League of Legends Teemo build
Teemo Top build
- won
- 51.7%
- games
- 48,094
- Win impact
- +1.7
- Pick rate
- 3.4%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.3% | +1.2 could be noise | |
| 19% | 50.7% | -1.1 clear difference | |
| 3% | 48.7% | -0.5 clear difference | |
| 1% | 51.0% | +0.4 could be noise | |
| 1% | 48.3% | -1.4 clear difference | |
| <1% | 52.9% | -2.5 clear difference | |
| <1% | 49.7% | -2.9 clear difference | |
| <1% | 45.4% | +0.3 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.2 against -0.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 52.9% | +0.7 clear difference | 14:14 | |
| 33% | 51.3% | -0.7 could be noise | 10:08 | |
| 8% | 52.5% | -1.6 clear difference | 11:48 | |
| 4% | 57.4% | +0.6 clear difference | 13:01 | |
| 3% | 53.4% | +1.2 clear difference | 10:41 | |
| 2% | 49.4% | -0.2 could be noise | ||
| 2% | 52.6% | +1.2 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 48% | 54.8% | most bought | |
| 31% | 53.6% | about even | |
| 8% | 54.2% | about even | |
| 4% | 56.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 47% | 52.6% | most bought | |
| 31% | 49.9% | about even | |
| 7% | 51.7% | about even | |
| 5% | 52.0% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 5% | |
| 8% | 7% | |
| 4% | 5% | |
| 8% | 7% |
Item 1Statikk Shiv
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 52.6% | +1.6 could be noise | 12:50 | |
| 9% | 51.2% | -0.5 clear difference | 13:42 | |
| 5% | 50.9% | -2.7 clear difference | 12:38 | |
| 3% | 53.0% | +0.9 could be noise | 12:15 | |
| 2% | 51.6% | 0.0 clear difference | 13:19 | |
| 1% | 46.6% | -1.5 clear difference | ||
| 1% | 47.1% | too big to trust | ||
| <1% | 50.0% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 44% | 13,182 | |
| 9% | 2,579 | |
| 8% | 2,355 | |
| 3% | 905 |
Item 2Malignance
Malignance is part of the build that wins more: +1.6 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 53.7% | +0.1 could be noise | 20:40 | |
| 18% | 54.8% | +1.3 could be noise | 20:22 | |
| 9% | 52.9% | -1.2 could be noise | 20:21 | |
| 4% | 51.3% | +0.1 could be noise | 21:23 | |
| 2% | 54.6% | -0.7 could be noise | 20:41 | |
| 1% | 52.6% | +0.9 could be noise | ||
| 1% | 50.6% | -0.4 could be noise | ||
| <1% | 74.7% | +2.5 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 44% | 13,182 | |
| 9% | 2,579 | |
| 8% | 2,355 | |
| 3% | 905 |
Item 3Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.6 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 56.6% | +0.1 could be noise | 26:01 | |
| 16% | 57.9% | +0.7 could be noise | 26:18 | |
| 16% | 56.0% | +0.1 could be noise | 27:09 | |
| 7% | 57.4% | -0.9 could be noise | 26:27 | |
| 3% | 57.8% | -0.1 could be noise | 26:11 | |
| 2% | 51.0% | -0.3 could be noise | ||
| 1% | 57.4% | too big to trust | ||
| <1% | 58.0% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 44% | 13,182 | |
| 9% | 2,579 | |
| 8% | 2,355 | |
| 3% | 905 |
Item 4Blackfire Torch
Blackfire Torch wins more than Shadowflame, the most picked: +1.0 against +0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 61.2% | +0.3 could be noise | 31:39 | |
| 17% | 65.3% | -0.6 could be noise | 32:00 | |
| 13% | 54.8% | +0.1 could be noise | 31:21 | |
| 10% | 53.9% | -0.2 could be noise | 32:13 | |
| 5% | 47.9% | -0.1 could be noise | 32:33 | |
| 3% | 54.3% | -1.2 could be noise | ||
| 3% | 68.0% | +1.0 could be noise | ||
| 3% | 63.8% | -0.6 could be noise |
Item 5Void Staff
Void Staff wins more than Rabadon's Deathcap, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 55.3% | -0.2 could be noise | 36:49 | |
| 14% | 55.8% | -0.5 could be noise | 36:41 | |
| 14% | 57.4% | -0.4 could be noise | 36:42 | |
| 11% | 56.7% | +0.8 could be noise | 36:48 | |
| 5% | 54.0% | -0.3 could be noise | 36:38 | |
| 4% | 53.8% | -1.6 could be noise | ||
| 2% | 54.3% | 0.0 could be noise | ||
| 2% | 62.6% | +1.3 could be noise |
Item 6Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 52.1% | 40:16 | |
| 14% | 51.8% | 41:25 | |
| 12% | 56.6% | 41:08 | |
| 7% | - | 41:59 | |
| 7% | - | 42:14 |
KeystonePress the Attack
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 52.1% | +0.7 could be noise | |
| 13% | 50.9% | -1.6 clear difference | |
| 8% | 51.8% | +0.8 could be noise | |
| 4% | 51.4% | +0.8 could be noise | |
| 1% | 50.7% | -2.0 clear difference | |
| 1% | 50.2% | +0.7 could be noise | |
| 1% | 48.7% | -1.4 clear difference | |
| <1% | 51.7% | +1.4 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +1.5 against +0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.9% | +0.3 could be noise | |
| 12% | 50.9% | -1.6 clear difference | |
| 6% | 51.2% | +0.8 could be noise | |
| 5% | 53.7% | +1.5 clear difference | |
| 3% | 50.6% | +0.5 could be noise | |
| 3% | 49.1% | -0.1 could be noise | |
| 3% | 50.0% | -1.5 clear difference | |
| <1% | 48.2% | +2.0 could be noise |
Primary row 2Legend: Alacrity
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.0% | +0.8 could be noise | |
| 12% | 50.8% | -1.5 clear difference | |
| 6% | 51.7% | +0.3 could be noise | |
| 3% | 52.5% | 0.0 could be noise | |
| 2% | 50.6% | +0.7 could be noise | |
| 2% | 51.3% | -0.1 could be noise | |
| 1% | 45.9% | -0.8 could be noise | |
| <1% | 52.2% | +1.7 could be noise |
Primary row 3Last Stand
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 52.9% | +1.6 could be noise | |
| 22% | 49.8% | -1.8 clear difference | |
| 12% | 51.0% | -1.5 clear difference | |
| 8% | 51.6% | +0.7 could be noise | |
| 6% | 52.3% | +0.9 could be noise | |
| 4% | 50.3% | -0.5 clear difference | |
| 2% | 51.3% | +0.4 could be noise | |
| 1% | 50.7% | -0.6 clear difference |
Secondary pathResolve
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.6% | +1.5 could be noise | |
| 33% | 50.8% | -1.0 clear difference | |
| 16% | 51.1% | -0.9 clear difference | |
| 4% | 50.7% | -0.3 clear difference | |
| 1% | 51.3% | -1.3 clear difference |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 52.7% | +1.2 could be noise | |
| 2% | 53.2% | -0.2 could be noise | |
| 2% | 50.3% | -1.4 clear difference | |
| 1% | 57.0% | -0.3 could be noise | |
| 1% | 49.2% | -0.9 could be noise | |
| <1% | 39.3% | -0.7 could be noise | |
| <1% | 53.7% | -1.2 could be noise | |
| <1% | 40.0% | -0.1 could be noise |
Offence shardAttack Speed
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.9% | +0.8 could be noise | |
| 5% | 49.8% | -0.8 clear difference | |
| 2% | 49.6% | -0.4 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.8 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.7% | -0.4 could be noise | |
| 5% | 51.5% | +0.2 could be noise | |
| 1% | 52.8% | +0.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.4 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.8% | -0.1 could be noise | |
| 9% | 50.6% | +0.4 could be noise | |
| 4% | 52.2% | -0.4 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.5 against +0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 51.9% | +0.2 could be noise |
| EWQE + W + Q | 12% | 51.9% | +1.5 clear difference |
| QEWQ + E + W | 6% | 51.0% | -2.3 clear difference |
| QWEQ + W + E | 1% | 43.2% | -5.0 clear difference |
| WEQW + E + Q | <1% | 54.0% | -3.3 clear difference |
| WQEW + Q + E | <1% | 60.0% | -4.0 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 52.4% won. Max Q first: 50.0% won (won more).
SpellsFlash + Ignite
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.0% | +2.2 could be noise | |
| 7% | 48.7% | -3.0 clear difference | |
| 2% | 52.2% | -0.3 clear difference | |
| 2% | 48.5% | -0.1 clear difference | |
| 1% | 50.2% | +0.5 clear difference | |
| <1% | 57.0% | -4.4 clear difference | |
| <1% | 57.2% | -1.8 clear difference | |
| <1% | 46.2% | -4.6 clear difference |
Teemo Jungle build
- won
- 50.4%
- games
- 8,434
- Win impact
- +0.3
- Pick rate
- 0.6%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Scorchclaw Pup + Health Potion, the most picked: +1.9 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 51.0% | +0.9 could be noise | |
| 24% | 50.5% | +0.6 could be noise | |
| 16% | 47.6% | -2.6 clear difference | |
| 6% | 51.1% | -2.5 clear difference | |
| 6% | 49.9% | +1.9 could be noise | |
| 6% | 51.7% | +1.0 could be noise |
BootsSorcerer's Shoes
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 51.2% | +1.9 could be noise | 14:51 | |
| 10% | 51.7% | -1.5 clear difference | 14:23 | |
| 9% | 50.3% | -2.6 clear difference | 12:25 | |
| 5% | 51.4% | -0.3 clear difference | 14:12 | |
| 2% | 52.4% | -1.1 clear difference | 14:28 | |
| 1% | 46.8% | +0.3 could be noise | ||
| 1% | 51.1% | +0.2 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 53.3% | most bought | |
| 10% | 52.1% | about even | |
| 8% | 49.7% | about even | |
| 5% | 51.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 50.3% | most bought | |
| 10% | 47.5% | about even | |
| 6% | 49.0% | not enough games | |
| 4% | 45.2% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 44% | 40% | |
| 10% | 6% | |
| 7% | 3% |
Item 1Liandry's Torment
Liandry's Torment is part of the build that wins more: +1.7 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 38% | 50.6% | +0.1 could be noise | 11:52 | |
| 33% | 49.5% | -1.0 could be noise | 11:39 | |
| 15% | 49.8% | +1.2 could be noise | 12:14 | |
| 9% | 53.9% | +1.2 could be noise | 11:29 | |
| 1% | 52.9% | -0.8 could be noise | 11:36 | |
| 1% | 50.0% | 0.0 could be noise | ||
| <1% | 45.0% | -1.6 could be noise | ||
| <1% | 50.0% | -4.4 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,226 | |
| 22% | 1,220 | |
| 9% | 506 | |
| 4% | 201 |
Item 2Malignance
Malignance is part of the build that wins more: +1.7 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 51.4% | +0.4 could be noise | 20:21 | |
| 38% | 51.7% | +0.9 could be noise | 19:45 | |
| 6% | 52.6% | -2.1 could be noise | 20:36 | |
| 3% | 50.0% | -0.8 could be noise | 21:01 | |
| 2% | 51.5% | -1.8 could be noise | 20:06 | |
| 2% | 48.0% | +0.6 could be noise | ||
| 2% | 60.2% | +0.3 could be noise | ||
| 1% | 75.4% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,226 | |
| 22% | 1,220 | |
| 9% | 506 | |
| 4% | 201 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +1.7 per 100 games, against +0.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 53.9% | +0.3 could be noise | 25:55 | |
| 26% | 55.9% | -0.1 could be noise | 26:06 | |
| 18% | 56.3% | +0.6 could be noise | 26:56 | |
| 5% | 60.7% | -1.3 could be noise | 27:24 | |
| 4% | 54.4% | +0.3 could be noise | 26:11 | |
| 3% | 55.8% | -0.7 could be noise | ||
| 2% | 76.7% | bought when already ahead | ||
| <1% | 50.0% | +1.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 1,226 | |
| 22% | 1,220 | |
| 9% | 506 | |
| 4% | 201 |
Item 4Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: +0.5 per 100 games. Shadowflame, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 59.2% | +0.5 could be noise | 32:13 | |
| 16% | 59.3% | +0.1 could be noise | 32:34 | |
| 10% | 62.0% | +0.4 could be noise | ||
| 8% | 65.9% | -1.4 could be noise | 31:25 | |
| 8% | 62.8% | +0.3 could be noise | 30:44 |
Item 5Void Staff
Void Staff adds the most wins we measured here: +1.4 per 100 games. Rabadon's Deathcap, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 65.1% | +1.4 could be noise | 36:35 | |
| 23% | 52.1% | -1.4 could be noise | 36:07 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 63.1% | 40:21 | |
| 16% | - | 40:11 | |
| 10% | - | 39:39 | |
| 7% | - | 42:44 | |
| 6% | - | 41:42 |
KeystoneDark Harvest
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.9% | +1.4 could be noise | |
| 16% | 52.3% | -0.7 clear difference | |
| 4% | 48.2% | -0.6 could be noise | |
| 3% | 49.3% | -0.5 could be noise | |
| 1% | 49.3% | -3.5 clear difference | |
| 1% | 57.5% | -3.7 clear difference | |
| <1% | 46.0% | -5.7 clear difference | |
| <1% | 58.8% | -2.1 could be noise |
Primary row 1Taste of Blood
Taste of Blood wins more than Cheap Shot, the most picked: +1.5 against +1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.8% | +1.1 could be noise | |
| 17% | 52.5% | -0.9 clear difference | |
| 5% | 49.1% | -0.1 could be noise | |
| 2% | 52.4% | -2.0 clear difference | |
| 1% | 51.3% | +1.5 could be noise | |
| 1% | 50.8% | -2.3 clear difference | |
| 1% | 39.0% | -2.7 could be noise | |
| <1% | 52.6% | -3.1 clear difference |
Primary row 2Grisly Mementos
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.8% | +0.9 could be noise | |
| 17% | 52.4% | -0.7 could be noise | |
| 9% | 51.1% | -0.2 could be noise | |
| 3% | 46.9% | -0.9 could be noise | |
| 2% | 53.7% | +1.0 could be noise | |
| 2% | 47.1% | -2.0 could be noise | |
| 1% | 43.4% | -3.3 clear difference | |
| <1% | 45.5% | too big to trust |
Primary row 3Ultimate Hunter
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.0% | +1.2 could be noise | |
| 11% | 53.0% | -0.4 could be noise | |
| 4% | 53.3% | -0.1 could be noise | |
| 4% | 50.5% | +0.3 could be noise | |
| 2% | 47.3% | -4.3 clear difference | |
| 2% | 45.7% | -2.3 clear difference | |
| 1% | 49.3% | -2.3 clear difference | |
| 1% | 44.1% | -1.7 could be noise |
Secondary pathSorcery
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 50.1% | +0.1 could be noise | |
| 20% | 49.5% | +0.2 could be noise | |
| 10% | 51.5% | 0.0 could be noise | |
| 8% | 53.1% | -0.3 could be noise | |
| 3% | 46.6% | -2.6 clear difference |
Secondary runesAxiom Arcanist + Absolute Focus
Axiom Arcanist + Absolute Focus wins more than Absolute Focus + Gathering Storm, the most picked: +1.2 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.9% | +1.0 could be noise | |
| 8% | 49.4% | +0.2 could be noise | |
| 3% | 48.8% | +0.9 could be noise | |
| 3% | 48.8% | -0.8 could be noise | |
| 2% | 43.6% | -0.6 could be noise | |
| 2% | 53.1% | -1.4 could be noise | |
| 2% | 57.5% | -0.9 could be noise | |
| 1% | 57.4% | +1.2 could be noise |
Offence shardAttack Speed
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.4% | +0.7 could be noise | |
| 6% | 50.4% | -0.3 could be noise | |
| 3% | 47.7% | -1.5 could be noise |
Flex shardAdaptive Force
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.4% | +2.7 could be noise | |
| 4% | 49.4% | -2.9 clear difference | |
| 1% | 44.8% | -0.9 could be noise |
Defence shardHealth Scaling
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 50.1% | +0.4 could be noise | |
| 8% | 51.5% | +0.1 could be noise | |
| 5% | 51.2% | -0.9 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +0.9 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 76% | 50.3% | +0.8 could be noise |
| EWQE + W + Q | 18% | 52.5% | +0.9 could be noise |
| QEWQ + E + W | 5% | 48.5% | -3.9 clear difference |
| QWEQ + W + E | 1% | 53.1% | -5.6 clear difference |
| WEQW + E + Q | <1% | 41.7% | -4.4 clear difference |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 51.8% won. Max Q first: 55.8% won (about even).
SpellsFlash + Smite
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 50.4% | +4.3 could be noise | |
| 2% | 46.9% | -3.3 clear difference | |
| 2% | 45.4% | -4.0 clear difference | |
| <1% | 63.0% | -1.4 clear difference | |
| <1% | 39.1% | too big to trust |
Teemo Support build
Patch 16.21- won
- 50.8%
- games
- 110,233
- Win impact
- +0.8
- Pick rate
- 0.6%
Starting itemsHealth Potion x2 + World Atlas
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.2% | +1.4 could be noise | |
| 6% | 48.9% | -2.4 clear difference | |
| 4% | 51.3% | +1.0 could be noise | |
| 3% | 48.5% | -2.3 clear difference | |
| 1% | 51.6% | +0.4 could be noise | |
| <1% | 53.1% | +0.9 could be noise | |
| <1% | 41.9% | +0.8 could be noise | |
| <1% | 40.0% | -0.3 could be noise |
BootsSorcerer's Shoes
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 72% | 52.9% | +1.5 could be noise | 16:06 | |
| 15% | 50.9% | +0.1 clear difference | 14:29 | |
| 6% | 52.5% | -0.7 clear difference | 14:02 | |
| 5% | 47.0% | too big to trust | 13:51 | |
| 1% | 50.8% | -1.7 clear difference | 15:58 | |
| 1% | 45.6% | -0.8 could be noise | ||
| 1% | 47.8% | -0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 54.3% | most bought | |
| 11% | 53.4% | about even | |
| 4% | 55.6% | about even | |
| 4% | 51.4% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 53.1% | most bought | |
| 11% | 50.8% | about even | |
| 4% | 51.7% | about even | |
| 3% | 47.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 61% | 64% | |
| 56% | 57% | |
| 51% | 53% | |
| 20% | 21% | |
| 11% | 10% | |
| 16% | 15% | |
| 7% | 6% |
Item 1Malignance
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 56% | 52.3% | +2.8 could be noise | 13:38 | |
| 22% | 51.8% | -0.4 clear difference | 14:49 | |
| 10% | 49.0% | -3.5 clear difference | 14:17 | |
| 4% | 47.8% | -4.0 clear difference | 13:57 | |
| 3% | 50.6% | -0.4 clear difference | 13:53 | |
| 1% | 49.4% | -2.2 clear difference | ||
| 1% | 45.0% | -3.5 clear difference | ||
| <1% | 55.8% | -1.9 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 26% | 55.6% | 9,748 | |
| 10% | - | 3,876 | |
| 10% | - | 3,744 | |
| 7% | - | 2,661 |
Item 2Liandry's Torment
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 54.5% | +1.8 could be noise | 23:38 | |
| 19% | 53.8% | 0.0 could be noise | 23:11 | |
| 8% | 55.1% | -0.3 could be noise | 24:11 | |
| 7% | 51.4% | -1.7 could be noise | 23:43 | |
| 5% | 54.9% | +0.1 could be noise | 22:53 | |
| 3% | 49.4% | -4.0 could be noise | ||
| 3% | 49.4% | -1.7 could be noise | ||
| 1% | 53.2% | -2.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 26% | 55.6% | 9,748 | |
| 10% | - | 3,876 | |
| 10% | - | 3,744 | |
| 7% | - | 2,661 |
Item 3Shadowflame
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 57.9% | +1.4 could be noise | 30:49 | |
| 14% | 56.6% | +0.3 could be noise | 29:57 | |
| 14% | 53.2% | +0.3 could be noise | 30:48 | |
| 8% | 54.6% | -1.5 could be noise | 29:40 | |
| 6% | 55.7% | -0.9 could be noise | 30:03 | |
| 5% | 53.8% | -1.6 could be noise | ||
| 2% | 61.4% | +1.7 could be noise | ||
| 1% | 69.9% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 26% | 55.6% | 9,748 | |
| 10% | - | 3,876 | |
| 10% | - | 3,744 | |
| 7% | - | 2,661 |
Item 4Void Staff
Void Staff wins more than Morellonomicon, the most picked: +1.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 51.9% | -0.8 could be noise | 36:26 | |
| 28% | 60.1% | +0.9 could be noise | 36:44 | |
| 10% | 59.3% | +0.6 could be noise | 35:58 | |
| 5% | 63.0% | +1.0 could be noise | ||
| 5% | 57.5% | 0.0 could be noise |
Item 5Rabadon's Deathcap
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 56.9% | +0.8 could be noise | 41:17 | |
| 12% | 56.4% | +0.8 could be noise | 41:28 | |
| 9% | 53.8% | -0.9 could be noise | 40:47 | |
| 7% | 57.4% | +0.6 could be noise | 40:31 | |
| 6% | 57.1% | -1.2 could be noise | 40:48 | |
| 4% | 54.4% | -0.5 could be noise | ||
| 4% | 54.3% | -0.8 could be noise | ||
| 4% | 63.1% | +0.8 could be noise |
Item 6Blackfire Torch
| Choice | Picked | Won | Time |
|---|---|---|---|
| 25% | 57.6% | 46:05 | |
| 11% | - | 45:27 | |
| 9% | - | 44:31 | |
| 9% | - | 44:33 | |
| 7% | - | 45:09 |
KeystoneDark Harvest
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 51.7% | +2.9 could be noise | |
| 11% | 47.5% | -4.0 clear difference | |
| 8% | 51.8% | +1.0 clear difference | |
| 6% | 50.8% | -0.2 clear difference | |
| 5% | 47.0% | -4.7 clear difference | |
| 1% | 47.0% | -3.9 clear difference | |
| 1% | 51.1% | -0.5 clear difference | |
| 1% | 50.9% | -0.3 clear difference |
Primary row 1Cheap Shot
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.8% | +2.6 could be noise | |
| 10% | 47.3% | -4.2 clear difference | |
| 9% | 51.8% | +1.0 clear difference | |
| 6% | 50.5% | -0.6 clear difference | |
| 4% | 47.1% | -4.5 clear difference | |
| 3% | 50.4% | -0.3 clear difference | |
| 3% | 51.5% | +0.9 could be noise | |
| 1% | 46.1% | -3.6 clear difference |
Primary row 2Grisly Mementos
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.8% | +2.0 could be noise | |
| 11% | 47.1% | -4.3 clear difference | |
| 10% | 51.2% | +0.3 clear difference | |
| 7% | 52.0% | +1.8 could be noise | |
| 6% | 50.4% | +0.6 clear difference | |
| 4% | 47.2% | -4.4 clear difference | |
| 3% | 50.5% | -0.6 clear difference | |
| 3% | 51.3% | +0.2 clear difference |
Primary row 3Ultimate Hunter
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 51.8% | +2.9 could be noise | |
| 10% | 51.1% | +0.1 clear difference | |
| 8% | 47.0% | -4.0 clear difference | |
| 6% | 50.9% | +0.2 clear difference | |
| 5% | 47.0% | -4.6 clear difference | |
| 2% | 47.0% | -4.5 clear difference | |
| 1% | 48.3% | -3.0 clear difference | |
| 1% | 47.5% | -0.7 clear difference |
Secondary pathSorcery
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.2% | +1.3 could be noise | |
| 16% | 50.1% | -0.8 clear difference | |
| 6% | 50.0% | -0.7 clear difference | |
| 5% | 49.5% | -2.0 clear difference | |
| 3% | 50.2% | -1.0 clear difference |
Secondary runesTranscendence + Gathering Storm
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.9% | +1.7 could be noise | |
| 10% | 47.1% | too big to trust | |
| 7% | 52.1% | +0.9 could be noise | |
| 3% | 52.8% | +1.1 could be noise | |
| 2% | 50.9% | -0.4 clear difference | |
| 2% | 50.8% | -0.3 could be noise | |
| 2% | 50.8% | +0.5 could be noise | |
| 2% | 51.4% | -0.1 could be noise |
Offence shardAdaptive Force
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.4% | +1.8 could be noise | |
| 27% | 48.9% | -2.7 clear difference | |
| 12% | 52.3% | +1.1 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.6 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.8% | -0.2 could be noise | |
| 9% | 51.3% | +0.6 could be noise | |
| 1% | 48.5% | -1.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.8% | -0.3 could be noise | |
| 12% | 50.8% | +0.5 could be noise | |
| 8% | 51.1% | -0.1 could be noise |
QWE
SkillsQ > W > E
Q > W > E wins more than Q > E > W, the most picked: +2.4 against +1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 53% | 50.8% | -1.9 clear difference |
| QEWQ + E + W | 33% | 52.6% | +1.9 could be noise |
| EWQE + W + Q | 7% | 50.9% | -0.9 clear difference |
| QWEQ + W + E | 5% | 53.7% | +2.4 could be noise |
| WQEW + Q + E | 1% | 53.3% | +0.5 could be noise |
| WEQW + E + Q | <1% | 46.8% | -2.4 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 49.0% won. Max Q first: 53.7% won (won more).
SpellsFlash + Ignite
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 51.0% | +1.2 could be noise | |
| 10% | 50.4% | -0.4 clear difference | |
| 8% | 50.9% | -0.4 clear difference | |
| 3% | 50.1% | -2.9 clear difference | |
| 1% | 49.9% | -1.9 clear difference | |
| 1% | 47.0% | -2.0 clear difference | |
| 1% | 46.6% | -3.2 clear difference | |
| <1% | 50.0% | -2.3 clear difference |
Teemo Mid build
- won
- 50.6%
- games
- 2,711
- Win impact
- +0.3
- Pick rate
- 0.2%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.2 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.2% | +0.7 could be noise | |
| 18% | 49.3% | -0.1 could be noise | |
| 7% | 49.1% | +1.2 could be noise | |
| 1% | 44.8% | -1.0 could be noise | |
| 1% | 50.0% | -1.1 could be noise | |
| 1% | 42.3% | -1.6 could be noise | |
| 1% | 47.4% | +0.7 could be noise |
BootsSorcerer's Shoes
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 66% | 52.9% | +2.4 could be noise | 14:10 | |
| 12% | 49.5% | -2.3 clear difference | 13:14 | |
| 12% | 49.6% | -2.9 clear difference | 12:14 | |
| 5% | 52.3% | +1.6 could be noise | 13:21 | |
| 3% | 55.4% | -1.0 clear difference | 13:03 | |
| 2% | 38.0% | -2.5 clear difference | ||
| 1% | 44.1% | +0.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 60% | 56.0% | most bought | |
| 13% | 53.2% | about even | |
| 11% | 47.8% | about even | |
| 6% | 55.6% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 44.9% | most bought | |
| 12% | 50.0% | not enough games | |
| 5% | 30.8% | not enough games | |
| 5% | 33.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 61% | 71% | |
| 13% | 5% |
Item 1Malignance
Malignance is part of the build that wins more: +2.2 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 52.2% | +0.1 could be noise | 12:14 | |
| 15% | 46.7% | +0.6 could be noise | 12:02 | |
| 7% | 48.4% | +0.1 could be noise | 13:48 | |
| 5% | 52.7% | -1.5 could be noise | 12:51 | |
| 2% | 47.9% | -0.1 could be noise | 12:20 | |
| 1% | 52.6% | +0.1 could be noise | ||
| 1% | 52.9% | -0.4 could be noise | ||
| 1% | 62.5% | -2.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 539 | |
| 7% | 114 | |
| 6% | 102 | |
| 6% | 96 |
Item 2Liandry's Torment
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 54.5% | +0.4 could be noise | 20:40 | |
| 24% | 56.4% | +1.4 could be noise | 20:26 | |
| 7% | 42.3% | -2.8 could be noise | 20:13 | |
| 5% | 49.1% | 0.0 could be noise | 21:11 | |
| 5% | 50.5% | -1.3 could be noise | 22:03 | |
| 4% | 43.0% | -0.8 could be noise | ||
| 2% | 60.5% | 0.0 could be noise | ||
| 1% | 57.1% | +1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 539 | |
| 7% | 114 | |
| 6% | 102 | |
| 6% | 96 |
Item 3Shadowflame
Shadowflame is part of the build that wins more: +2.2 per 100 games, against +0.3 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 56.8% | -0.8 could be noise | 26:18 | |
| 22% | 57.6% | +0.5 could be noise | 26:42 | |
| 17% | 55.8% | +1.0 could be noise | 27:32 | |
| 9% | 59.4% | -1.3 could be noise | 26:17 | |
| 4% | 53.0% | 0.0 could be noise | 27:44 | |
| 4% | 50.0% | 0.0 could be noise | ||
| 3% | 61.5% | +1.6 could be noise | ||
| 2% | 46.0% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 539 | |
| 7% | 114 | |
| 6% | 102 | |
| 6% | 96 |
Item 4Void Staff
Void Staff wins more than Shadowflame, the most picked: +0.6 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 61.5% | +1.2 could be noise | 32:13 | |
| 15% | 61.7% | +0.1 could be noise | 32:60 | |
| 9% | 55.1% | -0.1 could be noise | 31:41 | |
| 8% | 56.3% | -1.6 could be noise | 31:30 | |
| 5% | 40.5% | -1.3 could be noise | 31:28 | |
| 5% | 60.0% | -0.9 could be noise | ||
| 5% | 59.5% | +0.6 could be noise | ||
| 5% | 56.8% | 0.0 could be noise |
Item 5Rabadon's Deathcap
Rabadon's Deathcap adds the most wins we measured here: -0.3 per 100 games. Morellonomicon, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 48.4% | -0.3 could be noise | 36:55 | |
| 9% | 44.8% | -0.1 could be noise | 35:45 | |
| 8% | 62.5% | +0.9 could be noise | 37:49 |
Item 6Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | - | 39:55 | |
| 15% | - | 39:10 |
KeystoneFleet Footwork
Fleet Footwork wins more than Press the Attack, the most picked: +0.1 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 52.3% | -0.1 could be noise | |
| 24% | 48.1% | +0.7 could be noise | |
| 9% | 48.5% | -1.9 could be noise | |
| 8% | 47.4% | +1.9 could be noise | |
| 5% | 50.8% | -1.7 could be noise | |
| 2% | 48.1% | -2.5 could be noise | |
| 2% | 59.2% | +0.1 could be noise | |
| 1% | 65.7% | -0.5 could be noise |
Primary row 1Triumph
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 51.8% | -0.1 could be noise | |
| 19% | 50.1% | +0.1 could be noise | |
| 9% | 48.4% | -1.8 could be noise | |
| 8% | 48.2% | +1.0 could be noise | |
| 6% | 49.1% | -0.4 could be noise | |
| 5% | 45.9% | +1.6 could be noise | |
| 3% | 57.8% | -1.3 could be noise | |
| 2% | 50.8% | -0.5 could be noise |
Primary row 2Legend: Alacrity
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 52.0% | -0.2 could be noise | |
| 17% | 49.2% | +0.4 could be noise | |
| 9% | 49.1% | +1.1 could be noise | |
| 8% | 49.3% | -1.8 could be noise | |
| 6% | 47.2% | +0.6 could be noise | |
| 4% | 50.5% | -0.4 could be noise | |
| 3% | 57.9% | +0.2 could be noise | |
| 3% | 43.1% | -1.2 could be noise |
Primary row 3Last Stand
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 24% | 54.7% | +1.5 could be noise | |
| 23% | 49.8% | +0.8 could be noise | |
| 22% | 48.8% | -2.1 clear difference | |
| 10% | 50.2% | -0.2 could be noise | |
| 9% | 48.2% | -1.9 clear difference | |
| 5% | 45.2% | +1.1 could be noise | |
| 4% | 54.4% | +0.6 could be noise | |
| 2% | 52.8% | -0.2 could be noise |
Secondary pathResolve
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 49.7% | -1.1 clear difference | |
| 28% | 51.4% | +1.3 could be noise | |
| 19% | 53.1% | +0.1 could be noise | |
| 9% | 46.5% | 0.0 could be noise | |
| 3% | 52.0% | -0.5 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 51.9% | +1.0 could be noise | |
| 4% | 56.3% | -1.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.7 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.7% | -0.4 could be noise | |
| 15% | 49.7% | +0.7 could be noise | |
| 7% | 51.1% | -0.5 could be noise |
Flex shardAdaptive Force
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.5% | +0.2 could be noise | |
| 8% | 54.4% | -0.1 could be noise | |
| 2% | 42.0% | -0.2 could be noise |
Defence shardHealth Scaling
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.6% | +0.4 could be noise | |
| 13% | 51.1% | -0.2 could be noise | |
| 8% | 50.2% | -0.4 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than E > Q > W, the most picked: +1.0 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 75% | 50.8% | +0.8 could be noise |
| EWQE + W + Q | 14% | 57.3% | +1.0 could be noise |
| QEWQ + E + W | 10% | 42.2% | -2.3 clear difference |
| QWEQ + W + E | 1% | 48.0% | -1.9 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 50.8% won. Max Q first: 41.6% won (won more).
SpellsFlash + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.8% | +1.5 could be noise | |
| 13% | 49.9% | -1.3 clear difference | |
| 4% | 49.5% | -0.3 could be noise | |
| 3% | 51.3% | -0.1 could be noise | |
| 2% | 50.8% | -0.2 could be noise | |
| 1% | 47.8% | -2.3 could be noise | |
| 1% | 61.9% | -2.5 could be noise | |
| 1% | 42.9% | -1.8 could be noise |
Teemo Bot build
- won
- 49.4%
- games
- 1,534
- Win impact
- -0.2
- Pick rate
- 0.1%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.4 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.8% | +0.6 could be noise | |
| 23% | 45.8% | -0.6 could be noise | |
| 13% | 53.8% | +1.4 could be noise | |
| 1% | 52.6% | -2.9 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Sorcerer's Shoes, the most picked: +1.1 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 52.3% | +0.9 could be noise | 14:19 | |
| 16% | 57.4% | +1.1 could be noise | 13:32 | |
| 14% | 43.7% | -2.3 clear difference | 13:23 | |
| 9% | 47.9% | -0.8 could be noise | 13:54 | |
| 2% | 41.7% | -0.9 could be noise | 16:40 |
Item 1Statikk Shiv
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 50.4% | +2.3 could be noise | 11:50 | |
| 8% | 44.1% | -3.3 clear difference | 12:21 | |
| 5% | 45.5% | -2.3 clear difference | 12:23 | |
| 5% | 51.6% | -0.5 could be noise | 11:31 | |
| 1% | 60.0% | -0.7 could be noise | 13:15 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | 51.4% | 519 | |
| 8% | - | 81 | |
| 3% | - | 29 | |
| 2% | - | 26 |
Item 2Malignance
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 49.7% | +0.5 could be noise | 19:26 | |
| 34% | 49.8% | +1.1 could be noise | 18:43 | |
| 10% | 61.1% | -1.6 could be noise | 19:26 | |
| 5% | 39.0% | -1.7 could be noise | 20:03 | |
| 2% | 54.2% | +0.1 could be noise | ||
| 2% | 47.8% | -2.8 could be noise | 19:25 | |
| 1% | 68.4% | -1.5 could be noise | ||
| 1% | 23.5% | +0.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | 51.4% | 519 | |
| 8% | - | 81 | |
| 3% | - | 29 | |
| 2% | - | 26 |
Item 3Liandry's Torment
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 50.0% | -0.1 could be noise | 24:38 | |
| 26% | 52.2% | +0.4 could be noise | 25:09 | |
| 8% | 58.8% | 0.0 could be noise | 25:43 | |
| 5% | 42.9% | -1.0 could be noise | 25:03 | |
| 4% | 53.3% | -2.0 could be noise | 25:06 | |
| 2% | 42.3% | -0.8 could be noise | ||
| 2% | 37.5% | -0.7 could be noise | ||
| 2% | 72.7% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 48% | 51.4% | 519 | |
| 8% | - | 81 | |
| 3% | - | 29 | |
| 2% | - | 26 |
Item 4Shadowflame
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 49% | 51.3% | -0.3 could be noise | 30:23 |
Item 5Rabadon's Deathcap
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 54.2% | +1.3 could be noise | 35:46 | |
| 19% | 49.1% | -1.4 could be noise | 35:22 |
Item 6Blackfire Torch
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 38:13 | |
| 19% | - | 40:09 |
KeystonePress the Attack
A pick in another rune tree has a clear edge here (+2.3 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 46.6% | -0.4 could be noise | |
| 33% | 54.1% | +2.3 clear difference | |
| 6% | 41.3% | -3.4 could be noise | |
| 4% | 47.4% | -1.5 could be noise | |
| 3% | 55.8% | -1.1 could be noise | |
| 2% | 52.9% | -2.3 could be noise | |
| 2% | 63.0% | -0.7 could be noise | |
| 1% | 50.0% | -3.2 could be noise |
Primary row 1Triumph
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 46.3% | -0.5 could be noise | |
| 17% | 54.3% | +1.5 could be noise | |
| 15% | 52.7% | +1.8 could be noise | |
| 5% | 41.6% | -3.6 could be noise | |
| 4% | 52.5% | -0.3 could be noise | |
| 4% | 59.6% | -2.0 could be noise | |
| 3% | 44.9% | -3.3 could be noise | |
| 2% | 51.4% | -1.2 could be noise |
Primary row 2Legend: Alacrity
Win added here: -0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 47.1% | -0.7 could be noise | |
| 25% | 53.2% | +1.9 could be noise | |
| 7% | 57.7% | +1.3 could be noise | |
| 5% | 41.8% | -3.4 could be noise | |
| 4% | 52.8% | -2.5 could be noise | |
| 2% | 50.0% | -0.4 could be noise | |
| 2% | 48.5% | -0.6 could be noise | |
| 2% | 48.3% | -0.8 could be noise |
Primary row 3Last Stand
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 25% | 44.1% | -2.7 clear difference | |
| 25% | 54.2% | +2.1 could be noise | |
| 22% | 51.0% | +1.6 could be noise | |
| 8% | 52.5% | +1.1 could be noise | |
| 5% | 41.8% | -3.2 clear difference | |
| 5% | 48.7% | +0.2 could be noise | |
| 5% | 50.7% | -0.6 could be noise | |
| 3% | 51.2% | -2.0 could be noise |
Secondary pathResolve
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 41% | 48.2% | -0.5 could be noise | |
| 25% | 49.2% | +1.0 could be noise | |
| 12% | 46.7% | -2.6 clear difference | |
| 11% | 55.1% | +1.2 could be noise | |
| 11% | 52.3% | +0.4 could be noise |
Secondary runesOvergrowth + Bone Plating
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 48.6% | +0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.0% | -0.6 could be noise | |
| 9% | 46.6% | +0.9 could be noise | |
| 4% | 67.2% | -0.6 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.8 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 49.0% | -0.3 could be noise | |
| 6% | 58.0% | +0.8 could be noise | |
| 2% | 46.2% | -1.8 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.2 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.7% | -1.1 could be noise | |
| 19% | 46.6% | +1.2 could be noise | |
| 6% | 54.8% | +0.2 could be noise |
EQW
SkillsE > Q > W
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 81% | 48.9% | +2.5 could be noise |
| EWQE + W + Q | 9% | 59.4% | -0.7 could be noise |
| QEWQ + E + W | 9% | 45.5% | -4.1 clear difference |
| QWEQ + W + E | 1% | 66.7% | -2.0 could be noise |
Levels 1 to 18
- 1E
- 2Q
- 3W
- 4E
- 5E
- 6R
- 7E
- 8Q
- 9E
- 10Q
- 11R
- 12Q
- 13Q
- 14W
- 15W
- 16R
- 17W
- 18W
Max E first: 44.9% won. Max Q first: 44.8% won (about even).
- E
- Q
- W
- E
- E
- R
- E
- Q
- E
- Q
- R
- Q
- Q
- W
- W
- R
- W
- W
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.2 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 46.9% | -1.2 could be noise | |
| 23% | 51.2% | +2.2 clear difference | |
| 10% | 53.6% | +0.3 could be noise | |
| 6% | 47.3% | -0.7 could be noise | |
| 6% | 58.2% | -1.5 could be noise | |
| 3% | 48.7% | -2.1 could be noise | |
| 1% | 61.5% | +1.9 could be noise |
Top Teemo Players
See all 20,645Normal Top game
44,964 gamesAgainst every Top champion
- Top 6% Dmg / min 942
- Top 7% Team dmg 25%
- Bottom 22% Kill part. 34%
- Kills
- 5.7 Bottom 33%
- Deaths
- 7.2 Most 31%
- Assists
- 6.3 Top 38%
- Solo kills
- 2.6 Bottom 47%
- Farm / min
- 6.8 Top 29%
- Gold / min
- 406 Top 46%
- Vision / min
- 0.81 Top 22%
- Control wards
- 0.6 Bottom 44%
- First blood
- 12% Bottom 48%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 13:36
Middle game at each minute
Damage dealt
Magic 84% Physical 16%Died to
Physical 52% Magic 40% True 8%Normal Jungle game
7,832 gamesAgainst every Jungle champion
- Top 3% Dmg / min 824
- Top 4% Vision / min 1.01
- Bottom 11% Kill part. 42%
- Kills
- 5.8 Bottom 21%
- Deaths
- 6.6 Most 25%
- Assists
- 8.5 Top 37%
- Solo kills
- 1.1 Bottom 23%
- Team dmg
- 21% Top 9%
- Farm / min
- 6.7 Top 31%
- Gold / min
- 414 Bottom 21%
- Control wards
- 1.3 Bottom 47%
- First blood
- 4% Bottom 15%
Against the enemy jungler
- Level 6 at 7:23
- Level 11 at 17:14
- blue buff first in 47% of games
- First dragon at 7:56
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 52% Magic 41% True 7%Normal Support game
106,696 games Patch 16.21Against every Support champion
- Top 5% Dmg / min 795
- Top 6% Team dmg 20%
- Bottom 29% Kill part. 43%
- Kills
- 4.6 Bottom 46%
- Deaths
- 8.2 Fewest 46%
- Assists
- 10.5 Top 49%
- Solo kills
- 0.7 Bottom 45%
- Farm / min
- 2.2 Top 42%
- Gold / min
- 344 Bottom 38%
- Vision / min
- 2.18 Top 37%
- Control wards
- 4.3 Bottom 46%
- First blood
- 8% Bottom 47%
Against your lane opponent
- Level 6 at 8:34
- Level 11 at 21:33
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 41% True 6%Normal Mid game
2,537 gamesAgainst every Mid champion
- Top 14% Dmg / min 933
- Top 24% Team dmg 24%
- Bottom 13% Kill part. 39%
- Kills
- 6.1 Bottom 21%
- Deaths
- 7.3 Most 28%
- Assists
- 7.3 Top 33%
- Solo kills
- 2.1 Bottom 28%
- Farm / min
- 6.4 Bottom 49%
- Gold / min
- 399 Bottom 23%
- Vision / min
- 0.71 Top 36%
- Control wards
- 0.6 Bottom 34%
- First blood
- 8% Bottom 33%
Against your lane opponent
- Level 6 at 5:23
- Level 11 at 15:15
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 48% Magic 45% True 7%Normal Bot game
1,433 gamesAgainst every Bot champion
- Top 16% Vision / min 0.73
- Top 28% Assists 8.5
- Bottom 11% Kills 6.6
- Deaths
- 7.6 Most 33%
- Solo kills
- 1.1 Bottom 36%
- Kill part.
- 43% Bottom 13%
- Team dmg
- 23% Top 40%
- Dmg / min
- 885 Top 35%
- Farm / min
- 6.4 Bottom 39%
- Gold / min
- 434 Bottom 20%
- Control wards
- 0.6 Bottom 35%
- First blood
- 10% Bottom 26%
Against your lane opponent
- Level 6 at 7:39
- Level 11 at 18:42
Middle game at each minute
Damage dealt
Magic 86% Physical 14%Died to
Physical 53% Magic 41% True 6%Matchups and teammates come from Teemo Top games.
Matchups and teammates come from Teemo Top games.
-
Teemo with Briar: +3.77 wins per 100 games (range 3.12-4.42) · 23,018 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Dr. Mundo: +3.3 wins per 100 games (range 1.8-4.8) · 4,011 games · Measured · 5% of this is borrowed from similar champions -
Teemo with Bel'Veth: +3.3 wins per 100 games (range 2.2-4.3) · 8,863 games · Measured · 2% of this is borrowed from similar champions
-
Teemo with Qiyana: -5.50 wins per 100 games (range -6.16 to -4.85) · 22,805 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Nidalee: -5.2 wins per 100 games (range -6.6 to -3.8) · 4,850 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Lee Sin: -4.35 wins per 100 games (range -4.92 to -3.79) · 31,335 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Sion: +2.9 wins per 100 games (range 1.7-4.1) · 6,439 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yasuo: +2.89 wins per 100 games (range 2.47-3.30) · 60,002 games · Measured -
Teemo with Fizz: +2.42 wins per 100 games (range 1.80-3.05) · 24,875 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Gnar: -5.3 wins per 100 games (range -9.6 to -1.1) · 323 games · Pooled · 38% of this is borrowed from similar champions -
Teemo with Orianna: -4.84 wins per 100 games (range -5.81 to -3.86) · 9,974 games · Measured · 2% of this is borrowed from similar champions -
Teemo with Azir: -4.8 wins per 100 games (range -6.2 to -3.5) · 5,443 games · Measured · 4% of this is borrowed from similar champions
-
Teemo with Miss Fortune: +2.34 wins per 100 games (range 1.96-2.72) · 70,935 games · Measured -
Teemo with Xayah: +1.67 wins per 100 games (range 0.98-2.37) · 20,335 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Nilah: +1.5 wins per 100 games (range 0.0-3.0) · 4,244 games · Measured · 5% of this is borrowed from similar champions
-
Teemo with Ezreal: -4.00 wins per 100 games (range -4.50 to -3.51) · 41,165 games · Measured -
Teemo with Varus: -2.10 wins per 100 games (range -2.92 to -1.28) · 14,474 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Ashe: -2.05 wins per 100 games (range -2.57 to -1.52) · 36,255 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Taric: +2.5 wins per 100 games (range 1.1-3.9) · 4,696 games · Measured · 4% of this is borrowed from similar champions -
Teemo with Leona: +2.34 wins per 100 games (range 1.81-2.86) · 36,236 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Milio: +2.10 wins per 100 games (range 1.29-2.92) · 14,545 games · Measured · 1% of this is borrowed from similar champions
-
Teemo with Bard: -4.4 wins per 100 games (range -5.6 to -3.3) · 7,209 games · Measured · 3% of this is borrowed from similar champions -
Teemo with Yuumi: -3.03 wins per 100 games (range -3.82 to -2.23) · 15,483 games · Measured · 1% of this is borrowed from similar champions -
Teemo with Camille: -2.8 wins per 100 games (range -4.6 to -1.1) · 2,930 games · Measured · 6% of this is borrowed from similar champions