League of Legends Zaahen build
Zaahen Top build
A rare build that wins more.
Patch 16.20- won
- 49.8%
- games
- 215,805
- Win impact
- -0.2
- Pick rate
- 1.1%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.1% | +0.8 could be noise | |
| 22% | 48.8% | -1.1 clear difference | |
| 9% | 50.4% | +0.5 could be noise | |
| 1% | 51.2% | -0.1 could be noise | |
| <1% | 48.5% | -0.4 could be noise | |
| <1% | 43.5% | -5.2 clear difference | |
| <1% | 52.6% | +0.1 could be noise | |
| <1% | 36.8% | -5.0 clear difference |
BootsPlated Steelcaps
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 50.5% | +0.1 could be noise | 14:11 | |
| 28% | 51.6% | +0.1 could be noise | 15:52 | |
| 4% | 56.4% | -0.2 could be noise often ahead | 14:23 | |
| 1% | 55.8% | -1.1 could be noise often ahead | 15:08 | |
| <1% | 50.4% | -2.7 clear difference | 15:36 | |
| <1% | 52.4% | -2.0 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 80% | 53.7% | most bought | |
| 10% | 53.0% | about even | |
| 4% | 57.8% | won more | |
| 1% | 60.8% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 52.6% | most bought | |
| 24% | 46.6% | about even | |
| 4% | 58.3% | won more | |
| 1% | 51.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 80% | 24% | |
| 10% | 65% | |
| 5% | 26% | |
| 42% | 28% | |
| 81% | 78% | |
| 13% | 11% | |
| 16% | 18% | |
| 14% | 12% |
Item 1Trinity Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 50.6% | +0.1 could be noise | 13:39 | |
| 18% | 51.7% | +0.7 could be noise | 13:48 | |
| 3% | 48.7% | -1.7 clear difference | 13:45 | |
| 2% | 51.5% | +0.7 could be noise | 12:49 | |
| 1% | 48.0% | +0.1 could be noise | 14:24 | |
| 1% | 48.4% | -2.4 clear difference | ||
| 1% | 50.7% | -0.5 could be noise | ||
| <1% | 65.6% | +1.5 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 27,831 | |
| 7% | 6,236 | |
| 5% | 4,815 | |
| 5% | 4,536 |
Item 2Black Cleaver
Black Cleaver is part of the build that wins more: +0.7 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 55.5% | -0.2 could be noise | 21:49 | |
| 13% | 52.6% | +0.5 could be noise | 22:38 | |
| 12% | 54.9% | +1.5 could be noise | 22:25 | |
| 11% | 53.5% | -0.7 could be noise | 21:56 | |
| 10% | 54.7% | -0.1 could be noise | 21:56 | |
| 4% | 54.9% | -0.8 could be noise | ||
| 3% | 52.2% | +0.6 could be noise | ||
| <1% | 56.6% | +1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 27,831 | |
| 7% | 6,236 | |
| 5% | 4,815 | |
| 5% | 4,536 |
Item 3Death's Dance
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 59.8% | +0.9 could be noise | 27:51 | |
| 12% | 63.7% | -0.1 could be noise | 27:01 | |
| 10% | 57.2% | +0.2 could be noise | 27:60 | |
| 4% | 60.3% | -1.1 could be noise | 27:37 | |
| 4% | 58.4% | -0.8 could be noise | 28:10 | |
| 4% | 58.6% | +0.1 could be noise | ||
| 3% | 59.7% | +0.9 could be noise | ||
| 1% | 59.7% | -0.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 30% | 27,831 | |
| 7% | 6,236 | |
| 5% | 4,815 | |
| 5% | 4,536 |
Item 4Guardian Angel
Guardian Angel wins more than Endless Hunger, the most picked: +1.9 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 63.2% | +0.9 could be noise | 32:04 | |
| 17% | 58.1% | -0.5 could be noise | 32:36 | |
| 12% | 58.9% | +0.7 could be noise | 32:47 | |
| 6% | 58.7% | -0.1 could be noise | 33:05 | |
| 5% | 58.0% | -0.8 could be noise | ||
| 3% | 63.3% | +1.9 could be noise |
Item 5Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 61.8% | 36:12 |
Item 6Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 58.9% | 40:43 | |
| 8% | 55.2% | 40:20 | |
| 8% | - | 39:56 | |
| 7% | - | 41:30 | |
| 6% | - | 40:11 |
KeystoneFleet Footwork
Fleet Footwork wins more than Conqueror, the most picked: +2.5 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.6% | -0.4 could be noise | |
| 19% | 50.0% | +0.3 could be noise | |
| 18% | 50.1% | +0.3 could be noise | |
| 1% | 50.9% | -0.4 could be noise | |
| 1% | 51.3% | +1.6 could be noise | |
| <1% | 51.4% | +2.5 clear difference | |
| <1% | 40.0% | -5.7 clear difference | |
| <1% | 53.9% | +0.7 could be noise |
Primary row 1Triumph
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 49.7% | -0.3 could be noise | |
| 19% | 50.0% | +0.3 could be noise | |
| 18% | 50.1% | +0.3 could be noise | |
| 1% | 50.2% | -0.6 could be noise | |
| <1% | 48.5% | -1.5 could be noise | |
| <1% | 48.4% | -1.8 could be noise | |
| <1% | 46.9% | -1.0 could be noise | |
| <1% | 54.9% | +2.7 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +2.4 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 49.2% | -1.1 could be noise | |
| 18% | 49.8% | +0.1 clear difference | |
| 15% | 49.8% | 0.0 clear difference | |
| 7% | 52.9% | +2.4 clear difference | |
| 3% | 51.4% | +1.0 clear difference | |
| 1% | 51.2% | +1.4 clear difference | |
| 1% | 53.7% | +2.3 clear difference | |
| <1% | 52.0% | +0.8 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +2.8 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.8% | -1.7 could be noise | |
| 19% | 49.9% | +0.2 clear difference | |
| 15% | 49.8% | -0.1 clear difference | |
| 14% | 52.7% | +2.8 clear difference | |
| 2% | 52.5% | +2.4 clear difference | |
| 1% | 49.7% | +0.5 clear difference | |
| 1% | 50.1% | 0.0 could be noise | |
| <1% | 52.5% | +0.2 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+1.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.6% | -0.4 could be noise | |
| 18% | 50.1% | +0.5 clear difference | |
| 15% | 50.0% | +0.1 could be noise | |
| 4% | 50.5% | +1.0 clear difference | |
| 1% | 48.7% | -1.6 could be noise |
Secondary runesConditioning + Overgrowth
Conditioning + Overgrowth wins more than Revitalize + Bone Plating, the most picked: +3.4 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 48.9% | -2.5 could be noise | |
| 8% | 51.2% | +1.5 clear difference | |
| 4% | 52.7% | +2.6 clear difference | |
| 4% | 52.2% | +2.1 clear difference | |
| 2% | 52.2% | +1.0 clear difference | |
| 1% | 53.4% | +3.4 clear difference | |
| 1% | 50.3% | +0.4 clear difference | |
| 1% | 50.4% | +1.6 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.8 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 49.6% | -0.8 could be noise | |
| 21% | 50.4% | +0.8 clear difference | |
| 1% | 50.4% | +0.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.0 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.8% | -1.2 could be noise | |
| 2% | 51.1% | +1.0 could be noise | |
| 1% | 51.6% | +1.0 could be noise |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.2 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.4% | -1.3 could be noise | |
| 26% | 50.7% | +1.2 clear difference | |
| 3% | 51.3% | +1.0 clear difference |
QEW
SkillsQ > E > W
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.1% | +5.2 could be noise |
| QWEQ + W + E | 2% | 45.2% | -5.0 clear difference |
| EQWE + Q + W | 1% | 43.8% | -4.6 clear difference |
| EWQE + W + Q | <1% | 43.3% | -3.1 clear difference |
| WQEW + Q + E | <1% | 40.5% | too big to trust |
| WEQW + E + Q | <1% | 39.5% | -5.3 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.3% won. Max E first: 37.0% won (about even).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
Flash + Ghost wins more than Flash + Ignite, the most picked: +1.2 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.9% | +0.6 could be noise | |
| 18% | 49.2% | -0.9 clear difference | |
| 5% | 50.7% | +0.2 could be noise | |
| 1% | 51.6% | +1.2 could be noise | |
| <1% | 51.0% | -1.0 could be noise | |
| <1% | 45.4% | -1.6 could be noise | |
| <1% | 46.4% | -1.0 could be noise | |
| <1% | 46.8% | -0.7 could be noise |
- won
- 53.4%
- games
- 12,316
- Win impact
- +3.2
- Pick rate
- 6.4%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 50.1% | +0.8 could be noise | |
| 22% | 48.8% | -1.1 clear difference | |
| 9% | 50.4% | +0.5 could be noise | |
| 1% | 51.2% | -0.1 could be noise | |
| <1% | 48.5% | -0.4 could be noise | |
| <1% | 43.5% | -5.2 clear difference | |
| <1% | 52.6% | +0.1 could be noise | |
| <1% | 36.8% | -5.0 clear difference |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 63% | 53.6% | |
| 28% | 56.2% | |
| 6% | 62.0% | |
| 2% | 59.6% | |
| 1% | 50.9% |
Item 1Trinity Force
| Choice | Picked | Won |
|---|---|---|
| 66% | 53.6% | |
| 20% | 56.6% | |
| 3% | 56.4% | |
| 3% | 54.8% | |
| 2% | 49.6% |
Item 2Stridebreaker
| Choice | Picked | Won |
|---|---|---|
| 37% | 58.2% | |
| 13% | 55.9% | |
| 12% | 57.6% | |
| 9% | 55.3% | |
| 3% | 56.7% |
Item 3Death's Dance
| Choice | Picked | Won |
|---|---|---|
| 47% | 63.4% | |
| 13% | 65.7% | |
| 10% | 62.5% | |
| 4% | 59.7% | |
| 4% | 59.8% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 26% | 64.2% | |
| 12% | 57.8% | |
| 9% | 57.7% | |
| 4% | 60.0% | |
| 4% | 66.3% |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 14% | 63.9% | |
| 10% | 65.7% | |
| 7% | 52.9% | |
| 5% | 50.0% | |
| 4% | 64.5% |
Item 6Sterak's Gage
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 58.9% | 40:43 | |
| 8% | 55.2% | 40:20 | |
| 8% | - | 39:56 | |
| 7% | - | 41:30 | |
| 6% | - | 40:11 |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
Defence shardHealth
| Choice | Picked | Won |
|---|---|---|
| 12% | 52.8% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.1% | +5.2 could be noise |
| QWEQ + W + E | 2% | 45.2% | -5.0 clear difference |
| EQWE + Q + W | 1% | 43.8% | -4.6 clear difference |
| EWQE + W + Q | <1% | 43.3% | -3.1 clear difference |
| WQEW + Q + E | <1% | 40.5% | too big to trust |
| WEQW + E + Q | <1% | 39.5% | -5.3 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ghost
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.9% | +0.6 could be noise | |
| 18% | 49.2% | -0.9 clear difference | |
| 5% | 50.7% | +0.2 could be noise | |
| 1% | 51.6% | +1.2 could be noise | |
| <1% | 51.0% | -1.0 could be noise | |
| <1% | 45.4% | -1.6 could be noise | |
| <1% | 46.4% | -1.0 could be noise | |
| <1% | 46.8% | -0.7 could be noise |
Zaahen Jungle build
Patch 16.20- won
- 51.4%
- games
- 35,463
- Win impact
- +1.3
- Pick rate
- 0.2%
Starting itemsGustwalker Hatchling + Health Potion
Gustwalker Hatchling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +0.7 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 29% | 50.6% | -0.1 could be noise | |
| 27% | 51.6% | +0.3 could be noise | |
| 17% | 51.4% | +0.7 could be noise | |
| 15% | 49.9% | -0.4 could be noise | |
| 7% | 50.1% | -0.5 could be noise | |
| 6% | 51.2% | -0.8 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 51.0% | +0.3 could be noise | 15:03 | |
| 36% | 52.1% | +0.4 could be noise | 15:22 | |
| 7% | 55.3% | -0.5 could be noise often ahead | 13:44 | |
| 2% | 52.0% | -2.0 could be noise often ahead | 14:19 | |
| 1% | 52.1% | -3.7 clear difference | 13:49 | |
| 1% | 52.4% | -1.9 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 69% | 53.4% | most bought | |
| 16% | 51.9% | about even | |
| 6% | 58.2% | won more | |
| 2% | 53.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 54.9% | most bought | |
| 20% | 47.9% | about even | |
| 6% | 47.5% | about even | |
| 2% | 50.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 16% | 64% | |
| 69% | 20% | |
| 5% | 22% | |
| 57% | 42% | |
| 2% | 8% | |
| 7% | 5% | |
| 44% | 46% | |
| 20% | 18% |
Item 1Trinity Force
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 51.4% | +2.4 could be noise | 11:46 | |
| 12% | 51.6% | -0.6 clear difference | 11:39 | |
| 4% | 50.4% | -1.8 clear difference | 11:36 | |
| 2% | 44.6% | too big to trust | 12:15 | |
| 1% | 56.0% | 0.0 could be noise often ahead | 10:09 | |
| 1% | 55.7% | -1.9 clear difference | ||
| <1% | 36.1% | too big to trust | ||
| <1% | 42.1% | -3.0 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 6,146 | |
| 14% | 2,802 | |
| 6% | 1,169 | |
| 3% | 660 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +5.1 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 53.4% | -0.3 could be noise | 20:11 | |
| 22% | 53.8% | +1.9 could be noise | 20:59 | |
| 16% | 53.2% | -0.7 could be noise | 20:03 | |
| 7% | 52.1% | -1.4 could be noise | 20:32 | |
| 3% | 55.7% | +1.1 could be noise | 19:42 | |
| 2% | 56.9% | +0.2 could be noise | ||
| 2% | 53.3% | +0.5 could be noise | ||
| 1% | 53.5% | -2.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 6,146 | |
| 14% | 2,802 | |
| 6% | 1,169 | |
| 3% | 660 |
Item 3Endless Hunger
Endless Hunger is part of the build that wins more: +5.1 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 58.4% | +0.3 could be noise | 26:27 | |
| 13% | 64.1% | +0.6 could be noise | 25:60 | |
| 8% | 56.4% | -0.8 could be noise | 26:38 | |
| 8% | 60.8% | +0.3 could be noise | 26:40 | |
| 3% | 59.8% | -0.1 could be noise | 26:37 | |
| 3% | 57.6% | +0.1 could be noise | ||
| 3% | 65.1% | +2.5 could be noise | ||
| 2% | 55.2% | -1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 6,146 | |
| 14% | 2,802 | |
| 6% | 1,169 | |
| 3% | 660 |
Item 4Sterak's Gage
Sterak's Gage wins more than Endless Hunger, the most picked: +2.9 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 63.3% | -0.3 could be noise | 31:03 | |
| 12% | 62.0% | -0.4 could be noise | 31:17 | |
| 11% | 61.5% | +1.0 could be noise | 31:44 | |
| 9% | 63.9% | +1.7 could be noise | 31:36 | |
| 7% | 61.1% | -0.8 could be noise | 31:53 | |
| 6% | 68.0% | +2.9 could be noise | ||
| 6% | 60.0% | +0.2 could be noise | ||
| 3% | 51.8% | bought when already behind |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 60.4% | 35:44 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | - | 40:01 | |
| 12% | - | 39:03 | |
| 7% | - | 40:05 | |
| 6% | - | 39:58 | |
| 6% | - | 38:21 |
KeystoneConqueror
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.1% | +2.5 could be noise | |
| 5% | 49.7% | -1.6 clear difference | |
| 1% | 54.4% | +1.1 could be noise | |
| 1% | 48.3% | -4.3 clear difference | |
| 1% | 40.6% | -6.9 clear difference | |
| <1% | 46.2% | -2.9 could be noise | |
| <1% | 53.7% | -2.0 could be noise |
Primary row 1Triumph
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.1% | +3.0 could be noise | |
| 4% | 48.8% | -2.3 clear difference | |
| <1% | 40.7% | -6.5 clear difference | |
| <1% | 50.7% | -2.8 could be noise | |
| <1% | 45.6% | -1.7 could be noise | |
| <1% | 37.7% | -4.0 clear difference | |
| <1% | 55.9% | -2.6 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +0.8 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.0% | +0.5 could be noise | |
| 13% | 51.2% | +0.8 could be noise | |
| 3% | 51.9% | -0.7 could be noise | |
| 3% | 48.8% | -1.9 could be noise | |
| 2% | 48.5% | -2.3 could be noise | |
| <1% | 50.0% | -2.0 could be noise | |
| <1% | 39.6% | -6.1 clear difference |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.7 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 50.8% | -0.5 could be noise | |
| 23% | 51.9% | +1.7 clear difference | |
| 5% | 51.1% | -1.0 could be noise | |
| 3% | 49.0% | -1.9 could be noise | |
| 2% | 49.3% | -2.3 could be noise | |
| 1% | 47.1% | -2.3 could be noise | |
| <1% | 40.0% | -5.9 clear difference | |
| <1% | 50.0% | -1.1 could be noise |
Secondary pathInspiration
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.7% | +2.6 could be noise | |
| 23% | 49.1% | -2.3 clear difference | |
| 5% | 49.5% | -1.1 clear difference | |
| 3% | 50.6% | -1.4 clear difference | |
| 1% | 43.7% | -3.5 clear difference |
Secondary runesCash Back + Cosmic Insight
Cash Back + Cosmic Insight wins more than Magical Footwear + Cosmic Insight, the most picked: +1.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 51.7% | -0.1 could be noise | |
| 6% | 53.6% | +1.0 could be noise | |
| 5% | 52.4% | +0.7 could be noise | |
| 3% | 49.9% | 0.0 could be noise | |
| 2% | 50.8% | +0.6 could be noise | |
| 1% | 50.2% | +0.2 could be noise | |
| 1% | 52.5% | +0.3 could be noise | |
| 1% | 53.5% | +0.3 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.9% | -0.1 could be noise | |
| 6% | 50.9% | 0.0 could be noise | |
| 1% | 52.9% | +0.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 51.0% | +0.3 could be noise | |
| 4% | 48.2% | -0.9 could be noise | |
| 1% | 54.5% | +1.2 could be noise |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.4% | -1.2 could be noise | |
| 22% | 52.6% | +1.2 clear difference | |
| 6% | 50.4% | +0.6 could be noise |
QEW
SkillsQ > E > W
Win added here: +5.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 51.4% | +5.2 could be noise |
| EQWE + Q + W | 2% | 45.8% | -3.5 clear difference |
| QWEQ + W + E | 1% | 43.5% | -6.6 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.5% won. Max E first: 31.3% won (not enough games).
- E
- Q
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.9% | +2.9 could be noise | |
| 2% | 50.0% | -2.5 clear difference | |
| <1% | 49.0% | -1.7 could be noise |
Zaahen Mid build
Patch 16.20- won
- 46.9%
- games
- 5,314
- Win impact
- -2.2
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 50.4% | +2.0 could be noise | |
| 24% | 46.5% | -2.5 clear difference | |
| 11% | 51.4% | +1.1 could be noise | |
| 2% | 40.8% | -1.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +2.4 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 48.9% | -0.6 could be noise | 13:22 | |
| 31% | 53.3% | +2.4 could be noise | 14:20 | |
| 22% | 51.6% | -1.0 could be noise | 12:26 | |
| 3% | 44.6% | -2.3 could be noise | 12:47 | |
| 2% | 59.6% | -0.8 could be noise | 13:28 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 57.5% | most bought | |
| 22% | 51.4% | about even | |
| 18% | 46.4% | about even | |
| 3% | 50.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 51.1% | most bought | |
| 16% | 50.0% | about even | |
| 9% | 53.8% | not enough games | |
| 5% | 65.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 18% | 64% | |
| 51% | 9% | |
| 6% | 29% | |
| 42% | 23% | |
| 45% | 52% | |
| 22% | 16% |
Item 1Trinity Force
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 49.6% | -0.1 could be noise | 13:14 | |
| 20% | 50.8% | -0.2 could be noise | 13:30 | |
| 6% | 52.2% | -0.3 could be noise | 12:44 | |
| 3% | 53.2% | -0.3 could be noise | 13:13 | |
| 3% | 45.5% | -0.2 could be noise | 12:15 | |
| 2% | 56.5% | -0.6 could be noise | ||
| 2% | 52.9% | -2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 560 | |
| 5% | 114 | |
| 5% | 110 | |
| 4% | 94 |
Item 2Stridebreaker
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 53.4% | -0.4 could be noise | 21:36 | |
| 19% | 54.5% | +2.2 could be noise | 21:52 | |
| 13% | 51.6% | -1.1 could be noise | 21:47 | |
| 5% | 50.9% | -1.7 could be noise | 21:32 | |
| 5% | 57.3% | -0.4 could be noise | 21:57 | |
| 5% | 56.7% | -0.4 could be noise | ||
| 3% | 60.7% | +1.0 could be noise | ||
| 3% | 60.7% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 560 | |
| 5% | 114 | |
| 5% | 110 | |
| 4% | 94 |
Item 3Death's Dance
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 60.2% | +1.0 could be noise | 27:11 | |
| 14% | 64.1% | +0.3 could be noise | 26:25 | |
| 9% | 57.1% | +0.2 could be noise | 27:52 | |
| 5% | 54.9% | -0.6 could be noise | 27:59 | |
| 5% | 66.7% | -1.1 could be noise | 26:28 | |
| 4% | 52.0% | -0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 560 | |
| 5% | 114 | |
| 5% | 110 | |
| 4% | 94 |
Item 4Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 34% | 60.6% | 31:39 |
KeystoneFleet Footwork
Fleet Footwork wins more than Conqueror, the most picked: +1.3 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 49.7% | +0.3 could be noise | |
| 32% | 50.8% | +1.0 could be noise | |
| 10% | 46.3% | -1.9 could be noise | |
| 2% | 48.3% | -3.5 could be noise | |
| 2% | 52.3% | +1.3 could be noise | |
| 2% | 40.4% | -2.3 could be noise | |
| 1% | 47.4% | -2.6 could be noise |
Primary row 1Triumph
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 49.8% | +0.7 could be noise | |
| 33% | 50.1% | +0.9 could be noise | |
| 10% | 46.2% | -2.1 could be noise | |
| 2% | 46.2% | -3.9 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +1.5 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.5% | +0.3 could be noise | |
| 30% | 50.8% | +1.0 could be noise | |
| 9% | 52.6% | +1.5 could be noise | |
| 8% | 46.2% | -1.6 could be noise | |
| 3% | 44.4% | -1.8 could be noise | |
| 3% | 42.2% | -5.0 could be noise | |
| 1% | 47.5% | -2.5 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +3.4 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 47.8% | -2.1 could be noise | |
| 32% | 49.9% | +0.1 could be noise | |
| 17% | 53.6% | +3.4 clear difference | |
| 9% | 45.4% | -2.7 could be noise | |
| 2% | 49.0% | -0.4 could be noise | |
| 2% | 50.0% | +2.4 could be noise |
Secondary pathResolve
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 49.0% | +0.5 could be noise | |
| 28% | 50.7% | -0.3 could be noise | |
| 9% | 46.4% | -0.4 could be noise | |
| 7% | 46.6% | -0.6 could be noise | |
| 4% | 54.9% | -0.1 could be noise |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Revitalize + Bone Plating, the most picked: +0.6 against -2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 47.7% | -2.4 could be noise | |
| 12% | 50.9% | +0.6 could be noise | |
| 5% | 52.0% | +0.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.4 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 48.4% | -1.3 could be noise | |
| 34% | 51.0% | +1.4 could be noise | |
| 2% | 47.7% | -0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: -0.2 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.1% | -0.6 could be noise | |
| 4% | 50.9% | -0.2 could be noise |
Defence shardHealth Scaling
Health Scaling wins more than Health, the most picked: +1.1 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 47.6% | -1.0 could be noise | |
| 40% | 51.4% | +1.1 could be noise | |
| 6% | 51.1% | +0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 49.8% | +2.2 could be noise |
| QWEQ + W + E | 3% | 48.5% | -2.1 could be noise |
| EQWE + Q + W | 2% | 47.1% | -0.1 could be noise |
SpellsFlash + Ignite
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.2% | +3.8 could be noise | |
| 13% | 43.5% | -4.1 clear difference | |
| 8% | 45.7% | -0.6 could be noise | |
| 2% | 49.6% | -0.9 could be noise | |
| 2% | 43.7% | -0.8 could be noise |
Zaahen Support build
Patch 16.20- won
- 44.2%
- games
- 2,800
- Win impact
- -3.4
- Pick rate
- 0.0%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 45.5% | +0.8 could be noise | |
| 5% | 45.0% | -0.4 could be noise | |
| 4% | 41.8% | -1.5 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Plated Steelcaps, the most picked: +1.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 46.1% | -0.2 could be noise | 15:19 | |
| 22% | 47.6% | +0.5 could be noise | 16:25 | |
| 8% | 51.3% | -0.2 could be noise | 14:13 | |
| 6% | 52.3% | +1.6 could be noise | 15:11 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 49.1% | most bought | |
| 8% | 53.7% | not enough games | |
| 6% | 42.1% | not enough games | |
| 6% | 50.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 49.1% | most bought | |
| 29% | 44.3% | about even | |
| 10% | 26.1% | not enough games | |
| 5% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 68% | 29% | |
| 8% | 44% | |
| 22% | 15% | |
| 2% | 8% |
Item 1Zeke's Convergence
Zeke's Convergence wins more than Stridebreaker, the most picked: +0.6 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 47.0% | +0.1 could be noise | 14:35 | |
| 18% | 42.8% | -1.4 could be noise | 12:36 | |
| 13% | 47.1% | +0.3 could be noise | 14:09 | |
| 12% | 45.3% | -0.7 could be noise | 14:31 | |
| 6% | 47.2% | +0.6 could be noise | 11:27 | |
| 4% | 49.5% | -0.8 could be noise | ||
| 3% | 41.3% | -2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 51 | |
| 5% | 45 | |
| 4% | 37 | |
| 3% | 28 |
Item 2Death's Dance
Death's Dance wins more than Sundered Sky, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 50.7% | +1.1 could be noise | 21:23 | |
| 17% | 47.1% | -0.6 could be noise | 23:30 | |
| 15% | 50.5% | -0.4 could be noise | 23:53 | |
| 10% | 43.8% | +0.9 could be noise | 23:49 | |
| 3% | 37.7% | -2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 51 | |
| 5% | 45 | |
| 4% | 37 | |
| 3% | 28 |
Item 3Sundered Sky
Sundered Sky wins more than Death's Dance, the most picked: -1.5 against +2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 60.8% | +2.4 could be noise | 30:30 | |
| 9% | 51.2% | -1.5 could be noise | 31:33 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 5% | 51 | |
| 5% | 45 | |
| 4% | 37 | |
| 3% | 28 |
Item 5Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 17% | 37.5% |
KeystoneHail of Blades
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 43.8% | +0.2 could be noise | |
| 35% | 47.4% | -0.3 could be noise | |
| 11% | 43.4% | -1.2 could be noise | |
| 3% | 46.2% | -2.6 could be noise | |
| 3% | 56.3% | +1.2 could be noise |
Primary row 1Sudden Impact
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 43.1% | -0.1 could be noise | |
| 39% | 48.0% | +0.7 could be noise | |
| 10% | 45.1% | -1.2 could be noise | |
| 4% | 42.6% | +0.9 could be noise | |
| 3% | 47.7% | -1.2 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +2.5 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 41.7% | -1.8 could be noise | |
| 30% | 47.6% | -0.5 could be noise | |
| 9% | 43.9% | -1.0 could be noise | |
| 8% | 48.7% | +0.3 could be noise | |
| 4% | 50.5% | +2.5 could be noise | |
| 3% | 48.3% | +1.6 could be noise |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Ultimate Hunter, the most picked: +3.5 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 29% | 42.0% | -2.4 could be noise | |
| 28% | 48.1% | -0.9 could be noise | |
| 10% | 48.1% | +1.4 could be noise | |
| 9% | 48.4% | +3.5 clear difference | |
| 8% | 44.4% | -1.0 could be noise | |
| 3% | 42.3% | +0.9 could be noise | |
| 3% | 35.7% | -0.1 could be noise |
Secondary pathResolve
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 49.0% | +0.8 could be noise | |
| 27% | 40.2% | -2.5 could be noise | |
| 22% | 46.4% | +1.2 could be noise | |
| 6% | 43.8% | +0.4 could be noise | |
| 5% | 43.2% | -0.3 could be noise |
Secondary runesRevitalize + Bone Plating
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 47.8% | -0.6 could be noise |
Offence shardAttack Speed
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 47.8% | +1.0 could be noise | |
| 40% | 42.4% | -0.7 could be noise | |
| 4% | 40.9% | -1.0 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.4 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 45.3% | +0.3 could be noise | |
| 7% | 43.8% | -0.7 could be noise | |
| 4% | 48.3% | +0.4 could be noise |
Defence shardHealth
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 47.7% | +1.6 could be noise | |
| 36% | 41.6% | -1.6 could be noise | |
| 7% | 45.0% | +0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 89% | 46.4% | +3.3 could be noise |
| QWEQ + W + E | 6% | 43.7% | -5.3 clear difference |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +2.6 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 43.1% | -2.4 could be noise | |
| 25% | 50.4% | +2.6 clear difference | |
| 5% | 46.7% | +0.5 could be noise |
Zaahen Bot build
Patch 16.20- won
- 44.4%
- games
- 1,057
- Win impact
- -1.9
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +1.5 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 47.0% | -0.1 could be noise | |
| 27% | 46.0% | -1.8 could be noise | |
| 10% | 51.9% | +1.5 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +2.7 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 46.6% | +0.3 could be noise | 13:49 | |
| 23% | 46.6% | +0.8 could be noise | 14:18 | |
| 17% | 58.9% | +2.7 could be noise | 13:09 |
Item 1Stridebreaker
Stridebreaker wins more than Trinity Force, the most picked: +0.3 against -1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 43.8% | -1.0 could be noise | 12:35 | |
| 23% | 49.6% | +0.3 could be noise | 12:00 | |
| 12% | 53.2% | -0.1 could be noise | 12:08 | |
| 8% | 61.9% | -1.1 could be noise often ahead | 10:20 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 132 | |
| 5% | - | 35 | |
| 4% | 63.2% | 29 | |
| 4% | 68.4% | 26 |
Item 2Trinity Force
| Choice | Picked | Won | Time |
|---|---|---|---|
| 36% | 53.1% | 19:29 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 132 | |
| 5% | - | 35 | |
| 4% | 63.2% | 29 | |
| 4% | 68.4% | 26 |
Item 3Death's Dance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 52.1% | +1.2 could be noise | 26:20 | |
| 14% | 58.0% | +0.5 could be noise | 24:10 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 132 | |
| 5% | - | 35 | |
| 4% | 63.2% | 29 | |
| 4% | 68.4% | 26 |
Item 5Endless Hunger
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 60.0% | 33:19 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | - | 38:30 |
KeystoneConqueror
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 48.1% | +1.2 could be noise | |
| 29% | 46.8% | -1.7 could be noise |
Primary row 1Triumph
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 47.9% | +1.6 could be noise | |
| 28% | 46.5% | -2.1 could be noise |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +1.0 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 47.6% | -0.4 could be noise | |
| 24% | 45.5% | -3.0 could be noise | |
| 13% | 47.9% | +1.0 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.6 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 49.2% | +0.1 could be noise | |
| 26% | 46.0% | -3.5 could be noise | |
| 16% | 49.7% | +1.6 could be noise |
Secondary pathResolve
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 48.8% | +0.9 could be noise | |
| 23% | 42.3% | -2.5 could be noise |
Secondary runesRevitalize + Bone Plating
Win added here: -1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 46.0% | -1.6 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.0 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 46.5% | -0.9 could be noise | |
| 31% | 50.4% | +1.0 could be noise |
Flex shardAdaptive Force
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 47.0% | -0.9 could be noise |
Defence shardHealth
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 46.8% | +1.0 could be noise | |
| 32% | 48.0% | -0.9 could be noise |
QEW
SkillsQ > E > W
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 91% | 48.4% | -0.1 could be noise |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Ignite, the most picked: +0.5 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.3% | -0.9 could be noise | |
| 22% | 45.5% | +0.5 could be noise | |
| 14% | 49.7% | -1.0 could be noise | |
| 10% | 42.7% | -0.2 could be noise |
Top Zaahen Players
See all 3,381Normal Top game
209,263 games Patch 16.20Against every Top champion
- Top 44% Dmg / min 828
- Top 45% Solo kills 2.8
- Bottom 19% Control wards 0.4
- Kills
- 6.0 Bottom 46%
- Deaths
- 6.7 Fewest 47%
- Assists
- 5.5 Bottom 38%
- Kill part.
- 34% Bottom 28%
- Team dmg
- 22% Top 47%
- Farm / min
- 6.3 Bottom 48%
- Gold / min
- 396 Bottom 46%
- Vision / min
- 0.76 Top 49%
- First blood
- 12% Bottom 45%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 13:40
Middle game at each minute
Damage dealt
Magic 5% Physical 95%Died to
Physical 54% Magic 35% True 11%Normal Jungle game
34,000 games Patch 16.20Against every Jungle champion
- Fewest 20% Deaths 5.9
- Top 30% Vision / min 0.87
- Bottom 39% First blood 4%
- Kills
- 6.7 Top 48%
- Assists
- 8.0 Top 46%
- Solo kills
- 1.3 Top 49%
- Kill part.
- 45% Bottom 48%
- Team dmg
- 18% Top 35%
- Dmg / min
- 695 Top 33%
- Farm / min
- 6.5 Top 37%
- Gold / min
- 428 Top 45%
- Control wards
- 1.1 Bottom 49%
Against the enemy jungler
- Level 6 at 7:16
- Level 11 at 17:01
- blue buff first in 46% of games
- First dragon at 7:47
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 52% Magic 36% True 12%Matchups and teammates come from Zaahen Top games.
Matchups and teammates come from Zaahen Top games.
-
Zaahen with Rammus: +4.4 wins per 100 games (range 2.8-6.0) · 3,529 games · Measured · 5% of this is borrowed from similar champions -
Zaahen with Sejuani: +2.7 wins per 100 games (range 1.0-4.5) · 3,042 games · Measured · 6% of this is borrowed from similar champions -
Zaahen with Lillia: +2.7 wins per 100 games (range 1.4-3.9) · 6,105 games · Measured · 3% of this is borrowed from similar champions
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Zaahen with Ambessa: -3.5 wins per 100 games (range -6.8 to -0.1) · 661 games · Pooled · 23% of this is borrowed from similar champions -
Zaahen with Dr. Mundo: -3.2 wins per 100 games (range -6.1 to -0.2) · 891 games · Pooled · 18% of this is borrowed from similar champions -
Zaahen with Kindred: -2.7 wins per 100 games (range -4.5 to -1.0) · 2,915 games · Measured · 6% of this is borrowed from similar champions
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Zaahen with Heimerdinger: +3.7 wins per 100 games (range 1.1-6.3) · 1,202 games · Measured · 14% of this is borrowed from similar champions -
Zaahen with Aurelion Sol: +2.8 wins per 100 games (range 1.0-4.5) · 2,955 games · Measured · 6% of this is borrowed from similar champions -
Zaahen with Veigar: +1.8 wins per 100 games (range 0.8-2.8) · 9,300 games · Measured · 2% of this is borrowed from similar champions
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Zaahen with Yorick: -8.0 wins per 100 games (range -11.9 to -4.1) · 407 games · Pooled · 33% of this is borrowed from similar champions -
Zaahen with Orianna: -4.6 wins per 100 games (range -6.4 to -2.9) · 2,981 games · Measured · 6% of this is borrowed from similar champions -
Zaahen with Mel: -4.6 wins per 100 games (range -5.7 to -3.5) · 7,901 games · Measured · 2% of this is borrowed from similar champions
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Zaahen with Xayah: +2.2 wins per 100 games (range 0.9-3.6) · 5,250 games · Measured · 4% of this is borrowed from similar champions -
Zaahen with Ziggs: +1.8 wins per 100 games (range 0.2-3.4) · 3,549 games · Measured · 5% of this is borrowed from similar champions -
Zaahen with Jinx: +1.32 wins per 100 games (range 0.58-2.07) · 18,821 games · Measured · 1% of this is borrowed from similar champions
-
Zaahen with Ezreal: -4.16 wins per 100 games (range -5.08 to -3.25) · 11,775 games · Measured · 2% of this is borrowed from similar champions -
Zaahen with Lucian: -1.9 wins per 100 games (range -3.1 to -0.8) · 7,685 games · Measured · 3% of this is borrowed from similar champions -
Zaahen with Sivir: -1.7 wins per 100 games (range -3.2 to -0.2) · 4,057 games · Measured · 5% of this is borrowed from similar champions
-
Zaahen with Taric: +4.4 wins per 100 games (range 2.0-6.7) · 1,504 games · Measured · 12% of this is borrowed from similar champions -
Zaahen with Leona: +2.2 wins per 100 games (range 1.2-3.2) · 9,346 games · Measured · 2% of this is borrowed from similar champions -
Zaahen with Alistar: +2.1 wins per 100 games (range 0.6-3.6) · 4,207 games · Measured · 5% of this is borrowed from similar champions
-
Zaahen with Camille: -3.8 wins per 100 games (range -6.1 to -1.4) · 1,523 games · Measured · 12% of this is borrowed from similar champions -
Zaahen with Neeko: -2.4 wins per 100 games (range -4.2 to -0.7) · 2,938 games · Measured · 6% of this is borrowed from similar champions -
Zaahen with Yuumi: -1.8 wins per 100 games (range -3.2 to -0.5) · 5,268 games · Measured · 4% of this is borrowed from similar champions
Other Top picks
All 173- ARAM C #131
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58 Zaahen -
72 Kled -
71 Garen -
71 Illaoi -
71 Sion -
70 Malphite -
70 Sett