% | +1.2 could be noise | |
| 13% | 49.2% | -1.6 could be noise | |
| 6% | 51.3% | -0.6 could be noise | |
| 1% | 46.5% | -1.8 could be noise | |
| 1% | 52.4% | +0.5 could be noise | |
| 1% | 60.8% | +2.0 could be noise | |
| 1% | 43.0% | -3.6 could be noise |
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +0.8 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.1% | +0.6 could be noise | |
| 13% | 49.2% | -1.7 could be noise | |
| 9% | 50.9% | +0.8 could be noise | |
| 3% | 51.4% | 0.0 could be noise | |
| 1% | 47.0% | -0.4 could be noise | |
| 1% | 59.3% | +2.6 could be noise | |
| 1% | 47.2% | +0.2 could be noise | |
| 1% | 41.1% | -5.7 clear difference |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.1 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 51.0% | +0.8 could be noise | |
| 14% | 49.2% | -1.5 could be noise | |
| 5% | 53.1% | +1.1 could be noise | |
| 1% | 50.4% | +0.5 could be noise | |
| 1% | 61.1% | +2.0 could be noise | |
| 1% | 42.1% | -4.3 clear difference | |
| <1% | 42.9% | -2.2 could be noise |
Secondary pathResolve
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.7% | 0.0 could be noise | |
| 26% | 51.2% | +0.7 could be noise | |
| 14% | 49.4% | -1.3 could be noise | |
| 12% | 51.1% | -0.4 could be noise | |
| 3% | 52.3% | +1.3 could be noise |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Revitalize + Bone Plating, the most picked: +1.0 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 50.8% | -0.4 could be noise | |
| 6% | 50.6% | +0.1 could be noise | |
| 2% | 49.4% | +0.9 could be noise | |
| 1% | 58.1% | +1.0 could be noise |
Offence shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.8% | +1.0 could be noise | |
| 6% | 50.9% | -0.2 could be noise | |
| 2% | 47.3% | -2.5 could be noise |
Flex shardAdaptive Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.7% | +0.4 could be noise | |
| 2% | 50.6% | -0.6 could be noise | |
| 2% | 52.7% | +0.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.0 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.4% | -1.0 could be noise | |
| 20% | 51.6% | +1.0 could be noise | |
| 4% | 53.0% | +0.3 could be noise |
WQE
SkillsW > Q > E
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 81% | 51.0% | +1.5 could be noise |
| WEQW + E + Q | 14% | 50.8% | -1.2 clear difference |
| EWQE + W + Q | 3% | 51.6% | -1.9 could be noise |
| QWEQ + W + E | 1% | 44.9% | -3.2 could be noise |
| EQWE + Q + W | 1% | 51.7% | -0.9 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.3% won. Max E first: 61.5% won (not enough games).
- W
- Q
- E
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 51.0% | +2.6 could be noise | |
| 12% | 50.6% | -1.8 clear difference | |
| 3% | 48.9% | -1.9 clear difference | |
| 1% | 47.5% | -2.2 clear difference | |
| <1% | 39.1% | -1.4 could be noise |
Fiddlesticks Mid build
- won
- 54.1%
- games
- 6,653
- Win impact
- +3.2
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 54.1% | +2.3 could be noise | |
| 7% | 52.8% | +0.4 could be noise | |
| 2% | 47.3% | -2.8 clear difference | |
| 2% | 42.2% | -4.7 clear difference | |
| 2% | 47.9% | -2.6 could be noise |
BootsSorcerer's Shoes
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 82% | 54.5% | +2.2 could be noise | 13:46 | |
| 5% | 52.8% | -1.9 clear difference | 13:10 | |
| 5% | 49.3% | -1.6 could be noise | 13:23 | |
| 3% | 49.3% | +0.4 could be noise | 14:26 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 72% | 56.2% | most bought | |
| 6% | 47.2% | about even | |
| 5% | 48.8% | about even | |
| 3% | 51.9% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 74% | 55.2% | most bought | |
| 8% | 53.2% | not enough games | |
| 4% | 65.4% | not enough games | |
| 4% | 52.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 9% | 2% | |
| 6% | <1% | |
| 2% | 8% | |
| 3% | 8% | |
| 12% | 15% |
Item 1Malignance
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 53.6% | +0.9 could be noise | 11:43 | |
| 17% | 54.1% | +0.3 could be noise | 13:05 | |
| 9% | 54.1% | +0.2 could be noise | 11:53 | |
| 4% | 55.7% | +0.5 could be noise | 11:30 | |
| 4% | 52.5% | -2.5 could be noise | 15:20 | |
| 3% | 52.7% | -2.6 could be noise | ||
| 1% | 50.6% | 0.0 could be noise | ||
| 1% | 54.0% | -0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 536 | |
| 11% | 343 | |
| 7% | 217 | |
| 3% | 99 |
Item 2Liandry's Torment
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 58.5% | +1.6 could be noise | 21:03 | |
| 22% | 55.5% | -0.3 could be noise | 20:48 | |
| 19% | 56.3% | -0.6 could be noise | 21:58 | |
| 12% | 55.4% | -0.4 could be noise | 20:51 | |
| 4% | 57.1% | 0.0 could be noise | 19:28 | |
| 3% | 51.2% | -1.1 could be noise | ||
| 2% | 56.7% | +0.7 could be noise | ||
| 2% | 54.8% | -1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 536 | |
| 11% | 343 | |
| 7% | 217 | |
| 3% | 99 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: -0.2 per 100 games, against -1.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 57.9% | -0.7 could be noise | 27:48 | |
| 16% | 62.2% | +0.5 could be noise | 27:30 | |
| 12% | 57.1% | -0.5 could be noise | 27:25 | |
| 6% | 62.1% | +1.6 could be noise | 27:43 | |
| 4% | 59.1% | +0.2 could be noise | 27:08 | |
| 4% | 63.2% | -0.5 could be noise | ||
| 3% | 52.4% | -0.8 could be noise | ||
| 3% | 54.5% | -1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 536 | |
| 11% | 343 | |
| 7% | 217 | |
| 3% | 99 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 69.4% | 32:21 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 66.7% | 37:41 |
KeystoneElectrocute
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 54.2% | +1.9 could be noise | |
| 27% | 54.0% | +1.1 could be noise | |
| 11% | 48.8% | -3.6 clear difference | |
| 6% | 51.6% | -1.2 could be noise | |
| 6% | 51.1% | -2.2 could be noise | |
| 2% | 55.1% | -1.1 could be noise |
Primary row 1Sudden Impact
Sudden Impact wins more than Cheap Shot, the most picked: +2.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 52.2% | -1.1 could be noise | |
| 30% | 54.3% | +1.4 could be noise | |
| 23% | 53.7% | +0.5 could be noise | |
| 5% | 50.7% | -1.8 could be noise | |
| 2% | 54.6% | +2.2 could be noise | |
| 2% | 53.5% | -2.2 could be noise | |
| 2% | 48.7% | -1.0 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +0.7 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 54.1% | +1.3 could be noise | |
| 34% | 52.3% | -0.9 could be noise | |
| 10% | 53.8% | +1.1 could be noise | |
| 5% | 49.9% | -3.1 could be noise | |
| 4% | 53.0% | +0.7 could be noise | |
| 3% | 51.3% | -1.5 could be noise |
Primary row 3Ultimate Hunter
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 54.1% | +1.6 could be noise | |
| 37% | 52.6% | -0.4 could be noise | |
| 8% | 52.8% | -0.1 could be noise | |
| 5% | 51.0% | -2.7 could be noise |
Secondary pathSorcery
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 53.9% | +0.4 could be noise | |
| 29% | 54.5% | +1.4 could be noise | |
| 17% | 53.2% | +0.2 could be noise | |
| 10% | 47.1% | -3.4 clear difference | |
| 7% | 50.5% | -0.9 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Transcendence + Axiom Arcanist, the most picked: +3.5 against -1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 53.6% | -1.9 could be noise | |
| 9% | 52.9% | +1.0 could be noise | |
| 7% | 68.8% | +3.5 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.6 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 53.0% | +0.3 could be noise | |
| 11% | 52.7% | -0.8 could be noise | |
| 5% | 54.9% | +0.6 could be noise |
Flex shardAdaptive Force
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 53.3% | +1.4 could be noise | |
| 6% | 51.4% | -1.8 could be noise | |
| 3% | 49.7% | 0.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 52.7% | -0.4 could be noise | |
| 23% | 54.0% | +1.3 could be noise | |
| 10% | 53.7% | -1.1 could be noise |
WQE
SkillsW > Q > E
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 72% | 54.2% | +3.1 could be noise |
| WEQW + E + Q | 19% | 50.5% | -2.8 clear difference |
| EWQE + W + Q | 5% | 50.9% | -1.9 clear difference |
| QWEQ + W + E | 2% | 53.8% | -3.4 clear difference |
| EQWE + Q + W | 1% | 48.3% | -2.7 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
Max W first: 50.2% won. Max E first: 44.4% won (not enough games).
- E
- W
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 53.3% | +1.6 could be noise | |
| 14% | 52.5% | -1.4 could be noise | |
| 3% | 52.7% | -0.4 could be noise | |
| 2% | 53.9% | -0.1 could be noise | |
| 1% | 49.2% | -1.1 could be noise |
Fiddlesticks Bot build
- won
- 47.8%
- games
- 626
- Win impact
- -0.5
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 47.4% | -0.1 could be noise |
BootsSorcerer's Shoes
Win added here: -1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 90% | 51.0% | -1.2 could be noise | 13:29 |
Item 1Malignance
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 49.5% | +0.4 could be noise | 11:29 | |
| 15% | 39.3% | -2.7 could be noise | 12:60 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 60.0% | 49 | |
| 12% | 37.0% | 42 | |
| 10% | 38.9% | 36 | |
| 10% | 72.4% | 34 |
Item 2Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 46.0% | 19:45 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 60.0% | 49 | |
| 12% | 37.0% | 42 | |
| 10% | 38.9% | 36 | |
| 10% | 72.4% | 34 |
Item 3Zhonya's Hourglass
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 50.0% | -1.8 could be noise | 26:20 | |
| 28% | 58.2% | -1.0 could be noise | 25:45 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 60.0% | 49 | |
| 12% | 37.0% | 42 | |
| 10% | 38.9% | 36 | |
| 10% | 72.4% | 34 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 46.0% | 30:30 |
KeystoneElectrocute
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 28% | 54.1% | -0.1 could be noise | |
| 27% | 41.1% | -2.9 could be noise | |
| 22% | 50.0% | -1.2 could be noise |
Primary row 1Cheap Shot
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 51.5% | -0.7 could be noise | |
| 24% | 43.5% | +0.2 could be noise | |
| 13% | 48.1% | -1.5 could be noise |
Primary row 2Grisly Mementos
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.5% | -0.1 could be noise | |
| 29% | 44.3% | -1.5 could be noise |
Primary row 3Ultimate Hunter
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.0% | -0.4 could be noise | |
| 27% | 48.8% | -0.7 could be noise |
Secondary pathSorcery
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 54.6% | +0.4 could be noise | |
| 34% | 45.7% | -0.5 could be noise |
Secondary runesTranscendence + Axiom Arcanist
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 48.3% | -0.9 could be noise |
Offence shardAdaptive Force
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.0% | +1.1 could be noise |
Flex shardAdaptive Force
Win added here: -2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 46.3% | -2.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.3 against -2.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 46.3% | -2.8 could be noise | |
| 31% | 52.1% | +2.3 could be noise |
WQE
SkillsW > Q > E
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WQEW + Q + E | 78% | 50.5% | +1.4 could be noise |
| WEQW + E + Q | 15% | 46.0% | -3.8 could be noise |
Levels 1 to 18
- 1E
- 2W
- 3Q
- 4W
- 5W
- 6R
- 7W
- 8Q
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14E
- 15E
- 16R
- 17E
- 18E
- E
- W
- Q
- W
- W
- R
- W
- Q
- W
- Q
- R
- Q
- Q
- E
- E
- R
- E
- E
SpellsFlash + Ignite
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 52.4% | +0.5 could be noise | |
| 16% | 40.8% | -0.4 could be noise | |
| 16% | 41.7% | -3.9 could be noise | |
| 14% | 52.3% | +0.4 could be noise | |
| 12% | 47.2% | -0.9 could be noise |
Top Fiddlesticks Players
See all 7,705Normal Jungle game
153,224 gamesAgainst every Jungle champion
- Top 1% Vision / min 1.72
- Top 21% Assists 9.5
- Bottom 17% First blood 3%
- Kills
- 6.6 Bottom 45%
- Deaths
- 6.3 Fewest 34%
- Solo kills
- 1.3 Bottom 49%
- Kill part.
- 47% Top 31%
- Team dmg
- 19% Top 33%
- Dmg / min
- 705 Top 31%
- Farm / min
- 6.1 Bottom 37%
- Gold / min
- 417 Bottom 41%
- Control wards
- 1.6 Top 21%
Against the enemy jungler
- Level 6 at 7:14
- Level 11 at 17:15
- raptors first in 43% of games
- First dragon at 7:27
Middle game at each minute
Damage dealt
Magic 99% Physical 1%Died to
Physical 51% Magic 42% True 7%Normal Support game
42,990 games Patch 16.20Against every Support champion
- Top 1% Vision / min 2.81
- Top 17% Control wards 6.3
- Bottom 19% First blood 5%
- Kills
- 4.5 Bottom 42%
- Deaths
- 8.2 Fewest 45%
- Assists
- 11.8 Top 31%
- Solo kills
- 0.8 Bottom 48%
- Kill part.
- 47% Top 44%
- Team dmg
- 17% Top 40%
- Dmg / min
- 646 Top 35%
- Farm / min
- 1.8 Bottom 28%
- Gold / min
- 337 Bottom 27%
Against your lane opponent
- Level 6 at 8:21
- Level 11 at 21:35
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 53% Magic 41% True 6%Normal Top game
21,827 gamesAgainst every Top champion
- Top 1% Vision / min 1.40
- Top 25% Assists 7.4
- Bottom 12% Farm / min 5.4
- Kills
- 6.2 Bottom 48%
- Deaths
- 7.3 Most 34%
- Solo kills
- 2.9 Top 38%
- Kill part.
- 37% Top 26%
- Team dmg
- 22% Top 47%
- Dmg / min
- 846 Top 35%
- Gold / min
- 364 Bottom 17%
- Control wards
- 0.7 Top 30%
- First blood
- 11% Bottom 40%
Against your lane opponent
- Level 6 at 5:31
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 52% Magic 40% True 8%Normal Mid game
6,646 gamesAgainst every Mid champion
- Top 1% Vision / min 1.43
- Top 16% Control wards 1.0
- Bottom 13% Farm / min 5.2
- Kills
- 7.5 Top 50%
- Deaths
- 7.4 Most 22%
- Assists
- 8.2 Top 27%
- Solo kills
- 2.7 Top 36%
- Kill part.
- 44% Top 25%
- Team dmg
- 23% Top 42%
- Dmg / min
- 885 Top 30%
- Gold / min
- 378 Bottom 20%
- First blood
- 9% Bottom 37%
Against your lane opponent
- Level 6 at 5:24
- Level 11 at 15:27
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 49% Magic 44% True 7%Normal Bot game
631 gamesAgainst every Bot champion
- Top 1% Vision / min 1.26
- Top 18% Control wards 0.9
- Bottom 11% Farm / min 5.0
- Kills
- 7.4 Bottom 35%
- Deaths
- 8.1 Most 25%
- Assists
- 9.1 Top 25%
- Solo kills
- 1.6 Top 25%
- Kill part.
- 44% Bottom 31%
- Team dmg
- 21% Bottom 39%
- Dmg / min
- 803 Bottom 45%
- Gold / min
- 401 Bottom 14%
- First blood
- 8% Bottom 17%
Against your lane opponent
- Level 6 at 7:36
- Level 11 at 18:55
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 54% Magic 40% True 6%Matchups and teammates come from Fiddlesticks Jungle games.
Matchups and teammates come from Fiddlesticks Jungle games.
-
Fiddlesticks with Urgot: +2.7 wins per 100 games (range 1.1-4.4) · 3,355 games · Measured · 6% of this is borrowed from similar champions -
Fiddlesticks with Garen: +2.4 wins per 100 games (range 1.4-3.5) · 9,326 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Nasus: +2.1 wins per 100 games (range 0.9-3.3) · 6,637 games · Measured · 3% of this is borrowed from similar champions
-
Fiddlesticks with Skarner: -4.8 wins per 100 games (range -9.5 to -0.2) · 236 games · Pooled · 46% of this is borrowed from similar champions -
Fiddlesticks with K'Sante: -4.0 wins per 100 games (range -6.0 to -2.1) · 2,425 games · Measured · 8% of this is borrowed from similar champions -
Fiddlesticks with Kennen: -3.1 wins per 100 games (range -5.4 to -0.9) · 1,721 games · Measured · 10% of this is borrowed from similar champions
-
Fiddlesticks with Yone: +2.87 wins per 100 games (range 2.21-3.54) · 24,387 games · Measured · 1% of this is borrowed from similar champions -
Fiddlesticks with Yasuo: +1.86 wins per 100 games (range 1.14-2.58) · 20,270 games · Measured · 1% of this is borrowed from similar champions -
Fiddlesticks with Zed: +1.51 wins per 100 games (range 0.60-2.43) · 11,867 games · Measured · 2% of this is borrowed from similar champions
-
Fiddlesticks with Azir: -5.9 wins per 100 games (range -8.3 to -3.5) · 1,468 games · Measured · 12% of this is borrowed from similar champions -
Fiddlesticks with Orianna: -5.8 wins per 100 games (range -7.8 to -3.8) · 2,169 games · Measured · 8% of this is borrowed from similar champions -
Fiddlesticks with Ryze: -5.2 wins per 100 games (range -7.6 to -2.9) · 1,568 games · Measured · 11% of this is borrowed from similar champions
-
Fiddlesticks with Nilah: +2.9 wins per 100 games (range 0.2-5.5) · 1,212 games · Measured · 14% of this is borrowed from similar champions -
Fiddlesticks with Xayah: +2.5 wins per 100 games (range 1.1-3.9) · 5,118 games · Measured · 4% of this is borrowed from similar champions -
Fiddlesticks with Samira: +2.4 wins per 100 games (range 1.0-3.7) · 5,435 games · Measured · 4% of this is borrowed from similar champions
-
Fiddlesticks with Ezreal: -4.38 wins per 100 games (range -5.37 to -3.39) · 10,071 games · Measured · 2% of this is borrowed from similar champions -
Fiddlesticks with Varus: -3.5 wins per 100 games (range -5.1 to -2.0) · 3,926 games · Measured · 5% of this is borrowed from similar champions -
Fiddlesticks with Ashe: -2.8 wins per 100 games (range -3.8 to -1.8) · 9,560 games · Measured · 2% of this is borrowed from similar champions
-
Fiddlesticks with Amumu: +5.0 wins per 100 games (range 1.9-8.1) · 796 games · Pooled · 20% of this is borrowed from similar champions -
Fiddlesticks with Taric: +3.5 wins per 100 games (range 1.2-5.9) · 1,518 games · Measured · 12% of this is borrowed from similar champions -
Fiddlesticks with Leona: +3.4 wins per 100 games (range 2.4-4.4) · 9,583 games · Measured · 2% of this is borrowed from similar champions
-
Fiddlesticks with Vi: -4.2 wins per 100 games (range -8.2 to -0.2) · 403 games · Pooled · 33% of this is borrowed from similar champions -
Fiddlesticks with Neeko: -3.2 wins per 100 games (range -5.1 to -1.2) · 2,369 games · Measured · 8% of this is borrowed from similar champions -
Fiddlesticks with Brand: -2.5 wins per 100 games (range -3.8 to -1.1) · 5,100 games · Measured · 4% of this is borrowed from similar champions
Other Jungle picks
All 173- ARAM A #30
-
62 Fiddlesticks -
83 Rammus -
82 Shyvana -
81 Cho'Gath -
80 Amumu -
80 Wukong -
79 Lillia