League of Legends Udyr build
Udyr Jungle build
A rare build that wins more.
- won
- 50.6%
- games
- 112,727
- Win impact
- +0.6
- Pick rate
- 0.8%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Gustwalker Hatchling, the most picked: +2.1 against +1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 51.9% | +1.7 could be noise | |
| 32% | 49.3% | -1.7 clear difference | |
| 9% | 48.5% | -2.8 clear difference | |
| 8% | 51.4% | +1.0 could be noise | |
| 8% | 52.8% | +2.1 could be noise | |
| 7% | 50.0% | -0.3 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +1.1 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 52.2% | -0.6 could be noise | 12:59 | |
| 26% | 48.9% | +0.2 could be noise often behind | 14:11 | |
| 24% | 51.0% | +1.1 clear difference | 14:19 | |
| 2% | 56.4% | +0.2 could be noise often ahead | 13:25 | |
| 2% | 48.0% | -2.6 clear difference | 14:16 | |
| 1% | 46.1% | -3.5 clear difference | ||
| 1% | 52.4% | -2.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 41% | 53.3% | most bought | |
| 39% | 51.5% | about even | |
| 12% | 50.7% | about even | |
| 2% | 60.3% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 52.5% | most bought | |
| 41% | 51.8% | about even | |
| 9% | 42.8% | about even | |
| 2% | 50.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 39% | 9% | |
| 12% | 42% | |
| 13% | 29% | |
| 39% | 28% | |
| 2% | 9% | |
| 25% | 18% | |
| 10% | 5% | |
| 1% | 7% | |
| 2% | 7% | |
| 5% | 2% |
Item 1Spear of Shojin
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 51.5% | +1.3 could be noise | 10:54 | |
| 23% | 50.5% | -0.4 clear difference | 10:58 | |
| 12% | 48.6% | -0.7 clear difference | 11:50 | |
| 2% | 54.1% | +1.7 could be noise | 11:19 | |
| 2% | 51.9% | +0.8 could be noise | 11:01 | |
| 1% | 50.7% | -0.8 clear difference | ||
| 1% | 52.6% | +0.4 could be noise | ||
| 1% | 53.9% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 11,424 | |
| 4% | 3,207 | |
| 3% | 2,624 | |
| 3% | 2,582 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +3.1 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 52.9% | +0.6 could be noise | 19:10 | |
| 18% | 52.7% | +1.6 could be noise | 19:49 | |
| 11% | 52.0% | +0.5 could be noise | 19:36 | |
| 6% | 52.1% | -0.7 could be noise | 19:39 | |
| 4% | 53.3% | -1.8 could be noise | 19:32 | |
| 4% | 49.9% | -1.5 could be noise | ||
| 4% | 48.6% | +0.3 could be noise | ||
| <1% | 61.2% | +3.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 11,424 | |
| 4% | 3,207 | |
| 3% | 2,624 | |
| 3% | 2,582 |
Item 3Experimental Hexplate
Experimental Hexplate is part of the build that wins more: +3.1 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 56.8% | +0.8 could be noise | 25:20 | |
| 14% | 54.1% | 0.0 could be noise | 25:18 | |
| 10% | 57.2% | -0.2 could be noise | 25:16 | |
| 7% | 59.2% | +1.6 could be noise | 25:20 | |
| 4% | 58.1% | +0.5 could be noise | 25:15 | |
| 4% | 47.5% | -0.3 could be noise often behind | ||
| 3% | 53.2% | +0.4 could be noise | ||
| 1% | 80.4% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 15% | 11,424 | |
| 4% | 3,207 | |
| 3% | 2,624 | |
| 3% | 2,582 |
Item 4Spirit Visage
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 59.3% | -0.1 could be noise | 29:58 | |
| 16% | 64.6% | +0.1 could be noise | 30:02 | |
| 16% | 58.5% | +1.5 could be noise | 29:54 | |
| 14% | 56.4% | +1.4 could be noise | 30:21 |
Item 5Sterak's Gage
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 61.7% | +2.4 could be noise | 34:24 | |
| 13% | 61.6% | +0.4 could be noise | 34:21 | |
| 12% | 58.9% | +0.1 could be noise | 34:20 | |
| 12% | 50.6% | -1.5 clear difference | 34:13 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | 40.0% | 38:00 | |
| 7% | 48.2% | 39:02 | |
| 7% | 49.4% | 37:55 | |
| 6% | 41.5% | 37:40 | |
| 5% | 36.2% | 37:45 |
KeystoneLethal Tempo
Lethal Tempo wins more than Press the Attack, the most picked: +1.3 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 51.4% | +1.2 could be noise | |
| 38% | 49.8% | -1.0 clear difference | |
| 5% | 52.1% | +1.1 could be noise | |
| 3% | 49.0% | -1.7 clear difference | |
| 3% | 51.3% | -0.1 could be noise | |
| 2% | 52.8% | +1.3 could be noise | |
| 1% | 49.1% | -2.0 clear difference | |
| <1% | 49.3% | +2.1 could be noise |
Primary row 1Triumph
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.8% | +1.1 could be noise | |
| 6% | 52.1% | +0.9 could be noise | |
| 2% | 52.3% | +0.5 could be noise | |
| 2% | 47.5% | -3.1 clear difference | |
| 2% | 50.0% | -1.2 clear difference | |
| 1% | 49.3% | -1.9 clear difference | |
| <1% | 42.6% | -5.7 clear difference | |
| <1% | 41.3% | -6.3 clear difference |
Primary row 2Legend: Alacrity
Legend: Alacrity wins more than Legend: Haste, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.6% | +0.1 could be noise | |
| 9% | 52.0% | +1.1 could be noise | |
| 7% | 51.7% | +0.7 could be noise | |
| 2% | 47.5% | -2.3 clear difference | |
| 1% | 48.0% | -2.8 clear difference | |
| 1% | 50.9% | -0.7 could be noise | |
| 1% | 50.0% | -0.9 could be noise | |
| 1% | 50.0% | -1.6 could be noise |
Primary row 3Cut Down
Cut Down wins more than Coup de Grace, the most picked: +1.6 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.4% | +1.1 could be noise | |
| 35% | 49.6% | -1.3 clear difference | |
| 7% | 52.5% | +1.6 could be noise | |
| 6% | 51.6% | +0.9 could be noise | |
| 2% | 53.7% | +1.1 could be noise | |
| 2% | 48.7% | -1.9 clear difference | |
| 1% | 48.1% | -2.7 clear difference | |
| 1% | 46.5% | -3.9 clear difference |
Secondary pathInspiration
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.4% | +1.9 could be noise | |
| 22% | 48.9% | -1.9 clear difference | |
| 5% | 50.3% | -0.4 clear difference | |
| 5% | 49.7% | -0.7 clear difference | |
| 2% | 49.2% | -1.2 clear difference |
Secondary runesTriple Tonic + Approach Velocity
Triple Tonic + Approach Velocity wins more than Magical Footwear + Approach Velocity, the most picked: +2.0 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.2% | -0.6 could be noise | |
| 4% | 52.0% | +1.0 could be noise | |
| 3% | 51.5% | -0.4 could be noise | |
| 3% | 55.4% | +2.0 clear difference | |
| 2% | 51.5% | -1.2 could be noise | |
| 1% | 52.0% | +1.1 could be noise | |
| 1% | 52.5% | +1.5 could be noise | |
| 1% | 49.7% | -1.3 could be noise |
Offence shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.3% | +1.9 could be noise | |
| 25% | 49.0% | -1.8 clear difference | |
| 2% | 47.0% | -1.6 clear difference |
Flex shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 50.7% | +0.8 could be noise | |
| 5% | 49.4% | -0.8 could be noise | |
| 2% | 49.7% | -0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.5 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.4% | -1.3 could be noise | |
| 15% | 51.8% | +1.5 clear difference | |
| 5% | 51.0% | +0.5 clear difference |
SpellsFlash + Smite
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.7% | +0.8 could be noise | |
| 10% | 50.0% | -0.6 clear difference | |
| <1% | 44.0% | -3.9 clear difference | |
| <1% | 49.6% | -1.9 could be noise |
RWEQ
SkillsR > W > E > Q
R > W > E > Q adds the most wins we measured here: +6.6 per 100 games. Q > E > W > R, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W + R | 37% | 58.1% | too big to trust |
| QERQ + E + R + W | 17% | 37.9% | too big to trust |
| RWER + W + E + Q | 12% | 56.9% | +6.6 could be noise |
| QWEQ + W + E + R | 8% | 54.3% | +3.8 could be noise |
| RWQR + W + Q + E | 5% | 41.7% | too big to trust |
| QWRQ + W + R + E | 3% | 42.3% | too big to trust |
| RQWR + Q + W + E | 2% | 43.7% | too big to trust |
| REQR + E + Q + W | 2% | 41.0% | too big to trust |
Levels 1 to 18
- 1Q
- 2R
- 3W
- 4E
- 5Q
- 6Q
- 7Q
- 8E
- 9Q
- 10E
- 11Q
- 12E
- 13E
- 14E
- 15W
- 16W
- 17W
- 18W
Max Q first: 50.1% won. Max R first: 52.2% won (about even).
- won
- 53.2%
- games
- 7,592
- Win impact
- +1.5
- Pick rate
- 7.7%
Starting itemsGustwalker Hatchling
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 51.9% | +1.7 could be noise | |
| 32% | 49.3% | -1.7 clear difference | |
| 9% | 48.5% | -2.8 clear difference | |
| 8% | 51.4% | +1.0 could be noise | |
| 8% | 52.8% | +2.1 could be noise | |
| 7% | 50.0% | -0.3 clear difference |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 45% | 52.3% | |
| 28% | 52.7% | |
| 25% | 55.3% | |
| 1% | 52.4% | |
| 1% | 60.5% |
Item 1Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.2% | |
| <1% | 50.0% |
Item 2Dead Man's Plate
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.2% |
Item 3Spirit Visage
| Choice | Picked | Won |
|---|---|---|
| 45% | 56.3% | |
| 9% | 55.0% | |
| 9% | 59.5% | |
| 8% | 50.0% | |
| 7% | 54.7% |
Item 4Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 25% | 59.5% | |
| 16% | 53.9% | |
| 9% | 67.6% | |
| 5% | 58.3% | |
| 5% | 55.2% |
Item 5Spear of Shojin
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 51.5% | +1.3 could be noise | 10:54 | |
| 23% | 50.5% | -0.4 clear difference | 10:58 | |
| 12% | 48.6% | -0.7 clear difference | 11:50 | |
| 2% | 54.1% | +1.7 could be noise | 11:19 | |
| 2% | 51.9% | +0.8 could be noise | 11:01 | |
| 1% | 50.7% | -0.8 clear difference | ||
| 1% | 52.6% | +0.4 could be noise | ||
| 1% | 53.9% | +2.5 could be noise |
Item 6Randuin's Omen
| Choice | Picked | Won |
|---|---|---|
| 14% | 33.3% | |
| 8% | 44.4% | |
| 7% | 14.3% | |
| 6% | 33.3% | |
| 4% | 50.0% |
KeystoneConqueror
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Primary row 2Legend: Haste
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 43% | 53.0% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.7% | +0.8 could be noise | |
| 10% | 50.0% | -0.6 clear difference | |
| <1% | 44.0% | -3.9 clear difference | |
| <1% | 49.6% | -1.9 could be noise |
RWEQ
SkillsR > W > E > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W + R | 37% | 58.1% | too big to trust |
| QERQ + E + R + W | 17% | 37.9% | too big to trust |
| RWER + W + E + Q | 12% | 56.9% | +6.6 could be noise |
| QWEQ + W + E + R | 8% | 54.3% | +3.8 could be noise |
| RWQR + W + Q + E | 5% | 41.7% | too big to trust |
| QWRQ + W + R + E | 3% | 42.3% | too big to trust |
| RQWR + Q + W + E | 2% | 43.7% | too big to trust |
| REQR + E + Q + W | 2% | 41.0% | too big to trust |
Udyr Top build
Patch 16.21- won
- 47.9%
- games
- 39,040
- Win impact
- -2.0
- Pick rate
- 0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.8% | +3.4 could be noise | |
| 12% | 44.3% | -3.1 clear difference | |
| 6% | 44.5% | -3.8 clear difference | |
| 3% | 44.3% | -2.1 clear difference | |
| 1% | 46.0% | -0.2 clear difference | |
| 1% | 53.1% | +1.5 could be noise | |
| 1% | 41.5% | -0.9 clear difference | |
| 1% | 50.9% | -0.2 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.3 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 47.8% | +0.2 could be noise | 12:36 | |
| 33% | 50.4% | +0.2 could be noise | 14:14 | |
| 18% | 48.5% | +0.3 could be noise | 15:03 | |
| 6% | 47.5% | -1.6 could be noise | 14:54 | |
| 2% | 48.9% | -1.2 could be noise | 14:04 | |
| 1% | 50.4% | 0.0 could be noise | ||
| <1% | 48.8% | -2.3 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 43% | 48.4% | most bought | |
| 22% | 50.2% | about even | |
| 6% | 47.8% | about even | |
| 5% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 33% | 50.6% | most bought | |
| 27% | 50.0% | about even | |
| 11% | 45.9% | about even | |
| 5% | 48.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 43% | 11% | |
| 6% | 33% | |
| 13% | 30% | |
| 11% | 5% | |
| 22% | 27% | |
| 1% | 5% | |
| 10% | 6% | |
| 7% | 2% | |
| 6% | 2% | |
| 31% | 35% |
Item 1Liandry's Torment
Win added here: -0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 47.8% | -0.6 could be noise | 13:28 | |
| 10% | 50.1% | -0.6 could be noise | 11:37 | |
| 8% | 47.6% | 0.0 could be noise | 13:28 | |
| 5% | 45.1% | -0.6 could be noise | 13:53 | |
| 5% | 52.8% | +0.2 could be noise often ahead | 13:45 | |
| 4% | 49.1% | +1.4 could be noise | ||
| 4% | 46.2% | -0.1 could be noise | ||
| 3% | 51.9% | +3.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 4% | 607 | |
| 3% | 574 | |
| 2% | 377 | |
| 2% | 349 |
Item 2Winter's Approach
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 51.2% | +1.8 could be noise | 20:14 | |
| 9% | 51.1% | +0.4 could be noise | 20:54 | |
| 8% | 51.1% | +1.0 could be noise | 21:32 | |
| 6% | 52.4% | -1.6 could be noise | 21:21 | |
| 5% | 48.0% | -1.9 could be noise | 20:18 | |
| 5% | 49.8% | -1.4 could be noise | ||
| 4% | 49.0% | +0.6 could be noise | ||
| 1% | 46.8% | +2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 4% | 607 | |
| 3% | 574 | |
| 2% | 377 | |
| 2% | 349 |
Item 3Spirit Visage
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 53.7% | +0.9 could be noise | 26:55 | |
| 6% | 55.2% | +0.7 could be noise | 27:11 | |
| 5% | 52.2% | -1.3 could be noise | 26:54 | |
| 5% | 54.9% | +1.7 could be noise | 26:05 | |
| 4% | 53.6% | +0.8 could be noise | 26:52 | |
| 4% | 56.3% | +1.9 could be noise | ||
| 4% | 55.2% | -0.1 could be noise | ||
| 4% | 56.0% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 4% | 607 | |
| 3% | 574 | |
| 2% | 377 | |
| 2% | 349 |
Item 4Unending Despair
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 60.7% | 31:52 |
Item 5Rabadon's Deathcap
Rabadon's Deathcap wins more than Randuin's Omen, the most picked: -0.4 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 7% | 62.6% | +0.9 could be noise | 35:43 | |
| 6% | 56.2% | -0.9 could be noise | 35:58 | |
| 5% | 53.5% | -0.4 could be noise | 35:24 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 7% | - | 39:01 | |
| 5% | - | 36:16 | |
| 5% | - | 39:10 | |
| 5% | - | 38:52 | |
| 5% | - | 38:03 |
KeystoneGrasp of the Undying
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 48.9% | +1.9 could be noise | |
| 11% | 47.8% | -0.9 clear difference | |
| 11% | 48.6% | +0.6 could be noise | |
| 9% | 48.1% | 0.0 could be noise | |
| 8% | 44.4% | -3.2 clear difference | |
| 6% | 43.3% | -3.1 clear difference | |
| 2% | 48.4% | +0.2 could be noise | |
| 1% | 39.5% | -6.3 clear difference |
Primary row 1Shield Bash
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.9% | +1.8 could be noise | |
| 19% | 47.4% | -0.3 clear difference | |
| 14% | 46.1% | -2.3 clear difference | |
| 7% | 48.1% | -0.1 could be noise | |
| 4% | 46.6% | -0.4 could be noise | |
| 3% | 45.8% | -1.7 clear difference | |
| 3% | 50.0% | +1.2 could be noise | |
| 1% | 46.5% | -1.9 clear difference |
Primary row 2Conditioning
Conditioning wins more than Second Wind, the most picked: +3.8 against +0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 48.4% | +0.8 could be noise | |
| 12% | 46.2% | -2.1 clear difference | |
| 12% | 48.9% | +0.9 could be noise | |
| 10% | 44.9% | -1.7 clear difference | |
| 7% | 46.8% | -1.0 could be noise | |
| 5% | 51.1% | +2.7 could be noise | |
| 4% | 51.1% | +3.8 clear difference | |
| 4% | 47.5% | -1.2 could be noise |
Primary row 3Overgrowth
Overgrowth wins more than Revitalize, the most picked: +2.1 against +1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 48.9% | +1.7 could be noise | |
| 16% | 46.3% | -1.4 clear difference | |
| 10% | 47.5% | -1.1 clear difference | |
| 8% | 48.5% | +1.1 could be noise | |
| 7% | 45.1% | -2.5 clear difference | |
| 4% | 47.7% | -0.8 clear difference | |
| 3% | 50.8% | +2.1 could be noise | |
| 1% | 45.9% | -1.3 could be noise |
Secondary pathSorcery
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 49.0% | +1.2 could be noise | |
| 29% | 47.8% | -0.2 could be noise | |
| 17% | 47.3% | -0.4 could be noise | |
| 12% | 46.6% | -0.9 could be noise | |
| 6% | 46.0% | -1.0 could be noise |
Secondary runesAxiom Arcanist + Scorch
Axiom Arcanist + Scorch wins more than Axiom Arcanist + Celerity, the most picked: +1.9 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 47.1% | +0.1 could be noise | |
| 8% | 51.1% | -0.9 could be noise | |
| 6% | 49.7% | +0.8 could be noise | |
| 4% | 49.6% | +1.9 could be noise | |
| 4% | 47.8% | +0.3 could be noise | |
| 4% | 48.8% | +1.0 could be noise | |
| 3% | 49.7% | +0.7 could be noise | |
| 2% | 44.1% | too big to trust |
Offence shardAdaptive Force
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 48.1% | +0.7 could be noise | |
| 17% | 46.8% | -0.8 could be noise | |
| 4% | 48.6% | +0.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.9 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 47.6% | -1.5 could be noise | |
| 9% | 49.5% | +1.1 clear difference | |
| 5% | 49.9% | +1.9 clear difference |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +2.4 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 47.1% | -1.9 could be noise | |
| 17% | 48.3% | +0.8 clear difference | |
| 15% | 51.1% | +2.4 clear difference |
SpellsGhost + Ignite
Ghost + Ignite wins more than Flash + Ignite, the most picked: +2.0 against -0.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 47.7% | -0.5 could be noise | |
| 21% | 47.3% | -0.6 could be noise | |
| 5% | 48.0% | +0.3 could be noise | |
| 5% | 49.1% | +0.7 could be noise | |
| 4% | 49.6% | +1.2 could be noise | |
| 3% | 49.6% | +2.0 clear difference | |
| 1% | 44.7% | -0.3 could be noise | |
| 1% | 48.9% | -1.0 could be noise |
QEWR
SkillsQ > E > W > R
Q > E > W > R wins more than R > W > E > Q, the most picked: +2.8 against +1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| RWER + W + E + Q | 46% | 48.7% | +1.8 could be noise |
| QEWQ + E + W + R | 11% | 51.0% | +2.8 could be noise |
| QWEQ + W + E + R | 10% | 48.3% | -0.4 clear difference |
| RWQR + W + Q + E | 6% | 46.5% | -2.1 clear difference |
| REWR + E + W + Q | 6% | 50.2% | +2.3 could be noise |
| WREW + R + E + Q | 5% | 48.6% | -0.7 clear difference |
| QWRQ + W + R + E | 3% | 38.3% | too big to trust |
| QRWQ + R + W + E | 2% | 35.0% | too big to trust |
Levels 1 to 18
- 1R
- 2W
- 3E
- 4R
- 5R
- 6W
- 7R
- 8W
- 9R
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16E
- 17E
- 18E
Max R first: 49.4% won. Max Q first: 49.5% won (about even).
Udyr Mid build
Patch 16.21- won
- 46.8%
- games
- 3,716
- Win impact
- -2.1
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 48.5% | +1.9 could be noise | |
| 8% | 50.5% | +1.0 could be noise | |
| 6% | 36.8% | -4.6 clear difference | |
| 4% | 45.4% | -2.3 could be noise | |
| 4% | 50.0% | +0.1 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +2.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 49.6% | -0.8 could be noise | 13:36 | |
| 21% | 52.3% | +0.4 could be noise | 13:25 | |
| 20% | 44.9% | -0.7 could be noise often behind | 13:52 | |
| 11% | 49.3% | +2.0 could be noise | 13:43 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 31% | 48.6% | most bought | |
| 17% | 48.9% | about even | |
| 16% | 54.3% | about even | |
| 10% | 45.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 33% | 50.4% | most bought | |
| 28% | 55.1% | about even | |
| 11% | 54.0% | not enough games | |
| 3% | 25.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 10% | 28% | |
| 17% | 3% | |
| 8% | 18% | |
| 16% | 11% |
Item 1Malignance
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 49.3% | -0.9 could be noise | 11:14 | |
| 15% | 44.1% | -1.5 could be noise | 12:37 | |
| 6% | 44.7% | 0.0 could be noise | 13:25 | |
| 3% | 51.2% | -0.2 could be noise | 13:10 | |
| 3% | 48.7% | -1.3 could be noise | 12:39 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 277 | |
| 9% | 152 | |
| 5% | 84 | |
| 2% | 35 |
Item 2Shadowflame
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 52.8% | -0.7 could be noise | 20:26 | |
| 14% | 45.8% | -0.1 could be noise | 20:50 | |
| 10% | 49.4% | -0.1 could be noise | 19:56 | |
| 8% | 46.4% | -1.3 could be noise | 20:25 | |
| 5% | 52.7% | +1.0 could be noise | 20:09 | |
| 5% | 43.9% | -0.4 could be noise | ||
| 4% | 46.2% | -0.8 could be noise | ||
| 3% | 55.4% | -1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 277 | |
| 9% | 152 | |
| 5% | 84 | |
| 2% | 35 |
Item 3Rabadon's Deathcap
Rabadon's Deathcap is part of the build that wins more: -0.1 per 100 games, against -2.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 56.2% | -0.2 could be noise | 26:28 | |
| 12% | 51.8% | -0.7 could be noise | 25:48 | |
| 8% | 60.8% | +1.0 could be noise | 26:53 | |
| 6% | 47.4% | -0.1 could be noise | 27:25 | |
| 6% | 61.5% | +0.9 could be noise | 26:27 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 17% | 277 | |
| 9% | 152 | |
| 5% | 84 | |
| 2% | 35 |
Item 4Rabadon's Deathcap
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 19% | 60.6% | -0.2 could be noise | 31:39 |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 55.6% | 34:58 |
KeystoneDeathfire Touch
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 29% | 49.9% | +2.5 could be noise | |
| 19% | 46.9% | +1.5 could be noise | |
| 13% | 47.6% | +0.6 could be noise | |
| 13% | 45.7% | -4.5 clear difference | |
| 7% | 45.2% | -2.3 could be noise | |
| 6% | 44.3% | -1.1 could be noise | |
| 4% | 51.7% | -1.2 could be noise | |
| 2% | 49.4% | -2.9 could be noise |
Primary row 1Axiom Arcanist
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 49.2% | +3.7 could be noise | |
| 19% | 45.5% | -4.5 clear difference | |
| 12% | 46.1% | -0.2 could be noise | |
| 6% | 53.0% | -0.9 could be noise | |
| 6% | 46.0% | +0.1 could be noise | |
| 6% | 42.3% | -3.1 clear difference | |
| 4% | 43.0% | -0.8 could be noise |
Primary row 2Celerity
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 26% | 47.4% | +1.8 could be noise | |
| 18% | 46.5% | -3.2 clear difference | |
| 17% | 49.9% | +1.1 could be noise | |
| 11% | 47.0% | +1.3 could be noise | |
| 9% | 46.8% | -0.4 could be noise | |
| 4% | 43.7% | -4.2 could be noise | |
| 4% | 51.2% | +1.1 could be noise | |
| 3% | 57.4% | +1.7 could be noise |
Primary row 3Gathering Storm
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 28% | 49.3% | +2.7 could be noise | |
| 23% | 46.5% | +1.1 could be noise | |
| 13% | 45.7% | -3.6 clear difference | |
| 12% | 45.7% | -0.7 could be noise | |
| 8% | 44.1% | -3.5 clear difference | |
| 6% | 51.7% | -0.8 could be noise | |
| 3% | 48.4% | -2.7 could be noise | |
| 3% | 45.5% | -1.3 could be noise |
Secondary pathInspiration
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 27% | 47.9% | +0.2 could be noise | |
| 23% | 48.4% | +1.3 could be noise | |
| 22% | 46.4% | -0.1 could be noise | |
| 19% | 47.3% | -2.5 could be noise | |
| 9% | 45.9% | +0.2 could be noise |
Secondary runesBiscuit Delivery + Approach Velocity
Biscuit Delivery + Approach Velocity wins more than Magical Footwear + Approach Velocity, the most picked: +0.9 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 47.2% | -1.5 could be noise | |
| 24% | 49.3% | +0.9 could be noise |
Offence shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 47.8% | +2.2 could be noise | |
| 22% | 46.1% | -2.4 clear difference | |
| 5% | 46.9% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 47.0% | -0.4 could be noise | |
| 13% | 47.8% | -0.5 could be noise | |
| 3% | 56.7% | +1.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.0 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 47.5% | -0.6 could be noise | |
| 21% | 45.5% | 0.0 could be noise | |
| 15% | 49.7% | +1.0 could be noise |
SpellsFlash + Ignite
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 48.1% | +1.1 could be noise | |
| 19% | 45.5% | -1.2 could be noise | |
| 8% | 46.5% | -0.4 could be noise | |
| 5% | 50.8% | -0.1 could be noise | |
| 2% | 59.5% | -1.2 could be noise |
QEWR
SkillsQ > E > W > R
Q > E > W > R wins more than R > W > E > Q, the most picked: +3.7 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| RWER + W + E + Q | 50% | 46.0% | +0.1 could be noise |
| QEWQ + E + W + R | 9% | 49.8% | +3.7 could be noise |
| REWR + E + W + Q | 9% | 47.3% | +1.2 could be noise |
| RWQR + W + Q + E | 8% | 54.6% | +1.7 could be noise |
| RQWR + Q + W + E | 4% | 46.7% | -2.1 could be noise |
| QWEQ + W + E + R | 4% | 51.9% | -0.9 could be noise |
| WREW + R + E + Q | 4% | 51.7% | +1.1 could be noise |
Udyr Bot build
- won
- 46.4%
- games
- 276
- Win impact
- -0.4
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 43.2% | +0.6 could be noise |
BootsBoots of Swiftness
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 47.1% | -1.1 could be noise | 13:17 |
Item 1Malignance
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 37.9% | -0.9 could be noise | 11:17 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 11 |
Item 2Liandry's Torment
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 34.5% | 19:07 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 11 |
Item 3Spirit Visage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | 37.5% | 24:43 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 11 |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 6% | 66.7% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 11% | 50.0% |
KeystoneConqueror
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 44.8% | -1.7 could be noise |
Primary row 1Triumph
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 44.9% | -1.1 could be noise |
Primary row 2Legend: Haste
Legend: Haste adds the most wins we measured here: -1.2 per 100 games. Legend: Alacrity, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 32% | 44.3% | -1.2 could be noise |
Primary row 3Last Stand
Win added here: -1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 44.1% | -1.4 could be noise |
Secondary pathInspiration
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 47.0% | +1.5 could be noise |
Secondary runesMagical Footwear + Approach Velocity
| Choice | Picked | Won |
|---|---|---|
| 56% | 46.9% |
Offence shardAdaptive Force
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 44.9% | +0.3 could be noise |
Flex shardAdaptive Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 44.8% | 0.0 could be noise |
Defence shardHealth Scaling
Health Scaling adds the most wins we measured here: -0.9 per 100 games. Tenacity and Slow Resist, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 43.9% | -0.9 could be noise |
SpellsFlash + Ghost
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 30% | 49.4% | +0.2 could be noise | |
| 26% | 43.1% | -1.6 could be noise |
- Q
- W
- E
- Q
- Q
- Q
- Q
- E
- Q
- W
- R
- E
- E
- E
- W
- W
- W
- W
RWEQ
SkillsR > W > E > Q
Win added here: -2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| RWER + W + E + Q | 28% | 44.7% | -2.0 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6Q
- 7Q
- 8E
- 9Q
- 10W
- 11R
- 12E
- 13E
- 14E
- 15W
- 16W
- 17W
- 18W
Max Q first: 85.7% won. Max R first: 40.0% won (not enough games).
Top Udyr Players
See all 8,573Normal Jungle game
111,293 gamesAgainst every Jungle champion
- Fewest 14% Deaths 5.7
- Top 16% Farm / min 6.8
- Bottom 38% Team dmg 17%
- Kills
- 6.8 Top 50%
- Assists
- 7.4 Bottom 38%
- Solo kills
- 1.4 Top 35%
- Kill part.
- 45% Bottom 43%
- Dmg / min
- 625 Bottom 40%
- Gold / min
- 438 Top 32%
- Vision / min
- 0.87 Top 37%
- Control wards
- 1.2 Top 49%
- First blood
- 6% Top 27%
Against the enemy jungler
- Level 6 at 6:57
- Level 11 at 16:34
- blue buff first in 43% of games
- First dragon at 7:02
Middle game at each minute
Damage dealt
Magic 33% Physical 67%Died to
Physical 53% Magic 36% True 11%Normal Top game
38,081 games Patch 16.21Against every Top champion
- Fewest 26% Deaths 6.4
- Top 29% Farm / min 6.7
- Bottom 5% Kill part. 32%
- Kills
- 4.7 Bottom 19%
- Assists
- 5.6 Bottom 41%
- Solo kills
- 2.1 Bottom 27%
- Team dmg
- 21% Bottom 28%
- Dmg / min
- 747 Bottom 27%
- Gold / min
- 391 Bottom 36%
- Vision / min
- 0.76 Top 46%
- Control wards
- 0.4 Bottom 12%
- First blood
- 13% Top 41%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 13:33
Middle game at each minute
Damage dealt
Magic 62% Physical 38%Died to
Physical 57% Magic 34% True 9%Normal Bot game
277 gamesAgainst every Bot champion
- Top 31% First blood 15%
- Bottom 45% Farm / min 6.1
- Bottom 3% Kill part. 40%
- Kills
- 6.5 Bottom 19%
- Deaths
- 7.8 Most 36%
- Assists
- 7.1 Bottom 38%
- Solo kills
- 0.9 Bottom 19%
- Team dmg
- 19% Bottom 21%
- Dmg / min
- 713 Bottom 21%
- Gold / min
- 420 Bottom 26%
- Vision / min
- 0.65 Bottom 40%
- Control wards
- 0.3 Bottom 8%
Against your lane opponent
- Level 6 at 7:49
- Level 11 at 19:06
Middle game at each minute
Damage dealt
Magic 57% Physical 43%Died to
Physical 57% Magic 36% True 7%Matchups and teammates come from Udyr Jungle games.
Matchups and teammates come from Udyr Jungle games.
-
Udyr with Illaoi: +2.5 wins per 100 games (range 0.8-4.1) · 3,346 games · Measured · 6% of this is borrowed from similar champions -
Udyr with Sion: +2.3 wins per 100 games (range 0.7-3.9) · 3,435 games · Measured · 6% of this is borrowed from similar champions -
Udyr with Mordekaiser: +2.0 wins per 100 games (range 0.8-3.2) · 6,658 games · Measured · 3% of this is borrowed from similar champions
-
Udyr with Gnar: -3.3 wins per 100 games (range -5.3 to -1.4) · 2,359 games · Measured · 8% of this is borrowed from similar champions -
Udyr with K'Sante: -3.1 wins per 100 games (range -5.2 to -1.1) · 2,059 games · Measured · 9% of this is borrowed from similar champions -
Udyr with Gragas: -2.2 wins per 100 games (range -4.2 to -0.1) · 2,037 games · Measured · 9% of this is borrowed from similar champions
-
Udyr with Hwei: +3.1 wins per 100 games (range 1.6-4.7) · 3,749 games · Measured · 5% of this is borrowed from similar champions -
Udyr with Fizz: +2.4 wins per 100 games (range 1.1-3.7) · 5,661 games · Measured · 3% of this is borrowed from similar champions -
Udyr with Veigar: +2.0 wins per 100 games (range 0.9-3.2) · 7,161 games · Measured · 3% of this is borrowed from similar champions
-
Udyr with Nunu & Willump: -5.7 wins per 100 games (range -10.1 to -1.4) · 308 games · Pooled · 39% of this is borrowed from similar champions -
Udyr with Qiyana: -3.5 wins per 100 games (range -5.7 to -1.4) · 1,986 games · Measured · 9% of this is borrowed from similar champions -
Udyr with Orianna: -3.2 wins per 100 games (range -5.0 to -1.4) · 2,797 games · Measured · 7% of this is borrowed from similar champions
-
Udyr with Xayah: +2.2 wins per 100 games (range 0.8-3.5) · 5,100 games · Measured · 4% of this is borrowed from similar champions -
Udyr with Miss Fortune: +0.99 wins per 100 games (range 0.12-1.86) · 13,583 games · Measured · 1% of this is borrowed from similar champions
-
Udyr with Ezreal: -4.2 wins per 100 games (range -5.2 to -3.2) · 9,722 games · Measured · 2% of this is borrowed from similar champions -
Udyr with Caitlyn: -1.55 wins per 100 games (range -2.38 to -0.72) · 15,048 games · Measured · 1% of this is borrowed from similar champions -
Udyr with Kai'Sa: -1.13 wins per 100 games (range -1.98 to -0.28) · 14,132 games · Measured · 1% of this is borrowed from similar champions
-
Udyr with Soraka: +2.5 wins per 100 games (range 0.9-4.0) · 3,866 games · Measured · 5% of this is borrowed from similar champions -
Udyr with Sona: +2.4 wins per 100 games (range 0.4-4.3) · 2,433 games · Measured · 8% of this is borrowed from similar champions -
Udyr with Vel'Koz: +2.0 wins per 100 games (range 0.6-3.4) · 4,795 games · Measured · 4% of this is borrowed from similar champions
-
Udyr with Lee Sin: -8.3 wins per 100 games (range -12.2 to -4.5) · 429 games · Pooled · 32% of this is borrowed from similar champions -
Udyr with Jarvan IV: -4.1 wins per 100 games (range -7.7 to -0.5) · 544 games · Pooled · 27% of this is borrowed from similar champions -
Udyr with Nautilus: -2.3 wins per 100 games (range -3.4 to -1.2) · 8,115 games · Measured · 2% of this is borrowed from similar champions