A pick in another rune tree has a clear edge here (+4.6 per 100 games), but a tree changes only with the whole page.
Keystone: every option
Choice
Picked
Won
Win added
Electrocute
87%
51.4%
0.0 could be noise
Dark Harvest
8%
49.8%
-0.7 could be noise
Stormraider's Surge other tree
2%
52.8%
+1.3 could be noise
Arcane Comet other tree
1%
51.1%
+1.5 could be noise
Deathfire Touch other tree
<1%
52.5%
+2.1 could be noise
First Strike other tree
<1%
56.7%
+4.6 clear difference
Summon Aery other tree
<1%
45.9%
-1.4 could be noise
Conqueror other tree
<1%
52.2%
-1.9 could be noise
Primary row 1Cheap Shot
Cheap Shot wins more than Taste of Blood, the most picked: +1.9 against -1.7 per 100 games. The difference is clear.
Primary row 1: every option
Choice
Picked
Won
Win added
Taste of Blood
88%
51.1%
-1.7 could be noise
Cheap Shot
6%
53.2%
+1.9 clear difference
Manaflow Band other tree
4%
52.1%
+1.3 clear difference
Sudden Impact
1%
53.3%
+1.2 clear difference
Axiom Arcanist other tree
<1%
50.4%
+2.7 clear difference
Triumph other tree
<1%
47.5%
-4.8 could be noise
Magical Footwear other tree
<1%
59.6%
+4.9 clear difference
Cash Back other tree
<1%
51.1%
+2.3 could be noise
Primary row 2Deep Ward
Deep Ward wins more than Grisly Mementos, the most picked: +1.6 against -0.9 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Grisly Mementos
90%
51.2%
-0.9 could be noise
Sixth Sense
4%
52.0%
+0.3 could be noise
Transcendence other tree
3%
51.9%
+1.2 clear difference
Deep Ward
1%
53.8%
+1.6 clear difference
Absolute Focus other tree
1%
50.9%
+2.5 clear difference
Celerity other tree
<1%
55.0%
+0.6 could be noise
Legend: Alacrity other tree
<1%
50.0%
-5.0 clear difference
Triple Tonic other tree
<1%
61.2%
+5.2 clear difference
Primary row 3Relentless Hunter
Relentless Hunter wins more than Ultimate Hunter, the most picked: +1.5 against -1.0 per 100 games. The difference is clear.
Primary row 3: every option
Choice
Picked
Won
Win added
Ultimate Hunter
94%
51.3%
-1.0 could be noise
Scorch other tree
4%
51.9%
+1.2 clear difference
Treasure Hunter
1%
48.3%
0.0 could be noise
Gathering Storm other tree
1%
52.5%
+2.5 clear difference
Relentless Hunter
1%
53.1%
+1.5 clear difference
Cosmic Insight other tree
<1%
53.9%
+3.2 clear difference
Last Stand other tree
<1%
49.7%
-3.2 could be noise
Jack Of All Trades other tree
<1%
62.6%
+4.5 clear difference
Secondary pathSorcery
A pick in another rune tree has a clear edge here (+1.9 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Sorcery
87%
51.2%
-0.7 could be noise
Inspiration
7%
50.8%
-0.4 could be noise
Precision
4%
51.9%
+1.4 clear difference
Resolve
2%
54.1%
+1.9 clear difference
Domination
1%
52.2%
+1.1 could be noise
Secondary runesTranscendence + Gathering Storm
Transcendence + Gathering Storm wins more than Transcendence + Manaflow Band, the most picked: +3.7 against -1.4 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Transcendence + Manaflow Band
90%
51.0%
-1.4 could be noise
Manaflow Band + Scorch
4%
51.4%
0.0 could be noise
Transcendence + Scorch
2%
53.4%
+1.7 clear difference
Transcendence + Gathering Storm
1%
58.3%
+3.7 clear difference
Absolute Focus + Scorch
1%
53.7%
+1.6 clear difference
Transcendence + Axiom Arcanist
1%
54.9%
+3.1 clear difference
Manaflow Band + Gathering Storm
1%
52.3%
+0.5 could be noise
Axiom Arcanist + Scorch
<1%
54.0%
+1.7 clear difference
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.8 against -1.7 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Attack Speed
93%
51.2%
-1.7 could be noise
Adaptive Force
6%
52.9%
+1.8 clear difference
Ability Haste
2%
51.7%
+1.5 clear difference
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against -0.5 per 100 games. It could be noise.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
98%
51.3%
-0.5 could be noise
Movement Speed
1%
51.7%
+0.7 could be noise
Health Scaling
<1%
48.7%
-1.0 could be noise
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.7 against -0.9 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
88%
51.2%
-0.9 could be noise
Health
10%
51.9%
+0.7 clear difference
Tenacity and Slow Resist
2%
53.5%
+1.7 clear difference
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
81%
51.6%
+1.5 could be noise
Flash + Teleport
17%
50.0%
-1.4 clear difference
Flash + Barrier
1%
48.9%
-0.9 clear difference
Exhaust + Flash
1%
50.8%
-0.2 could be noise
Flash + Heal
<1%
44.1%
-4.8 clear difference
Flash + Ghost
<1%
55.1%
-0.2 could be noise
Teleport + Ignite
<1%
46.4%
-2.5 clear difference
Cleanse + Flash
<1%
46.7%
0.0 could be noise
E
Q
W
Q
Q
R
Q
W
Q
W
R
W
W
E
E
R
E
E
QWE
SkillsQ > W > E
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
QWEQ + W + E
88%
51.8%
+3.1 could be noise
QEWQ + E + W
11%
48.3%
-2.7 clear difference
WQEW + Q + E
1%
48.6%
-2.4 clear difference
EQWE + Q + W
1%
42.4%
-6.5 clear difference
EWQE + W + Q
<1%
41.5%
-5.9 clear difference
WEQW + E + Q
<1%
41.4%
-2.6 clear difference
Levels 1 to 18
1E
2Q
3W
4Q
5Q
6R
7Q
8W
9Q
10W
11R
12W
13W
14E
15E
16R
17E
18E
Max Q first: 51.5% won. Max W first: 46.3% won (about even).
Vex Top build
won
50.0%
games
2,730
Win impact
0.0
Pick rate
0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
92%
49.9%
+1.4 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Sorcerer's Shoes, the most picked: 0.0 against -1.0 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Sorcerer's Shoes
88%
50.2%
-1.0 could be noise
13:34
Ionian Boots of Lucidity
5%
52.8%
0.0 could be noise
12:22
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Sorcerer's Shoes
83%
50.8%
most bought
Ionian Boots of Lucidity
6%
46.9%
not enough games
Plated Steelcaps
4%
68.0%
not enough games
Mercury's Treads
1%
40.0%
not enough games
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Sorcerer's Shoes
85%
52.2%
most bought
Mercury's Treads
5%
50.0%
not enough games
Ionian Boots of Lucidity
2%
66.7%
not enough games
Boots of Swiftness
1%
50.0%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Mercury's Treads
1%
5%
Ionian Boots of Lucidity
6%
2%
Item 1Luden's Echo
Win added here: -1.8 per 100 games. No other pick has a clear edge over this one.