League of Legends Zed build
Zed Mid build
A rare build that wins more.
- won
- 49.2%
- games
- 44,357
- Win impact
- -0.7
- Pick rate
- 4.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +2.7 against -0.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.4% | -0.3 could be noise | |
| 24% | 48.4% | -1.0 clear difference | |
| 17% | 47.3% | +1.0 clear difference | |
| 10% | 49.0% | +0.4 could be noise | |
| 3% | 50.6% | +2.7 clear difference | |
| <1% | 52.6% | -2.4 could be noise | |
| <1% | 40.0% | -0.8 could be noise | |
| <1% | 75.0% | +0.2 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Ionian Boots of Lucidity, the most picked: +1.8 against +0.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 67% | 50.2% | +0.1 could be noise | 12:14 | |
| 21% | 45.9% | -1.1 clear difference | 13:27 | |
| 8% | 51.8% | +1.8 clear difference | 12:45 | |
| 4% | 46.2% | +0.4 could be noise | 13:42 | |
| <1% | 20.0% | -1.6 could be noise | 13:11 | |
| <1% | 20.0% | -2.5 clear difference |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 67% | 51.4% | most bought | |
| 13% | 47.0% | about even | |
| 9% | 50.4% | about even | |
| 9% | 55.6% | won more |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 50.9% | most bought | |
| 32% | 50.9% | about even | |
| 8% | 60.7% | won more | |
| 1% | 41.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 13% | 32% | |
| 67% | 57% | |
| 2% | 11% | |
| 9% | 1% | |
| 46% | 49% | |
| 23% | 20% | |
| 31% | 28% | |
| 87% | 89% | |
| 16% | 17% | |
| 13% | 14% |
Item 1Voltaic Cyclosword
Win added here: +2.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 57% | 50.7% | +2.8 could be noise | 10:45 | |
| 22% | 47.3% | -2.3 clear difference | 9:53 | |
| 17% | 44.2% | -1.8 clear difference | 10:37 | |
| 2% | 54.4% | -0.3 clear difference | 10:48 | |
| 1% | 34.2% | -1.0 clear difference | 9:47 | |
| 1% | 35.7% | -1.2 clear difference | ||
| 1% | 40.7% | -3.3 clear difference | ||
| <1% | 30.0% | -3.1 clear difference |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 5,055 | |
| 11% | 3,586 | |
| 7% | 2,120 | |
| 6% | 2,013 |
Item 2Bastionbreaker
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 36% | 52.2% | +0.6 could be noise | 18:19 | |
| 25% | 48.8% | -0.2 could be noise | 18:25 | |
| 19% | 51.1% | -0.3 could be noise | 18:06 | |
| 5% | 48.4% | -0.9 could be noise | 18:54 | |
| 4% | 43.5% | -0.4 could be noise | 17:44 | |
| 2% | 54.8% | +0.4 could be noise | ||
| 1% | 37.1% | -1.3 could be noise | ||
| <1% | 100.0% | +2.0 could be noise often ahead |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 5,055 | |
| 11% | 3,586 | |
| 7% | 2,120 | |
| 6% | 2,013 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +4.3 per 100 games, against +1.6 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 21% | 57.4% | -1.0 could be noise | 23:20 | |
| 18% | 50.5% | +0.3 could be noise | 24:25 | |
| 17% | 55.0% | +0.8 could be noise | 24:07 | |
| 9% | 54.4% | -0.2 could be noise | 23:45 | |
| 7% | 52.9% | +2.0 could be noise | ||
| 6% | 55.0% | -1.4 could be noise | 24:31 | |
| 6% | 52.4% | -0.7 could be noise | ||
| 1% | 64.7% | +3.0 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 5,055 | |
| 11% | 3,586 | |
| 7% | 2,120 | |
| 6% | 2,013 |
Item 4Endless Hunger
Endless Hunger wins more than Edge of Night, the most picked: +0.8 against +1.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 59.1% | +0.1 could be noise | 28:41 | |
| 15% | 58.0% | +1.9 clear difference | 28:47 | |
| 12% | 59.0% | +0.1 could be noise | 27:60 | |
| 9% | 59.8% | +0.8 could be noise | 28:13 | |
| 8% | 62.9% | +0.8 could be noise | 28:05 | |
| 8% | 56.0% | -1.4 clear difference | ||
| 5% | 52.9% | -1.2 clear difference | ||
| 4% | 52.8% | -1.0 clear difference |
Item 5Guardian Angel
Guardian Angel wins more than Endless Hunger, the most picked: +3.0 against +0.6 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 58.9% | +1.1 clear difference | 32:45 | |
| 12% | 72.4% | +0.6 could be noise | 31:52 | |
| 11% | 57.6% | -0.9 could be noise | 32:28 | |
| 10% | 56.0% | +0.6 could be noise | 32:10 | |
| 9% | 50.6% | -1.6 could be noise | 32:08 | |
| 6% | 61.8% | +3.0 clear difference | ||
| 6% | 59.2% | -1.7 could be noise | ||
| 5% | 68.1% | -0.5 could be noise |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 21% | 52.1% | 36:43 | |
| 10% | 50.0% | 36:24 | |
| 9% | 50.0% | 34:32 | |
| 8% | 52.3% | 34:37 | |
| 8% | 50.0% | 36:51 |
KeystoneFirst Strike
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.0% | +3.5 could be noise | |
| 43% | 45.0% | -3.5 clear difference | |
| 11% | 48.4% | +0.2 clear difference | |
| 1% | 28.6% | -1.4 clear difference | |
| <1% | 71.4% | +0.4 clear difference | |
| <1% | 50.0% | too big to trust | |
| <1% | 25.0% | -3.7 clear difference | |
| <1% | 0.0% | -6.0 clear difference |
Primary row 1Cash Back
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 51.9% | +3.4 could be noise | |
| 23% | 45.8% | -3.1 clear difference | |
| 21% | 43.6% | -2.1 clear difference | |
| 9% | 49.1% | +0.2 clear difference | |
| 2% | 41.2% | -0.5 clear difference | |
| 1% | 60.0% | +2.1 could be noise | |
| <1% | 36.4% | -1.7 clear difference | |
| <1% | 75.0% | -2.6 clear difference |
Primary row 2Triple Tonic
Win added here: +3.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.1% | +3.4 could be noise | |
| 41% | 44.6% | -3.6 clear difference | |
| 9% | 49.4% | +0.2 clear difference | |
| 2% | 47.2% | +0.2 clear difference | |
| 1% | 44.2% | -1.9 clear difference | |
| 1% | 42.9% | -0.3 clear difference | |
| 1% | 37.1% | -0.3 clear difference | |
| <1% | 50.0% | +0.9 clear difference |
Primary row 3Jack Of All Trades
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 44.9% | -3.5 clear difference | |
| 29% | 52.4% | +3.1 could be noise | |
| 16% | 51.4% | +1.2 clear difference | |
| 4% | 49.8% | -0.3 clear difference | |
| 3% | 43.6% | -0.6 clear difference | |
| 3% | 50.9% | +0.8 clear difference | |
| 1% | 41.3% | -0.6 clear difference | |
| 1% | 32.3% | -1.8 clear difference |
Secondary pathPrecision
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 58% | 49.5% | +1.5 could be noise | |
| 32% | 47.4% | -2.0 clear difference | |
| 4% | 47.1% | +1.1 could be noise | |
| 4% | 43.0% | +0.8 could be noise | |
| 2% | 43.4% | +0.3 clear difference |
Secondary runesCut Down + Legend: Haste
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 52.1% | +3.3 could be noise | |
| 23% | 42.0% | too big to trust | |
| 2% | 42.9% | +1.4 clear difference | |
| 2% | 47.9% | -1.2 clear difference | |
| 1% | 51.3% | +2.2 could be noise | |
| 1% | 70.4% | +0.4 clear difference | |
| <1% | 42.9% | +0.1 clear difference | |
| <1% | 25.0% | -1.4 clear difference |
Offence shardAbility Haste
Ability Haste wins more than Adaptive Force, the most picked: +1.5 against -0.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 94% | 48.6% | -0.4 could be noise | |
| 3% | 41.8% | -0.9 could be noise | |
| 3% | 48.6% | +1.5 clear difference |
Flex shardAdaptive Force
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 48.6% | +1.3 could be noise | |
| 1% | 37.5% | -1.5 clear difference | |
| <1% | 28.6% | -0.4 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.3 against -1.1 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 48.4% | -1.1 could be noise | |
| 15% | 48.4% | +1.3 clear difference | |
| 3% | 46.6% | +0.3 clear difference |
QEW
SkillsQ > E > W
Win added here: +4.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 48.9% | +4.0 could be noise |
| QWEQ + W + E | 4% | 37.2% | -3.2 clear difference |
| EQWE + Q + W | 1% | 57.5% | -5.4 clear difference |
| WQEW + Q + E | <1% | 61.5% | too big to trust |
| EWQE + W + Q | <1% | 40.0% | -5.4 clear difference |
| WEQW + E + Q | <1% | 33.3% | -4.8 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 49.4% won. Max E first: 45.6% won (about even).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Teleport
Flash + Teleport wins more than Flash + Ignite, the most picked: +0.7 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.5% | -0.2 could be noise | |
| 4% | 48.0% | +0.7 could be noise | |
| 1% | 39.1% | -1.3 could be noise | |
| <1% | 54.2% | +0.3 could be noise | |
| <1% | 28.6% | -3.0 clear difference | |
| <1% | 50.0% | -1.0 could be noise | |
| <1% | 57.1% | +0.4 could be noise | |
| <1% | 33.3% | -0.1 could be noise |
- won
- 54.3%
- games
- 42,924
- Win impact
- +2.4
- Pick rate
- 6.0%
Starting itemsDoran's Blade + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 46% | 48.4% | -0.3 could be noise | |
| 24% | 48.4% | -1.0 clear difference | |
| 17% | 47.3% | +1.0 clear difference | |
| 10% | 49.0% | +0.4 could be noise | |
| 3% | 50.6% | +2.7 clear difference | |
| <1% | 52.6% | -2.4 could be noise | |
| <1% | 40.0% | -0.8 could be noise | |
| <1% | 75.0% | +0.2 could be noise |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.3% |
Item 1Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 100% | 54.3% |
Item 2Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 54% | 54.8% | |
| 24% | 55.6% | |
| 5% | 51.3% | |
| 4% | 57.7% | |
| 4% | 51.1% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 32% | 57.6% | |
| 19% | 59.5% | |
| 15% | 55.0% | |
| 8% | 56.1% | |
| 6% | 54.2% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 24% | 60.9% | |
| 13% | 60.3% | |
| 12% | 60.2% | |
| 10% | 58.8% | |
| 9% | 55.5% |
Item 5Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 15% | 59.7% | |
| 8% | 55.0% | |
| 8% | 61.0% | |
| 8% | 62.3% | |
| 8% | 59.8% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 17% | 53.5% | |
| 10% | 52.3% | |
| 7% | 48.4% | |
| 6% | 39.6% | |
| 5% | 55.4% |
KeystoneFirst Strike
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Primary row 1Cash Back
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Primary row 2Triple Tonic
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Primary row 3Jack Of All Trades
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Secondary pathPrecision
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 37% | 55.3% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 48.9% | +4.0 could be noise |
| QWEQ + W + E | 4% | 37.2% | -3.2 clear difference |
| EQWE + Q + W | 1% | 57.5% | -5.4 clear difference |
| WQEW + Q + E | <1% | 61.5% | too big to trust |
| EWQE + W + Q | <1% | 40.0% | -5.4 clear difference |
| WEQW + E + Q | <1% | 33.3% | -4.8 clear difference |
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Teleport
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 48.5% | -0.2 could be noise | |
| 4% | 48.0% | +0.7 could be noise | |
| 1% | 39.1% | -1.3 could be noise | |
| <1% | 54.2% | +0.3 could be noise | |
| <1% | 28.6% | -3.0 clear difference | |
| <1% | 50.0% | -1.0 could be noise | |
| <1% | 57.1% | +0.4 could be noise | |
| <1% | 33.3% | -0.1 could be noise |
Zed Jungle build
A rare build that wins more.
- won
- 47.0%
- games
- 12,544
- Win impact
- -2.5
- Pick rate
- 1.1%
Starting itemsMosstomper Seedling + Health Potion
Mosstomper Seedling + Health Potion wins more than Scorchclaw Pup + Health Potion, the most picked: +1.6 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.4% | -0.5 could be noise | |
| 21% | 45.2% | -0.7 could be noise | |
| 20% | 44.3% | +0.9 clear difference | |
| 6% | 49.5% | +0.3 could be noise | |
| 2% | 46.2% | +1.6 could be noise | |
| 1% | 54.5% | +1.4 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Ionian Boots of Lucidity, the most picked: +1.9 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 84% | 47.3% | -1.3 could be noise | 12:50 | |
| 7% | 46.8% | +1.9 clear difference | 13:50 | |
| 5% | 54.9% | +0.7 clear difference | 16:37 | |
| 3% | 34.8% | +0.8 clear difference | 16:43 | |
| <1% | 60.0% | -0.4 could be noise | 15:15 | |
| <1% | 33.3% | -2.8 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 76% | 49.2% | most bought | |
| 7% | 56.6% | won more | |
| 6% | 51.7% | about even | |
| 4% | 51.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 73% | 48.4% | most bought | |
| 14% | 45.9% | about even | |
| 6% | 47.1% | about even | |
| 1% | 13.3% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 4% | 14% | |
| 1% | 7% | |
| 23% | 29% | |
| 28% | 34% | |
| 11% | 17% | |
| 34% | 29% | |
| 6% | 1% |
Item 1Voltaic Cyclosword
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 48.6% | +1.9 could be noise | 10:26 | |
| 31% | 46.3% | -1.3 clear difference | 9:54 | |
| 8% | 36.3% | -2.4 clear difference | 10:48 | |
| 3% | 48.8% | +1.5 could be noise | 10:16 | |
| 1% | 28.6% | -1.6 clear difference | ||
| 1% | 54.5% | +0.2 could be noise | ||
| 1% | 36.4% | -1.0 clear difference | ||
| 1% | 50.0% | +1.2 could be noise | 10:07 |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,557 | |
| 9% | 891 | |
| 9% | 878 | |
| 6% | 595 |
Item 2Bastionbreaker
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 49.5% | +0.5 could be noise | 17:20 | |
| 25% | 47.0% | +0.3 could be noise | 17:16 | |
| 24% | 46.1% | -0.4 could be noise | 17:10 | |
| 5% | 43.8% | -1.3 could be noise | 18:22 | |
| 3% | 45.2% | -0.5 could be noise | 16:52 | |
| 2% | 57.6% | +0.1 could be noise | ||
| 2% | 38.5% | -0.4 could be noise | ||
| 1% | 52.6% | +2.2 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,557 | |
| 9% | 891 | |
| 9% | 878 | |
| 6% | 595 |
Item 3Edge of Night
Edge of Night is part of the build that wins more: +2.3 per 100 games, against +0.8 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 52.8% | -1.3 could be noise | 22:10 | |
| 16% | 51.5% | -0.6 could be noise | 23:22 | |
| 13% | 47.4% | +1.2 could be noise | 22:59 | |
| 13% | 46.7% | +1.7 could be noise | 22:58 | |
| 12% | 48.9% | +0.1 could be noise | 22:11 | |
| 7% | 42.0% | +0.2 could be noise | ||
| 6% | 43.4% | -1.0 could be noise | ||
| 1% | 41.2% | -0.3 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 16% | 1,557 | |
| 9% | 891 | |
| 9% | 878 | |
| 6% | 595 |
Item 4Endless Hunger
Endless Hunger wins more than Edge of Night, the most picked: +1.1 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 27% | 49.3% | 0.0 could be noise | 27:21 | |
| 19% | 46.5% | +0.4 could be noise | 27:31 | |
| 14% | 58.9% | +1.0 could be noise | 27:05 | |
| 9% | 59.2% | -1.7 clear difference | 26:52 | |
| 8% | 47.0% | 0.0 could be noise | 27:03 | |
| 7% | 59.0% | +1.1 could be noise | ||
| 3% | 59.1% | -1.1 could be noise | ||
| 1% | 75.0% | +1.9 could be noise |
Item 5Guardian Angel
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 15% | 68.8% | +1.5 could be noise | 32:10 | |
| 15% | 61.9% | +0.7 could be noise | 31:06 | |
| 13% | 53.7% | +1.7 could be noise | 30:41 | |
| 10% | 38.6% | -1.8 clear difference | 30:55 | |
| 10% | 41.9% | -0.3 could be noise | 31:08 | |
| 9% | 47.5% | -0.7 could be noise | ||
| 5% | 56.5% | +0.3 could be noise | ||
| 3% | 64.3% | -2.9 clear difference |
Item 6Youmuu's Ghostblade
| Choice | Picked | Won | Time |
|---|---|---|---|
| 24% | 54.5% | 35:53 | |
| 15% | 50.6% | 34:09 | |
| 8% | - | 34:57 | |
| 8% | - | 34:04 | |
| 6% | - | 35:17 |
KeystoneFirst Strike
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.4% | +4.4 could be noise | |
| 20% | 40.3% | -3.9 clear difference | |
| 11% | 42.5% | -3.3 clear difference | |
| 7% | 52.6% | -1.0 clear difference | |
| <1% | 0.0% | -3.8 clear difference | |
| <1% | 0.0% | -3.8 clear difference | |
| <1% | 100.0% | -3.0 clear difference | |
| <1% | 0.0% | -1.3 clear difference |
Primary row 1Cash Back
Win added here: +4.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 48.6% | +4.3 could be noise | |
| 26% | 43.9% | -3.4 clear difference | |
| 10% | 42.6% | -3.5 clear difference | |
| 2% | 42.9% | +0.5 clear difference | |
| 1% | 45.5% | -1.0 clear difference | |
| 1% | 40.0% | -4.5 clear difference | |
| 1% | 25.0% | -5.8 clear difference | |
| <1% | 25.0% | -0.7 clear difference |
Primary row 2Triple Tonic
Win added here: +4.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.4% | +4.4 could be noise | |
| 23% | 42.0% | -3.6 clear difference | |
| 11% | 41.2% | -3.3 clear difference | |
| 3% | 48.2% | -2.2 clear difference | |
| 1% | 57.1% | -1.5 clear difference | |
| 1% | 66.7% | -0.9 clear difference | |
| <1% | 0.0% | 0.0 could be noise | |
| <1% | 66.7% | +1.9 could be noise |
Primary row 3Cosmic Insight
Win added here: +3.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.5% | +3.8 could be noise | |
| 25% | 44.6% | -3.6 clear difference | |
| 9% | 44.4% | -4.0 clear difference | |
| 5% | 48.1% | +2.5 could be noise | |
| 1% | 27.8% | +1.0 clear difference | |
| 1% | 27.8% | -2.5 clear difference | |
| 1% | 46.7% | -0.5 clear difference | |
| 1% | 23.1% | -2.8 clear difference |
Secondary pathDomination
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 49.7% | +3.3 could be noise | |
| 29% | 43.2% | -2.2 clear difference | |
| 13% | 38.9% | -3.1 clear difference | |
| 2% | 47.2% | +0.4 clear difference | |
| <1% | 40.0% | -1.4 clear difference |
Secondary runesTreasure Hunter + Sudden Impact
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 91% | 50.1% | +0.8 could be noise | |
| 7% | 43.5% | -0.1 could be noise | |
| 1% | 60.0% | -0.5 could be noise | |
| <1% | 0.0% | -0.7 could be noise |
Offence shardAdaptive Force
Win added here: +1.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 46.6% | +1.6 could be noise | |
| 15% | 44.9% | -1.7 clear difference | |
| 2% | 44.1% | -0.1 could be noise |
Flex shardAdaptive Force
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 46.4% | +1.2 could be noise | |
| 1% | 31.8% | -1.3 could be noise | |
| <1% | 75.0% | -0.6 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.0 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 90% | 47.1% | -0.5 could be noise | |
| 7% | 45.5% | +1.0 could be noise | |
| 3% | 25.5% | -0.6 could be noise |
QEW
SkillsQ > E > W
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 46.8% | +2.7 could be noise |
| QWEQ + W + E | 4% | 47.5% | -1.9 clear difference |
| EQWE + Q + W | 1% | 30.0% | -5.1 clear difference |
| WQEW + Q + E | <1% | 57.1% | -4.1 clear difference |
| EWQE + W + Q | <1% | 50.0% | -4.4 clear difference |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16W
- 17R
- 18W
Max Q first: 46.6% won. Max E first: 40.4% won (about even).
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- W
- R
- W
SpellsFlash + Smite
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 46.3% | +1.8 could be noise | |
| <1% | 42.9% | -1.9 clear difference |
- won
- 52.8%
- games
- 6,661
- Win impact
- +2.8
- Pick rate
- 3.3%
Starting itemsScorchclaw Pup + Health Potion
The usual pick here: players of this build don't agree on one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 50% | 47.4% | -0.5 could be noise | |
| 21% | 45.2% | -0.7 could be noise | |
| 20% | 44.3% | +0.9 clear difference | |
| 6% | 49.5% | +0.3 could be noise | |
| 2% | 46.2% | +1.6 could be noise | |
| 1% | 54.5% | +1.4 could be noise |
BootsGluttonous Greaves
| Choice | Picked | Won |
|---|---|---|
| 100% | 52.8% |
Item 1Voltaic Cyclosword
| Choice | Picked | Won |
|---|---|---|
| 100% | 52.8% |
Item 2Bastionbreaker
| Choice | Picked | Won |
|---|---|---|
| 50% | 53.4% | |
| 30% | 53.5% | |
| 4% | 52.3% | |
| 4% | 60.0% | |
| 3% | 48.3% |
Item 3Lord Dominik's Regards
| Choice | Picked | Won |
|---|---|---|
| 27% | 55.9% | |
| 17% | 53.8% | |
| 16% | 52.8% | |
| 8% | 56.4% | |
| 8% | 52.4% |
Item 4Endless Hunger
| Choice | Picked | Won |
|---|---|---|
| 22% | 60.5% | |
| 15% | 60.4% | |
| 10% | 55.9% | |
| 9% | 57.0% | |
| 8% | 54.1% |
Item 5Edge of Night
| Choice | Picked | Won |
|---|---|---|
| 14% | 54.1% | |
| 13% | 66.1% | |
| 8% | 60.2% | |
| 7% | 61.0% | |
| 6% | 63.3% |
Item 6Guardian Angel
| Choice | Picked | Won |
|---|---|---|
| 22% | 52.3% | |
| 8% | 56.5% | |
| 8% | 50.0% | |
| 6% | 37.1% | |
| 4% | 46.2% |
KeystoneFirst Strike
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Primary row 1Cash Back
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Primary row 2Triple Tonic
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Primary row 3Cosmic Insight
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Secondary pathDomination
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Offence shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Flex shardAdaptive Force
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
Defence shardHealth Scaling
| Choice | Picked | Won |
|---|---|---|
| 44% | 54.6% |
QEW
SkillsQ > E > W
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 94% | 46.8% | +2.7 could be noise |
| QWEQ + W + E | 4% | 47.5% | -1.9 clear difference |
| EQWE + Q + W | 1% | 30.0% | -5.1 clear difference |
| WQEW + Q + E | <1% | 57.1% | -4.1 clear difference |
| EWQE + W + Q | <1% | 50.0% | -4.4 clear difference |
- Q
- E
- W
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- W
- R
- W
SpellsFlash + Smite
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 46.3% | +1.8 could be noise | |
| <1% | 42.9% | -1.9 clear difference |
Zed Top build
- won
- 51.4%
- games
- 2,833
- Win impact
- +0.8
- Pick rate
- 0.3%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +1.0 against -0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 48.6% | -0.4 could be noise | |
| 25% | 53.2% | -0.2 could be noise | |
| 12% | 46.0% | -0.8 could be noise | |
| 3% | 75.0% | +0.9 could be noise | |
| 3% | 37.5% | +1.0 could be noise |
BootsGluttonous Greaves
Gluttonous Greaves wins more than Ionian Boots of Lucidity, the most picked: +1.3 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 76% | 50.0% | -0.8 could be noise | 12:55 | |
| 8% | 54.2% | +1.3 could be noise | 13:13 | |
| 8% | 43.5% | +0.5 could be noise | 13:48 | |
| 7% | 42.9% | +0.6 could be noise | 14:51 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 66% | 51.3% | most bought | |
| 14% | 60.0% | about even | |
| 10% | 44.1% | not enough games | |
| 3% | 60.0% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 68% | 54.4% | most bought | |
| 17% | 56.5% | not enough games | |
| 7% | 55.0% | not enough games | |
| 4% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 3% | 17% | |
| 1% | 12% | |
| 77% | 86% | |
| 14% | 4% | |
| 40% | 48% | |
| 39% | 32% |
Item 1Voltaic Cyclosword
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 58% | 50.3% | +1.7 could be noise | 11:02 | |
| 27% | 46.4% | -0.9 clear difference | 10:58 | |
| 8% | 50.0% | -1.4 clear difference | 10:23 | |
| 2% | 85.7% | 0.0 could be noise often ahead | 10:43 | |
| 1% | 33.3% | -0.2 could be noise | 9:25 | |
| 1% | 0.0% | -1.5 could be noise often behind | ||
| 1% | 0.0% | -1.6 could be noise often behind |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 358 | |
| 8% | 157 | |
| 6% | 122 | |
| 6% | 119 |
Item 2Bastionbreaker
Win added here: +0.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 48.9% | +0.3 could be noise | 18:10 | |
| 17% | 47.8% | +0.5 could be noise | 18:26 | |
| 13% | 47.1% | -0.1 could be noise | 17:54 | |
| 11% | 48.3% | -0.3 could be noise | 20:02 | |
| 6% | 56.3% | -0.8 could be noise | 19:13 | |
| 5% | 53.8% | +1.1 could be noise | ||
| 4% | 45.5% | -0.2 could be noise | ||
| 3% | 57.1% | -0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 358 | |
| 8% | 157 | |
| 6% | 122 | |
| 6% | 119 |
Item 3Lord Dominik's Regards
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 30% | 52.4% | -0.1 could be noise | 24:26 | |
| 13% | 63.0% | -0.5 could be noise | 23:06 | |
| 12% | 42.3% | 0.0 could be noise | 23:26 | |
| 9% | 50.0% | -0.6 could be noise | 23:59 | |
| 8% | 68.8% | -0.8 could be noise | 23:37 | |
| 7% | 50.0% | +1.3 could be noise | ||
| 6% | 76.9% | +0.3 could be noise | ||
| 4% | 50.0% | +0.4 could be noise |
Finished together
| Choice | Picked | games |
|---|---|---|
| 18% | 358 | |
| 8% | 157 | |
| 6% | 122 | |
| 6% | 119 |
Item 4Death's Dance
Death's Dance wins more than Edge of Night, the most picked: +1.4 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 18% | 63.6% | +0.6 could be noise | 28:18 | |
| 17% | 47.6% | +0.5 could be noise | 27:51 | |
| 11% | 57.1% | +0.1 could be noise | 28:08 | |
| 10% | 61.5% | +0.3 could be noise | 28:07 | |
| 9% | 63.6% | -0.4 could be noise | 28:20 | |
| 8% | 80.0% | +0.1 could be noise | ||
| 3% | 50.0% | bought when already behind | ||
| 3% | 100.0% | +1.4 could be noise |
Item 5Edge of Night
Edge of Night wins more than Endless Hunger, the most picked: +1.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 75.0% | -0.1 could be noise | 31:43 | |
| 17% | 60.0% | +1.6 could be noise | 32:09 | |
| 12% | 100.0% | -0.2 could be noise | 32:23 | |
| 10% | 50.0% | -2.5 could be noise | 31:58 | |
| 7% | 25.0% | -0.4 could be noise | ||
| 5% | 100.0% | +2.4 could be noise often ahead | ||
| 5% | 100.0% | +0.8 could be noise | 31:20 | |
| 3% | 50.0% | +0.1 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 22% | - | 36:20 | |
| 14% | - | 36:42 | |
| 11% | - | 35:29 | |
| 9% | - | 36:23 |
KeystoneFirst Strike
Win added here: +3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.1% | +3.3 could be noise | |
| 24% | 48.0% | -3.1 clear difference | |
| 19% | 59.7% | -1.5 clear difference | |
| 1% | 50.0% | -3.8 clear difference |
Primary row 1Cash Back
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.4% | +3.1 could be noise | |
| 20% | 47.7% | -3.6 clear difference | |
| 16% | 56.9% | -1.5 clear difference | |
| 4% | 58.3% | -1.3 clear difference | |
| 3% | 63.6% | -0.8 clear difference | |
| 1% | 0.0% | -1.9 could be noise | |
| <1% | 0.0% | +1.9 could be noise |
Primary row 2Triple Tonic
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.4% | +3.1 could be noise | |
| 23% | 44.6% | -3.6 clear difference | |
| 17% | 58.2% | -1.5 clear difference | |
| 2% | 60.0% | +0.4 could be noise | |
| 1% | 100.0% | +0.2 could be noise | |
| 1% | 66.7% | -2.5 clear difference | |
| 1% | 100.0% | +0.3 could be noise | |
| <1% | 0.0% | +2.0 could be noise |
Primary row 3Jack Of All Trades
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 34% | 47.3% | +2.0 could be noise | |
| 24% | 46.8% | -3.2 clear difference | |
| 22% | 48.6% | +1.7 could be noise | |
| 8% | 68.0% | +0.2 could be noise | |
| 6% | 65.0% | -3.0 clear difference | |
| 6% | 38.9% | -0.4 could be noise | |
| 1% | 100.0% | -2.2 could be noise |
Secondary pathPrecision
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 50.0% | +2.2 could be noise | |
| 33% | 48.1% | -2.3 clear difference | |
| 5% | 60.0% | +0.2 could be noise | |
| 4% | 57.1% | -0.4 could be noise | |
| 4% | 50.0% | -1.4 clear difference |
Secondary runesPresence of Mind + Cut Down
Presence of Mind + Cut Down wins more than Cut Down + Legend: Haste, the most picked: +0.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 88% | 50.0% | -0.1 could be noise | |
| 4% | 62.5% | -1.1 could be noise | |
| 2% | 75.0% | +0.3 could be noise | |
| 2% | 0.0% | -0.2 could be noise | |
| 2% | 66.7% | +0.6 could be noise | |
| 1% | 0.0% | 0.0 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Adaptive Force, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 49.8% | -0.6 could be noise | |
| 5% | 53.3% | +0.7 could be noise | |
| 2% | 57.1% | +0.2 could be noise |
Flex shardMovement Speed
Movement Speed wins more than Adaptive Force, the most picked: +0.7 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 100% | 50.0% | -0.9 could be noise | |
| <1% | 100.0% | +0.7 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.0 against -0.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 80% | 52.7% | -0.8 could be noise | |
| 16% | 35.9% | +1.0 could be noise | |
| 4% | 58.3% | +0.1 could be noise |
QEW
SkillsQ > E > W
Win added here: +3.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 96% | 48.7% | +3.6 could be noise |
| QWEQ + W + E | 2% | 87.5% | -3.0 clear difference |
| EQWE + Q + W | 1% | 50.0% | -4.2 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16R
- 17W
- 18W
Max Q first: 51.6% won. Max E first: 12.5% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- R
- W
- W
SpellsFlash + Ignite
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 84% | 51.6% | +1.7 could be noise | |
| 13% | 38.1% | -2.0 clear difference | |
| 2% | 83.3% | -1.0 could be noise | |
| <1% | 100.0% | -0.7 could be noise |
Zed Bot build
Patch 16.21- won
- 49.5%
- games
- 11,164
- Win impact
- -0.4
- Pick rate
- 0.1%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Blade + Health Potion, the most picked: +2.7 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 38% | 49.5% | -1.4 could be noise | |
| 27% | 53.9% | +2.7 clear difference | |
| 23% | 50.4% | -1.4 could be noise | |
| 6% | 52.4% | +0.4 could be noise | |
| 4% | 50.3% | -0.5 could be noise | |
| 1% | 49.5% | -1.3 could be noise |
BootsMercury's Treads
Mercury's Treads wins more than Ionian Boots of Lucidity, the most picked: +0.3 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 78% | 51.7% | -0.2 could be noise | 12:31 | |
| 11% | 53.7% | +0.2 could be noise | 13:15 | |
| 6% | 53.9% | +0.3 could be noise | 14:50 | |
| 4% | 46.4% | -0.3 could be noise | 15:55 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 59% | 50.7% | most bought | |
| 8% | 53.3% | about even | |
| 5% | 51.3% | about even | |
| 2% | 61.4% | not enough games |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 57% | 54.3% | most bought | |
| 8% | 53.8% | about even | |
| 7% | 53.1% | about even | |
| 1% | 66.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 1% | 7% | |
| 2% | 7% | |
| 13% | 17% |
Item 1Voltaic Cyclosword
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 65% | 52.3% | +3.5 could be noise | 10:58 | |
| 22% | 50.4% | -0.9 clear difference | 9:54 | |
| 4% | 47.5% | -2.7 clear difference | 10:55 | |
| 4% | 48.1% | -2.9 clear difference | 10:58 | |
| 1% | 50.9% | -2.1 clear difference | 9:27 | |
| 1% | 42.2% | -2.0 clear difference |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 52.7% | 915 | |
| 13% | 48.4% | 878 | |
| 8% | - | 519 | |
| 6% | - | 415 |
Item 2Axiom Arc
Axiom Arc is part of the build that wins more: +4.0 per 100 games, against +2.0 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 37% | 53.4% | +0.4 could be noise | 17:25 | |
| 22% | 52.4% | -1.2 could be noise | 17:06 | |
| 21% | 50.0% | -1.2 could be noise | 17:01 | |
| 7% | 48.3% | -1.4 could be noise | 16:32 | |
| 4% | 53.9% | -1.2 could be noise | 16:37 | |
| 3% | 54.1% | -1.7 could be noise | ||
| 1% | 53.4% | 0.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 52.7% | 915 | |
| 13% | 48.4% | 878 | |
| 8% | - | 519 | |
| 6% | - | 415 |
Item 3Lord Dominik's Regards
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 22% | 54.5% | +0.5 could be noise | 23:09 | |
| 20% | 57.3% | -0.1 could be noise | 21:57 | |
| 14% | 53.3% | +0.6 could be noise | 23:15 | |
| 13% | 56.3% | +0.7 could be noise | 22:14 | |
| 6% | 52.6% | -1.7 could be noise | 21:49 | |
| 6% | 53.1% | +0.7 could be noise | ||
| 4% | 50.3% | -1.8 could be noise | ||
| 3% | 60.8% | +1.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 14% | 52.7% | 915 | |
| 13% | 48.4% | 878 | |
| 8% | - | 519 | |
| 6% | - | 415 |
Item 4Endless Hunger
Win added here: -0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 32% | 54.8% | -0.4 could be noise | 27:12 |
Item 5Edge of Night
Edge of Night wins more than Axiom Arc, the most picked: +1.0 against +0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 20% | 59.5% | +1.0 could be noise | 31:23 | |
| 13% | 61.3% | -0.3 could be noise | 30:34 | |
| 10% | 60.9% | +0.6 could be noise | 30:56 | |
| 9% | 60.0% | -0.6 could be noise | 30:42 | |
| 8% | 52.5% | -2.0 could be noise | 30:38 | |
| 8% | 52.8% | -1.7 could be noise | ||
| 6% | 55.3% | +0.6 could be noise |
Item 6Guardian Angel
| Choice | Picked | Won | Time |
|---|---|---|---|
| 15% | 65.5% | 34:24 | |
| 13% | 67.1% | 33:59 | |
| 12% | 61.5% | 34:55 | |
| 9% | 58.4% | 34:42 | |
| 8% | - | 34:26 |
KeystoneFirst Strike
Win added here: +6.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 53.2% | +6.4 could be noise | |
| 28% | 46.1% | -5.7 clear difference | |
| 6% | 47.7% | -2.8 clear difference | |
| 2% | 46.1% | -3.8 clear difference |
Primary row 1Cash Back
Win added here: +6.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 53.1% | +6.0 could be noise | |
| 22% | 45.2% | -6.7 clear difference | |
| 7% | 49.1% | -0.7 clear difference | |
| 5% | 49.4% | -2.2 clear difference | |
| 1% | 57.1% | +1.5 could be noise | |
| 1% | 36.8% | -4.1 clear difference | |
| 1% | 43.3% | -4.8 clear difference |
Primary row 2Triple Tonic
Win added here: +6.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 53.3% | +6.1 could be noise | |
| 27% | 45.8% | -5.8 clear difference | |
| 6% | 48.7% | -2.1 clear difference | |
| 3% | 47.3% | -3.4 clear difference | |
| 1% | 49.3% | 0.0 clear difference | |
| 1% | 47.3% | -1.4 clear difference |
Primary row 3Jack Of All Trades
Win added here: +5.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 42% | 53.6% | +5.1 could be noise | |
| 29% | 46.0% | -5.6 clear difference | |
| 21% | 52.2% | +1.3 clear difference | |
| 2% | 47.2% | -1.4 clear difference | |
| 2% | 48.9% | -1.9 clear difference | |
| 2% | 45.6% | -4.0 clear difference | |
| 1% | 43.5% | -3.6 clear difference |
Secondary pathPrecision
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 52.3% | too big to trust | |
| 30% | 47.1% | too big to trust | |
| 4% | 50.7% | -1.2 could be noise | |
| 2% | 50.0% | -0.6 could be noise | |
| 1% | 52.0% | -0.8 could be noise |
Secondary runesCut Down + Legend: Haste
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 52.5% | +1.9 could be noise | |
| 3% | 52.7% | +0.4 could be noise | |
| 3% | 43.9% | -3.0 could be noise | |
| 2% | 50.3% | -1.0 could be noise | |
| 2% | 62.4% | +0.8 could be noise |
Offence shardAdaptive Force
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 50.7% | +2.3 could be noise | |
| 4% | 51.1% | -0.9 could be noise | |
| 3% | 46.6% | -3.4 clear difference |
Flex shardAdaptive Force
Win added here: +3.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 98% | 50.8% | +3.5 could be noise | |
| 1% | 40.5% | -3.0 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +2.6 against -2.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 76% | 49.9% | -2.4 could be noise | |
| 20% | 53.3% | +2.6 clear difference | |
| 3% | 51.2% | +0.3 could be noise |
QEW
SkillsQ > E > W
Win added here: +5.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| QEWQ + E + W | 95% | 51.2% | +5.0 could be noise |
| QWEQ + W + E | 4% | 45.6% | -4.5 clear difference |
| EQWE + Q + W | 1% | 46.7% | -4.2 clear difference |
Levels 1 to 18
- 1Q
- 2W
- 3E
- 4Q
- 5Q
- 6R
- 7Q
- 8E
- 9Q
- 10E
- 11R
- 12E
- 13E
- 14W
- 15W
- 16W
- 17R
- 18W
Max Q first: 49.8% won. Max E first: 66.7% won (not enough games).
- Q
- W
- E
- Q
- Q
- R
- Q
- E
- Q
- E
- R
- E
- E
- W
- W
- W
- R
- W
SpellsFlash + Teleport
Win added here: +3.1 per 100 games. No other pick has a clear edge over this one.
Master+ players pick this: 63% of their games. All ranks pick Flash + Ignite most.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 62% | 49.5% | -2.6 clear difference | |
| 29% | 52.8% | +3.1 could be noise | |
| 4% | 49.5% | -1.0 clear difference | |
| 2% | 50.5% | -1.6 clear difference |
Top Zed Players
See all 21,846Normal Mid game
42,089 gamesAgainst every Mid champion
- Top 11% Dmg / min 948
- Top 13% Solo kills 3.6
- Bottom 27% Assists 5.7
- Kills
- 9.1 Top 14%
- Deaths
- 6.9 Most 45%
- Kill part.
- 42% Bottom 46%
- Team dmg
- 25% Top 18%
- Farm / min
- 6.3 Bottom 39%
- Gold / min
- 444 Top 16%
- Vision / min
- 0.68 Bottom 41%
- Control wards
- 0.8 Top 43%
- First blood
- 7% Bottom 28%
Against your lane opponent
- Level 6 at 5:15
- Level 11 at 14:42
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 52% Magic 40% True 8%Normal Jungle game
11,957 gamesAgainst every Jungle champion
- Top 3% Gold / min 480
- Top 4% Dmg / min 821
- Most 17% Deaths 6.8
- Kills
- 9.1 Top 12%
- Assists
- 6.9 Bottom 24%
- Solo kills
- 2.2 Top 8%
- Kill part.
- 46% Bottom 36%
- Team dmg
- 21% Top 10%
- Farm / min
- 6.6 Top 44%
- Vision / min
- 0.86 Bottom 43%
- Control wards
- 1.5 Top 45%
- First blood
- 5% Bottom 31%
Against the enemy jungler
- Level 6 at 7:00
- Level 11 at 16:38
- blue buff first in 57% of games
- First dragon at 8:32
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 55% Magic 38% True 7%Normal Top game
2,685 gamesAgainst every Top champion
- Top 4% Gold / min 450
- Top 5% Dmg / min 955
- Bottom 17% First blood 8%
- Kills
- 8.0 Top 8%
- Deaths
- 6.5 Fewest 41%
- Assists
- 4.7 Bottom 17%
- Solo kills
- 3.7 Top 8%
- Kill part.
- 36% Top 47%
- Team dmg
- 25% Top 6%
- Farm / min
- 6.7 Top 37%
- Vision / min
- 0.76 Bottom 46%
- Control wards
- 0.6 Bottom 40%
Against your lane opponent
- Level 6 at 5:21
- Level 11 at 13:06
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 54% Magic 37% True 9%Normal Bot game
10,452 games Patch 16.21Against every Bot champion
- Top 3% Solo kills 2.3
- Top 6% Dmg / min 961
- Bottom 15% Assists 6.4
- Kills
- 9.3 Top 19%
- Deaths
- 7.2 Fewest 38%
- Kill part.
- 45% Bottom 38%
- Team dmg
- 25% Top 7%
- Farm / min
- 6.4 Top 37%
- Gold / min
- 487 Top 10%
- Vision / min
- 0.65 Bottom 39%
- Control wards
- 0.7 Top 34%
- First blood
- 9% Bottom 24%
Against your lane opponent
- Level 6 at 7:15
- Level 11 at 18:05
Middle game at each minute
Damage dealt
Magic 4% Physical 96%Died to
Physical 56% Magic 37% True 7%Matchups and teammates come from Zed Mid games.
Matchups and teammates come from Zed Mid games.
-
Zed with Mordekaiser: +2.72 wins per 100 games (range 2.25-3.19) · 46,013 games · Measured -
Zed with Kayle: +2.36 wins per 100 games (range 1.47-3.25) · 11,988 games · Measured · 2% of this is borrowed from similar champions -
Zed with Sion: +2.29 wins per 100 games (range 1.46-3.12) · 14,019 games · Measured · 1% of this is borrowed from similar champions
-
Zed with K'Sante: -4.6 wins per 100 games (range -5.6 to -3.6) · 9,180 games · Measured · 2% of this is borrowed from similar champions -
Zed with Jayce: -3.55 wins per 100 games (range -4.33 to -2.77) · 15,756 games · Measured · 1% of this is borrowed from similar champions -
Zed with Ambessa: -3.49 wins per 100 games (range -4.43 to -2.55) · 10,709 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Lillia: +4.06 wins per 100 games (range 3.49-4.64) · 29,703 games · Measured · 1% of this is borrowed from similar champions -
Zed with Shyvana: +3.35 wins per 100 games (range 2.63-4.07) · 18,775 games · Measured · 1% of this is borrowed from similar champions -
Zed with Karthus: +2.86 wins per 100 games (range 1.92-3.79) · 10,909 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Qiyana: -7.59 wins per 100 games (range -8.37 to -6.81) · 15,316 games · Measured · 1% of this is borrowed from similar champions -
Zed with Rengar: -5.95 wins per 100 games (range -6.83 to -5.07) · 12,099 games · Measured · 2% of this is borrowed from similar champions -
Zed with Lee Sin: -4.62 wins per 100 games (range -5.15 to -4.08) · 34,692 games · Measured · 1% of this is borrowed from similar champions
-
Zed with Aurelion Sol: +3.7 wins per 100 games (range 2.2-5.2) · 4,148 games · Measured · 5% of this is borrowed from similar champions -
Zed with Kog'Maw: +3.43 wins per 100 games (range 2.45-4.41) · 9,987 games · Measured · 2% of this is borrowed from similar champions -
Zed with Hwei: +3.3 wins per 100 games (range 2.2-4.5) · 7,061 games · Measured · 3% of this is borrowed from similar champions
-
Zed with Ezreal: -3.42 wins per 100 games (range -3.88 to -2.95) · 46,550 games · Measured -
Zed with Draven: -2.34 wins per 100 games (range -3.19 to -1.50) · 13,417 games · Measured · 1% of this is borrowed from similar champions -
Zed with Corki: -2.0 wins per 100 games (range -3.3 to -0.8) · 5,918 games · Measured · 3% of this is borrowed from similar champions
-
Zed with Taric: +3.5 wins per 100 games (range 2.0-4.9) · 4,600 games · Measured · 4% of this is borrowed from similar champions -
Zed with Zyra: +3.26 wins per 100 games (range 2.62-3.89) · 24,162 games · Measured · 1% of this is borrowed from similar champions -
Zed with Sona: +2.7 wins per 100 games (range 1.7-3.8) · 8,999 games · Measured · 2% of this is borrowed from similar champions
-
Zed with Mel: -4.01 wins per 100 games (range -4.85 to -3.16) · 13,452 games · Measured · 1% of this is borrowed from similar champions -
Zed with Orianna: -3.1 wins per 100 games (range -6.1 to -0.1) · 891 games · Pooled · 18% of this is borrowed from similar champions -
Zed with Pyke: -2.85 wins per 100 games (range -3.53 to -2.17) · 20,891 games · Measured · 1% of this is borrowed from similar champions