League of Legends Teemo build
Teemo Top build
A rare build that wins more.
- won
- 51.6%
- games
- 155,855
- Win impact
- +1.5
- Pick rate
- 3.4%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 51.8% | +0.9 could be noise | |
| 19% | 51.5% | -0.1 could be noise | |
| 3% | 49.6% | -0.7 clear difference | |
| 1% | 52.8% | +0.7 could be noise | |
| 1% | 49.7% | -1.3 clear difference | |
| <1% | 49.3% | -2.7 clear difference | |
| <1% | 46.2% | -3.4 clear difference | |
| <1% | 50.3% | -2.6 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.0 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 52.6% | +0.6 clear difference | 14:10 | |
| 32% | 51.8% | -0.6 could be noise | 10:13 | |
| 8% | 52.2% | -1.5 could be noise | 11:54 | |
| 4% | 55.9% | +0.7 clear difference often ahead | 13:07 | |
| 3% | 51.7% | +1.0 clear difference | 11:06 | |
| 2% | 49.8% | -0.3 could be noise | ||
| 2% | 51.2% | +1.2 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 54.5% | most bought | |
| 31% | 54.4% | about even | |
| 8% | 54.5% | about even | |
| 4% | 54.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 49% | 51.9% | most bought | |
| 29% | 50.4% | about even | |
| 7% | 51.5% | about even | |
| 5% | 53.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 20% | 18% | |
| 8% | 6% | |
| 31% | 29% | |
| 8% | 7% | |
| 51% | 52% | |
| 82% | 81% |
Item 1Statikk Shiv
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.3% | +1.7 could be noise | 12:50 | |
| 9% | 50.8% | -0.7 clear difference | 13:42 | |
| 5% | 50.4% | -2.7 clear difference | 12:48 | |
| 3% | 51.4% | +1.0 could be noise | 12:25 | |
| 2% | 54.4% | +0.2 clear difference | 13:22 | |
| 1% | 47.2% | too big to trust | ||
| 1% | 48.5% | -1.7 clear difference | ||
| <1% | 46.9% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 43,143 | |
| 9% | 9,072 | |
| 8% | 7,552 | |
| 3% | 3,015 |
Item 2Malignance
Malignance is part of the build that wins more: +1.3 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 53.5% | +0.1 could be noise | 20:39 | |
| 18% | 54.3% | +1.3 could be noise | 20:22 | |
| 9% | 53.1% | -1.2 could be noise | 20:26 | |
| 4% | 51.7% | +0.1 could be noise | 21:25 | |
| 2% | 55.0% | -0.7 could be noise | 20:38 | |
| 1% | 52.2% | +0.9 could be noise | ||
| 1% | 51.6% | -0.4 could be noise | ||
| 1% | 49.3% | 0.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 43,143 | |
| 9% | 9,072 | |
| 8% | 7,552 | |
| 3% | 3,015 |
Item 3Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.3 per 100 games, against +1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 56.6% | +0.4 could be noise | 26:02 | |
| 16% | 56.4% | +0.5 could be noise | 26:17 | |
| 16% | 55.7% | +0.1 could be noise | 27:05 | |
| 7% | 56.9% | -0.9 could be noise | 26:30 | |
| 3% | 57.4% | -0.3 could be noise | 26:17 | |
| 2% | 50.0% | -0.4 could be noise | ||
| 1% | 53.9% | too big to trust | ||
| <1% | 58.7% | +2.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 43% | 43,143 | |
| 9% | 9,072 | |
| 8% | 7,552 | |
| 3% | 3,015 |
Item 4Dusk and Dawn
Dusk and Dawn wins more than Shadowflame, the most picked: +0.9 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 57.8% | 0.0 could be noise | 31:35 | |
| 16% | 60.3% | -0.8 could be noise | 31:58 | |
| 14% | 55.0% | 0.0 could be noise | 31:27 | |
| 9% | 55.2% | +0.1 could be noise | 32:07 | |
| 5% | 47.8% | 0.0 could be noise | 32:25 | |
| 3% | 56.4% | -1.2 could be noise | ||
| 3% | 59.1% | -0.4 could be noise | ||
| 2% | 62.4% | +0.9 could be noise |
Item 5Rabadon's Deathcap
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 47.3% | +0.9 could be noise | 36:49 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 50.8% | 40:22 | |
| 13% | 49.5% | 41:07 | |
| 12% | 52.8% | 41:16 | |
| 7% | 45.5% | 41:17 | |
| 7% | 51.8% | 40:33 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.0 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.8% | +0.7 could be noise | |
| 13% | 50.5% | -1.4 clear difference | |
| 8% | 52.0% | +0.7 could be noise | |
| 4% | 51.6% | +0.7 could be noise | |
| 1% | 49.0% | -2.2 clear difference | |
| 1% | 52.5% | +1.0 could be noise | |
| 1% | 48.9% | -1.5 clear difference | |
| <1% | 53.7% | +1.6 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +1.6 against +0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.7% | +0.3 could be noise | |
| 13% | 50.5% | -1.5 clear difference | |
| 6% | 51.8% | +0.8 could be noise | |
| 5% | 53.7% | +1.6 clear difference | |
| 3% | 51.0% | +0.5 could be noise | |
| 3% | 50.8% | -0.1 could be noise | |
| 3% | 50.6% | -1.4 clear difference | |
| <1% | 51.9% | +2.0 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 51.8% | +0.8 could be noise | |
| 12% | 50.6% | -1.4 clear difference | |
| 6% | 51.8% | +0.4 could be noise | |
| 3% | 50.9% | -0.2 could be noise | |
| 2% | 50.3% | +0.4 could be noise | |
| 2% | 51.8% | 0.0 could be noise | |
| 1% | 50.0% | -0.5 could be noise | |
| <1% | 53.8% | +1.8 could be noise |
Primary row 3Last Stand
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 52.5% | +1.5 could be noise | |
| 22% | 50.1% | -1.7 clear difference | |
| 12% | 50.6% | -1.5 clear difference | |
| 8% | 51.7% | +0.7 clear difference | |
| 6% | 52.5% | +1.0 could be noise | |
| 4% | 51.0% | -0.5 clear difference | |
| 2% | 50.9% | +0.3 clear difference | |
| <1% | 53.1% | +1.6 could be noise |
Secondary pathResolve
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.3% | +1.4 could be noise | |
| 32% | 51.0% | -0.8 clear difference | |
| 16% | 50.8% | -1.0 clear difference | |
| 4% | 50.3% | -0.4 clear difference | |
| 1% | 49.9% | -1.5 clear difference |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.4% | +1.3 could be noise | |
| 2% | 52.1% | -0.2 could be noise | |
| 2% | 53.8% | -0.2 could be noise | |
| 1% | 50.4% | -1.5 clear difference | |
| 1% | 49.6% | -1.1 clear difference | |
| <1% | 48.4% | -0.6 could be noise | |
| <1% | 46.3% | -0.1 could be noise | |
| <1% | 46.5% | -1.7 clear difference |
Offence shardAttack Speed
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.6% | +0.9 could be noise | |
| 5% | 50.6% | -0.8 clear difference | |
| 2% | 49.3% | -0.8 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.5% | -0.3 could be noise | |
| 5% | 51.8% | +0.2 could be noise | |
| 1% | 51.7% | +0.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.4 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.5% | -0.2 could be noise | |
| 9% | 51.3% | +0.4 could be noise | |
| 4% | 51.9% | -0.3 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.6 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.6% | 0.0 could be noise |
| EWQE + W + Q | 12% | 52.8% | +1.6 clear difference |
| QEWQ + E + W | 6% | 50.5% | -2.2 clear difference |
| QWEQ + W + E | 1% | 47.4% | -4.8 clear difference |
| WEQW + E + Q | <1% | 48.5% | -3.5 clear difference |
| WQEW + Q + E | <1% | 37.9% | -5.3 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.2% won. Max Q first: 50.6% won (about even).
SpellsFlash + Ignite
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.3 could be noise | |
| 7% | 48.3% | -3.0 clear difference | |
| 2% | 51.4% | -0.3 clear difference | |
| 2% | 50.1% | -0.1 clear difference | |
| 1% | 49.5% | +0.2 clear difference | |
| <1% | 48.1% | -4.7 clear difference | |
| <1% | 45.1% | -4.8 clear difference | |
| <1% | 52.9% | -1.7 clear difference |
- won
- 53.9%
- games
- 8,224
- Win impact
- +2.8
- Pick rate
- 5.6%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 51.8% | +0.9 could be noise | |
| 19% | 51.5% | -0.1 could be noise | |
| 3% | 49.6% | -0.7 clear difference | |
| 1% | 52.8% | +0.7 could be noise | |
| 1% | 49.7% | -1.3 clear difference | |
| <1% | 49.3% | -2.7 clear difference | |
| <1% | 46.2% | -3.4 clear difference | |
| <1% | 50.3% | -2.6 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 70% | 54.8% | |
| 17% | 53.0% | |
| 7% | 54.8% | |
| 3% | 51.0% | |
| 1% | 56.5% |
Item 1Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 70% | 54.0% | |
| 30% | 53.8% |
Item 2Malignance
| Choice | Picked | Won |
|---|---|---|
| 70% | 54.0% |
Item 3Shadowflame
| Choice | Picked | Won |
|---|---|---|
| 50% | 57.7% | |
| 16% | 56.8% | |
| 8% | 60.5% | |
| 4% | 51.0% | |
| 3% | 56.6% |
Item 4Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 29% | 58.7% | |
| 15% | 60.3% | |
| 12% | 53.9% | |
| 8% | 55.3% | |
| 3% | 59.8% |
Item 5Void Staff
| Choice | Picked | Won |
|---|---|---|
| 21% | 56.8% | |
| 10% | 51.8% | |
| 4% | 45.9% | |
| 4% | 67.6% | |
| 4% | 70.0% |
Item 6Morellonomicon
| Choice | Picked | Won |
|---|---|---|
| 15% | 42.4% | |
| 13% | 46.4% | |
| 9% | 60.0% | |
| 7% | 46.7% | |
| 6% | 53.8% |
KeystonePress the Attack
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Primary row 1Triumph
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Primary row 2Legend: Alacrity
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Primary row 3Last Stand
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Secondary pathResolve
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 13% | 55.7% |
EWQ
SkillsE > W > Q
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.6% | 0.0 could be noise |
| EWQE + W + Q | 12% | 52.8% | +1.6 clear difference |
| QEWQ + E + W | 6% | 50.5% | -2.2 clear difference |
| QWEQ + W + E | 1% | 47.4% | -4.8 clear difference |
| WEQW + E + Q | <1% | 48.5% | -3.5 clear difference |
| WQEW + Q + E | <1% | 37.9% | -5.3 clear difference |
SpellsFlash + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | +2.3 could be noise | |
| 7% | 48.3% | -3.0 clear difference | |
| 2% | 51.4% | -0.3 clear difference | |
| 2% | 50.1% | -0.1 clear difference | |
| 1% | 49.5% | +0.2 clear difference | |
| <1% | 48.1% | -4.7 clear difference | |
| <1% | 45.1% | -4.8 clear difference | |
| <1% | 52.9% | -1.7 clear difference |
Teemo Jungle build
- won
- 50.4%
- games
- 26,573
- Win impact
- +0.4
- Pick rate
- 0.6%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +2.0 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 50.1% | +0.5 could be noise | |
| 24% | 50.9% | +0.8 could be noise | |
| 16% | 48.5% | -2.4 clear difference | |
| 6% | 49.4% | -2.6 clear difference | |
| 6% | 51.5% | +2.0 could be noise | |
| 5% | 53.6% | +1.4 could be noise |
BootsSorcerer's Shoes
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 51.7% | +2.0 could be noise | 14:57 | |
| 11% | 49.6% | -1.8 clear difference | 14:17 | |
| 9% | 50.1% | -2.7 clear difference | 12:42 | |
| 5% | 50.1% | -0.4 clear difference | 14:19 | |
| 2% | 50.8% | -1.0 clear difference | 14:18 | |
| 1% | 48.9% | +0.4 could be noise | ||
| 1% | 49.2% | +0.3 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 53.1% | most bought | |
| 9% | 51.5% | about even | |
| 9% | 51.9% | about even | |
| 5% | 50.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 51.9% | most bought | |
| 10% | 49.4% | about even | |
| 6% | 50.0% | about even | |
| 4% | 51.7% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 35% | |
| 28% | 32% | |
| 9% | 6% | |
| 7% | 10% | |
| 17% | 19% | |
| 6% | 4% | |
| 5% | 4% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.5 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 50.5% | +0.2 could be noise | 11:48 | |
| 31% | 49.5% | -1.2 could be noise | 11:36 | |
| 16% | 51.7% | +1.3 could be noise | 12:14 | |
| 10% | 52.2% | +1.2 could be noise | 11:28 | |
| 2% | 48.5% | -1.0 could be noise | 11:44 | |
| 1% | 50.3% | -0.2 could be noise | ||
| <1% | 48.3% | -4.3 clear difference | ||
| <1% | 49.1% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 4,171 | |
| 20% | 3,571 | |
| 10% | 1,762 | |
| 4% | 688 |
Item 2Malignance
Malignance is part of the build that wins more: +1.5 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.5% | +0.3 could be noise | 20:17 | |
| 38% | 52.5% | +1.0 could be noise | 19:51 | |
| 6% | 50.8% | -2.3 could be noise | 20:25 | |
| 3% | 51.9% | -0.5 could be noise | 21:08 | |
| 2% | 51.0% | -1.9 could be noise | 20:21 | |
| 2% | 52.5% | +0.7 could be noise | ||
| 2% | 57.9% | +0.4 could be noise | ||
| 1% | 74.0% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 4,171 | |
| 20% | 3,571 | |
| 10% | 1,762 | |
| 4% | 688 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +1.5 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 54.3% | +0.3 could be noise | 25:54 | |
| 25% | 56.4% | +0.1 could be noise | 26:07 | |
| 18% | 56.1% | +0.7 could be noise | 26:55 | |
| 5% | 63.5% | -1.1 could be noise | 27:15 | |
| 4% | 56.9% | +0.8 could be noise | 26:27 | |
| 3% | 53.5% | -0.9 could be noise | ||
| 2% | 75.5% | bought when already ahead | ||
| <1% | 56.2% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 23% | 4,171 | |
| 20% | 3,571 | |
| 10% | 1,762 | |
| 4% | 688 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.5 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 61.5% | +0.5 could be noise | 32:14 | |
| 16% | 56.2% | 0.0 could be noise | 32:22 | |
| 10% | 64.5% | -0.9 could be noise | 31:23 | |
| 10% | 56.3% | +0.4 could be noise | ||
| 8% | 63.2% | +0.4 could be noise | 30:51 |
Item 5Void Staff
Void Staff adds the most wins we measured here: +1.0 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 59.7% | +1.0 could be noise | 36:54 | |
| 22% | 61.7% | -1.2 could be noise | 36:16 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 29% | 58.5% | 40:38 | |
| 18% | 57.2% | 40:25 | |
| 10% | - | 39:59 | |
| 8% | - | 41:46 | |
| 5% | - | 40:17 |
KeystoneDark Harvest
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.4% | +1.2 could be noise | |
| 17% | 50.6% | -0.6 clear difference | |
| 4% | 48.2% | -0.7 could be noise | |
| 3% | 49.7% | -0.5 could be noise | |
| 1% | 49.2% | -3.4 clear difference | |
| 1% | 57.1% | -2.8 clear difference | |
| 1% | 47.1% | -5.4 clear difference | |
| <1% | 44.0% | -3.7 clear difference |
Primary row 1Cheap Shot
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 50.5% | +1.2 could be noise | |
| 17% | 50.7% | -0.9 clear difference | |
| 5% | 49.1% | -0.2 could be noise | |
| 2% | 46.9% | -2.4 clear difference | |
| 1% | 48.8% | +1.0 could be noise | |
| 1% | 48.4% | -2.4 clear difference | |
| 1% | 43.5% | -2.8 clear difference | |
| <1% | 47.6% | -5.6 clear difference |
Primary row 2Grisly Mementos
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.2% | +0.9 could be noise | |
| 18% | 50.6% | -0.8 clear difference | |
| 8% | 51.5% | +0.1 could be noise | |
| 4% | 48.7% | -0.8 could be noise | |
| 2% | 51.2% | +0.8 could be noise | |
| 2% | 53.0% | -1.2 could be noise | |
| 1% | 42.5% | -3.7 clear difference | |
| <1% | 48.5% | -5.7 clear difference |
Primary row 3Ultimate Hunter
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.5% | +1.3 could be noise | |
| 12% | 51.3% | -0.4 clear difference | |
| 4% | 51.0% | -0.2 could be noise | |
| 4% | 50.0% | +0.3 could be noise | |
| 2% | 47.3% | -2.3 clear difference | |
| 2% | 43.5% | -4.8 clear difference | |
| 1% | 47.1% | -2.4 clear difference | |
| 1% | 46.5% | -1.7 could be noise |
Secondary pathSorcery
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 50.4% | +0.3 could be noise | |
| 20% | 50.2% | +0.4 could be noise | |
| 11% | 50.0% | -0.2 could be noise | |
| 8% | 51.7% | -0.2 could be noise | |
| 3% | 44.1% | -3.0 clear difference |
Secondary runesAxiom Arcanist + Absolute Focus
Axiom Arcanist + Absolute Focus wins more than Absolute Focus + Gathering Storm, the most picked: +1.5 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.4% | +0.9 could be noise | |
| 9% | 48.9% | 0.0 could be noise | |
| 3% | 54.4% | -0.3 could be noise | |
| 3% | 48.6% | +0.7 could be noise | |
| 2% | 50.9% | -0.4 could be noise | |
| 2% | 52.4% | -1.1 could be noise | |
| 1% | 48.7% | -1.8 could be noise | |
| 1% | 56.9% | +1.5 could be noise |
Offence shardAttack Speed
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 50.3% | +0.6 could be noise | |
| 7% | 50.9% | -0.2 could be noise | |
| 3% | 49.1% | -1.4 could be noise |
Flex shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.2% | +2.2 could be noise | |
| 4% | 52.5% | -2.3 clear difference | |
| 1% | 45.6% | -1.1 could be noise |
Defence shardHealth Scaling
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.2% | +0.3 could be noise | |
| 8% | 50.7% | +0.1 could be noise | |
| 5% | 50.9% | -0.8 could be noise |
EQW
SkillsE > Q > W
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 77% | 50.7% | +0.8 could be noise |
| EWQE + W + Q | 17% | 51.3% | +0.8 could be noise |
| QEWQ + E + W | 5% | 48.1% | -3.8 clear difference |
| QWEQ + W + E | 1% | 45.7% | -6.0 clear difference |
| WEQW + E + Q | <1% | 40.0% | -5.0 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.3% won. Max Q first: 45.8% won (won more).
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
SpellsFlash + Smite
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.4% | +4.1 could be noise | |
| 2% | 49.1% | -3.4 clear difference | |
| 2% | 46.9% | -3.3 clear difference | |
| <1% | 40.2% | too big to trust | |
| <1% | 51.8% | -1.5 clear difference |
Teemo Support build
- won
- 51.3%
- games
- 25,617
- Win impact
- +1.2
- Pick rate
- 0.6%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.6% | +2.0 could be noise | |
| 5% | 49.6% | -2.7 clear difference | |
| 5% | 50.3% | -0.2 could be noise | |
| 3% | 50.0% | -2.8 clear difference | |
| 1% | 52.0% | +1.1 could be noise | |
| <1% | 48.0% | +0.2 could be noise |
BootsSorcerer's Shoes
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 71% | 53.4% | +1.8 could be noise | 16:05 | |
| 15% | 51.5% | -0.2 clear difference | 14:45 | |
| 6% | 49.6% | -1.0 clear difference | 14:14 | |
| 5% | 49.0% | too big to trust | 13:06 | |
| 1% | 48.8% | -1.6 clear difference | 17:12 | |
| 1% | 46.1% | -2.4 clear difference | ||
| 1% | 55.9% | +0.2 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 54.7% | most bought | |
| 14% | 51.9% | about even | |
| 6% | 54.9% | about even | |
| 5% | 51.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 53.7% | most bought | |
| 14% | 52.8% | about even | |
| 5% | 52.9% | about even | |
| 4% | 46.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 76% | 78% | |
| 10% | 7% |
Item 1Malignance
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 52.9% | +2.6 could be noise | 13:42 | |
| 22% | 51.3% | -0.3 clear difference | 14:50 | |
| 10% | 48.9% | -3.3 clear difference | 14:21 | |
| 4% | 47.4% | -4.3 clear difference | 14:01 | |
| 3% | 52.7% | -0.5 clear difference | 13:51 | |
| 1% | 48.2% | -1.6 clear difference | ||
| 1% | 50.9% | -3.7 clear difference | ||
| 1% | 52.8% | -0.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 26% | 60.7% | 2,977 | |
| 10% | - | 1,160 | |
| 10% | - | 1,118 | |
| 7% | - | 799 |
Item 2Liandry's Torment
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 55.4% | +1.6 could be noise | 23:38 | |
| 20% | 53.3% | -0.1 could be noise | 23:17 | |
| 8% | 52.8% | -0.4 could be noise | 24:18 | |
| 7% | 50.6% | -1.7 could be noise | 23:55 | |
| 5% | 55.6% | +0.6 could be noise | 23:02 | |
| 3% | 51.2% | too big to trust | ||
| 2% | 54.4% | -0.8 could be noise | ||
| 1% | 57.8% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 26% | 60.7% | 2,977 | |
| 10% | - | 1,160 | |
| 10% | - | 1,118 | |
| 7% | - | 799 |
Item 3Shadowflame
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 59.2% | +1.1 could be noise | 30:48 | |
| 15% | 57.9% | +0.7 could be noise | 29:53 | |
| 14% | 53.7% | +0.5 could be noise | 31:01 | |
| 8% | 55.5% | -1.5 could be noise | 29:59 | |
| 6% | 57.9% | -0.3 could be noise | 30:02 | |
| 5% | 55.6% | -1.2 could be noise | ||
| 4% | 60.9% | -0.4 could be noise | ||
| 1% | 71.0% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 26% | 60.7% | 2,977 | |
| 10% | - | 1,160 | |
| 10% | - | 1,118 | |
| 7% | - | 799 |
Item 4Blackfire Torch
Blackfire Torch wins more than Morellonomicon, the most picked: +1.4 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 57.2% | -1.1 could be noise | 36:17 | |
| 26% | 58.1% | +0.1 could be noise | 36:39 | |
| 12% | 64.7% | +1.4 could be noise | 35:41 |
Item 5Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.6 per 100 games. Zhonya's Hourglass, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 57.1% | +0.6 could be noise | 40:29 | |
| 11% | 55.9% | +0.6 could be noise | 41:10 | |
| 9% | 62.5% | -0.7 could be noise | 39:38 | |
| 8% | 54.3% | -0.4 could be noise | 41:24 | |
| 7% | 50.0% | -0.3 could be noise | 40:53 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | - | 43:51 | |
| 9% | - | 44:06 | |
| 9% | - | 44:53 | |
| 8% | - | 45:52 | |
| 8% | - | 43:42 |
KeystoneDark Harvest
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 52.4% | +3.0 could be noise | |
| 11% | 46.9% | -4.3 clear difference | |
| 9% | 49.3% | +0.7 clear difference | |
| 6% | 53.0% | +0.2 clear difference | |
| 5% | 47.4% | -4.7 clear difference | |
| 1% | 48.3% | -3.6 clear difference | |
| 1% | 51.5% | -0.8 clear difference | |
| 1% | 54.7% | +0.5 could be noise |
Primary row 1Cheap Shot
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.4% | +2.7 could be noise | |
| 11% | 46.7% | -4.5 clear difference | |
| 8% | 51.5% | +1.0 clear difference | |
| 7% | 50.5% | -0.5 clear difference | |
| 4% | 47.8% | -4.6 clear difference | |
| 3% | 53.6% | 0.0 clear difference | |
| 3% | 51.6% | +0.8 could be noise | |
| 1% | 45.6% | -4.6 clear difference |
Primary row 2Grisly Mementos
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 52.3% | +2.1 could be noise | |
| 11% | 46.8% | -4.7 clear difference | |
| 10% | 51.3% | +0.3 clear difference | |
| 7% | 52.8% | +2.0 could be noise | |
| 6% | 52.6% | +0.1 clear difference | |
| 4% | 47.8% | -4.4 clear difference | |
| 3% | 49.0% | -0.1 could be noise | |
| 3% | 50.5% | -0.3 clear difference |
Primary row 3Ultimate Hunter
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 52.3% | +3.0 could be noise | |
| 11% | 50.5% | +0.2 clear difference | |
| 8% | 47.0% | -4.5 clear difference | |
| 5% | 52.0% | +0.2 clear difference | |
| 4% | 47.9% | -4.6 clear difference | |
| 2% | 46.5% | -4.5 clear difference | |
| 1% | 57.2% | -1.3 clear difference | |
| 1% | 46.5% | -3.2 clear difference |
Secondary pathSorcery
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.7% | +1.4 could be noise | |
| 16% | 50.9% | -1.0 clear difference | |
| 7% | 51.7% | -0.5 clear difference | |
| 5% | 46.5% | -2.0 clear difference | |
| 3% | 50.2% | -0.7 could be noise |
Secondary runesTranscendence + Axiom Arcanist
Transcendence + Axiom Arcanist wins more than Transcendence + Gathering Storm, the most picked: +1.7 against +1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 52.0% | +1.6 could be noise | |
| 10% | 48.1% | too big to trust | |
| 6% | 53.7% | +1.2 could be noise | |
| 3% | 55.0% | +1.7 could be noise | |
| 3% | 51.9% | 0.0 could be noise | |
| 2% | 51.4% | -0.7 could be noise | |
| 2% | 51.2% | -0.5 could be noise | |
| 2% | 54.1% | +0.4 could be noise |
Offence shardAdaptive Force
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 52.2% | +2.0 could be noise | |
| 28% | 49.1% | -3.0 clear difference | |
| 11% | 51.8% | +1.4 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.3 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.3% | -0.1 could be noise | |
| 8% | 51.6% | +0.3 could be noise | |
| 2% | 52.1% | -1.2 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.2% | -0.4 could be noise | |
| 14% | 51.3% | +0.5 could be noise | |
| 8% | 52.4% | +0.3 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.7 against +1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 53% | 51.6% | -1.8 clear difference |
| QEWQ + E + W | 33% | 52.4% | +1.7 could be noise |
| EWQE + W + Q | 7% | 51.8% | -0.8 clear difference |
| QWEQ + W + E | 6% | 54.3% | +2.7 could be noise |
| WEQW + E + Q | 1% | 54.0% | -2.8 clear difference |
| WQEW + Q + E | <1% | 50.0% | +0.7 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.1% won. Max Q first: 52.5% won (about even).
SpellsFlash + Ignite
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 51.3% | +0.9 could be noise | |
| 10% | 51.4% | -0.1 could be noise | |
| 8% | 51.4% | -0.1 could be noise | |
| 2% | 50.9% | -2.1 clear difference | |
| 1% | 52.4% | -1.1 could be noise | |
| 1% | 50.3% | -3.1 clear difference | |
| 1% | 51.8% | -2.9 clear difference | |
| <1% | 40.9% | -1.5 could be noise |
Teemo Mid build
- won
- 50.7%
- games
- 8,542
- Win impact
- +0.6
- Pick rate
- 0.2%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.1 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.1% | +0.8 could be noise | |
| 19% | 50.1% | -0.7 could be noise | |
| 7% | 49.8% | +1.1 could be noise | |
| 1% | 53.3% | -0.7 could be noise | |
| 1% | 39.5% | -1.7 could be noise | |
| 1% | 38.7% | -1.4 could be noise | |
| 1% | 53.2% | +0.7 could be noise | |
| 1% | 41.0% | -1.7 could be noise |
BootsSorcerer's Shoes
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 52.9% | +2.3 could be noise | 14:11 | |
| 11% | 50.7% | -2.3 clear difference | 13:22 | |
| 11% | 50.8% | -2.5 clear difference | 12:30 | |
| 5% | 48.1% | +1.0 could be noise | 13:52 | |
| 4% | 52.2% | -1.0 clear difference | 12:57 | |
| 3% | 43.6% | -2.6 clear difference | ||
| 1% | 54.9% | +0.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 56.1% | most bought | |
| 11% | 54.6% | about even | |
| 10% | 52.2% | about even | |
| 6% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 49.8% | most bought | |
| 9% | 41.3% | about even | |
| 8% | 49.2% | about even | |
| 5% | 43.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 60% | 64% | |
| 11% | 8% |
Item 1Malignance
Malignance is part of the build that wins more: +2.5 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 52.3% | +0.2 could be noise | 12:15 | |
| 15% | 46.6% | +0.1 could be noise | 12:06 | |
| 8% | 51.8% | +0.5 could be noise | 13:03 | |
| 5% | 52.3% | -1.5 could be noise | 12:47 | |
| 2% | 47.5% | -0.5 could be noise | 11:54 | |
| 1% | 51.4% | -0.1 could be noise | ||
| 1% | 46.9% | -0.7 could be noise | ||
| 1% | 74.4% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 1,706 | |
| 7% | 373 | |
| 6% | 334 | |
| 6% | 314 |
Item 2Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 53.0% | +0.1 could be noise | 20:41 | |
| 24% | 56.9% | +1.7 could be noise | 20:20 | |
| 6% | 53.5% | -2.5 could be noise | 20:08 | |
| 5% | 53.5% | -1.1 could be noise | 21:35 | |
| 5% | 51.2% | 0.0 could be noise | 21:11 | |
| 4% | 50.6% | -0.3 could be noise | ||
| 2% | 53.4% | +0.7 could be noise | ||
| 2% | 57.6% | +0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 1,706 | |
| 7% | 373 | |
| 6% | 334 | |
| 6% | 314 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.5 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 55.5% | -1.0 could be noise | 26:06 | |
| 22% | 60.4% | +0.9 could be noise | 26:36 | |
| 18% | 56.4% | +1.3 could be noise | 27:42 | |
| 8% | 55.3% | -1.7 could be noise | 26:46 | |
| 4% | 62.0% | +1.9 could be noise | ||
| 3% | 55.4% | -0.2 could be noise | 27:03 | |
| 3% | 59.2% | 0.0 could be noise | ||
| 1% | 72.3% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 1,706 | |
| 7% | 373 | |
| 6% | 334 | |
| 6% | 314 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.1 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 61.1% | +0.1 could be noise | 32:18 |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +1.3 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 54.1% | -0.5 could be noise | 36:44 | |
| 11% | 51.5% | -0.2 could be noise | 35:57 | |
| 9% | 61.7% | +1.3 could be noise | 37:14 | |
| 6% | 49.1% | -1.4 could be noise | 37:16 |
Item 6Blackfire Torch
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | - | 41:04 | |
| 10% | - | 39:43 | |
| 10% | - | 40:34 | |
| 9% | - | 40:53 | |
| 8% | - | 41:41 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +1.0 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 51.5% | 0.0 could be noise | |
| 23% | 49.5% | +0.5 could be noise | |
| 10% | 49.3% | -1.8 could be noise | |
| 9% | 50.9% | +1.8 could be noise | |
| 5% | 46.7% | -2.2 could be noise | |
| 2% | 59.2% | +1.0 could be noise | |
| 2% | 50.7% | -2.2 could be noise | |
| 2% | 55.4% | -0.5 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 51.5% | 0.0 could be noise | |
| 19% | 50.6% | +0.1 could be noise | |
| 10% | 49.1% | -1.8 could be noise | |
| 8% | 51.5% | +1.2 could be noise | |
| 6% | 47.2% | -0.9 could be noise | |
| 5% | 46.2% | +1.2 could be noise | |
| 3% | 54.1% | +0.1 could be noise | |
| 2% | 54.0% | -0.4 could be noise |
Primary row 2Legend: Alacrity
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 51.8% | 0.0 could be noise | |
| 16% | 49.0% | +0.2 could be noise | |
| 9% | 50.3% | +1.0 could be noise | |
| 9% | 49.7% | -1.7 could be noise | |
| 7% | 52.1% | +0.9 could be noise | |
| 4% | 47.9% | -0.7 could be noise | |
| 3% | 47.0% | -1.3 could be noise | |
| 3% | 51.7% | -0.1 could be noise |
Primary row 3Last Stand
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 23% | 53.4% | +1.5 could be noise | |
| 22% | 49.9% | +0.7 could be noise | |
| 21% | 49.4% | -2.1 clear difference | |
| 10% | 49.7% | -0.4 could be noise | |
| 10% | 49.4% | -1.8 clear difference | |
| 5% | 47.9% | +0.8 could be noise | |
| 4% | 56.6% | +1.3 could be noise | |
| 2% | 55.8% | +0.3 could be noise |
Secondary pathResolve
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 50.0% | -1.0 clear difference | |
| 28% | 52.1% | +1.4 could be noise | |
| 20% | 50.8% | -0.2 could be noise | |
| 10% | 49.8% | +0.1 could be noise | |
| 2% | 52.8% | -0.5 could be noise |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Overgrowth + Bone Plating, the most picked: +1.4 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.2% | +0.9 could be noise | |
| 4% | 55.4% | -1.4 could be noise | |
| 3% | 53.2% | +1.4 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.5 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.0% | -0.2 could be noise | |
| 15% | 49.9% | +0.5 could be noise | |
| 7% | 50.8% | -0.5 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.6% | 0.0 could be noise | |
| 8% | 53.8% | +0.2 could be noise | |
| 2% | 43.8% | -0.5 could be noise |
Defence shardHealth Scaling
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.6% | +0.3 could be noise | |
| 13% | 52.9% | +0.1 could be noise | |
| 9% | 49.0% | -0.7 could be noise |
EQW
SkillsE > Q > W
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 75% | 51.3% | +0.9 could be noise |
| EWQE + W + Q | 13% | 53.0% | +0.8 could be noise |
| QEWQ + E + W | 11% | 47.3% | -2.3 clear difference |
| QWEQ + W + E | 1% | 47.5% | -2.0 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.3% won. Max Q first: 48.6% won (about even).
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.6% | +1.3 could be noise | |
| 13% | 49.1% | -1.5 clear difference | |
| 4% | 53.4% | +0.1 could be noise | |
| 3% | 55.8% | +0.4 could be noise | |
| 2% | 55.2% | +0.2 could be noise | |
| 1% | 50.8% | -2.5 clear difference | |
| 1% | 57.8% | -2.4 could be noise | |
| 1% | 48.6% | -1.7 could be noise |
Teemo Bot build
- won
- 51.4%
- games
- 5,061
- Win impact
- +1.0
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.9 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.1% | +0.3 could be noise | |
| 24% | 51.2% | -0.1 could be noise | |
| 13% | 56.4% | +1.9 could be noise | |
| 1% | 51.8% | +0.4 could be noise | |
| 1% | 46.9% | -3.1 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +1.1 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 53.1% | +0.7 could be noise | 14:12 | |
| 16% | 50.2% | -2.2 clear difference | 13:02 | |
| 14% | 57.1% | +1.1 could be noise | 13:31 | |
| 9% | 50.7% | -0.6 could be noise | 13:46 | |
| 2% | 47.2% | -0.9 could be noise | 14:20 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 58.0% | most bought | |
| 15% | 54.8% | about even | |
| 13% | 61.8% | about even | |
| 9% | 55.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 56.4% | most bought | |
| 15% | 50.6% | about even | |
| 12% | 50.0% | about even | |
| 9% | 51.1% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 6% | 3% |
Item 1Statikk Shiv
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 79% | 52.8% | +2.8 could be noise | 11:53 | |
| 8% | 45.9% | -3.7 clear difference | 12:23 | |
| 5% | 48.6% | -0.9 clear difference | 11:41 | |
| 4% | 47.6% | -2.6 clear difference | 13:01 | |
| 1% | 58.1% | -0.5 could be noise | 12:10 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 46% | 53.8% | 1,653 | |
| 8% | - | 278 | |
| 3% | - | 91 | |
| 3% | - | 91 |
Item 2Malignance
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 52.3% | +0.6 could be noise | 19:42 | |
| 33% | 53.4% | +1.1 could be noise | 18:50 | |
| 10% | 57.6% | -1.4 could be noise | 19:10 | |
| 4% | 44.5% | -1.9 could be noise | 20:18 | |
| 3% | 51.8% | -3.2 could be noise | 19:12 | |
| 2% | 51.3% | 0.0 could be noise | ||
| 2% | 56.6% | -1.6 could be noise | ||
| 2% | 48.4% | +0.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 46% | 53.8% | 1,653 | |
| 8% | - | 278 | |
| 3% | - | 91 | |
| 3% | - | 91 |
Item 3Liandry's Torment
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 55.2% | +0.1 could be noise | 24:52 | |
| 27% | 53.4% | +0.2 could be noise | 25:13 | |
| 8% | 56.7% | 0.0 could be noise | 26:17 | |
| 6% | 53.7% | -0.6 could be noise | 25:05 | |
| 3% | 52.4% | -2.1 could be noise | 24:58 | |
| 3% | 55.6% | -0.7 could be noise | ||
| 2% | 49.4% | -0.5 could be noise | ||
| 2% | 77.0% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 46% | 53.8% | 1,653 | |
| 8% | - | 278 | |
| 3% | - | 91 | |
| 3% | - | 91 |
Item 4Shadowflame
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 55.3% | 0.0 could be noise | 30:43 |
Item 5Rabadon's Deathcap
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 54.9% | +0.2 could be noise | 35:50 |
Item 6Blackfire Torch
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | - | 38:40 | |
| 12% | - | 40:18 | |
| 11% | - | 40:03 | |
| 9% | - | 38:60 | |
| 7% | - | 38:37 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+2.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.5% | -0.4 could be noise | |
| 32% | 54.9% | +2.5 clear difference | |
| 6% | 45.9% | -3.4 could be noise | |
| 5% | 53.0% | -1.1 could be noise | |
| 4% | 44.7% | -3.1 could be noise | |
| 2% | 48.5% | -1.7 could be noise | |
| 2% | 56.9% | -0.7 could be noise | |
| 1% | 47.5% | -3.5 could be noise |
Primary row 1Triumph
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.3% | -0.5 could be noise | |
| 18% | 56.0% | +1.9 could be noise | |
| 14% | 53.5% | +1.8 could be noise | |
| 5% | 45.3% | -3.7 could be noise | |
| 4% | 51.1% | -0.5 could be noise | |
| 4% | 47.7% | -2.7 could be noise | |
| 3% | 50.3% | -3.1 could be noise | |
| 3% | 50.5% | -1.2 could be noise |
Primary row 2Legend: Alacrity
A pick in another rune tree has a clear edge here (+2.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.4% | -0.7 could be noise | |
| 23% | 54.9% | +2.1 clear difference | |
| 9% | 56.3% | +1.7 could be noise | |
| 5% | 46.2% | -3.5 could be noise | |
| 4% | 51.3% | -2.5 could be noise | |
| 2% | 50.5% | -0.8 could be noise | |
| 2% | 46.9% | -0.9 could be noise | |
| 2% | 51.2% | -0.6 could be noise |
Primary row 3Last Stand
Last Stand wins more than Coup de Grace, the most picked: +1.4 against -2.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 27% | 49.0% | -2.5 could be noise | |
| 25% | 55.2% | +2.3 clear difference | |
| 21% | 51.8% | +1.4 clear difference | |
| 8% | 53.6% | +1.2 clear difference | |
| 6% | 46.3% | -3.2 could be noise | |
| 5% | 48.9% | -0.1 could be noise | |
| 5% | 52.7% | -0.5 could be noise | |
| 3% | 50.0% | -2.1 could be noise |
Secondary pathSorcery
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 51.1% | -0.4 could be noise | |
| 24% | 51.4% | +1.0 could be noise | |
| 12% | 47.8% | -2.8 could be noise | |
| 11% | 54.2% | +0.7 could be noise | |
| 10% | 54.7% | +1.2 could be noise |
Secondary runesAxiom Arcanist + Gathering Storm
Axiom Arcanist + Gathering Storm wins more than Manaflow Band + Gathering Storm, the most picked: +2.8 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 49.8% | -2.4 could be noise | |
| 12% | 47.2% | +1.3 could be noise | |
| 9% | 58.3% | +0.1 could be noise | |
| 8% | 62.6% | +2.8 clear difference | |
| 5% | 47.5% | +0.4 could be noise | |
| 3% | 51.0% | -0.3 could be noise | |
| 2% | 40.9% | +0.4 could be noise | |
| 2% | 61.0% | +0.7 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 51.5% | -0.4 could be noise | |
| 9% | 49.1% | +0.6 could be noise | |
| 4% | 56.6% | -0.6 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.5 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.5% | +0.1 could be noise | |
| 7% | 52.5% | +0.5 could be noise | |
| 1% | 46.8% | -1.8 could be noise |
Defence shardHealth
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 67% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.9% | -0.8 could be noise | |
| 17% | 49.3% | +0.9 could be noise | |
| 7% | 51.9% | +0.1 could be noise |
EQW
SkillsE > Q > W
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 52.4% | +2.8 could be noise |
| EWQE + W + Q | 10% | 53.0% | -0.9 clear difference |
| QEWQ + E + W | 8% | 47.3% | -4.1 clear difference |
| QWEQ + W + E | 1% | 46.9% | -2.6 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.0% won. Max Q first: 37.9% won (about even).
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.6 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.3% | -1.1 could be noise | |
| 23% | 55.3% | +2.6 clear difference | |
| 9% | 51.8% | +0.2 could be noise | |
| 6% | 46.0% | -1.1 could be noise | |
| 6% | 54.8% | -1.4 could be noise | |
| 3% | 48.9% | -2.1 could be noise | |
| 1% | 51.2% | +1.4 could be noise |
Top Teemo Players
See all 20,759Normal Top game
155,981 gamesAgainst every Top champion
- Top 6% Dmg / min 944
- Top 7% Team dmg 25%
- Bottom 26% Kill part. 34%
- Kills
- 5.7 Bottom 36%
- Deaths
- 7.2 Most 37%
- Assists
- 6.3 Top 37%
- Solo kills
- 2.6 Bottom 49%
- Farm / min
- 6.8 Top 28%
- Gold / min
- 406 Top 42%
- Vision / min
- 0.81 Top 17%
- Control wards
- 0.6 Top 48%
- First blood
- 12% Bottom 49%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 84% Physical 16%Died to
Physical 51% Magic 41% True 8%Normal Jungle game
26,589 gamesAgainst every Jungle champion
- Top 4% Dmg / min 823
- Top 5% Vision / min 1.00
- Bottom 15% Kill part. 42%
- Kills
- 5.8 Bottom 24%
- Deaths
- 6.5 Most 38%
- Assists
- 8.4 Top 35%
- Solo kills
- 1.1 Bottom 28%
- Team dmg
- 21% Top 9%
- Farm / min
- 6.7 Top 28%
- Gold / min
- 413 Bottom 28%
- Control wards
- 1.3 Top 46%
- First blood
- 4% Bottom 28%
Against the enemy jungler
- Level 6 at 7:24
- Level 11 at 17:17
- blue buff first in 48% of games
- First dragon at 7:57
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 52% Magic 41% True 7%Normal Support game
25,637 gamesAgainst every Support champion
- Top 5% Dmg / min 788
- Top 6% Team dmg 20%
- Bottom 23% Kill part. 43%
- Kills
- 4.6 Bottom 48%
- Deaths
- 8.1 Fewest 49%
- Assists
- 10.4 Bottom 46%
- Solo kills
- 0.7 Bottom 46%
- Farm / min
- 2.2 Top 41%
- Gold / min
- 343 Bottom 40%
- Vision / min
- 2.19 Top 41%
- Control wards
- 4.4 Bottom 39%
- First blood
- 8% Bottom 45%
Against your lane opponent
- Level 6 at 8:34
- Level 11 at 21:36
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 41% True 6%Normal Mid game
8,548 gamesAgainst every Mid champion
- Top 11% Dmg / min 942
- Top 17% Team dmg 25%
- Bottom 14% Kill part. 39%
- Kills
- 6.2 Bottom 29%
- Deaths
- 7.4 Most 23%
- Assists
- 7.4 Top 34%
- Solo kills
- 2.1 Bottom 33%
- Farm / min
- 6.4 Top 48%
- Gold / min
- 399 Bottom 32%
- Vision / min
- 0.71 Top 27%
- Control wards
- 0.6 Bottom 41%
- First blood
- 9% Bottom 38%
Against your lane opponent
- Level 6 at 5:22
- Level 11 at 15:15
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 48% Magic 45% True 7%Normal Bot game
5,065 gamesAgainst every Bot champion
- Top 9% Vision / min 0.73
- Top 23% Dmg / min 888
- Bottom 10% Kill part. 43%
- Kills
- 6.6 Bottom 16%
- Deaths
- 7.6 Most 40%
- Assists
- 8.5 Top 28%
- Solo kills
- 1.1 Bottom 31%
- Team dmg
- 23% Top 34%
- Farm / min
- 6.4 Top 49%
- Gold / min
- 434 Bottom 30%
- Control wards
- 0.6 Bottom 47%
- First blood
- 12% Bottom 41%
Against your lane opponent
- Level 6 at 7:38
- Level 11 at 18:43
Middle game at each minute
Damage dealt
Magic 86% Physical 14%Died to
Physical 53% Magic 41% True 6%Matchups and teammates come from Teemo Top games.
-
Quinn: +4.8 wins per 100 games (range 1.8-7.8) · 851 games · Pooled · 19% of this is borrowed from similar champions -
Varus: +4.5 wins per 100 games (range 0.7-8.4) · 442 games · Pooled · 31% of this is borrowed from similar champions -
Gnar: +4.2 wins per 100 games (range 2.2-6.2) · 2,213 games · Measured · 8% of this is borrowed from similar champions -
Darius: +4.1 wins per 100 games (range 3.0-5.2) · 7,407 games · Measured · 3% of this is borrowed from similar champions -
Wukong: +3.8 wins per 100 games (range 0.1-7.5) · 482 games · Pooled · 29% of this is borrowed from similar champions -
Warwick: +3.7 wins per 100 games (range 0.4-6.9) · 717 games · Pooled · 22% of this is borrowed from similar champions -
Riven: +3.4 wins per 100 games (range 0.9-5.8) · 1,406 games · Measured · 12% of this is borrowed from similar champions -
Jayce: +3.4 wins per 100 games (range 1.5-5.2) · 2,651 games · Measured · 7% of this is borrowed from similar champions -
Jax: +3.2 wins per 100 games (range 1.6-4.8) · 3,475 games · Measured · 5% of this is borrowed from similar champions -
Gragas: +3.0 wins per 100 games (range 0.4-5.7) · 1,188 games · Measured · 14% of this is borrowed from similar champions -
Gwen: +3.0 wins per 100 games (range 0.5-5.5) · 1,319 games · Measured · 13% of this is borrowed from similar champions -
Kayle: +2.0 wins per 100 games (range 0.1-4.0) · 2,272 games · Measured · 8% of this is borrowed from similar champions -
Heimerdinger: +2.0 wins per 100 games (range 0.0-4.0) · 2,291 games · Measured · 8% of this is borrowed from similar champions -
Garen: +1.7 wins per 100 games (range 0.5-2.9) · 6,493 games · Measured · 3% of this is borrowed from similar champions -
Aatrox: +1.6 wins per 100 games (range 0.1-3.2) · 3,689 games · Measured · 5% of this is borrowed from similar champions
Matchups and teammates come from Teemo Top games.
-
Teemo with Briar: +3.77 wins per 100 games (range 3.12-4.42) · 23,018 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Dr. Mundo: +3.3 wins per 100 games (range 1.8-4.8) · 4,011 games · Measured · 5% of this is borrowed from similar champions -
Teemo with Bel'Veth: +3.3 wins per 100 games (range 2.2-4.3) · 8,865 games · Measured · 2% of this is borrowed from similar champions
-
Teemo with Qiyana: -5.50 wins per 100 games (range -6.16 to -4.85) · 22,806 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Nidalee: -5.2 wins per 100 games (range -6.6 to -3.8) · 4,850 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Lee Sin: -4.35 wins per 100 games (range -4.92 to -3.79) · 31,336 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Sion: +2.9 wins per 100 games (range 1.7-4.1) · 6,439 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yasuo: +2.89 wins per 100 games (range 2.47-3.30) · 60,004 games · Measured -
Teemo with Fizz: +2.43 wins per 100 games (range 1.80-3.05) · 24,875 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Gnar: -5.3 wins per 100 games (range -9.6 to -1.1) · 323 games · Pooled · 38% of this is borrowed from similar champions -
Teemo with Orianna: -4.84 wins per 100 games (range -5.81 to -3.86) · 9,974 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Azir: -4.8 wins per 100 games (range -6.2 to -3.5) · 5,443 games · Measured · 4% of this is borrowed from similar champions
-
Teemo with Miss Fortune: +2.34 wins per 100 games (range 1.96-2.72) · 70,938 games · Measured -
Teemo with Xayah: +1.67 wins per 100 games (range 0.98-2.36) · 20,336 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Nilah: +1.5 wins per 100 games (range 0.0-3.0) · 4,244 games · Measured · 5% of this is borrowed from similar champions
-
Teemo with Ezreal: -4.00 wins per 100 games (range -4.50 to -3.51) · 41,167 games · Measured -
Teemo with Varus: -2.10 wins per 100 games (range -2.92 to -1.29) · 14,475 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Ashe: -2.05 wins per 100 games (range -2.58 to -1.52) · 36,256 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Taric: +2.5 wins per 100 games (range 1.1-3.9) · 4,696 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Leona: +2.34 wins per 100 games (range 1.81-2.86) · 36,237 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Milio: +2.10 wins per 100 games (range 1.29-2.92) · 14,545 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Bard: -4.4 wins per 100 games (range -5.6 to -3.3) · 7,209 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yuumi: -3.02 wins per 100 games (range -3.81 to -2.23) · 15,485 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Camille: -2.8 wins per 100 games (range -4.6 to -1.1) · 2,930 games · Measured · 6% of this is borrowed from similar champions