Starting itemsRuby Crystal + Health Potion x2 + World Atlas
Ruby Crystal + Health Potion x2 + World Atlas wins more than Health Potion x2 + World Atlas, the most picked: +3.0 against +1.2 per 100 games. It could be noise.
Starting items: every option
Choice
Picked
Won
Win added
Health Potion x2 + World Atlas
91%
51.8%
+1.2 could be noise
Control Ward + World Atlas
3%
50.8%
-1.7 clear difference
Health Potion + World Atlas
2%
49.3%
-2.1 clear difference
World Atlas
2%
48.7%
-2.8 clear difference
Health Potion x2
2%
54.1%
+2.1 could be noise
Health Potion x2 + Control Ward + World Atlas
<1%
53.8%
0.0 could be noise
Control Ward
<1%
48.2%
+1.2 could be noise
Ruby Crystal + Health Potion x2 + World Atlas
<1%
53.8%
+3.0 could be noise
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Plated Steelcaps, the most picked: +1.1 against -0.3 per 100 games. The difference is clear.
Boots: every option
Choice
Picked
Won
Win added
Time
Plated Steelcaps
60%
51.9%
-0.3 could be noise
12:48
Mercury's Treads
20%
51.8%
-0.3 could be noise
14:32
Ionian Boots of Lucidity
13%
55.0%
+1.1 clear difference
10:03
Boots of Swiftness
7%
55.4%
-0.1 could be noiseoften ahead
12:18
Sorcerer's Shoes
<1%
43.0%
-3.6 clear difference
16:01
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Plated Steelcaps
65%
54.4%
most bought
Ionian Boots of Lucidity
10%
56.8%
won more
Mercury's Treads
8%
52.8%
about even
Boots of Swiftness
6%
56.6%
won more
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Plated Steelcaps
37%
50.3%
most bought
Mercury's Treads
35%
53.4%
won more
Ionian Boots of Lucidity
11%
53.2%
won more
Boots of Swiftness
7%
55.2%
won more
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Plated Steelcaps
65%
37%
Mercury's Treads
8%
35%
Thornmail
31%
21%
Kaenic Rookern
3%
12%
Frozen Heart
7%
3%
Locket of the Iron Solari
55%
58%
Knight's Vow
30%
27%
Zeke's Convergence
65%
67%
Boots of Swiftness
6%
7%
Ionian Boots of Lucidity
10%
11%
Item 1Locket of the Iron Solari
Locket of the Iron Solari is part of the build that wins more: +2.2 per 100 games, against +1.2 for the build most players finish.
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Aftershock
87%
51.9%
+1.9 could be noise
Glacial Augment other tree
10%
50.0%
-1.8 clear difference
Guardian
1%
50.5%
0.0 could be noise
Unsealed Spellbook other tree
1%
51.3%
-0.3 clear difference
Grasp of the Undying
1%
49.7%
-1.3 clear difference
Electrocute other tree
<1%
51.1%
-2.8 clear difference
Conqueror other tree
<1%
50.2%
-4.9 clear difference
Lethal Tempo other tree
<1%
50.8%
-2.1 clear difference
Primary row 1Shield Bash
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Primary row 1: every option
Choice
Picked
Won
Win added
Shield Bash
83%
51.9%
+1.3 could be noise
Hextech Flashtraption other tree
9%
50.0%
-1.8 clear difference
Font of Life
5%
52.1%
+0.5 could be noise
Magical Footwear other tree
1%
50.9%
-1.0 clear difference
Demolish
1%
49.0%
-1.2 clear difference
Cash Back other tree
<1%
52.3%
+0.3 could be noise
Triumph other tree
<1%
50.7%
-3.0 clear difference
Sudden Impact other tree
<1%
47.9%
-3.1 clear difference
Primary row 2Second Wind
Second Wind wins more than Bone Plating, the most picked: +1.1 against +0.9 per 100 games. It could be noise.
Primary row 2: every option
Choice
Picked
Won
Win added
Bone Plating
81%
51.9%
+0.9 could be noise
Biscuit Delivery other tree
10%
50.1%
-1.8 clear difference
Second Wind
5%
52.6%
+1.1 could be noise
Conditioning
2%
51.7%
+0.2 could be noise
Triple Tonic other tree
<1%
51.1%
+0.2 could be noise
Transcendence other tree
<1%
46.6%
-4.9 clear difference
Legend: Alacrity other tree
<1%
51.0%
-2.8 clear difference
Time Warp Tonic other tree
<1%
51.9%
+1.0 could be noise
Primary row 3Unflinching
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
Primary row 3: every option
Choice
Picked
Won
Win added
Unflinching
83%
51.9%
+1.3 could be noise
Cosmic Insight other tree
10%
50.2%
-1.6 clear difference
Overgrowth
4%
51.7%
+0.5 could be noise
Revitalize
1%
52.0%
+0.6 could be noise
Approach Velocity other tree
<1%
47.3%
-2.2 clear difference
Ultimate Hunter other tree
<1%
49.2%
-2.8 clear difference
Scorch other tree
<1%
47.7%
-4.0 clear difference
Cut Down other tree
<1%
47.9%
-2.7 clear difference
Secondary pathInspiration
A pick in another rune tree has a clear edge here (+1.0 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Inspiration
60%
51.7%
-0.1 could be noise
Precision
27%
52.2%
+1.0 clear difference
Resolve
10%
50.0%
-1.8 clear difference
Sorcery
2%
51.8%
-0.7 could be noise
Domination
1%
51.5%
-0.2 could be noise
Secondary runesMagical Footwear + Cosmic Insight
Magical Footwear + Cosmic Insight wins more than Hextech Flashtraption + Cosmic Insight, the most picked: +1.2 against -0.1 per 100 games. It could be noise.
Secondary runes: every option
Choice
Picked
Won
Win added
Hextech Flashtraption + Cosmic Insight
89%
51.8%
-0.1 could be noise
Biscuit Delivery + Cosmic Insight
4%
52.1%
-0.2 could be noise
Magical Footwear + Cosmic Insight
4%
52.7%
+1.2 could be noise
Hextech Flashtraption + Biscuit Delivery
1%
50.3%
-0.7 could be noise
Cash Back + Cosmic Insight
1%
48.6%
-0.9 could be noise
Magical Footwear + Biscuit Delivery
<1%
52.5%
+0.4 could be noise
Hextech Flashtraption + Approach Velocity
<1%
48.5%
-0.4 could be noise
Magical Footwear + Approach Velocity
<1%
50.4%
-0.4 could be noise
Offence shardAbility Haste
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
Offence shard: every option
Choice
Picked
Won
Win added
Ability Haste
96%
51.8%
+1.1 could be noise
Attack Speed
3%
50.4%
-0.7 clear difference
Adaptive Force
1%
50.1%
-1.9 clear difference
Flex shardMovement Speed
Movement Speed wins more than Health Scaling, the most picked: +1.3 against -1.0 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Health Scaling
81%
51.5%
-1.0 could be noise
Movement Speed
17%
52.9%
+1.3 clear difference
Adaptive Force
2%
50.4%
-1.8 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.1 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
81%
51.4%
-1.1 could be noise
Health
16%
53.1%
+1.3 clear difference
Tenacity and Slow Resist
3%
51.4%
+0.3 clear difference
WEQ
SkillsW > E > Q
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
WEQW + E + Q
78%
52.9%
+1.9 could be noise
WQEW + Q + E
15%
51.0%
-1.9 clear difference
QWEQ + W + E
4%
51.1%
-1.5 clear difference
QEWQ + E + W
1%
49.9%
-2.7 clear difference
EWQE + W + Q
1%
52.6%
+0.4 could be noise
EQWE + Q + W
<1%
49.8%
-1.4 clear difference
Levels 1 to 18
1W
2Q
3E
4W
5W
6R
7W
8E
9W
10E
11R
12E
13E
14Q
15Q
16R
17Q
18Q
Max W first: 51.8% won. Max Q first: 50.3% won (about even).
W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q
SpellsFlash + Heal
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 49% of their games. All ranks pick Flash + Ignite most.
Spells: every option
Choice
Picked
Won
Win added
Flash + Ignite
57%
51.5%
-0.6 clear difference
Exhaust + Flash
22%
51.4%
-0.1 clear difference
Flash + Heal
20%
52.8%
+1.2 could be noise
Flash + Barrier
<1%
48.8%
-2.4 clear difference
Flash + Teleport
<1%
48.3%
-4.2 clear difference
Exhaust + Ignite
<1%
51.5%
-0.1 could be noise
Flash + Ghost
<1%
42.9%
-3.3 clear difference
Exhaust + Heal
<1%
55.6%
-1.0 could be noise
won
55.5%
games
20,297
Win impact
+1.4
Pick rate
8.1%
Starting itemsHealth Potion x2 + World Atlas
The usual pick here: players of this build don't agree on one.