League of Legends Zac build
Zac Jungle build
- won
- 51.1%
- games
- 139,502
- Win impact
- +1.1
- Pick rate
- 1.0%
Starting itemsMosstomper Seedling
Mosstomper Seedling wins more than Mosstomper Seedling + Health Potion, the most picked: +1.6 against -0.8 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 31% | 50.8% | -0.8 could be noise | |
| 24% | 51.9% | +1.4 clear difference | |
| 20% | 52.5% | +1.6 clear difference | |
| 19% | 50.4% | -0.9 could be noise | |
| 4% | 47.3% | -3.3 clear difference | |
| 2% | 47.1% | -2.8 clear difference |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +0.5 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 48% | 52.1% | -0.3 could be noise | 11:59 | |
| 27% | 50.7% | +0.2 could be noise | 14:44 | |
| 24% | 50.8% | +0.5 could be noise | 14:33 | |
| 1% | 48.6% | too big to trust | 13:60 | |
| <1% | 56.4% | -0.7 could be noise often ahead | 13:25 | |
| <1% | 52.3% | -0.7 could be noise |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 54.2% | most bought | |
| 36% | 54.0% | about even | |
| 14% | 53.7% | about even | |
| 1% | 48.9% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 44% | 51.0% | most bought | |
| 43% | 52.4% | about even | |
| 9% | 47.2% | about even | |
| 1% | 46.5% | about even |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 14% | 44% | |
| 36% | 9% | |
| 50% | 74% | |
| 88% | 65% | |
| 2% | 22% | |
| 48% | 30% | |
| 22% | 8% | |
| 17% | 10% | |
| 9% | 15% | |
| 1% | 5% |
Item 1Sunfire Aegis
Sunfire Aegis is part of the build that wins more: +2.2 per 100 games, against -1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 55% | 52.2% | +1.8 clear difference | 11:31 | |
| 31% | 50.0% | -1.8 could be noise | 11:35 | |
| 4% | 50.8% | -0.4 clear difference | 12:29 | |
| 4% | 49.5% | +0.2 clear difference | 11:46 | |
| 2% | 52.3% | +0.5 clear difference | 13:34 | |
| 1% | 50.9% | -1.2 could be noise | ||
| 1% | 47.9% | -0.6 could be noise | ||
| 1% | 51.9% | -0.5 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | - | 20,153 | |
| 17% | 64.8% | 16,710 | |
| 7% | - | 6,715 | |
| 5% | 66.9% | 5,106 |
Item 2Spirit Visage
Spirit Visage is part of the build that wins more: +2.2 per 100 games, against -1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 52.7% | +0.8 could be noise | 19:44 | |
| 26% | 51.3% | -0.7 could be noise | 18:31 | |
| 16% | 50.0% | +0.1 could be noise | 19:28 | |
| 8% | 54.9% | -0.5 could be noise | 20:04 | |
| 3% | 48.4% | -0.6 could be noise | 19:27 | |
| 2% | 54.8% | -1.4 could be noise | ||
| 2% | 76.5% | bought when already ahead | ||
| <1% | 52.5% | +2.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | - | 20,153 | |
| 17% | 64.8% | 16,710 | |
| 7% | - | 6,715 | |
| 5% | 66.9% | 5,106 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +2.2 per 100 games, against -1.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 54.8% | -0.1 could be noise | 24:42 | |
| 24% | 53.0% | -0.3 could be noise | 24:50 | |
| 9% | 52.4% | +0.1 could be noise | 25:23 | |
| 9% | 57.6% | +0.4 could be noise | 25:20 | |
| 5% | 59.3% | +0.3 could be noise | 25:13 | |
| 3% | 59.0% | -0.1 could be noise | ||
| 3% | 77.1% | bought when already ahead | ||
| <1% | 61.6% | +3.0 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 21% | - | 20,153 | |
| 17% | 64.8% | 16,710 | |
| 7% | - | 6,715 | |
| 5% | 66.9% | 5,106 |
Item 4Liandry's Torment
Liandry's Torment wins more than Randuin's Omen, the most picked: +0.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 25% | 59.0% | -0.6 could be noise | 31:05 | |
| 21% | 57.5% | -0.3 could be noise | 29:32 | |
| 13% | 63.1% | +0.5 could be noise | 28:58 | |
| 10% | 53.4% | -0.6 could be noise | 29:60 | |
| 9% | 60.7% | +0.2 could be noise | ||
| 4% | 61.9% | +0.7 could be noise |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 18% | 58.4% | 34:15 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 50.7% | 37:27 | |
| 14% | 48.4% | 36:56 | |
| 10% | 51.3% | 36:47 | |
| 7% | 51.0% | 35:35 | |
| 6% | 52.9% | 36:19 |
KeystoneAftershock
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.5% | -1.0 clear difference | |
| 45% | 52.1% | +1.5 could be noise | |
| 1% | 42.9% | -6.2 clear difference | |
| <1% | 47.8% | -1.3 could be noise | |
| <1% | 46.4% | -4.3 clear difference | |
| <1% | 55.6% | -1.3 could be noise | |
| <1% | 43.8% | -4.2 clear difference | |
| <1% | 45.9% | -7.3 clear difference |
Primary row 1Font of Life
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.5% | -1.0 clear difference | |
| 44% | 52.1% | +1.4 could be noise | |
| 1% | 44.9% | -5.7 clear difference | |
| 1% | 49.0% | -0.7 could be noise | |
| <1% | 41.7% | -5.3 clear difference | |
| <1% | 50.4% | -2.7 clear difference | |
| <1% | 50.4% | +0.1 could be noise | |
| <1% | 41.6% | -5.6 clear difference |
Primary row 2Conditioning
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 53% | 50.5% | -0.9 clear difference | |
| 44% | 52.2% | +1.4 could be noise | |
| 1% | 53.3% | +0.2 could be noise | |
| 1% | 46.0% | -4.1 clear difference | |
| 1% | 46.4% | -4.7 clear difference | |
| <1% | 42.4% | -5.1 clear difference | |
| <1% | 42.7% | -4.3 clear difference | |
| <1% | 51.4% | -1.6 could be noise |
Primary row 3Revitalize
Win added here: +1.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 51% | 50.4% | -1.1 clear difference | |
| 44% | 52.1% | +1.4 could be noise | |
| 1% | 52.3% | +1.3 could be noise | |
| 1% | 51.5% | -0.6 could be noise | |
| 1% | 45.2% | -5.2 clear difference | |
| 1% | 50.7% | +0.1 could be noise | |
| <1% | 50.8% | -1.6 clear difference | |
| <1% | 42.5% | -4.3 clear difference |
Secondary pathPrecision
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 52.0% | +1.3 could be noise | |
| 32% | 50.7% | -0.4 clear difference | |
| 22% | 50.1% | -1.1 clear difference | |
| 2% | 50.1% | -0.9 clear difference | |
| 1% | 50.7% | -1.5 clear difference |
Secondary runesLegend: Haste + Triumph
Win added here: +1.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 52.1% | +1.2 could be noise | |
| 1% | 50.8% | +1.0 could be noise | |
| 1% | 53.7% | +0.1 could be noise | |
| 1% | 49.3% | -2.6 clear difference | |
| <1% | 51.7% | +1.1 could be noise | |
| <1% | 48.1% | -1.1 could be noise | |
| <1% | 48.3% | -2.7 could be noise |
Offence shardAbility Haste
Win added here: +2.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 96% | 51.2% | +2.1 could be noise | |
| 2% | 48.9% | -2.3 clear difference | |
| 2% | 49.2% | -1.6 clear difference |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +1.8 against -1.2 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 92% | 51.0% | -1.2 could be noise | |
| 6% | 52.5% | +1.8 clear difference | |
| 1% | 48.7% | -2.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +0.9 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 93% | 51.1% | -0.6 could be noise | |
| 4% | 51.4% | +0.3 could be noise | |
| 3% | 51.7% | +0.9 could be noise |
SpellsFlash + Smite
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 99% | 51.1% | +1.5 could be noise | |
| 1% | 48.9% | -1.4 could be noise | |
| <1% | 52.0% | -1.7 could be noise | |
| <1% | 53.1% | -1.3 could be noise |
- W
- Q
- E
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
EWQ
SkillsE > W > Q
Win added here: +5.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 93% | 51.8% | +5.5 could be noise |
| EQWE + Q + W | 5% | 47.3% | -4.0 clear difference |
| WEQW + E + Q | 2% | 44.9% | -6.5 clear difference |
| WQEW + Q + E | <1% | 43.6% | too big to trust |
| QEWQ + E + W | <1% | 40.2% | too big to trust |
| QWEQ + W + E | <1% | 35.6% | too big to trust |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4E
- 5E
- 6R
- 7E
- 8W
- 9E
- 10W
- 11R
- 12W
- 13W
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max E first: 51.3% won. Max W first: 42.9% won (about even).
Zac Top build
- won
- 52.5%
- games
- 20,199
- Win impact
- +2.3
- Pick rate
- 0.1%
Starting itemsDoran's Shield + Health Potion
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 52.5% | +0.5 could be noise | |
| 19% | 50.6% | -0.1 could be noise | |
| 1% | 46.8% | +0.2 could be noise | |
| 1% | 50.9% | -2.6 could be noise | |
| 1% | 44.8% | -2.5 could be noise |
BootsIonian Boots of Lucidity
Ionian Boots of Lucidity wins more than Plated Steelcaps, the most picked: +0.5 against -0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 53% | 52.1% | -0.5 could be noise | 13:09 | |
| 25% | 52.6% | +0.4 could be noise | 15:23 | |
| 19% | 54.9% | +0.5 could be noise | 13:32 | |
| 2% | 54.2% | -0.1 could be noise | 13:45 | |
| 1% | 56.3% | -0.4 could be noise | 15:51 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 65% | 54.8% | most bought | |
| 16% | 59.1% | won more | |
| 11% | 51.3% | about even | |
| 2% | 50.0% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 52% | 56.3% | most bought | |
| 22% | 50.8% | about even | |
| 18% | 50.0% | about even | |
| 2% | 50.0% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 65% | 22% | |
| 74% | 31% | |
| 9% | 52% | |
| 11% | 52% | |
| 50% | 75% | |
| 42% | 27% | |
| 20% | 9% | |
| 1% | 7% | |
| 27% | 23% | |
| 5% | 10% |
Item 1Sunfire Aegis
Win added here: +0.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 52% | 53.5% | +0.9 could be noise | 12:56 | |
| 19% | 52.3% | +0.3 could be noise | 12:02 | |
| 7% | 52.4% | +0.4 could be noise | 12:54 | |
| 5% | 48.6% | -2.7 clear difference | 12:22 | |
| 4% | 49.3% | -2.0 could be noise | 13:20 | |
| 2% | 52.1% | -1.4 could be noise | ||
| 2% | 52.8% | -1.2 could be noise | ||
| 2% | 47.7% | -1.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 2,383 | |
| 9% | 66.3% | 1,047 | |
| 6% | - | 717 | |
| 5% | - | 580 |
Item 2Spirit Visage
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 39% | 54.6% | +0.4 could be noise | 20:33 | |
| 18% | 52.4% | -1.2 could be noise | 20:01 | |
| 10% | 58.1% | +0.9 could be noise | 20:34 | |
| 8% | 53.5% | +0.6 could be noise | 20:21 | |
| 4% | 57.9% | +0.4 could be noise | 20:13 | |
| 4% | 60.8% | +0.5 could be noise | ||
| 3% | 50.4% | +0.2 could be noise | ||
| 1% | 57.1% | +1.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 2,383 | |
| 9% | 66.3% | 1,047 | |
| 6% | - | 717 | |
| 5% | - | 580 |
Item 3Unending Despair
Unending Despair is part of the build that wins more: +2.6 per 100 games, against -1.4 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 28% | 58.6% | 0.0 could be noise | 25:21 | |
| 20% | 55.2% | -0.7 could be noise | 25:40 | |
| 14% | 62.1% | +1.3 could be noise | 25:58 | |
| 11% | 56.2% | +0.2 could be noise | 26:10 | |
| 4% | 61.2% | -0.9 could be noise | ||
| 4% | 59.7% | -1.0 could be noise | 25:32 | |
| 2% | 80.0% | bought when already ahead | ||
| 1% | 60.5% | +2.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 20% | - | 2,383 | |
| 9% | 66.3% | 1,047 | |
| 6% | - | 717 | |
| 5% | - | 580 |
Item 4Thornmail
| Choice | Picked | Won | Time |
|---|---|---|---|
| 27% | 66.3% | 30:14 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 19% | 61.1% | 34:54 |
Item 6Jak'Sho, The Protean
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | - | 37:14 | |
| 12% | - | 38:55 | |
| 9% | - | 38:16 | |
| 9% | - | 36:03 | |
| 8% | - | 38:29 |
KeystoneGrasp of the Undying
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 52.0% | +0.8 could be noise | |
| 26% | 52.6% | +0.2 could be noise | |
| 8% | 51.8% | -1.3 could be noise | |
| 1% | 49.1% | -2.8 could be noise | |
| 1% | 51.8% | -1.5 could be noise |
Primary row 1Demolish
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.1% | +1.1 could be noise | |
| 25% | 52.4% | +0.2 could be noise | |
| 8% | 50.6% | -2.2 clear difference | |
| 1% | 53.3% | -2.9 could be noise | |
| 1% | 49.5% | -2.3 could be noise | |
| <1% | 48.9% | -1.5 could be noise | |
| <1% | 38.5% | -4.3 could be noise |
Primary row 2Second Wind
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 60% | 52.1% | +1.0 could be noise | |
| 26% | 52.5% | +0.3 could be noise | |
| 8% | 51.1% | -1.3 could be noise | |
| 4% | 51.0% | -1.2 could be noise | |
| 1% | 46.8% | -2.3 could be noise | |
| 1% | 48.0% | -3.2 could be noise |
Primary row 3Revitalize
Win added here: +0.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 52.1% | +0.7 could be noise | |
| 25% | 52.3% | +0.1 could be noise | |
| 2% | 48.5% | -1.4 could be noise | |
| 1% | 50.7% | -3.3 could be noise | |
| 1% | 44.9% | -2.2 could be noise | |
| <1% | 53.9% | -1.4 could be noise | |
| <1% | 54.8% | -1.6 could be noise |
Secondary pathPrecision
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.1% | +0.6 could be noise | |
| 25% | 52.5% | +0.1 could be noise | |
| 3% | 47.8% | -1.1 could be noise | |
| 2% | 46.8% | -2.1 could be noise | |
| 1% | 49.4% | -1.2 could be noise |
Secondary runesLast Stand + Triumph
Last Stand + Triumph wins more than Last Stand + Legend: Haste, the most picked: +1.0 against 0.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 52.0% | 0.0 could be noise | |
| 10% | 52.8% | -0.1 could be noise | |
| 5% | 52.4% | +1.0 could be noise |
Offence shardAbility Haste
Ability Haste wins more than Attack Speed, the most picked: +0.7 against -0.3 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 52.0% | -0.3 could be noise | |
| 25% | 52.4% | +0.7 could be noise | |
| 5% | 49.3% | -1.1 could be noise |
Flex shardHealth Scaling
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 82% | 52.3% | +1.8 could be noise | |
| 17% | 50.8% | -1.6 clear difference | |
| 2% | 45.0% | -1.5 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +0.8 against -0.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 86% | 51.9% | -0.2 could be noise | |
| 10% | 51.4% | -0.1 could be noise | |
| 4% | 52.8% | +0.8 could be noise |
SpellsFlash + Ignite
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 68% | 52.8% | +3.0 could be noise | |
| 26% | 49.8% | -3.1 clear difference | |
| 2% | 50.1% | -1.0 clear difference | |
| 1% | 53.9% | -0.9 clear difference | |
| 1% | 48.8% | -0.8 could be noise | |
| 1% | 57.5% | +1.2 could be noise |
EWQ
SkillsE > W > Q
E > W > Q wins more than W > E > Q, the most picked: +2.7 against -1.4 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| WEQW + E + Q | 68% | 51.8% | -1.4 could be noise |
| EWQE + W + Q | 28% | 53.9% | +2.7 clear difference |
| EQWE + Q + W | 2% | 50.0% | -1.2 could be noise |
| WQEW + Q + E | 1% | 35.1% | too big to trust |
| QEWQ + E + W | <1% | 43.5% | -0.8 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4W
- 5W
- 6R
- 7W
- 8E
- 9W
- 10E
- 11R
- 12E
- 13E
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max W first: 53.3% won. Max E first: 56.9% won (about even).
Zac Support build
- won
- 49.9%
- games
- 15,829
- Win impact
- -0.1
- Pick rate
- 0.1%
Starting itemsHealth Potion x2
Health Potion x2 wins more than Health Potion x2 + World Atlas, the most picked: +2.7 against -0.6 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 89% | 48.9% | -0.6 could be noise | |
| 3% | 48.5% | -0.9 could be noise | |
| 3% | 46.9% | -0.5 could be noise | |
| 3% | 50.7% | -0.1 could be noise | |
| 2% | 55.8% | +2.7 could be noise |
BootsPlated Steelcaps
Win added here: +0.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 47% | 49.8% | +0.6 could be noise | 14:39 | |
| 25% | 49.5% | -0.2 could be noise | 15:45 | |
| 24% | 51.5% | +0.3 could be noise | 11:45 | |
| 2% | 46.0% | -3.8 clear difference | 15:11 | |
| 1% | 55.6% | +0.9 could be noise | 13:03 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 55% | 53.7% | most bought | |
| 20% | 54.3% | about even | |
| 13% | 50.8% | about even | |
| 2% | 50.8% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 39% | 50.2% | most bought | |
| 26% | 48.2% | about even | |
| 21% | 48.2% | about even | |
| 2% | 46.7% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 55% | 26% | |
| 13% | 39% | |
| 36% | 57% | |
| 41% | 25% | |
| 57% | 44% | |
| 3% | 14% | |
| 13% | 5% | |
| 20% | 18% |
Item 1Sunfire Aegis
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 41% | 49.8% | +0.8 could be noise | 13:49 | |
| 10% | 50.3% | +1.2 could be noise | 12:10 | |
| 8% | 49.8% | -0.5 could be noise | 11:45 | |
| 6% | 51.1% | +0.7 could be noise | 15:01 | |
| 6% | 46.2% | -2.1 clear difference | 13:34 | |
| 5% | 48.8% | -2.0 could be noise | ||
| 4% | 52.5% | +0.6 could be noise | ||
| 2% | 59.2% | +2.8 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | 68.4% | 1,487 | |
| 4% | - | 265 | |
| 3% | - | 228 | |
| 2% | - | 111 |
Item 2Spirit Visage
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 33% | 51.8% | +0.4 could be noise | 22:38 | |
| 20% | 50.2% | -0.4 could be noise | 21:47 | |
| 8% | 53.1% | +0.9 could be noise | 20:58 | |
| 8% | 48.8% | -0.4 could be noise | 21:52 | |
| 4% | 51.8% | -0.4 could be noise | 22:46 | |
| 3% | 53.5% | +1.6 could be noise | ||
| 3% | 56.1% | +2.3 could be noise | ||
| 3% | 56.7% | +2.2 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | 68.4% | 1,487 | |
| 4% | - | 265 | |
| 3% | - | 228 | |
| 2% | - | 111 |
Item 3Zeke's Convergence
Zeke's Convergence is part of the build that wins more: +2.2 per 100 games, against +0.5 for the build most players finish.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 53.4% | +0.5 could be noise | 28:19 | |
| 22% | 56.6% | +0.3 could be noise | 28:10 | |
| 8% | 53.8% | +0.1 could be noise | 27:54 | |
| 6% | 50.7% | -0.8 could be noise | 28:50 | |
| 5% | 54.8% | +0.6 could be noise | 27:47 | |
| 4% | 53.7% | +0.1 could be noise | ||
| 4% | 53.1% | +0.2 could be noise | ||
| 2% | 57.4% | +2.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 22% | 68.4% | 1,487 | |
| 4% | - | 265 | |
| 3% | - | 228 | |
| 2% | - | 111 |
Item 4Randuin's Omen
Randuin's Omen wins more than Zeke's Convergence, the most picked: +1.6 against -0.1 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 14% | 52.5% | -0.4 could be noise | 33:01 | |
| 12% | 61.5% | +1.1 could be noise | 33:54 | |
| 11% | 53.0% | -0.1 could be noise | 32:49 | |
| 10% | 54.9% | +0.2 could be noise | 33:00 | |
| 10% | 58.2% | +1.6 could be noise | 34:01 |
Item 5Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 13% | 44.0% | 37:32 |
KeystoneAftershock
Win added here: +3.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 49.6% | +3.0 could be noise | |
| 13% | 47.1% | -3.0 clear difference | |
| 4% | 47.0% | -2.9 clear difference | |
| 3% | 47.9% | -0.6 could be noise | |
| 2% | 52.9% | +1.6 could be noise | |
| 1% | 46.9% | -2.4 clear difference | |
| 1% | 44.0% | -0.9 could be noise |
Primary row 1Font of Life
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 72% | 49.5% | +2.3 could be noise | |
| 13% | 47.3% | -3.1 clear difference | |
| 5% | 48.3% | +0.9 could be noise | |
| 4% | 48.6% | -1.4 clear difference | |
| 2% | 53.4% | +1.7 could be noise | |
| 2% | 40.8% | -5.4 clear difference | |
| 1% | 38.6% | -2.7 could be noise | |
| 1% | 36.1% | -3.7 clear difference |
Primary row 2Second Wind
Second Wind wins more than Conditioning, the most picked: +3.0 against +0.5 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 56% | 48.7% | +0.5 could be noise | |
| 13% | 47.1% | -3.1 clear difference | |
| 12% | 52.4% | +3.0 could be noise | |
| 10% | 50.3% | +1.0 could be noise | |
| 3% | 49.4% | -1.3 could be noise | |
| 2% | 46.6% | -2.7 could be noise | |
| 2% | 52.2% | +1.3 could be noise | |
| 1% | 41.5% | -3.5 could be noise |
Primary row 3Revitalize
Win added here: +2.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 69% | 49.5% | +2.3 could be noise | |
| 13% | 47.1% | -3.3 clear difference | |
| 6% | 47.9% | -0.2 could be noise | |
| 3% | 46.8% | -3.7 clear difference | |
| 3% | 50.4% | +1.9 could be noise | |
| 2% | 48.1% | -1.5 could be noise | |
| 2% | 48.4% | -0.2 could be noise | |
| 1% | 56.8% | +3.2 could be noise |
Secondary pathPrecision
Win added here: +1.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 63% | 49.3% | +1.7 could be noise | |
| 14% | 47.8% | -2.6 clear difference | |
| 14% | 50.8% | +0.9 could be noise | |
| 4% | 46.2% | -0.7 could be noise | |
| 4% | 44.9% | -3.1 clear difference |
Secondary runesLast Stand + Triumph
Last Stand + Triumph wins more than Legend: Haste + Triumph, the most picked: +1.4 against -0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.2% | -0.9 could be noise | |
| 4% | 49.2% | +0.3 could be noise | |
| 3% | 48.6% | +1.4 could be noise | |
| 3% | 54.0% | +1.4 could be noise | |
| 1% | 38.2% | -1.3 could be noise |
Offence shardAbility Haste
Win added here: +1.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 87% | 49.1% | +1.3 could be noise | |
| 9% | 47.9% | -1.8 could be noise | |
| 3% | 48.4% | 0.0 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +3.3 against -2.7 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 48.0% | -2.7 could be noise | |
| 24% | 52.0% | +3.3 clear difference | |
| 5% | 47.7% | -0.5 could be noise |
Defence shardTenacity and Slow Resist
Tenacity and Slow Resist wins more than Health Scaling, the most picked: +1.4 against -1.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 77% | 48.8% | -1.3 could be noise | |
| 13% | 49.5% | +1.0 could be noise | |
| 9% | 49.7% | +1.4 clear difference |
SpellsExhaust + Ignite
Exhaust + Ignite wins more than Flash + Ignite, the most picked: +1.7 against +0.4 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 48.8% | +0.4 could be noise | |
| 18% | 48.9% | -0.6 could be noise | |
| 6% | 48.9% | -0.4 could be noise | |
| 2% | 55.2% | +1.7 could be noise | |
| 1% | 53.1% | -1.4 could be noise |
- Q
- E
- W
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
EWQ
SkillsE > W > Q
Win added here: +2.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 84% | 49.9% | +2.0 could be noise |
| EQWE + Q + W | 13% | 49.2% | -1.3 clear difference |
| WEQW + E + Q | 2% | 49.3% | -3.1 clear difference |
| QEWQ + E + W | <1% | 46.6% | -3.4 could be noise |
Levels 1 to 18
- 1Q
- 2E
- 3W
- 4E
- 5E
- 6R
- 7E
- 8W
- 9E
- 10W
- 11R
- 12W
- 13W
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max E first: 51.2% won. Max W first: 42.9% won (not enough games).
Zac Mid build
- won
- 51.6%
- games
- 5,128
- Win impact
- +1.2
- Pick rate
- 0.0%
Starting itemsDoran's Shield + Health Potion
Win added here: +1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 70% | 52.2% | +1.5 could be noise | |
| 17% | 46.9% | -1.4 could be noise | |
| 8% | 46.4% | -0.9 could be noise | |
| 2% | 47.4% | +0.3 could be noise |
BootsPlated Steelcaps
Plated Steelcaps wins more than Ionian Boots of Lucidity, the most picked: +2.1 against +0.9 per 100 games. It could be noise.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 34% | 52.5% | +0.9 could be noise | 13:02 | |
| 28% | 49.9% | -2.1 could be noise | 13:52 | |
| 23% | 50.1% | +2.1 could be noise | 13:51 | |
| 10% | 52.6% | -1.4 could be noise | 13:49 | |
| 4% | 57.6% | -0.5 could be noise | 13:36 |
Against a mostly AD team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 38% | 53.1% | most bought | |
| 30% | 54.1% | about even | |
| 13% | 54.0% | about even | |
| 10% | 52.5% | about even |
Against a mostly AP team
| Choice | Picked | Won | Result |
|---|---|---|---|
| 42% | 50.0% | most bought | |
| 35% | 52.9% | about even | |
| 9% | 46.2% | not enough games | |
| 6% | 61.5% | not enough games |
Bought more against one damage type
| Choice | AD team | AP team |
|---|---|---|
| 38% | 6% | |
| 21% | 53% | |
| 48% | 17% | |
| 13% | 42% | |
| 41% | 62% | |
| 34% | 17% | |
| 21% | 14% | |
| 16% | 9% | |
| 1% | 6% | |
| 12% | 17% |
Item 1Spirit Visage
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 29% | 49.4% | -1.6 could be noise | 11:32 | |
| 22% | 51.2% | +0.8 could be noise | 11:48 | |
| 16% | 53.8% | +3.7 could be noise | 12:14 | |
| 14% | 51.4% | -1.6 could be noise | 11:47 | |
| 3% | 49.6% | 0.0 could be noise | ||
| 3% | 44.0% | -3.0 could be noise | 11:29 | |
| 3% | 55.5% | -1.4 could be noise | ||
| 2% | 46.4% | -2.7 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | 64.4% | 231 | |
| 6% | 67.9% | 184 | |
| 5% | - | 165 | |
| 3% | - | 102 |
Item 2Sunfire Aegis
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 23% | 51.6% | 0.0 could be noise | 19:51 | |
| 15% | 55.1% | +1.1 could be noise | 19:57 | |
| 10% | 47.2% | +0.8 could be noise | 19:33 | |
| 8% | 54.0% | -1.9 could be noise | 19:37 | |
| 6% | 53.2% | 0.0 could be noise | 19:58 | |
| 6% | 56.5% | +0.8 could be noise | ||
| 5% | 56.2% | -1.2 could be noise | ||
| 2% | 68.7% | bought when already ahead |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | 64.4% | 231 | |
| 6% | 67.9% | 184 | |
| 5% | - | 165 | |
| 3% | - | 102 |
Item 3Thornmail
Win added here: -0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 17% | 57.0% | -0.5 could be noise | 25:01 | |
| 15% | 55.3% | +0.1 could be noise | 24:50 | |
| 12% | 57.2% | +0.5 could be noise | 25:24 | |
| 9% | 53.6% | +0.8 could be noise | 25:22 | |
| 7% | 59.1% | -0.8 could be noise | 25:39 | |
| 5% | 55.2% | +0.1 could be noise | ||
| 5% | 65.9% | +0.5 could be noise | ||
| 4% | 61.7% | -0.3 could be noise |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 8% | 64.4% | 231 | |
| 6% | 67.9% | 184 | |
| 5% | - | 165 | |
| 3% | - | 102 |
Item 4Unending Despair
| Choice | Picked | Won | Time |
|---|---|---|---|
| 31% | 61.2% | 29:60 |
Item 5Riftmaker
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 64.6% | 34:18 |
Item 6Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 16% | - | 37:29 |
KeystoneConqueror
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.1% | +0.4 could be noise | |
| 22% | 51.2% | +2.4 could be noise | |
| 20% | 49.7% | -0.6 could be noise | |
| 9% | 48.2% | -3.2 could be noise | |
| 2% | 46.2% | -4.6 could be noise | |
| 2% | 47.3% | -2.4 could be noise |
Primary row 1Triumph
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.0% | +0.5 could be noise | |
| 25% | 51.1% | +1.8 could be noise | |
| 16% | 49.4% | -0.6 could be noise | |
| 7% | 46.5% | -5.0 clear difference | |
| 2% | 53.8% | -0.9 could be noise | |
| 1% | 41.8% | -3.1 could be noise |
Primary row 2Legend: Haste
Win added here: +0.4 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 45% | 52.0% | +0.4 could be noise | |
| 24% | 50.8% | +0.9 could be noise | |
| 14% | 49.3% | +0.1 could be noise | |
| 6% | 48.3% | -3.0 could be noise | |
| 4% | 52.9% | +1.7 could be noise | |
| 2% | 53.0% | 0.0 could be noise | |
| 2% | 41.7% | -4.4 could be noise | |
| 2% | 49.4% | -1.0 could be noise |
Primary row 3Last Stand
Win added here: +0.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 43% | 52.1% | +0.5 could be noise | |
| 35% | 50.1% | +1.4 could be noise | |
| 8% | 48.3% | -3.3 could be noise | |
| 5% | 51.8% | -0.6 could be noise | |
| 2% | 53.3% | -1.4 could be noise |
Secondary pathResolve
Win added here: +0.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 47% | 51.6% | +0.8 could be noise | |
| 36% | 50.1% | +0.9 could be noise | |
| 9% | 50.6% | -1.7 could be noise | |
| 6% | 48.4% | -2.8 could be noise | |
| 3% | 48.8% | -0.2 could be noise |
Secondary runesSecond Wind + Revitalize
Second Wind + Revitalize wins more than Conditioning + Revitalize, the most picked: +2.4 against -1.8 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 55% | 53.7% | +2.4 could be noise | |
| 30% | 50.1% | -1.8 could be noise | |
| 8% | 46.7% | -1.8 could be noise |
Offence shardAttack Speed
Attack Speed wins more than Ability Haste, the most picked: +1.2 against +1.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 74% | 51.2% | +1.0 could be noise | |
| 15% | 51.3% | +1.2 could be noise | |
| 11% | 46.6% | -3.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +3.7 against -3.3 per 100 games. The difference is clear.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 61% | 48.9% | -3.3 could be noise | |
| 36% | 53.9% | +3.7 clear difference | |
| 3% | 49.4% | -1.1 could be noise |
Defence shardHealth
Health wins more than Health Scaling, the most picked: +1.2 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 75% | 49.9% | -1.2 could be noise | |
| 20% | 53.9% | +1.2 could be noise | |
| 5% | 51.0% | +0.5 could be noise |
SpellsFlash + Ignite
Win added here: +2.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 78% | 51.4% | +2.5 could be noise | |
| 17% | 46.6% | -3.3 clear difference | |
| 2% | 58.3% | -0.2 could be noise |
- W
- Q
- E
- E
- E
- R
- E
- W
- E
- W
- R
- W
- W
- Q
- Q
- R
- Q
- Q
EWQ
SkillsE > W > Q
Win added here: +1.9 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 81% | 51.6% | +1.9 could be noise |
| WEQW + E + Q | 15% | 47.4% | -1.5 could be noise |
| EQWE + Q + W | 3% | 44.1% | -1.9 could be noise |
Levels 1 to 18
- 1W
- 2Q
- 3E
- 4E
- 5E
- 6R
- 7E
- 8W
- 9E
- 10W
- 11R
- 12W
- 13W
- 14Q
- 15Q
- 16R
- 17Q
- 18Q
Max E first: 50.8% won. Max W first: 53.1% won (about even).
Zac Bot build
Patch 16.21- won
- 45.1%
- games
- 395
- Win impact
- -0.8
- Pick rate
- 0.0%
Starting itemsDoran's Helm + Health Potion
Doran's Helm + Health Potion wins more than Doran's Shield + Health Potion, the most picked: +1.3 against -1.2 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 57% | 46.7% | -1.2 could be noise | |
| 28% | 49.0% | +1.3 could be noise |
BootsPlated Steelcaps
Win added here: +1.0 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 44% | 49.2% | +1.0 could be noise | 14:07 | |
| 27% | 50.0% | -0.8 could be noise | 12:16 |
Item 1Sunfire Aegis
Win added here: +2.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 35% | 50.0% | +2.7 could be noise | 12:04 | |
| 23% | 41.0% | -3.7 could be noise | 11:02 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 66.7% | 24 | |
| 6% | 30.0% | 13 | |
| 5% | - | 12 | |
| 5% | 37.5% | 12 |
Item 2Spirit Visage
Win added here: +2.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added | Time |
|---|---|---|---|---|
| 24% | 54.2% | +2.2 could be noise | 20:22 |
Finished together
| Choice | Picked | Won | games |
|---|---|---|---|
| 11% | 66.7% | 24 | |
| 6% | 30.0% | 13 | |
| 5% | - | 12 | |
| 5% | 37.5% | 12 |
Item 4Randuin's Omen
| Choice | Picked | Won | Time |
|---|---|---|---|
| 12% | 73.3% | 31:43 |
Item 5Thornmail
| Choice | Picked | Won |
|---|---|---|
| 13% | 50.0% |
KeystoneConqueror
Win added here: -3.7 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 40% | 46.0% | -3.7 could be noise | |
| 31% | 47.6% | +1.5 could be noise |
Primary row 1Triumph
Win added here: -3.2 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 45.9% | -3.2 could be noise | |
| 28% | 46.9% | -0.2 could be noise |
Primary row 2Legend: Haste
Win added here: -3.3 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 46.4% | -3.3 could be noise | |
| 23% | 50.9% | -0.9 could be noise | |
| 19% | 49.4% | +1.6 could be noise |
Primary row 3Last Stand
Win added here: -2.6 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 39% | 45.9% | -2.6 could be noise | |
| 37% | 46.5% | +0.9 could be noise |
Secondary pathResolve
Win added here: -1.5 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 37% | 46.3% | -1.5 could be noise | |
| 28% | 45.9% | -0.3 could be noise |
Secondary runesSecond Wind + Revitalize
| Choice | Picked | Won |
|---|---|---|
| 45% | 54.4% |
Offence shardAbility Haste
Win added here: -0.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 83% | 46.9% | -0.1 could be noise |
Flex shardHealth Scaling
Health Scaling wins more than Adaptive Force, the most picked: +2.1 against -2.0 per 100 games. It could be noise.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 71% | 46.9% | -2.0 could be noise | |
| 26% | 52.0% | +2.1 could be noise |
Defence shardHealth Scaling
Health Scaling adds the most wins we measured here: -2.9 per 100 games. Health, the most picked, has no number to compare.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 59% | 43.4% | -2.9 could be noise |
SpellsFlash + Ignite
Win added here: +1.8 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| 64% | 52.8% | +1.8 could be noise |
EWQ
SkillsE > W > Q
Win added here: +1.1 per 100 games. No other pick has a clear edge over this one.
| Choice | Picked | Won | Win added |
|---|---|---|---|
| EWQE + W + Q | 77% | 49.4% | +1.1 could be noise |
Top Zac Players
See all 9,564Normal Jungle game
137,187 gamesAgainst every Jungle champion
- Fewest 3% Deaths 5.1
- Top 4% Kill part. 51%
- Bottom 12% Solo kills 0.8
- Kills
- 5.2 Bottom 18%
- Assists
- 11.9 Top 5%
- Team dmg
- 15% Bottom 14%
- Dmg / min
- 573 Bottom 16%
- Farm / min
- 6.0 Bottom 28%
- Gold / min
- 407 Bottom 27%
- Vision / min
- 0.79 Bottom 18%
- Control wards
- 1.6 Top 20%
- First blood
- 3% Bottom 18%
Against the enemy jungler
- Level 6 at 7:22
- Level 11 at 17:20
- blue buff first in 47% of games
- First dragon at 7:32
Middle game at each minute
Damage dealt
Magic 93% Physical 7%Died to
Physical 51% Magic 37% True 12%Normal Top game
20,178 gamesAgainst every Top champion
- Fewest 5% Deaths 5.5
- Top 6% Kill part. 41%
- Bottom 10% Vision / min 0.69
- Kills
- 5.4 Bottom 32%
- Assists
- 8.4 Top 14%
- Solo kills
- 2.4 Bottom 43%
- Team dmg
- 21% Bottom 24%
- Dmg / min
- 749 Bottom 27%
- Farm / min
- 6.0 Bottom 26%
- Gold / min
- 384 Bottom 29%
- Control wards
- 0.7 Top 33%
- First blood
- 15% Top 31%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 13:16
Middle game at each minute
Damage dealt
Magic 90% Physical 10%Died to
Physical 53% Magic 35% True 12%Normal Support game
15,349 gamesAgainst every Support champion
- Top 14% Kill part. 51%
- Fewest 18% Deaths 7.0
- Bottom 20% Team dmg 13%
- Kills
- 3.6 Bottom 25%
- Assists
- 14.0 Top 18%
- Solo kills
- 0.5 Bottom 23%
- Dmg / min
- 484 Bottom 22%
- Farm / min
- 1.7 Bottom 26%
- Gold / min
- 339 Bottom 30%
- Vision / min
- 2.13 Top 49%
- Control wards
- 5.7 Top 29%
- First blood
- 7% Bottom 42%
Against your lane opponent
- Level 6 at 8:40
- Level 11 at 21:35
Middle game at each minute
Damage dealt
Magic 91% Physical 9%Died to
Physical 53% Magic 37% True 10%Normal Mid game
5,223 gamesAgainst every Mid champion
- Fewest 8% Deaths 5.8
- Top 11% Kill part. 46%
- Bottom 21% Dmg / min 738
- Kills
- 6.3 Bottom 34%
- Assists
- 9.2 Top 17%
- Solo kills
- 2.2 Bottom 38%
- Team dmg
- 20% Bottom 21%
- Farm / min
- 5.8 Bottom 23%
- Gold / min
- 393 Bottom 29%
- Vision / min
- 0.64 Bottom 25%
- Control wards
- 0.8 Top 36%
- First blood
- 12% Top 34%
Against your lane opponent
- Level 6 at 5:25
- Level 11 at 15:06
Middle game at each minute
Damage dealt
Magic 92% Physical 8%Died to
Physical 53% Magic 36% True 11%Matchups and teammates come from Zac Jungle games.
Matchups and teammates come from Zac Jungle games.
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Zac with Wukong: +2.8 wins per 100 games (range 0.0-5.5) · 1,058 games · Pooled · 16% of this is borrowed from similar champions -
Zac with Urgot: +2.3 wins per 100 games (range 0.5-4.0) · 2,890 games · Measured · 6% of this is borrowed from similar champions -
Zac with Kayle: +1.9 wins per 100 games (range 0.2-3.6) · 3,151 games · Measured · 6% of this is borrowed from similar champions
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Zac with K'Sante: -5.2 wins per 100 games (range -7.1 to -3.3) · 2,561 games · Measured · 7% of this is borrowed from similar champions -
Zac with Gragas: -3.5 wins per 100 games (range -5.5 to -1.4) · 2,148 games · Measured · 9% of this is borrowed from similar champions -
Zac with Ambessa: -2.9 wins per 100 games (range -4.6 to -1.3) · 3,284 games · Measured · 6% of this is borrowed from similar champions
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Zac with Talon: +3.1 wins per 100 games (range 0.8-5.5) · 1,569 games · Measured · 11% of this is borrowed from similar champions -
Zac with Ekko: +2.6 wins per 100 games (range 1.3-3.9) · 5,559 games · Measured · 3% of this is borrowed from similar champions -
Zac with Yasuo: +2.47 wins per 100 games (range 1.81-3.12) · 24,770 games · Measured · 1% of this is borrowed from similar champions
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Zac with Mel: -5.9 wins per 100 games (range -7.3 to -4.6) · 5,312 games · Measured · 4% of this is borrowed from similar champions -
Zac with Orianna: -3.9 wins per 100 games (range -5.4 to -2.4) · 4,186 games · Measured · 5% of this is borrowed from similar champions -
Zac with Qiyana: -3.5 wins per 100 games (range -5.3 to -1.6) · 2,762 games · Measured · 7% of this is borrowed from similar champions
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Zac with Xayah: +2.0 wins per 100 games (range 0.8-3.2) · 6,845 games · Measured · 3% of this is borrowed from similar champions -
Zac with Kog'Maw: +1.9 wins per 100 games (range 0.1-3.6) · 3,033 games · Measured · 6% of this is borrowed from similar champions -
Zac with Samira: +1.5 wins per 100 games (range 0.1-2.9) · 5,089 games · Measured · 4% of this is borrowed from similar champions
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Zac with Ezreal: -4.45 wins per 100 games (range -5.35 to -3.55) · 12,405 games · Measured · 2% of this is borrowed from similar champions -
Zac with Kalista: -2.7 wins per 100 games (range -4.2 to -1.2) · 4,162 games · Measured · 5% of this is borrowed from similar champions -
Zac with Corki: -2.5 wins per 100 games (range -4.5 to -0.4) · 2,082 games · Measured · 9% of this is borrowed from similar champions
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Zac with Taric: +2.8 wins per 100 games (range 0.2-5.3) · 1,262 games · Measured · 14% of this is borrowed from similar champions -
Zac with Janna: +2.2 wins per 100 games (range 0.5-3.8) · 3,447 games · Measured · 5% of this is borrowed from similar champions -
Zac with Leona: +2.0 wins per 100 games (range 1.0-3.1) · 9,016 games · Measured · 2% of this is borrowed from similar champions
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Zac with Lee Sin: -8.9 wins per 100 games (range -12.4 to -5.5) · 580 games · Pooled · 26% of this is borrowed from similar champions -
Zac with Neeko: -2.9 wins per 100 games (range -4.8 to -1.1) · 2,691 games · Measured · 7% of this is borrowed from similar champions -
Zac with Karma: -1.9 wins per 100 games (range -3.2 to -0.6) · 5,918 games · Measured · 3% of this is borrowed from similar champions