Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
Keystone: every option
Choice
Picked
Won
Win added
Deathfire Touch
69%
46.6%
+0.5 could be noise
Conqueror other tree
17%
46.5%
+0.8 could be noise
Stormraider's Surge
13%
45.0%
-1.5 clear difference
Arcane Comet
<1%
36.1%
-2.7 could be noise
Electrocute other tree
<1%
36.1%
-4.0 clear difference
Lethal Tempo other tree
<1%
37.9%
-6.0 clear difference
Primary row 1Nimbus Cloak
Nimbus Cloak wins more than Manaflow Band, the most picked: +1.4 against -0.5 per 100 games. It could be noise.
Primary row 1: every option
Choice
Picked
Won
Win added
Manaflow Band
82%
46.4%
-0.5 could be noise
Presence of Mind other tree
17%
46.5%
+0.8 clear difference
Triumph other tree
<1%
43.6%
-2.8 could be noise
Nimbus Cloak
<1%
43.8%
+1.4 could be noise
Axiom Arcanist
<1%
42.7%
-2.2 could be noise
Taste of Blood other tree
<1%
38.5%
-3.4 could be noise
Cheap Shot other tree
<1%
33.3%
-5.3 could be noise
Sudden Impact other tree
<1%
37.7%
-2.1 could be noise
Primary row 2Celerity
Celerity wins more than Transcendence, the most picked: +2.4 against -1.7 per 100 games. The difference is clear.
Primary row 2: every option
Choice
Picked
Won
Win added
Transcendence
69%
45.8%
-1.7 could be noise
Legend: Haste other tree
17%
46.5%
+0.9 clear difference
Celerity
13%
48.9%
+2.4 clear difference
Absolute Focus
1%
49.5%
+0.6 could be noise
Legend: Bloodline other tree
<1%
45.7%
-0.1 could be noise
Grisly Mementos other tree
<1%
30.7%
-5.7 could be noise
Legend: Alacrity other tree
<1%
40.5%
-3.8 could be noise
Sixth Sense other tree
<1%
41.0%
-1.6 could be noise
Primary row 3Gathering Storm
Gathering Storm wins more than Scorch, the most picked: +1.0 against -0.7 per 100 games. It could be noise.
Primary row 3: every option
Choice
Picked
Won
Win added
Scorch
80%
46.2%
-0.7 could be noise
Last Stand other tree
15%
46.5%
+0.7 clear difference
Gathering Storm
2%
48.9%
+1.0 could be noise
Coup de Grace other tree
1%
45.6%
-0.1 could be noise
Cut Down other tree
1%
46.9%
+1.5 could be noise
Waterwalking
<1%
54.5%
+0.5 could be noise
Ultimate Hunter other tree
<1%
35.2%
-5.3 clear difference
Relentless Hunter other tree
<1%
34.0%
-1.3 could be noise
Secondary pathPrecision
A pick in another rune tree has a clear edge here (+2.2 per 100 games), but a tree changes only with the whole page.
Secondary path: every option
Choice
Picked
Won
Win added
Precision
78%
46.3%
-0.8 could be noise
Sorcery
16%
46.4%
+0.7 clear difference
Resolve
4%
48.1%
+2.2 clear difference
Inspiration
1%
45.8%
-0.2 could be noise
Domination
1%
40.0%
-3.2 could be noise
Secondary runesPresence of Mind + Last Stand
Presence of Mind + Last Stand wins more than Presence of Mind + Coup de Grace, the most picked: +2.8 against -2.6 per 100 games. The difference is clear.
Secondary runes: every option
Choice
Picked
Won
Win added
Presence of Mind + Coup de Grace
75%
45.5%
-2.6 could be noise
Cut Down + Legend: Haste
11%
48.7%
+2.3 clear difference
Presence of Mind + Cut Down
6%
49.4%
+1.8 clear difference
Presence of Mind + Legend: Haste
6%
47.9%
+1.8 clear difference
Presence of Mind + Last Stand
1%
50.4%
+2.8 clear difference
Coup de Grace + Legend: Haste
<1%
52.0%
+1.5 clear difference
Last Stand + Legend: Haste
<1%
41.2%
+1.9 clear difference
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +3.1 against -1.5 per 100 games. The difference is clear.
Offence shard: every option
Choice
Picked
Won
Win added
Adaptive Force
94%
46.2%
-1.5 could be noise
Ability Haste
4%
50.9%
+3.1 clear difference
Attack Speed
2%
43.2%
-2.5 could be noise
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +2.6 against -2.4 per 100 games. The difference is clear.
Flex shard: every option
Choice
Picked
Won
Win added
Adaptive Force
87%
45.9%
-2.4 could be noise
Movement Speed
13%
49.2%
+2.6 clear difference
Health Scaling
<1%
43.1%
-2.2 could be noise
Defence shardHealth
Win added here: +2.6 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 51% of their games. All ranks pick Health Scaling most.
Defence shard: every option
Choice
Picked
Won
Win added
Health Scaling
82%
45.8%
-2.4 clear difference
Health
16%
49.2%
+2.6 could be noise
Tenacity and Slow Resist
2%
46.4%
+0.7 could be noise
SpellsFlash + Barrier
Flash + Barrier wins more than Flash + Teleport, the most picked: +2.5 against -1.9 per 100 games. The difference is clear.
Spells: every option
Choice
Picked
Won
Win added
Flash + Teleport
64%
45.6%
-1.9 could be noise
Flash + Ghost
15%
47.5%
+1.2 clear difference
Flash + Ignite
11%
46.3%
+0.4 clear difference
Exhaust + Flash
7%
49.7%
+2.5 clear difference
Flash + Barrier
2%
48.8%
+2.5 clear difference
Cleanse + Flash
1%
46.0%
+1.1 clear difference
Flash + Heal
<1%
43.4%
-2.2 could be noise
E
Q
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W
EQW
SkillsE > Q > W
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
Skills: every option
Choice
Picked
Won
Win added
EQWE + Q + W
94%
46.6%
+3.6 could be noise
QEWQ + E + W
4%
43.1%
-3.5 clear difference
EWQE + W + Q
1%
41.5%
-3.9 clear difference
QWEQ + W + E
<1%
41.4%
-2.2 clear difference
WEQW + E + Q
<1%
43.5%
-2.0 could be noise
Levels 1 to 18
1E
2Q
3W
4E
5E
6R
7E
8Q
9E
10Q
11R
12Q
13Q
14W
15W
16R
17W
18W
Max E first: 45.9% won. Max Q first: 43.9% won (about even).
won
56.2%
games
589
Win impact
+3.5
Pick rate
0.7%
Starting itemsDoran's Ring + Health Potion x2
The usual pick here: players of this build don't agree on one.