League of Legends Olaf build
Olaf Top build
- won
- 49.8%
- games
- 145,542
- Win impact
- -0.1
- Pick rate
- 1.4%
Starting itemsDoran's Blade + Health Potion
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 50.4% | +3.5 could be noise | |
| 17% | 46.6% | -4.0 clear difference | |
| 3% | 50.3% | -0.1 clear difference | |
| 1% | 46.7% | -1.7 clear difference | |
| <1% | 49.6% | -2.8 clear difference | |
| <1% | 48.4% | -0.2 clear difference | |
| <1% | 56.0% | -0.6 clear difference | |
| <1% | 43.0% | -2.8 clear difference |
BootsPlated Steelcaps
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 68% | 50.4% | +0.5 could be noise | 14:17 | |
| 16% | 49.6% | -1.2 clear difference | 14:44 | |
| 7% | 57.4% | +1.2 could be noise often ahead | 13:34 | |
| 6% | 53.5% | -0.1 could be noise often ahead | 13:29 | |
| 1% | 57.1% | 0.0 could be noise often ahead | 13:43 | |
| 1% | 50.9% | -2.0 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 81% | 52.7% | most bought | |
| 5% | 46.3% | about even | |
| 4% | 58.4% | won more | |
| 4% | 52.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 40% | 51.3% | most bought | |
| 34% | 49.7% | about even | |
| 10% | 55.4% | won more | |
| 9% | 57.2% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 81% | 34% | |
| 5% | 40% | |
| 4% | 22% | |
| 52% | 40% | |
| 1% | 7% | |
| 4% | 10% | |
| 1% | 6% | |
| 4% | 9% | |
| 56% | 60% | |
| 17% | 14% |
Item 1Ravenous Hydra
Ravenous Hydra is part of the build that wins more: +5.2 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 49.9% | -0.9 could be noise | 12:50 | |
| 21% | 52.3% | +1.7 clear difference | 12:06 | |
| 15% | 51.1% | +0.1 clear difference | 11:56 | |
| 2% | 43.8% | -3.1 clear difference often behind | 13:20 | |
| 1% | 44.6% | -1.8 could be noise | 13:36 | |
| 1% | 46.3% | -1.8 could be noise | ||
| 1% | 50.2% | +1.6 clear difference | ||
| <1% | 48.5% | -1.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 26,570 | |
| 7% | 5,601 | |
| 5% | 4,153 | |
| 5% | 3,984 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +5.2 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 54.1% | -0.3 could be noise | 20:11 | |
| 22% | 52.4% | +0.9 could be noise | 21:19 | |
| 12% | 52.9% | +0.2 could be noise | 20:27 | |
| 5% | 50.6% | -2.3 could be noise | 20:42 | |
| 5% | 51.1% | +0.1 could be noise | 21:19 | |
| 3% | 57.9% | +1.5 could be noise | ||
| 2% | 50.6% | +0.7 could be noise | ||
| 2% | 55.0% | -0.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 26,570 | |
| 7% | 5,601 | |
| 5% | 4,153 | |
| 5% | 3,984 |
Item 3Fiendhunter Bolts
Fiendhunter Bolts is part of the build that wins more: +5.2 per 100 games, against 0.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 57.6% | +0.1 could be noise | 26:09 | |
| 10% | 57.0% | -0.2 could be noise | 26:21 | |
| 10% | 61.9% | +1.7 could be noise | 24:02 | |
| 8% | 56.7% | +0.5 could be noise | 26:58 | |
| 6% | 55.4% | +0.8 could be noise | 26:05 | |
| 4% | 55.9% | -0.9 could be noise | ||
| 3% | 55.7% | -2.4 could be noise | ||
| 1% | 61.7% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 32% | 26,570 | |
| 7% | 5,601 | |
| 5% | 4,153 | |
| 5% | 3,984 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards wins more than Maw of Malmortius, the most picked: +1.7 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 26% | 64.5% | +1.7 could be noise | ||
| 19% | 63.2% | -0.8 could be noise | 30:27 | |
| 12% | 67.4% | +1.4 could be noise | ||
| 11% | 68.5% | -0.4 could be noise | ||
| 10% | 61.5% | +0.1 could be noise | ||
| 6% | 61.2% | -0.1 could be noise | 30:19 | |
| 4% | 61.9% | -0.7 could be noise | 31:11 |
Item 5Infinity Edge
Infinity Edge adds the most wins we measured here: +0.3 per 100 games. Overlord's Bloodmail, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 66.3% | +0.3 could be noise | |
| 22% | 62.5% | -0.4 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 11% | 51.5% | 39:25 | |
| 8% | 47.6% | 38:08 | |
| 7% | 50.6% | 39:10 | |
| 7% | 46.0% | 38:38 | |
| 5% | 50.9% | 38:43 |
KeystoneConqueror
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.0% | +2.6 could be noise | |
| 4% | 45.4% | -3.6 clear difference | |
| 3% | 50.6% | -1.0 clear difference | |
| 1% | 47.3% | -1.8 clear difference | |
| <1% | 41.3% | -2.9 clear difference | |
| <1% | 40.2% | -5.5 clear difference | |
| <1% | 41.2% | -4.0 clear difference | |
| <1% | 43.4% | -2.6 clear difference |
Primary row 1Triumph
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.8% | +1.2 could be noise | |
| 3% | 50.6% | -0.8 clear difference | |
| 2% | 48.2% | -0.3 could be noise | |
| <1% | 48.4% | -3.5 clear difference | |
| <1% | 50.7% | -0.9 could be noise | |
| <1% | 49.1% | -1.8 could be noise | |
| <1% | 41.3% | -4.8 clear difference | |
| <1% | 45.6% | -2.5 could be noise |
Primary row 2Legend: Bloodline
Legend: Bloodline wins more than Legend: Alacrity, the most picked: +1.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.8% | +0.7 could be noise | |
| 3% | 50.7% | -0.9 could be noise | |
| 2% | 50.8% | +1.9 could be noise | |
| <1% | 49.8% | -3.0 clear difference | |
| <1% | 43.2% | -4.0 clear difference | |
| <1% | 47.5% | -0.4 could be noise | |
| <1% | 42.1% | -4.2 clear difference | |
| <1% | 48.5% | -2.2 could be noise |
Primary row 3Last Stand
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 49.8% | +1.8 could be noise | |
| 2% | 50.6% | -1.1 clear difference | |
| 1% | 50.3% | -0.9 clear difference | |
| 1% | 47.2% | -1.7 clear difference | |
| 1% | 48.7% | -2.4 clear difference | |
| <1% | 46.2% | -3.8 clear difference | |
| <1% | 37.5% | -4.5 clear difference | |
| <1% | 39.1% | -2.0 could be noise |
Secondary pathInspiration
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 50.6% | +3.0 could be noise | |
| 24% | 47.3% | -3.1 clear difference | |
| 1% | 49.1% | -1.2 clear difference | |
| 1% | 51.1% | -0.6 clear difference | |
| <1% | 47.8% | -2.1 clear difference |
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +3.1 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 50.2% | -2.6 could be noise | |
| 8% | 53.5% | +3.1 clear difference | |
| 4% | 53.4% | +2.8 clear difference | |
| 2% | 52.0% | +2.1 clear difference | |
| 1% | 49.4% | -1.1 could be noise | |
| <1% | 49.6% | -0.4 could be noise | |
| <1% | 44.4% | -1.1 could be noise | |
| <1% | 48.1% | -0.5 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.6 against -2.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.4% | -2.6 could be noise | |
| 15% | 52.3% | +2.6 clear difference | |
| <1% | 48.0% | -2.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.3 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 49.8% | -0.1 could be noise | |
| 1% | 51.8% | +0.3 could be noise | |
| <1% | 48.3% | -0.8 could be noise |
Defence shardHealth
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 55% of their games. All ranks pick Health Scaling most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 49.2% | -2.3 clear difference | |
| 19% | 52.1% | +2.4 could be noise | |
| 1% | 50.1% | +0.2 clear difference |
SpellsGhost + Barrier
Ghost + Barrier wins more than Flash + Ghost, the most picked: +1.2 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 49.9% | -0.1 could be noise | |
| 14% | 50.4% | +1.0 clear difference | |
| 13% | 49.8% | +0.2 could be noise | |
| 3% | 49.4% | +0.4 could be noise | |
| 2% | 44.6% | -5.2 clear difference | |
| 1% | 50.0% | -0.2 could be noise | |
| 1% | 46.8% | -1.2 could be noise | |
| <1% | 54.3% | +1.2 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 50.3% | +2.1 could be noise |
| EQWE + Q + W | 6% | 51.1% | +1.5 could be noise |
| QWEQ + W + E | 6% | 45.6% | -4.2 clear difference |
| EWQE + W + Q | 1% | 47.4% | -3.0 clear difference |
| WQEW + Q + E | 1% | 40.7% | too big to trust |
| WEQW + E + Q | <1% | 40.1% | -6.8 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.1% won. Max E first: 48.7% won (about even).
Olaf Jungle build
- won
- 49.4%
- games
- 20,443
- Win impact
- -0.6
- Pick rate
- 0.2%
Starting itemsGustwalker Hatchling
Gustwalker Hatchling wins more than Gustwalker Hatchling + Health Potion, the most picked: +0.8 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 36% | 49.5% | -0.5 could be noise | |
| 26% | 50.4% | +0.8 could be noise | |
| 17% | 48.0% | -0.9 could be noise | |
| 10% | 48.1% | +0.7 could be noise | |
| 7% | 48.0% | -0.2 could be noise | |
| 5% | 50.0% | +0.7 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +2.2 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 49.6% | +0.4 could be noise | 14:25 | |
| 14% | 47.5% | -1.9 clear difference | 14:50 | |
| 11% | 54.0% | +2.2 could be noise | 13:25 | |
| 7% | 53.9% | -0.6 could be noise often ahead | 13:21 | |
| 2% | 45.4% | -3.3 clear difference | 12:19 | |
| 1% | 55.1% | +0.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 51.8% | most bought | |
| 8% | 51.7% | about even | |
| 5% | 51.3% | about even | |
| 5% | 43.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 37% | 49.1% | most bought | |
| 32% | 50.3% | about even | |
| 12% | 55.9% | about even | |
| 9% | 59.1% | won more |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 73% | 37% | |
| 5% | 32% | |
| 5% | 20% | |
| 56% | 45% | |
| 1% | 9% | |
| 3% | 9% | |
| 20% | 16% | |
| 5% | 2% | |
| 5% | 2% | |
| 8% | 12% |
Item 1Experimental Hexplate
Experimental Hexplate is part of the build that wins more: +5.8 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 60% | 49.4% | 0.0 could be noise | 11:15 | |
| 24% | 51.1% | +1.1 could be noise | 10:26 | |
| 9% | 48.8% | -0.2 could be noise | 11:10 | |
| 2% | 45.9% | -2.7 could be noise | 11:13 | |
| 1% | 38.3% | -3.8 clear difference | 11:57 | |
| 1% | 44.0% | -3.7 could be noise | ||
| 1% | 52.6% | +0.1 could be noise | ||
| 1% | 45.2% | -0.9 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 3,654 | |
| 5% | 709 | |
| 4% | 609 | |
| 4% | 599 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +5.8 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 52.0% | +0.2 could be noise | 19:07 | |
| 27% | 51.1% | +1.0 could be noise | 19:47 | |
| 11% | 50.3% | -0.8 could be noise | 18:35 | |
| 6% | 47.5% | -1.9 could be noise | 19:49 | |
| 6% | 51.9% | -0.2 could be noise | 20:08 | |
| 6% | 53.9% | +1.5 could be noise | ||
| 2% | 50.0% | +0.9 could be noise | ||
| 2% | 51.9% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 3,654 | |
| 5% | 709 | |
| 4% | 609 | |
| 4% | 599 |
Item 3Fiendhunter Bolts
Fiendhunter Bolts is part of the build that wins more: +5.8 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 55.7% | +0.8 could be noise | 25:17 | |
| 10% | 57.1% | +0.2 could be noise | 23:32 | |
| 9% | 54.1% | -0.1 could be noise | 25:59 | |
| 8% | 54.3% | -1.2 could be noise | 25:27 | |
| 6% | 58.4% | +1.8 could be noise | 24:58 | |
| 5% | 55.1% | -0.3 could be noise | ||
| 4% | 55.6% | -1.0 could be noise | ||
| 2% | 50.0% | +0.1 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 27% | 3,654 | |
| 5% | 709 | |
| 4% | 609 | |
| 4% | 599 |
Item 4Lord Dominik's Regards
Lord Dominik's Regards adds the most wins we measured here: +1.9 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 28% | 59.6% | +1.9 could be noise |
Item 5Sterak's Gage
Sterak's Gage adds the most wins we measured here: +1.3 per 100 games. Overlord's Bloodmail, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 10% | 59.2% | too few games | 35:04 | |
| 8% | 60.8% | +1.3 could be noise | 34:34 | |
| 7% | 67.3% | +0.7 could be noise | 33:50 | |
| 7% | 54.2% | -0.9 could be noise | 34:16 | |
| 6% | 55.4% | -0.5 could be noise | 35:04 | |
| 6% | 63.5% | +0.9 could be noise | ||
| 6% | 53.9% | -0.6 could be noise | ||
| 6% | 51.8% | -1.5 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | - | 39:59 | |
| 9% | - | 39:31 | |
| 8% | - | 38:02 | |
| 8% | - | 38:36 | |
| 5% | - | 39:29 |
KeystoneConqueror
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.6% | +3.8 could be noise | |
| 5% | 46.3% | -3.4 clear difference | |
| 2% | 47.1% | -2.4 clear difference | |
| 1% | 42.8% | -4.8 clear difference | |
| <1% | 43.8% | -4.3 clear difference |
Primary row 1Triumph
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 97% | 49.4% | +4.1 could be noise | |
| 1% | 46.4% | -1.6 clear difference | |
| <1% | 40.2% | -4.9 clear difference | |
| <1% | 35.8% | -6.0 clear difference | |
| <1% | 40.0% | -3.7 clear difference |
Primary row 2Legend: Alacrity
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.2% | +1.1 could be noise | |
| 4% | 52.3% | +0.2 could be noise | |
| 1% | 46.9% | -2.9 could be noise | |
| 1% | 48.5% | -0.3 could be noise | |
| <1% | 49.1% | -1.2 could be noise | |
| <1% | 37.8% | -3.1 could be noise |
Primary row 3Last Stand
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 49.4% | +3.1 could be noise | |
| 2% | 48.1% | -2.6 clear difference | |
| 1% | 44.3% | -1.8 clear difference | |
| 1% | 51.2% | -0.2 could be noise | |
| <1% | 38.1% | -3.8 clear difference | |
| <1% | 47.6% | -3.1 clear difference |
Secondary pathInspiration
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.3% | too big to trust | |
| 14% | 44.6% | too big to trust | |
| 2% | 45.9% | -3.3 could be noise | |
| 1% | 46.7% | -0.3 could be noise | |
| 1% | 40.8% | -2.9 could be noise |
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Magical Footwear + Approach Velocity, the most picked: +2.1 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.6% | +1.0 could be noise | |
| 10% | 52.3% | +2.1 could be noise | |
| 7% | 46.0% | too big to trust | |
| 2% | 44.6% | -1.3 could be noise | |
| 1% | 47.4% | -1.1 could be noise | |
| 1% | 48.0% | -0.9 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.1% | -1.5 could be noise | |
| 13% | 50.3% | +1.6 clear difference | |
| <1% | 42.3% | -0.9 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +0.4 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 49.3% | -0.5 could be noise | |
| 3% | 47.8% | +0.2 could be noise | |
| 1% | 50.2% | +0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.3 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.4% | +0.1 could be noise | |
| 7% | 49.0% | +0.3 could be noise | |
| 2% | 43.0% | -0.9 could be noise |
SpellsFlash + Smite
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 57% of their games. All ranks pick Ghost + Smite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 49.0% | -0.5 could be noise | |
| 33% | 49.8% | +0.7 could be noise | |
| <1% | 44.7% | -1.7 could be noise | |
| <1% | 37.0% | -2.2 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 87% | 50.1% | +4.4 could be noise |
| QWEQ + W + E | 6% | 46.3% | -3.8 clear difference |
| EQWE + Q + W | 3% | 46.9% | -2.6 clear difference |
| EWQE + W + Q | 2% | 44.3% | -4.3 clear difference |
| WEQW + E + Q | 1% | 42.2% | -3.5 clear difference |
| WQEW + Q + E | 1% | 39.4% | too big to trust |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.6% won. Max E first: 46.2% won (about even).
Olaf Mid build
Patch 16.21- won
- 52.6%
- games
- 4,729
- Win impact
- +1.8
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +4.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 52.8% | +4.1 could be noise | |
| 21% | 45.4% | -4.9 clear difference | |
| 3% | 49.1% | -0.7 could be noise | |
| 2% | 51.2% | -0.3 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Plated Steelcaps, the most picked: +1.1 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 51.4% | +0.1 could be noise | 13:50 | |
| 28% | 56.3% | +0.8 could be noise often ahead | 12:10 | |
| 17% | 43.0% | -4.0 clear difference | 13:27 | |
| 9% | 56.2% | +1.1 could be noise | 12:50 | |
| 5% | 48.7% | 0.0 could be noise | 11:51 | |
| 4% | 55.6% | -1.4 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 41% | 50.7% | most bought | |
| 17% | 53.9% | about even | |
| 6% | 50.8% | about even | |
| 6% | 50.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 27% | 60.5% | most bought | |
| 26% | 45.4% | about even | |
| 16% | 48.5% | about even | |
| 8% | 60.6% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 41% | 16% | |
| 6% | 26% | |
| 4% | 22% | |
| 41% | 31% | |
| 17% | 27% | |
| 1% | 7% | |
| 36% | 42% | |
| 1% | 5% |
Item 1Ravenous Hydra
Ravenous Hydra is part of the build that wins more: +4.6 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 51.3% | -2.0 could be noise | 12:12 | |
| 37% | 53.1% | +3.2 clear difference | 11:41 | |
| 8% | 50.4% | -0.9 could be noise | 11:18 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 337 | |
| 9% | 194 | |
| 9% | 186 | |
| 5% | 101 |
Item 2Death's Dance
Death's Dance is part of the build that wins more: +4.6 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 56.8% | +0.7 could be noise | 19:19 | |
| 25% | 55.1% | +2.0 could be noise | 19:44 | |
| 9% | 58.0% | +0.3 could be noise | 18:35 | |
| 5% | 45.3% | -1.0 could be noise | 20:39 | |
| 5% | 42.4% | -4.3 could be noise | 20:08 | |
| 4% | 49.1% | -0.5 could be noise | ||
| 3% | 44.1% | +1.0 could be noise often behind | ||
| 3% | 58.0% | -0.5 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 337 | |
| 9% | 194 | |
| 9% | 186 | |
| 5% | 101 |
Item 3Fiendhunter Bolts
Fiendhunter Bolts is part of the build that wins more: +4.6 per 100 games, against -1.1 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 31% | 58.2% | 0.0 could be noise | 25:09 | |
| 14% | 64.0% | +1.3 could be noise | 23:18 | |
| 11% | 57.1% | -1.0 could be noise | 25:19 | |
| 7% | 51.9% | +0.7 could be noise | 25:06 | |
| 6% | 60.9% | +0.1 could be noise | 26:22 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 337 | |
| 9% | 194 | |
| 9% | 186 | |
| 5% | 101 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 30% | 66.0% | 27:53 |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 62.3% | 31:27 |
KeystoneConqueror
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.1% | +4.4 could be noise | |
| 6% | 41.9% | -4.4 clear difference | |
| 4% | 48.6% | -1.1 could be noise |
Primary row 1Triumph
Win added here: +2.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 51.3% | +2.9 could be noise | |
| 4% | 51.2% | -0.1 could be noise | |
| 3% | 51.2% | -1.7 could be noise |
Primary row 2Legend: Alacrity
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 51.3% | +1.6 could be noise | |
| 4% | 50.9% | -0.8 could be noise | |
| 4% | 50.0% | -0.4 could be noise |
Primary row 3Last Stand
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 51.5% | +3.6 could be noise | |
| 3% | 43.5% | -3.6 could be noise | |
| 2% | 57.4% | +1.1 could be noise | |
| 2% | 47.1% | -3.1 could be noise |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 71% | 52.3% | |
| 24% | 47.8% |
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +3.7 against -3.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.7% | -3.9 could be noise | |
| 15% | 57.0% | +3.7 clear difference | |
| 13% | 56.2% | +1.9 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +4.5 against -4.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.0% | -4.4 could be noise | |
| 22% | 54.8% | +4.5 clear difference |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.9 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.0% | -0.7 could be noise | |
| 4% | 53.4% | +0.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +3.3 against -3.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 50.6% | -3.2 could be noise | |
| 20% | 53.4% | +3.3 clear difference |
SpellsFlash + Ghost
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 52.0% | +1.9 could be noise | |
| 14% | 50.2% | -1.3 could be noise | |
| 9% | 50.0% | -0.4 could be noise | |
| 4% | 46.5% | -2.5 could be noise | |
| 3% | 49.7% | -1.6 could be noise | |
| 2% | 45.6% | -0.9 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 83% | 51.9% | +2.2 could be noise |
| QWEQ + W + E | 8% | 46.3% | -3.4 could be noise |
| EQWE + Q + W | 5% | 48.9% | -0.8 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 52.8% won. Max E first: 50.0% won (not enough games).
Olaf Bot build
- won
- 46.8%
- games
- 1,823
- Win impact
- -1.5
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 51.0% | +1.5 could be noise | |
| 18% | 40.5% | -3.1 could be noise | |
| 6% | 59.2% | +1.3 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Plated Steelcaps, the most picked: +1.7 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 49.6% | -0.2 could be noise | 13:26 | |
| 18% | 53.9% | +1.7 could be noise | 12:27 | |
| 12% | 56.8% | +0.7 could be noise | 11:30 | |
| 6% | 43.0% | -0.3 could be noise | 14:45 |
Item 1Ravenous Hydra
Win added here: +3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 51.3% | +3.7 could be noise | 11:20 | |
| 37% | 47.8% | -4.1 clear difference | 11:56 | |
| 11% | 52.3% | +0.9 could be noise | 10:40 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 62.1% | 212 | |
| 14% | 56.1% | 184 | |
| 7% | - | 89 | |
| 5% | 72.2% | 69 |
Item 2Death's Dance
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 48.9% | +1.2 could be noise | 18:47 | |
| 25% | 48.6% | -2.3 could be noise | 17:57 | |
| 15% | 56.8% | -0.6 could be noise | 16:38 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 62.1% | 212 | |
| 14% | 56.1% | 184 | |
| 7% | - | 89 | |
| 5% | 72.2% | 69 |
Item 3Fiendhunter Bolts
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 54.6% | +0.9 could be noise | 23:24 | |
| 24% | 57.8% | -0.4 could be noise | 22:30 | |
| 6% | 61.8% | -0.7 could be noise | 24:21 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 17% | 62.1% | 212 | |
| 14% | 56.1% | 184 | |
| 7% | - | 89 | |
| 5% | 72.2% | 69 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 32% | 62.9% | 26:29 |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 14% | 62.7% | 30:58 |
Item 6Experimental Hexplate
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 32:36 | |
| 8% | - | 33:49 | |
| 8% | - | 35:51 | |
| 8% | - | 34:13 | |
| 8% | - | 35:47 |
KeystoneConqueror
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.9% | +3.4 could be noise | |
| 7% | 48.7% | -2.5 could be noise | |
| 4% | 47.7% | -2.5 could be noise |
Primary row 1Triumph
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 49.6% | +1.2 could be noise | |
| 2% | 40.5% | -3.6 could be noise |
Primary row 2Legend: Alacrity
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 49.4% | +1.2 could be noise | |
| 8% | 50.8% | -1.1 could be noise | |
| 4% | 48.6% | -2.5 could be noise |
Primary row 3Last Stand
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 49.9% | +2.0 could be noise |
Secondary pathInspiration
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.9% | +3.6 could be noise | |
| 13% | 48.9% | -3.0 clear difference |
Secondary runesCash Back + Approach Velocity
Cash Back + Approach Velocity wins more than Biscuit Delivery + Approach Velocity, the most picked: +2.1 against -2.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 49% | 48.9% | -2.1 could be noise | |
| 32% | 52.9% | +2.1 could be noise | |
| 15% | 49.0% | -1.0 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.0 against -1.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 48.8% | -1.1 could be noise | |
| 23% | 52.0% | +1.0 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +1.1 against -0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.2% | -0.7 could be noise | |
| 4% | 59.4% | +1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.1 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 48.5% | -0.2 could be noise | |
| 29% | 52.2% | +0.1 could be noise |
SpellsFlash + Ghost
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 49.4% | +2.5 could be noise | |
| 7% | 52.9% | 0.0 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 86% | 50.7% | +3.2 could be noise |
| QWEQ + W + E | 9% | 46.3% | -2.5 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 46.7% won. Max E first: 60.0% won (not enough games).
Top Olaf Players
See all 4,305Normal Top game
144,826 gamesAgainst every Top champion
- Top 12% First blood 20%
- Top 14% Solo kills 3.5
- Bottom 12% Assists 4.6
- Kills
- 7.1 Top 24%
- Deaths
- 7.1 Most 44%
- Kill part.
- 35% Bottom 35%
- Team dmg
- 23% Top 28%
- Dmg / min
- 848 Top 34%
- Farm / min
- 6.8 Top 26%
- Gold / min
- 424 Top 14%
- Vision / min
- 0.74 Bottom 35%
- Control wards
- 0.5 Bottom 33%
Against your lane opponent
- Level 6 at 5:33
- Level 11 at 13:31
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 54% Magic 34% True 12%Normal Jungle game
20,478 gamesAgainst every Jungle champion
- Top 13% Solo kills 1.9
- Top 14% First blood 7%
- Bottom 23% Assists 6.8
- Kills
- 7.7 Top 28%
- Deaths
- 6.5 Most 42%
- Kill part.
- 45% Bottom 39%
- Team dmg
- 19% Top 25%
- Dmg / min
- 710 Top 25%
- Farm / min
- 6.8 Top 20%
- Gold / min
- 443 Top 26%
- Vision / min
- 0.83 Bottom 44%
- Control wards
- 1.2 Top 48%
Against the enemy jungler
- Level 6 at 6:53
- Level 11 at 16:30
- blue buff first in 49% of games
- First dragon at 7:14
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 52% Magic 35% True 13%Normal Mid game
4,470 games Patch 16.21Against every Mid champion
- Top 10% Gold / min 444
- Top 10% First blood 18%
- Bottom 8% Control wards 0.4
- Kills
- 8.3 Top 25%
- Deaths
- 7.4 Most 25%
- Assists
- 5.2 Bottom 10%
- Solo kills
- 3.5 Top 11%
- Kill part.
- 40% Bottom 32%
- Team dmg
- 24% Top 21%
- Dmg / min
- 897 Top 23%
- Farm / min
- 6.8 Top 25%
- Vision / min
- 0.62 Bottom 16%
Against your lane opponent
- Level 6 at 5:28
- Level 11 at 14:56
Middle game at each minute
Damage dealt
Magic 0% Physical 100%Died to
Physical 53% Magic 35% True 12%Normal Bot game
1,827 gamesAgainst every Bot champion
- Top 2% First blood 26%
- Top 9% Gold / min 490
- Bottom 5% Assists 6.0
- Kills
- 9.9 Top 13%
- Deaths
- 8.1 Most 23%
- Solo kills
- 1.8 Top 17%
- Kill part.
- 47% Top 29%
- Team dmg
- 24% Top 11%
- Dmg / min
- 926 Top 13%
- Farm / min
- 6.8 Top 21%
- Vision / min
- 0.60 Bottom 12%
- Control wards
- 0.3 Bottom 7%
Against your lane opponent
- Level 6 at 7:38
- Level 11 at 18:21
Middle game at each minute
Damage dealt
Magic 1% Physical 99%Died to
Physical 55% Magic 33% True 12%Matchups and teammates come from Olaf Top games.
Matchups and teammates come from Olaf Top games.
-
Olaf with Rammus: +4.5 wins per 100 games (range 2.8-6.3) · 3,033 games · Measured · 6% of this is borrowed from similar champions -
Olaf with Amumu: +2.8 wins per 100 games (range 1.5-4.1) · 5,586 games · Measured · 3% of this is borrowed from similar champions -
Olaf with Lillia: +2.7 wins per 100 games (range 1.5-3.9) · 6,916 games · Measured · 3% of this is borrowed from similar champions
-
Olaf with Qiyana: -3.9 wins per 100 games (range -5.0 to -2.8) · 8,293 games · Measured · 2% of this is borrowed from similar champions -
Olaf with Rengar: -3.2 wins per 100 games (range -4.7 to -1.6) · 3,797 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Lee Sin: -3.01 wins per 100 games (range -3.91 to -2.10) · 12,147 games · Measured · 2% of this is borrowed from similar champions
-
Olaf with Malzahar: +2.3 wins per 100 games (range 1.3-3.4) · 8,954 games · Measured · 2% of this is borrowed from similar champions -
Olaf with Vex: +2.3 wins per 100 games (range 0.9-3.6) · 5,397 games · Measured · 4% of this is borrowed from similar champions -
Olaf with Fizz: +2.2 wins per 100 games (range 1.2-3.3) · 8,551 games · Measured · 2% of this is borrowed from similar champions
-
Olaf with Cassiopeia: -3.6 wins per 100 games (range -5.7 to -1.4) · 1,868 games · Measured · 10% of this is borrowed from similar champions -
Olaf with Azir: -3.4 wins per 100 games (range -5.4 to -1.5) · 2,335 games · Measured · 8% of this is borrowed from similar champions -
Olaf with Irelia: -3.0 wins per 100 games (range -4.7 to -1.4) · 3,260 games · Measured · 6% of this is borrowed from similar champions
-
Olaf with Nilah: +2.8 wins per 100 games (range 0.3-5.3) · 1,343 games · Measured · 13% of this is borrowed from similar champions -
Olaf with Kog'Maw: +1.7 wins per 100 games (range 0.0-3.3) · 3,458 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Sivir: +1.5 wins per 100 games (range 0.1-2.9) · 4,696 games · Measured · 4% of this is borrowed from similar champions
-
Olaf with Ezreal: -3.12 wins per 100 games (range -3.93 to -2.31) · 15,221 games · Measured · 1% of this is borrowed from similar champions -
Olaf with Kalista: -2.2 wins per 100 games (range -3.7 to -0.8) · 4,463 games · Measured · 4% of this is borrowed from similar champions -
Olaf with Ashe: -1.74 wins per 100 games (range -2.67 to -0.82) · 11,489 games · Measured · 2% of this is borrowed from similar champions
-
Olaf with Alistar: +2.3 wins per 100 games (range 1.0-3.6) · 5,643 games · Measured · 3% of this is borrowed from similar champions -
Olaf with Janna: +2.2 wins per 100 games (range 0.6-3.8) · 3,644 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Braum: +2.2 wins per 100 games (range 0.8-3.6) · 4,908 games · Measured · 4% of this is borrowed from similar champions
-
Olaf with Sett: -3.1 wins per 100 games (range -6.1 to -0.1) · 864 games · Pooled · 19% of this is borrowed from similar champions -
Olaf with Neeko: -2.3 wins per 100 games (range -3.9 to -0.7) · 3,472 games · Measured · 5% of this is borrowed from similar champions -
Olaf with Yuumi: -2.1 wins per 100 games (range -3.4 to -0.9) · 6,078 games · Measured · 3% of this is borrowed from similar champions