Win added here: +0.2 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Deathfire Touch
69%
46.5%
+0.2 could be noise
Conqueror other tree
18%
46.8%
+1.2 could be noise
Stormraider's Surge
13%
45.1%
-1.6 clear difference
Electrocute other tree
<1%
35.3%
-3.6 could be noise
Arcane Comet
<1%
36.0%
-1.7 could be noise
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +1.8 against -0.9 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
81%
46.2%
-0.9 could be noise
Presence of Mind other tree
17%
46.8%
+1.2 clear difference
Triumph other tree
<1%
41.3%
-3.2 could be noise
Axiom Arcanist
<1%
46.9%
-1.4 could be noise
Nimbus Cloak
<1%
42.1%
+1.8 could be noise
Taste of Blood other tree
<1%
40.0%
-2.9 could be noise
Cheap Shot other tree
<1%
35.7%
-4.7 could be noise
Sudden Impact other tree
<1%
33.3%
-2.1 could be noise
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +2.6 against -1.9 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
68%
45.6%
-1.9 could be noise
Legend: Haste other tree
17%
46.8%
+1.2 clear difference
Celerity
13%
49.5%
+2.6 clear difference
Absolute Focus
1%
50.5%
+0.1 could be noise
Legend: Bloodline other tree
<1%
46.3%
+0.2 could be noise
Grisly Mementos other tree
<1%
31.5%
-5.0 could be noise
Legend: Alacrity other tree
<1%
30.0%
-4.7 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +0.7 against -1.0 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
79%
46.1%
-1.0 could be noise
Last Stand other tree
16%
46.6%
+1.0 clear difference
Gathering Storm
3%
49.3%
+0.7 could be noise
Coup de Grace other tree
1%
43.8%
-0.2 could be noise
Cut Down other tree
1%
51.1%
+2.5 clear difference
Waterwalking
<1%
55.6%
-0.3 could be noise
Ultimate Hunter other tree
<1%
36.4%
-4.9 could be noise
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.5 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
77%
46.0%
-1.3 could be noise
Sorcery
17%
46.8%
+1.1 clear difference
Resolve
4%
48.3%
+2.5 clear difference
Inspiration
1%
45.0%
-0.2 could be noise
Domination
1%
47.4%
-1.9 could be noise
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Presence of Mind + Coup de Grace, the most picked: +2.6 against -2.5 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
76%
45.3%
-2.5 could be noise
Cut Down + Legend: Haste
10%
49.4%
+2.6 clear difference
Presence of Mind + Legend: Haste
6%
47.2%
+1.7 clear difference
Presence of Mind + Cut Down
6%
48.7%
+1.4 clear difference
Presence of Mind + Last Stand
1%
48.9%
+2.6 clear difference
Coup de Grace + Legend: Haste
<1%
53.6%
+1.4 clear difference
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +3.3 against -1.8 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
94%
46.1%
-1.8 could be noise
Ability Haste
4%
52.4%
+3.3 clear difference
Attack Speed
2%
42.9%
-2.3 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.8 against -2.6 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
87%
45.7%
-2.6 could be noise
Movement Speed
13%
50.1%
+2.8 clear difference
Health Scaling
<1%
40.8%
-2.5 could be noise
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.8 against -2.6 per 100 games. The difference is clear.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
82%
45.6%
-2.6 could be noise
Health
16%
49.9%
+2.8 clear difference
Tenacity and Slow Resist
2%
46.1%
+0.8 clear difference
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +2.4 against -2.0 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
64%
45.6%
-2.0 could be noise
Flash + Ghost
15%
47.9%
+1.4 clear difference
Flash + Ignite
11%
46.0%
+0.4 clear difference
Exhaust + Flash
7%
49.2%
+2.3 clear difference
Flash + Barrier
2%
48.0%
+2.4 clear difference
Cleanse + Flash
1%
46.5%
+1.5 clear difference
Flash + Heal
<1%
48.1%
-1.8 could be noise
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
EQW
SkillsE > Q > W
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
94%
46.6%
+3.8 could be noise
QEWQ + E + W
4%
42.9%
-3.6 clear difference
EWQE + W + Q
1%
36.9%
-4.8 clear difference
QWEQ + W + E
<1%
40.1%
-2.1 clear difference
Levels 1 to 18
1E
2Q
3W
4E
5E
6R
7E
8Q
9E
10Q
11R
12Q
13Q
14W
15W
16R
17W
18W
Max E first: 45.5% won. Max Q first: 45.7% won (about even).
Cassiopeia Top build
won
48.1%
games
10,864
Win impact
-1.6
Pick rate
0.2%
Starting itemsDoran's Ring + Health Potion x2
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
Starting items: every option
Choice
Picked
Won
Win added
Doran's Ring + Health Potion x2
72%
48.7%
+0.6 could be noise
Health Potion x2 + Tear of the Goddess
27%
48.1%
-0.6 could be noise
BootsPlated Steelcaps
Plated Steelcaps wins more than Boots of Swiftness, the most picked: +0.7 against -0.1 per 100 games. It could be noise.
Boots: every option
Choice
Picked
Won
Win added
Time
Boots of Swiftness
61%
49.9%
-0.1 could be noise
12:57
Sorcerer's Shoes
22%
47.6%
-0.4 could be noise
14:36
Mercury's Treads
5%
49.7%
+0.5 could be noise
14:51
Ionian Boots of Lucidity
4%
51.7%
+0.1 could be noise
12:03
Plated Steelcaps
4%
46.4%
+0.7 could be noise
13:45
Gluttonous Greaves
3%
49.4%
+0.1 could be noise
Against a mostly AD team
Boots against a mostly AD team
Choice
Picked
Won
Result
Boots of Swiftness
58%
52.7%
most bought
Sorcerer's Shoes
22%
50.4%
about even
Plated Steelcaps
8%
50.3%
about even
Ionian Boots of Lucidity
3%
58.6%
about even
Against a mostly AP team
Boots against a mostly AP team
Choice
Picked
Won
Result
Boots of Swiftness
56%
53.3%
most bought
Sorcerer's Shoes
22%
47.8%
about even
Mercury's Treads
12%
46.5%
about even
Ionian Boots of Lucidity
3%
40.5%
not enough games
Bought more against one damage type
Bought more against one damage type
Choice
AD team
AP team
Mercury's Treads
1%
12%
Plated Steelcaps
8%
1%
Liandry's Torment
34%
40%
Rod of Ages
62%
67%
Zhonya's Hourglass
16%
13%
Item 1Archangel's Staff
Archangel's Staff is part of the build that wins more: +1.0 per 100 games, against +0.1 for the build most players finish.