League of Legends Ekko build
Ekko Mid build
- won
- 52.0%
- games
- 300,454
- Win impact
- +1.9
- Pick rate
- 2.6%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +1.3 against -0.9 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 79% | 51.9% | -0.9 could be noise | |
| 20% | 53.2% | +1.3 clear difference | |
| <1% | 47.3% | -2.4 could be noise | |
| <1% | 47.6% | -2.3 could be noise | |
| <1% | 49.3% | -0.7 could be noise | |
| <1% | 49.4% | -2.2 could be noise | |
| <1% | 46.7% | -4.0 clear difference | |
| <1% | 45.9% | -4.4 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Sorcerer's Shoes, the most picked: +1.7 against +0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 86% | 53.3% | +0.8 could be noise | 13:45 | |
| 11% | 49.2% | -1.0 clear difference often behind | 14:32 | |
| 2% | 50.8% | +1.7 could be noise often behind | 14:27 | |
| 1% | 49.4% | -2.2 clear difference | 12:36 | |
| <1% | 50.9% | -2.8 clear difference | 13:15 | |
| <1% | 59.2% | -0.8 could be noise often ahead | ||
| <1% | 46.6% | -3.0 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 85% | 55.1% | most bought | |
| 6% | 48.7% | about even | |
| 5% | 53.3% | about even | |
| 1% | 49.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 79% | 53.5% | most bought | |
| 18% | 51.2% | about even | |
| 1% | 49.2% | about even | |
| <1% | 45.6% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 6% | 18% | |
| 85% | 79% | |
| 5% | <1% | |
| 62% | 65% | |
| 23% | 20% | |
| 38% | 40% | |
| 49% | 48% | |
| 75% | 76% | |
| 7% | 8% | |
| 16% | 15% |
Item 1Stormsurge
Win added here: 0.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 52.4% | 0.0 could be noise | 11:07 | |
| 33% | 52.9% | +1.1 clear difference | 11:48 | |
| 12% | 50.7% | -1.4 clear difference | 11:23 | |
| 2% | 50.4% | -2.4 clear difference | 10:45 | |
| 1% | 49.1% | -3.3 clear difference | 11:14 | |
| 1% | 52.2% | -0.9 could be noise | ||
| <1% | 48.0% | -2.7 clear difference | ||
| <1% | 70.8% | +4.9 clear difference often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 26% | 46,576 | |
| 18% | 31,949 | |
| 13% | 23,262 | |
| 5% | 9,639 |
Item 2Dusk and Dawn
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 53.3% | +1.3 could be noise | 19:55 | |
| 31% | 52.5% | -1.6 could be noise | 20:27 | |
| 10% | 53.8% | +0.4 could be noise | 19:53 | |
| 3% | 77.4% | bought when already ahead | 14:59 | |
| 3% | 53.5% | -0.9 could be noise | 19:06 | |
| 2% | 49.5% | -1.3 could be noise | ||
| 2% | 51.5% | -2.5 could be noise | ||
| 1% | 53.0% | -0.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 26% | 46,576 | |
| 18% | 31,949 | |
| 13% | 23,262 | |
| 5% | 9,639 |
Item 3Rabadon's Deathcap
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 57.0% | +1.2 could be noise | 26:24 | |
| 23% | 54.7% | -1.1 could be noise | 26:07 | |
| 13% | 52.0% | -1.7 could be noise | 27:03 | |
| 6% | 77.0% | bought when already ahead | 21:17 | |
| 5% | 55.5% | -1.1 could be noise | 25:40 | |
| 3% | 70.8% | bought when already ahead | ||
| 2% | 50.0% | -1.6 could be noise | ||
| 1% | 53.1% | -1.6 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 26% | 46,576 | |
| 18% | 31,949 | |
| 13% | 23,262 | |
| 5% | 9,639 |
Item 4Banshee's Veil
Banshee's Veil wins more than Void Staff, the most picked: +1.2 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 54.7% | -1.1 could be noise | 31:34 | |
| 18% | 55.0% | 0.0 could be noise | 30:58 | |
| 16% | 57.1% | +0.1 could be noise | 30:37 | |
| 14% | 71.8% | bought when already ahead | 27:29 | |
| 6% | 57.1% | -0.6 could be noise | ||
| 4% | 59.6% | +0.1 could be noise | ||
| 2% | 55.2% | +1.2 could be noise | ||
| 1% | 57.0% | +1.2 could be noise |
Item 5Void Staff
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 47.9% | 34:30 |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 26% | 47.6% | 37:43 | |
| 17% | 48.8% | 37:46 | |
| 12% | 49.7% | 37:17 | |
| 12% | 53.0% | 37:47 | |
| 8% | 52.1% | 39:12 |
KeystoneHail of Blades
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 52.5% | +1.0 could be noise | |
| 26% | 51.4% | -0.8 clear difference | |
| 1% | 51.6% | -1.0 clear difference | |
| <1% | 49.4% | -1.0 could be noise | |
| <1% | 52.2% | -0.3 could be noise | |
| <1% | 49.4% | -3.4 clear difference | |
| <1% | 53.8% | +1.1 could be noise | |
| <1% | 46.6% | -4.4 clear difference |
Primary row 1Sudden Impact
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 52.2% | +2.3 could be noise | |
| <1% | 51.6% | -1.1 clear difference | |
| <1% | 49.0% | -3.4 clear difference | |
| <1% | 51.1% | -2.3 clear difference | |
| <1% | 43.4% | -5.0 clear difference | |
| <1% | 45.8% | -2.1 clear difference | |
| <1% | 54.9% | +1.5 could be noise | |
| <1% | 48.9% | -3.2 clear difference |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.2 against -0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 52.1% | -0.6 could be noise | |
| 10% | 53.1% | +1.2 clear difference | |
| 1% | 51.7% | -0.3 could be noise | |
| <1% | 47.1% | -3.2 clear difference | |
| <1% | 44.3% | -4.7 clear difference | |
| <1% | 49.2% | -2.3 could be noise | |
| <1% | 52.0% | -0.2 could be noise | |
| <1% | 56.7% | +2.4 could be noise |
Primary row 3Relentless Hunter
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.3% | +0.5 could be noise | |
| 25% | 51.8% | -0.3 clear difference | |
| 6% | 51.6% | -0.3 could be noise | |
| <1% | 49.6% | -2.2 clear difference | |
| <1% | 47.9% | -1.2 could be noise | |
| <1% | 51.8% | +0.2 could be noise | |
| <1% | 43.1% | -4.6 clear difference | |
| <1% | 55.6% | +1.8 could be noise |
Secondary pathPrecision
Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 52% | 52.3% | +0.2 could be noise | |
| 45% | 52.0% | -0.2 could be noise | |
| 1% | 51.9% | -0.3 could be noise | |
| 1% | 53.1% | +0.2 could be noise | |
| <1% | 50.7% | -1.6 could be noise |
Secondary runesCut Down + Triumph
Cut Down + Triumph wins more than Cut Down + Legend: Haste, the most picked: +1.7 against -1.0 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 52.1% | -1.0 could be noise | |
| 8% | 53.8% | +1.7 clear difference | |
| 1% | 51.4% | -0.6 could be noise | |
| 1% | 52.3% | -0.5 could be noise | |
| <1% | 52.8% | +1.4 could be noise | |
| <1% | 51.0% | +0.8 could be noise | |
| <1% | 54.1% | +1.0 could be noise | |
| <1% | 54.1% | +0.2 could be noise |
Offence shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 52.2% | +1.2 could be noise | |
| 3% | 51.6% | -1.0 clear difference | |
| 1% | 49.9% | -2.0 clear difference |
Flex shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 52.2% | +0.8 could be noise | |
| 1% | 50.2% | -0.7 could be noise | |
| <1% | 52.1% | -0.8 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.4 against +0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 52.2% | +0.1 could be noise | |
| 44% | 52.1% | -0.1 could be noise | |
| 3% | 52.3% | +0.4 could be noise |
SpellsCleanse + Flash
Cleanse + Flash wins more than Flash + Ignite, the most picked: +1.0 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 52.1% | 0.0 could be noise | |
| 16% | 52.5% | +0.3 could be noise | |
| <1% | 46.8% | -3.0 clear difference | |
| <1% | 50.0% | -2.2 could be noise | |
| <1% | 54.7% | +1.0 could be noise | |
| <1% | 42.6% | -3.5 clear difference | |
| <1% | 40.9% | -4.3 clear difference | |
| <1% | 48.2% | -4.2 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 52.3% | +3.8 could be noise |
| EQWE + Q + W | 2% | 50.7% | -2.6 clear difference |
| QWEQ + W + E | 1% | 45.6% | too big to trust |
| EWQE + W + Q | <1% | 54.9% | -0.2 clear difference |
| WQEW + Q + E | <1% | 42.3% | -4.3 clear difference |
| WEQW + E + Q | <1% | 45.8% | -3.7 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 52.5% won. Max E first: 50.2% won (about even).
Ekko Jungle build
A rare build that wins more.
- won
- 50.5%
- games
- 222,110
- Win impact
- +0.5
- Pick rate
- 1.9%
Starting itemsScorchclaw Pup
Scorchclaw Pup wins more than Scorchclaw Pup + Health Potion, the most picked: +1.5 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 50.2% | -0.4 could be noise | |
| 24% | 51.6% | +1.5 clear difference | |
| 24% | 49.6% | -1.1 could be noise | |
| 13% | 50.5% | -0.1 could be noise | |
| 2% | 50.3% | +0.6 could be noise | |
| 2% | 51.1% | +1.1 clear difference |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 86% | 50.9% | -1.5 could be noise | 13:51 | |
| 10% | 50.8% | +1.6 clear difference | 16:41 | |
| 2% | 49.3% | +1.3 clear difference often behind | 16:04 | |
| 1% | 50.6% | -1.2 could be noise | 13:24 | |
| <1% | 49.9% | -1.0 could be noise | 13:46 | |
| <1% | 56.7% | +1.9 clear difference often ahead | ||
| <1% | 46.8% | -1.9 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 82% | 52.7% | most bought | |
| 6% | 49.4% | about even | |
| 4% | 52.0% | about even | |
| 1% | 53.2% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 50.9% | most bought | |
| 17% | 52.1% | about even | |
| 1% | 43.3% | about even | |
| 1% | 44.4% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 6% | 17% | |
| 82% | 76% | |
| 2% | 6% | |
| 35% | 31% | |
| 43% | 46% | |
| 12% | 14% | |
| 64% | 65% | |
| 80% | 81% | |
| 11% | 11% |
Item 1Nashor's Tooth
Nashor's Tooth is part of the build that wins more: +3.1 per 100 games, against +1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 61% | 51.2% | +2.2 could be noise | 11:01 | |
| 20% | 50.7% | +0.1 clear difference | 10:29 | |
| 12% | 47.0% | -4.1 clear difference | 10:15 | |
| 4% | 49.6% | -1.5 clear difference | 10:54 | |
| 2% | 50.2% | -0.9 clear difference | 10:37 | |
| <1% | 52.0% | -2.0 clear difference | ||
| <1% | 62.4% | +2.4 could be noise often ahead | ||
| <1% | 60.2% | -2.0 clear difference often ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | 59.8% | 37,847 | |
| 14% | - | 21,955 | |
| 9% | - | 14,352 | |
| 6% | - | 8,566 |
Item 2Dusk and Dawn
Dusk and Dawn is part of the build that wins more: +3.1 per 100 games, against +1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 50.7% | -0.5 could be noise | 19:19 | |
| 20% | 51.8% | +1.6 could be noise | 18:04 | |
| 6% | 48.0% | -2.1 could be noise | 18:22 | |
| 6% | 48.6% | -2.1 could be noise | 18:53 | |
| 4% | 48.9% | -1.3 could be noise | 18:47 | |
| 4% | 57.8% | +0.5 could be noise often ahead | ||
| 4% | 74.1% | bought when already ahead | ||
| 3% | 52.4% | +0.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | 59.8% | 37,847 | |
| 14% | - | 21,955 | |
| 9% | - | 14,352 | |
| 6% | - | 8,566 |
Item 3Rabadon's Deathcap
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 56.5% | +1.5 could be noise | 25:09 | |
| 25% | 48.9% | -1.9 could be noise | 26:00 | |
| 17% | 54.2% | -1.1 could be noise | 24:34 | |
| 6% | 75.5% | bought when already ahead | 20:40 | |
| 2% | 54.9% | -0.2 could be noise | 24:25 | |
| 2% | 49.1% | -0.7 could be noise often behind | ||
| 2% | 59.0% | +1.1 could be noise | ||
| 2% | 54.9% | -0.9 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 25% | 59.8% | 37,847 | |
| 14% | - | 21,955 | |
| 9% | - | 14,352 | |
| 6% | - | 8,566 |
Item 4Banshee's Veil
Banshee's Veil wins more than Zhonya's Hourglass, the most picked: +0.9 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 55.4% | -1.4 could be noise | 30:14 | |
| 26% | 55.9% | +0.6 clear difference | 30:31 | |
| 12% | 73.9% | bought when already ahead | 26:27 | |
| 10% | 58.5% | -0.4 could be noise | 29:37 | |
| 3% | 60.5% | +0.5 could be noise | ||
| 2% | 56.6% | +0.9 clear difference | ||
| 2% | 55.4% | -0.3 could be noise | ||
| 1% | 49.8% | -1.2 could be noise |
Item 5Void Staff
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 58.7% | +0.5 could be noise | 34:01 | |
| 19% | 58.2% | -1.0 clear difference | 33:19 | |
| 17% | 59.6% | -0.9 could be noise | 33:45 | |
| 11% | 67.7% | bought when already ahead | 31:07 | |
| 8% | 56.7% | -0.9 could be noise | 34:52 | |
| 6% | 54.1% | +0.2 could be noise | ||
| 6% | 58.5% | -1.1 could be noise | ||
| 1% | 61.6% | +2.8 could be noise |
Item 6Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 23% | 47.9% | 36:32 | |
| 17% | 52.1% | 36:28 | |
| 12% | 53.7% | 36:45 | |
| 11% | 55.0% | 37:35 | |
| 11% | 49.0% | 38:22 |
KeystoneHail of Blades
Hail of Blades wins more than Dark Harvest, the most picked: +0.9 against +0.7 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 81% | 50.6% | +0.7 could be noise | |
| 8% | 51.4% | +0.9 could be noise | |
| 5% | 47.4% | -3.1 clear difference | |
| 3% | 49.2% | -1.1 clear difference | |
| 2% | 52.3% | +0.7 could be noise | |
| <1% | 49.7% | -2.8 clear difference | |
| <1% | 49.1% | -2.3 could be noise | |
| <1% | 52.5% | +0.9 could be noise |
Primary row 1Sudden Impact
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 50.6% | +2.1 could be noise | |
| 4% | 46.8% | -3.7 clear difference | |
| 2% | 52.2% | +0.5 clear difference | |
| 1% | 51.1% | +1.4 could be noise | |
| <1% | 52.6% | -0.8 clear difference | |
| <1% | 46.6% | -3.4 clear difference | |
| <1% | 48.4% | -2.4 clear difference | |
| <1% | 50.4% | -3.5 clear difference |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.8 against -0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.4% | -0.1 could be noise | |
| 10% | 51.9% | +1.8 clear difference | |
| 4% | 46.1% | -4.5 clear difference | |
| 2% | 52.9% | +1.1 could be noise | |
| 1% | 52.5% | +2.2 clear difference | |
| 1% | 51.6% | +1.1 could be noise | |
| <1% | 47.5% | -3.2 clear difference | |
| <1% | 49.2% | -1.8 could be noise |
Primary row 3Treasure Hunter
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.6% | +1.2 could be noise | |
| 6% | 50.2% | -0.5 clear difference | |
| 5% | 50.2% | -0.5 clear difference | |
| 5% | 47.2% | -3.3 clear difference | |
| 2% | 52.9% | +0.5 could be noise | |
| <1% | 49.0% | +0.8 could be noise | |
| <1% | 51.1% | -2.7 clear difference | |
| <1% | 56.2% | +2.8 could be noise |
Secondary pathInspiration
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 50.9% | +1.3 could be noise | |
| 25% | 49.8% | -0.8 clear difference | |
| 6% | 50.6% | -0.1 clear difference | |
| 5% | 47.4% | -3.3 clear difference | |
| <1% | 47.1% | -2.4 clear difference |
Secondary runesJack Of All Trades + Cash Back
Jack Of All Trades + Cash Back wins more than Magical Footwear + Cosmic Insight, the most picked: +1.7 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 50.8% | -0.8 could be noise | |
| 5% | 52.9% | +1.5 clear difference | |
| 2% | 51.9% | -0.1 could be noise | |
| 1% | 50.4% | +1.1 could be noise | |
| 1% | 48.8% | -1.5 could be noise | |
| <1% | 50.9% | +1.3 could be noise | |
| <1% | 51.7% | +1.0 could be noise | |
| <1% | 58.6% | +1.7 could be noise |
Offence shardAdaptive Force
Adaptive Force wins more than Attack Speed, the most picked: +1.6 against -1.5 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.2% | -1.5 could be noise | |
| 17% | 52.0% | +1.6 clear difference | |
| 1% | 49.3% | -1.2 could be noise |
Flex shardAdaptive Force
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 50.5% | +0.8 could be noise | |
| 1% | 50.3% | -0.7 could be noise | |
| <1% | 46.5% | -1.4 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.1 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.3% | -0.8 could be noise | |
| 7% | 50.8% | +0.4 clear difference | |
| 6% | 52.3% | +1.1 clear difference |
SpellsFlash + Smite
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 50.5% | +2.3 could be noise | |
| <1% | 48.4% | -1.7 clear difference | |
| <1% | 47.3% | -2.9 clear difference |
- Q
- Q
- E
- Q
- Q
- R
- Q
- E
- E
- E
- R
- E
- W
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.8% | +4.0 could be noise |
| EQWE + Q + W | 2% | 48.6% | -3.0 clear difference |
| QWEQ + W + E | 1% | 45.1% | -5.9 clear difference |
| EWQE + W + Q | <1% | 49.2% | -1.5 clear difference |
| WQEW + Q + E | <1% | 47.4% | -5.1 clear difference |
| WEQW + E + Q | <1% | 48.6% | -1.2 could be noise |
Levels 1 to 18
- 1Q
- 2Q
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9E
- 10E
- 11R
- 12E
- 13W
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 50.8% won. Max E first: 51.0% won (about even).
- won
- 55.7%
- games
- 2,461
- Win impact
- +2.9
- Pick rate
- 1.2%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 35% | 50.2% | -0.4 could be noise | |
| 24% | 51.6% | +1.5 clear difference | |
| 24% | 49.6% | -1.1 could be noise | |
| 13% | 50.5% | -0.1 could be noise | |
| 2% | 50.3% | +0.6 could be noise | |
| 2% | 51.1% | +1.1 clear difference |
BootsSorcerer's Shoes
| Choice | Picked | Won |
|---|---|---|
| 100% | 55.7% |
Item 1Nashor's Tooth
| Choice | Picked | Won |
|---|---|---|
| 84% | 56.4% | |
| 16% | 52.1% |
Item 2Dusk and Dawn
| Choice | Picked | Won |
|---|---|---|
| 84% | 56.4% |
Item 3Rabadon's Deathcap
| Choice | Picked | Won |
|---|---|---|
| 59% | 61.9% | |
| 22% | 57.1% | |
| 12% | 55.8% | |
| 2% | 45.8% | |
| 1% | 55.2% |
Item 4Void Staff
| Choice | Picked | Won |
|---|---|---|
| 27% | 61.6% | |
| 23% | 59.1% | |
| 19% | 63.1% | |
| 2% | 52.0% | |
| 2% | 60.0% |
Item 5Zhonya's Hourglass
| Choice | Picked | Won |
|---|---|---|
| 25% | 55.3% | |
| 21% | 62.0% | |
| 8% | 58.6% | |
| 5% | 70.6% | |
| 2% | 71.4% |
Item 6Shadowflame
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 50% | 50.7% | -0.5 could be noise | 19:19 | |
| 20% | 51.8% | +1.6 could be noise | 18:04 | |
| 6% | 48.0% | -2.1 could be noise | 18:22 | |
| 6% | 48.6% | -2.1 could be noise | 18:53 | |
| 4% | 48.9% | -1.3 could be noise | 18:47 | |
| 4% | 57.8% | +0.5 could be noise often ahead | ||
| 4% | 74.1% | bought when already ahead | ||
| 3% | 52.4% | +0.3 could be noise |
KeystoneHail of Blades
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Primary row 1Sudden Impact
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Primary row 2Grisly Mementos
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Primary row 3Treasure Hunter
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Secondary pathInspiration
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Offence shardAttack Speed
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 10% | 57.4% |
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 50.5% | +2.3 could be noise | |
| <1% | 48.4% | -1.7 clear difference | |
| <1% | 47.3% | -2.9 clear difference |
- Q
- Q
- E
- Q
- Q
- R
- Q
- E
- E
- E
- R
- E
- W
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 50.8% | +4.0 could be noise |
| EQWE + Q + W | 2% | 48.6% | -3.0 clear difference |
| QWEQ + W + E | 1% | 45.1% | -5.9 clear difference |
| EWQE + W + Q | <1% | 49.2% | -1.5 clear difference |
| WQEW + Q + E | <1% | 47.4% | -5.1 clear difference |
| WEQW + E + Q | <1% | 48.6% | -1.2 could be noise |
Ekko Top build
- won
- 50.2%
- games
- 13,873
- Win impact
- +0.2
- Pick rate
- 0.1%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 50.4% | +0.9 could be noise | |
| 13% | 50.2% | +0.1 could be noise | |
| 1% | 57.9% | -0.6 could be noise | |
| 1% | 42.5% | -2.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Sorcerer's Shoes, the most picked: +1.1 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 77% | 50.7% | -0.8 could be noise | 14:32 | |
| 10% | 53.2% | +1.1 could be noise | 15:32 | |
| 8% | 47.2% | +0.3 could be noise often behind | 14:58 | |
| 2% | 51.1% | -0.5 could be noise | 13:12 | |
| 2% | 54.6% | +0.7 could be noise | 14:05 | |
| 1% | 50.5% | -0.6 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 50.9% | most bought | |
| 12% | 50.0% | about even | |
| 5% | 47.9% | about even | |
| 2% | 47.1% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 71% | 50.5% | most bought | |
| 20% | 58.5% | won more | |
| 2% | 65.2% | not enough games | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 5% | 20% | |
| 12% | 1% | |
| 39% | 44% | |
| 9% | 7% |
Item 1Dusk and Dawn
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 51.6% | +1.8 could be noise | 12:02 | |
| 26% | 50.2% | -0.6 clear difference | 11:22 | |
| 14% | 49.4% | -0.4 could be noise | 11:44 | |
| 3% | 47.1% | -1.0 could be noise | 11:01 | |
| 2% | 47.3% | -3.4 clear difference | 11:06 | |
| 2% | 51.8% | 0.0 could be noise | ||
| 1% | 45.6% | -1.7 could be noise | ||
| 1% | 56.0% | -0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,104 | |
| 11% | 907 | |
| 11% | 869 | |
| 5% | 436 |
Item 2Stormsurge
Stormsurge is part of the build that wins more: +4.3 per 100 games, against +0.9 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 49.7% | -1.3 could be noise | 20:39 | |
| 25% | 53.0% | +1.2 could be noise | 19:50 | |
| 10% | 52.8% | +0.9 could be noise | 20:11 | |
| 6% | 53.8% | +1.7 could be noise | 20:53 | |
| 4% | 50.2% | -1.5 could be noise | 19:50 | |
| 4% | 51.4% | -0.6 could be noise | ||
| 3% | 48.4% | -0.9 could be noise | ||
| 2% | 77.6% | bought when already ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,104 | |
| 11% | 907 | |
| 11% | 869 | |
| 5% | 436 |
Item 3Rabadon's Deathcap
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 54.4% | +0.8 could be noise | 26:26 | |
| 19% | 52.1% | -1.1 could be noise | 26:05 | |
| 15% | 53.4% | +0.2 could be noise | 27:46 | |
| 5% | 53.8% | -1.7 could be noise | 26:11 | |
| 5% | 49.9% | +0.5 could be noise | 26:59 | |
| 4% | 75.3% | bought when already ahead | ||
| 2% | 58.4% | 0.0 could be noise | ||
| 2% | 45.9% | -2.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 13% | 1,104 | |
| 11% | 907 | |
| 11% | 869 | |
| 5% | 436 |
Item 4Void Staff
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 50.2% | +0.5 could be noise | 31:08 | |
| 21% | 49.0% | -1.1 could be noise | 31:49 |
Item 5Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 30% | 46.3% | 35:54 |
Item 6Shadowflame
| Choice | Picked | Won | Time |
|---|---|---|---|
| 17% | - | 37:30 | |
| 12% | - | 40:30 | |
| 12% | - | 36:38 | |
| 10% | - | 39:59 | |
| 9% | - | 38:37 |
KeystoneHail of Blades
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.6% | +0.7 could be noise | |
| 28% | 49.2% | -0.5 could be noise | |
| 11% | 51.2% | -0.1 could be noise | |
| 3% | 49.9% | -1.5 could be noise | |
| 1% | 50.8% | -1.9 could be noise | |
| 1% | 47.8% | -0.7 could be noise | |
| 1% | 55.8% | +0.6 could be noise | |
| 1% | 52.3% | +1.4 could be noise |
Primary row 1Sudden Impact
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 50.1% | +0.7 could be noise | |
| 7% | 51.1% | -0.4 could be noise | |
| 3% | 49.6% | -0.9 could be noise | |
| 2% | 51.2% | -1.0 could be noise | |
| 1% | 50.4% | -0.8 could be noise | |
| 1% | 53.8% | -1.7 could be noise | |
| 1% | 39.4% | -2.7 could be noise | |
| <1% | 56.9% | +2.9 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +1.3 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 49.8% | -0.4 could be noise | |
| 11% | 53.2% | +1.3 could be noise | |
| 7% | 51.3% | -0.4 could be noise | |
| 2% | 53.1% | +1.4 could be noise | |
| 2% | 54.0% | -0.5 could be noise | |
| 2% | 44.7% | 0.0 could be noise | |
| 1% | 46.7% | -2.5 could be noise | |
| 1% | 46.4% | -1.0 could be noise |
Primary row 3Ultimate Hunter
Ultimate Hunter wins more than Relentless Hunter, the most picked: +0.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 48% | 50.2% | 0.0 could be noise | |
| 26% | 50.2% | +0.1 could be noise | |
| 9% | 49.4% | +0.1 could be noise | |
| 9% | 51.7% | +0.5 could be noise | |
| 2% | 47.7% | -1.9 could be noise | |
| 1% | 51.1% | -0.1 could be noise | |
| 1% | 51.6% | -1.3 could be noise | |
| 1% | 48.5% | +0.9 could be noise |
Secondary pathPrecision
Win added here: +0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 50.3% | 0.0 could be noise | |
| 37% | 50.3% | +0.1 could be noise | |
| 3% | 52.8% | +1.4 could be noise | |
| 3% | 45.3% | -0.9 could be noise | |
| 2% | 45.0% | -1.7 could be noise |
Secondary runesCut Down + Triumph
Cut Down + Triumph wins more than Cut Down + Legend: Haste, the most picked: +1.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 50.0% | -0.6 could be noise | |
| 8% | 53.2% | +1.7 could be noise | |
| 2% | 58.1% | +1.1 could be noise |
Offence shardAdaptive Force
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.7% | +2.2 could be noise | |
| 10% | 44.7% | -2.5 clear difference | |
| 3% | 51.0% | -0.7 could be noise |
Flex shardAdaptive Force
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 95% | 50.3% | +0.5 could be noise | |
| 3% | 46.4% | -0.2 could be noise | |
| 2% | 45.9% | -0.6 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health, the most picked: +0.4 against +0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.2% | -0.2 could be noise | |
| 39% | 50.3% | +0.2 could be noise | |
| 8% | 48.6% | +0.4 could be noise |
SpellsFlash + Ignite
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 73% | 50.2% | +1.4 could be noise | |
| 22% | 49.9% | -1.2 clear difference | |
| 2% | 52.1% | -0.7 could be noise | |
| 1% | 49.1% | -1.5 could be noise | |
| 1% | 50.7% | -1.0 could be noise |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 50.4% | +3.4 could be noise |
| EQWE + Q + W | 2% | 45.5% | -3.0 clear difference |
| QWEQ + W + E | 1% | 45.1% | -4.0 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 48.3% won. Max E first: 36.4% won (not enough games).
Ekko Bot build
Patch 16.21- won
- 52.8%
- games
- 8,156
- Win impact
- +2.3
- Pick rate
- 0.0%
Starting itemsDark Seal + Refillable Potion
Dark Seal + Refillable Potion wins more than Doran's Ring + Health Potion x2, the most picked: +2.9 against -1.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 50.8% | -1.6 could be noise | |
| 29% | 53.9% | +2.9 clear difference |
BootsSorcerer's Shoes
Win added here: -0.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 90% | 52.4% | -0.2 could be noise | 13:58 | |
| 7% | 47.7% | -0.3 could be noise | 15:03 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 52.7% | most bought | |
| 3% | 41.8% | not enough games | |
| 2% | 47.4% | not enough games | |
| 1% | 46.2% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 49.8% | most bought | |
| 10% | 40.5% | about even | |
| 1% | 16.7% | not enough games | |
| 1% | 75.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 10% | |
| 18% | 14% |
Item 1Stormsurge
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 45% | 52.8% | +1.6 could be noise | 10:53 | |
| 37% | 53.3% | +0.7 could be noise | 11:41 | |
| 11% | 43.8% | -3.9 clear difference | 11:03 | |
| 2% | 43.8% | -2.2 could be noise | 10:35 | |
| 1% | 40.9% | -2.2 could be noise | 11:31 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 32% | 56.4% | 1,367 | |
| 20% | 62.5% | 850 | |
| 8% | - | 353 | |
| 3% | - | 147 |
Item 2Dusk and Dawn
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 43% | 53.7% | +1.9 could be noise | 18:30 | |
| 36% | 50.2% | -2.2 could be noise | 19:16 | |
| 6% | 50.6% | -0.8 could be noise | 18:31 | |
| 3% | 48.0% | -2.2 could be noise | 18:26 | |
| 3% | 75.8% | bought when already ahead | 13:40 | |
| 2% | 54.8% | -0.9 could be noise | ||
| 2% | 54.6% | -1.5 could be noise | ||
| 2% | 44.0% | 0.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 32% | 56.4% | 1,367 | |
| 20% | 62.5% | 850 | |
| 8% | - | 353 | |
| 3% | - | 147 |
Item 3Rabadon's Deathcap
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 54.4% | +0.4 could be noise | 25:07 | |
| 14% | 52.3% | 0.0 could be noise | 24:43 | |
| 8% | 49.0% | -3.3 could be noise | 25:40 | |
| 5% | 53.5% | +0.4 could be noise | 24:31 | |
| 4% | 80.3% | bought when already ahead | 20:15 | |
| 3% | 48.5% | -0.4 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 32% | 56.4% | 1,367 | |
| 20% | 62.5% | 850 | |
| 8% | - | 353 | |
| 3% | - | 147 |
Item 4Void Staff
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 52.5% | +0.9 could be noise | 29:49 | |
| 23% | 56.5% | -1.6 could be noise | 30:04 |
Item 5Zhonya's Hourglass
| Choice | Picked | Won | Time |
|---|---|---|---|
| 32% | 46.3% | 34:05 |
Item 6Mejai's Soulstealer
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 36:37 | |
| 15% | - | 37:11 | |
| 13% | - | 34:27 | |
| 9% | - | 37:24 | |
| 8% | - | 36:56 |
KeystoneHail of Blades
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 52.5% | +2.8 could be noise | |
| 18% | 49.6% | -2.9 clear difference | |
| 5% | 48.6% | -0.7 could be noise |
Primary row 1Sudden Impact
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.9% | +3.8 could be noise |
Primary row 2Sixth Sense
Sixth Sense wins more than Grisly Mementos, the most picked: +2.4 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 51.3% | -0.9 could be noise | |
| 14% | 54.6% | +2.4 could be noise | |
| 2% | 51.6% | -2.8 could be noise |
Primary row 3Relentless Hunter
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 65% | 52.4% | +1.7 could be noise | |
| 24% | 49.6% | -1.3 could be noise | |
| 8% | 52.5% | -1.0 could be noise |
Secondary pathPrecision
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 53.7% | +3.1 could be noise | |
| 36% | 48.8% | -2.9 clear difference | |
| 4% | 48.1% | -0.5 could be noise |
Secondary runesCut Down + Triumph
Cut Down + Triumph wins more than Cut Down + Legend: Haste, the most picked: +1.0 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 54.3% | +0.9 could be noise | |
| 8% | 52.1% | +1.0 could be noise |
Offence shardAdaptive Force
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 51.8% | +3.4 could be noise | |
| 5% | 49.1% | -2.7 clear difference | |
| 1% | 38.2% | -3.1 clear difference |
Flex shardAdaptive Force
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 51.6% | +1.3 could be noise | |
| 2% | 51.2% | -0.6 could be noise |
Defence shardHealth
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 52.7% | +2.1 could be noise | |
| 40% | 49.8% | -2.0 clear difference | |
| 5% | 52.8% | -0.3 could be noise |
SpellsFlash + Teleport
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 73% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 50.5% | -2.1 clear difference | |
| 44% | 53.6% | +3.1 could be noise | |
| 4% | 48.2% | -1.6 clear difference | |
| 3% | 44.9% | -1.5 could be noise | |
| 1% | 54.4% | +0.3 could be noise | |
| 1% | 44.1% | -3.0 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
QEW
SkillsQ > E > W
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 97% | 51.9% | +2.1 could be noise |
| EQWE + Q + W | 2% | 49.7% | -3.1 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 48.9% won. Max E first: 57.1% won (not enough games).
Top Ekko Players
See all 21,268Normal Mid game
296,326 gamesAgainst every Mid champion
- Top 16% Kills 8.8
- Top 16% Vision / min 0.74
- Bottom 28% Assists 5.8
- Deaths
- 6.4 Fewest 31%
- Solo kills
- 2.9 Top 31%
- Kill part.
- 43% Top 46%
- Team dmg
- 24% Top 34%
- Dmg / min
- 876 Top 34%
- Farm / min
- 6.4 Top 47%
- Gold / min
- 424 Top 35%
- Control wards
- 0.8 Top 40%
- First blood
- 15% Top 20%
Against your lane opponent
- Level 6 at 5:17
- Level 11 at 14:51
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 53% Magic 40% True 7%Normal Jungle game
218,998 gamesAgainst every Jungle champion
- Top 16% Kills 8.2
- Top 17% Gold / min 451
- Bottom 37% Assists 7.3
- Deaths
- 5.8 Fewest 18%
- Solo kills
- 1.3 Top 44%
- Kill part.
- 47% Top 35%
- Team dmg
- 19% Top 34%
- Dmg / min
- 695 Top 34%
- Farm / min
- 6.6 Top 35%
- Vision / min
- 0.92 Top 18%
- Control wards
- 1.5 Top 27%
- First blood
- 6% Top 36%
Against the enemy jungler
- Level 6 at 7:10
- Level 11 at 16:53
- blue buff first in 47% of games
- First dragon at 7:46
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 56% Magic 38% True 6%Normal Top game
13,717 gamesAgainst every Top champion
- Top 17% First blood 19%
- Top 20% Kills 7.2
- Bottom 25% Assists 5.0
- Deaths
- 6.4 Fewest 31%
- Solo kills
- 3.1 Top 27%
- Kill part.
- 36% Top 47%
- Team dmg
- 23% Top 40%
- Dmg / min
- 825 Top 46%
- Farm / min
- 6.6 Top 40%
- Gold / min
- 414 Top 30%
- Vision / min
- 0.81 Top 20%
- Control wards
- 0.6 Top 36%
Against your lane opponent
- Level 6 at 5:23
- Level 11 at 13:19
Middle game at each minute
Damage dealt
Magic 86% Physical 14%Died to
Physical 56% Magic 37% True 7%Normal Bot game
7,563 games Patch 16.21Against every Bot champion
- Fewest 21% Deaths 6.7
- Top 23% Kills 9.2
- Bottom 23% Assists 6.7
- Solo kills
- 1.4 Top 33%
- Kill part.
- 46% Top 36%
- Team dmg
- 22% Top 35%
- Dmg / min
- 843 Top 38%
- Farm / min
- 6.6 Top 31%
- Gold / min
- 460 Top 28%
- Vision / min
- 0.70 Top 27%
- Control wards
- 0.6 Bottom 46%
- First blood
- 14% Top 38%
Against your lane opponent
- Level 6 at 7:18
- Level 11 at 17:59
Middle game at each minute
Damage dealt
Magic 88% Physical 12%Died to
Physical 57% Magic 37% True 6%Matchups and teammates come from Ekko Mid games.
-
Ryze: +4.2 wins per 100 games (range 2.3-6.0) · 2,659 games · Measured · 7% of this is borrowed from similar champions -
Zed: +4.09 wins per 100 games (range 3.28-4.90) · 14,361 games · Measured · 1% of this is borrowed from similar champions -
Gragas: +4.0 wins per 100 games (range 0.6-7.3) · 631 games · Pooled · 24% of this is borrowed from similar champions -
Ziggs: +3.9 wins per 100 games (range 1.3-6.5) · 1,248 games · Measured · 14% of this is borrowed from similar champions -
Irelia: +3.8 wins per 100 games (range 2.2-5.3) · 3,879 games · Measured · 5% of this is borrowed from similar champions -
Nasus: +3.6 wins per 100 games (range 0.4-6.8) · 739 games · Pooled · 21% of this is borrowed from similar champions -
Viktor: +3.5 wins per 100 games (range 2.5-4.5) · 9,331 games · Measured · 2% of this is borrowed from similar champions -
Swain: +3.5 wins per 100 games (range 0.8-6.2) · 1,100 games · Pooled · 15% of this is borrowed from similar champions -
Naafiri: +3.3 wins per 100 games (range 1.3-5.4) · 2,087 games · Measured · 9% of this is borrowed from similar champions -
Akshan: +3.3 wins per 100 games (range 1.5-5.1) · 2,802 games · Measured · 7% of this is borrowed from similar champions -
Aurora: +3.1 wins per 100 games (range 1.4-4.8) · 3,260 games · Measured · 6% of this is borrowed from similar champions -
Zoe: +2.9 wins per 100 games (range 1.4-4.5) · 3,597 games · Measured · 5% of this is borrowed from similar champions -
Katarina: +2.8 wins per 100 games (range 1.8-3.8) · 9,001 games · Measured · 2% of this is borrowed from similar champions -
Galio: +2.4 wins per 100 games (range 1.2-3.5) · 6,825 games · Measured · 3% of this is borrowed from similar champions -
Akali: +2.17 wins per 100 games (range 1.32-3.02) · 13,159 games · Measured · 2% of this is borrowed from similar champions -
Malzahar: +2.12 wins per 100 games (range 1.17-3.08) · 10,381 games · Measured · 2% of this is borrowed from similar champions -
Xerath: +1.9 wins per 100 games (range 0.6-3.3) · 4,847 games · Measured · 4% of this is borrowed from similar champions -
Hwei: +1.8 wins per 100 games (range 0.3-3.2) · 4,357 games · Measured · 4% of this is borrowed from similar champions -
Diana: +1.7 wins per 100 games (range 0.5-2.9) · 6,386 games · Measured · 3% of this is borrowed from similar champions -
Yone: +1.64 wins per 100 games (range 0.82-2.45) · 14,186 games · Measured · 1% of this is borrowed from similar champions -
Veigar: +1.07 wins per 100 games (range 0.08-2.06) · 9,560 games · Measured · 2% of this is borrowed from similar champions -
Sylas: +1.04 wins per 100 games (range 0.07-2.00) · 10,115 games · Measured · 2% of this is borrowed from similar champions
Matchups and teammates come from Ekko Mid games.
-
Ekko with Sion: +2.35 wins per 100 games (range 1.42-3.27) · 11,239 games · Measured · 2% of this is borrowed from similar champions -
Ekko with Ornn: +1.7 wins per 100 games (range 0.7-2.8) · 8,343 games · Measured · 2% of this is borrowed from similar champions -
Ekko with Singed: +1.7 wins per 100 games (range 0.3-3.1) · 4,902 games · Measured · 4% of this is borrowed from similar champions
-
Ekko with Rumble: -5.2 wins per 100 games (range -7.0 to -3.3) · 2,655 games · Measured · 7% of this is borrowed from similar champions -
Ekko with K'Sante: -4.6 wins per 100 games (range -5.8 to -3.4) · 6,246 games · Measured · 3% of this is borrowed from similar champions -
Ekko with Jayce: -3.41 wins per 100 games (range -4.37 to -2.46) · 10,528 games · Measured · 2% of this is borrowed from similar champions
-
Ekko with Sejuani: +3.7 wins per 100 games (range 2.6-4.9) · 7,010 games · Measured · 3% of this is borrowed from similar champions -
Ekko with Rammus: +3.3 wins per 100 games (range 2.1-4.5) · 6,831 games · Measured · 3% of this is borrowed from similar champions -
Ekko with Amumu: +3.12 wins per 100 games (range 2.20-4.03) · 11,400 games · Measured · 2% of this is borrowed from similar champions
-
Ekko with Locke: -5.5 wins per 100 games (range -7.4 to -3.6) · 2,473 games · Measured · 7% of this is borrowed from similar champions -
Ekko with Lee Sin: -4.93 wins per 100 games (range -5.59 to -4.27) · 22,778 games · Measured · 1% of this is borrowed from similar champions -
Ekko with Qiyana: -4.72 wins per 100 games (range -5.57 to -3.87) · 13,375 games · Measured · 1% of this is borrowed from similar champions
-
Ekko with Nilah: +3.0 wins per 100 games (range 1.2-4.7) · 2,954 games · Measured · 6% of this is borrowed from similar champions -
Ekko with Kog'Maw: +2.2 wins per 100 games (range 0.9-3.4) · 5,869 games · Measured · 3% of this is borrowed from similar champions -
Ekko with Sivir: +1.84 wins per 100 games (range 0.85-2.83) · 9,748 games · Measured · 2% of this is borrowed from similar champions
-
Ekko with Ezreal: -3.57 wins per 100 games (range -4.17 to -2.97) · 27,702 games · Measured · 1% of this is borrowed from similar champions -
Ekko with Kalista: -1.7 wins per 100 games (range -2.8 to -0.7) · 9,122 games · Measured · 2% of this is borrowed from similar champions -
Ekko with Corki: -1.7 wins per 100 games (range -3.2 to -0.1) · 3,879 games · Measured · 5% of this is borrowed from similar champions
-
Ekko with Rell: +2.0 wins per 100 games (range 0.9-3.1) · 7,566 games · Measured · 3% of this is borrowed from similar champions -
Ekko with Taric: +1.8 wins per 100 games (range 0.2-3.4) · 3,421 games · Measured · 6% of this is borrowed from similar champions -
Ekko with Braum: +1.77 wins per 100 games (range 0.81-2.73) · 10,326 games · Measured · 2% of this is borrowed from similar champions
-
Ekko with Mel: -4.6 wins per 100 games (range -5.7 to -3.4) · 6,729 games · Measured · 3% of this is borrowed from similar champions -
Ekko with Orianna: -4.2 wins per 100 games (range -8.2 to -0.3) · 406 games · Pooled · 33% of this is borrowed from similar champions -
Ekko with Karma: -2.07 wins per 100 games (range -2.95 to -1.18) · 12,373 games · Measured · 2% of this is borrowed from similar champions