League of Legends Shaco build
Shaco Jungle build
A rare build that wins more.
Patch 16.20- won
- 49.3%
- games
- 543,380
- Win impact
- -0.7
- Pick rate
- 2.8%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Gustwalker Hatchling + Health Potion, the most picked: +1.7 against -0.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 49.4% | -0.2 could be noise | |
| 26% | 48.7% | -1.2 clear difference | |
| 21% | 50.6% | +1.3 clear difference | |
| 12% | 50.2% | +0.4 clear difference | |
| 1% | 51.8% | +1.7 clear difference | |
| 1% | 51.9% | +1.6 clear difference | |
| <1% | 40.8% | -1.0 could be noise | |
| <1% | 52.4% | -2.5 could be noise |
BootsSorcerer's Shoes
Sorcerer's Shoes adds the most wins we measured here: +3.8 per 100 games. Ionian Boots of Lucidity, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 48.4% | too big to trust | 13:13 | |
| 26% | 52.7% | too big to trust | 12:53 | |
| 21% | 48.1% | -3.3 could be noise | 13:45 | |
| 11% | 51.7% | +3.8 could be noise often behind | 14:10 | |
| 1% | 49.3% | -2.3 could be noise often ahead | 13:35 | |
| 1% | 48.9% | +1.1 could be noise | ||
| 1% | 48.4% | 0.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 49.5% | most bought | |
| 24% | 53.4% | won more | |
| 19% | 49.0% | about even | |
| 10% | 52.7% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 49.5% | most bought | |
| 25% | 54.1% | won more | |
| 19% | 49.4% | about even | |
| 10% | 51.9% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 28% | 30% | |
| 26% | 27% | |
| 12% | 14% | |
| 25% | 26% | |
| 7% | 6% | |
| 14% | 15% | |
| 45% | 46% | |
| 5% | 5% | |
| 9% | 9% | |
| 5% | 5% |
Item 1Blackfire Torch
Blackfire Torch is part of the build that wins more: +6.4 per 100 games, against -3.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 47.0% | -4.1 could be noise | 11:15 | |
| 28% | 52.9% | too big to trust | 11:08 | |
| 17% | 48.0% | -3.1 clear difference | 10:46 | |
| 7% | 50.7% | -0.4 clear difference | 10:24 | |
| 6% | 47.4% | -2.9 clear difference | 11:44 | |
| 5% | 49.9% | -2.9 clear difference often ahead | ||
| 3% | 53.4% | +4.8 clear difference | ||
| <1% | 54.3% | +4.8 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 47,730 | |
| 11% | 39,117 | |
| 7% | 24,757 | |
| 6% | 20,053 |
Item 2Liandry's Torment
Liandry's Torment is part of the build that wins more: +6.4 per 100 games, against -3.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 47.3% | -3.9 could be noise | 19:22 | |
| 19% | 53.1% | too big to trust | 19:60 | |
| 13% | 50.0% | -1.8 could be noise | 18:36 | |
| 6% | 55.0% | too big to trust | 18:26 | |
| 5% | 49.8% | -2.6 could be noise | 20:25 | |
| 4% | 49.3% | -1.2 could be noise | ||
| 3% | 47.3% | -2.9 could be noise | ||
| <1% | 52.4% | +3.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 47,730 | |
| 11% | 39,117 | |
| 7% | 24,757 | |
| 6% | 20,053 |
Item 3Imperial Mandate
Imperial Mandate is part of the build that wins more: +6.4 per 100 games, against -3.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 50.8% | -1.6 could be noise | 25:49 | |
| 20% | 52.1% | -2.6 could be noise | 25:52 | |
| 11% | 55.6% | too big to trust | 25:09 | |
| 8% | 51.0% | -2.9 could be noise | 25:12 | |
| 5% | 56.7% | too big to trust | ||
| 3% | 57.8% | too big to trust | ||
| 1% | 55.7% | too big to trust | ||
| 1% | 51.0% | +3.1 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 47,730 | |
| 11% | 39,117 | |
| 7% | 24,757 | |
| 6% | 20,053 |
Item 4Cryptbloom
Cryptbloom adds the most wins we measured here: +1.2 per 100 games. Lord Dominik's Regards, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 58.8% | +1.2 could be noise | 31:34 | |
| 28% | 56.6% | -1.4 could be noise | 31:59 | |
| 9% | 60.5% | -0.1 could be noise | ||
| 9% | 72.9% | bought when already ahead | ||
| 5% | 58.3% | +0.3 could be noise | ||
| 3% | 51.8% | -0.9 could be noise | ||
| 3% | 61.8% | -0.2 could be noise |
Item 5Morellonomicon
Morellonomicon adds the most wins we measured here: +0.8 per 100 games. Guardian Angel, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 60.5% | +0.1 could be noise | 37:22 | |
| 16% | 54.5% | -1.4 could be noise | ||
| 16% | 60.1% | +0.8 could be noise |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 57.0% | 37:54 | |
| 13% | 54.4% | 39:32 | |
| 7% | 53.1% | 38:49 | |
| 5% | 58.9% | 40:34 | |
| 4% | 56.0% | 38:32 |
KeystoneHail of Blades
A pick in another rune tree has a clear edge here (+5.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 48.8% | -1.7 could be noise | |
| 23% | 47.7% | -2.4 clear difference | |
| 18% | 53.9% | +5.2 clear difference | |
| 2% | 54.9% | +4.9 clear difference | |
| 1% | 47.4% | -2.9 could be noise | |
| <1% | 52.9% | +1.9 clear difference | |
| <1% | 47.1% | -2.4 could be noise | |
| <1% | 43.1% | -6.8 clear difference |
Primary row 1Cheap Shot
Cheap Shot wins more than Sudden Impact, the most picked: -1.2 against -3.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 48.4% | -3.2 could be noise | |
| 18% | 54.1% | +5.3 clear difference | |
| 12% | 48.5% | -1.2 clear difference | |
| 2% | 53.0% | +3.6 clear difference | |
| 1% | 52.8% | +3.2 clear difference | |
| <1% | 45.9% | -3.2 could be noise | |
| <1% | 47.1% | -2.0 could be noise | |
| <1% | 53.1% | +1.7 clear difference |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.3 against -4.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 47.9% | -4.4 could be noise | |
| 20% | 54.1% | +5.4 clear difference | |
| 14% | 50.8% | +1.3 clear difference | |
| 1% | 49.6% | +0.2 clear difference | |
| 1% | 52.6% | +2.6 clear difference | |
| <1% | 50.9% | +0.8 clear difference | |
| <1% | 44.9% | -4.1 could be noise | |
| <1% | 53.8% | +2.7 clear difference |
Primary row 3Treasure Hunter
Treasure Hunter wins more than Relentless Hunter, the most picked: +1.3 against -3.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 48.1% | -3.3 could be noise | |
| 17% | 54.1% | +5.3 clear difference | |
| 14% | 48.6% | -1.0 clear difference | |
| 7% | 50.8% | +1.3 clear difference | |
| 2% | 53.1% | +3.8 clear difference | |
| 1% | 53.7% | +3.9 clear difference | |
| <1% | 45.7% | -3.5 could be noise | |
| <1% | 52.1% | +1.1 clear difference |
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+3.5 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.4% | -0.6 could be noise | |
| 14% | 48.8% | -0.8 could be noise | |
| 7% | 51.5% | +1.9 clear difference | |
| 2% | 53.2% | +3.5 clear difference | |
| <1% | 47.4% | -2.5 could be noise |
Secondary runesLast Stand + Legend: Haste
Last Stand + Legend: Haste adds the most wins we measured here: +4.2 per 100 games. Coup de Grace + Legend: Alacrity, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 47.8% | too big to trust | |
| 21% | 53.9% | too big to trust | |
| 4% | 50.2% | +0.8 could be noise | |
| 3% | 54.6% | too big to trust | |
| 2% | 49.6% | +0.6 could be noise | |
| 1% | 50.4% | +1.3 could be noise | |
| <1% | 53.7% | +4.2 could be noise | |
| <1% | 51.3% | +1.2 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.7 against -4.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.3% | -4.7 could be noise | |
| 19% | 53.9% | too big to trust | |
| 7% | 50.9% | +1.7 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.7 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.5% | -1.6 could be noise | |
| 3% | 51.0% | +1.7 clear difference | |
| <1% | 49.8% | -0.3 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +3.0 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.2% | -2.7 could be noise | |
| 11% | 52.4% | +3.0 clear difference | |
| 4% | 50.5% | +1.4 clear difference |
WEQ
SkillsW > E > Q
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 50% of their games. All ranks pick E + Q + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 46% | 48.5% | -2.2 clear difference |
| WEQW + E + Q | 29% | 53.8% | +5.5 could be noise |
| QEWQ + E + W | 10% | 47.0% | -2.8 clear difference |
| EWQE + W + Q | 9% | 47.3% | -2.5 clear difference |
| WQEW + Q + E | 4% | 49.8% | +0.2 clear difference |
| QWEQ + W + E | 3% | 45.3% | -4.3 clear difference |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4E
- 5E
- 6R
- 7E
- 8E
- 9W
- 10Q
- 11R
- 12Q
- 13Q
- 14Q
- 15W
- 16R
- 17W
- 18W
Max E first: 48.1% won. Max W first: 54.5% won (won more).
- W
- Q
- E
- E
- E
- R
- E
- E
- W
- Q
- R
- Q
- Q
- Q
- W
- R
- W
- W
SpellsSmite + Ignite
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 49.8% | +1.9 could be noise | |
| 9% | 47.4% | -2.1 clear difference | |
| 1% | 48.1% | -1.2 clear difference | |
| <1% | 51.0% | +1.0 could be noise | |
| <1% | 50.4% | -0.4 could be noise |
- won
- 56.2%
- games
- 1,933
- Win impact
- +4.5
- Pick rate
- 6.2%
Starting itemsGustwalker Hatchling + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 49.4% | -0.2 could be noise | |
| 26% | 48.7% | -1.2 clear difference | |
| 21% | 50.6% | +1.3 clear difference | |
| 12% | 50.2% | +0.4 clear difference | |
| 1% | 51.8% | +1.7 clear difference | |
| 1% | 51.9% | +1.6 clear difference | |
| <1% | 40.8% | -1.0 could be noise | |
| <1% | 52.4% | -2.5 could be noise |
BootsIonian Boots of Lucidity
| Choice | Picked | Won |
|---|---|---|
| 78% | 55.4% | |
| 21% | 59.5% | |
| 1% | 53.3% | |
| <1% | 100.0% | |
| <1% | 100.0% |
Item 1Blackfire Torch
| Choice | Picked | Won |
|---|---|---|
| 98% | 56.2% | |
| 2% | 55.6% |
Item 2Imperial Mandate
| Choice | Picked | Won |
|---|---|---|
| 98% | 56.2% |
Item 3Liandry's Torment
| Choice | Picked | Won |
|---|---|---|
| 64% | 60.5% | |
| 11% | 51.2% | |
| 10% | 61.2% | |
| 7% | 57.8% | |
| 3% | 62.5% |
Item 4Cryptbloom
| Choice | Picked | Won |
|---|---|---|
| 30% | 62.4% | |
| 21% | 61.5% | |
| 15% | 64.0% | |
| 8% | 63.8% | |
| 6% | 58.1% |
Item 5Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 33% | 59.1% | |
| 15% | 69.0% | |
| 13% | 69.2% | |
| 9% | 58.8% | |
| 3% | 66.7% |
Item 6Voltaic Cyclosword
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 47.0% | -4.1 could be noise | 11:15 | |
| 28% | 52.9% | too big to trust | 11:08 | |
| 17% | 48.0% | -3.1 clear difference | 10:46 | |
| 7% | 50.7% | -0.4 clear difference | 10:24 | |
| 6% | 47.4% | -2.9 clear difference | 11:44 | |
| 5% | 49.9% | -2.9 clear difference often ahead | ||
| 3% | 53.4% | +4.8 clear difference | ||
| <1% | 54.3% | +4.8 clear difference |
KeystoneArcane Comet
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Primary row 1Axiom Arcanist
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Primary row 2Transcendence
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Primary row 3Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Offence shardAbility Haste
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 30% | 55.8% |
WEQ
SkillsW > E > Q
Master+ players pick this: 50% of their games. All ranks pick E + Q + W most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 46% | 48.5% | -2.2 clear difference |
| WEQW + E + Q | 29% | 53.8% | +5.5 could be noise |
| QEWQ + E + W | 10% | 47.0% | -2.8 clear difference |
| EWQE + W + Q | 9% | 47.3% | -2.5 clear difference |
| WQEW + Q + E | 4% | 49.8% | +0.2 clear difference |
| QWEQ + W + E | 3% | 45.3% | -4.3 clear difference |
- W
- Q
- E
- E
- E
- R
- E
- E
- W
- Q
- R
- Q
- Q
- Q
- W
- R
- W
- W
SpellsSmite + Ignite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 49.8% | +1.9 could be noise | |
| 9% | 47.4% | -2.1 clear difference | |
| 1% | 48.1% | -1.2 clear difference | |
| <1% | 51.0% | +1.0 could be noise | |
| <1% | 50.4% | -0.4 could be noise |
Shaco Support build
Patch 16.20- won
- 48.9%
- games
- 127,281
- Win impact
- -1.1
- Pick rate
- 0.7%
Starting itemsLong Sword + Health Potion x2 + World Atlas
Long Sword + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +1.6 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 49.2% | +0.7 could be noise | |
| 7% | 48.7% | -1.1 clear difference | |
| 5% | 48.8% | +0.3 could be noise | |
| 3% | 48.4% | -1.8 clear difference | |
| 1% | 50.8% | +1.0 could be noise | |
| <1% | 41.3% | -3.0 clear difference | |
| <1% | 50.0% | +1.6 could be noise | |
| <1% | 58.1% | +1.4 could be noise |
BootsIonian Boots of Lucidity
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 50.6% | +3.9 could be noise | 14:29 | |
| 16% | 48.2% | too big to trust | 14:59 | |
| 12% | 52.5% | +2.4 clear difference | 16:36 | |
| 8% | 46.2% | too big to trust | 14:56 | |
| 1% | 47.6% | -1.7 clear difference | 18:05 | |
| 1% | 48.0% | -1.3 clear difference | ||
| 1% | 48.3% | -2.9 clear difference often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 52.3% | most bought | |
| 14% | 49.6% | about even | |
| 11% | 53.7% | about even | |
| 7% | 47.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 56% | 51.6% | most bought | |
| 14% | 47.8% | about even | |
| 12% | 53.0% | about even | |
| 7% | 46.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 25% | 26% | |
| 16% | 15% | |
| 10% | 11% | |
| 11% | 10% |
Item 1Blackfire Torch
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 46% | 51.5% | too big to trust | 13:55 | |
| 16% | 45.9% | too big to trust | 12:32 | |
| 7% | 52.6% | +3.0 could be noise | 13:08 | |
| 6% | 46.4% | too big to trust | 13:03 | |
| 5% | 47.3% | -5.0 could be noise often ahead | 12:15 | |
| 4% | 50.0% | +2.9 could be noise often behind | ||
| 4% | 45.6% | too big to trust | ||
| 4% | 43.3% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 12,137 | |
| 5% | 2,591 | |
| 3% | 1,865 | |
| 3% | 1,549 |
Item 2Liandry's Torment
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 53.2% | too big to trust | 23:49 | |
| 16% | 53.1% | +2.8 could be noise | 22:14 | |
| 13% | 47.2% | too big to trust | 21:18 | |
| 9% | 46.7% | too big to trust | 21:32 | |
| 5% | 51.2% | +1.9 could be noise | 22:59 | |
| 4% | 48.0% | too big to trust | ||
| 2% | 45.0% | too big to trust | ||
| 1% | 42.4% | too big to trust |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 12,137 | |
| 5% | 2,591 | |
| 3% | 1,865 | |
| 3% | 1,549 |
Item 3Imperial Mandate
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 55.1% | +3.5 could be noise | 30:03 | |
| 14% | 54.5% | +2.9 could be noise | 29:47 | |
| 8% | 48.8% | too big to trust | 28:40 | |
| 7% | 47.4% | too big to trust | 28:20 | |
| 6% | 49.8% | -3.7 could be noise | 27:59 | |
| 2% | 47.8% | too big to trust | ||
| 2% | 49.4% | too big to trust | ||
| 1% | 70.7% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 22% | 12,137 | |
| 5% | 2,591 | |
| 3% | 1,865 | |
| 3% | 1,549 |
Item 4Morellonomicon
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | 53.3% | 36:34 |
Item 5Rabadon's Deathcap
| Choice | Picked | Won | Time |
|---|---|---|---|
| 28% | 51.7% | 40:57 |
Item 6Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 8% | - | 44:55 | |
| 7% | - | 39:31 | |
| 7% | - | 43:09 | |
| 7% | - | 41:02 | |
| 6% | - | 39:23 |
KeystoneArcane Comet
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 50.9% | +3.4 could be noise | |
| 36% | 46.0% | -4.7 clear difference | |
| 8% | 50.6% | +1.3 clear difference | |
| 5% | 51.6% | +2.0 could be noise | |
| 1% | 52.8% | +2.8 could be noise | |
| <1% | 44.7% | -2.4 clear difference | |
| <1% | 54.8% | +1.1 could be noise | |
| <1% | 47.4% | +0.2 could be noise |
Primary row 1Manaflow Band
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.8% | +3.2 could be noise | |
| 40% | 46.4% | -4.3 clear difference | |
| 6% | 51.7% | +2.5 could be noise | |
| 4% | 51.1% | +0.3 clear difference | |
| 1% | 51.6% | +2.8 could be noise | |
| 1% | 54.7% | +1.9 could be noise | |
| 1% | 51.2% | +3.3 could be noise | |
| <1% | 48.3% | -1.6 clear difference |
Primary row 2Transcendence
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 51.0% | +3.8 could be noise | |
| 30% | 45.9% | -4.7 clear difference | |
| 10% | 48.2% | -0.6 clear difference | |
| 4% | 49.5% | +0.9 clear difference | |
| 1% | 48.6% | -0.1 clear difference | |
| 1% | 50.9% | +2.2 could be noise | |
| 1% | 51.8% | +2.8 could be noise | |
| 1% | 53.7% | +2.0 could be noise |
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +3.1 against +2.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.7% | +2.7 could be noise | |
| 32% | 45.8% | -4.7 clear difference | |
| 10% | 52.0% | +3.1 could be noise | |
| 6% | 49.5% | +0.2 clear difference | |
| 6% | 48.9% | 0.0 clear difference | |
| 1% | 52.5% | +2.1 could be noise | |
| 1% | 53.3% | +2.6 could be noise | |
| 1% | 49.8% | +1.1 could be noise |
Secondary pathDomination
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 47.2% | -3.0 clear difference | |
| 31% | 50.7% | +1.8 could be noise | |
| 16% | 50.4% | +1.7 could be noise | |
| 10% | 50.3% | +1.1 could be noise | |
| 1% | 48.6% | +0.5 could be noise |
Secondary runesDeep Ward + Sudden Impact
Deep Ward + Sudden Impact wins more than Ultimate Hunter + Cheap Shot, the most picked: +3.5 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.3% | -2.4 could be noise | |
| 7% | 52.9% | +2.3 clear difference | |
| 2% | 52.1% | +1.4 clear difference | |
| 2% | 52.5% | +2.2 clear difference | |
| 1% | 51.6% | +1.0 could be noise | |
| 1% | 50.4% | +0.4 could be noise | |
| 1% | 50.4% | -0.6 could be noise | |
| 1% | 58.8% | +3.5 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +3.6 against +1.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 50.3% | +1.8 could be noise | |
| 31% | 45.3% | too big to trust | |
| 25% | 51.7% | +3.6 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.3 against -2.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.9% | -2.2 could be noise | |
| 6% | 51.5% | +2.3 clear difference | |
| 1% | 51.3% | -0.1 could be noise |
Defence shardHealth
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 52% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 48.6% | -2.3 clear difference | |
| 19% | 50.3% | +2.2 could be noise | |
| 6% | 51.1% | +1.3 could be noise |
WEQ
SkillsW > E > Q
Win added here: +3.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 50% | 51.6% | +3.9 could be noise |
| QEWQ + E + W | 15% | 46.6% | -3.7 clear difference |
| EQWE + Q + W | 14% | 47.5% | -2.4 clear difference |
| EWQE + W + Q | 13% | 50.1% | +0.7 clear difference |
| WQEW + Q + E | 5% | 48.5% | -1.7 clear difference |
| QWEQ + W + E | 4% | 43.4% | -6.6 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3E
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13Q
- 14Q
- 15Q
- 16R
- 17Q
- 18W
Max W first: 51.3% won. Max E first: 45.9% won (won more).
- Q
- E
- E
- W
- W
- R
- W
- E
- W
- E
- R
- E
- Q
- Q
- Q
- R
- Q
- W
SpellsExhaust + Ignite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 50% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 48.6% | -1.5 clear difference | |
| 40% | 49.6% | +1.5 could be noise | |
| 2% | 51.3% | +0.7 could be noise | |
| 2% | 50.3% | +0.3 could be noise | |
| 1% | 51.3% | +0.6 could be noise | |
| 1% | 49.6% | -0.3 could be noise | |
| 1% | 45.3% | -2.6 clear difference | |
| 1% | 47.3% | -2.5 clear difference |
Shaco Mid build
- won
- 48.3%
- games
- 236
- Win impact
- -0.2
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 40.0% | +2.3 could be noise | |
| 6% | 50.0% | -2.8 could be noise | |
| 3% | 100.0% | +0.5 could be noise | |
| 3% | 100.0% | -0.9 could be noise |
BootsIonian Boots of Lucidity
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 57.1% | +1.4 could be noise | 13:24 | |
| 41% | 61.5% | +0.3 could be noise | 15:47 | |
| 9% | 33.3% | -3.7 clear difference | 13:53 |
Item 1Blackfire Torch
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 50.0% | +2.7 could be noise | 13:09 | |
| 16% | 40.0% | -0.7 could be noise | 13:18 | |
| 3% | 0.0% | -2.6 could be noise | 12:32 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 33 |
Item 2Imperial Mandate
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 40.0% | +2.3 could be noise | 21:11 | |
| 22% | 66.7% | +0.3 could be noise | 22:49 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 33 |
Item 3Liandry's Torment
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 75.0% | +1.2 could be noise | 27:59 | |
| 14% | 50.0% | -0.5 could be noise | 29:40 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 31% | 33 |
Item 5Malignance
| Choice | Picked | Won |
|---|---|---|
| 67% | 50.0% |
KeystoneDark Harvest
A pick in another rune tree has a clear edge here (+5.7 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 50.0% | +5.7 clear difference | |
| 18% | 83.3% | -1.4 could be noise | |
| 18% | 50.0% | -4.8 could be noise | |
| 15% | 40.0% | -3.4 could be noise |
Primary row 1Cheap Shot
A pick in another rune tree has a clear edge here (+4.1 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 61.1% | +4.1 clear difference | |
| 32% | 45.5% | -4.3 could be noise | |
| 9% | 66.7% | +1.4 could be noise | |
| 3% | 100.0% | -3.8 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: -1.0 against -5.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 57.9% | +3.8 clear difference | |
| 32% | 45.5% | -5.0 could be noise | |
| 9% | 66.7% | +4.3 clear difference | |
| 3% | 100.0% | -1.0 could be noise |
Primary row 3Ultimate Hunter
A pick in another rune tree has a clear edge here (+3.9 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 61.5% | +1.7 could be noise | |
| 29% | 40.0% | -3.7 could be noise | |
| 26% | 55.6% | +3.9 clear difference | |
| 6% | 100.0% | -3.3 could be noise |
Secondary pathSorcery
Win added here: -2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 59.3% | +0.5 could be noise | |
| 9% | 33.3% | +1.4 could be noise | |
| 6% | 0.0% | +0.3 could be noise | |
| 6% | 100.0% | -2.2 could be noise |
Secondary runesTranscendence + Gathering Storm
| Choice | Picked | Won |
|---|---|---|
| 100% | 100.0% |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.8 against -4.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 64.7% | +1.5 clear difference | |
| 35% | 41.7% | -4.1 could be noise | |
| 15% | 60.0% | +2.8 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.6 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.8% | -0.9 could be noise | |
| 21% | 71.4% | +0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 52.6% | -0.8 could be noise | |
| 24% | 62.5% | +0.8 could be noise | |
| 21% | 57.1% | +0.4 could be noise |
WEQ
SkillsW > E > Q
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 67% | 63.6% | +2.5 could be noise |
| EWQE + W + Q | 21% | 42.9% | -0.6 could be noise |
| EQWE + Q + W | 6% | 50.0% | -1.1 could be noise |
| QEWQ + E + W | 6% | 50.0% | -3.6 could be noise |
Levels 1 to 18
- 1W
- 2E
- 3E
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13Q
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 59.7% won. Max E first: 36.7% won (about even).
- W
- E
- E
- W
- W
- R
- W
- E
- W
- E
- R
- E
- Q
- Q
- Q
- R
- Q
- Q
SpellsTeleport + Ignite
Teleport + Ignite wins more than Flash + Ignite, the most picked: +2.3 against -1.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 44% | 46.7% | -1.5 could be noise | |
| 41% | 78.6% | +2.3 could be noise | |
| 9% | 0.0% | -1.5 could be noise | |
| 3% | 0.0% | -2.0 could be noise |
Shaco Bot build
Patch 16.20- won
- 40.8%
- games
- 758
- Win impact
- -2.5
- Pick rate
- 0.0%
Starting itemsDoran's Ring + Health Potion x2
Doran's Ring + Health Potion x2 wins more than Doran's Blade + Health Potion, the most picked: +1.5 against -1.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 34.0% | -1.4 could be noise | |
| 31% | 41.7% | +1.5 could be noise | |
| 12% | 35.4% | -1.8 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Berserker's Greaves, the most picked: +1.6 against -3.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 35.7% | -3.9 could be noise | 14:13 | |
| 32% | 43.4% | +1.6 clear difference | 14:04 | |
| 16% | 39.7% | -0.6 could be noise | 15:12 | |
| 14% | 36.6% | -1.2 could be noise | 14:46 |
Item 1Blackfire Torch
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 43.0% | +4.3 could be noise | 12:30 | |
| 22% | 33.5% | -3.3 clear difference | 10:39 | |
| 12% | 36.9% | -2.5 clear difference | 11:34 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 10% | 58.6% | 50 | |
| 9% | 47.6% | 43 | |
| 6% | 47.1% | 27 | |
| 4% | 46.2% | 21 |
Item 2Liandry's Torment
| Choice | Picked | Won | Time |
|---|---|---|---|
| 62% | 46.4% | 21:43 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 10% | 58.6% | 50 | |
| 9% | 47.6% | 43 | |
| 6% | 47.1% | 27 | |
| 4% | 46.2% | 21 |
Item 3The Collector
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 35.9% | 25:53 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 10% | 58.6% | 50 | |
| 9% | 47.6% | 43 | |
| 6% | 47.1% | 27 | |
| 4% | 46.2% | 21 |
Item 4Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 42.3% | 32:18 |
KeystoneDark Harvest
Dark Harvest wins more than Hail of Blades, the most picked: -2.0 against -3.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 35.1% | -3.1 could be noise | |
| 25% | 38.4% | -2.0 could be noise | |
| 16% | 47.1% | +4.3 could be noise |
Primary row 1Cheap Shot
Cheap Shot wins more than Sudden Impact, the most picked: -1.2 against -3.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 35.5% | -3.5 could be noise | |
| 18% | 38.1% | -1.2 could be noise | |
| 15% | 42.9% | +3.6 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.0 against -4.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 35.1% | -4.6 could be noise | |
| 20% | 44.4% | +3.4 clear difference | |
| 9% | 43.8% | +1.0 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Relentless Hunter, the most picked: -1.9 against -3.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 36.1% | -3.1 could be noise | |
| 20% | 37.1% | -1.9 could be noise | |
| 11% | 43.4% | +2.9 could be noise | |
| 10% | 43.3% | +1.0 could be noise |
Secondary pathPrecision
Win added here: -2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 35.4% | -2.3 could be noise | |
| 19% | 37.9% | -0.7 could be noise |
Secondary runesCoup de Grace + Legend: Alacrity
Win added here: -0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 35.0% | -0.3 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +3.5 against -3.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 35.1% | -3.7 could be noise | |
| 18% | 42.4% | +3.5 clear difference | |
| 14% | 44.6% | -0.1 could be noise |
Flex shardAdaptive Force
Win added here: -0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 37.0% | -0.8 could be noise |
Defence shardHealth Scaling
Health Scaling adds the most wins we measured here: -1.8 per 100 games. Health, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 35.6% | -1.8 could be noise |
WEQ
SkillsW > E > Q
W > E > Q wins more than E > Q > W, the most picked: +2.6 against -2.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EQWE + Q + W | 42% | 37.0% | -2.4 could be noise |
| WEQW + E + Q | 23% | 45.5% | +2.6 could be noise |
| QEWQ + E + W | 18% | 35.3% | -2.2 could be noise |
| EWQE + W + Q | 10% | 41.2% | +0.4 could be noise |
SpellsFlash + Ignite
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 39.1% | +1.0 could be noise | |
| 20% | 38.8% | -0.8 could be noise | |
| 12% | 32.4% | too big to trust |
Top Shaco Players
See all 20,329Normal Jungle game
524,848 games Patch 16.20Against every Jungle champion
- Top 1% First blood 12%
- Top 8% Solo kills 2.0
- Bottom 29% Farm / min 5.8
- Kills
- 8.6 Top 11%
- Deaths
- 6.4 Fewest 41%
- Assists
- 8.1 Top 44%
- Kill part.
- 47% Top 31%
- Team dmg
- 18% Top 45%
- Dmg / min
- 680 Top 38%
- Gold / min
- 423 Top 50%
- Vision / min
- 0.91 Top 18%
- Control wards
- 1.3 Top 34%
Against the enemy jungler
- Level 6 at 7:21
- Level 11 at 17:22
- raptors first in 61% of games
- First dragon at 8:26
Middle game at each minute
Damage dealt
Magic 56% Physical 44%Died to
Physical 56% Magic 38% True 6%Normal Support game
123,196 games Patch 16.20Against every Support champion
- Top 8% First blood 13%
- Top 22% Dmg / min 681
- Bottom 20% Farm / min 1.5
- Kills
- 5.5 Top 33%
- Deaths
- 7.3 Fewest 25%
- Assists
- 11.1 Top 41%
- Solo kills
- 1.0 Top 28%
- Kill part.
- 47% Top 40%
- Team dmg
- 18% Top 30%
- Gold / min
- 342 Bottom 33%
- Vision / min
- 2.23 Top 27%
- Control wards
- 5.1 Top 38%
Against your lane opponent
- Level 6 at 9:13
- Level 11 at 22:01
Middle game at each minute
Damage dealt
Magic 76% Physical 24%Died to
Physical 57% Magic 38% True 5%Normal Mid game
224 gamesAgainst every Mid champion
- Top 22% Assists 8.0
- Fewest 45% Deaths 6.8
- Bottom 1% Gold / min 349
- Kills
- 6.1 Bottom 18%
- Solo kills
- 1.9 Bottom 19%
- Kill part.
- 39% Bottom 19%
- Team dmg
- 20% Bottom 10%
- Dmg / min
- 789 Bottom 17%
- Farm / min
- 4.5 Bottom 1%
- Vision / min
- 0.64 Bottom 29%
- Control wards
- 0.6 Bottom 43%
- First blood
- 5% Bottom 14%
Against your lane opponent
- Level 6 at 5:37
- Level 11 at 15:52
Middle game at each minute
Damage dealt
Magic 87% Physical 13%Died to
Physical 51% Magic 42% True 7%Matchups and teammates come from Shaco Jungle games.
Matchups and teammates come from Shaco Jungle games.
-
Shaco with Master Yi: +3.5 wins per 100 games (range 1.7-5.3) · 2,749 games · Measured · 7% of this is borrowed from similar champions -
Shaco with Dr. Mundo: +2.64 wins per 100 games (range 1.70-3.57) · 10,965 games · Measured · 2% of this is borrowed from similar champions -
Shaco with Kled: +2.1 wins per 100 games (range 0.6-3.7) · 4,036 games · Measured · 5% of this is borrowed from similar champions
-
Shaco with K'Sante: -5.0 wins per 100 games (range -6.2 to -3.7) · 5,890 games · Measured · 3% of this is borrowed from similar champions -
Shaco with Rengar: -4.6 wins per 100 games (range -7.6 to -1.6) · 855 games · Pooled · 19% of this is borrowed from similar champions -
Shaco with Jayce: -4.0 wins per 100 games (range -5.1 to -2.9) · 8,376 games · Measured · 2% of this is borrowed from similar champions
-
Shaco with Xerath: +2.10 wins per 100 games (range 1.41-2.79) · 20,573 games · Measured · 1% of this is borrowed from similar champions -
Shaco with Kassadin: +2.0 wins per 100 games (range 0.7-3.2) · 5,960 games · Measured · 3% of this is borrowed from similar champions -
Shaco with Vladimir: +1.89 wins per 100 games (range 1.06-2.71) · 14,248 games · Measured · 1% of this is borrowed from similar champions
-
Shaco with Kha'Zix: -5.8 wins per 100 games (range -11.1 to -0.4) · 129 games · Pooled · 61% of this is borrowed from similar champions -
Shaco with Nunu & Willump: -5.0 wins per 100 games (range -8.0 to -2.0) · 882 games · Pooled · 18% of this is borrowed from similar champions -
Shaco with Mel: -4.51 wins per 100 games (range -5.18 to -3.84) · 21,902 games · Measured · 1% of this is borrowed from similar champions
-
Shaco with Kog'Maw: +3.1 wins per 100 games (range 2.0-4.3) · 7,580 games · Measured · 3% of this is borrowed from similar champions -
Shaco with Xayah: +1.66 wins per 100 games (range 0.80-2.53) · 12,865 games · Measured · 2% of this is borrowed from similar champions -
Shaco with Jinx: +1.49 wins per 100 games (range 1.02-1.96) · 47,582 games · Measured
-
Shaco with Ezreal: -3.81 wins per 100 games (range -4.40 to -3.21) · 28,469 games · Measured · 1% of this is borrowed from similar champions -
Shaco with Varus: -3.25 wins per 100 games (range -4.18 to -2.32) · 11,115 games · Measured · 2% of this is borrowed from similar champions -
Shaco with Ashe: -2.81 wins per 100 games (range -3.42 to -2.21) · 27,427 games · Measured · 1% of this is borrowed from similar champions
-
Shaco with Taric: +4.0 wins per 100 games (range 2.5-5.6) · 3,691 games · Measured · 5% of this is borrowed from similar champions -
Shaco with Milio: +2.70 wins per 100 games (range 1.84-3.56) · 13,153 games · Measured · 2% of this is borrowed from similar champions -
Shaco with Soraka: +2.47 wins per 100 games (range 1.56-3.38) · 11,696 games · Measured · 2% of this is borrowed from similar champions
-
Shaco with Lee Sin: -7.1 wins per 100 games (range -9.3 to -4.8) · 1,602 games · Measured · 11% of this is borrowed from similar champions -
Shaco with Nidalee: -4.5 wins per 100 games (range -7.2 to -1.9) · 1,133 games · Pooled · 15% of this is borrowed from similar champions -
Shaco with Ivern: -3.4 wins per 100 games (range -6.6 to -0.1) · 692 games · Pooled · 22% of this is borrowed from similar champions