League of Legends Rumble build
Rumble Top build
- won
- 47.1%
- games
- 36,678
- Win impact
- -2.8
- Pick rate
- 0.8%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.3 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 47.2% | +1.0 could be noise | |
| 12% | 45.4% | -1.4 clear difference | |
| 1% | 48.2% | +1.2 could be noise | |
| <1% | 39.2% | -1.4 could be noise | |
| <1% | 53.7% | +1.3 could be noise | |
| <1% | 48.6% | -1.6 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.2 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 47.6% | -0.3 could be noise | 13:39 | |
| 21% | 47.0% | -0.8 could be noise | 10:38 | |
| 17% | 48.8% | +1.2 clear difference | 13:02 | |
| 6% | 47.2% | +0.3 could be noise | 14:37 | |
| 1% | 52.0% | +0.4 could be noise | 10:13 | |
| <1% | 52.1% | +0.2 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 50.6% | most bought | |
| 24% | 51.0% | about even | |
| 19% | 50.0% | about even | |
| 2% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 46.9% | most bought | |
| 21% | 46.0% | about even | |
| 15% | 47.4% | about even | |
| 4% | 42.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 24% | 4% | |
| 2% | 15% | |
| 43% | 37% | |
| 51% | 56% | |
| 41% | 46% | |
| 29% | 33% | |
| 19% | 21% | |
| 6% | 5% | |
| 11% | 12% |
Item 1Liandry's Torment
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 92% | 47.5% | +0.7 could be noise | 13:04 | |
| 4% | 45.2% | -1.0 could be noise | 13:07 | |
| 1% | 46.9% | -2.3 could be noise | 11:53 | |
| 1% | 44.3% | +0.8 could be noise | 13:26 | |
| 1% | 50.0% | +2.4 could be noise | ||
| 1% | 48.1% | -1.8 could be noise | 13:21 | |
| 1% | 48.4% | +0.1 could be noise | ||
| <1% | 43.8% | -1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 29% | 5,176 | |
| 17% | 3,114 | |
| 10% | 1,791 | |
| 6% | 1,055 |
Item 2Zhonya's Hourglass
Zhonya's Hourglass is part of the build that wins more: +1.7 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 50.0% | +1.0 could be noise | 21:25 | |
| 21% | 48.2% | -1.3 could be noise | 21:42 | |
| 17% | 49.5% | +0.4 could be noise | 22:37 | |
| 8% | 52.2% | +0.4 could be noise | 21:35 | |
| 4% | 46.4% | -0.1 could be noise | 21:26 | |
| 3% | 50.0% | -0.8 could be noise | ||
| 3% | 50.9% | -0.7 could be noise | ||
| <1% | 55.6% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 29% | 5,176 | |
| 17% | 3,114 | |
| 10% | 1,791 | |
| 6% | 1,055 |
Item 3Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +1.7 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 53.1% | -0.1 could be noise | 28:24 | |
| 18% | 53.3% | -0.1 could be noise | 28:28 | |
| 11% | 52.4% | +1.2 could be noise | 28:08 | |
| 6% | 54.0% | -1.8 could be noise | 28:11 | |
| 6% | 52.5% | -0.8 could be noise | 27:53 | |
| 4% | 52.5% | -0.2 could be noise | ||
| 1% | 55.2% | +1.6 could be noise | ||
| 1% | 81.5% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 29% | 5,176 | |
| 17% | 3,114 | |
| 10% | 1,791 | |
| 6% | 1,055 |
Item 4Shadowflame
Shadowflame wins more than Rabadon's Deathcap, the most picked: +0.4 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 55.6% | -0.5 could be noise | 34:09 | |
| 19% | 55.5% | -0.3 could be noise | 33:29 | |
| 16% | 53.4% | +0.4 could be noise | 33:58 | |
| 11% | 54.9% | -1.5 could be noise | 34:02 | |
| 6% | 48.2% | -0.2 could be noise | ||
| 6% | 54.0% | +0.7 could be noise | 33:54 | |
| 5% | 53.0% | +0.2 could be noise | ||
| 3% | 70.6% | bought when already ahead |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 46% | 60.0% | 38:27 |
Item 6Rylai's Crystal Scepter
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | - | 42:50 | |
| 10% | - | 45:29 | |
| 8% | - | 39:24 | |
| 8% | - | 42:01 | |
| 7% | - | 43:01 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Deathfire Touch, the most picked: +2.2 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 47.1% | +0.4 could be noise | |
| 25% | 46.2% | -0.9 could be noise | |
| 2% | 53.2% | +2.2 could be noise | |
| 1% | 44.8% | +0.2 could be noise | |
| 1% | 49.5% | +2.6 could be noise | |
| <1% | 52.4% | -0.4 could be noise | |
| <1% | 50.6% | +0.8 could be noise | |
| <1% | 52.6% | -1.4 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Nimbus Cloak, the most picked: +0.9 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 46.9% | -1.1 could be noise | |
| 5% | 47.9% | +0.9 could be noise | |
| 1% | 43.5% | -0.7 could be noise | |
| 1% | 51.1% | +2.8 clear difference | |
| <1% | 54.6% | -0.8 could be noise | |
| <1% | 41.4% | -0.8 could be noise | |
| <1% | 46.4% | -0.1 could be noise | |
| <1% | 45.5% | +1.5 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +2.1 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 46.6% | -1.7 could be noise | |
| 7% | 49.4% | +2.1 clear difference | |
| 6% | 48.8% | +1.0 clear difference | |
| 1% | 50.9% | +2.2 clear difference | |
| 1% | 46.2% | +0.7 could be noise | |
| <1% | 49.0% | -0.8 could be noise | |
| <1% | 35.4% | -2.8 could be noise | |
| <1% | 50.0% | +3.1 clear difference |
Primary row 3Scorch
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 47.0% | -0.3 could be noise | |
| 2% | 45.8% | -1.2 could be noise | |
| 1% | 51.6% | +1.6 could be noise | |
| 1% | 49.0% | +1.0 could be noise | |
| 1% | 49.3% | +0.4 could be noise | |
| <1% | 38.9% | -1.3 could be noise | |
| <1% | 32.3% | -3.3 could be noise | |
| <1% | 45.9% | +3.9 could be noise |
Secondary pathResolve
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 46.9% | -0.2 could be noise | |
| 12% | 45.0% | -1.2 could be noise | |
| 8% | 49.6% | +1.5 clear difference | |
| 2% | 49.6% | +1.6 could be noise | |
| 1% | 48.5% | +1.2 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Bone Plating, the most picked: +1.1 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 46.8% | -0.9 could be noise | |
| 5% | 47.1% | +0.9 could be noise | |
| 3% | 45.3% | +0.3 could be noise | |
| 2% | 49.9% | +1.1 could be noise | |
| 1% | 47.5% | +0.1 could be noise | |
| 1% | 41.7% | +1.1 could be noise | |
| 1% | 54.9% | +0.7 could be noise | |
| <1% | 53.4% | -0.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.8 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 46.9% | -1.2 could be noise | |
| 12% | 48.8% | +1.8 clear difference | |
| 1% | 38.8% | -3.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.1 against -2.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 46.9% | -2.3 could be noise | |
| 3% | 47.7% | +2.1 clear difference | |
| <1% | 54.9% | +2.0 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 46.7% | -1.4 could be noise | |
| 16% | 48.9% | +1.5 clear difference | |
| 2% | 43.1% | +0.9 clear difference |
QEW
SkillsQ > E > W
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 92% | 47.1% | +1.1 could be noise |
| QWEQ + W + E | 4% | 43.5% | -2.4 clear difference |
| EQWE + Q + W | 3% | 49.9% | +0.6 could be noise |
| EWQE + W + Q | <1% | 48.1% | -4.5 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.7% won. Max E first: 46.1% won (about even).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 46.9% | +0.9 could be noise | |
| 23% | 47.2% | -0.7 clear difference | |
| 3% | 48.7% | -0.5 could be noise | |
| <1% | 41.4% | -1.6 could be noise | |
| <1% | 43.4% | -1.0 could be noise |
Rumble Mid build
Patch 16.21- won
- 49.7%
- games
- 9,525
- Win impact
- -0.3
- Pick rate
- 0.0%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +0.6 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 50.1% | +0.4 could be noise | |
| 17% | 47.0% | -0.4 could be noise | |
| 9% | 46.6% | +0.6 could be noise | |
| 1% | 55.6% | -1.1 could be noise | |
| 1% | 40.0% | -3.8 could be noise | |
| 1% | 47.2% | -0.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.2 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 70% | 50.5% | +0.4 could be noise | 12:26 | |
| 14% | 48.2% | -1.1 could be noise | 13:17 | |
| 8% | 49.0% | +2.2 could be noise | 12:18 | |
| 6% | 50.8% | -1.1 could be noise | 11:16 | |
| 2% | 47.5% | -1.4 could be noise | 9:28 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 51.6% | most bought | |
| 13% | 50.2% | about even | |
| 5% | 47.1% | about even | |
| 4% | 46.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 48.9% | most bought | |
| 19% | 46.3% | about even | |
| 3% | 48.3% | not enough games | |
| 2% | 56.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 19% | |
| 13% | 1% | |
| 37% | 30% |
Item 1Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 48.9% | +0.1 could be noise | 12:44 | |
| 17% | 48.4% | -2.3 could be noise | 11:31 | |
| 11% | 56.4% | +3.4 clear difference | 11:26 | |
| 2% | 46.3% | -1.5 could be noise | 14:21 | |
| 1% | 43.6% | -1.7 could be noise | 12:52 | |
| 1% | 56.0% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 663 | |
| 9% | 339 | |
| 8% | 305 | |
| 5% | 203 |
Item 2Bloodletter's Curse
Bloodletter's Curse is part of the build that wins more: +2.0 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 52.4% | +0.1 could be noise | 20:56 | |
| 21% | 51.3% | +0.2 could be noise | 21:56 | |
| 13% | 54.6% | +0.9 could be noise | 20:37 | |
| 9% | 50.7% | +0.2 could be noise | 20:45 | |
| 6% | 48.1% | -2.1 could be noise | 20:21 | |
| 4% | 49.5% | +0.7 could be noise | ||
| 3% | 43.6% | -2.5 could be noise | ||
| 2% | 81.9% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 663 | |
| 9% | 339 | |
| 8% | 305 | |
| 5% | 203 |
Item 3Zhonya's Hourglass
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 54.9% | -0.5 could be noise | 27:22 | |
| 18% | 59.2% | +1.2 could be noise | 27:30 | |
| 11% | 55.3% | -0.8 could be noise | 27:39 | |
| 7% | 59.8% | -0.5 could be noise | 26:23 | |
| 7% | 56.2% | -0.4 could be noise | 26:32 | |
| 5% | 52.0% | -0.9 could be noise | ||
| 4% | 51.8% | -0.7 could be noise | ||
| 3% | 83.7% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 663 | |
| 9% | 339 | |
| 8% | 305 | |
| 5% | 203 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 55.1% | 32:34 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Deathfire Touch, the most picked: +0.7 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 49.4% | -0.1 could be noise | |
| 30% | 46.8% | -3.3 clear difference | |
| 9% | 54.8% | +5.0 clear difference | |
| 3% | 50.2% | +0.1 could be noise | |
| 2% | 50.0% | +0.7 could be noise | |
| 1% | 53.5% | +4.6 could be noise | |
| 1% | 53.6% | +3.3 could be noise | |
| 1% | 55.2% | -1.6 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Nimbus Cloak, the most picked: +1.3 against -4.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.2% | -4.1 could be noise | |
| 11% | 50.2% | +1.3 clear difference | |
| 9% | 54.5% | +2.4 clear difference | |
| 4% | 53.4% | +4.7 clear difference | |
| 1% | 51.8% | +3.1 clear difference |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +1.9 against -3.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 48.1% | -3.6 could be noise | |
| 10% | 51.1% | +1.9 clear difference | |
| 9% | 48.1% | -0.5 could be noise | |
| 6% | 52.4% | +3.1 clear difference | |
| 5% | 54.9% | +2.6 clear difference | |
| 1% | 54.1% | +2.3 clear difference | |
| 1% | 54.9% | +2.0 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: -0.8 against -3.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 48.3% | -3.9 could be noise | |
| 8% | 50.9% | +1.8 clear difference | |
| 5% | 56.2% | +3.7 clear difference | |
| 3% | 50.8% | -0.8 could be noise | |
| 1% | 61.6% | +3.0 clear difference | |
| 1% | 55.1% | +2.4 clear difference | |
| 1% | 55.9% | +2.3 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+3.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.9% | -1.3 could be noise | |
| 20% | 48.0% | -1.2 could be noise | |
| 8% | 54.6% | +3.5 clear difference | |
| 6% | 52.4% | +2.4 could be noise | |
| 5% | 47.4% | -0.2 could be noise |
Secondary runesSecond Wind + Overgrowth
Second Wind + Overgrowth wins more than Unflinching + Bone Plating, the most picked: +2.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.3% | -0.6 could be noise | |
| 9% | 50.2% | +1.5 could be noise | |
| 5% | 49.0% | -1.2 could be noise | |
| 4% | 55.3% | +2.4 could be noise | |
| 3% | 48.9% | -0.3 could be noise | |
| 3% | 43.6% | -3.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 49.3% | -0.4 could be noise | |
| 12% | 50.3% | +0.6 could be noise | |
| 3% | 44.3% | -0.6 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.6 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.2% | -1.8 could be noise | |
| 5% | 49.9% | +1.6 could be noise | |
| 1% | 53.4% | +1.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.9 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 48.2% | -1.6 could be noise | |
| 24% | 51.8% | +1.9 clear difference | |
| 6% | 51.9% | 0.0 could be noise |
QEW
SkillsQ > E > W
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 90% | 49.7% | +1.9 could be noise |
| QWEQ + W + E | 6% | 46.0% | -3.2 clear difference |
| EQWE + Q + W | 3% | 47.9% | -1.6 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.9% won. Max E first: 50.0% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.0% | +1.9 could be noise | |
| 14% | 47.0% | -1.8 clear difference | |
| 3% | 45.8% | 0.0 could be noise | |
| 2% | 49.0% | -1.7 could be noise | |
| 1% | 50.8% | -0.3 could be noise | |
| 1% | 41.9% | -1.3 could be noise |
Rumble Jungle build
Patch 16.21- won
- 45.7%
- games
- 9,141
- Win impact
- -3.5
- Pick rate
- 0.0%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 47.4% | +0.3 could be noise | |
| 20% | 47.3% | +0.9 could be noise | |
| 15% | 43.9% | -1.5 could be noise | |
| 5% | 43.7% | -1.0 could be noise | |
| 4% | 43.6% | -0.5 could be noise | |
| 3% | 49.2% | +1.3 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +0.9 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 82% | 47.0% | +0.2 could be noise | 13:09 | |
| 8% | 47.1% | -1.5 could be noise | 13:12 | |
| 4% | 48.9% | +0.8 could be noise | 14:59 | |
| 3% | 48.8% | +0.9 could be noise | 14:13 | |
| 2% | 40.6% | -1.0 could be noise | 12:39 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 50.6% | most bought | |
| 7% | 43.4% | about even | |
| 5% | 51.5% | about even | |
| 2% | 40.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 44.5% | most bought | |
| 7% | 52.5% | not enough games | |
| 5% | 58.1% | not enough games | |
| 1% | 44.4% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 2% | 7% | |
| 39% | 34% | |
| 7% | 5% |
Item 1Liandry's Torment
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 74% | 47.6% | +1.6 could be noise | 11:33 | |
| 14% | 42.2% | -2.6 clear difference | 10:52 | |
| 6% | 47.9% | -0.4 could be noise | 11:04 | |
| 1% | 41.9% | -3.0 could be noise | 12:00 | |
| 1% | 50.7% | -0.5 could be noise | 11:30 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,001 | |
| 9% | 411 | |
| 7% | 321 | |
| 5% | 229 |
Item 2Shadowflame
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 46.9% | -1.0 could be noise | 19:51 | |
| 17% | 47.0% | +0.1 could be noise | 21:13 | |
| 15% | 50.6% | +0.4 could be noise | 19:34 | |
| 11% | 46.6% | +0.4 could be noise | 19:06 | |
| 4% | 48.9% | +0.3 could be noise | 19:29 | |
| 3% | 44.8% | -0.9 could be noise | ||
| 2% | 47.2% | -0.9 could be noise | ||
| 2% | 73.7% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,001 | |
| 9% | 411 | |
| 7% | 321 | |
| 5% | 229 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: +2.6 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 49.4% | -1.1 could be noise | 26:15 | |
| 17% | 54.2% | +0.3 could be noise | 25:54 | |
| 11% | 49.3% | -0.2 could be noise | 25:29 | |
| 10% | 54.9% | -0.6 could be noise | 25:51 | |
| 4% | 56.3% | +0.2 could be noise | 25:28 | |
| 3% | 47.4% | -0.3 could be noise | ||
| 3% | 54.7% | +1.1 could be noise | ||
| 3% | 80.3% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,001 | |
| 9% | 411 | |
| 7% | 321 | |
| 5% | 229 |
Item 4Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 53.6% | 30:09 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | - | 38:26 | |
| 12% | - | 35:15 | |
| 12% | - | 39:28 | |
| 6% | - | 37:20 | |
| 5% | - | 39:33 |
KeystoneStormraider's Surge
Stormraider's Surge wins more than Deathfire Touch, the most picked: -2.0 against -2.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 47.7% | +1.4 clear difference | |
| 30% | 44.8% | -2.8 could be noise | |
| 12% | 50.4% | +3.5 clear difference | |
| 10% | 42.0% | -4.0 could be noise | |
| 8% | 49.9% | +2.6 clear difference | |
| 4% | 43.9% | -2.0 could be noise | |
| 2% | 53.4% | +1.4 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Nimbus Cloak, the most picked: -1.3 against -3.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 43.9% | -3.9 could be noise | |
| 32% | 47.6% | +1.4 clear difference | |
| 9% | 44.5% | -1.3 could be noise | |
| 8% | 49.9% | +2.7 clear difference | |
| 8% | 50.8% | +3.1 clear difference | |
| 4% | 50.3% | +2.6 clear difference | |
| 4% | 47.8% | -0.7 could be noise | |
| 1% | 53.9% | -1.0 could be noise |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: -1.6 against -3.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 43.8% | -3.8 could be noise | |
| 19% | 47.3% | +1.0 clear difference | |
| 15% | 48.6% | +0.6 clear difference | |
| 11% | 50.9% | +3.8 clear difference | |
| 7% | 50.8% | +3.3 clear difference | |
| 6% | 45.7% | -1.6 could be noise | |
| 5% | 43.9% | -1.7 could be noise | |
| 2% | 48.1% | +1.7 clear difference |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: -0.9 against -4.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 44.2% | -4.1 could be noise | |
| 31% | 48.0% | +1.2 clear difference | |
| 8% | 48.8% | +2.1 clear difference | |
| 5% | 44.5% | -0.9 could be noise | |
| 5% | 51.9% | +3.6 clear difference | |
| 4% | 46.8% | -0.5 could be noise | |
| 3% | 54.5% | +4.3 clear difference | |
| 3% | 41.6% | -1.4 could be noise |
Secondary pathResolve
Win added here: -2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 24% | 47.3% | +0.1 could be noise | |
| 23% | 45.4% | +0.1 could be noise | |
| 22% | 45.2% | -2.8 could be noise | |
| 18% | 47.6% | +1.4 clear difference | |
| 13% | 48.5% | +1.0 clear difference |
Secondary runesUnflinching + Bone Plating
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 45.2% | -0.1 could be noise |
Offence shardAbility Haste
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 56% of their games. All ranks pick Adaptive Force most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 45.5% | -2.8 clear difference | |
| 30% | 48.9% | +2.6 could be noise | |
| 10% | 46.9% | +0.9 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.8 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 46.5% | -0.6 could be noise | |
| 5% | 49.2% | +0.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 46.2% | -1.4 could be noise | |
| 15% | 47.8% | +1.3 could be noise | |
| 9% | 48.0% | +0.7 could be noise |
QEW
SkillsQ > E > W
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 91% | 47.3% | +4.4 could be noise |
| QWEQ + W + E | 7% | 41.0% | -5.9 clear difference |
| EQWE + Q + W | 2% | 48.7% | -0.6 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 42.6% won. Max E first: 50.0% won (not enough games).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 46.6% | +0.2 could be noise | |
| 1% | 43.2% | -1.5 could be noise |
Rumble Bot build
Patch 16.21- won
- 43.9%
- games
- 469
- Win impact
- -1.2
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.0% | +0.8 could be noise |
BootsSorcerer's Shoes
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 83% | 51.3% | -1.7 could be noise | 13:01 |
Item 1Liandry's Torment
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 50.5% | -0.7 could be noise | 12:26 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | 67.9% | 32 | |
| 11% | 69.2% | 24 | |
| 10% | 60.0% | 21 | |
| 10% | 40.0% | 21 |
Item 2Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 45% | 57.0% | 20:06 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | 67.9% | 32 | |
| 11% | 69.2% | 24 | |
| 10% | 60.0% | 21 | |
| 10% | 40.0% | 21 |
Item 3Zhonya's Hourglass
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 61.2% | -1.7 could be noise | 25:58 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 15% | 67.9% | 32 | |
| 11% | 69.2% | 24 | |
| 10% | 60.0% | 21 | |
| 10% | 40.0% | 21 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 75.0% | 36:10 |
KeystoneArcane Comet
Arcane Comet wins more than Deathfire Touch, the most picked: -1.6 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.0% | -2.1 could be noise | |
| 31% | 45.7% | -1.6 could be noise |
Primary row 1Nimbus Cloak
Win added here: -2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.2% | -2.7 could be noise |
Primary row 2Absolute Focus
Win added here: -1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.7% | -1.4 could be noise |
Primary row 3Scorch
Win added here: -2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.5% | -2.2 could be noise |
Secondary pathResolve
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 50.7% | -0.6 could be noise |
Secondary runesUnflinching + Bone Plating
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 53.2% | +0.9 could be noise |
Offence shardAdaptive Force
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.6% | +2.0 could be noise |
Flex shardAdaptive Force
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 50.0% | +1.0 could be noise |
Defence shardHealth Scaling
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 48.5% | -0.9 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 84% | 52.7% | +2.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 44.4% won. Max E first: 50.0% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Teleport
Flash + Teleport wins more than Flash + Ignite, the most picked: +0.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 51.7% | +0.3 could be noise | |
| 16% | 48.5% | +0.4 could be noise |
Top Rumble Players
See all 2,056Normal Top game
35,593 gamesAgainst every Top champion
- Top 2% Control wards 1.1
- Top 21% Team dmg 24%
- Bottom 24% Gold / min 381
- Kills
- 5.8 Bottom 39%
- Deaths
- 6.8 Fewest 48%
- Assists
- 6.6 Top 33%
- Solo kills
- 2.4 Bottom 37%
- Kill part.
- 37% Top 37%
- Dmg / min
- 876 Top 21%
- Farm / min
- 6.3 Bottom 43%
- Vision / min
- 0.77 Top 43%
- First blood
- 10% Bottom 33%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 13:25
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 53% Magic 39% True 8%Normal Mid game
9,292 games Patch 16.21Against every Mid champion
- Top 6% Control wards 1.2
- Top 18% Team dmg 25%
- Bottom 33% Gold / min 397
- Kills
- 7.4 Bottom 47%
- Deaths
- 6.7 Fewest 43%
- Assists
- 7.6 Top 33%
- Solo kills
- 2.3 Bottom 42%
- Kill part.
- 44% Top 21%
- Dmg / min
- 915 Top 18%
- Farm / min
- 6.1 Bottom 44%
- Vision / min
- 0.67 Top 46%
- First blood
- 9% Bottom 42%
Against your lane opponent
- Level 6 at 5:18
- Level 11 at 15:04
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 51% Magic 42% True 7%Normal Jungle game
9,065 games Patch 16.21Against every Jungle champion
- Top 8% Team dmg 21%
- Top 8% Dmg / min 793
- Bottom 43% First blood 4%
- Kills
- 7.1 Top 43%
- Deaths
- 6.3 Fewest 36%
- Assists
- 8.9 Top 30%
- Solo kills
- 1.2 Bottom 46%
- Kill part.
- 48% Top 16%
- Farm / min
- 6.6 Top 29%
- Gold / min
- 432 Top 38%
- Vision / min
- 0.86 Top 37%
- Control wards
- 2.0 Top 8%
Against the enemy jungler
- Level 6 at 7:07
- Level 11 at 16:52
- raptors first in 43% of games
- First dragon at 7:47
Middle game at each minute
Damage dealt
Magic 96% Physical 4%Died to
Physical 53% Magic 41% True 6%Normal Bot game
414 games Patch 16.21Against every Bot champion
- Top 15% Control wards 0.9
- Top 28% Dmg / min 862
- Bottom 21% First blood 8%
- Kills
- 7.8 Bottom 48%
- Deaths
- 8.0 Most 28%
- Assists
- 8.7 Top 35%
- Solo kills
- 1.2 Bottom 47%
- Kill part.
- 45% Bottom 47%
- Team dmg
- 22% Top 33%
- Farm / min
- 5.7 Bottom 37%
- Gold / min
- 422 Bottom 28%
- Vision / min
- 0.64 Bottom 33%
Against your lane opponent
- Level 6 at 7:34
- Level 11 at 18:39
Middle game at each minute
Damage dealt
Magic 97% Physical 3%Died to
Physical 53% Magic 41% True 6%Matchups and teammates come from Rumble Top games.
-
Fiora: -3.6 wins per 100 games (range -7.2 to 0.0) · 546 games · Pooled · 27% of this is borrowed from similar champions -
Volibear: -3.5 wins per 100 games (range -6.6 to -0.4) · 768 games · Pooled · 21% of this is borrowed from similar champions -
Aatrox: -3.3 wins per 100 games (range -6.0 to -0.6) · 1,094 games · Pooled · 15% of this is borrowed from similar champions -
Nasus: -3.3 wins per 100 games (range -6.2 to -0.4) · 943 games · Pooled · 18% of this is borrowed from similar champions -
Darius: -3.2 wins per 100 games (range -5.6 to -0.8) · 1,459 games · Measured · 12% of this is borrowed from similar champions
Matchups and teammates come from Rumble Top games.
-
Rumble with Bel'Veth: +5.2 wins per 100 games (range 2.9-7.5) · 1,647 games · Measured · 11% of this is borrowed from similar champions -
Rumble with Shyvana: +4.0 wins per 100 games (range 2.2-5.8) · 2,737 games · Measured · 7% of this is borrowed from similar champions -
Rumble with Briar: +3.6 wins per 100 games (range 2.0-5.1) · 3,849 games · Measured · 5% of this is borrowed from similar champions
-
Rumble with Qiyana: -4.0 wins per 100 games (range -5.2 to -2.7) · 6,061 games · Measured · 3% of this is borrowed from similar champions -
Rumble with Shaco: -3.4 wins per 100 games (range -5.0 to -1.9) · 3,782 games · Measured · 5% of this is borrowed from similar champions -
Rumble with Lee Sin: -2.9 wins per 100 games (range -3.9 to -1.8) · 8,336 games · Measured · 2% of this is borrowed from similar champions
-
Rumble with Irelia: +2.0 wins per 100 games (range 0.3-3.7) · 3,252 games · Measured · 6% of this is borrowed from similar champions -
Rumble with Yasuo: +1.87 wins per 100 games (range 0.95-2.80) · 12,106 games · Measured · 2% of this is borrowed from similar champions -
Rumble with Yone: +1.58 wins per 100 games (range 0.60-2.56) · 10,651 games · Measured · 2% of this is borrowed from similar champions
-
Rumble with Mel: -5.0 wins per 100 games (range -6.7 to -3.2) · 2,835 games · Measured · 7% of this is borrowed from similar champions -
Rumble with Cassiopeia: -3.6 wins per 100 games (range -6.8 to -0.4) · 712 games · Pooled · 22% of this is borrowed from similar champions -
Rumble with Zoe: -3.0 wins per 100 games (range -5.4 to -0.7) · 1,552 games · Measured · 11% of this is borrowed from similar champions
-
Rumble with Sivir: +2.3 wins per 100 games (range 0.4-4.2) · 2,549 games · Measured · 7% of this is borrowed from similar champions -
Rumble with Xayah: +2.3 wins per 100 games (range 0.8-3.7) · 4,389 games · Measured · 4% of this is borrowed from similar champions -
Rumble with Miss Fortune: +1.4 wins per 100 games (range 0.4-2.4) · 10,224 games · Measured · 2% of this is borrowed from similar champions
-
Rumble with Ezreal: -4.1 wins per 100 games (range -5.2 to -3.0) · 8,405 games · Measured · 2% of this is borrowed from similar champions -
Rumble with Corki: -3.3 wins per 100 games (range -5.8 to -0.8) · 1,319 games · Measured · 13% of this is borrowed from similar champions -
Rumble with Ashe: -2.4 wins per 100 games (range -3.7 to -1.1) · 5,887 games · Measured · 3% of this is borrowed from similar champions
-
Rumble with Taric: +5.0 wins per 100 games (range 1.9-8.1) · 823 games · Pooled · 20% of this is borrowed from similar champions -
Rumble with Zilean: +2.8 wins per 100 games (range 0.3-5.3) · 1,402 games · Measured · 12% of this is borrowed from similar champions -
Rumble with Thresh: +2.5 wins per 100 games (range 1.4-3.6) · 8,436 games · Measured · 2% of this is borrowed from similar champions
-
Rumble with Camille: -3.7 wins per 100 games (range -6.8 to -0.6) · 759 games · Pooled · 21% of this is borrowed from similar champions -
Rumble with Neeko: -2.4 wins per 100 games (range -4.9 to 0.0) · 1,427 games · Measured · 12% of this is borrowed from similar champions -
Rumble with Bard: -2.4 wins per 100 games (range -4.6 to -0.3) · 1,876 games · Measured · 10% of this is borrowed from similar champions