League of Legends Viktor build
Viktor Mid build
A rare build that wins more.
- won
- 48.9%
- games
- 360,623
- Win impact
- -1.1
- Pick rate
- 2.5%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.9 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 48.9% | +1.6 could be noise | |
| <1% | 48.0% | -3.0 clear difference | |
| <1% | 50.2% | +1.9 could be noise | |
| <1% | 47.4% | -1.5 clear difference | |
| <1% | 49.2% | -1.1 could be noise | |
| <1% | 48.2% | -0.5 could be noise | |
| <1% | 47.3% | -0.3 could be noise | |
| <1% | 50.7% | -1.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.1 against +1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 50.5% | +1.1 could be noise | 13:48 | |
| 22% | 48.4% | -1.1 clear difference | 12:10 | |
| 13% | 46.8% | -1.3 clear difference often behind | 13:59 | |
| 5% | 50.5% | +0.1 clear difference | 12:53 | |
| 3% | 50.7% | +2.1 clear difference | 13:39 | |
| <1% | 51.6% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 52.6% | most bought | |
| 22% | 50.6% | about even | |
| 8% | 55.1% | won more | |
| 7% | 47.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 50.6% | most bought | |
| 22% | 50.1% | about even | |
| 20% | 48.4% | about even | |
| 4% | 50.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 7% | 22% | |
| 8% | <1% | |
| 39% | 32% | |
| 57% | 53% | |
| 19% | 22% | |
| 22% | 20% | |
| 16% | 18% | |
| 42% | 44% | |
| 32% | 33% | |
| 6% | 7% |
Item 1Blackfire Torch
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 75% | 49.4% | +1.0 could be noise | 11:43 | |
| 21% | 48.4% | -1.2 clear difference | 11:27 | |
| 2% | 47.3% | -0.4 clear difference | 11:13 | |
| <1% | 52.6% | +2.2 could be noise | 11:45 | |
| <1% | 48.8% | +0.9 could be noise | 12:23 | |
| <1% | 48.5% | -0.9 clear difference | ||
| <1% | 47.1% | -1.1 clear difference | ||
| <1% | 47.1% | +1.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 56.7% | 33,945 | |
| 9% | - | 18,872 | |
| 6% | - | 12,321 | |
| 6% | - | 11,883 |
Item 2Lich Bane
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 52.3% | +0.7 could be noise | 20:09 | |
| 17% | 49.7% | +0.4 could be noise | 20:43 | |
| 16% | 51.5% | -0.4 could be noise | 20:46 | |
| 12% | 50.7% | -1.5 could be noise | 19:37 | |
| 6% | 48.3% | -0.6 could be noise | 21:44 | |
| 2% | 47.6% | -1.2 could be noise | ||
| 1% | 81.2% | bought when already ahead | ||
| 1% | 55.2% | +1.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 56.7% | 33,945 | |
| 9% | - | 18,872 | |
| 6% | - | 12,321 | |
| 6% | - | 11,883 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +2.4 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 53.9% | -0.7 could be noise | 27:08 | |
| 22% | 54.5% | -0.3 could be noise | 26:39 | |
| 13% | 57.0% | +0.1 could be noise | 26:50 | |
| 7% | 56.9% | +0.5 could be noise | 25:60 | |
| 4% | 51.4% | 0.0 could be noise | 26:45 | |
| 3% | 51.1% | +0.2 could be noise | ||
| 3% | 79.7% | bought when already ahead | ||
| 1% | 55.2% | +1.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 56.7% | 33,945 | |
| 9% | - | 18,872 | |
| 6% | - | 12,321 | |
| 6% | - | 11,883 |
Item 4Cryptbloom
Cryptbloom adds the most wins we measured here: +1.4 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 55.2% | -0.7 could be noise | 31:45 | |
| 19% | 54.1% | +0.3 could be noise | 32:15 | |
| 14% | 59.5% | -0.4 could be noise | 32:14 | |
| 6% | 71.5% | bought when already ahead | 27:33 | |
| 4% | 56.5% | +1.4 could be noise | ||
| 4% | 63.1% | +0.4 could be noise | ||
| 2% | 54.0% | +1.4 could be noise | ||
| 2% | 48.4% | -0.7 could be noise |
Item 5Void Staff
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 57.9% | 0.0 could be noise | 36:24 | |
| 18% | 55.0% | +1.4 could be noise | 36:34 | |
| 14% | 55.4% | -1.0 clear difference | 35:54 | |
| 9% | 54.4% | -0.6 clear difference | 36:40 | |
| 7% | 53.1% | -0.6 could be noise | 37:52 | |
| 5% | 65.7% | bought when already ahead | ||
| 5% | 51.5% | -1.5 clear difference | ||
| 3% | 57.7% | +1.6 could be noise |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 49.8% | 39:53 | |
| 18% | 48.1% | 39:25 | |
| 11% | 52.4% | 38:44 | |
| 9% | 50.8% | 39:19 | |
| 7% | 44.7% | 41:14 |
KeystoneArcane Comet
Arcane Comet wins more than Deathfire Touch, the most picked: +1.0 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 48.9% | +0.6 could be noise | |
| 7% | 48.5% | -0.8 clear difference | |
| 1% | 49.6% | +1.0 could be noise | |
| <1% | 52.0% | +1.0 could be noise | |
| <1% | 48.9% | +0.5 could be noise | |
| <1% | 46.2% | -2.7 clear difference | |
| <1% | 50.0% | -1.2 could be noise | |
| <1% | 47.6% | -1.9 could be noise |
Primary row 1Manaflow Band
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 48.9% | +0.8 could be noise | |
| 1% | 50.6% | +0.6 could be noise | |
| <1% | 53.6% | +1.2 could be noise | |
| <1% | 47.8% | -1.5 could be noise | |
| <1% | 46.7% | -2.1 clear difference | |
| <1% | 49.3% | +0.3 could be noise | |
| <1% | 48.0% | -2.2 clear difference | |
| <1% | 49.5% | +0.2 could be noise |
Primary row 2Absolute Focus
Absolute Focus wins more than Transcendence, the most picked: +0.7 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.0% | +0.4 could be noise | |
| 25% | 48.5% | -0.3 clear difference | |
| 1% | 49.8% | +0.7 could be noise | |
| <1% | 46.1% | -3.5 clear difference | |
| <1% | 49.9% | -0.8 could be noise | |
| <1% | 51.6% | -0.6 could be noise | |
| <1% | 53.9% | +2.2 could be noise | |
| <1% | 45.1% | -0.9 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.8 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 48.9% | 0.0 could be noise | |
| 3% | 49.5% | +0.8 could be noise | |
| <1% | 50.7% | -0.1 could be noise | |
| <1% | 46.2% | -2.6 clear difference | |
| <1% | 48.3% | -1.9 could be noise | |
| <1% | 45.3% | -1.9 could be noise | |
| <1% | 47.4% | -3.4 clear difference | |
| <1% | 55.2% | +3.8 clear difference |
Secondary pathResolve
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.0% | +0.5 could be noise | |
| 22% | 48.5% | -0.5 clear difference | |
| 2% | 49.6% | +0.9 could be noise | |
| 1% | 49.0% | -1.2 clear difference | |
| <1% | 46.8% | -2.3 clear difference |
Secondary runesUnflinching + Shield Bash
Unflinching + Shield Bash wins more than Shield Bash + Bone Plating, the most picked: +1.9 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.0% | -0.8 could be noise | |
| 2% | 48.9% | -0.1 could be noise | |
| 1% | 49.4% | +1.6 clear difference | |
| 1% | 50.8% | +1.7 clear difference | |
| 1% | 51.1% | +1.6 clear difference | |
| <1% | 51.5% | +1.9 clear difference | |
| <1% | 49.0% | +0.3 could be noise | |
| <1% | 45.6% | -1.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.0 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.8% | -0.9 could be noise | |
| 5% | 50.0% | +1.0 clear difference | |
| 1% | 49.1% | +0.6 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.9 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 48.8% | -1.8 could be noise | |
| 9% | 50.2% | +1.9 clear difference | |
| <1% | 46.4% | -1.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.0% | +0.1 could be noise | |
| 27% | 48.7% | -0.1 could be noise | |
| 1% | 49.4% | +0.1 could be noise |
EQW
SkillsE > Q > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 98% | 49.0% | +4.0 could be noise |
| QEWQ + E + W | 2% | 46.6% | -3.5 clear difference |
| EWQE + W + Q | <1% | 42.3% | too big to trust |
| QWEQ + W + E | <1% | 40.5% | too big to trust |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 49.7% won. Max Q first: 43.7% won (won more).
Evolve order: E > Q > W > R
- Q
- E
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
Evolve orderEQWR
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +2.3 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.5% | -1.7 could be noise | |
| 7% | 51.0% | +2.3 clear difference | |
| 6% | 49.9% | +0.8 clear difference | |
| 3% | 50.5% | +1.5 clear difference | |
| 3% | 50.0% | +0.8 clear difference | |
| <1% | 50.6% | +1.1 clear difference | |
| <1% | 46.9% | -3.7 could be noise | |
| <1% | 43.6% | -3.5 could be noise |
- won
- 51.0%
- games
- 9,273
- Win impact
- +2.5
- Pick rate
- 2.9%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 48.9% | +1.6 could be noise | |
| <1% | 48.0% | -3.0 clear difference | |
| <1% | 50.2% | +1.9 could be noise | |
| <1% | 47.4% | -1.5 clear difference | |
| <1% | 49.2% | -1.1 could be noise | |
| <1% | 48.2% | -0.5 could be noise | |
| <1% | 47.3% | -0.3 could be noise | |
| <1% | 50.7% | -1.5 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 100% | 51.0% |
Item 1Blackfire Torch
| Choice | Picked | Won |
|---|---|---|
| 75% | 51.6% | |
| 16% | 49.7% | |
| 5% | 48.8% | |
| 1% | 46.2% | |
| 1% | 51.0% |
Item 2Lich Bane
| Choice | Picked | Won |
|---|---|---|
| 34% | 54.0% | |
| 25% | 51.2% | |
| 13% | 51.5% | |
| 11% | 51.7% | |
| 9% | 55.0% |
Item 3Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 39% | 57.9% | |
| 21% | 57.6% | |
| 11% | 57.9% | |
| 6% | 50.3% | |
| 4% | 63.6% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 28% | 59.3% | |
| 17% | 57.9% | |
| 13% | 52.2% | |
| 4% | 53.5% | |
| 4% | 56.7% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 21% | 58.9% | |
| 8% | 50.0% | |
| 7% | 73.3% | |
| 7% | 60.0% | |
| 4% | 50.0% |
Item 6Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 15% | 50.0% | |
| 5% | 66.7% | |
| 5% | 66.7% | |
| 5% | 100.0% | |
| 4% | 50.0% |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Primary row 1Manaflow Band
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 54% | 51.0% |
EQW
SkillsE > Q > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 98% | 49.0% | +4.0 could be noise |
| QEWQ + E + W | 2% | 46.6% | -3.5 clear difference |
| EWQE + W + Q | <1% | 42.3% | too big to trust |
| QWEQ + W + E | <1% | 40.5% | too big to trust |
- Q
- E
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
Evolve orderEQWR
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.5% | -1.7 could be noise | |
| 7% | 51.0% | +2.3 clear difference | |
| 6% | 49.9% | +0.8 clear difference | |
| 3% | 50.5% | +1.5 clear difference | |
| 3% | 50.0% | +0.8 clear difference | |
| <1% | 50.6% | +1.1 clear difference | |
| <1% | 46.9% | -3.7 could be noise | |
| <1% | 43.6% | -3.5 could be noise |
Viktor Bot build
- won
- 49.8%
- games
- 84,962
- Win impact
- -0.2
- Pick rate
- 0.6%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.9% | +2.6 could be noise | |
| <1% | 45.5% | -3.9 clear difference | |
| <1% | 51.0% | -0.6 could be noise | |
| <1% | 48.3% | -2.3 clear difference | |
| <1% | 45.3% | -0.3 could be noise | |
| <1% | 52.9% | -0.9 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Sorcerer's Shoes, the most picked: +1.1 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 79% | 50.5% | -0.8 could be noise | 13:35 | |
| 13% | 49.0% | 0.0 could be noise | 13:08 | |
| 5% | 52.4% | +1.1 clear difference | 13:32 | |
| 2% | 52.6% | +2.0 clear difference | 14:07 | |
| 1% | 48.9% | +2.3 clear difference | 13:59 | |
| <1% | 50.3% | +0.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 52.5% | most bought | |
| 13% | 50.6% | about even | |
| 5% | 54.2% | about even | |
| 2% | 52.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 77% | 50.1% | most bought | |
| 12% | 50.2% | about even | |
| 4% | 53.1% | about even | |
| 4% | 49.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 36% | |
| 2% | 6% | |
| 31% | 33% | |
| 8% | 10% | |
| 13% | 15% | |
| 13% | 12% |
Item 1Blackfire Torch
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 50.4% | +1.4 could be noise | 11:25 | |
| 21% | 48.8% | -1.5 clear difference | 11:20 | |
| 1% | 45.6% | 0.0 could be noise | 11:05 | |
| <1% | 45.9% | -0.1 could be noise | 12:23 | |
| <1% | 55.3% | +1.3 could be noise | 11:53 | |
| <1% | 49.3% | +0.2 could be noise | ||
| <1% | 43.5% | +1.6 could be noise | ||
| <1% | 54.4% | -0.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 8,270 | |
| 10% | - | 5,569 | |
| 9% | 55.9% | 5,252 | |
| 7% | - | 4,096 |
Item 2Lich Bane
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 51.9% | +1.4 could be noise | 18:56 | |
| 26% | 50.2% | -1.3 could be noise | 19:34 | |
| 18% | 50.1% | -1.5 could be noise | 18:24 | |
| 9% | 50.3% | +1.0 could be noise | 19:17 | |
| 3% | 47.9% | -0.1 could be noise | 20:17 | |
| 1% | 50.2% | +0.1 could be noise | ||
| 1% | 56.0% | -1.0 could be noise often ahead | ||
| <1% | 49.1% | +2.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 8,270 | |
| 10% | - | 5,569 | |
| 9% | 55.9% | 5,252 | |
| 7% | - | 4,096 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.1 per 100 games, against -1.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 51.5% | -1.4 could be noise | 25:40 | |
| 23% | 54.2% | 0.0 could be noise | 25:58 | |
| 19% | 54.0% | +0.5 could be noise | 25:11 | |
| 6% | 55.6% | +0.6 could be noise | 24:38 | |
| 4% | 50.1% | +0.4 could be noise | 25:28 | |
| 3% | 48.8% | +0.9 could be noise often behind | ||
| 2% | 78.9% | bought when already ahead | ||
| 1% | 54.3% | +2.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | - | 8,270 | |
| 10% | - | 5,569 | |
| 9% | 55.9% | 5,252 | |
| 7% | - | 4,096 |
Item 4Liandry's Torment
Liandry's Torment wins more than Rabadon's Deathcap, the most picked: +0.7 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 54.9% | 0.0 could be noise | 30:60 | |
| 31% | 53.8% | -1.7 could be noise | 30:46 | |
| 7% | 50.2% | +0.4 could be noise | 30:55 | |
| 5% | 56.4% | +0.5 could be noise | 30:46 | |
| 3% | 53.9% | +0.7 could be noise | ||
| 3% | 73.7% | bought when already ahead |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 55.6% | 35:20 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 50.8% | 39:10 | |
| 12% | 57.4% | 38:51 | |
| 11% | 56.2% | 39:09 | |
| 10% | 56.1% | 38:16 | |
| 9% | 52.7% | 40:39 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Deathfire Touch, the most picked: +2.0 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.0% | +0.4 could be noise | |
| 1% | 52.2% | +1.8 could be noise | |
| 1% | 44.9% | -3.0 clear difference | |
| <1% | 53.1% | +1.3 could be noise | |
| <1% | 49.0% | +2.0 could be noise | |
| <1% | 49.7% | -0.1 could be noise | |
| <1% | 41.5% | -2.7 could be noise | |
| <1% | 39.8% | -5.3 clear difference |
Primary row 1Manaflow Band
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.0% | +1.8 could be noise | |
| 1% | 46.8% | -2.2 clear difference | |
| <1% | 49.2% | -0.8 could be noise | |
| <1% | 54.9% | +1.2 could be noise | |
| <1% | 50.6% | -1.5 could be noise | |
| <1% | 43.0% | -1.6 could be noise | |
| <1% | 39.6% | -2.8 could be noise | |
| <1% | 42.1% | -3.7 clear difference |
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +0.4 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 49.7% | -0.3 could be noise | |
| 34% | 50.3% | +0.4 could be noise | |
| 1% | 48.8% | +0.2 could be noise | |
| <1% | 49.8% | -0.4 could be noise | |
| <1% | 53.8% | +2.5 could be noise | |
| <1% | 51.2% | -2.3 could be noise | |
| <1% | 33.0% | -3.5 could be noise | |
| <1% | 42.4% | -3.3 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +2.1 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.8% | -1.4 could be noise | |
| 6% | 51.3% | +2.1 clear difference | |
| <1% | 47.5% | -0.6 could be noise | |
| <1% | 52.4% | -0.4 could be noise | |
| <1% | 44.4% | -2.2 could be noise | |
| <1% | 43.6% | -1.5 could be noise | |
| <1% | 36.1% | -3.7 could be noise | |
| <1% | 50.7% | -0.5 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.5% | -0.8 could be noise | |
| 38% | 50.5% | +0.7 clear difference | |
| 3% | 50.4% | +1.0 clear difference | |
| 1% | 49.3% | -0.5 could be noise | |
| <1% | 50.7% | -0.9 could be noise |
Secondary runesShield Bash + Overgrowth
Shield Bash + Overgrowth wins more than Shield Bash + Bone Plating, the most picked: +2.7 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 49.5% | -0.7 could be noise | |
| 1% | 48.6% | +0.7 could be noise | |
| 1% | 55.0% | +2.7 could be noise | |
| 1% | 43.9% | -0.2 could be noise | |
| 1% | 47.8% | +0.7 could be noise | |
| <1% | 56.4% | +0.8 could be noise | |
| <1% | 45.2% | +1.1 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.8 against -1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.8% | -1.8 could be noise | |
| 5% | 51.5% | +1.8 clear difference | |
| 1% | 51.7% | +0.9 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.9 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.7% | -1.9 could be noise | |
| 9% | 51.8% | +1.9 clear difference | |
| <1% | 54.0% | -0.7 could be noise |
Defence shardHealth
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 51% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 49.7% | -0.5 clear difference | |
| 39% | 50.1% | +0.5 could be noise | |
| 1% | 49.7% | +0.1 could be noise |
EQW
SkillsE > Q > W
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 98% | 50.4% | +5.5 could be noise |
| QEWQ + E + W | 2% | 42.6% | -5.0 clear difference |
| EWQE + W + Q | <1% | 42.5% | -6.2 clear difference |
| QWEQ + W + E | <1% | 33.9% | -3.2 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.3% won. Max Q first: 38.5% won (won more).
Evolve order: E > Q > W > R
- Q
- E
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
Evolve orderEQWR
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +1.7 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.6% | -0.9 could be noise | |
| 10% | 50.0% | +0.2 could be noise | |
| 6% | 52.0% | +1.7 clear difference | |
| 4% | 50.7% | +0.6 clear difference | |
| 2% | 49.6% | +0.1 could be noise | |
| 1% | 51.8% | +1.2 could be noise | |
| 1% | 48.9% | -0.8 could be noise |
Viktor Top build
- won
- 48.2%
- games
- 13,743
- Win impact
- -1.6
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 48.7% | +2.3 could be noise | |
| 1% | 48.3% | -3.1 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 49.4% | -0.6 could be noise | 14:21 | |
| 17% | 49.0% | -0.2 could be noise | 13:05 | |
| 16% | 50.3% | -0.2 could be noise | 12:54 | |
| 5% | 51.3% | +1.6 could be noise | 13:31 | |
| 5% | 50.8% | +1.7 could be noise | 14:39 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 49.5% | most bought | |
| 16% | 47.1% | about even | |
| 14% | 51.4% | about even | |
| 10% | 54.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 54% | 49.8% | most bought | |
| 15% | 44.3% | about even | |
| 14% | 51.9% | about even | |
| 13% | 54.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 13% | |
| 10% | 1% | |
| 28% | 24% | |
| 24% | 28% | |
| 13% | 17% | |
| 7% | 10% | |
| 16% | 14% |
Item 1Blackfire Torch
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 49.0% | +0.9 could be noise | 12:05 | |
| 17% | 48.6% | -1.5 clear difference | 11:47 | |
| 11% | 48.0% | -0.8 could be noise | 11:36 | |
| 2% | 53.0% | +1.1 could be noise | 12:58 | |
| 1% | 52.7% | +1.3 could be noise | 13:26 | |
| 1% | 45.5% | -0.1 could be noise | ||
| <1% | 52.8% | +0.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | 62.4% | 909 | |
| 9% | - | 648 | |
| 6% | - | 481 | |
| 5% | - | 345 |
Item 2Lich Bane
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 52.0% | +0.2 could be noise | 20:14 | |
| 26% | 49.6% | +0.1 could be noise | 21:14 | |
| 10% | 49.5% | -0.7 could be noise | 20:52 | |
| 9% | 51.1% | -1.0 could be noise | 20:03 | |
| 4% | 48.2% | +0.4 could be noise | 21:59 | |
| 4% | 48.9% | -1.3 could be noise | ||
| 1% | 52.0% | +1.7 could be noise | ||
| 1% | 55.8% | +1.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | 62.4% | 909 | |
| 9% | - | 648 | |
| 6% | - | 481 | |
| 5% | - | 345 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +3.1 per 100 games, against -0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 53.4% | +0.4 could be noise | 27:32 | |
| 20% | 54.9% | -1.1 could be noise | 26:48 | |
| 12% | 59.2% | -0.2 could be noise | 26:48 | |
| 8% | 52.4% | -1.1 could be noise | 27:21 | |
| 8% | 56.0% | -0.2 could be noise | 26:43 | |
| 6% | 53.3% | +0.8 could be noise | ||
| 2% | 82.7% | bought when already ahead | ||
| 1% | 60.6% | +2.1 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 12% | 62.4% | 909 | |
| 9% | - | 648 | |
| 6% | - | 481 | |
| 5% | - | 345 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 61.9% | 32:07 |
Item 5Void Staff
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 58.7% | -0.9 could be noise | 37:35 | |
| 17% | 59.3% | 0.0 could be noise | 36:39 | |
| 14% | 61.2% | -0.6 could be noise | 36:16 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 40:27 | |
| 16% | - | 41:28 | |
| 16% | - | 40:45 | |
| 13% | - | 39:10 |
KeystoneDeathfire Touch
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.1% | +1.5 could be noise | |
| 8% | 47.3% | -1.8 could be noise | |
| 2% | 38.8% | -3.8 clear difference | |
| 1% | 43.8% | -0.8 could be noise | |
| 1% | 52.9% | +1.3 could be noise | |
| 1% | 48.2% | -1.8 could be noise |
Primary row 1Manaflow Band
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.9% | +1.2 could be noise | |
| 2% | 38.5% | -3.7 could be noise | |
| 1% | 52.0% | 0.0 could be noise | |
| 1% | 44.3% | -0.5 could be noise | |
| 1% | 43.0% | -0.7 could be noise | |
| 1% | 57.4% | -0.7 could be noise |
Primary row 2Transcendence
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 48.8% | +0.4 could be noise | |
| 25% | 49.1% | -0.1 could be noise | |
| 2% | 35.8% | -4.3 clear difference | |
| 1% | 54.3% | +0.3 could be noise | |
| 1% | 46.5% | +1.7 could be noise | |
| 1% | 40.0% | -3.3 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.8 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.9% | +0.4 could be noise | |
| 4% | 49.6% | +0.8 could be noise | |
| 1% | 39.6% | -2.6 could be noise | |
| 1% | 44.4% | +0.1 could be noise | |
| 1% | 36.7% | -3.9 could be noise | |
| <1% | 56.5% | +0.1 could be noise |
Secondary pathResolve
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.2% | +0.9 could be noise | |
| 22% | 47.9% | -0.8 could be noise | |
| 3% | 42.1% | -1.5 could be noise | |
| 3% | 50.8% | +1.3 could be noise |
Secondary runesShield Bash + Overgrowth
Shield Bash + Overgrowth wins more than Shield Bash + Bone Plating, the most picked: +1.6 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.0% | +0.2 could be noise | |
| 2% | 47.4% | -0.7 could be noise | |
| 1% | 57.0% | +1.6 could be noise | |
| 1% | 54.3% | +1.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 48.6% | -0.9 could be noise | |
| 7% | 49.8% | +0.8 could be noise | |
| 2% | 48.0% | +0.6 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.1 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 48.6% | -1.2 could be noise | |
| 10% | 49.0% | +1.1 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.9 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 48.6% | -0.1 could be noise | |
| 29% | 48.6% | -0.2 could be noise | |
| 3% | 50.7% | +1.9 could be noise |
EQW
SkillsE > Q > W
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 91% | 48.9% | +1.2 could be noise |
| QEWQ + E + W | 9% | 47.6% | -1.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 48.2% won. Max Q first: 63.6% won (about even).
Evolve order: E > Q > W > R
- Q
- E
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
Evolve orderEQWR
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Teleport, the most picked: +3.0 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 47.8% | -2.7 could be noise | |
| 15% | 50.2% | +3.0 clear difference | |
| 10% | 49.1% | +0.8 clear difference | |
| 7% | 51.3% | +0.8 clear difference | |
| 2% | 50.5% | +0.5 could be noise |
Top Viktor Players
See all 10,256Normal Mid game
356,995 gamesAgainst every Mid champion
- Top 8% Control wards 1.2
- Top 9% Team dmg 25%
- Bottom 12% First blood 5%
- Kills
- 6.0 Bottom 26%
- Deaths
- 6.5 Fewest 30%
- Assists
- 7.3 Top 39%
- Solo kills
- 1.8 Bottom 23%
- Kill part.
- 40% Bottom 31%
- Dmg / min
- 939 Top 12%
- Farm / min
- 7.0 Top 16%
- Gold / min
- 400 Bottom 37%
- Vision / min
- 0.69 Top 39%
Against your lane opponent
- Level 6 at 5:13
- Level 11 at 14:35
Middle game at each minute
Damage dealt
Magic 98% Physical 2%Died to
Physical 49% Magic 44% True 7%Normal Bot game
84,270 gamesAgainst every Bot champion
- Top 13% Control wards 0.9
- Top 14% Dmg / min 910
- Bottom 8% First blood 7%
- Kills
- 6.5 Bottom 17%
- Deaths
- 6.9 Fewest 30%
- Assists
- 8.8 Top 28%
- Solo kills
- 1.0 Bottom 21%
- Kill part.
- 45% Bottom 40%
- Team dmg
- 24% Top 15%
- Farm / min
- 6.9 Top 20%
- Gold / min
- 434 Bottom 36%
- Vision / min
- 0.65 Bottom 42%
Against your lane opponent
- Level 6 at 7:13
- Level 11 at 17:54
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 53% Magic 41% True 6%Normal Top game
13,612 gamesAgainst every Top champion
- Top 6% Control wards 1.0
- Top 10% Team dmg 24%
- Bottom 12% First blood 7%
- Kills
- 5.2 Bottom 27%
- Deaths
- 6.7 Fewest 42%
- Assists
- 6.2 Top 42%
- Solo kills
- 2.2 Bottom 29%
- Kill part.
- 34% Bottom 24%
- Dmg / min
- 888 Top 17%
- Farm / min
- 6.9 Top 18%
- Gold / min
- 389 Bottom 32%
- Vision / min
- 0.77 Top 37%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 13:28
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 53% Magic 40% True 7%Matchups and teammates come from Viktor Mid games.
-
Locke: -2.34 wins per 100 games (range -3.24 to -1.44) · 11,595 games · Measured · 2% of this is borrowed from similar champions -
Diana: -2.0 wins per 100 games (range -3.2 to -0.8) · 6,708 games · Measured · 3% of this is borrowed from similar champions -
Akali: -1.91 wins per 100 games (range -2.72 to -1.10) · 14,520 games · Measured · 1% of this is borrowed from similar champions -
Ahri: -1.85 wins per 100 games (range -2.55 to -1.14) · 19,136 games · Measured · 1% of this is borrowed from similar champions -
Syndra: -1.82 wins per 100 games (range -2.57 to -1.08) · 17,005 games · Measured · 1% of this is borrowed from similar champions -
Aurelion Sol: -1.8 wins per 100 games (range -3.5 to -0.2) · 3,317 games · Measured · 6% of this is borrowed from similar champions -
Zoe: -1.8 wins per 100 games (range -3.2 to -0.3) · 4,362 games · Measured · 4% of this is borrowed from similar champions -
LeBlanc: -1.7 wins per 100 games (range -2.7 to -0.7) · 8,874 games · Measured · 2% of this is borrowed from similar champions -
Vladimir: -1.6 wins per 100 games (range -2.9 to -0.4) · 6,078 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Viktor Mid games.
-
Viktor with Kled: +1.8 wins per 100 games (range 0.4-3.2) · 4,657 games · Measured · 4% of this is borrowed from similar champions -
Viktor with Sett: +1.37 wins per 100 games (range 0.75-1.99) · 25,649 games · Measured · 1% of this is borrowed from similar champions -
Viktor with Malphite: +1.33 wins per 100 games (range 0.75-1.91) · 29,616 games · Measured · 1% of this is borrowed from similar champions
-
Viktor with Rumble: -5.7 wins per 100 games (range -7.3 to -4.1) · 3,513 games · Measured · 5% of this is borrowed from similar champions -
Viktor with K'Sante: -4.91 wins per 100 games (range -5.89 to -3.93) · 9,863 games · Measured · 2% of this is borrowed from similar champions -
Viktor with Ryze: -3.5 wins per 100 games (range -6.3 to -0.8) · 1,042 games · Pooled · 16% of this is borrowed from similar champions
-
Viktor with Warwick: +3.31 wins per 100 games (range 2.63-3.99) · 21,153 games · Measured · 1% of this is borrowed from similar champions -
Viktor with Rammus: +2.88 wins per 100 games (range 1.89-3.88) · 9,651 games · Measured · 2% of this is borrowed from similar champions -
Viktor with Briar: +2.53 wins per 100 games (range 1.80-3.27) · 18,121 games · Measured · 1% of this is borrowed from similar champions
-
Viktor with Locke: -3.6 wins per 100 games (range -5.3 to -1.9) · 2,968 games · Measured · 6% of this is borrowed from similar champions -
Viktor with Qiyana: -2.92 wins per 100 games (range -3.65 to -2.18) · 17,967 games · Measured · 1% of this is borrowed from similar champions -
Viktor with Karthus: -2.7 wins per 100 games (range -4.2 to -1.3) · 4,435 games · Measured · 4% of this is borrowed from similar champions
-
Viktor with Katarina: +2.7 wins per 100 games (range 0.8-4.6) · 2,534 games · Measured · 7% of this is borrowed from similar champions -
Viktor with Nilah: +2.6 wins per 100 games (range 0.9-4.2) · 3,376 games · Measured · 6% of this is borrowed from similar champions -
Viktor with Kog'Maw: +1.8 wins per 100 games (range 0.6-2.9) · 7,356 games · Measured · 3% of this is borrowed from similar champions
-
Viktor with Corki: -4.0 wins per 100 games (range -5.2 to -2.8) · 6,386 games · Measured · 3% of this is borrowed from similar champions -
Viktor with Ezreal: -3.99 wins per 100 games (range -4.51 to -3.47) · 37,686 games · Measured · 1% of this is borrowed from similar champions -
Viktor with Varus: -2.57 wins per 100 games (range -3.46 to -1.68) · 12,165 games · Measured · 2% of this is borrowed from similar champions
-
Viktor with Blitzcrank: +2.74 wins per 100 games (range 2.10-3.39) · 23,463 games · Measured · 1% of this is borrowed from similar champions -
Viktor with Leona: +2.59 wins per 100 games (range 2.00-3.19) · 28,027 games · Measured · 1% of this is borrowed from similar champions -
Viktor with Galio: +1.7 wins per 100 games (range 0.2-3.3) · 3,660 games · Measured · 5% of this is borrowed from similar champions
-
Viktor with Orianna: -6.3 wins per 100 games (range -10.2 to -2.5) · 448 games · Pooled · 31% of this is borrowed from similar champions -
Viktor with Mel: -5.4 wins per 100 games (range -6.6 to -4.3) · 7,217 games · Measured · 3% of this is borrowed from similar champions -
Viktor with Anivia: -3.4 wins per 100 games (range -5.2 to -1.6) · 2,751 games · Measured · 7% of this is borrowed from similar champions
Other Mid picks
All 173- ARAM A #27
-
52 Viktor -
74 Veigar -
74 Xerath -
73 Ekko -
73 Fizz -
72 Malzahar -
71 Vex