League of Legends Fiora build
Fiora Top build
- won
- 50.2%
- games
- 139,489
- Win impact
- +0.2
- Pick rate
- 1.7%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.5% | +2.7 could be noise | |
| 10% | 47.0% | -2.7 clear difference | |
| <1% | 47.7% | -1.7 clear difference | |
| <1% | 45.2% | -3.5 clear difference | |
| <1% | 52.1% | 0.0 could be noise | |
| <1% | 47.1% | -0.4 clear difference | |
| <1% | 44.4% | -1.7 clear difference | |
| <1% | 47.1% | -3.5 clear difference |
BootsPlated Steelcaps
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 50.6% | +0.2 could be noise | 14:33 | |
| 28% | 51.6% | +0.1 could be noise | 15:54 | |
| 5% | 54.5% | -0.5 could be noise often ahead | 15:42 | |
| 2% | 57.4% | -1.2 clear difference often ahead | 14:38 | |
| 1% | 56.7% | 0.0 could be noise often ahead | 15:18 | |
| <1% | 48.5% | -3.8 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 78% | 52.8% | most bought | |
| 10% | 52.3% | about even | |
| 4% | 58.0% | won more | |
| 2% | 58.3% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 53.4% | most bought | |
| 24% | 48.2% | about even | |
| 5% | 52.2% | about even | |
| 2% | 59.2% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 78% | 24% | |
| 10% | 62% | |
| 5% | 28% | |
| 47% | 32% | |
| 26% | 28% | |
| 4% | 5% | |
| 19% | 17% | |
| 6% | 7% | |
| 5% | 5% |
Item 1Ravenous Hydra
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 93% | 50.9% | +1.4 could be noise | 12:40 | |
| 4% | 49.6% | -0.8 clear difference | 14:04 | |
| 1% | 47.9% | -2.0 clear difference | 11:58 | |
| 1% | 41.5% | -4.2 clear difference | 13:27 | |
| <1% | 41.8% | bought when already behind | 14:10 | |
| <1% | 44.1% | -2.0 clear difference | ||
| <1% | 62.4% | bought when already ahead | ||
| <1% | 50.3% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 24,727 | |
| 16% | 12,061 | |
| 7% | 5,268 | |
| 6% | 4,813 |
Item 2Trinity Force
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 54.2% | +0.4 could be noise | 21:04 | |
| 26% | 53.7% | -0.3 could be noise | 20:02 | |
| 8% | 50.1% | +0.7 could be noise | 22:06 | |
| 7% | 54.2% | -1.3 could be noise | 20:12 | |
| 4% | 53.4% | +0.1 could be noise | 21:30 | |
| 3% | 48.8% | +0.1 could be noise | ||
| 1% | 57.9% | +0.5 could be noise | ||
| 1% | 48.0% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 24,727 | |
| 16% | 12,061 | |
| 7% | 5,268 | |
| 6% | 4,813 |
Item 3Death's Dance
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 57.7% | +0.9 could be noise | 26:37 | |
| 16% | 62.3% | 0.0 could be noise | 25:20 | |
| 8% | 55.3% | +0.4 could be noise | 26:58 | |
| 7% | 57.3% | -0.5 could be noise | 26:18 | |
| 5% | 55.7% | -0.2 could be noise | 27:30 | |
| 3% | 55.2% | -1.1 could be noise | ||
| 2% | 59.8% | -1.3 could be noise | ||
| <1% | 61.6% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 24,727 | |
| 16% | 12,061 | |
| 7% | 5,268 | |
| 6% | 4,813 |
Item 4Endless Hunger
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 61.0% | +0.9 could be noise | 30:42 | |
| 19% | 56.5% | 0.0 could be noise | 31:18 | |
| 12% | 58.3% | -1.0 clear difference | 31:17 | |
| 5% | 58.1% | +0.6 could be noise | 31:28 | |
| 5% | 57.2% | -0.4 could be noise | ||
| 3% | 66.7% | too big to trust | ||
| 3% | 55.9% | -1.0 could be noise | ||
| 2% | 49.6% | -0.3 could be noise |
Item 5Sterak's Gage
Sterak's Gage adds the most wins we measured here: +0.1 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 63.9% | too big to trust | 35:19 | |
| 19% | 60.0% | 0.0 could be noise | 34:48 | |
| 13% | 57.7% | +0.1 could be noise | 35:14 | |
| 12% | 59.9% | -0.4 could be noise | 35:00 | |
| 6% | 60.6% | +0.1 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 48.7% | 39:14 | |
| 9% | 47.7% | 38:09 | |
| 9% | 53.1% | 38:47 | |
| 8% | 44.8% | 39:08 | |
| 7% | 52.3% | 40:10 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +0.4 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 50.6% | +0.4 clear difference | |
| 28% | 49.4% | -0.6 could be noise | |
| 23% | 51.6% | +1.8 clear difference | |
| 13% | 47.6% | -2.6 clear difference | |
| 1% | 54.0% | +2.8 clear difference | |
| <1% | 50.1% | -1.0 could be noise | |
| <1% | 44.2% | -5.1 clear difference | |
| <1% | 46.8% | -3.5 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.0% | -0.2 could be noise | |
| 22% | 51.6% | +1.9 clear difference | |
| 13% | 47.6% | -2.6 clear difference | |
| 2% | 51.1% | +0.4 could be noise | |
| 1% | 52.3% | +0.4 could be noise | |
| 1% | 54.6% | +3.0 clear difference | |
| <1% | 48.1% | -3.0 clear difference | |
| <1% | 50.7% | -2.1 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +0.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.1% | -0.2 could be noise | |
| 12% | 50.9% | +1.0 clear difference | |
| 10% | 46.6% | -3.2 clear difference | |
| 6% | 51.8% | +1.6 clear difference | |
| 5% | 52.7% | +2.5 clear difference | |
| 3% | 51.3% | -0.1 could be noise | |
| 2% | 49.1% | +0.1 could be noise | |
| 1% | 51.4% | +0.3 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +0.9 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.0% | -0.2 could be noise | |
| 19% | 51.6% | +1.9 clear difference | |
| 9% | 46.6% | -3.6 clear difference | |
| 2% | 50.8% | -0.2 could be noise | |
| 2% | 50.7% | +1.2 clear difference | |
| 2% | 51.1% | +0.9 could be noise | |
| 2% | 49.7% | +0.2 could be noise | |
| 1% | 52.8% | +2.4 clear difference |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.9% | 0.0 could be noise | |
| 26% | 50.5% | 0.0 could be noise | |
| 23% | 49.5% | -0.6 could be noise | |
| 5% | 51.6% | +1.0 could be noise | |
| 4% | 51.6% | +1.3 clear difference |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Unflinching + Bone Plating, the most picked: +2.2 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.0% | -2.2 could be noise | |
| 8% | 51.7% | +1.1 clear difference | |
| 8% | 52.4% | +2.1 clear difference | |
| 7% | 50.8% | +1.4 clear difference | |
| 3% | 50.2% | +1.6 clear difference | |
| 2% | 54.7% | +2.2 clear difference | |
| 2% | 52.5% | +0.9 clear difference | |
| 2% | 51.9% | +2.2 clear difference |
Offence shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 61% of their games. All ranks pick Attack Speed most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.9% | +1.6 could be noise | |
| 41% | 49.0% | -1.6 clear difference | |
| 1% | 50.2% | -1.0 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.1% | +0.4 could be noise | |
| 1% | 48.4% | -1.0 could be noise | |
| 1% | 50.0% | +0.7 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +1.7 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 50.7% | +1.3 could be noise | |
| 37% | 48.8% | -1.7 clear difference | |
| 4% | 52.8% | +1.7 could be noise |
SpellsFlash + Ignite
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.4% | +2.2 could be noise | |
| 8% | 47.8% | -2.9 clear difference | |
| 3% | 48.8% | -0.6 clear difference | |
| 1% | 50.0% | +0.2 could be noise | |
| <1% | 46.9% | -2.8 clear difference | |
| <1% | 47.2% | -2.8 clear difference | |
| <1% | 53.6% | +1.1 could be noise | |
| <1% | 46.8% | -1.1 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 50.4% | +1.6 could be noise |
| QWEQ + W + E | 4% | 48.8% | -1.0 clear difference |
| EQWE + Q + W | <1% | 46.4% | -6.0 clear difference |
| WQEW + Q + E | <1% | 44.8% | -3.9 clear difference |
| EWQE + W + Q | <1% | 41.8% | -3.0 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.2% won. Max E first: 42.9% won (about even).
Fiora Mid build
Patch 16.21- won
- 53.2%
- games
- 7,051
- Win impact
- +2.5
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.8% | +1.8 could be noise | |
| 11% | 52.4% | -1.1 could be noise | |
| 5% | 48.3% | -1.3 could be noise | |
| 1% | 37.3% | -1.7 could be noise | |
| 1% | 50.0% | -1.4 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Mercury's Treads, the most picked: +1.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 50.2% | -0.6 could be noise often behind | 14:16 | |
| 32% | 50.9% | +0.2 could be noise | 14:28 | |
| 21% | 56.7% | -0.7 could be noise often ahead | 13:14 | |
| 7% | 59.9% | +1.1 could be noise | 13:38 | |
| 2% | 57.5% | -0.4 could be noise | 12:02 | |
| 2% | 65.5% | -0.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 51.9% | most bought | |
| 15% | 58.6% | about even | |
| 14% | 47.6% | about even | |
| 4% | 66.2% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 46% | 51.5% | most bought | |
| 15% | 52.4% | about even | |
| 7% | 44.7% | not enough games | |
| 5% | 47.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 42% | 7% | |
| 14% | 46% | |
| 5% | 25% | |
| 38% | 27% | |
| 35% | 30% |
Item 1Ravenous Hydra
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 88% | 52.1% | +0.8 could be noise | 11:59 | |
| 6% | 48.5% | -1.0 could be noise | 13:01 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 733 | |
| 17% | 569 | |
| 10% | 317 | |
| 4% | 144 |
Item 2Trinity Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 54.8% | 0.0 could be noise | 20:35 | |
| 30% | 53.0% | -0.4 could be noise | 19:28 | |
| 9% | 57.0% | +0.9 could be noise | 20:57 | |
| 7% | 55.8% | -1.1 could be noise | 20:33 | |
| 5% | 57.7% | -1.9 could be noise | 19:39 | |
| 3% | 61.5% | -0.1 could be noise often ahead | ||
| 3% | 48.0% | -1.7 could be noise | ||
| 3% | 59.8% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 733 | |
| 17% | 569 | |
| 10% | 317 | |
| 4% | 144 |
Item 3Endless Hunger
Endless Hunger is part of the build that wins more: +2.1 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 58.3% | +1.6 could be noise | 25:41 | |
| 19% | 63.1% | +1.3 could be noise | 24:15 | |
| 8% | 59.6% | -1.0 could be noise | 25:39 | |
| 7% | 55.7% | -0.2 could be noise | 26:18 | |
| 5% | 51.4% | -3.3 could be noise | 26:21 | |
| 4% | 57.3% | -0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 733 | |
| 17% | 569 | |
| 10% | 317 | |
| 4% | 144 |
Item 4Death's Dance
Death's Dance adds the most wins we measured here: +1.1 per 100 games. Endless Hunger, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 67.7% | +1.1 could be noise | 29:30 |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 58.7% | 33:08 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | - | 36:47 | |
| 11% | - | 37:56 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+3.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 51.5% | -0.6 could be noise | |
| 34% | 55.6% | +3.6 clear difference | |
| 19% | 46.9% | -4.7 clear difference | |
| 4% | 45.1% | -0.8 could be noise | |
| 3% | 55.6% | +1.6 could be noise | |
| 2% | 51.7% | -1.4 could be noise | |
| 1% | 44.4% | -1.3 could be noise |
Primary row 1Presence of Mind
Presence of Mind wins more than Triumph, the most picked: -2.5 against -3.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 50.1% | -3.0 could be noise | |
| 34% | 55.1% | +3.4 clear difference | |
| 4% | 45.1% | -1.1 could be noise | |
| 2% | 54.7% | +1.6 could be noise | |
| 1% | 46.2% | -2.5 could be noise | |
| 1% | 50.8% | -4.5 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: -0.2 against -3.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 49.8% | -3.5 could be noise | |
| 13% | 54.1% | +1.5 clear difference | |
| 11% | 55.2% | +2.9 clear difference | |
| 11% | 56.2% | +2.4 clear difference | |
| 2% | 48.2% | -0.2 could be noise | |
| 2% | 44.0% | -1.6 could be noise | |
| 2% | 58.0% | +1.5 could be noise | |
| 2% | 57.6% | -1.2 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: -1.2 against -3.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 50.2% | -3.0 could be noise | |
| 29% | 56.5% | +4.3 clear difference | |
| 4% | 45.7% | -2.2 could be noise | |
| 3% | 45.2% | -2.3 could be noise | |
| 2% | 57.1% | +0.7 could be noise | |
| 2% | 46.8% | -1.9 could be noise | |
| 2% | 53.6% | -1.2 could be noise | |
| 2% | 52.7% | -0.6 could be noise |
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+2.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 33% | 49.4% | -3.0 clear difference | |
| 32% | 52.1% | +1.2 could be noise | |
| 23% | 54.8% | +2.2 could be noise | |
| 7% | 54.5% | +0.2 could be noise | |
| 6% | 47.7% | -0.6 could be noise |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Jack Of All Trades + Biscuit Delivery, the most picked: +2.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 51.0% | -0.3 could be noise | |
| 29% | 48.6% | -2.7 could be noise | |
| 9% | 59.5% | +2.3 could be noise |
Offence shardAdaptive Force
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 53.0% | +2.9 could be noise | |
| 32% | 48.7% | -3.3 clear difference | |
| 2% | 59.4% | +1.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.3 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 51.8% | -0.3 could be noise | |
| 3% | 49.4% | +0.3 could be noise |
Defence shardHealth
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 52.3% | +1.6 could be noise | |
| 27% | 49.6% | -2.4 clear difference | |
| 8% | 54.0% | +1.3 could be noise |
SpellsFlash + Ignite
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.7% | +1.0 could be noise | |
| 7% | 49.0% | -1.8 could be noise | |
| 4% | 56.2% | +0.7 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 52.2% | +4.6 could be noise |
| QWEQ + W + E | 4% | 46.1% | -4.4 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 57.4% won. Max E first: 50.0% won (not enough games).
Fiora Bot build
Patch 16.21- won
- 54.1%
- games
- 2,951
- Win impact
- +2.4
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 53.6% | +1.0 could be noise | |
| 12% | 55.8% | -2.0 could be noise | |
| 7% | 59.0% | -0.5 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +1.3 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.1% | -1.2 could be noise | 15:10 | |
| 29% | 60.7% | +1.3 could be noise | 13:36 | |
| 14% | 54.2% | +1.0 could be noise | 16:20 | |
| 11% | 63.1% | +0.5 could be noise | 13:56 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 52.7% | most bought | |
| 18% | 53.2% | about even | |
| 6% | 65.8% | not enough games | |
| 3% | 62.5% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 28% | 69.1% | most bought | |
| 23% | 55.2% | about even | |
| 17% | 46.9% | not enough games | |
| 7% | 55.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 43% | 17% | |
| 6% | 27% | |
| 3% | 23% | |
| 46% | 35% | |
| 18% | 28% |
Item 1Ravenous Hydra
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 75% | 54.7% | +1.8 could be noise | 11:30 | |
| 22% | 56.7% | -0.6 could be noise | 10:18 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 33% | - | 559 | |
| 14% | 73.7% | 243 | |
| 10% | - | 163 | |
| 6% | - | 108 |
Item 2Hubris
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 60.3% | +0.6 could be noise | 17:22 | |
| 21% | 59.0% | -0.3 could be noise | 17:47 | |
| 13% | 50.7% | -0.8 could be noise | 19:28 | |
| 12% | 52.8% | -0.8 could be noise | 18:01 | |
| 5% | 44.5% | -0.8 could be noise | 20:12 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 33% | - | 559 | |
| 14% | 73.7% | 243 | |
| 10% | - | 163 | |
| 6% | - | 108 |
Item 3Endless Hunger
Endless Hunger is part of the build that wins more: +5.4 per 100 games, against +0.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 58.9% | +0.2 could be noise | 23:48 | |
| 22% | 65.8% | +0.8 could be noise | 22:10 | |
| 7% | 57.9% | +1.8 could be noise | 24:17 | |
| 5% | 62.3% | -0.7 could be noise | 21:54 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 33% | - | 559 | |
| 14% | 73.7% | 243 | |
| 10% | - | 163 | |
| 6% | - | 108 |
Item 4Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 65% | 74.3% | 27:05 |
Item 5Maw of Malmortius
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 59.8% | 31:16 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | - | 33:43 | |
| 16% | - | 33:34 | |
| 9% | - | 35:11 |
KeystoneHail of Blades
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 55.9% | +1.9 could be noise | |
| 23% | 53.9% | -1.5 could be noise | |
| 10% | 53.7% | -2.5 could be noise | |
| 4% | 62.7% | +0.4 could be noise |
Primary row 1Sudden Impact
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 55.6% | +1.8 could be noise | |
| 33% | 53.7% | -2.1 could be noise |
Primary row 2Deep Ward
Deep Ward wins more than Sixth Sense, the most picked: +0.8 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 53.3% | -2.7 could be noise | |
| 31% | 56.3% | +0.4 could be noise | |
| 17% | 56.2% | +0.6 could be noise | |
| 13% | 53.6% | +0.8 could be noise |
Primary row 3Treasure Hunter
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 55.4% | +1.8 could be noise | |
| 31% | 53.8% | -1.6 could be noise | |
| 5% | 57.7% | -1.7 could be noise | |
| 4% | 57.6% | -1.1 could be noise |
Secondary pathInspiration
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 58.1% | +1.7 could be noise | |
| 18% | 53.8% | -0.9 could be noise | |
| 18% | 49.2% | -3.1 clear difference | |
| 9% | 51.4% | -0.2 could be noise | |
| 7% | 57.1% | +1.8 could be noise |
Secondary runesJack Of All Trades + Cash Back
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 58.1% | +3.1 could be noise | |
| 17% | 57.5% | -1.7 could be noise | |
| 12% | 52.9% | too big to trust |
Offence shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 55.5% | +1.9 could be noise | |
| 23% | 53.5% | -1.9 could be noise |
Flex shardAdaptive Force
Win added here: -1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 55.1% | -1.0 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 55.3% | +0.7 could be noise | |
| 21% | 53.9% | -1.4 could be noise | |
| 9% | 56.5% | +0.9 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +1.5 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 55.0% | -2.1 could be noise | |
| 36% | 56.5% | +1.5 could be noise | |
| 17% | 54.7% | +1.2 could be noise | |
| 5% | 55.0% | +0.3 could be noise | |
| 3% | 45.8% | -2.0 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 55.8% | +1.8 could be noise |
| QWEQ + W + E | 4% | 58.9% | -1.8 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Fiora Support build
- won
- 48.0%
- games
- 875
- Win impact
- -0.6
- Pick rate
- 0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 48.1% | +0.9 could be noise | |
| 6% | 40.0% | -1.1 could be noise |
BootsPlated Steelcaps
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 49.4% | +0.6 could be noise | 16:02 | |
| 23% | 46.7% | +0.3 could be noise | 15:56 | |
| 19% | 48.9% | 0.0 could be noise | 16:44 |
Item 1Ravenous Hydra
Ravenous Hydra wins more than Eclipse, the most picked: +0.7 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 48.9% | -0.2 could be noise | 12:16 | |
| 28% | 49.6% | +0.7 could be noise | 14:02 | |
| 10% | 41.4% | -3.1 could be noise | 11:51 | |
| 9% | 46.0% | +0.4 could be noise | 11:32 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 51 | |
| 7% | 27 | |
| 5% | 18 | |
| 4% | 16 |
Item 2Eclipse
| Choice | Picked | Won | Time |
|---|---|---|---|
| 38% | 53.9% | 21:57 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 51 | |
| 7% | 27 | |
| 5% | 18 | |
| 4% | 16 |
Item 3Death's Dance
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 61.0% | +0.7 could be noise | 28:21 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 51 | |
| 7% | 27 | |
| 5% | 18 | |
| 4% | 16 |
Item 5Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 17% | 62.5% |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: -0.4 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.2% | -0.9 could be noise | |
| 32% | 46.2% | -0.4 could be noise | |
| 12% | 40.0% | -1.3 could be noise | |
| 4% | 52.9% | +3.8 could be noise |
Primary row 1Triumph
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 44.1% | -0.9 could be noise | |
| 43% | 50.5% | -0.3 could be noise |
Primary row 2Legend: Alacrity
Win added here: -1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 43.9% | -1.3 could be noise | |
| 25% | 53.0% | -0.3 could be noise | |
| 12% | 46.5% | -1.1 could be noise | |
| 7% | 51.6% | +0.6 could be noise |
Primary row 3Last Stand
Win added here: -1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 42.3% | -1.4 could be noise | |
| 38% | 50.9% | -0.5 could be noise | |
| 3% | 43.5% | -0.8 could be noise |
Secondary pathResolve
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 47.6% | +0.4 could be noise | |
| 23% | 41.6% | -1.5 could be noise | |
| 20% | 49.4% | -0.2 could be noise | |
| 13% | 51.7% | +1.4 could be noise | |
| 9% | 48.8% | -0.4 could be noise |
Secondary runesUnflinching + Bone Plating
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 41.4% | +0.3 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: -0.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 47.8% | -0.4 could be noise | |
| 30% | 45.7% | -0.3 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.2 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 47.1% | -1.0 could be noise | |
| 9% | 44.6% | +0.2 could be noise |
Defence shardHealth
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 76% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 47.1% | -0.3 could be noise | |
| 28% | 48.4% | -0.6 could be noise |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 45.6% | -0.6 could be noise | |
| 17% | 51.7% | +0.7 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: -2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 48.4% | -2.3 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 54.2% won. Max E first: 0.0% won (not enough games).
Top Fiora Players
See all 8,259Normal Top game
138,490 gamesAgainst every Top champion
- Top 8% First blood 21%
- Top 13% Gold / min 427
- Bottom 8% Assists 4.5
- Kills
- 6.6 Top 39%
- Deaths
- 7.0 Most 42%
- Solo kills
- 3.4 Top 20%
- Kill part.
- 34% Bottom 21%
- Team dmg
- 23% Top 37%
- Dmg / min
- 834 Top 42%
- Farm / min
- 6.9 Top 24%
- Vision / min
- 0.81 Top 19%
- Control wards
- 0.5 Bottom 26%
Against your lane opponent
- Level 6 at 5:31
- Level 11 at 13:35
Middle game at each minute
Damage dealt
Magic 8% Physical 92%Died to
Physical 56% Magic 33% True 11%Normal Mid game
6,973 games Patch 16.21Against every Mid champion
- Top 3% First blood 20%
- Top 9% Gold / min 444
- Bottom 12% Assists 5.2
- Kills
- 7.9 Top 35%
- Deaths
- 7.3 Most 32%
- Solo kills
- 3.5 Top 12%
- Kill part.
- 40% Bottom 28%
- Team dmg
- 24% Top 30%
- Dmg / min
- 876 Top 35%
- Farm / min
- 6.7 Top 29%
- Vision / min
- 0.70 Top 30%
- Control wards
- 0.4 Bottom 13%
Against your lane opponent
- Level 6 at 5:27
- Level 11 at 15:03
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 55% Magic 34% True 11%Normal Bot game
2,930 games Patch 16.21Against every Bot champion
- Top 2% First blood 23%
- Top 4% Gold / min 500
- Bottom 4% Control wards 0.3
- Kills
- 9.4 Top 18%
- Deaths
- 7.7 Most 41%
- Assists
- 6.3 Bottom 13%
- Solo kills
- 1.9 Top 13%
- Kill part.
- 46% Top 43%
- Team dmg
- 24% Top 15%
- Dmg / min
- 905 Top 14%
- Farm / min
- 6.8 Top 21%
- Vision / min
- 0.71 Top 19%
Against your lane opponent
- Level 6 at 7:38
- Level 11 at 18:16
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 56% Magic 34% True 10%Normal Support game
862 gamesAgainst every Support champion
- Top 2% First blood 16%
- Top 5% Solo kills 1.7
- Most 14% Deaths 9.3
- Kills
- 6.2 Top 18%
- Assists
- 8.7 Bottom 18%
- Kill part.
- 45% Bottom 36%
- Team dmg
- 19% Top 18%
- Dmg / min
- 703 Top 17%
- Farm / min
- 2.5 Top 21%
- Gold / min
- 387 Top 5%
- Vision / min
- 2.24 Top 30%
- Control wards
- 3.3 Bottom 16%
Against your lane opponent
- Level 6 at 8:56
- Level 11 at 21:10
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 56% Magic 36% True 8%Matchups and teammates come from Fiora Top games.
Matchups and teammates come from Fiora Top games.
-
Fiora with Amumu: +3.3 wins per 100 games (range 2.2-4.4) · 7,868 games · Measured · 2% of this is borrowed from similar champions -
Fiora with Sejuani: +2.9 wins per 100 games (range 1.5-4.4) · 4,623 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Rammus: +2.9 wins per 100 games (range 1.4-4.3) · 4,488 games · Measured · 4% of this is borrowed from similar champions
-
Fiora with Urgot: -5.5 wins per 100 games (range -10.4 to -0.7) · 204 games · Pooled · 50% of this is borrowed from similar champions -
Fiora with Qiyana: -3.92 wins per 100 games (range -4.80 to -3.03) · 12,321 games · Measured · 2% of this is borrowed from similar champions -
Fiora with Rengar: -3.6 wins per 100 games (range -4.8 to -2.3) · 6,110 games · Measured · 3% of this is borrowed from similar champions
-
Fiora with Heimerdinger: +3.5 wins per 100 games (range 1.3-5.8) · 1,615 games · Measured · 11% of this is borrowed from similar champions -
Fiora with Malzahar: +2.24 wins per 100 games (range 1.38-3.10) · 13,333 games · Measured · 1% of this is borrowed from similar champions -
Fiora with Kassadin: +2.2 wins per 100 games (range 0.7-3.6) · 4,401 games · Measured · 4% of this is borrowed from similar champions
-
Fiora with Nasus: -4.4 wins per 100 games (range -6.7 to -2.0) · 1,586 games · Measured · 11% of this is borrowed from similar champions -
Fiora with Azir: -3.7 wins per 100 games (range -5.4 to -2.0) · 3,255 games · Measured · 6% of this is borrowed from similar champions -
Fiora with Riven: -3.6 wins per 100 games (range -6.6 to -0.6) · 866 games · Pooled · 19% of this is borrowed from similar champions
-
Fiora with Kog'Maw: +3.3 wins per 100 games (range 1.9-4.7) · 4,907 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Sivir: +2.4 wins per 100 games (range 1.2-3.6) · 6,653 games · Measured · 3% of this is borrowed from similar champions -
Fiora with Zeri: +1.7 wins per 100 games (range 0.4-2.9) · 5,982 games · Measured · 3% of this is borrowed from similar champions
-
Fiora with Ezreal: -3.37 wins per 100 games (range -4.06 to -2.68) · 20,968 games · Measured · 1% of this is borrowed from similar champions -
Fiora with Draven: -2.0 wins per 100 games (range -3.2 to -0.8) · 6,600 games · Measured · 3% of this is borrowed from similar champions -
Fiora with Corki: -2.0 wins per 100 games (range -3.8 to -0.2) · 2,787 games · Measured · 7% of this is borrowed from similar champions
-
Fiora with Vel'Koz: +3.9 wins per 100 games (range 2.9-4.9) · 9,514 games · Measured · 2% of this is borrowed from similar champions -
Fiora with Rell: +2.8 wins per 100 games (range 1.4-4.1) · 5,498 games · Measured · 4% of this is borrowed from similar champions -
Fiora with Soraka: +2.4 wins per 100 games (range 1.2-3.5) · 7,396 games · Measured · 3% of this is borrowed from similar champions
-
Fiora with Camille: -3.7 wins per 100 games (range -6.0 to -1.4) · 1,594 games · Measured · 11% of this is borrowed from similar champions -
Fiora with Sett: -2.9 wins per 100 games (range -5.5 to -0.3) · 1,246 games · Measured · 14% of this is borrowed from similar champions -
Fiora with Pantheon: -2.51 wins per 100 games (range -3.47 to -1.54) · 10,451 games · Measured · 2% of this is borrowed from similar champions