League of Legends Kled build
Kled Top build
- won
- 50.9%
- games
- 56,873
- Win impact
- +0.8
- Pick rate
- 0.7%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.2% | +1.1 could be noise | |
| 12% | 49.5% | -1.5 clear difference | |
| 5% | 50.1% | -1.0 clear difference | |
| 2% | 52.0% | +0.1 could be noise | |
| 1% | 52.9% | +0.5 could be noise | |
| <1% | 49.7% | -0.1 could be noise | |
| <1% | 47.7% | -3.2 clear difference | |
| <1% | 44.1% | -1.6 could be noise |
BootsPlated Steelcaps
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 51.6% | +0.7 could be noise | 13:36 | |
| 28% | 51.4% | -0.3 could be noise | 15:02 | |
| 2% | 57.6% | -1.0 could be noise often ahead | 13:50 | |
| 2% | 51.6% | -1.9 clear difference often ahead | 14:39 | |
| 1% | 53.5% | -3.2 clear difference | 13:54 | |
| 1% | 58.0% | -0.1 could be noise often ahead |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 80% | 53.7% | most bought | |
| 10% | 51.2% | about even | |
| 2% | 60.2% | about even | |
| 1% | 58.6% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 61% | 52.1% | most bought | |
| 27% | 49.8% | about even | |
| 2% | 60.4% | about even | |
| 2% | 54.9% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 80% | 27% | |
| 10% | 61% | |
| 1% | 9% | |
| 8% | 4% | |
| 20% | 23% | |
| 18% | 15% | |
| 7% | 6% | |
| 15% | 14% |
Item 1Titanic Hydra
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 63% | 52.0% | +2.1 could be noise | 12:42 | |
| 14% | 49.2% | -2.3 clear difference | 11:40 | |
| 9% | 52.2% | -0.9 clear difference | 11:07 | |
| 3% | 50.7% | -0.2 clear difference | 12:29 | |
| 3% | 52.9% | -0.9 clear difference | 10:04 | |
| 2% | 47.1% | -2.6 clear difference | ||
| 1% | 50.5% | -0.3 could be noise | ||
| 1% | 54.5% | -1.2 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 5,750 | |
| 10% | 3,317 | |
| 9% | 2,912 | |
| 6% | 1,929 |
Item 2Black Cleaver
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 52.9% | +1.1 could be noise | 20:33 | |
| 15% | 54.7% | -0.6 could be noise | 19:54 | |
| 10% | 52.9% | +0.4 could be noise | 20:28 | |
| 5% | 54.7% | -1.3 could be noise | 18:22 | |
| 5% | 52.8% | -1.0 could be noise | 18:46 | |
| 3% | 52.4% | +0.9 could be noise | ||
| 3% | 55.1% | +0.3 could be noise | ||
| <1% | 46.8% | +1.8 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 5,750 | |
| 10% | 3,317 | |
| 9% | 2,912 | |
| 6% | 1,929 |
Item 3Sterak's Gage
Sterak's Gage is part of the build that wins more: +2.0 per 100 games, against +0.7 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 56.7% | -0.2 could be noise | 26:24 | |
| 14% | 55.6% | +0.9 could be noise | 26:27 | |
| 12% | 56.8% | +0.6 could be noise | 25:49 | |
| 9% | 56.5% | +0.4 could be noise | 25:39 | |
| 5% | 55.2% | -1.0 could be noise | 24:22 | |
| 4% | 54.9% | -0.1 could be noise | ||
| 3% | 57.2% | -1.5 could be noise | ||
| <1% | 53.4% | +1.7 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 5,750 | |
| 10% | 3,317 | |
| 9% | 2,912 | |
| 6% | 1,929 |
Item 4Overlord's Bloodmail
Overlord's Bloodmail adds the most wins we measured here: +0.7 per 100 games. Sterak's Gage, the most picked, has no number to compare.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 42% | 58.8% | +0.7 could be noise | 30:59 |
Item 5Guardian Angel
Guardian Angel wins more than Death's Dance, the most picked: +1.6 against +1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 53.4% | 0.0 could be noise | 35:36 | |
| 10% | 58.2% | +1.2 could be noise | 34:55 | |
| 8% | 58.9% | +1.6 could be noise | 34:44 | |
| 7% | 55.6% | -0.4 could be noise | ||
| 7% | 54.2% | +1.3 could be noise | 35:13 | |
| 5% | 51.0% | -1.7 could be noise | ||
| 4% | 45.8% | -1.4 could be noise | ||
| 4% | 53.9% | -0.8 could be noise |
Item 6Death's Dance
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | 49.5% | 38:24 | |
| 12% | - | 40:07 | |
| 6% | - | 40:24 | |
| 6% | - | 40:10 | |
| 5% | - | 40:53 |
KeystoneLethal Tempo
Lethal Tempo wins more than Conqueror, the most picked: +1.4 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 50.7% | -1.7 could be noise | |
| 19% | 52.4% | +2.0 clear difference | |
| 2% | 49.4% | +0.6 clear difference | |
| 2% | 50.7% | +1.4 clear difference | |
| <1% | 46.1% | -2.5 could be noise | |
| <1% | 38.8% | -3.7 could be noise | |
| <1% | 40.8% | -2.4 could be noise | |
| <1% | 43.8% | -1.0 could be noise |
Primary row 1Absorb Life
Absorb Life wins more than Triumph, the most picked: +0.4 against -1.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 50.7% | -1.7 could be noise | |
| 19% | 52.5% | +2.1 clear difference | |
| 1% | 43.3% | -2.9 could be noise | |
| <1% | 54.4% | +0.4 could be noise | |
| <1% | 44.0% | -1.6 could be noise | |
| <1% | 46.8% | -2.3 could be noise | |
| <1% | 38.5% | -1.9 could be noise | |
| <1% | 42.1% | -3.7 could be noise |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +0.7 against -1.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.7% | -1.7 could be noise | |
| 16% | 52.3% | +1.9 clear difference | |
| 2% | 50.5% | +0.7 clear difference | |
| 2% | 52.7% | +1.6 clear difference | |
| 1% | 52.4% | -0.5 could be noise | |
| 1% | 55.0% | +2.7 clear difference | |
| <1% | 45.6% | -2.6 could be noise | |
| <1% | 43.2% | -1.6 could be noise |
Primary row 3Coup de Grace
Coup de Grace wins more than Last Stand, the most picked: +0.4 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.7% | -1.6 could be noise | |
| 18% | 52.5% | +2.1 clear difference | |
| 2% | 51.7% | +0.4 could be noise | |
| 1% | 51.9% | +1.1 clear difference | |
| 1% | 49.5% | -0.1 could be noise | |
| <1% | 41.4% | -4.3 could be noise | |
| <1% | 46.5% | -1.4 could be noise | |
| <1% | 43.8% | -0.9 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+2.0 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 50.4% | -1.5 could be noise | |
| 19% | 52.5% | +2.0 clear difference | |
| 12% | 51.1% | -0.5 could be noise | |
| 3% | 52.2% | +1.9 clear difference | |
| 1% | 51.6% | +1.7 clear difference |
Secondary runesUnflinching + Second Wind
Unflinching + Second Wind wins more than Demolish + Bone Plating, the most picked: +2.8 against -1.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 50.0% | -1.9 could be noise | |
| 16% | 52.2% | +1.9 clear difference | |
| 2% | 48.1% | -1.0 could be noise | |
| 2% | 49.4% | +0.3 could be noise | |
| 2% | 51.5% | +0.9 clear difference | |
| 2% | 54.8% | +2.8 clear difference | |
| 1% | 50.5% | +2.0 clear difference | |
| 1% | 50.9% | +1.4 clear difference |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.3 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.5% | -1.3 could be noise | |
| 36% | 51.7% | +1.3 clear difference | |
| <1% | 51.6% | +1.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.2 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.9% | -0.3 could be noise | |
| 1% | 52.6% | +1.2 could be noise | |
| 1% | 48.8% | -0.9 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.5 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 50.7% | -1.6 could be noise | |
| 12% | 52.4% | +1.5 clear difference | |
| 4% | 51.2% | +1.4 clear difference |
SpellsIgnite + Barrier
Ignite + Barrier wins more than Flash + Ignite, the most picked: +3.3 against 0.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 50.9% | 0.0 could be noise | |
| 8% | 49.4% | -1.4 could be noise | |
| 5% | 50.0% | -0.8 could be noise | |
| 5% | 51.7% | -0.1 could be noise | |
| 4% | 54.3% | +3.3 clear difference | |
| 1% | 51.2% | +0.9 could be noise | |
| 1% | 52.7% | +0.2 could be noise | |
| <1% | 50.0% | +0.6 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +5.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 95% | 51.4% | +5.3 could be noise |
| WQEW + Q + E | 3% | 46.2% | -4.7 clear difference |
| QEWQ + E + W | 2% | 44.0% | -5.1 clear difference |
| WEQW + E + Q | <1% | 47.3% | -6.0 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.0% won. Max W first: 40.6% won (won more).
Kled Mid build
Patch 16.21- won
- 53.3%
- games
- 8,928
- Win impact
- +2.7
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 67% | 52.4% | +1.7 could be noise | |
| 15% | 49.5% | -3.0 clear difference | |
| 11% | 52.8% | +0.3 could be noise | |
| 3% | 56.1% | -0.5 could be noise | |
| 2% | 50.7% | -1.1 could be noise | |
| 1% | 60.0% | -1.6 could be noise |
BootsBoots of Swiftness
Boots of Swiftness wins more than Mercury's Treads, the most picked: +0.7 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 52.2% | +0.2 could be noise | 12:58 | |
| 36% | 52.7% | -0.5 could be noise | 13:38 | |
| 9% | 56.4% | -0.1 could be noise | 12:58 | |
| 4% | 59.0% | +0.7 could be noise | 12:57 | |
| 4% | 50.2% | -1.8 could be noise | 12:60 | |
| 3% | 54.9% | -1.0 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 55.9% | most bought | |
| 18% | 53.8% | about even | |
| 6% | 56.9% | about even | |
| 3% | 55.7% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 53% | 55.5% | most bought | |
| 9% | 45.5% | about even | |
| 6% | 56.6% | not enough games | |
| 3% | 63.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 44% | 9% | |
| 18% | 53% | |
| 1% | 7% |
Item 1Profane Hydra
Profane Hydra is part of the build that wins more: +1.6 per 100 games, against +1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 40% | 52.6% | -0.6 could be noise | 11:56 | |
| 28% | 54.1% | +2.3 could be noise | 10:17 | |
| 13% | 51.3% | -2.1 could be noise | 9:49 | |
| 5% | 54.7% | -0.7 could be noise | 10:39 | |
| 3% | 48.7% | -0.7 could be noise | 10:36 | |
| 2% | 52.0% | -1.8 could be noise | ||
| 1% | 44.9% | -2.3 could be noise | ||
| 1% | 50.0% | +1.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 296 | |
| 6% | 242 | |
| 5% | 219 | |
| 4% | 182 |
Item 2Voltaic Cyclosword
Voltaic Cyclosword is part of the build that wins more: +1.6 per 100 games, against +1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 51.6% | -0.1 could be noise | 19:47 | |
| 19% | 56.5% | +0.8 could be noise | 17:57 | |
| 10% | 53.4% | -0.1 could be noise | 17:17 | |
| 7% | 52.7% | -1.0 could be noise | 19:14 | |
| 6% | 57.0% | -0.3 could be noise | 19:31 | |
| 5% | 56.2% | -1.7 could be noise | ||
| 3% | 60.1% | +1.8 could be noise | ||
| 2% | 56.3% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 296 | |
| 6% | 242 | |
| 5% | 219 | |
| 4% | 182 |
Item 3Mortal Reminder
Mortal Reminder is part of the build that wins more: +1.6 per 100 games, against +1.2 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 13% | 56.3% | +0.5 could be noise | 24:56 | |
| 11% | 58.0% | +0.8 could be noise | 25:10 | |
| 9% | 54.4% | -1.2 could be noise | 23:59 | |
| 9% | 53.5% | -0.3 could be noise | 25:45 | |
| 8% | 59.1% | +0.3 could be noise | 23:12 | |
| 7% | 52.9% | -0.8 could be noise | ||
| 6% | 57.8% | +1.0 could be noise | ||
| 3% | 54.9% | +2.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 7% | 296 | |
| 6% | 242 | |
| 5% | 219 | |
| 4% | 182 |
Item 4The Collector
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 76.9% | 27:04 |
Item 5Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 10% | 60.3% | 33:36 |
Item 6Sterak's Gage
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 37:18 | |
| 7% | - | 38:17 |
KeystoneConqueror
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 52.8% | +1.1 could be noise | |
| 10% | 53.7% | +0.7 could be noise | |
| 7% | 51.7% | -1.8 could be noise | |
| 3% | 47.3% | -2.4 could be noise | |
| 3% | 50.2% | -4.2 could be noise | |
| 1% | 45.8% | -2.8 could be noise |
Primary row 1Triumph
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 52.8% | +2.8 could be noise | |
| 7% | 52.3% | -1.4 could be noise | |
| 3% | 48.8% | -3.9 clear difference |
Primary row 2Legend: Haste
Legend: Haste wins more than Legend: Alacrity, the most picked: +2.2 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 52.7% | +0.8 could be noise | |
| 6% | 51.9% | -1.4 could be noise | |
| 4% | 54.0% | +2.2 could be noise | |
| 2% | 46.8% | -3.0 could be noise | |
| 2% | 53.0% | -0.3 could be noise | |
| 1% | 50.9% | -1.6 could be noise |
Primary row 3Last Stand
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 53.1% | +2.1 could be noise | |
| 7% | 53.0% | -1.1 could be noise | |
| 5% | 46.5% | -1.8 could be noise | |
| 2% | 53.7% | +0.4 could be noise | |
| 2% | 48.9% | -3.4 clear difference | |
| 1% | 46.7% | -3.0 could be noise |
Secondary pathResolve
A pick in another rune tree has a clear edge here (+2.2 per 100 games), but a tree changes only with the whole page.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 51.1% | -1.7 could be noise | |
| 34% | 53.9% | +1.9 clear difference | |
| 9% | 51.1% | -1.4 could be noise | |
| 6% | 58.4% | +2.2 clear difference | |
| 3% | 51.4% | -1.1 could be noise |
Secondary runesSecond Wind + Demolish
Second Wind + Demolish wins more than Demolish + Bone Plating, the most picked: +1.6 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.9% | -1.8 could be noise | |
| 17% | 54.3% | +1.6 could be noise | |
| 4% | 50.9% | +0.6 could be noise | |
| 3% | 50.8% | +1.3 could be noise | |
| 3% | 50.8% | -0.7 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +2.2 against -2.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 54% | 51.6% | -2.1 could be noise | |
| 45% | 53.7% | +2.2 clear difference |
Flex shardAdaptive Force
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 52.6% | +2.6 could be noise | |
| 2% | 49.8% | -1.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 52.4% | 0.0 could be noise | |
| 18% | 54.2% | +0.9 could be noise | |
| 7% | 49.2% | -1.3 could be noise |
SpellsFlash + Ignite
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 53.1% | +2.1 could be noise | |
| 6% | 49.7% | -2.3 clear difference | |
| 5% | 51.8% | -0.8 could be noise | |
| 4% | 48.3% | -1.3 could be noise | |
| 4% | 54.5% | +1.5 could be noise | |
| 1% | 50.0% | -2.1 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +4.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 93% | 53.0% | +4.9 could be noise |
| WQEW + Q + E | 3% | 42.5% | -5.0 clear difference |
| QEWQ + E + W | 3% | 48.6% | -2.9 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 52.0% won. Max W first: 66.7% won (not enough games).
Kled Bot build
Patch 16.21- won
- 52.2%
- games
- 1,173
- Win impact
- +0.8
- Pick rate
- 0.0%
Starting itemsDoran's Blade + Health Potion
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 51.9% | +0.4 could be noise | |
| 14% | 53.0% | -0.8 could be noise | |
| 8% | 49.3% | -0.4 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Plated Steelcaps, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 47.8% | -0.2 could be noise | 14:15 | |
| 18% | 47.6% | +0.8 could be noise | 14:36 | |
| 10% | 45.9% | -2.6 could be noise | 10:24 |
Item 1Profane Hydra
Profane Hydra wins more than Hubris, the most picked: +2.3 against -1.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 52.3% | -1.6 could be noise | 9:43 | |
| 26% | 47.4% | -1.3 could be noise | 12:05 | |
| 19% | 57.2% | +2.3 could be noise | 9:47 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | 87.5% | 62 | |
| 7% | - | 52 | |
| 6% | - | 44 | |
| 4% | 63.6% | 29 |
Item 2Voltaic Cyclosword
| Choice | Picked | Won | Time |
|---|---|---|---|
| 50% | 60.0% | 16:56 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | 87.5% | 62 | |
| 7% | - | 52 | |
| 6% | - | 44 | |
| 4% | 63.6% | 29 |
Item 3The Collector
Win added here: -2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 60.5% | -2.1 could be noise | 22:06 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 9% | 87.5% | 62 | |
| 7% | - | 52 | |
| 6% | - | 44 | |
| 4% | 63.6% | 29 |
Item 4Lord Dominik's Regards
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 76.8% | 26:08 |
Item 5Infinity Edge
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 70.0% | 30:17 |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | - | 34:51 |
KeystonePress the Attack
Press the Attack wins more than Conqueror, the most picked: +4.1 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 66% | 50.9% | -0.6 could be noise | |
| 15% | 58.8% | +4.1 could be noise | |
| 8% | 53.1% | -2.6 could be noise |
Primary row 1Triumph
Win added here: +2.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 52.3% | +2.4 could be noise |
Primary row 2Legend: Alacrity
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 85% | 52.8% | +2.6 could be noise |
Primary row 3Last Stand
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 53.3% | +3.1 could be noise | |
| 6% | 44.1% | -1.2 could be noise |
Secondary pathDomination
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 50.9% | -0.5 could be noise | |
| 37% | 54.1% | +0.1 could be noise | |
| 10% | 53.3% | +1.4 could be noise | |
| 9% | 45.0% | -0.8 could be noise |
Secondary runesTreasure Hunter + Sudden Impact
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 54.4% | +1.2 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +0.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 51.3% | -0.4 could be noise | |
| 47% | 51.3% | +0.3 could be noise |
Flex shardAdaptive Force
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.8% | +0.6 could be noise |
Defence shardHealth Scaling
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 51.9% | +0.1 could be noise | |
| 24% | 52.2% | -0.1 could be noise |
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Ignite, the most picked: +2.1 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 52.2% | -0.4 could be noise | |
| 18% | 50.2% | +2.1 could be noise | |
| 13% | 57.0% | +1.0 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- W
- Q
- W
- R
- W
- W
- E
- E
- R
- E
- E
QWE
SkillsQ > W > E
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QWEQ + W + E | 93% | 52.1% | +2.6 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8W
- 9Q
- 10W
- 11R
- 12W
- 13W
- 14E
- 15E
- 16R
- 17E
- 18E
Max Q first: 41.4% won. Max W first: 66.7% won (not enough games).
Top Kled Players
See all 5,527Normal Top game
56,362 gamesAgainst every Top champion
- Top 7% Kill part. 40%
- Top 7% First blood 22%
- Bottom 41% Control wards 0.6
- Kills
- 6.8 Top 33%
- Deaths
- 6.4 Fewest 24%
- Assists
- 6.9 Top 30%
- Solo kills
- 3.2 Top 24%
- Team dmg
- 23% Top 38%
- Dmg / min
- 841 Top 40%
- Farm / min
- 6.3 Bottom 44%
- Gold / min
- 420 Top 18%
- Vision / min
- 0.76 Bottom 46%
Against your lane opponent
- Level 6 at 5:24
- Level 11 at 13:29
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 56% Magic 35% True 9%Normal Mid game
8,539 games Patch 16.21Against every Mid champion
- Top 6% First blood 19%
- Top 7% Kill part. 47%
- Bottom 47% Farm / min 6.1
- Kills
- 8.4 Top 22%
- Deaths
- 6.4 Fewest 27%
- Assists
- 7.4 Top 37%
- Solo kills
- 3.3 Top 20%
- Team dmg
- 24% Top 33%
- Dmg / min
- 871 Top 39%
- Gold / min
- 441 Top 13%
- Vision / min
- 0.68 Top 44%
- Control wards
- 0.7 Top 50%
Against your lane opponent
- Level 6 at 5:20
- Level 11 at 15:10
Middle game at each minute
Damage dealt
Magic 7% Physical 93%Died to
Physical 55% Magic 37% True 8%Normal Bot game
1,259 games Patch 16.21Against every Bot champion
- Top 7% Kill part. 50%
- Top 10% Solo kills 2.0
- Bottom 5% Control wards 0.3
- Kills
- 9.9 Top 12%
- Deaths
- 7.5 Most 48%
- Assists
- 8.6 Top 38%
- Team dmg
- 23% Top 29%
- Dmg / min
- 880 Top 24%
- Farm / min
- 5.9 Bottom 41%
- Gold / min
- 477 Top 16%
- Vision / min
- 0.62 Bottom 21%
- First blood
- 18% Top 15%
Against your lane opponent
- Level 6 at 7:36
- Level 11 at 18:37
Middle game at each minute
Damage dealt
Magic 6% Physical 94%Died to
Physical 56% Magic 37% True 7%Matchups and teammates come from Kled Top games.
Matchups and teammates come from Kled Top games.
-
Kled with Shyvana: +3.6 wins per 100 games (range 2.1-5.2) · 3,782 games · Measured · 5% of this is borrowed from similar champions -
Kled with Fiddlesticks: +2.8 wins per 100 games (range 0.6-4.9) · 1,952 games · Measured · 9% of this is borrowed from similar champions -
Kled with Amumu: +2.6 wins per 100 games (range 0.9-4.3) · 3,175 games · Measured · 6% of this is borrowed from similar champions
-
Kled with Qiyana: -4.3 wins per 100 games (range -5.7 to -2.9) · 4,854 games · Measured · 4% of this is borrowed from similar champions -
Kled with Rengar: -4.1 wins per 100 games (range -6.1 to -2.1) · 2,267 games · Measured · 8% of this is borrowed from similar champions -
Kled with Lee Sin: -3.2 wins per 100 games (range -4.4 to -2.0) · 6,644 games · Measured · 3% of this is borrowed from similar champions
-
Kled with Hwei: +2.7 wins per 100 games (range 1.0-4.4) · 3,164 games · Measured · 6% of this is borrowed from similar champions -
Kled with Veigar: +2.4 wins per 100 games (range 1.1-3.7) · 6,027 games · Measured · 3% of this is borrowed from similar champions -
Kled with Lissandra: +2.1 wins per 100 games (range 0.4-3.7) · 3,395 games · Measured · 6% of this is borrowed from similar champions
-
Kled with Cassiopeia: -4.1 wins per 100 games (range -6.9 to -1.3) · 1,028 games · Pooled · 16% of this is borrowed from similar champions -
Kled with Azir: -3.2 wins per 100 games (range -5.8 to -0.7) · 1,284 games · Measured · 13% of this is borrowed from similar champions -
Kled with Mel: -3.2 wins per 100 games (range -4.7 to -1.7) · 4,127 games · Measured · 5% of this is borrowed from similar champions
-
Kled with Kog'Maw: +2.9 wins per 100 games (range 0.8-4.9) · 2,057 games · Measured · 9% of this is borrowed from similar champions -
Kled with Ziggs: +2.6 wins per 100 games (range 0.6-4.6) · 2,228 games · Measured · 8% of this is borrowed from similar champions -
Kled with Miss Fortune: +1.58 wins per 100 games (range 0.63-2.53) · 11,370 games · Measured · 2% of this is borrowed from similar champions
-
Kled with Ezreal: -4.1 wins per 100 games (range -5.2 to -3.0) · 8,630 games · Measured · 2% of this is borrowed from similar champions -
Kled with Corki: -2.9 wins per 100 games (range -5.5 to -0.2) · 1,154 games · Measured · 15% of this is borrowed from similar champions -
Kled with Samira: -2.2 wins per 100 games (range -3.9 to -0.5) · 3,212 games · Measured · 6% of this is borrowed from similar champions
-
Kled with Leona: +3.0 wins per 100 games (range 1.8-4.3) · 6,558 games · Measured · 3% of this is borrowed from similar champions -
Kled with Braum: +2.2 wins per 100 games (range 0.4-4.0) · 2,924 games · Measured · 6% of this is borrowed from similar champions -
Kled with Zyra: +2.0 wins per 100 games (range 0.5-3.5) · 4,116 games · Measured · 5% of this is borrowed from similar champions
-
Kled with Camille: -3.8 wins per 100 games (range -7.3 to -0.3) · 582 games · Pooled · 26% of this is borrowed from similar champions -
Kled with Yuumi: -1.9 wins per 100 games (range -3.6 to -0.3) · 3,226 games · Measured · 6% of this is borrowed from similar champions -
Kled with Pantheon: -1.7 wins per 100 games (range -3.2 to -0.2) · 4,212 games · Measured · 5% of this is borrowed from similar champions