League of Legends Teemo build
Teemo Top build
A rare build that wins more.
- won
- 51.6%
- games
- 516,234
- Win impact
- +1.6
- Pick rate
- 3.4%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.2 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.9% | +0.8 could be noise | |
| 18% | 51.2% | -0.6 clear difference | |
| 3% | 51.0% | -0.5 clear difference | |
| 1% | 53.3% | +1.2 could be noise | |
| 1% | 49.6% | -1.2 clear difference | |
| <1% | 51.5% | -1.8 clear difference | |
| <1% | 49.7% | -2.9 clear difference | |
| <1% | 47.0% | -3.5 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.1 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 52.7% | +0.7 clear difference | 14:11 | |
| 32% | 51.9% | -0.6 could be noise | 10:12 | |
| 7% | 51.7% | -1.7 clear difference | 12:02 | |
| 4% | 55.4% | +0.8 clear difference often ahead | 13:18 | |
| 3% | 52.4% | +1.1 clear difference | 11:10 | |
| 2% | 50.4% | -0.3 could be noise | ||
| 2% | 51.3% | +1.2 clear difference often behind |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 54.7% | most bought | |
| 31% | 54.2% | about even | |
| 8% | 54.3% | about even | |
| 4% | 54.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 52.3% | most bought | |
| 30% | 51.4% | about even | |
| 6% | 50.3% | about even | |
| 5% | 52.1% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 20% | 17% | |
| 8% | 7% | |
| 8% | 6% | |
| 31% | 30% | |
| 82% | 81% | |
| 51% | 52% | |
| 48% | 49% | |
| 5% | 6% | |
| 13% | 13% |
Item 1Statikk Shiv
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.4% | +1.7 could be noise | 12:51 | |
| 9% | 50.9% | -0.9 clear difference | 13:44 | |
| 5% | 50.7% | -2.5 clear difference | 12:46 | |
| 3% | 51.5% | +0.8 clear difference | 12:19 | |
| 2% | 53.9% | 0.0 clear difference | 13:20 | |
| 1% | 49.5% | -1.3 clear difference | ||
| 1% | 47.9% | too big to trust | ||
| <1% | 59.8% | +1.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 140,876 | |
| 9% | 30,029 | |
| 8% | 24,586 | |
| 3% | 9,891 |
Item 2Malignance
Malignance is part of the build that wins more: +1.4 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 53.5% | +0.1 could be noise | 20:41 | |
| 18% | 54.4% | +1.3 could be noise | 20:22 | |
| 9% | 53.7% | -1.1 could be noise | 20:27 | |
| 4% | 51.8% | 0.0 could be noise | 21:27 | |
| 2% | 55.3% | -0.8 could be noise | 20:35 | |
| 1% | 52.8% | +1.1 could be noise | ||
| 1% | 53.3% | -0.5 could be noise | ||
| <1% | 73.8% | +3.4 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 140,876 | |
| 9% | 30,029 | |
| 8% | 24,586 | |
| 3% | 9,891 |
Item 3Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.4 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 56.6% | +0.3 could be noise | 26:02 | |
| 16% | 56.2% | +0.1 could be noise | 27:07 | |
| 16% | 56.6% | +0.5 could be noise | 26:18 | |
| 7% | 56.5% | -0.7 could be noise | 26:33 | |
| 3% | 58.0% | -0.3 could be noise | 26:19 | |
| 2% | 51.0% | -0.3 could be noise often behind | ||
| 1% | 54.5% | too big to trust | ||
| <1% | 57.2% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 140,876 | |
| 9% | 30,029 | |
| 8% | 24,586 | |
| 3% | 9,891 |
Item 4Shadowflame
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 58.0% | +0.1 could be noise | 31:36 | |
| 15% | 58.7% | -1.2 could be noise | 31:57 | |
| 14% | 57.0% | 0.0 could be noise | 31:18 | |
| 10% | 52.6% | -0.1 could be noise | 32:08 | |
| 5% | 52.3% | -0.1 could be noise | 32:22 | |
| 3% | 57.6% | -0.7 could be noise | ||
| 3% | 59.7% | -0.5 could be noise | ||
| 1% | 60.7% | +2.4 could be noise |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +0.8 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 57.4% | -0.3 could be noise | 36:45 | |
| 18% | 52.2% | -0.8 could be noise | 36:50 | |
| 12% | 55.9% | +0.8 could be noise | 36:51 | |
| 5% | 57.9% | +0.2 could be noise | 36:28 | |
| 3% | 49.4% | -1.7 could be noise | ||
| 2% | 58.5% | +1.0 could be noise | ||
| 1% | 67.5% | bought when already ahead | ||
| 1% | 59.2% | +1.6 could be noise |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 49.3% | 40:43 | |
| 14% | 51.3% | 41:07 | |
| 11% | 53.9% | 40:48 | |
| 7% | 44.9% | 41:10 | |
| 7% | 51.9% | 40:50 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +0.8 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.9% | +0.6 could be noise | |
| 12% | 50.6% | -1.2 clear difference | |
| 8% | 52.1% | +0.6 could be noise | |
| 4% | 51.7% | +0.6 could be noise | |
| 1% | 49.9% | -2.0 clear difference | |
| 1% | 51.8% | +0.8 could be noise | |
| 1% | 50.7% | -1.1 clear difference | |
| <1% | 52.4% | +1.4 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +1.9 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.8% | +0.2 could be noise | |
| 12% | 50.6% | -1.2 clear difference | |
| 6% | 51.9% | +0.4 could be noise | |
| 5% | 53.0% | +1.9 clear difference | |
| 3% | 51.7% | +0.5 could be noise | |
| 3% | 51.0% | -0.2 could be noise | |
| 3% | 50.2% | -1.5 clear difference | |
| <1% | 53.0% | +2.1 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 51.9% | +0.7 could be noise | |
| 12% | 50.6% | -1.3 clear difference | |
| 6% | 51.9% | +0.3 could be noise | |
| 3% | 51.3% | -0.1 could be noise | |
| 2% | 51.0% | +0.2 could be noise | |
| 2% | 52.1% | +0.2 could be noise | |
| 1% | 49.5% | -1.1 clear difference | |
| <1% | 55.0% | +2.4 could be noise |
Primary row 3Cut Down
Cut Down wins more than Last Stand, the most picked: +1.4 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.5% | +1.3 could be noise | |
| 22% | 50.3% | -1.8 clear difference | |
| 12% | 50.6% | -1.2 clear difference | |
| 8% | 52.0% | +0.5 clear difference | |
| 6% | 52.5% | +1.4 could be noise | |
| 4% | 50.9% | -0.5 clear difference | |
| 2% | 51.4% | +0.3 clear difference | |
| <1% | 53.7% | +1.9 could be noise |
Secondary pathResolve
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.4% | +1.4 could be noise | |
| 31% | 50.9% | -1.0 clear difference | |
| 16% | 51.0% | -0.7 clear difference | |
| 4% | 51.1% | -0.4 clear difference | |
| 1% | 49.9% | -1.6 clear difference |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 52.5% | +1.1 could be noise | |
| 2% | 52.0% | -0.1 could be noise | |
| 2% | 51.7% | -1.2 clear difference | |
| 1% | 52.3% | -0.2 could be noise | |
| 1% | 50.0% | -1.5 clear difference | |
| <1% | 51.7% | -0.2 could be noise | |
| <1% | 51.7% | -1.2 could be noise | |
| <1% | 50.0% | 0.0 could be noise |
Offence shardAttack Speed
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.7% | +0.6 could be noise | |
| 6% | 51.3% | -0.5 clear difference | |
| 2% | 50.7% | -0.7 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.6% | -0.6 could be noise | |
| 5% | 52.1% | +0.5 clear difference | |
| 1% | 51.7% | +0.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.7% | -0.2 could be noise | |
| 9% | 51.4% | +0.3 could be noise | |
| 4% | 51.8% | -0.1 could be noise |
SpellsFlash + Ignite
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.2 could be noise | |
| 7% | 49.1% | -2.7 clear difference | |
| 2% | 51.4% | -0.3 clear difference | |
| 2% | 51.0% | -0.2 clear difference | |
| 1% | 51.4% | +0.3 clear difference | |
| <1% | 47.0% | -4.8 clear difference | |
| <1% | 45.0% | too big to trust | |
| <1% | 50.5% | -2.0 clear difference |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.7 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.8% | -0.1 could be noise |
| EWQE + W + Q | 11% | 52.9% | +1.7 clear difference |
| QEWQ + E + W | 6% | 50.4% | -2.1 clear difference |
| QWEQ + W + E | 1% | 47.3% | -4.8 clear difference |
| WEQW + E + Q | <1% | 49.5% | -3.0 clear difference |
| WQEW + Q + E | <1% | 43.3% | -5.7 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.8% won. Max Q first: 49.4% won (won more).
- won
- 55.1%
- games
- 6,709
- Win impact
- +4.1
- Pick rate
- 1.4%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 51.9% | +0.8 could be noise | |
| 18% | 51.2% | -0.6 clear difference | |
| 3% | 51.0% | -0.5 clear difference | |
| 1% | 53.3% | +1.2 could be noise | |
| 1% | 49.6% | -1.2 clear difference | |
| <1% | 51.5% | -1.8 clear difference | |
| <1% | 49.7% | -2.9 clear difference | |
| <1% | 47.0% | -3.5 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.1% |
Item 1Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 65% | 54.8% | |
| 35% | 55.5% |
Item 2Malignance
| Choice | Picked | Won |
|---|---|---|
| 65% | 54.8% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 60% | 58.5% | |
| 13% | 61.2% | |
| 10% | 58.6% | |
| 4% | 53.1% | |
| 3% | 62.1% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 30% | 56.9% | |
| 21% | 57.4% | |
| 15% | 57.3% | |
| 5% | 56.7% | |
| 3% | 58.0% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 24% | 62.9% | |
| 8% | 55.0% | |
| 6% | 61.7% | |
| 4% | 54.5% | |
| 2% | 53.3% |
Item 6Statikk Shiv
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.4% | +1.7 could be noise | 12:51 | |
| 9% | 50.9% | -0.9 clear difference | 13:44 | |
| 5% | 50.7% | -2.5 clear difference | 12:46 | |
| 3% | 51.5% | +0.8 clear difference | 12:19 | |
| 2% | 53.9% | 0.0 clear difference | 13:20 | |
| 1% | 49.5% | -1.3 clear difference | ||
| 1% | 47.9% | too big to trust | ||
| <1% | 59.8% | +1.9 could be noise |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 12% | 56.7% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.2 could be noise | |
| 7% | 49.1% | -2.7 clear difference | |
| 2% | 51.4% | -0.3 clear difference | |
| 2% | 51.0% | -0.2 clear difference | |
| 1% | 51.4% | +0.3 clear difference | |
| <1% | 47.0% | -4.8 clear difference | |
| <1% | 45.0% | too big to trust | |
| <1% | 50.5% | -2.0 clear difference |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.8% | -0.1 could be noise |
| EWQE + W + Q | 11% | 52.9% | +1.7 clear difference |
| QEWQ + E + W | 6% | 50.4% | -2.1 clear difference |
| QWEQ + W + E | 1% | 47.3% | -4.8 clear difference |
| WEQW + E + Q | <1% | 49.5% | -3.0 clear difference |
| WQEW + Q + E | <1% | 43.3% | -5.7 clear difference |
Teemo Jungle build
A rare build that wins more.
- won
- 50.7%
- games
- 84,290
- Win impact
- +0.7
- Pick rate
- 0.6%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +2.7 against +0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.7% | +0.4 could be noise | |
| 24% | 51.2% | +1.0 could be noise | |
| 16% | 48.6% | -2.6 clear difference | |
| 6% | 48.6% | -2.6 clear difference | |
| 6% | 53.6% | +2.7 clear difference | |
| 5% | 51.7% | +1.1 could be noise |
BootsSorcerer's Shoes
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.0% | +2.2 could be noise | 14:59 | |
| 10% | 49.5% | -1.8 clear difference | 14:13 | |
| 9% | 49.6% | -2.9 clear difference | 12:41 | |
| 5% | 49.8% | -0.4 clear difference | 14:20 | |
| 2% | 51.3% | -1.3 clear difference | 14:08 | |
| 1% | 49.6% | +0.5 could be noise | ||
| 1% | 45.6% | -0.1 could be noise often behind |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 54.2% | most bought | |
| 9% | 50.6% | about even | |
| 9% | 52.4% | about even | |
| 5% | 51.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 51.9% | most bought | |
| 10% | 51.7% | about even | |
| 7% | 51.9% | about even | |
| 5% | 50.8% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 36% | |
| 29% | 32% | |
| 9% | 7% | |
| 65% | 67% | |
| 17% | 18% | |
| 8% | 10% | |
| 73% | 75% | |
| 8% | 9% | |
| 6% | 5% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: +2.0 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 50.5% | +0.1 could be noise | 11:50 | |
| 31% | 50.2% | -1.2 clear difference | 11:35 | |
| 16% | 51.7% | +1.3 clear difference | 12:14 | |
| 10% | 52.0% | +1.2 could be noise | 11:27 | |
| 2% | 50.5% | -0.5 could be noise | 11:40 | |
| 1% | 52.6% | +0.7 could be noise | ||
| <1% | 51.4% | -3.8 clear difference | ||
| <1% | 52.4% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 12,986 | |
| 20% | 11,267 | |
| 10% | 5,845 | |
| 4% | 2,067 |
Item 2Malignance
Malignance is part of the build that wins more: +2.0 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 52.2% | +0.5 could be noise | 20:20 | |
| 38% | 52.7% | +1.0 could be noise | 19:51 | |
| 6% | 50.0% | -2.5 could be noise | 20:23 | |
| 3% | 51.6% | -0.8 could be noise | 21:06 | |
| 2% | 48.9% | -2.3 could be noise | 20:35 | |
| 2% | 51.2% | +0.2 could be noise | ||
| 2% | 53.7% | -0.3 could be noise | ||
| 1% | 75.0% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 12,986 | |
| 20% | 11,267 | |
| 10% | 5,845 | |
| 4% | 2,067 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.0 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 55.3% | +0.3 could be noise | 25:53 | |
| 25% | 55.4% | -0.1 could be noise | 26:09 | |
| 19% | 57.1% | +1.1 could be noise | 26:55 | |
| 5% | 63.5% | -0.6 could be noise often ahead | 27:12 | |
| 4% | 54.7% | +0.8 could be noise | 26:31 | |
| 3% | 54.9% | -1.1 could be noise | ||
| 2% | 76.6% | bought when already ahead | ||
| <1% | 56.9% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 12,986 | |
| 20% | 11,267 | |
| 10% | 5,845 | |
| 4% | 2,067 |
Item 4Void Staff
Void Staff adds the most wins we measured here: +0.9 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 62.7% | +0.1 could be noise | 32:16 | |
| 16% | 61.3% | +0.9 could be noise | 32:23 | |
| 10% | 59.8% | -1.2 could be noise | 31:17 | |
| 10% | 56.4% | +0.3 could be noise | ||
| 8% | 59.9% | +0.2 could be noise | 31:00 | |
| 5% | 63.0% | -1.2 could be noise | ||
| 4% | 62.8% | +0.2 could be noise |
Item 5Rabadon's Deathcap
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 51% | 61.5% | -0.3 could be noise | 36:58 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 58.4% | 40:39 | |
| 18% | 58.7% | 40:22 | |
| 11% | 53.5% | 40:45 | |
| 7% | 53.9% | 41:10 | |
| 6% | 69.3% | 40:40 |
KeystoneDark Harvest
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.7% | +0.9 could be noise | |
| 17% | 50.6% | -0.3 could be noise | |
| 4% | 50.5% | -0.3 could be noise | |
| 2% | 51.3% | 0.0 could be noise | |
| 1% | 46.8% | -3.8 clear difference | |
| 1% | 45.4% | -5.7 clear difference | |
| 1% | 50.7% | -2.9 clear difference | |
| <1% | 42.5% | -4.8 clear difference |
Primary row 1Cheap Shot
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 50.8% | +0.9 could be noise | |
| 18% | 50.6% | -0.4 clear difference | |
| 5% | 51.2% | +0.3 could be noise | |
| 2% | 48.1% | -2.2 clear difference | |
| 1% | 49.5% | +0.2 could be noise | |
| 1% | 50.1% | -1.9 clear difference | |
| 1% | 45.7% | -3.2 clear difference | |
| <1% | 46.1% | -5.7 clear difference |
Primary row 2Grisly Mementos
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.7% | +0.8 could be noise | |
| 18% | 50.3% | -0.7 clear difference | |
| 8% | 50.9% | +0.1 could be noise | |
| 3% | 51.3% | -0.2 could be noise | |
| 2% | 51.7% | +1.0 could be noise | |
| 1% | 49.2% | -1.7 clear difference | |
| 1% | 46.1% | -3.6 clear difference | |
| <1% | 47.5% | -5.6 clear difference |
Primary row 3Ultimate Hunter
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.8% | +1.0 could be noise | |
| 12% | 51.1% | 0.0 could be noise | |
| 4% | 49.8% | -0.5 could be noise | |
| 4% | 51.7% | +0.7 could be noise | |
| 2% | 50.1% | -1.6 clear difference | |
| 2% | 46.7% | -4.3 clear difference | |
| 1% | 47.9% | -2.2 clear difference | |
| 1% | 46.2% | -2.5 clear difference |
Secondary pathSorcery
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 50.7% | +0.2 could be noise | |
| 20% | 50.1% | -0.1 could be noise | |
| 11% | 50.5% | 0.0 could be noise | |
| 8% | 52.1% | +0.5 could be noise | |
| 3% | 47.8% | -2.8 clear difference |
Secondary runesAxiom Arcanist + Absolute Focus
Axiom Arcanist + Absolute Focus wins more than Absolute Focus + Gathering Storm, the most picked: +1.1 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.7% | +0.6 could be noise | |
| 9% | 50.1% | -0.1 could be noise | |
| 3% | 51.8% | -0.1 could be noise | |
| 3% | 50.0% | +0.4 could be noise | |
| 2% | 51.5% | -0.1 could be noise | |
| 2% | 53.4% | -0.2 could be noise | |
| 1% | 51.6% | -0.9 could be noise | |
| 1% | 52.4% | +1.1 could be noise |
Offence shardAttack Speed
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.5% | +0.4 could be noise | |
| 7% | 50.9% | -0.2 could be noise | |
| 3% | 51.2% | -0.8 could be noise |
Flex shardAdaptive Force
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.6% | +2.3 could be noise | |
| 4% | 49.6% | -2.3 clear difference | |
| 1% | 47.1% | -1.4 clear difference |
Defence shardHealth Scaling
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.6% | +0.5 could be noise | |
| 8% | 51.1% | +0.3 could be noise | |
| 5% | 49.1% | -1.3 clear difference |
SpellsFlash + Smite
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.7% | +3.8 could be noise | |
| 2% | 49.0% | -3.0 clear difference | |
| 2% | 48.2% | -3.1 clear difference | |
| <1% | 40.1% | too big to trust | |
| <1% | 46.4% | -2.1 clear difference |
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
EQW
SkillsE > Q > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 77% | 51.0% | +0.8 could be noise |
| EWQE + W + Q | 16% | 51.3% | +0.7 could be noise |
| QEWQ + E + W | 5% | 48.5% | -3.5 clear difference |
| QWEQ + W + E | 1% | 44.1% | -6.4 clear difference |
| WEQW + E + Q | <1% | 42.9% | -5.6 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.8% won. Max Q first: 49.7% won (about even).
- won
- 53.4%
- games
- 5,101
- Win impact
- +2.2
- Pick rate
- 6.4%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.7% | +0.4 could be noise | |
| 24% | 51.2% | +1.0 could be noise | |
| 16% | 48.6% | -2.6 clear difference | |
| 6% | 48.6% | -2.6 clear difference | |
| 6% | 53.6% | +2.7 clear difference | |
| 5% | 51.7% | +1.1 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.4% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 100% | 53.4% |
Item 2Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 68% | 55.4% | |
| 10% | 51.4% | |
| 9% | 53.6% | |
| 3% | 53.9% | |
| 2% | 60.4% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 42% | 58.5% | |
| 12% | 64.4% | |
| 10% | 56.5% | |
| 5% | 55.2% | |
| 4% | 51.1% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 29% | 62.2% | |
| 14% | 64.2% | |
| 10% | 54.2% | |
| 4% | 61.8% | |
| 4% | 73.6% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 22% | 59.9% | |
| 10% | 48.5% | |
| 6% | 71.4% | |
| 4% | 58.3% | |
| 3% | 61.9% |
Item 6Statikk Shiv
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 50.5% | +0.1 could be noise | 11:50 | |
| 31% | 50.2% | -1.2 clear difference | 11:35 | |
| 16% | 51.7% | +1.3 clear difference | 12:14 | |
| 10% | 52.0% | +1.2 could be noise | 11:27 | |
| 2% | 50.5% | -0.5 could be noise | 11:40 | |
| 1% | 52.6% | +0.7 could be noise | ||
| <1% | 51.4% | -3.8 clear difference | ||
| <1% | 52.4% | +2.0 could be noise |
KeystoneDark Harvest
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Primary row 1Cheap Shot
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Primary row 3Ultimate Hunter
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Secondary pathSorcery
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 38% | 54.5% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.7% | +3.8 could be noise | |
| 2% | 49.0% | -3.0 clear difference | |
| 2% | 48.2% | -3.1 clear difference | |
| <1% | 40.1% | too big to trust | |
| <1% | 46.4% | -2.1 clear difference |
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
EQW
SkillsE > Q > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 77% | 51.0% | +0.8 could be noise |
| EWQE + W + Q | 16% | 51.3% | +0.7 could be noise |
| QEWQ + E + W | 5% | 48.5% | -3.5 clear difference |
| QWEQ + W + E | 1% | 44.1% | -6.4 clear difference |
| WEQW + E + Q | <1% | 42.9% | -5.6 clear difference |
Teemo Support build
- won
- 51.1%
- games
- 82,438
- Win impact
- +1.0
- Pick rate
- 0.5%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.8% | +1.5 could be noise | |
| 6% | 49.2% | -2.5 clear difference | |
| 5% | 51.7% | +0.5 could be noise | |
| 3% | 50.0% | -2.3 clear difference | |
| 1% | 52.1% | +1.1 could be noise | |
| <1% | 50.9% | +0.2 could be noise |
BootsSorcerer's Shoes
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 52.8% | +2.0 could be noise | 16:10 | |
| 15% | 50.6% | -0.3 clear difference | 14:40 | |
| 6% | 50.1% | -1.2 clear difference | 14:03 | |
| 5% | 48.0% | too big to trust | 13:26 | |
| 1% | 47.3% | -1.6 clear difference | 17:09 | |
| 1% | 48.5% | -2.7 clear difference | ||
| 1% | 45.3% | -0.9 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 54.2% | most bought | |
| 14% | 52.7% | about even | |
| 6% | 54.1% | about even | |
| 5% | 49.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 54.2% | most bought | |
| 14% | 50.8% | about even | |
| 5% | 50.9% | about even | |
| 4% | 45.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 75% | 77% | |
| 13% | 12% | |
| 9% | 8% |
Item 1Malignance
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 52.1% | +2.4 could be noise | 13:40 | |
| 21% | 51.5% | +0.2 clear difference | 14:50 | |
| 11% | 48.9% | -3.1 clear difference | 14:27 | |
| 3% | 47.6% | -4.3 clear difference | 14:05 | |
| 3% | 50.6% | -0.9 clear difference | 13:59 | |
| 1% | 48.0% | -2.5 clear difference | ||
| <1% | 50.1% | -4.1 clear difference | ||
| <1% | 48.6% | -1.6 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 9,478 | |
| 10% | 3,770 | |
| 10% | 3,636 | |
| 7% | 2,630 |
Item 2Liandry's Torment
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 54.5% | +1.9 could be noise | 23:38 | |
| 19% | 54.2% | +0.4 could be noise | 23:14 | |
| 8% | 51.9% | -0.9 could be noise | 24:18 | |
| 7% | 50.7% | -1.8 could be noise | 23:51 | |
| 5% | 54.2% | +0.4 could be noise | 22:54 | |
| 3% | 50.3% | too big to trust | ||
| 2% | 49.5% | -1.5 could be noise | ||
| 1% | 53.1% | -1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 9,478 | |
| 10% | 3,770 | |
| 10% | 3,636 | |
| 7% | 2,630 |
Item 3Shadowflame
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 58.5% | +1.6 could be noise | 30:51 | |
| 15% | 55.1% | +0.3 could be noise | 29:58 | |
| 14% | 53.1% | +0.3 could be noise | 30:56 | |
| 8% | 53.7% | -1.8 could be noise | 29:44 | |
| 6% | 58.6% | +0.3 could be noise | 30:11 | |
| 5% | 56.0% | -1.1 could be noise | ||
| 4% | 59.1% | -0.3 could be noise | ||
| 1% | 71.4% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 25% | 9,478 | |
| 10% | 3,770 | |
| 10% | 3,636 | |
| 7% | 2,630 |
Item 4Blackfire Torch
Blackfire Torch wins more than Morellonomicon, the most picked: +1.2 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 59.4% | -0.9 could be noise | 36:37 | |
| 28% | 59.6% | +0.1 could be noise | 36:40 | |
| 12% | 62.3% | +1.2 could be noise | 36:00 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 39% | 54.8% | 41:03 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 52.0% | 44:41 | |
| 10% | - | 45:20 | |
| 9% | - | 44:54 | |
| 7% | - | 44:57 | |
| 7% | - | 46:06 |
KeystoneDark Harvest
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.4% | +2.7 could be noise | |
| 10% | 47.2% | -4.2 clear difference | |
| 8% | 50.6% | +0.7 clear difference | |
| 6% | 51.5% | +0.3 clear difference | |
| 5% | 48.7% | -4.0 clear difference | |
| 1% | 48.9% | -2.9 clear difference | |
| 1% | 49.9% | -1.0 clear difference | |
| 1% | 51.6% | +0.3 could be noise |
Primary row 1Cheap Shot
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 51.4% | +2.3 could be noise | |
| 10% | 46.9% | -4.5 clear difference | |
| 8% | 51.4% | +1.0 could be noise | |
| 7% | 50.4% | -0.4 clear difference | |
| 4% | 48.6% | -4.0 clear difference | |
| 3% | 52.5% | +0.6 could be noise | |
| 3% | 50.8% | +0.6 could be noise | |
| 1% | 47.9% | -4.1 clear difference |
Primary row 2Grisly Mementos
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.5% | +2.0 could be noise | |
| 11% | 47.0% | -4.6 clear difference | |
| 10% | 51.4% | +0.6 clear difference | |
| 7% | 51.5% | +1.7 could be noise | |
| 7% | 50.6% | -0.1 clear difference | |
| 4% | 48.7% | -3.9 clear difference | |
| 3% | 49.4% | -0.3 clear difference | |
| 3% | 50.3% | -0.3 clear difference |
Primary row 3Ultimate Hunter
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.4% | +2.7 could be noise | |
| 10% | 50.6% | +0.2 clear difference | |
| 8% | 46.7% | -4.6 clear difference | |
| 5% | 51.6% | +0.5 clear difference | |
| 4% | 48.7% | -4.0 clear difference | |
| 2% | 47.9% | -4.0 clear difference | |
| 1% | 50.4% | -1.8 clear difference | |
| 1% | 48.2% | -2.8 clear difference |
Secondary pathSorcery
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 50.8% | +0.9 could be noise | |
| 15% | 51.3% | -0.2 could be noise | |
| 7% | 50.5% | -0.4 could be noise | |
| 5% | 48.6% | -1.9 clear difference | |
| 3% | 48.6% | -1.3 clear difference |
Secondary runesTranscendence + Axiom Arcanist
Transcendence + Axiom Arcanist wins more than Transcendence + Gathering Storm, the most picked: +1.7 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 51.4% | +1.6 could be noise | |
| 10% | 46.7% | too big to trust | |
| 6% | 51.3% | +0.8 could be noise | |
| 3% | 52.8% | +1.7 could be noise | |
| 3% | 51.8% | +0.5 could be noise | |
| 2% | 50.9% | -0.5 could be noise | |
| 2% | 51.7% | 0.0 could be noise | |
| 2% | 50.5% | 0.0 could be noise |
Offence shardAdaptive Force
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.4% | +1.9 could be noise | |
| 28% | 48.8% | -2.9 clear difference | |
| 11% | 51.6% | +1.4 could be noise |
Flex shardAdaptive Force
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.7% | +0.1 could be noise | |
| 9% | 50.2% | -0.1 could be noise | |
| 1% | 51.9% | -0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.7 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.5% | -0.7 could be noise | |
| 13% | 51.2% | +0.7 clear difference | |
| 8% | 51.5% | +0.4 could be noise |
SpellsFlash + Ignite
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.8% | +0.9 could be noise | |
| 10% | 50.6% | -0.1 could be noise | |
| 8% | 50.6% | -0.1 could be noise | |
| 3% | 49.9% | -2.2 clear difference | |
| 1% | 48.8% | -1.8 clear difference | |
| 1% | 45.5% | -4.1 clear difference | |
| 1% | 51.1% | -2.4 clear difference | |
| <1% | 50.0% | -1.3 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.4 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 53% | 51.2% | -1.4 clear difference |
| QEWQ + E + W | 33% | 51.6% | +1.3 could be noise |
| EWQE + W + Q | 7% | 51.1% | -0.8 clear difference |
| QWEQ + W + E | 6% | 53.0% | +2.4 could be noise |
| WQEW + Q + E | 1% | 51.0% | +0.9 could be noise |
| WEQW + E + Q | 1% | 52.6% | -1.8 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.3% won. Max Q first: 52.9% won (about even).
Teemo Mid build
A rare build that wins more.
- won
- 51.1%
- games
- 27,860
- Win impact
- +1.1
- Pick rate
- 0.2%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.3 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.0% | +0.9 could be noise | |
| 19% | 49.5% | -1.5 clear difference | |
| 7% | 51.7% | +1.3 could be noise | |
| 1% | 47.6% | -1.2 could be noise | |
| 1% | 52.3% | -0.4 could be noise | |
| 1% | 45.5% | -2.0 could be noise | |
| 1% | 53.0% | +0.9 could be noise | |
| 1% | 54.6% | -0.1 could be noise |
BootsSorcerer's Shoes
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 52.6% | +2.2 could be noise | 14:14 | |
| 11% | 51.0% | -1.5 clear difference | 13:26 | |
| 10% | 49.5% | -2.9 clear difference | 12:21 | |
| 5% | 48.2% | +0.7 could be noise often behind | 13:45 | |
| 3% | 53.4% | -0.7 clear difference | 13:02 | |
| 3% | 45.8% | -3.2 clear difference | ||
| 1% | 54.4% | +1.1 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 56.3% | most bought | |
| 10% | 54.9% | about even | |
| 10% | 52.9% | about even | |
| 5% | 48.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 62% | 51.2% | most bought | |
| 11% | 45.9% | about even | |
| 8% | 47.3% | about even | |
| 5% | 56.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 20% | 17% | |
| 10% | 8% | |
| 10% | 12% | |
| 6% | 8% | |
| 6% | 5% |
Item 1Malignance
Malignance is part of the build that wins more: +2.3 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 51.6% | +0.2 could be noise | 12:15 | |
| 15% | 49.6% | +0.5 could be noise | 11:59 | |
| 8% | 51.8% | +0.4 could be noise | 13:12 | |
| 5% | 48.4% | -2.2 could be noise | 12:28 | |
| 2% | 51.6% | +0.1 could be noise | 11:56 | |
| 1% | 50.5% | -0.5 could be noise | ||
| 1% | 49.7% | +0.1 could be noise | ||
| <1% | 62.5% | +0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 5,485 | |
| 7% | 1,151 | |
| 6% | 1,072 | |
| 6% | 1,056 |
Item 2Liandry's Torment
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.7% | -0.1 could be noise | 20:48 | |
| 23% | 55.2% | +1.7 could be noise | 20:20 | |
| 7% | 54.0% | -2.3 could be noise | 20:04 | |
| 5% | 52.0% | -1.1 could be noise | 21:27 | |
| 4% | 50.7% | 0.0 could be noise | 21:16 | |
| 4% | 54.3% | +0.9 could be noise | ||
| 2% | 54.8% | +0.4 could be noise | ||
| 1% | 52.4% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 5,485 | |
| 7% | 1,151 | |
| 6% | 1,072 | |
| 6% | 1,056 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.3 per 100 games, against +0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 56.6% | -0.8 could be noise | 26:11 | |
| 21% | 58.4% | +1.3 could be noise | 26:35 | |
| 17% | 56.8% | +1.4 could be noise | 27:33 | |
| 8% | 54.7% | -2.4 could be noise | 26:41 | |
| 4% | 62.1% | +2.1 could be noise | 27:08 | |
| 4% | 59.1% | -0.3 could be noise | ||
| 4% | 55.2% | +0.2 could be noise | ||
| 1% | 69.6% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 5,485 | |
| 7% | 1,151 | |
| 6% | 1,072 | |
| 6% | 1,056 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: -0.2 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 57.5% | -0.2 could be noise | 32:38 | |
| 15% | 56.9% | -1.3 could be noise | 31:35 | |
| 13% | 55.6% | -0.1 could be noise | 31:51 |
Item 5Stormsurge
Stormsurge wins more than Rabadon's Deathcap, the most picked: +1.2 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 55.0% | -0.7 could be noise | 36:57 | |
| 13% | 56.8% | +0.2 could be noise | 36:13 | |
| 8% | 59.1% | +1.2 could be noise | 37:07 | |
| 7% | 52.6% | -1.3 could be noise | 37:05 | |
| 6% | 61.8% | -0.9 could be noise | 36:24 | |
| 4% | 52.2% | -0.5 could be noise | ||
| 4% | 65.0% | +1.2 could be noise |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 54.0% | 40:20 | |
| 10% | - | 40:21 | |
| 10% | - | 40:40 | |
| 9% | - | 41:12 | |
| 8% | - | 41:12 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.8% | -0.1 could be noise | |
| 24% | 51.6% | +1.2 could be noise | |
| 10% | 51.2% | +1.5 could be noise | |
| 10% | 48.4% | -2.2 could be noise | |
| 4% | 47.5% | -2.5 could be noise | |
| 2% | 53.2% | +1.1 could be noise | |
| 2% | 50.2% | -1.2 could be noise | |
| <1% | 58.0% | +1.9 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.9% | 0.0 could be noise | |
| 19% | 51.9% | +0.9 could be noise | |
| 10% | 48.3% | -2.2 clear difference | |
| 9% | 51.4% | +1.1 could be noise | |
| 6% | 48.5% | -1.3 could be noise | |
| 5% | 50.0% | +1.0 could be noise | |
| 3% | 51.4% | +0.2 could be noise | |
| <1% | 63.8% | +3.1 could be noise |
Primary row 2Legend: Alacrity
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.9% | -0.1 could be noise | |
| 17% | 51.0% | +0.6 could be noise | |
| 9% | 50.9% | +0.9 could be noise | |
| 9% | 48.5% | -2.1 could be noise | |
| 7% | 52.9% | +1.5 could be noise | |
| 3% | 47.8% | -1.6 could be noise | |
| 3% | 48.8% | -1.0 could be noise | |
| <1% | 65.1% | +1.7 could be noise |
Primary row 3Last Stand
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 23% | 51.7% | +1.2 could be noise | |
| 22% | 49.2% | -2.0 clear difference | |
| 21% | 52.2% | +1.4 could be noise | |
| 10% | 48.8% | -1.0 clear difference | |
| 10% | 48.5% | -2.2 clear difference | |
| 6% | 51.7% | +1.3 could be noise | |
| 4% | 53.1% | +1.3 could be noise | |
| 2% | 51.0% | -0.1 could be noise |
Secondary pathResolve
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 50.4% | -0.6 clear difference | |
| 27% | 51.4% | +1.1 could be noise | |
| 21% | 50.3% | -0.3 could be noise | |
| 10% | 50.9% | +0.3 could be noise | |
| 2% | 49.3% | -1.0 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.9% | +1.4 could be noise | |
| 4% | 53.0% | -1.2 could be noise | |
| 3% | 52.1% | +0.4 could be noise | |
| 3% | 48.9% | +1.2 could be noise | |
| 2% | 41.9% | -1.8 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.7% | -0.2 could be noise | |
| 15% | 49.9% | +0.2 could be noise | |
| 7% | 51.9% | +0.1 could be noise |
Flex shardAdaptive Force
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.8% | +0.9 could be noise | |
| 8% | 49.8% | -0.7 could be noise | |
| 2% | 46.6% | -1.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.6 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.6% | 0.0 could be noise | |
| 13% | 52.1% | +0.6 could be noise | |
| 9% | 49.4% | -0.9 could be noise |
SpellsFlash + Ignite
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.8% | +1.2 could be noise | |
| 14% | 49.6% | -1.3 clear difference | |
| 3% | 52.3% | +0.4 could be noise | |
| 3% | 52.7% | +0.5 could be noise | |
| 2% | 50.0% | -0.3 could be noise | |
| 1% | 46.6% | -3.2 clear difference | |
| 1% | 54.9% | -2.1 could be noise | |
| 1% | 51.1% | -1.2 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.4 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 75% | 50.9% | +0.6 could be noise |
| EWQE + W + Q | 12% | 53.0% | +1.4 could be noise |
| QEWQ + E + W | 11% | 48.5% | -2.2 clear difference |
| QWEQ + W + E | 1% | 51.5% | -1.2 could be noise |
| WEQW + E + Q | <1% | 47.8% | -2.9 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.0% won. Max Q first: 48.9% won (about even).
- won
- 57.9%
- games
- 668
- Win impact
- +2.7
- Pick rate
- 2.5%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.0% | +0.9 could be noise | |
| 19% | 49.5% | -1.5 clear difference | |
| 7% | 51.7% | +1.3 could be noise | |
| 1% | 47.6% | -1.2 could be noise | |
| 1% | 52.3% | -0.4 could be noise | |
| 1% | 45.5% | -2.0 could be noise | |
| 1% | 53.0% | +0.9 could be noise | |
| 1% | 54.6% | -0.1 could be noise |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 75% | 57.7% | |
| 18% | 58.2% | |
| 3% | 66.7% | |
| 2% | 54.5% | |
| 1% | 57.1% |
Item 1Malignance
| Choice | Picked | Won |
|---|---|---|
| 72% | 57.6% | |
| 28% | 58.4% |
Item 2Blackfire Torch
| Choice | Picked | Won |
|---|---|---|
| 72% | 57.6% |
Item 3Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 36% | 63.8% | |
| 34% | 71.5% | |
| 12% | 62.5% | |
| 3% | 66.7% | |
| 2% | 54.5% |
Item 4Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 19% | 73.2% | |
| 10% | 54.5% | |
| 10% | 85.7% | |
| 8% | 77.8% | |
| 6% | 58.3% |
Item 5Statikk Shiv
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 64% | 51.6% | +0.2 could be noise | 12:15 | |
| 15% | 49.6% | +0.5 could be noise | 11:59 | |
| 8% | 51.8% | +0.4 could be noise | 13:12 | |
| 5% | 48.4% | -2.2 could be noise | 12:28 | |
| 2% | 51.6% | +0.1 could be noise | 11:56 | |
| 1% | 50.5% | -0.5 could be noise | ||
| 1% | 49.7% | +0.1 could be noise | ||
| <1% | 62.5% | +0.9 could be noise |
Item 6Rabadon's Deathcap
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 55.0% | -0.7 could be noise | 36:57 | |
| 13% | 56.8% | +0.2 could be noise | 36:13 | |
| 8% | 59.1% | +1.2 could be noise | 37:07 | |
| 7% | 52.6% | -1.3 could be noise | 37:05 | |
| 6% | 61.8% | -0.9 could be noise | 36:24 | |
| 4% | 52.2% | -0.5 could be noise | ||
| 4% | 65.0% | +1.2 could be noise |
KeystoneDeathfire Touch
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Primary row 1Axiom Arcanist
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Primary row 3Scorch
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 9% | 65.5% |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.8% | +1.2 could be noise | |
| 14% | 49.6% | -1.3 clear difference | |
| 3% | 52.3% | +0.4 could be noise | |
| 3% | 52.7% | +0.5 could be noise | |
| 2% | 50.0% | -0.3 could be noise | |
| 1% | 46.6% | -3.2 clear difference | |
| 1% | 54.9% | -2.1 could be noise | |
| 1% | 51.1% | -1.2 could be noise |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 75% | 50.9% | +0.6 could be noise |
| EWQE + W + Q | 12% | 53.0% | +1.4 could be noise |
| QEWQ + E + W | 11% | 48.5% | -2.2 clear difference |
| QWEQ + W + E | 1% | 51.5% | -1.2 could be noise |
| WEQW + E + Q | <1% | 47.8% | -2.9 could be noise |
Teemo Bot build
- won
- 51.3%
- games
- 18,170
- Win impact
- +1.2
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +2.4 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.5% | +0.4 could be noise | |
| 23% | 50.2% | -1.2 could be noise | |
| 20% | 54.6% | +2.4 could be noise | |
| 1% | 49.5% | 0.0 could be noise | |
| 1% | 48.5% | -3.4 could be noise | |
| 1% | 56.3% | -2.3 could be noise | |
| 1% | 41.7% | too big to trust | |
| 1% | 50.6% | -1.0 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +2.3 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 52.1% | +0.2 could be noise | 14:16 | |
| 21% | 56.4% | +2.3 clear difference | 13:28 | |
| 15% | 50.7% | -2.2 clear difference | 13:11 | |
| 8% | 50.1% | -1.4 could be noise | 13:36 | |
| 2% | 54.2% | -0.3 could be noise | 13:45 | |
| 1% | 38.1% | -0.6 could be noise | ||
| 1% | 58.1% | +1.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 54.2% | most bought | |
| 20% | 60.9% | won more | |
| 13% | 53.7% | about even | |
| 8% | 53.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 50% | 54.6% | most bought | |
| 20% | 53.8% | about even | |
| 12% | 52.5% | about even | |
| 8% | 50.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 6% |
Item 1Statikk Shiv
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 81% | 52.4% | +2.7 could be noise | 11:44 | |
| 7% | 47.3% | -3.8 clear difference | 12:23 | |
| 4% | 50.4% | -0.9 clear difference | 11:47 | |
| 4% | 51.3% | -1.7 clear difference | 13:01 | |
| 1% | 52.3% | -0.6 could be noise | 11:59 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 49% | 53.7% | 6,442 | |
| 7% | - | 903 | |
| 2% | - | 302 | |
| 2% | - | 293 |
Item 2Malignance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 53.8% | +1.2 could be noise | 18:32 | |
| 32% | 52.8% | +0.5 could be noise | 19:36 | |
| 9% | 52.8% | -1.7 could be noise | 19:09 | |
| 4% | 48.4% | -1.9 could be noise | 19:56 | |
| 2% | 51.6% | -3.4 could be noise | 19:22 | |
| 2% | 50.8% | -0.1 could be noise | ||
| 2% | 61.0% | -0.8 could be noise | ||
| 1% | 50.9% | +0.1 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 49% | 53.7% | 6,442 | |
| 7% | - | 903 | |
| 2% | - | 302 | |
| 2% | - | 293 |
Item 3Liandry's Torment
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 54.8% | +0.6 could be noise | 24:37 | |
| 24% | 55.3% | +0.5 could be noise | 24:59 | |
| 7% | 55.5% | 0.0 could be noise | 25:58 | |
| 5% | 54.4% | -0.8 could be noise | 25:03 | |
| 3% | 45.9% | too big to trust | 25:09 | |
| 3% | 58.5% | -0.3 could be noise | ||
| 2% | 77.3% | bought when already ahead | ||
| 1% | 60.6% | +0.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 49% | 53.7% | 6,442 | |
| 7% | - | 903 | |
| 2% | - | 302 | |
| 2% | - | 293 |
Item 4Cryptbloom
Cryptbloom wins more than Shadowflame, the most picked: +0.8 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 55.8% | +0.1 could be noise | 30:22 | |
| 13% | 54.2% | +0.8 could be noise | 29:57 | |
| 8% | 66.7% | +0.1 could be noise | 30:46 |
Item 5Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 35% | 52.1% | 34:13 |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 61.7% | 38:05 | |
| 10% | 54.7% | 39:06 | |
| 8% | 44.5% | 39:17 | |
| 7% | 59.4% | 37:41 | |
| 7% | 55.2% | 40:05 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+2.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.7% | -0.7 could be noise | |
| 38% | 53.4% | +2.5 clear difference | |
| 5% | 47.8% | -3.3 could be noise | |
| 5% | 53.8% | -0.1 could be noise | |
| 4% | 47.8% | -2.8 could be noise | |
| 2% | 46.2% | -2.6 could be noise | |
| 1% | 52.8% | -0.9 could be noise | |
| 1% | 50.7% | -2.9 could be noise |
Primary row 1Triumph
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 50.6% | -0.7 could be noise | |
| 19% | 53.5% | +2.0 clear difference | |
| 18% | 53.2% | +1.6 could be noise | |
| 5% | 47.8% | -3.5 could be noise | |
| 4% | 55.0% | +1.0 could be noise | |
| 4% | 48.9% | -2.7 could be noise | |
| 3% | 48.1% | -3.4 could be noise | |
| 2% | 50.7% | -0.8 could be noise |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+2.6 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.5% | -1.0 could be noise | |
| 27% | 54.3% | +2.6 clear difference | |
| 11% | 51.1% | +0.2 could be noise | |
| 5% | 47.4% | -3.5 could be noise | |
| 4% | 53.6% | -1.2 could be noise | |
| 2% | 50.8% | -0.7 could be noise | |
| 2% | 50.0% | -0.7 could be noise | |
| 2% | 47.4% | -3.4 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.2 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 26% | 53.0% | +1.8 clear difference | |
| 24% | 49.1% | -2.7 could be noise | |
| 18% | 52.1% | +1.2 clear difference | |
| 13% | 54.0% | +1.9 clear difference | |
| 5% | 50.8% | +0.1 could be noise | |
| 5% | 47.8% | -3.3 could be noise | |
| 5% | 51.4% | -0.5 could be noise | |
| 3% | 53.4% | -1.0 could be noise |
Secondary pathSorcery
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 50.6% | -0.8 could be noise | |
| 21% | 51.7% | +0.8 could be noise | |
| 17% | 53.6% | +1.5 could be noise | |
| 11% | 52.7% | +0.7 could be noise | |
| 11% | 49.8% | -2.3 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Manaflow Band + Gathering Storm, the most picked: +2.5 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 48.9% | -2.6 could be noise | |
| 10% | 47.5% | +0.5 could be noise | |
| 9% | 54.4% | +2.5 clear difference | |
| 8% | 56.1% | +1.0 could be noise | |
| 6% | 51.8% | +0.8 could be noise | |
| 3% | 53.3% | +1.1 could be noise | |
| 2% | 54.7% | +0.4 could be noise | |
| 2% | 55.4% | +1.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.5% | -0.2 could be noise | |
| 9% | 49.8% | +0.1 could be noise | |
| 4% | 54.1% | -0.1 could be noise |
Flex shardAdaptive Force
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.4% | 0.0 could be noise | |
| 7% | 51.4% | 0.0 could be noise | |
| 1% | 55.2% | -0.6 could be noise |
Defence shardHealth
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 68% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.4% | -0.7 could be noise | |
| 23% | 51.9% | +1.0 could be noise | |
| 6% | 49.9% | -0.4 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.2 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 51.4% | -0.7 could be noise | |
| 23% | 53.0% | +2.2 clear difference | |
| 11% | 52.6% | +0.6 could be noise | |
| 6% | 47.4% | -1.8 could be noise | |
| 5% | 52.6% | -0.8 could be noise | |
| 3% | 46.1% | -3.0 could be noise | |
| 1% | 49.8% | +1.1 could be noise |
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
EQW
SkillsE > Q > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 82% | 52.1% | +2.1 could be noise |
| EWQE + W + Q | 9% | 52.6% | -0.6 could be noise |
| QEWQ + E + W | 8% | 50.0% | -3.3 clear difference |
| QWEQ + W + E | 1% | 50.9% | -2.1 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.7% won. Max Q first: 46.0% won (about even).
Top Teemo Players
See all 21,165Normal Top game
511,359 gamesAgainst every Top champion
- Top 5% Dmg / min 946
- Top 6% Team dmg 25%
- Bottom 25% Kill part. 34%
- Kills
- 5.7 Bottom 39%
- Deaths
- 7.2 Most 36%
- Assists
- 6.3 Top 40%
- Solo kills
- 2.6 Top 49%
- Farm / min
- 6.8 Top 27%
- Gold / min
- 406 Top 40%
- Vision / min
- 0.81 Top 16%
- Control wards
- 0.6 Top 46%
- First blood
- 12% Bottom 48%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 84% Physical 16%Died to
Physical 51% Magic 41% True 8%Normal Jungle game
84,023 gamesAgainst every Jungle champion
- Top 3% Dmg / min 824
- Top 4% Vision / min 1.01
- Bottom 25% Kill part. 42%
- Kills
- 5.8 Bottom 30%
- Deaths
- 6.5 Most 46%
- Assists
- 8.5 Top 33%
- Solo kills
- 1.1 Bottom 34%
- Team dmg
- 21% Top 8%
- Farm / min
- 6.7 Top 25%
- Gold / min
- 413 Bottom 36%
- Control wards
- 1.3 Top 36%
- First blood
- 4% Bottom 31%
Against the enemy jungler
- Level 6 at 7:24
- Level 11 at 17:19
- blue buff first in 47% of games
- First dragon at 7:56
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 52% Magic 42% True 6%Normal Support game
82,078 gamesAgainst every Support champion
- Top 5% Dmg / min 790
- Top 6% Team dmg 20%
- Bottom 31% Kill part. 43%
- Kills
- 4.6 Bottom 48%
- Deaths
- 8.2 Fewest 47%
- Assists
- 10.4 Top 50%
- Solo kills
- 0.7 Bottom 47%
- Farm / min
- 2.2 Top 43%
- Gold / min
- 343 Bottom 36%
- Vision / min
- 2.19 Top 37%
- Control wards
- 4.5 Bottom 47%
- First blood
- 7% Bottom 46%
Against your lane opponent
- Level 6 at 8:35
- Level 11 at 21:36
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 41% True 6%Normal Mid game
27,791 gamesAgainst every Mid champion
- Top 11% Dmg / min 946
- Top 15% Team dmg 25%
- Bottom 12% Kill part. 39%
- Kills
- 6.2 Bottom 33%
- Deaths
- 7.4 Most 22%
- Assists
- 7.4 Top 37%
- Solo kills
- 2.1 Bottom 36%
- Farm / min
- 6.4 Top 47%
- Gold / min
- 399 Bottom 35%
- Vision / min
- 0.71 Top 30%
- Control wards
- 0.6 Bottom 40%
- First blood
- 10% Bottom 43%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 15:15
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 48% Magic 45% True 7%Normal Bot game
18,011 gamesAgainst every Bot champion
- Top 6% Vision / min 0.75
- Top 17% Dmg / min 895
- Bottom 16% Kill part. 43%
- Kills
- 6.6 Bottom 23%
- Deaths
- 7.4 Fewest 49%
- Assists
- 8.4 Top 35%
- Solo kills
- 1.1 Bottom 36%
- Team dmg
- 23% Top 24%
- Farm / min
- 6.5 Top 34%
- Gold / min
- 438 Bottom 46%
- Control wards
- 0.7 Top 36%
- First blood
- 11% Bottom 42%
Against your lane opponent
- Level 6 at 7:37
- Level 11 at 18:38
Middle game at each minute
Damage dealt
Magic 86% Physical 14%Died to
Physical 53% Magic 41% True 6%Matchups and teammates come from Teemo Top games.
-
Smolder: +5.9 wins per 100 games (range 3.0-8.8) · 943 games · Pooled · 18% of this is borrowed from similar champions -
Zaahen: +5.9 wins per 100 games (range 4.7-7.1) · 6,371 games · Measured · 3% of this is borrowed from similar champions -
Alistar: +5.9 wins per 100 games (range 0.8-10.8) · 180 games · Pooled · 53% of this is borrowed from similar champions -
Kayn: +5.8 wins per 100 games (range 2.9-8.8) · 864 games · Pooled · 19% of this is borrowed from similar champions -
Ashe: +5.8 wins per 100 games (range 2.8-8.9) · 821 games · Pooled · 20% of this is borrowed from similar champions -
Morgana: +5.8 wins per 100 games (range 2.4-9.1) · 627 games · Pooled · 24% of this is borrowed from similar champions -
Twitch: +5.8 wins per 100 games (range 0.3-11.1) · 125 games · Pooled · 62% of this is borrowed from similar champions -
Volibear: +5.73 wins per 100 games (range 4.79-6.68) · 10,433 games · Measured · 2% of this is borrowed from similar champions -
K'Sante: +5.5 wins per 100 games (range 4.2-6.9) · 5,028 games · Measured · 4% of this is borrowed from similar champions -
Caitlyn: +5.5 wins per 100 games (range 2.7-8.3) · 991 games · Pooled · 17% of this is borrowed from similar champions -
Illaoi: +5.46 wins per 100 games (range 4.51-6.40) · 10,463 games · Measured · 2% of this is borrowed from similar champions -
Renekton: +5.35 wins per 100 games (range 4.50-6.21) · 12,721 games · Measured · 2% of this is borrowed from similar champions -
Jarvan IV: +5.3 wins per 100 games (range 0.9-9.7) · 294 games · Pooled · 40% of this is borrowed from similar champions -
Twisted Fate: +5.1 wins per 100 games (range 1.2-8.9) · 447 games · Pooled · 31% of this is borrowed from similar champions -
Nautilus: +5.1 wins per 100 games (range 0.2-9.9) · 200 games · Pooled · 50% of this is borrowed from similar champions -
Camille: +5.0 wins per 100 games (range 3.7-6.4) · 5,024 games · Measured · 4% of this is borrowed from similar champions -
Draven: +5.0 wins per 100 games (range 0.7-9.3) · 304 games · Pooled · 40% of this is borrowed from similar champions -
Rumble: +4.9 wins per 100 games (range 3.5-6.3) · 4,783 games · Measured · 4% of this is borrowed from similar champions -
Lee Sin: +4.7 wins per 100 games (range 0.7-8.7) · 393 games · Pooled · 34% of this is borrowed from similar champions -
Udyr: +4.6 wins per 100 games (range 1.5-7.6) · 821 games · Pooled · 20% of this is borrowed from similar champions -
Gnar: +4.1 wins per 100 games (range 3.0-5.2) · 7,344 games · Measured · 3% of this is borrowed from similar champions -
Warwick: +4.1 wins per 100 games (range 2.2-6.0) · 2,387 games · Measured · 8% of this is borrowed from similar champions -
Darius: +4.02 wins per 100 games (range 3.39-4.65) · 24,011 games · Measured · 1% of this is borrowed from similar champions -
Ekko: +3.9 wins per 100 games (range 0.5-7.2) · 643 games · Pooled · 24% of this is borrowed from similar champions -
Gwen: +3.8 wins per 100 games (range 2.4-5.2) · 4,471 games · Measured · 4% of this is borrowed from similar champions -
Xin Zhao: +3.4 wins per 100 games (range 0.0-6.8) · 624 games · Pooled · 24% of this is borrowed from similar champions -
Jax: +3.08 wins per 100 games (range 2.18-3.97) · 11,715 games · Measured · 2% of this is borrowed from similar champions -
Singed: +3.0 wins per 100 games (range 1.6-4.4) · 4,539 games · Measured · 4% of this is borrowed from similar champions -
Poppy: +2.9 wins per 100 games (range 0.3-5.6) · 1,136 games · Measured · 15% of this is borrowed from similar champions -
Gragas: +2.9 wins per 100 games (range 1.3-4.4) · 3,845 games · Measured · 5% of this is borrowed from similar champions -
Riven: +2.7 wins per 100 games (range 1.3-4.2) · 4,448 games · Measured · 4% of this is borrowed from similar champions -
Jayce: +2.7 wins per 100 games (range 1.6-3.7) · 8,274 games · Measured · 2% of this is borrowed from similar champions -
Kayle: +2.6 wins per 100 games (range 1.5-3.7) · 7,653 games · Measured · 3% of this is borrowed from similar champions -
Garen: +1.91 wins per 100 games (range 1.24-2.58) · 21,237 games · Measured · 1% of this is borrowed from similar champions -
Pantheon: +1.9 wins per 100 games (range 0.9-2.9) · 9,401 games · Measured · 2% of this is borrowed from similar champions -
Heimerdinger: +1.8 wins per 100 games (range 0.7-2.9) · 7,643 games · Measured · 3% of this is borrowed from similar champions -
Kennen: +1.6 wins per 100 games (range 0.3-2.9) · 5,499 games · Measured · 4% of this is borrowed from similar champions -
Gangplank: +1.5 wins per 100 games (range 0.4-2.5) · 8,761 games · Measured · 2% of this is borrowed from similar champions -
Yone: +1.27 wins per 100 games (range 0.52-2.02) · 16,727 games · Measured · 1% of this is borrowed from similar champions -
Akali: +1.25 wins per 100 games (range 0.28-2.22) · 10,062 games · Measured · 2% of this is borrowed from similar champions -
Aatrox: +1.18 wins per 100 games (range 0.29-2.06) · 11,978 games · Measured · 2% of this is borrowed from similar champions -
Fiora: +1.2 wins per 100 games (range 0.0-2.3) · 7,162 games · Measured · 3% of this is borrowed from similar champions
Matchups and teammates come from Teemo Top games.
-
Teemo with Briar: +3.76 wins per 100 games (range 3.11-4.41) · 23,021 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Dr. Mundo: +3.3 wins per 100 games (range 1.8-4.8) · 4,011 games · Measured · 5% of this is borrowed from similar champions -
Teemo with Bel'Veth: +3.3 wins per 100 games (range 2.2-4.3) · 8,865 games · Measured · 2% of this is borrowed from similar champions
-
Teemo with Qiyana: -5.50 wins per 100 games (range -6.16 to -4.85) · 22,806 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Nidalee: -5.2 wins per 100 games (range -6.6 to -3.8) · 4,851 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Lee Sin: -4.35 wins per 100 games (range -4.92 to -3.79) · 31,338 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Sion: +2.9 wins per 100 games (range 1.7-4.1) · 6,440 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yasuo: +2.89 wins per 100 games (range 2.47-3.30) · 60,006 games · Measured -
Teemo with Fizz: +2.42 wins per 100 games (range 1.80-3.05) · 24,877 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Gnar: -5.3 wins per 100 games (range -9.6 to -1.1) · 323 games · Pooled · 38% of this is borrowed from similar champions -
Teemo with Orianna: -4.84 wins per 100 games (range -5.82 to -3.87) · 9,975 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Cassiopeia: -4.8 wins per 100 games (range -6.3 to -3.4) · 4,313 games · Measured · 4% of this is borrowed from similar champions
-
Teemo with Miss Fortune: +2.34 wins per 100 games (range 1.96-2.72) · 70,939 games · Measured -
Teemo with Xayah: +1.67 wins per 100 games (range 0.98-2.37) · 20,337 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Kog'Maw: +1.5 wins per 100 games (range 0.4-2.5) · 8,620 games · Measured · 2% of this is borrowed from similar champions
-
Teemo with Ezreal: -4.00 wins per 100 games (range -4.50 to -3.51) · 41,171 games · Measured -
Teemo with Varus: -2.10 wins per 100 games (range -2.92 to -1.29) · 14,477 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Kalista: -2.06 wins per 100 games (range -2.96 to -1.15) · 11,663 games · Measured · 2% of this is borrowed from similar champions
-
Teemo with Taric: +2.5 wins per 100 games (range 1.1-3.9) · 4,696 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Leona: +2.34 wins per 100 games (range 1.82-2.87) · 36,241 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Milio: +2.11 wins per 100 games (range 1.29-2.92) · 14,546 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Bard: -4.4 wins per 100 games (range -5.6 to -3.3) · 7,209 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yuumi: -3.02 wins per 100 games (range -3.81 to -2.22) · 15,488 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Camille: -2.8 wins per 100 games (range -4.6 to -1.1) · 2,930 games · Measured · 6% of this is borrowed from similar champions