League of Legends Sion build
Sion Top build
A rare build that wins more.
- won
- 51.4%
- games
- 225,549
- Win impact
- +1.4
- Pick rate
- 1.6%
Starting itemsCloth Armor + Refillable Potion
Cloth Armor + Refillable Potion wins more than Doran's Shield + Health Potion, the most picked: +1.6 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.7% | +0.2 could be noise | |
| 21% | 51.9% | +0.8 could be noise | |
| 10% | 49.3% | -2.0 clear difference | |
| 2% | 51.4% | +0.1 could be noise | |
| 1% | 52.5% | +0.4 could be noise | |
| 1% | 51.8% | -0.2 could be noise | |
| 1% | 52.1% | -0.7 could be noise | |
| <1% | 51.4% | +1.6 could be noise |
BootsPlated Steelcaps
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 54% | 51.2% | +0.7 could be noise | 12:56 | |
| 23% | 52.9% | +0.6 could be noise | 14:32 | |
| 22% | 52.8% | -1.5 clear difference often ahead | 13:24 | |
| 1% | 52.1% | -2.9 clear difference | 12:45 | |
| <1% | 52.0% | -1.1 could be noise | 12:42 | |
| <1% | 53.3% | -1.4 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 70% | 53.4% | most bought | |
| 18% | 53.4% | about even | |
| 8% | 50.0% | about even | |
| 1% | 54.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 54.9% | most bought | |
| 23% | 53.2% | about even | |
| 22% | 48.5% | about even | |
| 1% | 54.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 70% | 22% | |
| 15% | 60% | |
| 8% | 52% | |
| 32% | 7% | |
| 4% | 21% | |
| 37% | 21% | |
| 49% | 41% | |
| 52% | 44% | |
| 12% | 5% | |
| 13% | 20% |
Item 1Heartsteel
Win added here: -0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.0% | -0.9 could be noise | 12:19 | |
| 20% | 53.8% | +2.1 clear difference | 11:35 | |
| 13% | 53.6% | +2.5 clear difference | 13:19 | |
| 8% | 48.0% | -4.1 clear difference | 10:21 | |
| 5% | 53.1% | +1.4 clear difference | 13:42 | |
| 4% | 51.2% | -1.4 could be noise | ||
| 2% | 51.1% | +0.2 could be noise | ||
| 1% | 49.8% | -1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 9,311 | |
| 5% | 7,891 | |
| 4% | 6,232 | |
| 4% | 6,142 |
Item 2Hollow Radiance
Hollow Radiance is part of the build that wins more: +3.3 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 53.9% | +1.4 could be noise | 20:22 | |
| 15% | 54.6% | -0.9 could be noise | 20:33 | |
| 10% | 50.5% | +0.4 could be noise | 19:51 | |
| 9% | 53.1% | +1.3 could be noise | 20:38 | |
| 8% | 52.7% | +1.9 could be noise | 20:58 | |
| 6% | 56.1% | -0.4 could be noise | ||
| 3% | 52.2% | +0.1 could be noise | ||
| <1% | 56.9% | +2.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 9,311 | |
| 5% | 7,891 | |
| 4% | 6,232 | |
| 4% | 6,142 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +3.3 per 100 games, against -0.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 53.7% | +0.4 could be noise | 26:01 | |
| 17% | 57.5% | +1.4 could be noise | 25:36 | |
| 11% | 55.5% | -0.7 could be noise | 26:44 | |
| 11% | 57.6% | -0.1 could be noise | 26:05 | |
| 8% | 58.2% | -0.4 could be noise | 26:25 | |
| 5% | 56.0% | +2.4 could be noise | ||
| 4% | 51.4% | -0.1 could be noise | ||
| <1% | 57.0% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 6% | 9,311 | |
| 5% | 7,891 | |
| 4% | 6,232 | |
| 4% | 6,142 |
Item 4Spirit Visage
Spirit Visage wins more than Jak'Sho, The Protean, the most picked: +0.8 against -1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 56.3% | -1.3 could be noise | 31:34 | |
| 21% | 56.5% | +0.7 clear difference | 30:44 | |
| 14% | 60.6% | -0.3 could be noise | 30:43 | |
| 12% | 60.6% | +0.5 could be noise | 31:03 | |
| 9% | 53.8% | +0.2 could be noise | ||
| 5% | 54.3% | +0.2 could be noise | ||
| 4% | 62.3% | +0.8 could be noise | ||
| 3% | 56.4% | +0.3 could be noise |
Item 5Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 20% | 52.3% | 35:18 |
Item 6Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 49.7% | 38:44 | |
| 11% | 54.4% | 38:41 | |
| 10% | 43.0% | 38:27 | |
| 6% | 50.0% | 40:23 | |
| 6% | 45.6% | 38:40 |
KeystoneGrasp of the Undying
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.1% | +3.8 could be noise | |
| 13% | 47.7% | -4.0 clear difference | |
| 2% | 52.5% | -0.2 clear difference | |
| <1% | 50.8% | -1.2 clear difference | |
| <1% | 51.5% | -1.9 clear difference | |
| <1% | 47.0% | -4.8 clear difference | |
| <1% | 45.2% | -6.1 clear difference | |
| <1% | 50.9% | -3.6 clear difference |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +3.1 against +1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.8% | +1.1 could be noise | |
| 13% | 48.3% | -3.6 clear difference | |
| 10% | 53.5% | +3.1 clear difference | |
| 1% | 49.1% | -1.6 clear difference | |
| 1% | 46.8% | -4.1 clear difference | |
| <1% | 52.1% | -0.5 could be noise | |
| <1% | 49.5% | -4.0 clear difference | |
| <1% | 52.1% | -1.4 could be noise |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +2.6 against +1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 51.9% | +1.1 could be noise | |
| 10% | 47.7% | -4.3 clear difference | |
| 10% | 53.8% | +2.6 clear difference | |
| 4% | 51.0% | +0.6 could be noise | |
| 3% | 48.6% | -2.0 clear difference | |
| 2% | 51.3% | -0.5 clear difference | |
| <1% | 47.9% | -3.0 clear difference | |
| <1% | 48.8% | -4.1 clear difference |
Primary row 3Overgrowth
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 52.0% | +2.6 could be noise | |
| 13% | 48.0% | -3.8 clear difference | |
| 3% | 53.0% | +1.7 could be noise | |
| 2% | 50.6% | -1.5 clear difference | |
| 1% | 51.9% | +1.4 could be noise | |
| <1% | 49.0% | -2.8 clear difference | |
| <1% | 50.4% | -2.9 clear difference | |
| <1% | 46.7% | -5.3 clear difference |
Secondary pathInspiration
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 52.1% | +1.6 could be noise | |
| 22% | 51.5% | 0.0 clear difference | |
| 12% | 47.9% | -4.0 clear difference | |
| 4% | 52.0% | +1.4 could be noise | |
| 1% | 50.1% | -1.1 clear difference |
Secondary runesMagical Footwear + Biscuit Delivery
Magical Footwear + Biscuit Delivery wins more than Cash Back + Approach Velocity, the most picked: +2.9 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 52.0% | -1.4 could be noise | |
| 4% | 53.3% | +1.5 clear difference | |
| 3% | 51.9% | +0.2 could be noise | |
| 2% | 52.4% | +1.2 clear difference | |
| 2% | 52.6% | +0.4 could be noise | |
| 2% | 54.2% | +2.0 clear difference | |
| 1% | 56.1% | +2.9 clear difference | |
| 1% | 50.0% | -1.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.9 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.4% | -1.1 could be noise | |
| 6% | 51.8% | +0.6 clear difference | |
| 3% | 52.9% | +1.9 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.5 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.4% | -1.2 could be noise | |
| 5% | 52.6% | +1.5 clear difference | |
| 4% | 51.9% | +0.7 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.7 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 51.5% | -0.6 could be noise | |
| 8% | 51.6% | +0.7 clear difference | |
| 4% | 51.5% | +0.4 could be noise |
SpellsTeleport + Ignite
Teleport + Ignite wins more than Flash + Teleport, the most picked: +2.2 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.4% | -0.8 could be noise | |
| 8% | 51.8% | +0.5 clear difference | |
| 4% | 52.7% | +1.1 clear difference | |
| 1% | 51.4% | +0.4 could be noise | |
| 1% | 54.7% | +2.2 clear difference | |
| 1% | 53.2% | +1.1 clear difference | |
| <1% | 48.2% | -1.0 could be noise | |
| <1% | 51.7% | -1.6 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 51.7% | +1.1 could be noise |
| QEWQ + E + W | 6% | 49.6% | -1.5 clear difference |
| WQEW + Q + E | 3% | 51.9% | -0.4 clear difference |
| EQWE + Q + W | 1% | 51.9% | +0.1 could be noise |
| WEQW + E + Q | <1% | 48.9% | -1.7 clear difference |
| EWQE + W + Q | <1% | 52.5% | -1.2 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 51.1% won. Max W first: 49.1% won (about even).
- won
- 55.9%
- games
- 11,866
- Win impact
- +2.2
- Pick rate
- 5.9%
Starting itemsDoran's Shield + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 51.7% | +0.2 could be noise | |
| 21% | 51.9% | +0.8 could be noise | |
| 10% | 49.3% | -2.0 clear difference | |
| 2% | 51.4% | +0.1 could be noise | |
| 1% | 52.5% | +0.4 could be noise | |
| 1% | 51.8% | -0.2 could be noise | |
| 1% | 52.1% | -0.7 could be noise | |
| <1% | 51.4% | +1.6 could be noise |
BootsPlated Steelcaps
| Choice | Picked | Won |
|---|---|---|
| 83% | 55.7% | |
| 10% | 59.3% | |
| 7% | 54.2% | |
| <1% | 83.3% | |
| <1% | 80.0% |
Item 1Sunfire Aegis
| Choice | Picked | Won |
|---|---|---|
| 95% | 55.7% | |
| 5% | 59.7% |
Item 2Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 95% | 55.7% |
Item 3Jak'Sho, The Protean
| Choice | Picked | Won |
|---|---|---|
| 31% | 56.5% | |
| 25% | 57.5% | |
| 19% | 60.0% | |
| 8% | 55.3% | |
| 6% | 63.0% |
Item 4Thornmail
| Choice | Picked | Won |
|---|---|---|
| 31% | 56.7% | |
| 16% | 56.1% | |
| 10% | 61.7% | |
| 9% | 60.3% | |
| 5% | 51.8% |
Item 5Randuin's Omen
| Choice | Picked | Won |
|---|---|---|
| 14% | 55.9% | |
| 12% | 62.3% | |
| 10% | 64.2% | |
| 8% | 62.5% | |
| 3% | 58.7% |
Item 6Heartsteel
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 51.0% | -0.9 could be noise | 12:19 | |
| 20% | 53.8% | +2.1 clear difference | 11:35 | |
| 13% | 53.6% | +2.5 clear difference | 13:19 | |
| 8% | 48.0% | -4.1 clear difference | 10:21 | |
| 5% | 53.1% | +1.4 clear difference | 13:42 | |
| 4% | 51.2% | -1.4 could be noise | ||
| 2% | 51.1% | +0.2 could be noise | ||
| 1% | 49.8% | -1.2 could be noise |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Primary row 1Demolish
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 50% | 56.0% |
SpellsTeleport + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 51.4% | -0.8 could be noise | |
| 8% | 51.8% | +0.5 clear difference | |
| 4% | 52.7% | +1.1 clear difference | |
| 1% | 51.4% | +0.4 could be noise | |
| 1% | 54.7% | +2.2 clear difference | |
| 1% | 53.2% | +1.1 clear difference | |
| <1% | 48.2% | -1.0 could be noise | |
| <1% | 51.7% | -1.6 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 51.7% | +1.1 could be noise |
| QEWQ + E + W | 6% | 49.6% | -1.5 clear difference |
| WQEW + Q + E | 3% | 51.9% | -0.4 clear difference |
| EQWE + Q + W | 1% | 51.9% | +0.1 could be noise |
| WEQW + E + Q | <1% | 48.9% | -1.7 clear difference |
| EWQE + W + Q | <1% | 52.5% | -1.2 could be noise |
Sion Jungle build
A rare build that wins more.
- won
- 54.3%
- games
- 46,336
- Win impact
- +4.1
- Pick rate
- 0.3%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Gustwalker Hatchling, the most picked: +1.2 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 54.6% | +0.5 could be noise | |
| 22% | 52.7% | -1.8 clear difference | |
| 14% | 55.3% | +1.2 could be noise | |
| 11% | 54.0% | +0.6 could be noise | |
| 9% | 53.3% | +0.2 could be noise | |
| 9% | 53.6% | -0.1 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Boots of Swiftness, the most picked: +2.0 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 62% | 54.8% | -1.6 could be noise | 13:05 | |
| 22% | 53.2% | +1.1 clear difference | 14:17 | |
| 15% | 53.1% | +2.0 clear difference often behind | 14:41 | |
| 1% | 57.7% | -1.5 could be noise | 12:31 | |
| <1% | 39.7% | too big to trust | 13:35 | |
| <1% | 53.1% | -0.5 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 56.1% | most bought | |
| 32% | 55.7% | about even | |
| 6% | 54.0% | about even | |
| <1% | 47.9% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 55.2% | most bought | |
| 28% | 53.4% | about even | |
| 8% | 57.6% | about even | |
| 1% | 69.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 32% | 8% | |
| 6% | 28% | |
| 3% | 14% | |
| 15% | 8% | |
| 13% | 6% | |
| 2% | 9% | |
| 38% | 32% | |
| 1% | 6% | |
| 4% | 8% | |
| 6% | 2% |
Item 1Heartsteel
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 54.3% | +2.3 could be noise | 10:58 | |
| 22% | 52.4% | -3.8 clear difference | 10:22 | |
| 4% | 52.7% | -0.2 clear difference | 12:04 | |
| 4% | 60.0% | too big to trust | 10:41 | |
| 2% | 54.4% | -1.4 clear difference | 10:20 | |
| 2% | 57.1% | +1.6 could be noise | ||
| 1% | 54.3% | -2.4 clear difference | ||
| 1% | 63.0% | +4.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 6,467 | |
| 11% | 3,518 | |
| 7% | 2,327 | |
| 5% | 1,803 |
Item 2Unending Despair
Unending Despair is part of the build that wins more: +3.9 per 100 games, against +3.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 55.2% | +1.5 could be noise | 20:30 | |
| 21% | 56.1% | +3.8 could be noise | 19:37 | |
| 11% | 55.3% | -0.1 could be noise | 20:06 | |
| 10% | 52.6% | -4.1 could be noise | 17:25 | |
| 7% | 51.2% | too big to trust | 18:24 | |
| 5% | 53.8% | -3.0 could be noise | ||
| 4% | 55.5% | +3.6 could be noise | ||
| 3% | 56.9% | +0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 6,467 | |
| 11% | 3,518 | |
| 7% | 2,327 | |
| 5% | 1,803 |
Item 3Overlord's Bloodmail
Overlord's Bloodmail is part of the build that wins more: +3.9 per 100 games, against +3.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 59.7% | +1.5 could be noise | 26:24 | |
| 16% | 58.7% | +0.9 could be noise | 26:16 | |
| 13% | 56.3% | +2.7 could be noise | 25:39 | |
| 10% | 53.8% | too big to trust | 23:30 | |
| 8% | 54.2% | -2.4 could be noise | 24:03 | |
| 5% | 56.0% | +2.0 could be noise | ||
| 5% | 51.5% | +1.3 could be noise often behind | ||
| 1% | 60.5% | +2.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 19% | 6,467 | |
| 11% | 3,518 | |
| 7% | 2,327 | |
| 5% | 1,803 |
Item 4Titanic Hydra
Titanic Hydra wins more than Unending Despair, the most picked: +1.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 63.0% | +1.0 could be noise | 31:24 | |
| 24% | 59.9% | -0.1 could be noise | 31:01 | |
| 15% | 54.3% | -1.3 could be noise | 30:50 |
Item 5Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 59.5% | 35:41 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 8% | 52.9% | 38:43 | |
| 8% | 52.0% | 39:49 | |
| 6% | - | 39:44 | |
| 6% | - | 39:21 | |
| 4% | - | 39:08 |
KeystoneGrasp of the Undying
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 54.7% | +2.5 could be noise | |
| 29% | 52.8% | -2.2 clear difference | |
| 2% | 52.0% | -1.0 clear difference | |
| 2% | 51.4% | -2.3 clear difference | |
| 1% | 56.2% | +0.1 could be noise | |
| 1% | 51.1% | -3.2 clear difference | |
| <1% | 51.9% | +1.3 could be noise | |
| <1% | 53.3% | -3.1 clear difference |
Primary row 1Shield Bash
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 55.0% | +2.5 could be noise | |
| 27% | 54.2% | 0.0 clear difference | |
| 14% | 51.0% | -3.8 clear difference | |
| 9% | 54.3% | -0.3 clear difference | |
| 7% | 54.3% | +0.1 clear difference | |
| 2% | 52.1% | -1.8 clear difference | |
| 1% | 54.2% | +0.4 could be noise | |
| 1% | 54.6% | -1.0 clear difference |
Primary row 2Conditioning
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 54.7% | +2.4 could be noise | |
| 16% | 51.6% | -3.4 clear difference | |
| 12% | 53.9% | -0.3 clear difference | |
| 2% | 53.9% | +0.8 could be noise | |
| 2% | 53.9% | -0.5 could be noise | |
| 1% | 54.4% | -0.5 could be noise | |
| 1% | 48.6% | -4.2 clear difference | |
| 1% | 52.1% | -1.6 clear difference |
Primary row 3Overgrowth
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 54.7% | +2.2 could be noise | |
| 24% | 52.6% | -2.3 clear difference | |
| 5% | 53.3% | -0.7 clear difference | |
| 3% | 55.7% | +2.0 could be noise | |
| 2% | 50.9% | -2.8 clear difference | |
| 1% | 58.3% | +1.3 could be noise | |
| 1% | 46.7% | -2.9 clear difference | |
| 1% | 50.0% | -1.0 could be noise |
Secondary pathInspiration
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 54.7% | +2.4 could be noise | |
| 16% | 51.4% | -3.4 clear difference | |
| 13% | 53.7% | +0.1 clear difference | |
| 5% | 53.3% | -1.3 clear difference | |
| 3% | 52.7% | -1.1 clear difference |
Secondary runesMagical Footwear + Approach Velocity
Magical Footwear + Approach Velocity wins more than Cash Back + Approach Velocity, the most picked: +1.2 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 54.9% | -0.2 could be noise | |
| 8% | 55.6% | +1.2 could be noise | |
| 3% | 51.3% | -1.2 could be noise | |
| 3% | 54.6% | +0.4 could be noise | |
| 1% | 48.6% | -3.3 could be noise | |
| 1% | 58.8% | +0.6 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.8 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 53.9% | -0.8 could be noise | |
| 13% | 53.8% | +0.6 could be noise | |
| 4% | 54.6% | +0.8 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.8 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 53.8% | -0.9 could be noise | |
| 7% | 55.0% | +0.8 could be noise | |
| 5% | 54.8% | +0.5 could be noise |
Defence shardHealth Scaling
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 53.9% | +0.1 could be noise | |
| 7% | 54.5% | +0.1 could be noise | |
| 4% | 53.8% | -0.3 could be noise |
SpellsFlash + Smite
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 54.1% | +0.1 could be noise | |
| 15% | 53.5% | +0.1 could be noise | |
| 1% | 49.7% | -2.2 could be noise | |
| 1% | 51.0% | -1.5 could be noise | |
| <1% | 50.6% | -4.0 clear difference |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 54.3% | +0.6 could be noise |
| QEWQ + E + W | 9% | 53.0% | -0.2 could be noise |
| WQEW + Q + E | 1% | 53.3% | -1.9 could be noise |
| WEQW + E + Q | <1% | 40.6% | -4.0 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 56.2% won. Max W first: 46.7% won (about even).
- won
- 57.5%
- games
- 3,104
- Win impact
- +2.9
- Pick rate
- 7.5%
Starting itemsGustwalker Hatchling
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 54.6% | +0.5 could be noise | |
| 22% | 52.7% | -1.8 clear difference | |
| 14% | 55.3% | +1.2 could be noise | |
| 11% | 54.0% | +0.6 could be noise | |
| 9% | 53.3% | +0.2 could be noise | |
| 9% | 53.6% | -0.1 could be noise |
BootsBoots of Swiftness
| Choice | Picked | Won |
|---|---|---|
| 100% | 57.5% |
Item 1Heartsteel
| Choice | Picked | Won |
|---|---|---|
| 100% | 57.5% | |
| <1% | 80.0% |
Item 2Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 100% | 57.5% |
Item 3Overlord's Bloodmail
| Choice | Picked | Won |
|---|---|---|
| 46% | 61.4% | |
| 18% | 61.2% | |
| 17% | 56.1% | |
| 5% | 55.5% | |
| 4% | 55.3% |
Item 4Titanic Hydra
| Choice | Picked | Won |
|---|---|---|
| 33% | 63.5% | |
| 17% | 59.3% | |
| 6% | 66.2% | |
| 4% | 52.6% | |
| 4% | 50.0% |
Item 5Thornmail
| Choice | Picked | Won |
|---|---|---|
| 20% | 51.5% | |
| 8% | 68.3% | |
| 8% | 55.0% | |
| 7% | 66.7% | |
| 5% | 58.3% |
Item 6Jak'Sho, The Protean
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Time |
|---|---|---|---|
| 8% | 52.9% | 38:43 | |
| 8% | 52.0% | 39:49 | |
| 6% | - | 39:44 | |
| 6% | - | 39:21 | |
| 4% | - | 39:08 |
KeystoneGrasp of the Undying
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Primary row 1Shield Bash
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Primary row 2Conditioning
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Primary row 3Overgrowth
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 41% | 57.1% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 54.1% | +0.1 could be noise | |
| 15% | 53.5% | +0.1 could be noise | |
| 1% | 49.7% | -2.2 could be noise | |
| 1% | 51.0% | -1.5 could be noise | |
| <1% | 50.6% | -4.0 clear difference |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 54.3% | +0.6 could be noise |
| QEWQ + E + W | 9% | 53.0% | -0.2 could be noise |
| WQEW + Q + E | 1% | 53.3% | -1.9 could be noise |
| WEQW + E + Q | <1% | 40.6% | -4.0 could be noise |
Sion Mid build
- won
- 52.4%
- games
- 39,094
- Win impact
- +2.3
- Pick rate
- 0.3%
Starting itemsDoran's Helm
Doran's Helm wins more than Doran's Shield + Health Potion, the most picked: +1.2 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 52.7% | +0.4 could be noise | |
| 23% | 53.0% | +1.2 could be noise | |
| 9% | 50.6% | -2.3 clear difference | |
| 4% | 50.8% | -1.3 could be noise | |
| 2% | 56.0% | -0.1 could be noise | |
| 2% | 52.8% | +0.3 could be noise | |
| 1% | 50.6% | -1.1 could be noise | |
| <1% | 53.8% | +1.2 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Mercury's Treads, the most picked: +1.4 against +1.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 53.2% | +1.3 could be noise | 12:48 | |
| 31% | 52.9% | +1.4 could be noise | 13:14 | |
| 16% | 53.7% | -1.3 clear difference | 12:49 | |
| 11% | 50.1% | -3.9 clear difference | 11:22 | |
| 1% | 52.0% | -2.3 clear difference | 11:52 | |
| <1% | 56.9% | -0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 51% | 55.5% | most bought | |
| 21% | 50.6% | about even | |
| 14% | 55.5% | about even | |
| 11% | 52.3% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 64% | 56.9% | most bought | |
| 15% | 55.6% | about even | |
| 10% | 51.9% | about even | |
| 9% | 52.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 21% | 64% | |
| 51% | 9% | |
| 34% | 65% | |
| 15% | 2% | |
| 26% | 13% | |
| 2% | 12% | |
| 36% | 27% | |
| 9% | 3% | |
| 10% | 15% | |
| 50% | 45% |
Item 1Hollow Radiance
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 53.7% | +2.4 could be noise | 11:16 | |
| 21% | 52.8% | +0.1 clear difference | 11:32 | |
| 12% | 51.0% | -2.5 clear difference | 12:09 | |
| 6% | 49.7% | -3.7 clear difference | 10:05 | |
| 5% | 55.3% | +2.5 could be noise | 12:02 | |
| 3% | 49.4% | -4.4 clear difference | ||
| 2% | 55.8% | +1.9 could be noise | ||
| 2% | 50.4% | -1.7 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 3,477 | |
| 7% | 1,805 | |
| 5% | 1,216 | |
| 4% | 1,145 |
Item 2Unending Despair
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 54.5% | +2.3 could be noise | 19:34 | |
| 19% | 55.1% | -0.2 could be noise | 19:36 | |
| 7% | 55.8% | -0.1 could be noise | 18:43 | |
| 7% | 51.9% | -2.8 could be noise | 18:29 | |
| 6% | 53.9% | +2.0 could be noise | 19:52 | |
| 2% | 47.4% | too big to trust | ||
| 1% | 53.8% | +3.2 could be noise | ||
| 1% | 46.9% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 3,477 | |
| 7% | 1,805 | |
| 5% | 1,216 | |
| 4% | 1,145 |
Item 3Titanic Hydra
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 58.1% | +0.6 could be noise | 25:28 | |
| 17% | 58.8% | +1.7 could be noise | 24:52 | |
| 11% | 52.9% | +0.9 could be noise | 24:56 | |
| 8% | 56.3% | -0.5 could be noise | 26:20 | |
| 7% | 57.6% | -0.8 could be noise | 25:24 | |
| 5% | 52.9% | -1.6 could be noise | ||
| 3% | 48.4% | +0.3 could be noise often behind | ||
| <1% | 65.6% | +2.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 3,477 | |
| 7% | 1,805 | |
| 5% | 1,216 | |
| 4% | 1,145 |
Item 4Overlord's Bloodmail
Overlord's Bloodmail wins more than Thornmail, the most picked: +0.1 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 57.5% | -0.5 could be noise | 29:55 | |
| 20% | 59.8% | +0.1 could be noise | 29:57 | |
| 11% | 55.8% | +0.1 could be noise | 30:52 | |
| 10% | 63.6% | +0.9 could be noise | 29:29 |
Item 5Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | 57.5% | 34:20 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 38:28 | |
| 13% | - | 38:01 | |
| 9% | - | 38:34 | |
| 7% | - | 38:27 | |
| 5% | - | 39:57 |
KeystoneGrasp of the Undying
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 53.0% | +2.8 could be noise | |
| 13% | 50.5% | -3.1 clear difference | |
| 4% | 52.3% | -0.8 clear difference | |
| 1% | 43.0% | -2.9 clear difference | |
| <1% | 48.1% | -2.1 could be noise | |
| <1% | 49.6% | -2.8 clear difference | |
| <1% | 42.9% | -4.2 clear difference | |
| <1% | 48.4% | -1.8 could be noise |
Primary row 1Shield Bash
Shield Bash wins more than Demolish, the most picked: +2.7 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.8% | +1.0 could be noise | |
| 16% | 50.9% | -2.6 clear difference | |
| 8% | 54.1% | +2.7 could be noise | |
| 1% | 52.2% | -0.6 could be noise | |
| 1% | 50.8% | -1.8 could be noise | |
| 1% | 50.0% | -1.5 could be noise | |
| <1% | 54.2% | -0.9 could be noise | |
| <1% | 46.0% | -2.3 could be noise |
Primary row 2Conditioning
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 53.1% | +1.3 could be noise | |
| 13% | 52.9% | +1.2 could be noise | |
| 11% | 50.2% | -3.3 clear difference | |
| 7% | 52.1% | -0.2 could be noise | |
| 3% | 51.5% | -1.1 could be noise | |
| 3% | 52.7% | -0.8 could be noise | |
| <1% | 54.2% | -1.1 could be noise | |
| <1% | 49.1% | -2.5 could be noise |
Primary row 3Overgrowth
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 53.0% | +2.0 could be noise | |
| 13% | 50.4% | -3.1 clear difference | |
| 4% | 52.6% | -0.4 clear difference | |
| 4% | 52.8% | +0.8 could be noise | |
| 1% | 52.4% | +0.9 could be noise | |
| 1% | 48.2% | -2.9 clear difference | |
| <1% | 54.4% | -1.1 could be noise | |
| <1% | 51.5% | -1.4 could be noise |
Secondary pathInspiration
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 53.3% | +2.2 could be noise | |
| 19% | 52.5% | -0.3 clear difference | |
| 15% | 50.0% | -3.1 clear difference | |
| 5% | 50.9% | -1.0 clear difference | |
| 2% | 53.7% | -0.9 clear difference |
Secondary runesMagical Footwear + Approach Velocity
Magical Footwear + Approach Velocity wins more than Cash Back + Approach Velocity, the most picked: +2.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 53.5% | 0.0 could be noise | |
| 5% | 53.0% | +0.3 could be noise | |
| 3% | 54.4% | +0.7 could be noise | |
| 3% | 54.4% | +2.1 could be noise | |
| 2% | 50.7% | -0.2 could be noise | |
| 2% | 50.9% | -0.1 could be noise | |
| 1% | 47.8% | -2.3 could be noise | |
| 1% | 51.8% | -2.4 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.5 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 52.5% | -0.4 could be noise | |
| 7% | 52.3% | -0.2 could be noise | |
| 3% | 54.3% | +1.5 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.4 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 52.5% | -1.0 could be noise | |
| 8% | 53.6% | +1.4 clear difference | |
| 6% | 52.3% | +0.3 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.7% | -0.2 could be noise | |
| 9% | 51.4% | -0.5 could be noise | |
| 6% | 52.6% | +1.3 could be noise |
SpellsFlash + Ignite
Flash + Ignite wins more than Flash + Teleport, the most picked: +1.1 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 52.8% | +0.8 could be noise | |
| 14% | 50.8% | -2.6 clear difference | |
| 9% | 53.5% | +1.1 could be noise | |
| 1% | 50.0% | -0.7 could be noise | |
| 1% | 52.8% | +0.6 could be noise | |
| 1% | 55.6% | +0.3 could be noise | |
| <1% | 52.7% | -2.1 could be noise | |
| <1% | 47.7% | -0.9 could be noise |
- W
- Q
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 89% | 52.7% | +0.7 could be noise |
| QEWQ + E + W | 5% | 51.6% | -0.7 could be noise |
| WQEW + Q + E | 4% | 51.4% | -1.6 could be noise |
| EQWE + Q + W | 1% | 54.3% | +0.4 could be noise |
| EWQE + W + Q | 1% | 53.0% | -0.3 could be noise |
| WEQW + E + Q | 1% | 54.5% | +0.6 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.1% won. Max W first: 48.1% won (about even).
Sion Support build
- won
- 50.0%
- games
- 22,224
- Win impact
- 0.0
- Pick rate
- 0.2%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +3.9 against -0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.9% | -0.2 could be noise | |
| 8% | 50.9% | -0.4 could be noise | |
| 5% | 49.2% | -0.6 could be noise | |
| 4% | 49.6% | -1.5 could be noise | |
| 1% | 58.7% | +3.9 clear difference | |
| <1% | 52.8% | +0.5 could be noise | |
| <1% | 56.7% | -2.5 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.3 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 59% | 50.6% | -1.2 could be noise | 13:02 | |
| 22% | 50.8% | +1.3 clear difference | 14:52 | |
| 14% | 51.6% | +1.3 clear difference | 15:38 | |
| 2% | 54.5% | +0.3 could be noise | 13:07 | |
| 2% | 49.0% | -3.9 could be noise | 14:29 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 52.1% | most bought | |
| 29% | 53.8% | about even | |
| 8% | 51.5% | about even | |
| 2% | 49.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 51.9% | most bought | |
| 25% | 53.7% | about even | |
| 12% | 53.2% | about even | |
| 2% | 62.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 8% | 25% | |
| 29% | 12% | |
| 32% | 21% | |
| 6% | 14% | |
| 1% | 8% | |
| 6% | 3% | |
| 15% | 12% | |
| 4% | 6% |
Item 1Heartsteel
Heartsteel is part of the build that wins more: +3.6 per 100 games, against -3.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 51.7% | +2.1 clear difference | 13:10 | |
| 29% | 46.9% | -3.3 could be noise | 12:08 | |
| 2% | 51.8% | +0.7 clear difference | 13:25 | |
| 2% | 51.1% | -1.1 could be noise | 11:59 | |
| 2% | 56.6% | +3.6 clear difference | 12:08 | |
| 2% | 56.8% | +3.7 clear difference | ||
| 2% | 52.3% | +2.0 clear difference | ||
| 2% | 47.8% | -1.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 1,071 | |
| 5% | 73.1% | 537 | |
| 4% | - | 465 | |
| 2% | - | 282 |
Item 2Thornmail
Thornmail is part of the build that wins more: +3.6 per 100 games, against -3.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 49.7% | +1.4 could be noise | 21:31 | |
| 14% | 49.1% | -3.0 could be noise | 20:19 | |
| 7% | 44.7% | too big to trust | 20:11 | |
| 7% | 54.1% | +2.2 could be noise | 22:03 | |
| 6% | 53.5% | -0.6 could be noise | 20:46 | |
| 5% | 52.6% | +0.9 could be noise | ||
| 4% | 53.1% | -0.3 could be noise | ||
| 2% | 56.3% | +3.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 1,071 | |
| 5% | 73.1% | 537 | |
| 4% | - | 465 | |
| 2% | - | 282 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +3.6 per 100 games, against -3.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 12% | 48.3% | -3.5 could be noise | 26:55 | |
| 11% | 49.6% | +0.3 could be noise | 28:03 | |
| 8% | 56.9% | +3.0 could be noise | 28:24 | |
| 7% | 50.0% | -2.0 could be noise | 26:40 | |
| 5% | 54.9% | +2.3 could be noise | 28:31 | |
| 5% | 51.2% | -0.8 could be noise | ||
| 4% | 53.1% | 0.0 could be noise | ||
| 4% | 54.6% | -1.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | - | 1,071 | |
| 5% | 73.1% | 537 | |
| 4% | - | 465 | |
| 2% | - | 282 |
Item 4Titanic Hydra
Titanic Hydra wins more than Lord Dominik's Regards, the most picked: 0.0 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 9% | 49.0% | +1.1 could be noise | 33:28 | |
| 8% | 48.7% | +1.3 could be noise | 33:55 | |
| 6% | 48.2% | -1.3 could be noise | 31:57 | |
| 6% | 51.4% | -0.1 could be noise | 32:08 | |
| 6% | 51.0% | -1.8 could be noise | 32:27 | |
| 5% | 48.9% | -2.0 could be noise | ||
| 5% | 47.8% | 0.0 could be noise | ||
| 4% | 46.2% | -0.7 could be noise |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 9% | 53.3% | 35:44 |
Item 6Overlord's Bloodmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 8% | - | 41:37 | |
| 6% | - | 38:57 | |
| 6% | - | 44:11 | |
| 5% | - | 36:03 |
KeystoneArcane Comet
Arcane Comet wins more than Stormraider's Surge, the most picked: +1.3 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 51.0% | +1.3 clear difference | |
| 33% | 48.4% | -2.7 could be noise | |
| 7% | 49.5% | -1.4 could be noise | |
| 6% | 51.2% | +1.3 clear difference | |
| 5% | 51.0% | +0.5 clear difference | |
| 4% | 53.3% | +3.9 clear difference | |
| 4% | 52.5% | +3.3 clear difference | |
| 1% | 45.1% | -1.7 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.8 against -3.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 50.6% | +0.7 clear difference | |
| 26% | 47.8% | -3.0 could be noise | |
| 8% | 50.7% | +0.2 clear difference | |
| 8% | 49.6% | -0.9 could be noise | |
| 7% | 53.2% | +3.0 clear difference | |
| 5% | 52.1% | +2.4 clear difference | |
| 5% | 51.1% | +0.8 clear difference | |
| 2% | 51.7% | +2.1 clear difference |
Primary row 2Transcendence
Transcendence wins more than Absolute Focus, the most picked: +0.8 against -3.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 50.5% | +1.0 clear difference | |
| 21% | 47.8% | -3.1 could be noise | |
| 11% | 49.4% | -0.3 clear difference | |
| 6% | 51.5% | +0.8 clear difference | |
| 6% | 52.5% | +2.2 clear difference | |
| 6% | 53.7% | +2.4 clear difference | |
| 4% | 53.7% | +3.2 clear difference | |
| 4% | 48.2% | -2.1 could be noise |
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: +0.4 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 51.1% | +1.5 clear difference | |
| 26% | 48.1% | -2.6 could be noise | |
| 9% | 50.5% | +0.4 clear difference | |
| 6% | 49.2% | -1.2 could be noise | |
| 4% | 52.3% | +2.5 clear difference | |
| 3% | 53.1% | +3.7 clear difference | |
| 3% | 50.1% | -1.1 could be noise | |
| 3% | 50.6% | +0.4 could be noise |
Secondary pathResolve
Win added here: -2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 51.2% | +1.1 clear difference | |
| 29% | 48.4% | -2.2 could be noise | |
| 18% | 49.5% | +0.3 clear difference | |
| 8% | 52.9% | +1.6 clear difference | |
| 7% | 50.6% | +0.4 could be noise |
Secondary runesUnflinching + Bone Plating
Unflinching + Bone Plating wins more than Conditioning + Demolish, the most picked: +2.0 against -3.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 47.8% | -3.1 could be noise | |
| 7% | 45.4% | -0.4 could be noise | |
| 4% | 53.5% | +1.4 clear difference | |
| 3% | 47.9% | 0.0 could be noise | |
| 3% | 50.3% | +1.6 clear difference | |
| 3% | 54.4% | +0.7 could be noise | |
| 3% | 47.1% | +2.0 clear difference | |
| 2% | 56.8% | +0.1 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +3.0 against -2.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 49.4% | -2.8 could be noise | |
| 21% | 51.3% | +1.6 clear difference | |
| 13% | 52.2% | +3.0 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.9 against -2.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.5% | -2.9 could be noise | |
| 15% | 52.8% | +2.9 clear difference | |
| 10% | 51.4% | +1.8 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.8 against -2.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 49.5% | -2.0 could be noise | |
| 16% | 52.0% | +1.8 clear difference | |
| 11% | 51.5% | +1.5 clear difference |
SpellsExhaust + Heal
Exhaust + Heal wins more than Flash + Ignite, the most picked: +1.8 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.7% | +0.2 could be noise | |
| 27% | 50.3% | +0.6 could be noise | |
| 13% | 46.9% | -2.6 clear difference | |
| 5% | 51.3% | +1.0 could be noise | |
| 3% | 53.3% | +1.3 could be noise | |
| 1% | 48.6% | -1.0 could be noise | |
| 1% | 49.6% | -3.2 could be noise | |
| <1% | 58.8% | +1.8 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than Q > W > E, the most picked: +1.6 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 74% | 50.3% | -0.4 could be noise |
| QEWQ + E + W | 14% | 51.0% | -0.6 could be noise |
| WQEW + Q + E | 7% | 51.4% | +1.2 could be noise |
| WEQW + E + Q | 2% | 49.0% | +0.1 could be noise |
| EWQE + W + Q | 2% | 51.1% | +1.6 could be noise |
| EQWE + Q + W | 1% | 48.7% | +1.1 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 49.9% won. Max W first: 46.8% won (about even).
Sion Bot build
- won
- 50.4%
- games
- 4,986
- Win impact
- +0.3
- Pick rate
- 0.0%
Starting itemsCull + Health Potion
Cull + Health Potion wins more than Long Sword + Refillable Potion, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 50.9% | 0.0 could be noise | |
| 36% | 51.3% | -0.2 could be noise | |
| 13% | 49.6% | -1.1 could be noise | |
| 3% | 54.2% | +0.1 could be noise | |
| 3% | 44.0% | -1.0 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +1.0 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 50.8% | -0.9 could be noise | 11:34 | |
| 21% | 51.0% | +1.0 could be noise | 13:09 | |
| 9% | 49.8% | +0.3 could be noise | 13:52 | |
| 3% | 52.5% | -0.4 could be noise | 11:34 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 54.0% | most bought | |
| 28% | 53.5% | about even | |
| 4% | 43.5% | not enough games | |
| 3% | 47.4% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 63% | 51.4% | most bought | |
| 18% | 54.9% | about even | |
| 10% | 52.9% | not enough games | |
| 3% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 28% | 10% | |
| 4% | 18% | |
| 4% | 13% | |
| 57% | 63% | |
| 12% | 6% | |
| 1% | 5% | |
| 7% | 3% | |
| 9% | 5% |
Item 1Heartsteel
Heartsteel is part of the build that wins more: +1.2 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 49.7% | -2.4 could be noise | 9:31 | |
| 29% | 51.3% | +2.1 clear difference | 11:25 | |
| 5% | 50.0% | -1.2 could be noise | 8:49 | |
| 5% | 55.3% | +0.2 could be noise | 11:46 | |
| 3% | 57.8% | +3.1 clear difference | 11:52 | |
| 3% | 55.6% | +1.9 could be noise | ||
| 2% | 48.9% | -1.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | - | 513 | |
| 10% | - | 388 | |
| 8% | 59.7% | 334 | |
| 4% | - | 168 |
Item 2Titanic Hydra
Titanic Hydra is part of the build that wins more: +1.2 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 49.7% | -2.2 could be noise | 16:29 | |
| 14% | 49.3% | -2.5 could be noise | 16:14 | |
| 12% | 54.1% | +0.8 could be noise | 18:43 | |
| 8% | 55.5% | +3.5 could be noise | 18:30 | |
| 8% | 55.4% | -0.2 could be noise | 15:53 | |
| 4% | 49.8% | -1.4 could be noise | ||
| 4% | 55.4% | +0.1 could be noise | ||
| 3% | 54.8% | +2.6 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | - | 513 | |
| 10% | - | 388 | |
| 8% | 59.7% | 334 | |
| 4% | - | 168 |
Item 3Overlord's Bloodmail
Overlord's Bloodmail is part of the build that wins more: +1.2 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 16% | 52.4% | -1.9 could be noise | 21:42 | |
| 12% | 52.2% | -0.7 could be noise | 22:02 | |
| 11% | 51.9% | -1.3 could be noise | 21:48 | |
| 8% | 46.1% | -2.9 could be noise | 22:38 | |
| 7% | 55.3% | +0.9 could be noise | 24:37 | |
| 7% | 58.3% | +1.5 could be noise | ||
| 6% | 55.0% | +0.4 could be noise | ||
| 4% | 48.0% | -1.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 13% | - | 513 | |
| 10% | - | 388 | |
| 8% | 59.7% | 334 | |
| 4% | - | 168 |
Item 4Unending Despair
| Choice | Picked | Won |
|---|---|---|
| 17% | 60.0% |
Item 5Lord Dominik's Regards
Lord Dominik's Regards wins more than Infinity Edge, the most picked: +0.4 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 51.5% | -1.4 could be noise | 30:31 | |
| 16% | 58.7% | +0.4 could be noise | 31:33 |
Item 6Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 33:49 | |
| 8% | - | 34:31 | |
| 7% | - | 34:04 | |
| 6% | - | 33:00 | |
| 5% | - | 37:18 |
KeystoneStormraider's Surge
Win added here: -1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 49.5% | -1.1 could be noise | |
| 38% | 52.7% | +1.7 could be noise | |
| 4% | 52.6% | -1.6 could be noise | |
| 2% | 45.2% | -3.7 could be noise |
Primary row 1Axiom Arcanist
Axiom Arcanist wins more than Manaflow Band, the most picked: +0.8 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 48.8% | -1.8 could be noise | |
| 32% | 53.6% | +1.0 could be noise | |
| 8% | 50.9% | +1.7 could be noise | |
| 5% | 51.0% | +0.8 could be noise | |
| 4% | 45.8% | -2.7 could be noise | |
| 4% | 53.3% | -1.8 could be noise |
Primary row 2Celerity
Celerity wins more than Absolute Focus, the most picked: +2.7 against -3.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 47.1% | -3.4 could be noise | |
| 30% | 52.4% | +0.4 clear difference | |
| 15% | 53.9% | +2.7 clear difference | |
| 8% | 55.8% | +2.6 clear difference | |
| 4% | 51.1% | -1.1 could be noise | |
| 2% | 50.8% | -2.8 could be noise | |
| 2% | 53.5% | -0.1 could be noise | |
| 2% | 46.9% | -0.8 could be noise |
Primary row 3Scorch
Scorch wins more than Gathering Storm, the most picked: -0.5 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 49.3% | -1.4 could be noise | |
| 36% | 53.4% | +1.7 could be noise | |
| 4% | 47.6% | -0.5 could be noise | |
| 3% | 45.3% | -3.7 could be noise | |
| 2% | 52.5% | +0.4 could be noise | |
| 2% | 55.1% | -0.6 could be noise |
Secondary pathResolve
Win added here: -2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 52.7% | +2.3 clear difference | |
| 35% | 48.2% | -2.6 could be noise | |
| 16% | 51.4% | +1.0 could be noise | |
| 4% | 52.7% | -1.2 could be noise | |
| 3% | 48.8% | -1.3 could be noise |
Secondary runesConditioning + Demolish
Win added here: -1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 47.4% | -1.7 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +1.0 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.7% | -1.2 could be noise | |
| 15% | 50.4% | +0.6 could be noise | |
| 3% | 52.7% | +1.0 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.9 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.1% | -2.7 could be noise | |
| 12% | 52.6% | +1.4 could be noise | |
| 5% | 57.2% | +2.9 clear difference |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.6 against -2.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.1% | -2.0 could be noise | |
| 11% | 53.8% | +1.1 could be noise | |
| 10% | 52.5% | +1.6 could be noise |
SpellsExhaust + Flash
Exhaust + Flash wins more than Flash + Teleport, the most picked: +1.6 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.9% | +0.2 could be noise | |
| 16% | 49.8% | -1.9 could be noise | |
| 14% | 54.6% | +1.6 could be noise | |
| 6% | 49.9% | -1.3 could be noise | |
| 2% | 49.6% | -2.2 could be noise | |
| 2% | 45.5% | -0.2 could be noise |
- Q
- W
- E
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 82% | 51.3% | +0.4 could be noise |
| QEWQ + E + W | 15% | 49.8% | 0.0 could be noise |
| WQEW + Q + E | 2% | 55.6% | -1.2 could be noise |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 59.4% won. Max W first: 66.7% won (not enough games).
Top Sion Players
See all 6,747Normal Top game
225,844 gamesAgainst every Top champion
- Top 18% Farm / min 7.0
- Fewest 24% Deaths 6.3
- Bottom 11% First blood 6%
- Kills
- 4.7 Bottom 18%
- Assists
- 7.4 Top 25%
- Solo kills
- 1.8 Bottom 15%
- Kill part.
- 36% Top 50%
- Team dmg
- 22% Bottom 38%
- Dmg / min
- 807 Bottom 46%
- Gold / min
- 410 Top 37%
- Vision / min
- 0.71 Bottom 15%
- Control wards
- 0.5 Bottom 32%
Against your lane opponent
- Level 6 at 5:17
- Level 11 at 13:04
Middle game at each minute
Damage dealt
Magic 36% Physical 64%Died to
Physical 56% Magic 35% True 9%Normal Jungle game
46,744 gamesAgainst every Jungle champion
- Fewest 16% Deaths 5.7
- Top 18% Assists 9.6
- Bottom 19% Vision / min 0.79
- Kills
- 6.5 Bottom 45%
- Solo kills
- 1.0 Bottom 25%
- Kill part.
- 47% Top 29%
- Team dmg
- 19% Top 32%
- Dmg / min
- 730 Top 21%
- Farm / min
- 6.6 Top 30%
- Gold / min
- 435 Top 38%
- Control wards
- 0.9 Bottom 21%
- First blood
- 4% Bottom 25%
Against the enemy jungler
- Level 6 at 7:00
- Level 11 at 16:46
- blue buff first in 53% of games
- First dragon at 7:27
Middle game at each minute
Damage dealt
Magic 22% Physical 78%Died to
Physical 56% Magic 37% True 7%Normal Mid game
39,095 gamesAgainst every Mid champion
- Top 8% Farm / min 7.3
- Top 24% Gold / min 430
- Bottom 8% First blood 5%
- Kills
- 4.9 Bottom 12%
- Deaths
- 6.4 Fewest 29%
- Assists
- 7.5 Top 36%
- Solo kills
- 1.5 Bottom 14%
- Kill part.
- 39% Bottom 19%
- Team dmg
- 21% Bottom 30%
- Dmg / min
- 788 Bottom 32%
- Vision / min
- 0.64 Bottom 24%
- Control wards
- 0.6 Bottom 43%
Against your lane opponent
- Level 6 at 5:09
- Level 11 at 14:21
Middle game at each minute
Damage dealt
Magic 35% Physical 65%Died to
Physical 57% Magic 35% True 8%Normal Support game
22,370 gamesAgainst every Support champion
- Top 24% Gold / min 364
- Top 30% Assists 12.1
- Most 16% Deaths 9.2
- Kills
- 5.1 Top 40%
- Solo kills
- 0.8 Top 50%
- Kill part.
- 48% Top 32%
- Team dmg
- 17% Top 39%
- Dmg / min
- 659 Top 30%
- Farm / min
- 2.2 Top 37%
- Vision / min
- 2.01 Bottom 30%
- Control wards
- 4.3 Bottom 39%
- First blood
- 8% Top 46%
Against your lane opponent
- Level 6 at 8:15
- Level 11 at 20:46
Middle game at each minute
Damage dealt
Magic 22% Physical 78%Died to
Physical 58% Magic 36% True 6%Normal Bot game
5,073 gamesAgainst every Bot champion
- Top 19% Dmg / min 892
- Top 20% Gold / min 471
- Most 5% Deaths 9.2
- Kills
- 8.9 Top 28%
- Assists
- 8.3 Top 36%
- Solo kills
- 1.4 Top 33%
- Kill part.
- 47% Top 25%
- Team dmg
- 22% Top 37%
- Farm / min
- 6.3 Top 42%
- Vision / min
- 0.59 Bottom 9%
- Control wards
- 0.4 Bottom 25%
- First blood
- 11% Bottom 38%
Against your lane opponent
- Level 6 at 7:12
- Level 11 at 17:54
Middle game at each minute
Damage dealt
Magic 17% Physical 83%Died to
Physical 58% Magic 36% True 6%Matchups and teammates come from Sion Top games.
-
Gragas: +5.7 wins per 100 games (range 3.4-7.9) · 1,699 games · Measured · 11% of this is borrowed from similar champions -
Kennen: +5.5 wins per 100 games (range 3.4-7.5) · 2,141 games · Measured · 9% of this is borrowed from similar champions -
Cassiopeia: +5.4 wins per 100 games (range 1.2-9.7) · 325 games · Pooled · 38% of this is borrowed from similar champions -
Akali: +5.2 wins per 100 games (range 3.7-6.8) · 3,816 games · Measured · 5% of this is borrowed from similar champions -
Corki: +5.2 wins per 100 games (range 0.7-9.7) · 260 games · Pooled · 43% of this is borrowed from similar champions -
Smolder: +4.9 wins per 100 games (range 1.1-8.7) · 461 games · Pooled · 30% of this is borrowed from similar champions -
Master Yi: +4.8 wins per 100 games (range 1.5-8.0) · 696 games · Pooled · 22% of this is borrowed from similar champions -
K'Sante: +4.5 wins per 100 games (range 2.9-6.2) · 3,168 games · Measured · 6% of this is borrowed from similar champions -
Jax: +4.5 wins per 100 games (range 3.1-5.8) · 4,904 games · Measured · 4% of this is borrowed from similar champions -
Vladimir: +4.3 wins per 100 games (range 1.3-7.3) · 873 games · Pooled · 19% of this is borrowed from similar champions -
Gangplank: +4.3 wins per 100 games (range 3.1-5.5) · 6,787 games · Measured · 3% of this is borrowed from similar champions -
Heimerdinger: +4.1 wins per 100 games (range 2.2-6.0) · 2,450 games · Measured · 8% of this is borrowed from similar champions -
Teemo: +4.08 wins per 100 games (range 3.13-5.03) · 10,458 games · Measured · 2% of this is borrowed from similar champions -
Gnar: +3.9 wins per 100 games (range 2.2-5.5) · 3,413 games · Measured · 6% of this is borrowed from similar champions -
Aurora: +3.8 wins per 100 games (range 0.1-7.4) · 516 games · Pooled · 28% of this is borrowed from similar champions -
Pantheon: +3.4 wins per 100 games (range 1.8-4.9) · 3,627 games · Measured · 5% of this is borrowed from similar champions -
Nasus: +3.1 wins per 100 games (range 1.8-4.4) · 5,199 games · Measured · 4% of this is borrowed from similar champions -
Vayne: +2.9 wins per 100 games (range 0.8-5.0) · 1,969 games · Measured · 9% of this is borrowed from similar champions -
Yasuo: +2.9 wins per 100 games (range 1.3-4.5) · 3,385 games · Measured · 6% of this is borrowed from similar champions -
Yorick: +2.7 wins per 100 games (range 1.5-4.0) · 6,250 games · Measured · 3% of this is borrowed from similar champions -
Urgot: +2.3 wins per 100 games (range 0.6-4.0) · 2,966 games · Measured · 6% of this is borrowed from similar champions
Matchups and teammates come from Sion Top games.
-
Sion with Warwick: +3.9 wins per 100 games (range 2.9-4.9) · 9,491 games · Measured · 2% of this is borrowed from similar champions -
Sion with Lillia: +3.0 wins per 100 games (range 2.0-4.0) · 9,460 games · Measured · 2% of this is borrowed from similar champions -
Sion with Shyvana: +2.8 wins per 100 games (range 1.7-3.9) · 8,181 games · Measured · 2% of this is borrowed from similar champions
-
Sion with Qiyana: -4.59 wins per 100 games (range -5.52 to -3.67) · 11,437 games · Measured · 2% of this is borrowed from similar champions -
Sion with Lee Sin: -3.67 wins per 100 games (range -4.50 to -2.84) · 14,212 games · Measured · 1% of this is borrowed from similar champions -
Sion with Rengar: -3.6 wins per 100 games (range -4.9 to -2.3) · 5,501 games · Measured · 4% of this is borrowed from similar champions
-
Sion with Yasuo: +1.71 wins per 100 games (range 1.00-2.41) · 20,098 games · Measured · 1% of this is borrowed from similar champions -
Sion with Malzahar: +1.69 wins per 100 games (range 0.79-2.58) · 12,120 games · Measured · 2% of this is borrowed from similar champions -
Sion with Twisted Fate: +1.6 wins per 100 games (range 0.4-2.9) · 5,908 games · Measured · 3% of this is borrowed from similar champions
-
Sion with Yorick: -5.3 wins per 100 games (range -8.9 to -1.6) · 506 games · Pooled · 28% of this is borrowed from similar champions -
Sion with Mel: -4.4 wins per 100 games (range -5.4 to -3.4) · 9,265 games · Measured · 2% of this is borrowed from similar champions -
Sion with Orianna: -3.9 wins per 100 games (range -5.1 to -2.7) · 6,214 games · Measured · 3% of this is borrowed from similar champions
-
Sion with Kog'Maw: +3.2 wins per 100 games (range 1.8-4.6) · 4,725 games · Measured · 4% of this is borrowed from similar champions -
Sion with Smolder: +1.4 wins per 100 games (range 0.4-2.5) · 8,327 games · Measured · 2% of this is borrowed from similar champions -
Sion with Xayah: +1.38 wins per 100 games (range 0.40-2.36) · 10,094 games · Measured · 2% of this is borrowed from similar champions
-
Sion with Ezreal: -4.16 wins per 100 games (range -4.88 to -3.43) · 19,129 games · Measured · 1% of this is borrowed from similar champions -
Sion with Corki: -2.8 wins per 100 games (range -4.7 to -0.9) · 2,511 games · Measured · 7% of this is borrowed from similar champions -
Sion with Kalista: -2.3 wins per 100 games (range -3.6 to -1.0) · 5,483 games · Measured · 4% of this is borrowed from similar champions
-
Sion with Taric: +2.5 wins per 100 games (range 0.5-4.6) · 2,037 games · Measured · 9% of this is borrowed from similar champions -
Sion with Vel'Koz: +2.2 wins per 100 games (range 1.2-3.2) · 9,457 games · Measured · 2% of this is borrowed from similar champions -
Sion with Morgana: +1.90 wins per 100 games (range 1.05-2.76) · 13,550 games · Measured · 1% of this is borrowed from similar champions
-
Sion with Bard: -3.1 wins per 100 games (range -4.5 to -1.6) · 4,451 games · Measured · 4% of this is borrowed from similar champions -
Sion with Camille: -2.6 wins per 100 games (range -5.1 to -0.1) · 1,368 games · Measured · 13% of this is borrowed from similar champions -
Sion with Neeko: -2.3 wins per 100 games (range -3.8 to -0.8) · 4,342 games · Measured · 4% of this is borrowed from similar champions